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  • Saving core data in a thread, how to ensure its done writing before quitting?

    - by Shizam
    So I'm saving small images to core data which take a really short amount of time to save, like .2 seconds but I'm doing it while the user is flipping through a scroll view so in order to improve responsiveness I'm moving the saving to a thread. This works great, everything gets saved and the app is responsive. However, there is one thing in the core-data + multithreading doco that worries me: "In Cocoa, only the main thread is not-detached. If you need to save on other threads, you must write additional code such that the main thread prevents the application from quitting until all the save operation is complete." Ok, how do you do that? It only needs to last ~ .2 seconds and its rarely going to happen since the chance of the app quitting as something is saving is very low. How do I run something on the main thread that'll prevent the app from quitting AND not block the gui? Thanks

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  • Documented process for using facebook connect for the iPhone to upload photos

    - by Corey Floyd
    After looking I did come accross this post on the facebook forums: link They are feeding the facebook object a UIImage. That seems logical, but where is this documented? The API documentation is generalized to all platforms. Where are the iPhone specific requirements for arguments and their data types? Thanks **Update***** I still have not came across any API docs pertaining to Cocoa. I did, however, gather the information I needed by piecing together forum information, Facebook sample code, and some glue. Hopefully they'll issue something a little more concrete over the next few months.

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  • Obj C - how to customise the interval between slides with IKSlideShow

    - by doraemon
    I'm very new to Objective-C and Cocoa but I've made a simple app which uses ImageKit to present a slideshow using the IKSlideShow class. However I've got a bit stuck with something I thought would be simple. I want to increase the time photos are displayed on screen when the slideshow is playing, but I can't see how to do it effectively. The IKSlideshowDatasource protocol lets you do stuff when "slideshowDidChangeCurrentIndex" which seems to be the best place to do this - however I've tried putting various delays in here such as: while ( functionShouldPause ) { [[NSRunLoop currentRunLoop] runUntilDate:[NSDate dateWithTimeIntervalSinceNow:20]]; functionShouldPause=NO; } However they prevent the user for manually moving on the slides, or leaving the slideshow. Very grateful for any suggestions. Thanks!

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  • Start developing for macosx

    - by Stefano Borini
    hello, I would like to start developing for macosx. I need to create a small native application to help me do some stuff. I never developed in Objective-C, have no idea about cocoa, Xcode, NIB and similar stuff. I don't want to learn by slapping examples together though. This would probably make things done, but I would not learn anything. I'd prefer a guided tutorial (or book) to go from zero to release on the web of the application. Do you have anything to suggest ?

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  • Apple Mac Software Development

    - by MattMorgs
    I'm planning on developing an Apple Mac application which will collect hardware information from the host Mac and also installed software info. The hardware and software info will be collected in an encrypted XML file and then posted back to a website. The application should run as a "service" or background process on the Mac and can be configured to collect the data on a frequent basis defined by another encrypted XML config file. I've done plenty of Windows based software development but never on the Mac. Can anybody point me in the direction of any useful info on how to develop on the Mac, collect hardware and software info, export to an XML file, file encryption and packaging a compiled app to run as a service? Is either Objective C, Cocoa or Ruby a possible option? Many thanks for your help in advance!

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  • iPhone: Try to send html code to a php script (but fail)

    - by Marc-André Weibezahn
    Hello all, I am trying this for an iPhone app in Xcode: create html code for a website on the fly sending it to a php-script and getting the response with this code: NSError * error = [[[NSError alloc]init]autorelease]; NSURL * phpURL = [NSURL URLWithString: @"http://www.mydomain.com/myscript.php?mywebsite= (...websitestring...) ];NSString * myResponse = [NSString stringWithContentsOfURL:phpURL encoding:NSUTF8StringEncoding error:&error]; It does not work. It should not be a problem of the php code because when I replace the websitestring which contains the html code with "hello" or something, this is accepted. (the script then creates a file "test.html" with the content I sent.) But when I put html code in it, I always get the error: Error Domain=NSCocoaErrorDomain Code=256 "The operation couldn’t be completed. (Cocoa error 256.)" UserInfo=0x322ec10 {} It seems that there are some things to consider when sending code to php? Thanks in advance!

