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  • How to use Google's Closure to compile JavaScript

    - by Ted
    Google just released Closure, which is a compiler to minify JavaScript. On the product site, it says "The Closure Compiler has also been integrated with Page Speed". How do I use Page Speed to compile my web pages JavaScript with Closure? (Or, is there a web site that I can simply paste in my JavaScript to have closure minify it?

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  • Trying to randomise a jQuery content slider

    - by alecrust
    Hi everyone, I'm using a very nice jQuery content slider called Easy Slider on my site that I downloaded from Css Globe. The script is excellent and does just what I want - except I can't make it randomise the list, it always scrolls from left to right or right to left! I'm far from good with JavaScript, so my attempts at solving this have been feeble. Although I'm sure it must be an easy fix! If anyone wouldn't mind taking a glance over the script to see if they can spot what I need to change to make it random it would be greatly appreciated! I've tried contacting the original plugin developer but have had no response yet. The comments on the Easy Slider page didn't bear much fruit either unfortunately. I've pasted the script I'm using on my site below: /* * Easy Slider 1.7 - jQuery plugin * written by Alen Grakalic * http://cssglobe.com/post/4004/easy-slider-15-the-easiest-jquery-plugin-for-sliding * * Copyright (c) 2009 Alen Grakalic (http://cssglobe.com) * Dual licensed under the MIT (MIT-LICENSE.txt) * and GPL (GPL-LICENSE.txt) licenses. * * Built for jQuery library * http://jquery.com * */ (function($) { $.fn.easySlider = function(options){ // default configuration properties var defaults = { prevId: 'prevBtn', prevText: 'Previous', nextId: 'nextBtn', nextText: 'Next', controlsShow: true, controlsBefore: '', controlsAfter: '', controlsFade: true, firstId: 'firstBtn', firstText: 'First', firstShow: false, lastId: 'lastBtn', lastText: 'Last', lastShow: false, vertical: false, speed: 800, auto: false, pause: 7000, continuous: false, numeric: false, numericId: 'controls' }; var options = $.extend(defaults, options); this.each(function() { var obj = $(this); var s = $("li", obj).length; var w = $("li", obj).width(); var h = $("li", obj).height(); var clickable = true; obj.width(w); obj.height(h); obj.css("overflow","hidden"); var ts = s-1; var t = 0; $("ul", obj).css('width',s*w); if(options.continuous){ $("ul", obj).prepend($("ul li:last-child", obj).clone().css("margin-left","-"+ w +"px")); $("ul", obj).append($("ul li:nth-child(2)", obj).clone()); $("ul", obj).css('width',(s+1)*w); }; if(!options.vertical) $("li", obj).css('float','left'); if(options.controlsShow){ var html = options.controlsBefore; if(options.numeric){ html += '<ol id="'+ options.numericId +'"></ol>'; } else { if(options.firstShow) html += '<span id="'+ options.firstId +'"><a href=\"javascript:void(0);\">'+ options.firstText +'</a></span>'; html += ' <span id="'+ options.prevId +'"><a href=\"javascript:void(0);\">'+ options.prevText +'</a></span>'; html += ' <span id="'+ options.nextId +'"><a href=\"javascript:void(0);\">'+ options.nextText +'</a></span>'; if(options.lastShow) html += ' <span id="'+ options.lastId +'"><a href=\"javascript:void(0);\">'+ options.lastText +'</a></span>'; }; html += options.controlsAfter; $(obj).after(html); }; if(options.numeric){ for(var i=0;i<s;i++){ $(document.createElement("li")) .attr('id',options.numericId + (i+1)) .html('<a rel='+ i +' href=\"javascript:void(0);\">'+ (i+1) +'</a>') .appendTo($("#"+ options.numericId)) .click(function(){ animate($("a",$(this)).attr('rel'),true); }); }; } else { $("a","#"+options.nextId).click(function(){ animate("next",true); }); $("a","#"+options.prevId).click(function(){ animate("prev",true); }); $("a","#"+options.firstId).click(function(){ animate("first",true); }); $("a","#"+options.lastId).click(function(){ animate("last",true); }); }; function setCurrent(i){ i = parseInt(i)+1; $("li", "#" + options.numericId).removeClass("current"); $("li#" + options.numericId + i).addClass("current"); }; function adjust(){ if(t>ts) t=0; if(t<0) t=ts; if(!options.vertical) { $("ul",obj).css("margin-left",(t*w*-1)); } else { $("ul",obj).css("margin-left",(t*h*-1)); } clickable = true; if(options.numeric) setCurrent(t); }; function animate(dir,clicked){ if (clickable){ clickable = false; var ot = t; switch(dir){ case "next": t = (ot>=ts) ? (options.continuous ? t+1 : ts) : t+1; break; case "prev": t = (t<=0) ? (options.continuous ? t-1 : 0) : t-1; break; case "first": t = 0; break; case "last": t = ts; break; default: t = dir; break; }; var diff = Math.abs(ot-t); var speed = diff*options.speed; if(!options.vertical) { p = (t*w*-1); $("ul",obj).animate( { marginLeft: p }, { queue:false, duration:speed, complete:adjust } ); } else { p = (t*h*-1); $("ul",obj).animate( { marginTop: p }, { queue:false, duration:speed, complete:adjust } ); }; if(!options.continuous && options.controlsFade){ if(t==ts){ $("a","#"+options.nextId).hide(); $("a","#"+options.lastId).hide(); } else { $("a","#"+options.nextId).show(); $("a","#"+options.lastId).show(); }; if(t==0){ $("a","#"+options.prevId).hide(); $("a","#"+options.firstId).hide(); } else { $("a","#"+options.prevId).show(); $("a","#"+options.firstId).show(); }; }; if(clicked) clearTimeout(timeout); if(options.auto && dir=="next" && !clicked){; timeout = setTimeout(function(){ animate("next",false); },diff*options.speed+options.pause); }; }; }; // init var timeout; if(options.auto){; timeout = setTimeout(function(){ animate("next",false); },options.pause); }; if(options.numeric) setCurrent(0); if(!options.continuous && options.controlsFade){ $("a","#"+options.prevId).hide(); $("a","#"+options.firstId).hide(); }; }); }; })(jQuery); Many thanks again! Alec

