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  • task blocked for more than

    - by Manuel Sopena Ballesteros
    I have a webserver with the configuration below: VMWare ESXi environemt CPanel installed CentOS release 6.5 (Final) 4 CPUs 2G RAM 2x VM disks 100G each LVM system My issue is I am getting kernel panic quite frequently. These is a list of some processes blocked I could see from the console: mysqld queueprocd httpd suphp vmtoolsd loop0 auditd this is my sar logs Linux 2.6.32-431.3.1.el6.x86_64 (test01) 08/22/2014 _x86_64_ (4 CPU) 12:00:01 AM CPU %user %nice %system %iowait %steal %idle 12:10:01 AM all 26.86 0.01 0.98 0.57 0.00 71.57 12:20:01 AM all 1.78 0.02 1.03 0.08 0.00 97.09 12:30:01 AM all 26.34 0.02 0.85 0.05 0.00 72.74 12:40:01 AM all 27.12 0.01 1.11 1.22 0.00 70.54 12:50:01 AM all 1.59 0.02 0.94 0.13 0.00 97.32 01:00:01 AM all 26.10 0.01 0.77 0.04 0.00 73.07 01:10:01 AM all 27.51 0.01 1.16 0.14 0.00 71.18 01:20:01 AM all 1.80 0.07 1.06 0.08 0.00 96.99 01:30:01 AM all 26.19 0.01 0.78 0.05 0.00 72.96 01:40:01 AM all 26.62 0.02 0.87 0.05 0.00 72.45 01:50:02 AM all 1.35 0.01 0.87 0.02 0.00 97.75 02:00:01 AM all 26.11 0.02 0.69 0.02 0.00 73.17 02:10:01 AM all 26.73 0.02 0.89 0.14 0.00 72.21 02:20:01 AM all 1.45 0.01 0.92 0.04 0.00 97.58 02:30:01 AM all 26.59 0.01 1.06 0.03 0.00 72.31 02:40:01 AM all 26.27 0.01 0.72 0.05 0.00 72.95 02:50:01 AM all 0.86 0.01 0.50 0.09 0.00 98.53 03:00:01 AM all 25.61 0.02 0.39 0.03 0.00 73.96 03:10:01 AM all 26.30 0.08 0.66 0.14 0.00 72.82 03:20:01 AM all 0.81 0.01 0.51 0.04 0.00 98.63 03:30:02 AM all 26.15 0.02 0.53 0.07 0.00 73.24 03:40:01 AM all 26.06 0.01 0.47 0.04 0.00 73.42 03:50:01 AM all 0.96 0.02 0.51 0.03 0.00 98.48 Average: all 17.69 0.02 0.79 0.14 0.00 81.36 06:58:14 AM LINUX RESTART 07:00:01 AM CPU %user %nice %system %iowait %steal %idle 07:10:01 AM all 1.04 0.02 0.57 0.95 0.00 97.42 07:20:02 AM all 0.66 0.01 0.39 0.06 0.00 98.87 07:30:01 AM all 25.71 0.01 0.45 0.16 0.00 73.67 07:40:01 AM all 25.88 0.01 0.35 0.08 0.00 73.68 As you can see the server became unresponsive at 03.50 AM and I had to reset the VM at 06.58 AM to fix it. dmesg does not show any relevant information. I don't see any bottleneck in sar, any idea what can I check next? thank you very much

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  • Weird glitches on Intel iGPU