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  • from JS to iphone dev - what's the best language to start with?

    - by Enkai
    I am a total beginner and would like to eventually learn to develop for the iphone. I have just done a beginner's CS course where the language we learned was JavaScript. We studied basic concepts like: variables, arrays, loops (for,while,if,if..else..), properties and functions. I'm wondering if I am starting in the right/wrong place by following this book: Learn C on the Mac by Dave Mark? I have read a few chapters and am finding it a bit hard to get my head around the way that C works, for example the way that Strings are printed seems overly complicated as compared to JS. Do you think that JS was the wrong language to start off with and would I be better to go from JS straight to Objective-C rather than to C? I have tried to read up on previous threads on the merits/demerits of learning C first but haven't found any that relate JS to learning C/Obj C/ Cocoa. Any advice appreciated as I am very new to this. Thanks

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  • How should I get Xcode to link an iOS project that uses a C++ static library

    - by user1681572
    Using Xcode, I've written a Cocoa Touch static library, mainly in C++. It exposes a C interface for the benefit of Objective-C client code. I have a client iOS app that uses it, and everything works and runs as expected, except that I found I needed to include a minimal .cpp file in the client project to get the link to succeed. Otherwise I get C++-related unresolved symbols, e.g. operator new(unsigned long). The above hack is easy and effective, and so I guess I'm not breaking any laws, but is there a proper way to eliminate my linker errors?

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  • Cross platform, Interactive text-based interface with command completion

    - by trojanfoe
    Does anyone know of a C++ library that will provide a text-based interactive interface? I want to create two versions of an application; a console based program that will perform whatever actions are given on the command line or interactively at the console as well as a GUI based program (Mac Cocoa and Windows MFC). Both versions will share a common C++ backend. For the console based program I would like similar history abilities to readline (which I cannot use as this application will be closed source) with command completion (Tab-activated for example). Perhaps there is something like this already available?

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  • Object initialization sequence in Objective-C

    - by Alex
    Hello everyone. The Cocoa framework has a convention to always call self = [super init] in the init method of an inherited class, because [super init] may return a new instance. What will happen if I do this? @interface MyClass : NSObject /* or any other class */ { int ivar_; } @end @implementation MyClass - (id)init { ivar_ = 12345; if ((self = [super init])) { NSLog(@"ivar_'s value is %d", ivar_); } return self; } @end In the case when [super init] returns a new instance, what will I see in the console? ivar_'s value is 0? I can't think of a way to check this myself, because I don't know which class may return a new instance from its init method. Also, can't seem to find explicit clarification for this scenario in the docs. Could anyone help me out? Thanks!

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  • Sharing Code, Images and Core Data models across iPhone and Mac project

    - by Robert
    Hi, I am maintaining a fairly large mac project and an iphone client for this project. Some code as well as some images and core data models are shared between these two projects. I want to create a shared framework containing this shared components but to my surprise, frameworks like we cocoa developers known them are not supported on the iphone os. Currently I see the following options: a) Include the files in both projects (much tedious work) b) Create a static library for both projects and manually copying the images/core data models c) Create a static lib for iphone and a framework for mac Any suggestions?

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  • Starting out with Objective C; need some guidance

    - by alimaxwell
    Hi Everyone, I have started learning Objective C with no prior programming experience from the 'Become an X-Coder' eBook (http://download.cocoalab.com.s3.amazonaws.com/BecomeAnXcoder.pdf). My question is, if I want to be doing iPhone development, am I going in the right direction? Am I learning the wrong language, or should I be learning Cocoa Touch? As I said, I have no prior experience, and just need someone to point me in the right direction. Apoligies if I have put this in the wrong place. Thanks very much for your time.

