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  • Optimize a views drawing code

    - by xon1c
    Hi, in a simple drawing application I have a model which has a NSMutableArray curvedPaths holding all the lines the user has drawn. A line itself is also a NSMutableArray, containing the point objects. As I draw curved NSBezier paths, my point array has the following structure: linePoint, controlPoint, controlPoint, linePoint, controlPoint, controlPoint, etc... I thought having one array holding all the points plus control points would be more efficient than dealing with 2 or 3 different arrays. Obviously my view draws the paths it gets from the model, which leads to the actual question: Is there a way to optimize the following code (inside the view's drawRect method) in terms of speed? int lineCount = [[model curvedPaths] count]; // Go through paths for (int i=0; i < lineCount; i++) { // Get the Color NSColor *theColor = [model getColorOfPath:[[model curvedPaths] objectAtIndex:i]]; // Get the points NSArray *thePoints = [model getPointsOfPath:[[model curvedPaths] objectAtIndex:i]]; // Create a new path for performance reasons NSBezierPath *path = [[NSBezierPath alloc] init]; // Set the color [theColor set]; // Move to first point without drawing [path moveToPoint:[[thePoints objectAtIndex:0] myNSPoint]]; int pointCount = [thePoints count] - 3; // Go through points for (int j=0; j < pointCount; j+=3) { [path curveToPoint:[[thePoints objectAtIndex:j+3] myNSPoint] controlPoint1:[[thePoints objectAtIndex:j+1] myNSPoint] controlPoint2:[[thePoints objectAtIndex:j+2] myNSPoint]]; } // Draw the path [path stroke]; // Bye stuff [path release]; [theColor release]; } Thanks, xonic

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  • Javascript cloned object looses its prototype functions

    - by Jake M
    I am attempting to clone an object in Javascript. I have made my own 'class' that has prototype functions. My Problem: When I clone an object, the clone cant access/call any prototype functions. I get an error when I go to access a prototype function of the clone: clone.render is not a function Can you tell me how I can clone an object and keep its prototype functions This simple JSFiddle demonstrates the error I get: http://jsfiddle.net/VHEFb/1/ function cloneObject(obj) { // Handle the 3 simple types, and null or undefined if (null == obj || "object" != typeof obj) return obj; // Handle Date if (obj instanceof Date) { var copy = new Date(); copy.setTime(obj.getTime()); return copy; } // Handle Array if (obj instanceof Array) { var copy = []; for (var i = 0, len = obj.length; i < len; ++i) { copy[i] = cloneObject(obj[i]); } return copy; } // Handle Object if (obj instanceof Object) { var copy = {}; for (var attr in obj) { if (obj.hasOwnProperty(attr)) copy[attr] = cloneObject(obj[attr]); } return copy; } throw new Error("Unable to copy obj! Its type isn't supported."); } function MyObject(name) { this.name = name; // I have arrays stored in this object also so a simple cloneNode(true) call wont copy those // thus the need for the function cloneObject(); } MyObject.prototype.render = function() { alert("Render executing: "+this.name); } var base = new MyObject("base"); var clone = cloneObject(base); clone.name = "clone"; base.render(); clone.render(); // Error here: "clone.render is not a function"

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  • Time gaps between host clEnqueue_xxx calls

    - by dialer
    Consider these OpenCL calls (3 memcpy DtoH, 4313 cl_float elements each): clEnqueueReadBuffer(CommandQueue, SpectrumAbsMem, CL_FALSE, 0, SpectrumMemSize, SpectrumAbs, 0, NULL, NULL); clEnqueueReadBuffer(CommandQueue, SpectrumReMem, CL_FALSE, 0, SpectrumMemSize, SpectrumRe, 0, NULL, NULL); clEnqueueReadBuffer(CommandQueue, SpectrumImMem, CL_FALSE, 0, SpectrumMemSize, SpectrumIm, 0, NULL, NULL); When I analyze these with the NVIDIA visual profiler, I see that the actual memcpy operation only takes 8 us, but there is a significant gap of around 130 us after each memcpy. I'm already using the supposedly asynchronous method (the CL_FALSE in the argument list). When I use only one operation, but with three times the size, the operation is way faster. Why is the time gap between the actual memcpy operations so huge, whereas the gap between the kernel execution (exactly before these three operations) and the first memcpy is only 7us? Can I get rid of it, or do I need to accumulate more data before starting a memcpy? If so, is there a convenient way how I could combine mutliple arrays into a single contiguous block of memory, but still have a cl_mem object as a separate device memory pointer to each section?

