Search Results

Search found 15729 results on 630 pages for 'event'.

Page 131/630 | < Previous Page | 127 128 129 130 131 132 133 134 135 136 137 138  | Next Page >

  • Sync Framework: SqlSyncProvider ItemConflicting vs ApplyChangeFailed

    - by Paul Smith
    I'm trying to use design a syncronisation application that syncs changes between different SQL Server databases. I came up with a design based around receiving the ItemConflicting event, storing the knowledge associated with the conflict, and resolving all conflicts off-line. However, it seems that I can only get the ApplyChangeFailed event to fire. Is there some reason why SqlSyncProvider does not use the ItemConflicting event? Am I just hooking up to the event wrongly? The reason I care is that the ItemConlficting event allows me to simply log the conflict and continue with the rest of the synchronisation in a way that I can't seem to achieve with the ApplychangeFailed event.

    Read the article

  • Configure Hibernate validation for bean

    - by sergionni
    Hi. I need to perform validation based on SQL query result. Query is defined as annotation - as @NamedQuery in my entity bean. According to Hibernate documentation(doc), there is possibility to validate bean on following operations: pre-update pre-insert pre-delete looks like: <hibernate-configuration> <session-factory> ... <event type="pre-update"> <listener class="org.hibernate.cfg.beanvalidation.BeanValidationEventListener"/> </event> <event type="pre-insert"> <listener class="org.hibernate.cfg.beanvalidation.BeanValidationEventListener"/> </event> <event type="pre-delete"> <listener class="org.hibernate.cfg.beanvalidation.BeanValidationEventListener"/> </event> </hibernate-configuration> The question is how to connect my bean with the validation configuration, described above.

    Read the article

  • Is 'second' a keyword in mysql full-text searches?

    - by Larry
    I have a simple MySQL table that is setup for full text search. | id | title | ---------------------- | 1 | test event | | 2 | Second test | | 3 | Larry's event | | 4 | this second | When I use the query: SELECT * FROM EVENTS WHERE MATCH (title) AGAINST ('test event' IN BOOLEAN MODE); I get back 3 rows; the ones containing 'test event', 'Second test', and 'Larry's Event'. Now If I run the following query: SELECT * FROM EVENTS WHERE MATCH (title) AGAINST ('second' IN BOOLEAN MODE); Nothing is returned... strange? Lastly, if I run the query: SELECT * FROM EVENTS WHERE MATCH (title) AGAINST ('second test' IN BOOLEAN MODE); I get back 2 rows; the ones containing 'test event' and 'Second test'. I appears that the word 'second' cannot be searched or needs to be escaped somehow. Am I missing something?

    Read the article

  • iPhone: Tracking/Identifying individual touches

    - by FlorianZ
    I have a quick question regarding tracking touches on the iPhone and I seem to not be able to come to a conclusion on this, so any suggestions / ideas are greatly appreciated: I want to be able to track and identify touches on the iphone, ie. basically every touch has a starting position and a current/moved position. Touches are stored in a std::vector and they shall be removed from the container, once they ended. Their position shall be updated once they move, but I still want to keep track of where they initially started (gesture recognition). I am getting the touches from [event allTouches], thing is, the NSSet is unsorted and I seem not to be able to identify the touches that are already stored in the std::vector and refer to the touches in the NSSet (so I know which ones ended and shall be removed, or have been moved, etc.) Here is my code, which works perfectly with only one finger on the touch screen, of course, but with more than one, I do get unpredictable results... - (void) touchesBegan:(NSSet*)touches withEvent:(UIEvent*)event { [self handleTouches:[event allTouches]]; } - (void) touchesEnded:(NSSet*)touches withEvent:(UIEvent*)event { [self handleTouches:[event allTouches]]; } - (void) touchesMoved:(NSSet*)touches withEvent:(UIEvent*)event { [self handleTouches:[event allTouches]]; } - (void) touchesCancelled:(NSSet*)touches withEvent:(UIEvent*)event { [self handleTouches:[event allTouches]]; } - (void) handleTouches:(NSSet*)allTouches { for(int i = 0; i < (int)[allTouches count]; ++i) { UITouch* touch = [[allTouches allObjects] objectAtIndex:i]; NSTimeInterval timestamp = [touch timestamp]; CGPoint currentLocation = [touch locationInView:self]; CGPoint previousLocation = [touch previousLocationInView:self]; if([touch phase] == UITouchPhaseBegan) { Finger finger; finger.start.x = currentLocation.x; finger.start.y = currentLocation.y; finger.end = finger.start; finger.hasMoved = false; finger.hasEnded = false; touchScreen->AddFinger(finger); } else if([touch phase] == UITouchPhaseEnded || [touch phase] == UITouchPhaseCancelled) { Finger& finger = touchScreen->GetFingerHandle(i); finger.hasEnded = true; } else if([touch phase] == UITouchPhaseMoved) { Finger& finger = touchScreen->GetFingerHandle(i); finger.end.x = currentLocation.x; finger.end.y = currentLocation.y; finger.hasMoved = true; } } touchScreen->RemoveEnded(); } Thanks!

    Read the article

  • NewBie Question, jQuery: How can we implement if...else logic and call function

    - by Rachel
    I am new to jQuery and so don't mind this question if it sounds stupid but here is something that I am trying to do : I have 3 functions like: AddToCart Function which adds item to the shopping cart: //offer_id is the offer which we are trying to add to cart. addToCart: function(offer_id) { this.submit({action: 'add', 'offer_id': offer_id}, {'app_server_url': this.app_server_url}); }, RemoveFromCart which removes data from the cart //target is link clicked and event is the click event. removeFromCart: function(target, event) { this.uniqueElmt('cart_table').find('.sb_item_remove').unbind('click'); var offer_id = $(target).parent().find('.offer_id').html(); this.submit({action: 'remove', 'offer_id': offer_id, 'next_action': this.config.current_action}, {'app_server_url': this.app_server_url}); }, Get the current state of the cart //return string which represents current state of cart. getCartItems: function() { return this.contents; } Now I am trying to do 3 things: if there is no content in cart and addToCart is called than some action, so basically here we need to check the current state of cart and that is obtained by calling getCartItems and if it is Null and than if addToCart is called than we perform some action if there is content in the cart and addToCart is called than some action,so basically here we need to check the current state of cart and that is obtained by calling getCartItems and check if it is Null or not and than if addToCart is called than we perform some action if we had some content in the cart. if there is content in the cart and removeFromCart is called some action, so basically here we need to check the current state of cart and that is obtained by calling getCartItems and if it is not Null and if removeFromCart is called than we perform some action Pseudocode of what I am trying to do: if there is no content in cart and addToCart is called than $(document).track( { 'module' : 'Omniture', 'event' : 'instant', 'args' : { 'linkTrackVars' : 'products,events', 'linkTrackEvents' : 'scAdd,scOpen', 'linkType' : 'o', 'linkName' : 'Cart : First Product Added' // could be blank, but can include event name as added feature 'svalues' : { 'products' : ';OFFERID1[,;OFFERID2]', 'events' : 'scAdd,scOpen', }, } 'defer' : '0' } ); if there is content in the cart and addToCart is called than $(document).track( { 'module' : 'Omniture', 'event' : 'instant', 'args' : { 'linkTrackVars' : 'products,events', 'linkTrackEvents' : 'scAdd', 'linkType' : 'o', 'linkName' : 'Cart : Product Added' // could be blank, but can include event name as added feature 'svalues' : { 'products' : ';OFFERID1[,;OFFERID2]', 'events' : 'scAdd', }, }, 'defer' : '0' } ); if there is content in the cart and removeFromCart is called $(document).track( { 'module' : 'Omniture', 'event' : 'instant', 'args' : { 'linkTrackVars' : 'products,events', 'linkTrackEvents' : 'scRemove', 'linkType' : 'o', 'linkName' : 'Cart : Product Removed' // could be blank, but can include event name as added feature 'svalues' : { 'products' : ';OFFERID1[,;OFFERID2]', 'events' : 'scRemove', }, } 'defer' : '0' } ); My basic concern is that am complete newbie to jQuery and JavaScript and so am not sure how can I implement if...else logic and how can I call a funtion using jQuery/JavaScript.

    Read the article

  • Django Initial for a ManyToMany Field

    - by gramware
    I have a form that edits an instance of my model. I would like to use the form to pass all the values as hidden with an inital values of username defaulting to the logged in user so that it becomes a subscribe form. The problem is that the normal initial={'field':value} doesn't seem to work for manytomany fields. how do i go about it? my views.py @login_required def event_view(request,eventID): user = UserProfile.objects.get(pk=request.session['_auth_user_id']) event = events.objects.get(eventID = eventID) if request.method == 'POST': form = eventsSusbcribeForm( request.POST,instance=event) if form.is_valid(): form.save() return HttpResponseRedirect('/events/') else: form = eventsSusbcribeForm(instance=event) return render_to_response('event_view.html', {'user':user,'event':event, 'form':form},context_instance = RequestContext( request )) my forms.py class eventsSusbcribeForm(forms.ModelForm): eventposter = forms.ModelChoiceField(queryset=UserProfile.objects.all(), widget=forms.HiddenInput()) details = forms.CharField(widget=forms.Textarea(attrs={'cols':'50', 'rows':'5'}),label='Enter Event Description here') date = forms.DateField(widget=SelectDateWidget()) class Meta: model = events exclude = ('deleted') def __init__(self, *args, **kwargs): super(eventsSusbcribeForm, self).__init__(*args, **kwargs) self.fields['username'].initial = (user.id for user in UserProfile.objects.filter())

    Read the article

  • How can I set Invitee in Google Calendar through Python?