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  • Robust and easy to implement serial bus (automotive application)

    - by JcMaco
    What serial communication bus would you use in a automotive embedded system if your main selection criteria were: * Electrically robust * Slow speed (32 kb/s) * Easy to program * Easy to interface with microcontrollers It won't be transferring much data, but it will need to be transferred periodically at high speed (100 - 500 Hz). I find that RS-232 is just not reliable enough if you have noise in your ground line. CAN-bus seems interesting, but I have no experience with it. We are currently interested in a combination of AVR AT90CAN128 microcontrollers.

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  • General confusion with assembler

    - by gnrlcf
    So I took a look at the x86 assembly language; All the commands are pretty clear but: I don't see anything that can actually trigger something in the computer like: Access RAM and not only CPU registers, read from the HDD, etc. How do you go beyond computations in the CPU with assembler?

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  • Help needed regarding CLCorelocation

    - by yogendra singh
    Hello everybody, i am developing a GPS application in which i needs to track the speed of the device/iphone ,i am using the CLCorelocation API's Locate me referral code provided by Apple my problem is that the LocationManager does not updates the current latitude and longitudes thus i am unable to calculate the distance as well as the speed of the device/iphone. Any kinds of suggestions/code will be highly appreciated please suggest me if i can do something with the Mapkit framework introduced in the sdk 3.0. thanks in advance

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  • PHP Library to test loading speeds

    - by cdecker
    I was wondering whether there is a simple PHP library to test the loading speed of a web page or a single resource similar to Google Page Speed and Yahoo! YSlow. The reason is that I'd like to build a web based alternative.

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  • Tips for learning MUMPS (M) / Cache?

    - by Jake
    I'm interested in getting involved/up to speed on VistA, the Veterans' Administrations open source medical records system. To that effect, I understand I should learn the MUMPS (M) language upon which the software is based. Does anyone have any getting started tips or book recommendations on this language and environment? Any tips on getting up to speed on VistA is appreciated as well. Audience: experienced developer/consultant. Thanx in adv.

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  • When should a uniform be used in shader programming?

    - by Phineas
    In a vertex shader, I calculate a vector using only uniforms. Therefore, the outcome of this calculation is the same for all instantiations of the vertex shader. Should I just do this calculation on the CPU and upload it as a uniform? What if I have ten such calculations? If I upload a lot of uniforms in this way, does CPU-GPU communication ever get so slow that recomputing such values in the vertex shader is actually faster?

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  • Curl CONNECTION OPTIONS

    - by cinek1lol
    HI I'd like to know how to check out the speed of a file being uploaded in real time using the curl library in c++. This is what I have written: curl_easy_getinfo(curl,CURLINFO_SPEED_UPLOAD,&c); But the manual says that it shows average speed, but even this doesn't seem to work with me, because I can only see a 0. There is one more thing: How to set an upload limit that works, because if I write this: curl_easy_setopt(curl, CURLOPT_MAX_SEND_SPEED_LARGE, 100); I get an error 502 message plis help

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  • Which type of design pattern should be used to create an emulator?