    - by FrederikVds
    I have a weird problem that I can't manage to describe in one word, so I'm having trouble searching for a solution. My monitors sometimes go black for a tenth of a second. Other times, they show the image shifted a few centimeters to the left or to the right. This happens on both of my monitors, but not necessarily at the same time. I would say it happens about once a minute, unless under heavy load, in which case it can happen every second or so. Interestingly, heavy CPU/memory usage can also cause this, not just heavy GPU usage. This only happens when they are both at 1920x1080, not when one of them, or both, are at a lower resolution. It also happens when they are in mirrored mode instead of extended desktop mode. My GPU is obviously not at full clock speed most of the time: this happens at 350 MHz as well as at 1200 MHz. So it doesn't seem like a matter of too little performance. I'm not seeing any traditional artefacts, even when I use MSI Kombustor, only this kind of full-screen glitches. CPU stressing software isn't reporting any issues either. I'm thinking maybe the connection between my CPU and my PCH isn't fast enough, but I can't find anyone with the same problem to confirm that. I'd rather not invest in a discrete GPU without being certain it will fix something. Does anyone know how to search for this, or even better, does anyone have a solution? My full specs are below. Thanks in advance! Specs: ASUS P8Z77-M Intel Core i5-3570K (with Intel HD 4000 Graphics) 2x4 GB AMD Performance Edition memory Corsair Force 3 Series Rev. B 120GB SSD Maxtor 200GB HD Lite-On DVD-RW Antec 350 Watt PSU 64-bit Windows 7 Professional 2x Iiyama ProLite E2208HDS display

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  • ubuntu's average load never below "0.00 0.01 0.05"

    - by Karma Fusebox
    I have several ubuntu 12.04 VMs running on a ubuntu 12.04 KVM host. Those of the virtual machines that are totally idle with no services (except syslog and the other "small" standard stuff of a fresh installation) show a constant load of "0.00 0.01 0.05" in top/htop as average 1/5/15. When there are "real" applications running, the load averages behave perfectly normal but they never fall below the mentioned values. While this doesn't affect performance at all and could easily be ignored, it screws up the monitoring graphs in a very annoying way: (Notice how load15 behaves nicely if 0.05 for a short time in the right half of the pic) Unfortunately I don't know what diagnostic outputs might be helpful for you, so here's some default stuff: # top top - 16:31:01 up 1:05, 1 user, load average: 0.00, 0.01, 0.05 Tasks: 62 total, 1 running, 61 sleeping, 0 stopped, 0 zombie Cpu(s): 0.2%us, 0.2%sy, 0.0%ni, 99.2%id, 0.5%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 1019464k total, 73452k used, 946012k free, 6140k buffers Swap: 0k total, 0k used, 0k free, 22504k cached . # free -m total used free shared buffers cached Mem: 995 72 923 0 6 21 -/+ buffers/cache: 43 951 Swap: 0 0 0 . # iostat -x /dev/vda Linux 3.2.0-32-virtual (vm3) 11/15/2012 _x86_64_ (2 CPU) avg-cpu: %user %nice %system %iowait %steal %idle 0.25 0.00 0.65 0.20 0.24 98.66 Device: rrqm/s wrqm/s r/s w/s rkB/s wkB/s avgrq-sz avgqu-sz await r_await w_await svctm %util vda 0.14 0.12 0.51 0.22 6.74 1.46 22.50 0.02 23.26 20.64 29.30 7.63 0.56 Need something else? Has anyone ever seen this behavior? Might this be a bug in kvm/ubuntu/kernel 3.x in the end? Thanks a lot!

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  • PC in POST loop

    - by Antony Scott
    Hi, I have a custom built PC using a Gigabyte GA-EP35-DS3P motherboard with a Q6600 CPU. For the last 2 days it has got itself stuck into a POST loop. Saying that, I don't think it actually got in to the BIOS. It repeatedly lit up the LEDs and then not much more. Sometimes I could see the CPU fan twitch. Today I re-seated the DIMMs and it powered up straight away. Could this be a sign of an impending hardware failure? The PC is hooked up to a UPS, so I don't think it's a power spike or anything like that, as I have 2 other PCs on the same UPS and they're both fine. Yesterday, the first time this happened, I was getting a message which I think said "Scanning BIOS image on hard drive". I've been building and using PCs for well over 25 years and that's a new one on me! I don't think it's an over heating problem, as when the PC does finally boot up the CPU is running at 35-40C. Any help or suggestions would be greatly appreciated.