    - by Dhaval dave
    I am Setting Google Calendar via python command like this def _InsertQuickAddEvent(self, content="Tennis with dddddd on 5/19/2010 4am-5:30am"): """Creates an event with the quick_add property set to true so the content is processed as quick add content instead of as an event description.""" event = gdata.calendar.CalendarEventEntry() who = whois("[email protected]") event.content = atom.Content(text=content) event.quick_add = gdata.calendar.QuickAdd(value='true'); new_event = self.cal_client.InsertEvent(event, '/calendar/feeds/default/private/full') return new_event this code is given by Google API Can any one suggest what to do to add invitee in this? Important links for that http://code.google.com/apis/calendar/data/1.0/developers_guide_python.html

    Read the article

  • How to impose maxlength on textArea in HTML , Javascript

    - by Rakesh Juyal
    I would like to have some functionality by which if i write <textarea maxlength="50"></textarea> <textarea maxlength="150"></textarea> <textarea maxlength="250"></textarea> it will automatically impose the maxlength on the textArea. If possible please donot provide the solution in JQuery. Note: This can be done if i do something like this: <textarea onkeypress="return imposeMaxLength(event, this, 110);" rows="4" cols="50"> function imposeMaxLength(Event, Object, MaxLen) { return (Object.value.length <= MaxLen)||(Event.keyCode == 8 ||Event.keyCode==46||(Event.keyCode>=35&&Event.keyCode<=40)) } copied from another thread But the point is I don't want to write onKeyPress and onKeyUp every time i declare a textArea.

    Read the article

  • JavaScript addEvent function

    - by Yalmaz Khalil
    I have an addEvent function: function addEvent(elem, event, func ) { if (typeof (window.event) != 'undefined') elem.attachEvent('on' + event, func); else elem.addEventListener(event, func, false); } <a href="#" id="link">link</a> and I'm trying to add the following to window.onload: addEvent(window, 'load', function (){ // add another event var link= document.getElementById('link'); addEvent(link, 'click', function () {alert('Hi'); }); }); My question is: why does the link event not work?

    Read the article

  • Is it possible to make JQuery keydown respond faster?

    - by Drew Paul
    I am writing a simple page with JQuery and HTML5 canvas tags where I move a shape on the canvas by pressing 'w' for up, 's' for down, 'a' for left, and 'd' for right. I have it all working, but I would like the shape to start moving at a constant speed upon striking a key. Right now there is some kind of hold period and then the movement starts. How can I get the movement to occur immediately? Here the important part of my code: Your browser does not support the HTML5 canvas tag. start navigating coords should pop up here key should pop up here var c=document.getElementById("myCanvas"); var ctx=c.getContext("2d"); //keypress movements var xtriggered = 0; var keys = {}; var north = -10; var east = 10; var flipednorth = 0; $(document).ready(function(e){ $("input").keydown(function(){ keys[event.which] = true; if (event.which == 13) { event.preventDefault(); } //press w for north if (event.which == 87) { north++; flipednorth--; } //press s for south if (event.which == 83) { north--; flipednorth++; } //press d for east if (event.which == 68) { east++; } //press a for west if (event.which == 65) { east--; } var msg = 'x: ' + flipednorth*5 + ' y: ' + east*5; ctx.beginPath(); ctx.arc(east*6,flipednorth*6,40,0,2*Math.PI); ctx.stroke(); $('#soul2').html(msg); $('#soul3').html(event.which ); $("input").css("background-color","#FFFFCC"); }); $("input").keyup(function(){ delete keys[event.which]; $("input").css("background-color","#D6D6FF"); }); }); </script> please let me know if I shouldn't be posting code this lengthy.

    Read the article

  • Which is the best and appropriate way to write the code in Winforms ?

    - by Harikrishna
    What is the best way to write the code ? (1) Like directly writing the code in the button_click() event. or (2) Make the function of that code which I write in button_click() event and write this function in one class and then that function I should call in the button_Click() event.Like is it called three-tired approach to write the code ? Like in button_Click() event I write the code to save the records in csv file from datatable.So I should write that code in button_Click() event or I should make one new function and one new class and write that code in that function which is the new class and calling that function in button_Click() event. This is only one example but I am talking about all the code written in my application that which is the appropriate and best way to write the code and what are the benefits ? Note that I write the code in Winforms with c#.

    Read the article

  • Flex: Problem with CollectionEvent on ArrayCollection

    - by dasnervtdoch
    Hi there, got a reference to an arrayCollection and add event listener like this: collection.addEventListener(CollectionEvent.COLLECTION_CHANGE, onCollectionChange); that´s fine. Now some other component does have the same reference and is adding items to and removing items from that collection. Each time the handler is called: private function onProjectPersonsChange(event:Event):void { if (event.kind == CollectionEventKind.ADD) { //do something } else if (event.kind == CollectionEventKind.REMOVE) { //do something //here is the problem: event.items.length = 0 } else { trace('CollectionEvent: kind not handled!'); } } Does somebody know why the removed item is not in 'items'? Thanks in advance!

    Read the article

  • AS3 get closest date to today

    - by fana
    Hi, I have a XML file with a few concert dates. In my flash/AS3 file, I would like to show only the up coming event, relative to current date. Like this: Event 01: 30-05-2010 Event 02: 02-06-2010 Event 03: 05-06-2010 Today is 28-05-2010, so I need to list Event 01. On 01-06-2010 I need to list Event 02. I have the basic AS3 code for listing the XML working, but I'm having trouble filtering the result. Any ideas? Thanks.

    Read the article

  • Question about custom events

    - by Malfist
    I'm making custom events for C# and sometimes it isn't working. This is how I'm making the event happen: private bool isDoorOpen; public bool IsDoorOpen { get { return isDoorOpen;} private set { isDoorOpen = value; DoorsChangeState(this, null);} } And these are the event declarations: //events public delegate void ChangedEventHandler(Elevator sender, EventArgs e); public event ChangedEventHandler PositionChanged; public event ChangedEventHandler DirectionChanged; public event ChangedEventHandler BreaksChangeState; public event ChangedEventHandler DoorsChangeState; This works as long as there are methods attached to the events, but if there isn't, it throws a null ref exception. What am I doing wrong?

    Read the article

  • Does a Required Restart for Windows Update log an event? If so what is the source/id?

    - by Beuy
    Hi there, Does anyone happen to know if a required restart in order to apply Windows Updates creates a entry in the event log? If so which log is it under, and what is the source/id? I have a legacy system that needs to an account, constantly logged into console for applications to function as required (Some old PROCOMS modem software for customers without Internet access but a telephone (Dial-up? Separate issue, don't get me started -.-)). When an update is applied to this machine that requires a restart (Server 2003) I would like an e-mail alert to be sent.

    Read the article

  • OSX Lion - Stuck in Drag mode and mouse click events are not going through. Can I manually generate a mouseup event?

    - by Yuji Tomita
    My mouse is stuck in "drag" mode. This generally happens in Photoshop, but happens dragging files and such as well. Clicking rapidly here and there generally solves the problem. Sometimes though, it won't go away until a restart. Unplugging devices, etc., doesn't do anything. For example, right now, my mouse moves but can not click anything so I am using the keyboard to navigate this site. Is there a way to "reset" however the OS stores mouse states? Can I manually fire off a MouseUp event? It's strange that even when human input devices are unplugged, the files are still in drag state.

    Read the article

  • A more elegant way to start a multithread alarm in Rebol VID ? (What's the equivalent of load event?

    - by Rebol Tutorial
    I want to trigger an alarm when the GUI starts. I can't see what's the equivalent of load event of other language in Rebol VID, so I put it in the periodic handler which is quite circumvoluted. So how to do this more cleanly ? alarm-data: none set-alarm: func [ "Set alarm for future time." seconds "Seconds from now to ring alarm." message [string! unset!] "Message to print on alarm." ] [ alarm-data: reduce [now/time + seconds message] ] ring: func [ "Action for when alarm comes due." message [string! unset!] ] [ set-face monitor either message [message]["RIIIING!"] ; Your sound playing can also go here (my computer doesn't have speakers). ] periodic: func [ "Called every second, checks alarms." fact action event ] [ either alarm-data [ ; Update alarm countdown. set-face monitor rejoin [ "Alarm will ring in " to integer! alarm-data/1 - now/time " seconds." ] ; Check alarm. if now/time > alarm-data/1 [ ring alarm-data/2 ;alarm-data: none ; Reset once fired. ] ][ either value? 'message [ set-alarm seconds message ][ set-alarm seconds "Alarm triggered!" ] ] ] alarm: func[seconds message [string! unset!]][ system/words/seconds: seconds if value? 'message [ system/words/message: message ] view layout [ monitor: text 256 "" rate 1 feel [engage: :periodic] button 256 "re/start countdown" [ either value? 'message [ set-alarm seconds message ][ set-alarm seconds "Alarm triggered!" ] set-face monitor "Alarm set." ] ] ]