    - by Facon
    I have programmed an emulator, but I have some doubts about how to organizate it properly, because, I see that it has some problems about classes connection (CPU <- Machine Board). For example: I/O ports, interruptions, communication between two or more CPU, etc. I need for the emulator to has the best performance and good understanding of the code. PD: Sorry for my bad English. EDITED: Asking for multiple patterns.

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  • stop execution of process for miliseconds.

    - by Viral
    hi friends, I m creating a Tic tac toe game, in that after click made by user automatically the cpu will respond. I want the cpu response after 0.50 seconds, the sleep() function takes too many time, i don't want that much time, is there any other way to do so???

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  • Java Socket Connection is flooding network OR resulting in high ping

    - by user1461100
    i have a little problem with my java socket code. I'm writing an android client application which is sending data to a java multithreaded socket server on my pc through direct(!) wireless connection. It works fine but i want to improve it for mobile applications as it is very power consuming by now. When i remove two special lines in my code, the cpu usage of my mobile device (htc one x) is totally okay but then my connection seems to have high ping rates or something like that... Here is a server code snippet where i receive the clients data: while(true) { try { .... Object obj = in.readObject(); if(obj != null) { Class clazz = obj.getClass(); String className = clazz.getName(); if(className.equals("java.lang.String")) { String cmd = (String)obj; if(cmd.equals("dc")) { System.out.println("Client "+id+" disconnected!"); Server.connectedClients[id-1] = false; break; } if(cmd.substring(0,1).equals("!")) { robot.keyRelease(PlayerEnum.getKey(cmd,id)); } else { robot.keyPress(PlayerEnum.getKey(cmd,id)); } } } } catch .... Heres the client part, where i send my data in a while loop: private void networking() { try { if(client != null) { .... out.writeObject(sendQueue.poll()); .... } } catch .... when i write it this why, i send data everytime the while loop gets executed.. when sendQueue is empty, a null "Object" will be send. this results in "high" network traffic and in "high" cpu usage. BUT: all send comments are received nearly immediately. when i change the code to following: while(true) ... if(sendQueue.peek() != null) { out.writeObject(sendQueue.poll()); } ... the cpu usage is totally okay but i'm getting some laggs.. the commands do not arrive fast enough.. as i said, it works fine (besides cpu usage) if i'm sending data(with that null objects) every while execution. but i'm sure that this is very rough coding style because i'm kind of flooding the network. any hints? what am i doing wrong?? Thanks for your Help! Sincerly yours, maaft

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  • Microsoft Sharepoint Error

    - by Azra
    hi I am getting the Following Error Could not load file or assembly 'Microsoft.SharePoint.Search, Version=12.0.0.0, Culture=neutral, PublicKeyToken=71e9bce111e9429c' or one of its dependencies. An attempt was made to load a program with an incorrect format, Though I have added the required Share point refernece and also modified the project setting , set the CPU as Any CPU. still the error is coming. kindly help

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  • WPF: Improving Performance for Running on Older PCs

    - by Phil Sandler
    So, I'm building a WPF app and did a test deployment today, and found that it performed pretty poorly. I was surprised, as we are really not doing much in the way of visual effects or animations. I deployed on two machines: the fastest and the slowest that will need to run the application (the slowest PC has an Intel Celeron 1.80GHz with 2GB RAM). The application ran pretty well on the faster machine, but was choppy on the slower machine. And when I say "choppy", I mean the cursor jumped even just passing it over any open window of the app that had focus. I opened the Task Manager Performance window, and could see that the CPU usage jumped whenever the app had focus and the cursor was moving over it. If I gave focus to another (e.g. Excel), the CPU usage went back down after a second. This happened on both machines, but the choppiness was only noticeable on the slower machine. I had very limited time to tinker on the deployment machines, so didn't do a lot of detailed testing. The app runs fine on my development machine, but I also see the CPU spiking up to 10% there, just running the cursor over the window. I downloaded the WPF performance tool from MS and have been tinkering with it (on my dev machine). The docs say this about the "Frame Rate" metric in the Perforator tool: For applications without animation, this value should be near 0. The app is not doing any heavy animation, but the frame rate stays near 50 when the cursor is over any window. The screens I tested on have column headers in a grid that "highlight" and buttons that change color and appearance when scrolled over. Even moving the mouse on blank areas of the windows cause the same Frame rate and CPU usage (doesn't seem to be related to these minor animations). (Also, I am unable to figure out how to get anything but the two default tools--Perforator and Visual Profiler--installed into the WPF performance tool. That is probably a separate question). I also have Redgate's profiling tool, but I'm not sure if that can shed any light on rendering performance. So, I realize this is not an easy thing to troubleshoot without specifics or sample code (which I can't post). My questions are: What are some general things to look for (or avoid) in the code to improve performance? What steps can I take using the WPF performance tool to narrow down the problem? Is the PC spec listed above (Intel Celeron 1.80GHz with 2GB RAM) too slow to be running even vanilla WPF applications?