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  • Using MVP, how to create a view from another view, linked with the same model object

    - by Dinaiz
    Background We use the Model-View-Presenter design pattern along with the abstract factory pattern and the "signal/slot" pattern in our application, to fullfill 2 main requirements Enhance testability (very lightweight GUI, every action can be simulated in unit tests) Make the "view" totally independant from the rest, so we can change the actual view implementation, without changing anything else In order to do so our code is divided in 4 layers : Core : which holds the model Presenter : which manages interactions between the view interfaces (see bellow) and the core View Interfaces : they define the signals and slots for a View, but not the implementation Views : the actual implementation of the views When the presenter creates or deals with views, it uses an abstract factory and only knows about the view interfaces. It does the signal/slot binding between views interfaces. It doesn't care about the actual implementation. In the "views" layer, we have a concrete factory which deals with implementations. The signal/slot mechanism is implemented using a custom framework built upon boost::function. Really, what we have is something like that : http://martinfowler.com/eaaDev/PassiveScreen.html Everything works fine. The problem However, there's a problem I don't know how to solve. Let's take for example a very simple drag and drop example. I have two ContainersViews (ContainerView1, ContainerView2). ContainerView1 has an ItemView1. I drag the ItemView1 from ContainerView1 to ContainerView2. ContainerView2 must create an ItemView2, of a different type, but which "points" to the same model object as ItemView1. So the ContainerView2 gets a callback called for the drop action with ItemView1 as a parameter. It calls ContainerPresenterB passing it ItemViewB In this case we are only dealing with views. In MVP-PV, views aren't supposed to know anything about the presenter nor the model, right ? How can I create the ItemView2 from the ItemView1, not knowing which model object is ItemView1 representing ? I thought about adding an "itemId" to every view, this id being the id of the core object the view represents. So in pseudo code, ContainerPresenter2 would do something like itemView2=abstractWidgetFactory.createItemView2(); this.add(itemView2,itemView1.getCoreObjectId()) I don't get too much into details. That just work. The problem I have here is that those itemIds are just like pointers. And pointers can be dangling. Imagine that by mistake, I delete itemView1, and this deletes coreObject1. The itemView2 will have a coreObjectId which represents an invalid coreObject. Isn't there a more elegant and "bulletproof" solution ? Even though I never did ObjectiveC or macOSX programming, I couldn't help but notice that our framework is very similar to Cocoa framework. How do they deal with this kind of problem ? Couldn't find more in-depth information about that on google. If someone could shed some light on this. I hope this question isn't too confusing ...

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  • Looking for tips on managing complexity with SCM repositories

    - by Philip Regan
    I am a solo developer in my department and I have a lot of individual projects, all created and managed by me. I started using SVN at ProjectLocker via Versions on the Mac a couple years ago when the variety of projects started getting unwieldy. Scenario 1: Now I have a process that is of reasonable complexity it can be broken up into multiple smaller applications and they all share files. In one phase, there is a single shared file—a constants file—that is shared between a Cocoa app and an iPhone app framework. In the second phase, the iPhone app framework will be used to create individual apps of the same ilk—controller classes and what not will all be the same—but with different content in each. The problem that I am running across is that the file in the first phase is in one repository with the application that started it, and the app framework is in a second, separate repository. Scenario 2: I have another application framework that partially relies on code from an open source project. This is all internal, non-commerical work, but again, the application framework is going to be used to create a variety of unique products and processes. So, now I have an internally managed repository and an externally managed one out of my control. I make little changes to the open source code to meet the needs of my framework when there is an update I download, but I never commit back into the external repository (though, now that I think about it, I don't think I'm committing it to mine either. Oops). The Problem I have all of this set up on my production Mac quite nicely, but duplicating and subsequently maintaining that environment on my laptop has been challenging. For Scenario 1, I've thought of merging these two projects together into the same repository because they are, for all intents and purposes inextricably linked. But, Scenario 2, I think I'm stuck just managing files as best I can. The Question I'm wondering if anyone has any tips on how to manage either of these situations, as well as other complex SCM scenarios when it comes to linking various files from various repositories together. My familiarity with SVN only comes from my work with Versions. It's been great, but I'm a little out of my depth here.

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  • Where can I ask questions that aren't IT questions?