    Read the article

  • C# .Net 3.5 Asynchronous Socket Server Performance Problem

    - by iBrAaAa
    I'm developing an Asynchronous Game Server using .Net Socket Asynchronous Model( BeginAccept/EndAccept...etc.) The problem I'm facing is described like that: When I have only one client connected, the server response time is very fast but once a second client connects, the server response time increases too much. I've measured the time from a client sends a message to the server until it gets the reply in both cases. I found that the average time in case of one client is about 17ms and in case of 2 clients about 280ms!!! What I really see is that: When 2 clients are connected and only one of them is moving(i.e. requesting service from the server) it is equivalently equal to the case when only one client is connected(i.e. fast response). However, when the 2 clients move at the same time(i.e. requests service from the server at the same time) their motion becomes very slow (as if the server replies each one of them in order i.e. not simultaneously). Basically, what I am doing is that: When a client requests a permission for motion from the server and the server grants him the request, the server then broadcasts the new position of the client to all the players. So if two clients are moving in the same time, the server is eventually trying to broadcast to both clients the new position of each of them at the same time. EX: Client1 asks to go to position (2,2) Client2 asks to go to position (5,5) Server sends to each of Client1 & Client2 the same two messages: message1: "Client1 at (2,2)" message2: "Client2 at (5,5)" I believe that the problem comes from the fact that Socket class is thread safe according MSDN documentation http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.aspx. (NOT SURE THAT IT IS THE PROBLEM) Below is the code for the server: /// /// This class is responsible for handling packet receiving and sending /// public class NetworkManager { /// /// An integer to hold the server port number to be used for the connections. Its default value is 5000. /// private readonly int port = 5000; /// /// hashtable contain all the clients connected to the server. /// key: player Id /// value: socket /// private readonly Hashtable connectedClients = new Hashtable(); /// /// An event to hold the thread to wait for a new client /// private readonly ManualResetEvent resetEvent = new ManualResetEvent(false); /// /// keeps track of the number of the connected clients /// private int clientCount; /// /// The socket of the server at which the clients connect /// private readonly Socket mainSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); /// /// The socket exception that informs that a client is disconnected /// private const int ClientDisconnectedErrorCode = 10054; /// /// The only instance of this class. /// private static readonly NetworkManager networkManagerInstance = new NetworkManager(); /// /// A delegate for the new client connected event. /// /// the sender object /// the event args public delegate void NewClientConnected(Object sender, SystemEventArgs e); /// /// A delegate for the position update message reception. /// /// the sender object /// the event args public delegate void PositionUpdateMessageRecieved(Object sender, PositionUpdateEventArgs e); /// /// The event which fires when a client sends a position message /// public PositionUpdateMessageRecieved PositionUpdateMessageEvent { get; set; } /// /// keeps track of the number of the connected clients /// public int ClientCount { get { return clientCount; } } /// /// A getter for this class instance. /// /// only instance. public static NetworkManager NetworkManagerInstance { get { return networkManagerInstance; } } private NetworkManager() {} /// Starts the game server and holds this thread alive /// public void StartServer() { //Bind the mainSocket to the server IP address and port mainSocket.Bind(new IPEndPoint(IPAddress.Any, port)); //The server starts to listen on the binded socket with max connection queue //1024 mainSocket.Listen(1024); //Start accepting clients asynchronously mainSocket.BeginAccept(OnClientConnected, null); //Wait until there is a client wants to connect resetEvent.WaitOne(); } /// /// Receives connections of new clients and fire the NewClientConnected event /// private void OnClientConnected(IAsyncResult asyncResult) { Interlocked.Increment(ref clientCount); ClientInfo newClient = new ClientInfo { WorkerSocket = mainSocket.EndAccept(asyncResult), PlayerId = clientCount }; //Add the new client to the hashtable and increment the number of clients connectedClients.Add(newClient.PlayerId, newClient); //fire the new client event informing that a new client is connected to the server if (NewClientEvent != null) { NewClientEvent(this, System.EventArgs.Empty); } newClient.WorkerSocket.BeginReceive(newClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), newClient); //Start accepting clients asynchronously again mainSocket.BeginAccept(OnClientConnected, null); } /// Waits for the upcoming messages from different clients and fires the proper event according to the packet type. /// /// private void WaitForData(IAsyncResult asyncResult) { ClientInfo sendingClient = null; try { //Take the client information from the asynchronous result resulting from the BeginReceive sendingClient = asyncResult.AsyncState as ClientInfo; // If client is disconnected, then throw a socket exception // with the correct error code. if (!IsConnected(sendingClient.WorkerSocket)) { throw new SocketException(ClientDisconnectedErrorCode); } //End the pending receive request sendingClient.WorkerSocket.EndReceive(asyncResult); //Fire the appropriate event FireMessageTypeEvent(sendingClient.ConvertBytesToPacket() as BasePacket); // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } catch (SocketException e) { if (e.ErrorCode == ClientDisconnectedErrorCode) { // Close the socket. if (sendingClient.WorkerSocket != null) { sendingClient.WorkerSocket.Close(); sendingClient.WorkerSocket = null; } // Remove it from the hash table. connectedClients.Remove(sendingClient.PlayerId); if (ClientDisconnectedEvent != null) { ClientDisconnectedEvent(this, new ClientDisconnectedEventArgs(sendingClient.PlayerId)); } } } catch (Exception e) { // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } } /// /// Broadcasts the input message to all the connected clients /// /// public void BroadcastMessage(BasePacket message) { byte[] bytes = message.ConvertToBytes(); foreach (ClientInfo client in connectedClients.Values) { client.WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, client); } } /// /// Sends the input message to the client specified by his ID. /// /// /// The message to be sent. /// The id of the client to receive the message. public void SendToClient(BasePacket message, int id) { byte[] bytes = message.ConvertToBytes(); (connectedClients[id] as ClientInfo).WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, connectedClients[id]); } private void SendAsync(IAsyncResult asyncResult) { ClientInfo currentClient = (ClientInfo)asyncResult.AsyncState; currentClient.WorkerSocket.EndSend(asyncResult); } /// Fires the event depending on the type of received packet /// /// The received packet. void FireMessageTypeEvent(BasePacket packet) { switch (packet.MessageType) { case MessageType.PositionUpdateMessage: if (PositionUpdateMessageEvent != null) { PositionUpdateMessageEvent(this, new PositionUpdateEventArgs(packet as PositionUpdatePacket)); } break; } } } The events fired are handled in a different class, here are the event handling code for the PositionUpdateMessage (Other handlers are irrelevant): private readonly Hashtable onlinePlayers = new Hashtable(); /// /// Constructor that creates a new instance of the GameController class. /// private GameController() { //Start the server server = new Thread(networkManager.StartServer); server.Start(); //Create an event handler for the NewClientEvent of networkManager networkManager.PositionUpdateMessageEvent += OnPositionUpdateMessageReceived; } /// /// this event handler is called when a client asks for movement. /// private void OnPositionUpdateMessageReceived(object sender, PositionUpdateEventArgs e) { Point currentLocation = ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position; Point locationRequested = e.PositionUpdatePacket.Position; ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position = locationRequested; // Broadcast the new position networkManager.BroadcastMessage(new PositionUpdatePacket { Position = locationRequested, PlayerId = e.PositionUpdatePacket.PlayerId }); }