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  • Stuttering animation in iPhone OpenGL ES although fps is high

    - by guymic
    I am building a 2d OpenGL es application For iPad it displays a background texture and numerous textures on top of it which are always in motion. Every frame their location is recalculated based on time delta and speed and the entire thing is being rendered at 60 fps successfully, but still as the movement speed of the sprites raises, thing look stuttering. Any ideas? Are there inherit problems with what I'm doing? Are there known design patterns for smooth animation?

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  • Multiple instances of this carousel on a single page - can't get it to work

    - by Andy
    This code comes from a tutorial so it's not originally my own work. What I am trying to do is implement this several times on a single page. I have tried and so far failed - by numbering the id "carousel" and so forth. Any help would be seriously appreciated. I'm tearing my hair out. http://jsfiddle.net/AndyMP/zcKDV/5/ For completeness.. this is the carousel JQuery as it stands. //rotation speed and timer var speed = 5000; var run = setInterval('rotate()', speed); //grab the width and calculate left value var item_width = $('#slides li').outerWidth(); var left_value = item_width * (-1); //move the last item before first item, just in case user click prev button $('#slides li:first').before($('#slides li:last')); //set the default item to the correct position $('#slides ul').css({'left' : left_value}); //if user clicked on prev button $('#prev').click(function() { //get the right position var left_indent = parseInt($('#slides ul').css('left')) + item_width; //slide the item $('#slides ul').animate({'left' : left_indent}, 200,function(){ //move the last item and put it as first item $('#slides li:first').before($('#slides li:last')); //set the default item to correct position $('#slides ul').css({'left' : left_value}); }); //cancel the link behavior return false; }); //if user clicked on next button $('#next').click(function() { //get the right position var left_indent = parseInt($('#slides ul').css('left')) - item_width; //slide the item $('#slides ul').animate({'left' : left_indent}, 200, function () { //move the first item and put it as last item $('#slides li:last').after($('#slides li:first')); //set the default item to correct position $('#slides ul').css({'left' : left_value}); }); //cancel the link behavior return false; }); //if mouse hover, pause the auto rotation, otherwise rotate it $('#slides').hover( function() { clearInterval(run); }, function() { run = setInterval('rotate()', speed); } ); //a simple function to click next link //a timer will call this function, and the rotation will begin :) function rotate() { $('#next').click(); }

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  • Which design pattern should be used to create an emulator?

    - by Facon
    I have programmed an emulator, but I have some doubts about how to organizate it properly, because, I see that it has some problems about classes connection (CPU <- Machine Board). For example: I/O ports, interruptions, communication between two or more CPU, etc. I need for the emulator to has the best performance and good understanding of the code. PD: Sorry for my bad English. EDITED - Asking for multiple patterns.

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  • sql "Group By" and "Having"

    - by Hans Rudel
    im trying to work through some questions and im not sure how to do the following Q:Find the hard drive sizes that are equal among two or more PCs. its q15 on this site http://www.sql-ex.ru/learn_exercises.php#answer_ref The database scheme consists of four tables: Product(maker, model, type) PC(code, model, speed, ram, hd, cd, price) Laptop(code, model, speed, ram, hd, screen, price) Printer(code, model, color, type, price) any pointers would be appreciated.

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  • How fast should an interpreted language be today?

    - by Tarbal
    Is speed of the (main/only viable) implementation of an interpreted programming language a criteria today? What would be the optimal balance between speed and abstraction? Should scripting languages completely ignore all thoughts about performance and just follow the concepts of rapid development, readability, etc.? I'm asking this because I'm currently designing some experimental languages and interpreters

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  • Tell smarty to print block as is

    - by Juriy
    Hello guys, I need to inline some javascript code into the Smarty template files and these {ldelim} {rdelim} things are killing me. Is there a way to tell smarty to ignore the markup for a block and just output it as is? Something similar to CDATA blocks in the xml? Just in case: here is how simple javascript looks now: $(function() {ldelim} $( "#slides" ).accessNews({ldelim} speed : "{$speed}", slideBy : 1 {rdelim}); {rdelim}); creepy heh?