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  • WAN Optimization for Small Office/Home Office

    - by TiernanO
    I have been reading up on WAN optimization for the last while, mostly out of interest of speeding up my own internet connections, but also to speed up the office internet connection. At home, I have 2 cable modems plugged into a RouterBoard RB750, which load balances the connections. In the office, we have a single connection into a NetGear router. Most of the WAN Optimization products I have seen, seem to be prohibitively expensive, but also seem to be based on the idea of having multiple branches around the world. What I am looking for, ideally, is as follows: software install: I am "guessing" I need to install it in 2 places: one in the office or house, and one in "the cloud". any connections going to, say, The US (we are in Europe, but our backup's live in the US currently, which would be something important to speed up) would be "tunnelled" though the Optimizer. If downloading or uploading large files, open multiple connections between both "the cloud" and the optimizer... This is where a lot of speed could be gained. finally, for items not compressed, they would be compressed on the cloud side of things, also items that are already on the optimizer could be not sent again. kind of like RSync or Proxy servers... So, is there something that can be done? Is it available using off the shelf components (some magic script with SSH, Squid, Linux and duct tape) or is it something that needs to be purchased? or even an Open Source Project that does 90% of what i am asking?

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  • Upgrade or replace?

    - by Felix
    My current PC is about four years old, although I have made upgrades to it throughout its existence. The current specs are: (old) Intel Pentium D 2.80Ghz (32K L1 / 2M L2), Gigabyte 945GCMX-S2 motherboard (old) 2.5GB DDR2 (slot0: 512MB @ 533Mhz; slot1: 2GB @ 667Mhz) (new) HIS Radeon HD 4670 - I think this is limited by the motherboard not supporting PCIe 2.0 (?) (old) WD Caviar 160GB - pretty slow (new) WD Caviar Black 640GB (if any more specs are relevant, let me know and I'll add them) Now, on to my question. I've been having performance issues lately, both in video games and in intensive applications. A couple of examples: Android application development (running Eclipse and the Android emulator) is painfully slow (on Linux). I only realized this when, at my new job as an Android dev, both tools are MUCH quicker. (I'm not sure what CPU I have there) The guys at my new job got me NFS Hot Pursuit, in which I barely get like 5-10FPS, even with graphics options turned all the way down My guess is that the bottleneck in my system is my CPU, so I'm thinking of upgrading to a Quad Core i5 + new motherboard + 4GB DDR3 (or more, 'cause I know you'll all jump and say 8GB minimum). Now: Is that a good idea? Is my CPU really a bottleneck, or is the whole system too old and I should replace it? I run Windows 7 on the old, 160GB HDD (which is on IDE, by the way). Could this slow down games as well? Should I get a new drive for Windows if I want to play new games? I know nothing about power supplies. Could that be a problem / will it be a problem if I upgrade to an i5? How come DiRT2 works on full graphics settings (pretty amazing graphics by the way) and NFS Hot Pursuit pulls only 5-10FPS?

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  • The Web Hosting Connundrum for "not quite" developers

    - by saltcod
    Hey all, Apologies if this post feels like its been covered elsewhere, but I don't think it has. I've been down a winding web hosting road. To date, I've tried: Joyent, Media Temple, Bluehost, Hostgator, and finally Linode. The reason for switching are likely obvious to everyone: speed. With the exception of the lightening fast Linode, all of the shared hosts are absolutely sloooow. What do do when you're not really a "developer" While I'v grown addicted to the speed of Linode, I really don't feel like its where I should be. I have this nagging feeling in the back of my mind that one of these days (likely soon), I'm going to run into something that i won't be able to figure out and i'll have days worth of downtime. Just the other day, for example, I realized that one of my domains wasn't sending emails. After 4(!) hours looking into the problem, I still can't get sendmail or postfix to work. Four hours!! I want to be a Drupal expert, not a Ubuntu expert That's really the heart of my problem: I spend way too much time learning Ubuntu's ins-and-outs, and not nearly enough time working on Drupal. So here goes: Is there a web host out there anywhere that offers the speed of Linode, but will let me focus on Drupal instead of sys-admin-ing? Thanks! [ I know, I know. There are going to be lots of people who read this saying - "just learn Ubuntu like a real developer". And I get that. I do. But when I work full-time and try and develop some of these sites in my evenings and weekends, I'm really feeling like the sys-admin stuff gets in the way.