    Read the article

  • wxWidgets in Code::Blocks

    - by Vlad
    Hello all, I'm trying to compile the minimal sample from the "Cross-Platform GUI Programming with wxWidgets" book but the following compile errors: ||=== minimal, Debug ===| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_frame.o):frame.cpp:(.text+0x918)||undefined reference to `__Unwind_Resume' | C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_frame.o):frame.cpp:(.text+0x931)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_frame.o):frame.cpp:(.text+0xa96)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_frame.o):frame.cpp:(.text+0xada)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_frame.o):frame.cpp:(.text+0xb1e)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_frame.o):frame.cpp:(.eh_frame+0x12)||undefined reference to `___gxx_personality_v0'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_datacmn.o):datacmn.cpp:(.eh_frame+0x11)||undefined reference to `___gxx_personality_v0'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_gdicmn.o):gdicmn.cpp:(.text+0x63a)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_gdicmn.o):gdicmn.cpp:(.text+0x696)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_gdicmn.o):gdicmn.cpp:(.text+0x6f2)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_gdicmn.o):gdicmn.cpp:(.text+0x74a)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_gdicmn.o):gdicmn.cpp:(.text+0x7a2)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_gdicmn.o):gdicmn.cpp:(.eh_frame+0x12)||undefined reference to `___gxx_personality_v0'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_menu.o):menu.cpp:(.text+0x88f)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_menu.o):menu.cpp:(.text+0x927)||undefined reference to `__Unwind_Resume' | C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_menu.o):menu.cpp:(.text+0x9bf)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_menu.o):menu.cpp:(.text+0xb8b)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_menu.o):menu.cpp:(.text+0xc87)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_menu.o):menu.cpp:(.eh_frame+0x12)||undefined reference to `___gxx_personality_v0'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_menucmn.o):menucmn.cpp:(.text+0xbc0)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_menucmn.o):menucmn.cpp:(.text+0xc59)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_menucmn.o):menucmn.cpp:(.text+0xcf5)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_menucmn.o):menucmn.cpp:(.text+0xda6)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_menucmn.o):menucmn.cpp:(.text+0xdce)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_menucmn.o):menucmn.cpp:(.eh_frame+0x12)||undefined reference to `___gxx_personality_v0'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_icon.o):icon.cpp:(.text+0x1ff)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_icon.o):icon.cpp:(.text+0x257)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_icon.o):icon.cpp:(.text+0x2af)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_icon.o):icon.cpp:(.text+0x2fc)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_icon.o):icon.cpp:(.text+0x36d)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_icon.o):icon.cpp:(.eh_frame+0x12)||undefined reference to `___gxx_personality_v0'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_gdiimage.o):gdiimage.cpp:(.text+0x4a8)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_gdiimage.o):gdiimage.cpp:(.text+0x73a)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_gdiimage.o):gdiimage.cpp:(.text+0x813)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_gdiimage.o):gdiimage.cpp:(.text+0xc06)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_gdiimage.o):gdiimage.cpp:(.text+0xd3e)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_gdiimage.o):gdiimage.cpp:(.eh_frame+0x12)||undefined reference to `___gxx_personality_v0'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_event.o):event.cpp:(.text+0x970)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_event.o):event.cpp:(.text+0xa80)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_event.o):event.cpp:(.text+0xb8c)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_event.o):event.cpp:(.text+0xc78)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_event.o):event.cpp:(.text+0xd4f)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_event.o):event.cpp:(.eh_frame+0x12)||undefined reference to `___gxx_personality_v0'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_appcmn.o):appcmn.cpp:(.text+0x2ef)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_appcmn.o):appcmn.cpp:(.text+0x32b)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_appcmn.o):appcmn.cpp:(.text+0x43d)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_appcmn.o):appcmn.cpp:(.text+0x586)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_appcmn.o):appcmn.cpp:(.text+0x601)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_appcmn.o):appcmn.cpp:(.eh_frame+0x12)||undefined reference to `___gxx_personality_v0'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_app.o):app.cpp:(.text+0x1da)||undefined reference to `__Unwind_Resume'| ||More errors follow but not being shown.| ||Edit the max errors limit in compiler options...| ||=== Build finished: 50 errors, 0 warnings ===| Here's the code sample from the book: #include "wx/wx.h" #include "mondrian.xpm" // Declare the application class class MyApp : public wxApp { public: // Called on application startup virtual bool OnInit(); }; // Declare our main frame class class MyFrame : public wxFrame { public: // Constructor MyFrame(const wxString& title); // Event handlers void OnQuit(wxCommandEvent& event); void OnAbout(wxCommandEvent& event); private: // This class handles events DECLARE_EVENT_TABLE() }; // Implements MyApp& GetApp() DECLARE_APP(MyApp) // Give wxWidgets the means to create a MyApp object IMPLEMENT_APP(MyApp) // Initialize the application bool MyApp::OnInit() { // Create the main application window MyFrame *frame = new MyFrame(wxT("Minimal wxWidgets App")); // Show it frame->Show(true); // Start the event loop return true; } // Event table for MyFrame BEGIN_EVENT_TABLE(MyFrame, wxFrame) EVT_MENU(wxID_ABOUT, MyFrame::OnAbout) EVT_MENU(wxID_EXIT, MyFrame::OnQuit) END_EVENT_TABLE() void MyFrame::OnAbout(wxCommandEvent& event) { wxString msg; msg.Printf(wxT("Hello and welcome to %s"), wxVERSION_STRING); wxMessageBox(msg, wxT("About Minimal"), wxOK | wxICON_INFORMATION, this); } void MyFrame::OnQuit(wxCommandEvent& event) { // Destroy the frame Close(); } MyFrame::MyFrame(const wxString& title) : wxFrame(NULL, wxID_ANY, title) { // Set the frame icon SetIcon(wxIcon(mondrian_xpm)); // Create a menu bar wxMenu *fileMenu = new wxMenu; // The “About” item should be in the help menu wxMenu *helpMenu = new wxMenu; helpMenu->Append(wxID_ABOUT, wxT("&About...\tF1"), wxT("Show about dialog")); fileMenu->Append(wxID_EXIT, wxT("E&xit\tAlt-X"), wxT("Quit this program")); // Now append the freshly created menu to the menu bar... wxMenuBar *menuBar = new wxMenuBar(); menuBar->Append(fileMenu, wxT("&File")); menuBar->Append(helpMenu, wxT("&Help")); // ... and attach this menu bar to the frame SetMenuBar(menuBar); // Create a status bar just for fun CreateStatusBar(2); SetStatusText(wxT("Welcome to wxWidgets!")); } So what's happenning? Thanks! P.S.: I installed wxWidgets through wxPack wich afaik comes with everything precomplied and i also added the wxWidgets directory to Global variables-base in Code::Blocks so everything should be correctly set, right?

    Read the article

  • .Net 3.5 Asynchronous Socket Server Performance Problem

    - by iBrAaAa
    I'm developing an Asynchronous Game Server using .Net Socket Asynchronous Model( BeginAccept/EndAccept...etc.) The problem I'm facing is described like that: When I have only one client connected, the server response time is very fast but once a second client connects, the server response time increases too much. I've measured the time from a client sends a message to the server until it gets the reply in both cases. I found that the average time in case of one client is about 17ms and in case of 2 clients about 280ms!!! What I really see is that: When 2 clients are connected and only one of them is moving(i.e. requesting service from the server) it is equivalently equal to the case when only one client is connected(i.e. fast response). However, when the 2 clients move at the same time(i.e. requests service from the server at the same time) their motion becomes very slow (as if the server replies each one of them in order i.e. not simultaneously). Basically, what I am doing is that: When a client requests a permission for motion from the server and the server grants him the request, the server then broadcasts the new position of the client to all the players. So if two clients are moving in the same time, the server is eventually trying to broadcast to both clients the new position of each of them at the same time. EX: Client1 asks to go to position (2,2) Client2 asks to go to position (5,5) Server sends to each of Client1 & Client2 the same two messages: message1: "Client1 at (2,2)" message2: "Client2 at (5,5)" I believe that the problem comes from the fact that Socket class is thread safe according MSDN documentation http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.aspx. (NOT SURE THAT IT IS THE PROBLEM) Below is the code for the server: /// /// This class is responsible for handling packet receiving and sending /// public class NetworkManager { /// /// An integer to hold the server port number to be used for the connections. Its default value is 5000. /// private readonly int port = 5000; /// /// hashtable contain all the clients connected to the server. /// key: player Id /// value: socket /// private readonly Hashtable connectedClients = new Hashtable(); /// /// An event to hold the thread to wait for a new client /// private readonly ManualResetEvent resetEvent = new ManualResetEvent(false); /// /// keeps track of the number of the connected clients /// private int clientCount; /// /// The socket of the server at which the clients connect /// private readonly Socket mainSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); /// /// The socket exception that informs that a client is disconnected /// private const int ClientDisconnectedErrorCode = 10054; /// /// The only instance of this class. /// private static readonly NetworkManager networkManagerInstance = new NetworkManager(); /// /// A delegate for the new client connected event. /// /// the sender object /// the event args public delegate void NewClientConnected(Object sender, SystemEventArgs e); /// /// A delegate for the position update message reception. /// /// the sender object /// the event args public delegate void PositionUpdateMessageRecieved(Object sender, PositionUpdateEventArgs e); /// /// The event which fires when a client sends a position message /// public PositionUpdateMessageRecieved PositionUpdateMessageEvent { get; set; } /// /// keeps track of the number of the connected clients /// public int ClientCount { get { return clientCount; } } /// /// A getter for this class instance. /// /// only instance. public static NetworkManager NetworkManagerInstance { get { return networkManagerInstance; } } private NetworkManager() {} /// Starts the game server and holds this thread alive /// public void StartServer() { //Bind the mainSocket to the server IP address and port mainSocket.Bind(new IPEndPoint(IPAddress.Any, port)); //The server starts to listen on the binded socket with max connection queue //1024 mainSocket.Listen(1024); //Start accepting clients asynchronously mainSocket.BeginAccept(OnClientConnected, null); //Wait until there is a client wants to connect resetEvent.WaitOne(); } /// /// Receives connections of new clients and fire the NewClientConnected event /// private void OnClientConnected(IAsyncResult asyncResult) { Interlocked.Increment(ref clientCount); ClientInfo newClient = new ClientInfo { WorkerSocket = mainSocket.EndAccept(asyncResult), PlayerId = clientCount }; //Add the new client to the hashtable and increment the number of clients connectedClients.Add(newClient.PlayerId, newClient); //fire the new client event informing that a new client is connected to the server if (NewClientEvent != null) { NewClientEvent(this, System.EventArgs.Empty); } newClient.WorkerSocket.BeginReceive(newClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), newClient); //Start accepting clients asynchronously again mainSocket.BeginAccept(OnClientConnected, null); } /// Waits for the upcoming messages from different clients and fires the proper event according to the packet type. /// /// private void WaitForData(IAsyncResult asyncResult) { ClientInfo sendingClient = null; try { //Take the client information from the asynchronous result resulting from the BeginReceive sendingClient = asyncResult.AsyncState as ClientInfo; // If client is disconnected, then throw a socket exception // with the correct error code. if (!IsConnected(sendingClient.WorkerSocket)) { throw new SocketException(ClientDisconnectedErrorCode); } //End the pending receive request sendingClient.WorkerSocket.EndReceive(asyncResult); //Fire the appropriate event FireMessageTypeEvent(sendingClient.ConvertBytesToPacket() as BasePacket); // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } catch (SocketException e) { if (e.ErrorCode == ClientDisconnectedErrorCode) { // Close the socket. if (sendingClient.WorkerSocket != null) { sendingClient.WorkerSocket.Close(); sendingClient.WorkerSocket = null; } // Remove it from the hash table. connectedClients.Remove(sendingClient.PlayerId); if (ClientDisconnectedEvent != null) { ClientDisconnectedEvent(this, new ClientDisconnectedEventArgs(sendingClient.PlayerId)); } } } catch (Exception e) { // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } } /// /// Broadcasts the input message to all the connected clients /// /// public void BroadcastMessage(BasePacket message) { byte[] bytes = message.ConvertToBytes(); foreach (ClientInfo client in connectedClients.Values) { client.WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, client); } } /// /// Sends the input message to the client specified by his ID. /// /// /// The message to be sent. /// The id of the client to receive the message. public void SendToClient(BasePacket message, int id) { byte[] bytes = message.ConvertToBytes(); (connectedClients[id] as ClientInfo).WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, connectedClients[id]); } private void SendAsync(IAsyncResult asyncResult) { ClientInfo currentClient = (ClientInfo)asyncResult.AsyncState; currentClient.WorkerSocket.EndSend(asyncResult); } /// Fires the event depending on the type of received packet /// /// The received packet. void FireMessageTypeEvent(BasePacket packet) { switch (packet.MessageType) { case MessageType.PositionUpdateMessage: if (PositionUpdateMessageEvent != null) { PositionUpdateMessageEvent(this, new PositionUpdateEventArgs(packet as PositionUpdatePacket)); } break; } } } The events fired are handled in a different class, here are the event handling code for the PositionUpdateMessage (Other handlers are irrelevant): private readonly Hashtable onlinePlayers = new Hashtable(); /// /// Constructor that creates a new instance of the GameController class. /// private GameController() { //Start the server server = new Thread(networkManager.StartServer); server.Start(); //Create an event handler for the NewClientEvent of networkManager networkManager.PositionUpdateMessageEvent += OnPositionUpdateMessageReceived; } /// /// this event handler is called when a client asks for movement. /// private void OnPositionUpdateMessageReceived(object sender, PositionUpdateEventArgs e) { Point currentLocation = ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position; Point locationRequested = e.PositionUpdatePacket.Position; ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position = locationRequested; // Broadcast the new position networkManager.BroadcastMessage(new PositionUpdatePacket { Position = locationRequested, PlayerId = e.PositionUpdatePacket.PlayerId }); }