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  • Is glDisableClientState required?

    - by Shawn
    Every example I've come across for rendering array data is similar to the following code, in which in your drawing loop you first call glEnableClientState for what you will be using and when you are done you call glDisableClientState: void drawScene(void) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glBindTexture(GL_TEXTURE_2D, texturePointerA); glTexCoordPointer(2, GL_FLOAT, 0,textureCoordA); glVertexPointer(3, GL_FLOAT, 0, verticesA); glDrawElements(GL_QUADS, numPointsDrawnA, GL_UNSIGNED_BYTE, drawIndicesA); glBindTexture(GL_TEXTURE_2D, texturePointerB); glTexCoordPointer(2, GL_FLOAT, 0,textureCoordB); glVertexPointer(3, GL_FLOAT, 0, verticesB); glDrawElements(GL_QUADS, numPointsDrawnB, GL_UNSIGNED_BYTE, drawIndicesB); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisableClientState(GL_VERTEX_ARRAY); } In my program I am always using texture coordinates and vertex arrays, so I thought it was pointless to keep enabling and disabling them every frame. I moved the glEnableClientState outside of the loop like so: bool initGL(void) { //... glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); } void drawScene(void) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glBindTexture(GL_TEXTURE_2D, texturePointerA); glTexCoordPointer(2, GL_FLOAT, 0,textureCoordA); glVertexPointer(3, GL_FLOAT, 0, verticesA); glDrawElements(GL_QUADS, numPointsDrawnA, GL_UNSIGNED_BYTE, drawIndicesA); glBindTexture(GL_TEXTURE_2D, texturePointerB); glTexCoordPointer(2, GL_FLOAT, 0,textureCoordB); glVertexPointer(3, GL_FLOAT, 0, verticesB); glDrawElements(GL_QUADS, numPointsDrawnB, GL_UNSIGNED_BYTE, drawIndicesB); } It seems to work fine. My question is: Do I need to call glDisableClientState somewhere; perhaps when the program is closed?. Also, is it ok to do it like this? Is there something I'm missing since everyone else enables and disables each frame?

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  • How should I manage/declare dependencies between open source C# projects?

    - by munificent
    I've got a game (a roguelike to be specific) in C# that I'm in the process of cleaning up to open source. One step I'd like to take is splitting it into three distinct pieces: A simple package of utility classes, things like 2D arrays, vectors, etc. A terminal UI package that gives you a curses-like display. It depends on 1. The actual game, which uses 1 and 2. Right now, these are all separate projects in the same solution, but I'd kind of like to make them completely separate projects (in the "open source project" sense, not the "visual studio project" use of the term) with their own names and repos. I think, at the very least, #1 is generally useful even if you aren't building game, and I don't want someone to have to build an entire game just to get some handy functions. What I'm not sure about is how to handle the dependencies if I split up the solution. If someone decides they want to sync the game, how should I ensure they also get 1 and 2? Include the built dependent .dlls in the games repo? Just document, "you need these other projects and they must be in a path relative to the game like this". Just leave it all one giant solution and a single repo. Something I'm not thinking of?

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  • How to compare two structure strings in C++

    - by Arvandor
    Ok, so this week in class we're working with arrays. I've got an assignment that wanted me to create a structure for an employee containing an employee ID, first name, last name, and wages. Then it has me ask users for input for 5 different employees all stored in an array of this structure, then ask them for a search field type, then a search value. Lastly, display all the information for all positive search results. I'm still new, so I'm sure it isn't a terribly elegant program, but what I'm trying to do now is figure out how to compare a user entered string with the string stored in the structure... I'll try to give all the pertinent code below. struct employee { int empid, string firstname, string lastname, float wage }; employee emparray[] = {}; employee value[] = {}; //Code for populating emparray and structure, then determine search field etc. cout << "Enter a search value: "; cin >> value.lastname; for(i = 0; i < 5; i++) { if(strcmp(value.lastname.c_str, emparray[i].lastname.c_str) == 0) { output(); } } Which... I thought would work, but it's giving me the following error.. Error 1 error C3867: 'std::basic_string<_Elem,_Traits,_Alloc>::c_str': function call missing argument list; use '&std::basic_string<_Elem,_Traits,_Alloc>::c_str' to create a pointer to member d:\myfile Any thoughts on what's going on? Is there a way to compare two .name notated strings without totally revamping the program? IF you want to drill me on best practices, please feel free, but also please try to solve my particular problem.