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  • Laptop freezing every few seconds, including screen + sound

    - by zenstealth
    Just a few days ago, my Windows 7 HP dv4170us (1.76Ghz CPU, 1GB Ram) laptop started to freeze every other second where everything on screen and and sound (such as a song playing in iTunes) would just freeze until I bash it violently (without actually breaking the laptop) or wait for a couple of more seconds. I think it started one night when I noticed that a USB mouse of mine stopped working, and it displayed random "Device was not recognized" errors. I just unplugged the mouse and ignored it. Skip forward to the next day, is started freezing, and as of today I can't get my computer to not keep freezing. I tried to backup my files onto an external hdd, but it almost corrupted the drive. I ran 4 complete virus scans using MSSE and MalwareBytes (both quick and full scans), and they all came up clean. In the Task manager, the CPU usage is on a constant max, and so is the RAM (if I have just a few apps running, I only have like 30Mb of free RAM left). Also, on the outside of my laptop, right above where the CPU is located, it's very, very hot. I suspect that something is wrong internally within inside of the computer, but I'm not sure. It also does the same thing when booted into Ubuntu.Does anyone know what could be wrong with it?

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  • Imported Hyper-V VM hangs

    - by BParker
    I have a pair of Hyper-V servers (Server 2008 R2 + Hyper-V role). I have duplicated one VM (exported from the first Hyper-V server to the Second) which seems to keep hanging. The VM is running XP SP3, and has the Virtual Additions installed. The first version runs fine, cpu normally around 0%-2% when idle and responds happily. The second version runs very poorly, and keeps running at an idle of around 8% cpu. I have checked the VM with Process Explorer, and the Idle process is (as expected) taking nearly all the cpu time, but what it's not using doesn't seem to show up in any other process. For example at one point idle dipped to 73%, but i could only account for anoth 4.5% in other processes. After some time (around 1-2 days) the VM seems to become so unresponsive, the only way to resurect it is to power-off the VM and reboot (shutdown via the Hyper- V console of via the VM seems to be impossible). Does anyone have any suggestions on how to trace the source of the problem? Thanks

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  • How to find out which process is hogging the linux server?

    - by user1149518
    We have a RHEL server. Today it suddenly became slow. Symptoms - It was responding slow to ping queries from other server. When I try to login using ssh, it was taking about 10 seconds to login. I was able to resolve the problem by doing some guess work. I killed one process which I thought was culprit. Which resolved the problem. Though I would like to know what's proper approach to detect the culprit in such kind of "slow server" situations. Le me know proper way to resolving such slowness issues and decting the process causing the slowness. These were the conditions when the server was slow - # vmstat 3 3 procs -----------memory---------- ---swap-- -----io---- --system-- -----cpu------ r b swpd free buff cache si so bi bo in cs us sy id wa st 1 1 176 6730868 285052 4899676 0 0 3 4 0 0 1 1 97 1 0 0 0 176 6751576 285064 4899704 0 0 0 115 15307 37171 1 1 96 3 0 0 0 176 6751948 285068 4899700 0 0 0 23 14813 39559 1 1 98 1 0 # top top - 16:38:18 up 150 days, 19:36, 64 users, load average: 1.68, 1.46, 1.44 Tasks: 1287 total, 2 running, 1284 sleeping, 1 stopped, 0 zombie Cpu(s): 1.3%us, 1.7%sy, 0.1%ni, 95.9%id, 0.7%wa, 0.0%hi, 0.2%si, 0.0%st Mem: 16620824k total, 9867124k used, 6753700k free, 287424k buffers Swap: 8193140k total, 176k used, 8192964k free, 4898996k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 26258 khk 34 19 130m 47m 7088 S 11.2 0.3 385:32.42 edm Though I would like to know what's proper approach to detect the culprit in such kind of "slow server" situations. Le me know proper way to resolving such slowness issues and decting the process causing the slowness.