    Read the article

  • Building applications with WPF, MVVM and Prism(aka CAG)

    - by skjagini
    In this article I am going to walk through an application using WPF and Prism (aka composite application guidance, CAG) which simulates engaging a taxi (cab).  The rules are simple, the app would have3 screens A login screen to authenticate the user An information screen. A screen to engage the cab and roam around and calculating the total fare Metered Rate of Fare The meter is required to be engaged when a cab is occupied by anyone $3.00 upon entry $0.35 for each additional unit The unit fare is: one-fifth of a mile, when the cab is traveling at 6 miles an hour or more; or 60 seconds when not in motion or traveling at less than 12 miles per hour. Night surcharge of $.50 after 8:00 PM & before 6:00 AM Peak hour Weekday Surcharge of $1.00 Monday - Friday after 4:00 PM & before 8:00 PM New York State Tax Surcharge of $.50 per ride. Example: Friday (2010-10-08) 5:30pm Start at Lexington Ave & E 57th St End at Irving Pl & E 15th St Start = $3.00 Travels 2 miles at less than 6 mph for 15 minutes = $3.50 Travels at more than 12 mph for 5 minutes = $1.75 Peak hour Weekday Surcharge = $1.00 (ride started at 5:30 pm) New York State Tax Surcharge = $0.50 Before we dive into the app, I would like to give brief description about the framework.  If you want to jump on to the source code, scroll all the way to the end of the post. MVVM MVVM pattern is in no way related to the usage of PRISM in your application and should be considered if you are using WPF irrespective of PRISM or not. Lets say you are not familiar with MVVM, your typical UI would involve adding some UI controls like text boxes, a button, double clicking on the button,  generating event handler, calling a method from business layer and updating the user interface, it works most of the time for developing small scale applications. The problem with this approach is that there is some amount of code specific to business logic wrapped in UI specific code which is hard to unit test it, mock it and MVVM helps to solve the exact problem. MVVM stands for Model(M) – View(V) – ViewModel(VM),  based on the interactions with in the three parties it should be called VVMM,  MVVM sounds more like MVC (Model-View-Controller) so the name. Why it should be called VVMM: View – View Model - Model WPF allows to create user interfaces using XAML and MVVM takes it to the next level by allowing complete separation of user interface and business logic. In WPF each view will have a property, DataContext when set to an instance of a class (which happens to be your view model) provides the data the view is interested in, i.e., view interacts with view model and at the same time view model interacts with view through DataContext. Sujith, if view and view model are interacting directly with each other how does MVVM is helping me separation of concerns? Well, the catch is DataContext is of type Object, since it is of type object view doesn’t know exact type of view model allowing views and views models to be loosely coupled. View models aggregate data from models (data access layer, services, etc) and make it available for views through properties, methods etc, i.e., View Models interact with Models. PRISM Prism is provided by Microsoft Patterns and Practices team and it can be downloaded from codeplex for source code,  samples and documentation on msdn.  The name composite implies, to compose user interface from different modules (views) without direct dependencies on each other, again allowing  loosely coupled development. Well Sujith, I can already do that with user controls, why shall I learn another framework?  That’s correct, you can decouple using user controls, but you still have to manage some amount of coupling, like how to do you communicate between the controls, how do you subscribe/unsubscribe, loading/unloading views dynamically. Prism is not a replacement for user controls, provides the following features which greatly help in designing the composite applications. Dependency Injection (DI)/ Inversion of Control (IoC) Modules Regions Event Aggregator  Commands Simply put, MVVM helps building a single view and Prism helps building an application using the views There are other open source alternatives to Prism, like MVVMLight, Cinch, take a look at them as well. Lets dig into the source code.  1. Solution The solution is made of the following projects Framework: Holds the common functionality in building applications using WPF and Prism TaxiClient: Start up project, boot strapping and app styling TaxiCommon: Helps with the business logic TaxiModules: Holds the meat of the application with views and view models TaxiTests: To test the application 2. DI / IoC Dependency Injection (DI) as the name implies refers to injecting dependencies and Inversion of Control (IoC) means the calling code has no direct control on the dependencies, opposite of normal way of programming where dependencies are passed by caller, i.e inversion; aside from some differences in terminology the concept is same in both the cases. The idea behind DI/IoC pattern is to reduce the amount of direct coupling between different components of the application, the higher the dependency the more tightly coupled the application resulting in code which is hard to modify, unit test and mock.  Initializing Dependency Injection through BootStrapper TaxiClient is the starting project of the solution and App (App.xaml)  is the starting class that gets called when you run the application. From the App’s OnStartup method we will invoke BootStrapper.   namespace TaxiClient { /// <summary> /// Interaction logic for App.xaml /// </summary> public partial class App : Application { protected override void OnStartup(StartupEventArgs e) { base.OnStartup(e);   (new BootStrapper()).Run(); } } } BootStrapper is your contact point for initializing the application including dependency injection, creating Shell and other frameworks. We are going to use Unity for DI and there are lot of open source DI frameworks like Spring.Net, StructureMap etc with different feature set  and you can choose a framework based on your preferences. Note that Prism comes with in built support for Unity, for example we are deriving from UnityBootStrapper in our case and for any other DI framework you have to extend the Prism appropriately   namespace TaxiClient { public class BootStrapper: UnityBootstrapper { protected override IModuleCatalog CreateModuleCatalog() { return new ConfigurationModuleCatalog(); } protected override DependencyObject CreateShell() { Framework.FrameworkBootStrapper.Run(Container, Application.Current.Dispatcher);   Shell shell = new Shell(); shell.ResizeMode = ResizeMode.NoResize; shell.Show();   return shell; } } } Lets take a look into  FrameworkBootStrapper to check out how to register with unity container. namespace Framework { public class FrameworkBootStrapper { public static void Run(IUnityContainer container, Dispatcher dispatcher) { UIDispatcher uiDispatcher = new UIDispatcher(dispatcher); container.RegisterInstance<IDispatcherService>(uiDispatcher);   container.RegisterType<IInjectSingleViewService, InjectSingleViewService>( new ContainerControlledLifetimeManager());   . . . } } } In the above code we are registering two components with unity container. You shall observe that we are following two different approaches, RegisterInstance and RegisterType.  With RegisterInstance we are registering an existing instance and the same instance will be returned for every request made for IDispatcherService   and with RegisterType we are requesting unity container to create an instance for us when required, i.e., when I request for an instance for IInjectSingleViewService, unity will create/return an instance of InjectSingleViewService class and with RegisterType we can configure the life time of the instance being created. With ContaienrControllerLifetimeManager, the unity container caches the instance and reuses for any subsequent requests, without recreating a new instance. Lets take a look into FareViewModel.cs and it’s constructor. The constructor takes one parameter IEventAggregator and if you try to find all references in your solution for IEventAggregator, you will not find a single location where an instance of EventAggregator is passed directly to the constructor. The compiler still finds an instance and works fine because Prism is already configured when used with Unity container to return an instance of EventAggregator when requested for IEventAggregator and in this particular case it is called constructor injection. public class FareViewModel:ObservableBase, IDataErrorInfo { ... private IEventAggregator _eventAggregator;   public FareViewModel(IEventAggregator eventAggregator) { _eventAggregator = eventAggregator; InitializePropertyNames(); InitializeModel(); PropertyChanged += OnPropertyChanged; } ... 