    - by Adam Davis
    Thank you for your confidence in our abilities But have you read this? FAQ We get a lot of interesting technical questions on here, but Server Fault is meant to be first and foremost a resource for system administrators and IT professionals. In other words, Server Fault isn't meant to cater to every computer problem - just those that only exist in or can best be solved in the IT and sysadmin domain Yes, someone here might be able to help you, but you'll find that other forums more focused on your topic can give you a much better answer than a bunch of IT professionals. It's likely that your question will be downvoted, closed, and in some cases marked "offensive." It's not that we hate you, it's just that we like to keep our corn pops separate from our cocoa puffs. In that vein, here are a bunch of other forums where you can get help: (This list contains the top two forums for each category as voted for below.) Programming Stackoverflow Consumer Level Computer Hardware Ars Technica OpenForum Tom's Hardware Forums Computer Software Anandtech Forum Web Design/Hosting/CMS SitePoint Forums Web Hosting Talk Math, Science, Engineering Physics Forums PlanetMath Other/General Ask Metafilter Google Search Mahalo Answers Check out the answers below for even more suggestions! What forums can people go to to ask the questions that are off topic here? Please list only ONE forum per answer so votes can bring the best forums to the top. Return to FAQ Index

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  • Blink build with Xcode failed

    - by Merci
    I found a GPL-ed SIP client for Mac, Blink. I'd like to build it from source since the binaries are only available as paid download. Just FYI i'm studying programming at university but have no experience in building complex application from source. After downloading the content of the repository i opened the Xcode project and tried to build on OS X 10.7, Xcode 4.2.1. Unfortunately the build fail with 1 error and many warnings Most of the warnings are like this: Attribute Unavailable: Custom Identifiers in Interface Builder versions prior to 3.2 The error message is: Apple Mach-O Linker (ld) Error Command /Developer/usr/bin/clang failed with exit code 1 preceded by the warning Apple Mach-O Linker (ld) Warning directory not found for option '-L/Users/Sergio/Downloads/Blink/devel.ag-projects.com/repositories/public/blink-cocoa/Distribution/Frameworks' I notice that in the list of required files i have this files missing: Dependencies/Frameworks libgcrypt.11.6.0.dylib libgcrypt.11.dylib libgnutls-extra.26.dylib libgnutls.26.dylib libgpg-error.0.dylib libintl.8.dylib liblzo.1.dylib libtasn1.3.dylib Dependencies/Resources lib Frameworks/Linked Frameworks Sparkle.framework Products Blink.app It should be possible to download these files somewhere. Unfortunately googling did not help. There's no documentation on the project site.

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  • Noob Objective-C/C++ - Linker Problem/Method Signature Problem

    - by Josh
    There is a static class Pipe, defined in C++ header that I'm including. The static method I'm interested in calling (from Objetive-c) is here: static ERC SendUserGet(const UserId &_idUser,const GUID &_idStyle,const ZoneId &_idZone,const char *_pszMsg); I have access to an objetive-c data structure that appears to store a copy of userID, and zoneID -- it looks like: @interface DataBlock : NSObject { GUID userID; GUID zoneID; } Looked up the GUID def, and its a struct with a bunch of overloaded operators for equality. UserId and ZoneId from the first function signature are #typedef GUID Now when I try to call the method, no matter how I cast it (const UserId), (UserId), etc, I get the following linker error: Ld build/Debug/Seeker.app/Contents/MacOS/Seeker normal i386 cd /Users/josh/Development/project/Mac/Seeker setenv MACOSX_DEPLOYMENT_TARGET 10.5 /Developer/usr/bin/g++-4.2 -arch i386 -isysroot /Developer/SDKs/MacOSX10.5.sdk -L/Users/josh/Development/TS/Mac/Seeker/build/Debug -L/Users/josh/Development/TS/Mac/Seeker/../../../debug -L/Developer/Platforms/iPhoneOS.platform/Developer/usr/lib/gcc/i686-apple-darwin10/4.2.1 -F/Users/josh/Development/TS/Mac/Seeker/build/Debug -filelist /Users/josh/Development/TS/Mac/Seeker/build/Seeker.build/Debug/Seeker.build/Objects-normal/i386/Seeker.LinkFileList -mmacosx-version-min=10.5 -framework Cocoa -framework WebKit -lSAPI -lSPL -o /Users/josh/Development/TS/Mac/Seeker/build/Debug/Seeker.app/Contents/MacOS/Seeker Undefined symbols: "SocPipe::SendUserGet(_GUID const&, _GUID const&, _GUID const&, char const*)", referenced from: -[PeoplePaneController clickGet:] in PeoplePaneController.o ld: symbol(s) not found collect2: ld returned 1 exit status Is this a type/function signature error, or truly some sort of linker error? I have the headers where all these types and static classes are defined #imported -- I tried #include too, just in case, since I'm already stumbling :P Forgive me, I come from a web tech background, so this c-style memory management and immutability stuff is super hazy. Edit: Added full linker error text. Changed "function" to "method" Thanks, Josh