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  • How to fix Windows 7 device removal notification loop

    - by Barry Kelly
    Bit of an odd one this. One of our PCs is getting caught in a loop some time after being turned on, usually after a USB storage device has been attached - sometimes an iPod, sometimes a GPS. Specifically, Windows Explorer starts showing a drive icon and letter (E:, as of right now) for the System partition (the small hidden one at the start of the boot drive). Then, the icon disappears. Then it reappears again. And disappears. It does this very quickly, at what looks like maybe 50 times a second. CPU usage in this loop is also very high; averages about 66%. This machine has an i7 920 CPU, which is quad core with hyperthreading; so this usage rate works out to about 5 100% busy threads, along with whatever normal idle load is (particularly Task Manager itself). Inspecting with Process Explorer shows that the device removal notification infrastructure has gone berserk. The threads in system service processes (i.e. apart from Windows Explorer) which are using all the CPU power relate to device notification. The Disk Management MMC snap-in also fails to run when the loop starts. The only way to break the loop, it seems, is to reboot the machine. Anyone seen anything similar to this, and know of a way to fix it? Machine details: Windows 7 x64, fully patched i7 920, 12GB RAM Intel SSD 80GB (X25-M, I believe; not G2) 2TB 5.2K disk for bulk storage AMD HD 5870 Further hardware details await. I'm going to go through and update all drivers I can find.

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  • Video adapter problem on new motherboard

    - by Dmitriy Matveev
    Something bad happened to my PC several days ago. I wasn't near my PC, so I have no idea about what happened it was just halted. When I tried to boot it was entering infinite loops of a few seconds power up (cpu, hdds, etc) and then power down. I've tried to boot the system with no additional components (that includes hdd, video, network adapters and even memory) connected and that didn't solved the problem, so I've made a decision that most likely it's either some a problem with power unit or with motherboard. I've tried to replace my power unit by another one (which was expected to be working) and the problem didn't resolved again. I've bought a new MB (ASUS P5KPL-AM SE) and tried to get it running with my old CPU and memory (I hope it's still alive). Since this MB include on-board video I've tried to run the PC without installation of mine video. The PC wasn't running and the BIOS was beeping one long signal following by two short (Does it means a video problem?). After that I've installed my video adapter to PCI-E slot and tried to boot the system again and the BIOS was beeping the same. I don't get it. I may expect some problem with CPU and/or memory since I don't know what happened to my PC (maybe some power failure or something different), but not with video and not with on-board video on newly bought MB. How can I understand what's wrong with my system now?

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  • Optimize Apache performance

    - by Phliplip
    I'm looking for ways to optimize our current web server hosted in-house. I'm trying to supply as much relevant information below. Please let me know if you would require additional information in order to assist. Server is running 1 single website, which is an online pizza ordering platform built on Zend Framework (ver1). On traffic stats from the last month aprox 6.000 pageloads per day, concentrated mainly around dinnertime. Around 1500 loads/hour peaks in that period. We recently upgraded from a 2/2mbit aDSL-line to 100/100mbit fiber, and we still have performance issues at dinner time. We assumed the 2mbit was the issue. Website is pretty snappy in low-load periods. Hardware CPU: Intel(R) Xeon(R) CPU 5160 @ 3.00GHz (3000.13-MHz K8-class CPU) Mem: 328M Active, 4427M Inact, 891M Wired, 244M Cache, 623M Buf, 33M Free Swap: 16G Total, 468K Used, 16G Free (6GB physical, 16GB swap) Filesystem Type Size Used Avail Capacity Mounted on /dev/ad7s1a ufs 4.8G 768M 3.7G 17% / devfs devfs 1.0K 1.0K 0B 100% /dev /dev/ad7s1g ufs 176G 5.2G 157G 3% /home /dev/ad7s1e ufs 4.8G 2.8M 4.5G 0% /tmp /dev/ad7s1f ufs 19G 3.5G 14G 19% /usr /dev/ad7s1d ufs 4.8G 550M 3.9G 12% /var Server OS FreeBSD 8.2-RELEASE Software apache-2.2.17 php5-5.3.8 mysql-server-5.5 Apache footprint (example, taken from # top) 31140 www 1 45 0 377M 41588K lockf 2 0:00 0.00% httpd 31122 www 1 44 0 375M 35416K lockf 2 0:00 0.00% httpd 31109 www 1 44 0 375M 38188K lockf 2 0:00 0.00% httpd 31113 www 1 44 0 375M 35188K lockf 2 0:00 0.00% httpd Apache is using the prefork MPM, APC (Alternative PHP Cache). SSL module is loaded, but not utilized (as in don't really work, thus not used). There is a file containing settings for MPM modules, but as i see it's not included in the httpd.conf file, the include line is commented out. Thus i would guess that the prefork MPM is working of default values too. Here are some other Apache conf values that i found - which are included in https.conf Timeout 300 KeepAlive On MaxKeepAliveRequests 100 KeepAliveTimeout 5 UseCanonicalName Off HostnameLookups Off