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  • What design pattern should be used to create an emulator?

    - by Facon
    I have programmed an emulator, but I have some doubts about how to organizate it properly, because, I see that it has some problems about classes connection (CPU <- Machine Board). For example: I/O ports, interruptions, communication between two or more CPU, etc. I need for the emulator to has the best performance and good understanding of the code. PD: Sorry for my bad English.

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  • how to avoid clutch billiard balls?

    - by Nait87
    I'm working on the simple behaviour of billiard balls in a collision with each other. All works normal, but there was a problem when facing a few easy balls is the effect of coupling balls and they're cool with each other. Tell me how to prevent this. bool MGBilliard::CollisingBall(CCPoint curr_point, CCPoint next_point) { float dx = next_point.x - (curr_point.x + dvdt.x); float dy = next_point.y - (curr_point.y - dvdt.y); float d = dx*dx+dy*dy; return d <= BALL_RADIUS * BALL_RADIUS; } double MGBilliard::angleCollisionBalls(Ball* current, Ball* next) { double na; double dx = fabs(next->location.x - current->location.x); double dy = fabs(next->location.y - current->location.y); na = atan(fabs(dy/dx)); if(atan(fabs(current->location.y/current->location.x)) < atan(fabs(next->location.y/next->location.x))) na = current->angle - na; else if(atan(fabs(current->location.y/current->location.x)) > atan(fabs(next->location.y/next->location.x))) na = current->angle + na; return na; } for(unsigned int i = 0;i<BALL_COUNT;++i) { if(vBalls[i]->speed > 0){ vBalls[i]->speed += vBalls[i]->acceleration; float dsdt = vBalls[i]->speed*dt; dvdt.x = dsdt*cos(vBalls[i]->angle); dvdt.y = dsdt*sin(vBalls[i]->angle); vBalls[i]->location.x += dvdt.x; vBalls[i]->location.y += dvdt.y; for(unsigned int j = 1; j < BALL_COUNT; ++j) { if(i == j) continue; if(CollisingBall(vBalls[i]->spriteBall->getPosition(),vBalls[j]->spriteBall->getPosition())) { vBalls[j]->speed = 600; double angle; angle = angleCollisionBalls(vBalls[i],vBalls[j]); vBalls[i]->angle = (float)-angle; vBalls[j]->angle = (float)angle; } } } }

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  • jQuery question from a person who can't javascript

    - by Evilalan
    So I'm trying to adapt this Dropdown menu on Joomla the styles work great as expected so I'll post the javascript includes on the head of my website: <script type='text/javascript' src='js/jquery.js'></script> <script type='text/javascript' src='js/dropdown.js'></script> <script type='text/javascript'> $(function() { $('.menu').droppy(); }); </script> <script type='text/javascript'> $(function() { $('.menu').droppy({speed: 100}); }); </script> ok I don't know why its is not working I'll post the dropdown.js should I post the jQuery too? it's really big! $.fn.droppy = function(options) { options = $.extend({speed: 250}, options || {}); this.each(function() { var root = this, zIndex = 1000; function getSubnav(ele) { if (ele.nodeName.toLowerCase() == 'li') { var subnav = $('> ul', ele); return subnav.length ? subnav[0] : null; } else { return ele; } } function getActuator(ele) { if (ele.nodeName.toLowerCase() == 'ul') { return $(ele).parents('li')[0]; } else { return ele; } } function hide() { var subnav = getSubnav(this); if (!subnav) return; $.data(subnav, 'cancelHide', false); setTimeout(function() { if (!$.data(subnav, 'cancelHide')) { $(subnav).slideUp(options.speed); } }, 500); } function show() { var subnav = getSubnav(this); if (!subnav) return; $.data(subnav, 'cancelHide', true); $(subnav).css({zIndex: zIndex++}).slideDown(options.speed); if (this.nodeName.toLowerCase() == 'ul') { var li = getActuator(this); $(li).addClass('hover'); $('> a', li).addClass('hover'); } } $('ul, li', this).hover(show, hide); $('li', this).hover( function() { $(this).addClass('hover'); $('> a', this).addClass('hover'); }, function() { $(this).removeClass('hover'); $('> a', this).removeClass('hover'); } ); }); }; My question here is: Why is it not working! I know that this is really complex (I don't anything about JavaScript) but if you help me I'll post a tutorial and edited files that will help a lot of people! By the way I've download jQuery from the original site so I don't think that this can be the problem! Thanks in advance!

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