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  • Building Dynamic Classes in Objective C

    - by kjell_
    I'm a somewhat competent ruby programmer. Yesterday I decided to finally try my hand with Apple's Cocoa frameworks. Help me see things the ObjC way? I'm trying to get my head around objc_allocateClassPair and objc_registerClassPair. My goal is to dynamically generate a few classes and then be able to use them as I would any other class. Does this work in Obj C? Having allocated and registered class A, I get a compile error when calling [[A alloc] init]; (it says 'A' Undeclared). I can only instantiate A using runtime's objc_getClass method. Is there any way to tell the compiler about A and pass it messages like I would NSString? A compiler flag or something? I have 10 or so other classes (B, C, …), all with the same superclass. I want to message them directly in code ([A classMethod], [B classMethod], …) without needing objc_getClass. Am I trying to be too dynamic here or just botching my implementation? It looks something like this… NSString *name = @"test"; Class newClass = objc_allocateClassPair([NSString class], [name UTF8String], 0); objc_registerClassPair(newClass); id a = [[objc_getClass("A") alloc] init]; NSLog(@"new class: %@ superclass: %@", a, [a superclass]); //[[A alloc] init]; blows up.

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  • iPhone Core Data Lightweight Migration error: reason = "Can't find model for source store";

    - by tul697
    Steps taken: 1. Added Data Model version: Changed my XXX.xcdatamodel to XXX.xcdatamodeId with Design - Data Model - Add Model Version. Set the new XXX 2.xcdatamodel as current version Added an attribute to XXX 2.xcdatamodel Added NSMigratePersistentStoresAutomaticallyOption and NSInferMappingModelAutomaticallyOption like most tutorials, I added the option in the addPersistentStoreWithType. ran the code and I got this error: Unresolved error Error Domain=NSCocoaErrorDomain Code=134130 UserInfo=0x146bb80 "Operation could not be completed. (Cocoa error 134130.)", { URL = file://localhost/Users/tleung/Library/Application%20Support/iPhone%20Simulator/3.0/Applications/B585CDFC-17C3-4A44-84E2-0B75893C46B8/Documents/favorites.sqlite; metadata = { NSPersistenceFrameworkVersion = 241; NSStoreModelVersionHashes = { City = <70ea1f9f aaa9af29 52d2bfe4 3071d97f 8224f765 d69928d5 e5844120 52742a35; StationStore = <40d8093a 1d7d00ec 178b4374 36dfc137 ccfa3a88 87e2d467 69e8ae7e d4c49dbb; }; NSStoreModelVersionHashesVersion = 3; NSStoreModelVersionIdentifiers = ( ); NSStoreType = SQLite; NSStoreUUID = "9DD342A6-1F68-4997-A097-096DC96D7BF3"; }; reason = "Can't find model for source store"; } I've also tried NSString *path = [[NSBundle mainBundle] pathForResource:@"YOURDB" ofType:@"momd"]; NSURL *momURL = [NSURL fileURLWithPath:path]; managedObjectModel = [[NSManagedObjectModel alloc] initWithContentsOfURL:momURL]; as suggested by other posts with no success. It seems that it can't find ANY of my models... anyone have any idea?

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  • Interface Builder is unable to open documents of type iPad XIB.