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  • Windows XP VM on VMWare ESXi 4.1 "pausing" / blocked occasionally

    - by FelixD
    We have an issue with Windows XP SP3 VMs on VMWare ESXi 4.1.0 (the free version): They sometimes seem to "pause" for several minutes. This happens rarely (maybe once a month per VM, at least noticed only that often), but still is an issue for us. It happens for three different but similar VMs on three pretty different hosts (different hardware). I have the feeling that the "pausing" is not actually the CPU blocking, but probably the harddisks, but not 100% sure. The servers have one IDE disk (C:) and one SCSI (D:) and it might be either of the two. I have seen scheduled tasks simply not starting for up to 9 minutes and then running normally again with normal speed. They were totally blocked. This is not a load issue, the VMWare hosts have average load and the VMs in question already have reserved CPU resources plus high priorities for CPU and disk. The Windows boxes run mainly MySQL, Tomcat, FileZilla server, Cygwin stuff, Java + R applications, VMWare client, Elusiva Terminal Server pro, Nagios client. Not sure if this might be related with any of that software (e.g. Elusiva). Trying to debug this, there was nothing visible in Windows Event log, other logs in C:\Windows, VMWare events etc. Unfortunately the vmware.log file ends with "Log throttled". We found that we ran into 2 VMWare bugs there: The VMWare client writes lots on bogus messages in the vmware.log, which we now disabled (log level error setting) plus the bug that VMWare does not unthrottle the log (at least so far despite VM reboots). I know there is not much guidance and that may also be the reason why I so far didn't find anything related on the web or on ServerFault, but maybe some of this rings a bell with someone? Or please direct me to what more info to post. I hope that the vmware.logs get unthrottled eventually (can't easily restart the hosts at the moment). Thanks for any input!

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  • Y560 Lenovo IdeaPad bandwidth issue

    - by Vlakarados
    I have a Y560 Lenovo IdeaPad, my config: i7 740QM, 4GB RAM, RADEON HD 6570m/5700 1024MB and my network adapter is Intel WIFI Link 5150. The laptop is 2 years old and the problem I'm about to describe is present from the first day. As may be seen here, the receive bandwidth should be up to 300 Mbps, but the maximum download speed from LAN and using torrents is about 2.4MB/s. My internet connection is 100Mbps and other laptops in my house have the appropriate download speed - up to 12MB/s, I have tested at my friends house and at my job, the speed remains the same. I have tried all possible configurations I could think of in network settings - nothing helps. I use Windows 7 and I have had installed different versions (Ultimate, Professional, Home, OEM Home, 64 and 32 bit versions). Some time ago I searched for the problem and found one or two threads that had the same problem and there were something said about a limitation in firmware that some experienced users have managed to bypass. Updating drivers didn't help me either. Is there any reliable way to fix this?

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  • why does my dl380 G3 crank the fan up so high (and how do i stop it?)