3. Shell Shells are very similar in operation to Master Pages in asp.net or MDI in Windows Forms. And shells contain regions which display the views, you can have as many regions as you wish in a given view. You can also nest regions. i.e, one region can load a view which in itself may contain other regions. We have to create a shell at the start of the application and are doing it by overriding CreateShell method from BootStrapper From the following Shell.xaml you shall notice that we have two content controls with Region names as ‘MenuRegion’ and ‘MainRegion’.  The idea here is that you can inject any user controls into the regions dynamically, i.e., a Menu User Control for MenuRegion and based on the user action you can load appropriate view into MainRegion.    <Window x:Class="TaxiClient.Shell" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:Regions="clr-namespace:Microsoft.Practices.Prism.Regions;assembly=Microsoft.Practices.Prism" Title="Taxi" Height="370" Width="800"> <Grid Margin="2"> <ContentControl Regions:RegionManager.RegionName="MenuRegion" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" HorizontalContentAlignment="Stretch" VerticalContentAlignment="Stretch" />   <ContentControl Grid.Row="1" Regions:RegionManager.RegionName="MainRegion" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" HorizontalContentAlignment="Stretch" VerticalContentAlignment="Stretch" /> <!--<Border Grid.ColumnSpan="2" BorderThickness="2" CornerRadius="3" BorderBrush="LightBlue" />-->   </Grid> </Window> 4. Modules Prism provides the ability to build composite applications and modules play an important role in it. For example if you are building a Mortgage Loan Processor application with 3 components, i.e. customer’s credit history,  existing mortgages, new home/loan information; and consider that the customer’s credit history component involves gathering data about his/her address, background information, job details etc. The idea here using Prism modules is to separate the implementation of these 3 components into their own visual studio projects allowing to build components with no dependency on each other and independently. If we need to add another component to the application, the component can be developed by in house team or some other team in the organization by starting with a new Visual Studio project and adding to the solution at the run time with very little knowledge about the application. Prism modules are defined by implementing the IModule interface and each visual studio project to be considered as a module should implement the IModule interface.  From the BootStrapper.cs you shall observe that we are overriding the method by returning a ConfiguratingModuleCatalog which returns the modules that are registered for the application using the app.config file  and you can also add module using code. Lets take a look into configuration file.   <?xml version="1.0"?> <configuration> <configSections> <section name="modules" type="Microsoft.Practices.Prism.Modularity.ModulesConfigurationSection, Microsoft.Practices.Prism"/> </configSections> <modules> <module assemblyFile="TaxiModules.dll" moduleType="TaxiModules.ModuleInitializer, TaxiModules" moduleName="TaxiModules"/> </modules> </configuration> Here we are adding TaxiModules project to our solution and TaxiModules.ModuleInitializer implements IModule interface   5. Module Mapper With Prism modules you can dynamically add or remove modules from the regions, apart from that Prism also provides API to control adding/removing the views from a region within the same module. Taxi Information Screen: Engage the Taxi Screen: The sample application has two screens, ‘Taxi Information’ and ‘Engage the Taxi’ and they both reside in same module, TaxiModules. ‘Engage the Taxi’ is again made of two user controls, FareView on the left and TotalView on the right. We have created a Shell with two regions, MenuRegion and MainRegion with menu loaded into MenuRegion. We can create a wrapper user control called EngageTheTaxi made of FareView and TotalView and load either TaxiInfo or EngageTheTaxi into MainRegion based on the user action. Though it will work it tightly binds the user controls and for every combination of user controls, we need to create a dummy wrapper control to contain them. Instead we can apply the principles we learned so far from Shell/regions and introduce another template (LeftAndRightRegionView.xaml) made of two regions Region1 (left) and Region2 (right) and load  FareView and TotalView dynamically.  To help with loading of the views dynamically I have introduce an helper an interface, IInjectSingleViewService,  idea suggested by Mike Taulty, a must read blog for .Net developers. using System; using System.Collections.Generic; using System.ComponentModel;   namespace Framework.PresentationUtility.Navigation {   public interface IInjectSingleViewService : INotifyPropertyChanged { IEnumerable<CommandViewDefinition> Commands { get; } IEnumerable<ModuleViewDefinition> Modules { get; }   void RegisterViewForRegion(string commandName, string viewName, string regionName, Type viewType); void ClearViewFromRegion(string viewName, string regionName); void RegisterModule(string moduleName, IList<ModuleMapper> moduleMappers); } } The Interface declares three methods to work with views: RegisterViewForRegion: Registers a view with a particular region. You can register multiple views and their regions under one command.  When this particular command is invoked all the views registered under it will be loaded into their regions. ClearViewFromRegion: To unload a specific view from a region. RegisterModule: The idea is when a command is invoked you can load the UI with set of controls in their default position and based on the user interaction, you can load different contols in to different regions on the fly.  And it is supported ModuleViewDefinition and ModuleMappers as shown below. namespace Framework.PresentationUtility.Navigation { public class ModuleViewDefinition { public string ModuleName { get; set; } public IList<ModuleMapper> ModuleMappers; public ICommand Command { get; set; } }   public class ModuleMapper { public string ViewName { get; set; } public string RegionName { get; set; } public Type ViewType { get; set; } } } 6. Event Aggregator Prism event aggregator enables messaging between components as in Observable pattern, Notifier notifies the Observer which receives notification it is interested in. When it comes to Observable pattern, Observer has to unsubscribes for notifications when it no longer interested in notifications, which allows the Notifier to remove the Observer’s reference from it’s local cache. Though .Net has managed garbage collection it cannot remove inactive the instances referenced by an active instance resulting in memory leak, keeping the Observers in memory as long as Notifier stays in memory.  Developers have to be very careful to unsubscribe when necessary and it often gets overlooked, to overcome these problems Prism Event Aggregator uses weak references to cache the reference (Observer in this case)  and releases the reference (memory) once the instance goes out of scope. Using event aggregator is very simple, declare a generic type of CompositePresenationEvent by inheriting from it. using Microsoft.Practices.Prism.Events; using TaxiCommon.BAO;   namespace TaxiCommon.CompositeEvents { public class TaxiOnMoveEvent:CompositePresentationEvent<TaxiOnMove> { } }   TaxiOnMove.cs includes the properties which we want to exchange between the parties, FareView and TotalView. using System;   namespace TaxiCommon.BAO { public class TaxiOnMove { public TimeSpan MinutesAtTweleveMPH { get; set; } public double MilesAtSixMPH { get; set; } } }   Lets take a look into FareViewodel (Notifier) and how it raises the event.  Here we are raising the event by getting the event through GetEvent<..>() and publishing it with the payload private void OnAddMinutes(object obj) { TaxiOnMove payload = new TaxiOnMove(); if(MilesAtSixMPH != null) payload.MilesAtSixMPH = MilesAtSixMPH.Value; if(MinutesAtTweleveMPH != null) payload.MinutesAtTweleveMPH = new TimeSpan(0,0,MinutesAtTweleveMPH.Value,0);   _eventAggregator.GetEvent<TaxiOnMoveEvent>().Publish(payload); ResetMinutesAndMiles(); } And TotalViewModel(Observer) subscribes to notifications by getting the event through GetEvent<..>() namespace TaxiModules.ViewModels { public class TotalViewModel:ObservableBase { .... private IEventAggregator _eventAggregator;   public TotalViewModel(IEventAggregator eventAggregator) { _eventAggregator = eventAggregator; ... }   private void SubscribeToEvents() { _eventAggregator.GetEvent<TaxiStartedEvent>() .Subscribe(OnTaxiStarted, ThreadOption.UIThread,false,(filter) => true); _eventAggregator.GetEvent<TaxiOnMoveEvent>() .Subscribe(OnTaxiMove, ThreadOption.UIThread, false, (filter) => true); _eventAggregator.GetEvent<TaxiResetEvent>() .Subscribe(OnTaxiReset, ThreadOption.UIThread, false, (filter) => true); }   ... private void OnTaxiMove(TaxiOnMove taxiOnMove) { OnMoveFare fare = new OnMoveFare(taxiOnMove); Fares.Add(fare); SetTotalFare(new []{fare}); }   .... 