XNA Track rotated pixel positions
- by jonny adams
Hi,
Im making a game in xna where a tank has to move over a landscape.
I need to be able find the bottom of the tank when it is rotated so I can make it move up and down as the player goes over the landscape.
for example if i have a sprite at with its top left corner at 400,300 and i rotate it around its center by 45 degrees around its center, how do i find the new locations of the bottom track.
Thanks