    - by sagar
    After installing SDK 3.2 Beta 5 on your MAC. Please follow this steps to understand my problem. Start XCode. Click on Help Menu - Select Developer Documentation from the toolbar of window - Click on Home - & select iPhone OS 3.2 Library On the left side of screen - you can see Cocoa Touch Layer Category under Frameworks Select UIKit from it. On right side you will have - ToolbarSeach - as an first one link on it. Click on it. After clicking on it - You will see an option of "Open Project in xCode" on the title. Click on it & save the project to open it. Now, Click on run to execute this sample code. After compilation - it will give you two errors. something like this - "Interface Builder is unable to open documents of type iPad XIB." I don't know why this error is disturbing me? What should be solution to resolve it? Sagar.

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  • How do you keep all your languages straight?

    - by Chris Blackwell
    I think I'm going a little crazy. Right now, I'm working with the following languages (I was just doing a mental inventory): C++ - our game engine Assembler - low level debugging and a few co-processor specific routines Lua - our game engine scripting language HLSL - for shaders Python - our build system and utility tools Objective C/C++ - game engine platform code for Mac and iPhone C# - A few tools developed in our overseas office ExtendScript - Photoshop exporting tools ActionScript - UI scripting VBScript - some spreadsheet related stuff PHP - some web related stuff SQL - some web and tool related stuff On top of this are the plethora of API's that often have many different ways of doing the same thing: std library, boost, .NET, wxWidgets, Cocoa, Carbon, native script libraries for Python, Lua, etc, OpenGL, Direct3d, GDI, Aqua, augh! I find myself inadvertently conflating languages and api's, not realizing what I'm doing until I get syntax errors. I feel like I can't possibly keep up with it, and I can't possibly be proficient in all of these areas. Especially outside the realm of C++ and Python, I find myself programming more by looking at manuals that from memory. Do you have a similar problem? Ideas for compartmentalizing so you're more efficient? Deciding where you want to stay proficient? Organizational tips? Good ways to remember when you switch from Lua to C++ you need to start using semi-colons again? Rants on how complicated we programmers have made things for ourselves? Any ideas welcome!

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  • Obj-C component-based game architecture and message forwarding

    - by WanderWeird
    Hello, I've been trying to implement a simple component-based game object architecture using Objective-C, much along the lines of the article 'Evolve Your Hierarchy' by Mick West. To this end, I've successfully used a some ideas as outlined in the article 'Objective-C Message Forwarding' by Mike Ash, that is to say using the -(id)forwardingTargetForSelector: method. The basic setup is I have a container GameObject class, that contains three instances of component classes as instance variables: GCPositioning, GCRigidBody, and GCRendering. The -(id)forwardingTargetForSelector: method returns whichever component will respond to the relevant selector, determined using the -(BOOL)respondsToSelector: method. All this, in a way, works like a charm: I can call a method on the GameObject instance of which the implementation is found in one of the components, and it works. Of course, the problem is that the compiler gives 'may not respond to ...' warnings for each call. Now, my question is, how do I avoid this? And specifically regarding the fact that the point is that each instance of GameObject will have a different set of components? Maybe a way to register methods with the container objects, on a object per object basis? Such as, can I create some kind of -(void)registerMethodWithGameObject: method, and how would I do that? Now, it may or may not be obvious that I'm fairly new to Cocoa and Objective-C, and just horsing around, basically, and this whole thing may be very alien here. Of course, though I would very much like to know of a solution to my specific issue, anyone who would care to explain a more elegant way of doing this would additionally be very welcome. Much appreciated, -Bastiaan

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  • Xcode Link Frameworks "Relative to Current SDK" Doesn't Work When Mixing Mac Framework and iPhone St