7. MVVM through example In this section we are going to look into MVVM implementation through example.  I have all the modules declared in a single project, TaxiModules, again it is not necessary to have them into one project. Once the user logs into the application, will be greeted with the ‘Engage the Taxi’ screen which is made of two user controls, FareView.xaml and TotalView.Xaml. As you can see from the solution explorer, each of them have their own code behind files and  ViewModel classes, FareViewMode.cs, TotalViewModel.cs Lets take a look in to the FareView and how it interacts with FareViewModel using MVVM implementation. FareView.xaml acts as a view and FareViewMode.cs is it’s view model. The FareView code behind class   namespace TaxiModules.Views { /// <summary> /// Interaction logic for FareView.xaml /// </summary> public partial class FareView : UserControl { public FareView(FareViewModel viewModel) { InitializeComponent(); this.Loaded += (s, e) => { this.DataContext = viewModel; }; } } } The FareView is bound to FareViewModel through the data context  and you shall observe that DataContext is of type Object, i.e. the FareView doesn’t really know the type of ViewModel (FareViewModel). This helps separation of View and ViewModel as View and ViewModel are independent of each other, you can bind FareView to FareViewModel2 as well and the application compiles just fine. Lets take a look into FareView xaml file  <UserControl x:Class="TaxiModules.Views.FareView" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:Toolkit="clr-namespace:Microsoft.Windows.Controls;assembly=WPFToolkit" xmlns:Commands="clr-namespace:Microsoft.Practices.Prism.Commands;assembly=Microsoft.Practices.Prism"> <Grid Margin="10" > ....   <Border Style="{DynamicResource innerBorder}" Grid.Row="0" Grid.Column="0" Grid.RowSpan="11" Grid.ColumnSpan="2" Panel.ZIndex="1"/>   <Label Grid.Row="0" Content="Engage the Taxi" Style="{DynamicResource innerHeader}"/> <Label Grid.Row="1" Content="Select the State"/> <ComboBox Grid.Row="1" Grid.Column="1" ItemsSource="{Binding States}" Height="auto"> <ComboBox.ItemTemplate> <DataTemplate> <TextBlock Text="{Binding Name}"/> </DataTemplate> </ComboBox.ItemTemplate> <ComboBox.SelectedItem> <Binding Path="SelectedState" Mode="TwoWay"/> </ComboBox.SelectedItem> </ComboBox> <Label Grid.Row="2" Content="Select the Date of Entry"/> <Toolkit:DatePicker Grid.Row="2" Grid.Column="1" SelectedDate="{Binding DateOfEntry, ValidatesOnDataErrors=true}" /> <Label Grid.Row="3" Content="Enter time 24hr format"/> <TextBox Grid.Row="3" Grid.Column="1" Text="{Binding TimeOfEntry, TargetNullValue=''}"/> <Button Grid.Row="4" Grid.Column="1" Content="Start the Meter" Commands:Click.Command="{Binding StartMeterCommand}" />   <Label Grid.Row="5" Content="Run the Taxi" Style="{DynamicResource innerHeader}"/> <Label Grid.Row="6" Content="Number of Miles &lt;@6mph"/> <TextBox Grid.Row="6" Grid.Column="1" Text="{Binding MilesAtSixMPH, TargetNullValue='', ValidatesOnDataErrors=true}"/> <Label Grid.Row="7" Content="Number of Minutes @12mph"/> <TextBox Grid.Row="7" Grid.Column="1" Text="{Binding MinutesAtTweleveMPH, TargetNullValue=''}"/> <Button Grid.Row="8" Grid.Column="1" Content="Add Minutes and Miles " Commands:Click.Command="{Binding AddMinutesCommand}"/> <Label Grid.Row="9" Content="Other Operations" Style="{DynamicResource innerHeader}"/> <Button Grid.Row="10" Grid.Column="1" Content="Reset the Meter" Commands:Click.Command="{Binding ResetCommand}"/>   </Grid> </UserControl> The highlighted code from the above code shows data binding, for example ComboBox which displays list of states has it’s ItemsSource bound to States property, with DataTemplate bound to Name and SelectedItem  to SelectedState. You might be wondering what are all these properties and how it is able to bind to them.  The answer lies in data context, i.e., when you bound a control, WPF looks for data context on the root object (Grid in this case) and if it can’t find data context it will look into root’s root, i.e. FareView UserControl and it is bound to FareViewModel.  Each of those properties have be declared on the ViewModel for the View to bind correctly. To put simply, View is bound to ViewModel through data context of type object and every control that is bound on the View actually binds to the public property on the ViewModel. Lets look into the ViewModel code (the following code is not an exact copy of FareViewMode.cs, pasted relevant code for this section)   namespace TaxiModules.ViewModels { public class FareViewModel:ObservableBase, IDataErrorInfo { public List<USState> States { get { return USStates.StateList; } }   public USState SelectedState { get { return _selectedState; } set { _selectedState = value; RaisePropertyChanged(_selectedStatePropertyName); } }   public DateTime? DateOfEntry { get { return _dateOfEntry; } set { _dateOfEntry = value; RaisePropertyChanged(_dateOfEntryPropertyName); } }   public TimeSpan? TimeOfEntry { get { return _timeOfEntry; } set { _timeOfEntry = value; RaisePropertyChanged(_timeOfEntryPropertyName); } }   public double? MilesAtSixMPH { get { return _milesAtSixMPH; } set { _milesAtSixMPH = value; RaisePropertyChanged(_distanceAtSixMPHPropertyName); } }   public int? MinutesAtTweleveMPH { get { return _minutesAtTweleveMPH; } set { _minutesAtTweleveMPH = value; RaisePropertyChanged(_minutesAtTweleveMPHPropertyName); } }   public ICommand StartMeterCommand { get { if(_startMeterCommand == null) { _startMeterCommand = new DelegateCommand<object>(OnStartMeter, CanStartMeter); } return _startMeterCommand; } }   public ICommand AddMinutesCommand { get { if(_addMinutesCommand == null) { _addMinutesCommand = new DelegateCommand<object>(OnAddMinutes, CanAddMinutes); } return _addMinutesCommand; } }   public ICommand ResetCommand { get { if(_resetCommand == null) { _resetCommand = new DelegateCommand<object>(OnResetCommand); } return _resetCommand; } }   } private void OnStartMeter(object obj) { _eventAggregator.GetEvent<TaxiStartedEvent>().Publish( new TaxiStarted() { EngagedOn = DateOfEntry.Value.Date + TimeOfEntry.Value, EngagedState = SelectedState.Value });   _isMeterStarted = true; OnPropertyChanged(this,null); } And views communicate user actions like button clicks, tree view item selections, etc using commands. When user clicks on ‘Start the Meter’ button it invokes the method StartMeterCommand, which calls the method OnStartMeter which publishes the event to TotalViewModel using event aggregator  and TaxiStartedEvent. namespace TaxiModules.ViewModels { public class TotalViewModel:ObservableBase { ... private IEventAggregator _eventAggregator;   public TotalViewModel(IEventAggregator eventAggregator) { _eventAggregator = eventAggregator;   InitializePropertyNames(); InitializeModel(); SubscribeToEvents(); }   public decimal? TotalFare { get { return _totalFare; } set { _totalFare = value; RaisePropertyChanged(_totalFarePropertyName); } } .... private void SubscribeToEvents() { _eventAggregator.GetEvent<TaxiStartedEvent>().Subscribe(OnTaxiStarted, ThreadOption.UIThread,false,(filter) => true); _eventAggregator.GetEvent<TaxiOnMoveEvent>().Subscribe(OnTaxiMove, ThreadOption.UIThread, false, (filter) => true); _eventAggregator.GetEvent<TaxiResetEvent>().Subscribe(OnTaxiReset, ThreadOption.UIThread, false, (filter) => true); }   private void OnTaxiStarted(TaxiStarted taxiStarted) { Fares.Add(new EntryFare()); Fares.Add(new StateTaxFare(taxiStarted)); Fares.Add(new NightSurchargeFare(taxiStarted)); Fares.Add(new PeakHourWeekdayFare(taxiStarted));   SetTotalFare(Fares); }   private void SetTotalFare(IEnumerable<IFare> fares) { TotalFare = (_totalFare ?? 0) + TaxiFareHelper.GetTotalFare(fares); } ....   } }   TotalViewModel subscribes to events, TaxiStartedEvent and rest. When TaxiStartedEvent gets invoked it calls the OnTaxiStarted method which sets the total fare which includes entry fee, state tax, nightly surcharge, peak hour weekday fare.   Note that TotalViewModel derives from ObservableBase which implements the method RaisePropertyChanged which we are invoking in Set of TotalFare property, i.e, once we update the TotalFare property it raises an the event that  allows the TotalFare text box to fetch the new value through the data context. ViewModel is communicating with View through data context and it has no knowledge about View, helping in loose coupling of ViewModel and View.   I have attached the source code (.Net 4.0, Prism 4.0, VS 2010) , download and play with it and don’t forget to leave your comments.  