    - by smoofra
    I've got a HP DL380 and after I leave it on for a while it decides it needs to run the fans at a much higher speed than it did before. It's really loud and annoying. Is there any way to manually control the fan speed? Or otherwise get it to stop doing that? Thanks. edit: I guess i should have made it clear that this is a bit of a jury-rigged situation. I know the ideal solution is to put the thing in a server room with nice cool air. Unfortunately, that isn't happening. This is the sort of problem that calls for a jury rigged solution like manually setting the fan speed and accepting the fact that it's going to run hot shutting down a CPU (can i do that?) spinning down the disks when they're not in use (is that possible?) solution: Install HP's system health monitoring daemon, hpasmd. I installed it to try to figure out what was going on, and just running it fixed the problem.

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  • Which MacBook(Pro) for running Visual Studio 2010 on VMWare Fusion on a Mac?

    - by Greg
    Hi Anyone have experience running Visual Studio 2010 on a MacBook or MacBook Pro? (via VMWare fusion) Any feedback / advice based on your experience re what level of MacBook Pro (i.e. CPU type, CPU speed) you would target to get reasonable/good performance from VS2010 on it? (I'm just concerned about getting a base level MacBook Pro 13" 2.4GHz Core2Duo whether I would be frustrated with performance or not)

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  • Expected output from an RM-1501 RS232 interface?

    - by Jon Cage
    I have an old RM-1501 digital tachometer which I'm using to try to identify the speed of an object. According to the manual I should be able to read the data over a serial link. Unfortunately, I don't appear to be able to get any sensible output from the device (never gives a valid speed). I think it might be a signalling problem because disconnecting the CTS line starts to get some data through.. Has anyone ever developed anything for one of these / had any success?

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  • Universal iPad App rejected because of launch crash that I can't reproduce

    - by Enrique R.
    Hello everyone, I'm very frustrated with this problem. After one week of waiting my universal iPad app has been rejected because "is crashing on launch on iPad running iPhone OS 3.2 and iPhone 3GS running iPhone OS 3.1.3 and Mac OS X 10.6.2." Unfortunately I can't replicate the problem, I've tested in debug and release modes and the app works just fine. I even created an ad-hoc configuration and test it in other devices and everything works fine. I should clarify that this is an update to a current iPhone application and I'm using the same distribution profile as the original iPhone app. Also, I checked everything before building the universal app following this entry: http://iphonedevelopment.blogspot.com/2010/04/converting-iphone-apps-to-universal.html Here are the crash logs that Apple sent me: Incident Identifier: 3E0D4A3B-2896-444D-BCBE-6C0CA1A66A90 CrashReporter Key: 18b5124ea5f657227c5f202a27ed707379b3e2e7 Process: Transfer [982] Path: /var/mobile/Applications/E9062465-7EA6-424C-9C61-D9DBCC7C915A/Transfer.app/Transfer Identifier: Transfer Version: ??? (???) Code Type: ARM (Native) Parent Process: launchd [1] Date/Time: 2010-05-04 15:35:57.399 -0700 OS Version: iPhone OS 3.1.3 (7E18) Report Version: 104 Exception Type: EXC_BAD_INSTRUCTION (SIGILL) Exception Codes: 0x00000001, 0x3eaa2188 Highlighted Thread: 0 Backtrace not available Unknown thread crashed with ARM Thread State: r0: 0x00002f90 r1: 0x00000000 r2: 0x385242d8 r3: 0x0000010d r4: 0x00000000 r5: 0x00000000 r6: 0x00000000 r7: 0x00000000 r8: 0x2ffffba0 r9: 0x2fffef90 r10: 0x00000000 r11: 0x00000000 ip: 0x0000000c sp: 0x2ffffba4 lr: 0x2fe08727 pc: 0x00002f94 cpsr: 0x40000010 Binary Images: 0x1000 - 0x25fff +Transfer armv7 /var/mobile/Applications/E9062465-7EA6-424C-9C61-D9DBCC7C915A/Transfer.app/Transfer 0x2fe00000 - 0x2fe24fff dyld armv7 /usr/lib/dyld .... And the one for the iPad: Incident Identifier: 3B170A28-C8E2-4018-8166-E69432A65070 CrashReporter Key: 4a0194e3f60559127faef2b014df605e4c47b981 Hardware Model: iPad1,1 Process: Transfer [533] Path: /var/mobile/Applications/400EE394-7BEE-45CA-942D-DBDC106360FF/Transfer.app/Transfer Identifier: Transfer Version: ??? (???) Code Type: ARM (Native) Parent Process: launchd [1] Date/Time: 2010-05-04 15:37:17.505 -0700 OS Version: iPhone OS 3.2 (7B367) Report Version: 104 Exception Type: 00000020 Exception Codes: 0x8badf00d Highlighted Thread: 0 Application Specific Information: com.erclab.iphone.photodownload failed to launch in time elapsed total CPU time (seconds): 1.150 (user 0.560, system 0.590), 6% CPU elapsed application CPU time (seconds): 0.150, 1% CPU Thread 0: 0 libobjc.A.dylib 0x33561996 0x33560000 + 6550 1 libobjc.A.dylib 0x33564986 0x33560000 + 18822 2 libobjc.A.dylib 0x33564cb2 0x33560000 + 19634 ... The app does not do anything other than loading a local HTML into a web view after the app it's launched so I don't understand why it says "failed to launch in time" Any help will be very much appreciated.