    - by bl4th3rsk1t3
    I have a framework of code I maintain. It's got mac and iphone objective-c code. And some of it is shared. I'm not having any problems with code. It's a problem with Xcode. Let's just call my framework "AwesomeKit" for this problem. The first thing I did was create an xcode Framework project called "AwesomeKit". Add source files to it, link against the common mac frameworks: foundation, cocoa, carbon, etc. It compiles fine. Then, add a new "static library" target, let's call it "AwesomeKit-iPhone" and set the base SDK in the build settings to iphone device 3.1.3. The problem comes when I try to add "Existing Frameworks" to the AweseomKit-iPhone target. -First change the current build target to AwesomeKit-iPhone. -Right click on any group and select "Add Existing Frameworks..." -Choose UIKit.framework UIKit will immediately be highlighted red, as if it's missing. It is indeed missing because Xcode uses the "Relative SDK" setting from the "Mac OS 10.6" SDK. When it should be using it relative to the current target's base sdk iphone device 3.1.3. What the heck? Has anyone experienced this? This is really annoying.

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  • Using DevIL with Xcode

    - by jak3t
    Hello everyone! I'm trying to use DevIL with XCode but I can't get it to work. I tried using the "standard" method by doing "configure make make install" and using #import <IL/il> but it doesn't work. It identifies the library but I still get some compiling errors: Ld build/Release/cg.app/Contents/MacOS/cg normal i386 cd "/Users/simaorfreitas/Documents/LESI/3º ano/CG/CGaula1" /Developer/usr/bin/g++-4.2 -arch i386 "-L/Users/simaorfreitas/Documents/LESI/3º ano/CG/CGaula1/build/Release" "-F/Users/simaorfreitas/Documents/LESI/3º ano/CG/CGaula1/build/Release" -filelist "/Users/simaorfreitas/Documents/LESI/3º ano/CG/CGaula1/build/CGaula1.build/Release/cg.build/Objects-normal/i386/cg.LinkFileList" -framework Foundation -framework AppKit -framework GLUT -framework OpenGL -framework Cocoa -framework AppKit -o "/Users/simaorfreitas/Documents/LESI/3º ano/CG/CGaula1/build/Release/cg.app/Contents/MacOS/cg" Undefined symbols: "_ilConvertImage", referenced from: terreno() in main.o "_ilGetInteger", referenced from: terreno() in main.o terreno() in main.o terreno() in main.o "_ilLoadImage", referenced from: terreno() in main.o "_ilBindImage", referenced from: terreno() in main.o "_ilGetData", referenced from: terreno() in main.o "_ilInit", referenced from: terreno() in main.o "_ilGenImages", referenced from: terreno() in main.o ld: symbol(s) not found collect2: ld returned 1 exit status` So i tried do it by using the macports libdevil install. It installed correctly but nothing seems to work. Do I need to change my #import declarations? Any suggestion to install DevIL on the Mac correctly and use it in a XCode Project? Thanks a lot!

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  • Data Binding to an object in C#

    - by Allen
    Objective-c/cocoa offers a form of binding where a control's properties (ie text in a textbox) can be bound to the property of an object. I am trying to duplicate this functionality in C# w/ .Net 3.5. I have created the following very simple class in the file MyClass.cs: class MyClass { private string myName; public string MyName { get { return myName; } set { myName = value; } } public MyClass() { myName = "Allen"; } } I also created a simple form with 1 textbox and 1 button. I init'd one instance of Myclass inside the form code and built the project. Using the DataSource Wizard in Vs2008, i selected to create a data source based on object, and selected the MyClass assembly. This created a datasource entity. I changed the databinding of the textbox to this datasource; however, the expected result (that the textbox's contents would be "allen") was not achieved. Further, putting text into the textbox is not updating the name property of the object. I know i'm missing something fundamental here. At some point i should have to tie my instance of the MyClass class that i initialized inside the form code to the textbox, but that hasn't occurred. Everything i've looked at online seems to gloss over using DataBinding with an object (or i'm missing the mark entirely), so any help is great appreciated. ----Edit--- Utilizing what i learned by the answers, i looked at the code generated by Visual Studio, it had the following: this.myClassBindingSource.DataSource = typeof(BindingTest.MyClass); if i comment that out and substitute : this.myClassBindingSource.DataSource = new MyClass(); i get the expected behavior. Why is the default code generated by VS like it is? Assuming this is more correct than the method that works, how should i modify my code to work within the bounds of what VS generated?

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