    Read the article

  • SQLAuthority News – Speaking Sessions at TechEd India – 3 Sessions – 1 Panel Discussion

    - by pinaldave
    Microsoft Tech-Ed India 2010 is considered as the major Technology event of the year for various IT professionals and developers. This event will feature a comprehensive forum in order   to learn, connect, explore, and evolve the current technologies we have today. I would recommend this event to you since here you will learn about today’s cutting-edge trends, thereby enhancing your work profile and getting ahead of the rest. But, the most important benefit of all might be the networking opportunity that that you can attain by attending the forum. You can build personal connections with various Microsoft experts and peers that will last even far beyond this event! It also feels good to let you know that I will be speaking at this year’s event! So, here are the sessions that await you in this mega-forum. Session 1: True Lies of SQL Server – SQL Myth Buster Date: April 12, 2010  Time: 11:15pm – 11:45pm In this 30-minute demo session, I am going to briefly demonstrate few SQL Server Myth and their resolution backing up with some demo. This demo session is a must-attend for all developers and administrators who would come to the event. This is going to be a very quick yet  fun session. Session 2: Master Data Services in Microsoft SQL Server 2008 R2 Date: April 12, 2010  Time: 2:30pm-3:30pm SQL Server Master Data Services will ship with SQL Server 2008 R2 and will improve Microsoft’s platform appeal. This session provides an in depth demonstration of MDS features and highlights important usage scenarios. Master Data Services enables consistent decision making by allowing you to create, manage and propagate changes from single master view of your business entities. Also with MDS – Master Data-hub which is the vital component helps ensure reporting consistency across systems and deliver faster more accurate results across the enterprise. We will talk about establishing the basis for a centralized approach to defining, deploying, and managing master data in the enterprise. Session 3: Developing with SQL Server Spatial and Deep Dive into Spatial Indexing Date: April 14, 2010 Time: 5:00pm-6:00pm Microsoft SQL Server 2008 delivers new spatial data types that enable you to consume, use, and extend location-based data through spatial-enabled applications. Attend this session to learn how to use spatial functionality in next version of SQL Server to build and optimize spatial queries. This session outlines the new geography data type to store geodetic spatial data and perform operations on it, use the new geometry data type to store planar spatial data and perform operations on it, take advantage of new spatial indexes for high performance queries, use the new spatial results tab to quickly and easily view spatial query results directly from within Management Studio, extend spatial data capabilities by building or integrating location-enabled applications through support for spatial standards and specifications and much more. Panel Discussion: Harness the power of Web – SEO and Technical Blogging Date: April 12, 2010 Time: 5:00pm-6:00pm Here you will learn lots of tricks and tips about SEO and Technical Blogging from various Industry Technical Blogging Experts. This event will surely be one of the most important Tech conventions of 2010. TechEd is going to be a very busy time for Tech developers and enthusiasts, since every evening there will be a fun session to attend. If you are interested in any of the above topics for every session, I suggest that you visit each of them as you will learn so many things about the topic to be discussed. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: MVP, Pinal Dave, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQLAuthority Author Visit, SQLAuthority News, T SQL, Technology Tagged: TechEd, TechEdIn

    Read the article

  • BizTalk and IBM WebSphere MQ Errors

    - by Christopher House
    The project I'm currently working on is going to make heavy use of IBM WebShere MQ to send messages from BizTalk to the client's iSeries box.  I'd never previously worked with WebSphere MQ, so I didn't really have any idea what it would take to get this to work.  I was pleasantly surprised that it wasn't too difficult to configure a send port and pass messages through it to a queue.  Or so I thought... A couple of weeks ago, the client gave me the name of a host, queue manager and queue that I'd been using for my development.  Everything was going great, I was able to put messages onto the queue, I was happy, the client was happy.  Life was good.  Then the client tells me that the host I've been connecting to is actually a Solaris box and that in prod, we'll actually be sending to an iSeries.  We both agree that it would behoove us to start pointing my dev environment to their dev iSeries box in order to flush out any weirdness there might be.  As it turns out, it was a good thing we made the change.  As soon as I reconfigured my BRE policy that sets endpoint information to point to the iSeries queue, we started seeing failures in the event log.  An example from the event log: Event Type: Error Event Source: BizTalk Server 2009 Event Category: BizTalk Server 2009 Event ID: 5754 Date:  6/9/2010 Time:  10:16:41 AM User:  N/A Computer: WINDOWS2003 Description: A message sent to adapter "MQSC" on send port "<my dynamic sendport name>" with URI "mqsc://client/tcp/<hostname>(1414)/<queue manager name>/<queue name>" is suspended.  Error details: Failure encountered while attempting to open queue. queue = <queue name> queueManager = <queue manager name>, reasonCode = 6124  MessageId:  {76825C7C-611A-4A56-8A6F-35E1124BDB5C}  InstanceID: {BA389103-DF9B-493F-8C61-44574822AAD6} The key piece of information in the event entry is the reasonCode, 6124.  A quick Google search shows that reasonCode 6124 is the code for MQRC_NOT_CONNECTED.  According to IBM's docs, this means that you've tried to send a message without first opening a connection to the queue manager.  Obviously, in the context of BizTalk, this is an unexpected error, since this sort of thing should be managed entirely by the send adapter. Perusing IBM's documentation a bit more, I came across some info on how to turn on tracing for MQ.  With tracing enabled, I tried sending a message again, then went and reviewed the trace files.  The bulk of the information in the trace files didn't mean a thing to me, but at the end of one of the files, I did notice this: 00006257 15:40:20.327795   3500.4      RSESS:000009 ------{  reqReleaseConn 00006258 15:40:20.328714   3500.4      RSESS:000009 ------}  reqReleaseConn (rc=OK) 00006259 15:40:20.328727   3500.4      RSESS:000009 ------{  xcsClearTraceIdent 0000625A 15:40:20.328739   3500.4           :       ------}  xcsClearTraceIdent (rc=OK) 0000625B 15:40:20.328752   3500.4           :       -----}! trmzstMQCONNX (rc=MQRC_NOT_AUTHORIZED) 0000625C 15:40:20.328765   3500.4           :       ----}! MQCONNX (rc=MQRC_NOT_AUTHORIZED) 0000625D 15:40:20.328766   3500.4           :       ---}! ImqQueueManager::connect (rc=MQRC_NOT_AUTHORIZED) 0000625E 15:40:20.328767   3500.4           :       --}! ImqObject::open (rc=MQRC_NOT_CONNECTED) 0000625F 15:40:20.328768   3500.4           :       --{  ImqQueue::lock 00006260 15:40:20.328769   3500.4           :       --}! ImqQueue::lock (rc=Unknown(1)) 00006261 15:40:20.328769   3500.4           :       --{  ImqQueue::unlock 00006262 15:40:20.328769   3500.4           :       --}! ImqQueue::unlock (rc=Unknown(1)) It seemed like the MQRC_NOT_CONNECTED error was being caused by a security related issue (MQRC_NOT_AUTHORIZED).  I did notice something earlier in the log where it appeared that MQ was passing a field named UID with a value equal to the account name that my BizTalk service was running under.  I ended up creating a new local account on the BizTalk server that had the same name as a user which had access to the queue manager on the iSeries.  I then created a new host instance that ran under this new account, created a send handler for the MQSC adapter on this new host instance and reconfigured my orchestration to run on the new host instance.  After bouncing all my host instances, I was now able to send messages to the iSeries. It's still not clear to me why we were able to connect to the Solaris server.  I ended up contacting IBM's support and they did confirm that the process sending to MQ does in fact pass the identity to the queue manager it's connecting to.

    Read the article

  • pygame double buffering

    - by BaldDude
    I am trying to use double buffering in pygame. What I'm trying to do is display a red then green screen, and switch from one to the other. Unfortunately, all I have is a black screen. I looked through many sites, but have been unable to find a solution. Any help would be appreciated. import pygame, sys from pygame.locals import * RED = (255, 0, 0) GREEN = ( 0, 255, 0) bob = 1 pygame.init() #DISPLAYSURF = pygame.display.set_mode((500, 400), 0, 32) DISPLAYSURF = pygame.display.set_mode((1920, 1080), pygame.OPENGL | pygame.DOUBLEBUF | pygame.HWSURFACE | pygame.FULLSCREEN) glClear(GL_COLOR_BUFFER_BIT) glMatrixMode(GL_MODELVIEW) glLoadIdentity() running = True while running: if bob==1: #pygame.draw.rect(DISPLAYSURF, RED, (0, 0, 1920, 1080)) #pygame.display.flip() glBegin(GL_QUADS) glColor3f(1.0, 0.0, 0.0) glVertex2f(-1.0, 1.0) glVertex2f(-1.0, -1.0) glVertex2f(1.0, -1.0) glVertex2f(1.0, 1.0) glEnd() pygame.dis bob = 0 else: #pygame.draw.rect(DISPLAYSURF, GREEN, (0, 0, 1920, 1080)) #pygame.display.flip() glBegin(GL_QUADS) glColor3f(0.0, 1.0, 0.0) glVertex2f(-1.0, 1.0) glVertex2f(-1.0, -1.0) glVertex2f(1.0, -1.0) glVertex2f(1.0, 1.0) glEnd() pygame.dis bob = 1 for event in pygame.event.get(): if event.type == pygame.QUIT: running = False elif event.type == KEYDOWN: if event.key == K_ESCAPE: running = False pygame.quit() sys.exit() I'm using Python 2.7 and my code need to be os independent. Thanks for your help.

    Read the article

  • OCS 2007: Issues with /LiveServer/MCUFactory

    - by routeNpingme
    I'm not really an Office Communications Server expert, but just trying to resolve some seemingly minor issues with a new install... The following error is occurring in the OCS event log, and when I try to visit https://servername:444/LiveServer/MCUFactory in Internet Explorer to test the address, I just get a "page cannot be displayed" error. I can telnet to port 444 on the server and verify that the port is open and listening. Any ideas? Event Type: Error Event Source: OCS MCU Infrastructure Event Category: (1022) Event ID: 61013 Date: 7/28/2009 Time: 8:47:42 AM User: N/A Computer: COMM2 Description: The process DataMCUSvc(1284) failed to send health notifications to the MCU factory at https://servername:444/LiveServer/MCUFactory/. Failure occurrences: 29, since 7/28/2009 8:40:27 AM. For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp.

    Read the article

< Previous Page | 127 128 129 130 131 132 133 134 135 136 137 138  | Next Page >