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  • How to using Mono for windows to Access WMI to get hardware Id?

    - by guaike
    Hi, folks Recently,I need run my winforms App on mono for windows platform,But i am using WMI to get MAC address and CPU ID in my original code,switch to Mono for Windows,it does not working. I found that "System.Management.dll" APIs is not implemented in Mono. How can i do?How to get CPU ID,MAC Address, Hard Disk Serial Number,and Motherboard Serial Number with out WMI?

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  • What is the impact of Thread.Sleep(1) in C#?

    - by Justin Tanner
    In a windows form application what is the impact of calling Thread.Sleep(1) as illustrated in the following code: public Constructor() { Thread thread = new Thread(Task); thread.IsBackground = true; thread.Start(); } private void Task() { while (true) { // do something Thread.Sleep(1); } } Will this thread hog all of the available CPU? What profiling techniques can I use to measure this Thread's CPU usage ( other than task manager )?

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  • What are the recommended BEST CASE hardware requirements for TFS 2010

    - by Doug
    Hi guys, i have installed TFS 2010 in a 2 server setup with an App Tier server and a SQL Server and am not 100% happy with the performance. Both are running in VM's on SAN disks and have been given the following virtual hardware each: Windows 2008 R2 1 CPU @ 2.8Ghz 2gb RAM what should i lift - neither machine is hammered but both do go up to 80% when people are doing things on them - should i add another CPU to each - usually this is now required in a VMWARE setup but i don't know if TFS 2010 takes advantage of an extra core??? thank you in advance :-)

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  • How to open DataSet in Visual Studio 2008 faster?

    - by Ekkapop
    When I open DataSet in Visual Studio 2008 to design or modify it, it always take a very long time (more than five minutes) before I can continue to do my job. While I'm waiting I can't do anything on Visual Studio, moreover CPU and memory usage is growth dramatically. I want to know, Is it has anyway to reduce this waiting time? Hardware - Desktop CPU: Intel Q6600 Memory: 4 GB HDD: 320 GB 7200 rpm OS: Windows XP 32 bit with Service Pack 3

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  • Tuning MySQL to take advantage of a 4GB VPS

    - by alistair.mp
    Hello, We're running a large site at the moment which has a dedicated VPS for it's database server which is running MySQL and nothing else. At the moment all four CPU cores are running at close to 100% all of the time but the memory usage sticks at around 268MB out of an available 4096MB. I'm wondering what we can do to better utilise the memory and reduce the CPU load by tweaking MySQL's settings? Here is what we currently have in my.cnf: http://pastie.org/private/hxeji9o8n3u9up9mvtinbq Thanks

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  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

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