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  • Encode_JSON Errors in Lasso 8.6.2 After Period of Time

    - by ATP_JD
    We are in the process of converting apps from Lasso 8 to Lasso 9, and as an intermediate step, have upgraded from 8.5.5 to 8.6.2 (which runs alongside 9 on our new box, in different virtual hosts). I am finding that with 8.6.2 we are getting a slew of errors on pages that call encode_json. The weird thing with these errors is that they don't start happening until some period of time after the site starts. Then, some hours later, all encode_json calls begin to fail with error messages like this: An error occurred while processing your request. Error Information Error Message: No tag, type or constant was defined under the name "?????????????????" with arguments: array: (pair: (-find)=([\x{0020}-\x{21}\x{23}-\x{5b}\x{5d}-\x{10fff}])), (r) at: onCompare with params: 'r' at: JSON with params: 'reload', -Options=array: (-Internal) at: JSON with params: @map: (reload)=(false), (tcstring)=(LZU), (timestring)=(10:42 AM&nbsp;&nbsp;&nbsp;1442Z) at: [...].lasso with params: 'pageloadtime'='1383038310' on line: 31 at position: 1 Error Code: -9948 (Yes, those Chinese(?) characters are in the error message.) I have removed the 8.5.5 encode_json tag from LassoStartup, so we are using the correct built-in method. The encode_json method fails for any and all parameters I throw at it from simple strings to arrays of maps. Upon restarting the site, encode_json resumes working for an hour or two, seemingly depending on load. On 8.5.5, we don't have this problem. Does anyone have experience with this issue? Any advice regarding trying the 8.5.5 tag swap encode_json to see if I can override the built-in method? Maybe it will work better? Thanks in advance for your time and assistance. -Justin

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  • Parsing large txt files in ruby taking a lot of time?

    - by hershey92
    below is the code to download a txt file from internet approx 9000 lines and populate the database, I have tried a lot but it takes a lot of time more than 7 minutes. I am using win 7 64 bit and ruby 1.9.3. Is there a way to do it faster ?? require 'open-uri' require 'dbi' dbh = DBI.connect("DBI:Mysql:mfmodel:localhost","root","") #file = open('http://www.amfiindia.com/spages/NAV0.txt') file = File.open('test.txt','r') lines = file.lines 2.times { lines.next } curSubType = '' curType = '' curCompName = '' lines.each do |line| line.strip! if line[-1] == ')' curType,curSubType = line.split('(') curSubType.chop! elsif line[-4..-1] == 'Fund' curCompName = line.split(" Mutual Fund")[0] elsif line == '' next else sCode,isin_div,isin_re,sName,nav,rePrice,salePrice,date = line.split(';') sCode = Integer(sCode) sth = dbh.prepare "call mfmodel.populate(?,?,?,?,?,?,?)" sth.execute curCompName,curSubType,curType,sCode,isin_div,isin_re,sName end end dbh.do "commit" dbh.disconnect file.close 106799;-;-;HDFC ARBITRAGE FUND RETAIL PLAN DIVIDEND OPTION;10.352;10.3;10.352;29-Jun-2012 This is the format of data to be inserted in the table. Now there are 8000 such lines and how can I do an insert by combining all that and call the procedure just once. Also, does mysql support arrays and iteration to do such a thing inside the routine. Please give your suggestions.Thanks.

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  • Binding Listbox item source to a collection of collections in windows phone 7

    - by Tee
    Hi there, I am trying to bind a Listbox ItemSource to a collection of multiple Lists. i.e. List PersonCollection List Person List Collection Now I need to show items from both of these list. In wpf you could use HierarchicalDataTemplate i believe, but not sure how I can do it in windows phone 7. Tried with Blend and it generates the following data template. <DataTemplate x:Key="PersonDataTemplate"> <Grid> <StackPanel Margin="0,0,1,0" Orientation="Vertical" VerticalAlignment="Top"> <TextBlock Margin="0,0,1,0" TextWrapping="Wrap" Text="{Binding Person[0].Name}" d:LayoutOverrides="Width"/> <TextBlock Margin="0,0,1,0" TextWrapping="Wrap" Text="{Binding Collection[0].Total}" d:LayoutOverrides="Width"/> </StackPanel> </Grid> </DataTemplate> Is there another way I can do this? I have tried to set the DataContext of Textbox in DataTemplate to individual arrays but did not seem to work. Cant find anything similar on the net apart from the confirmation that HierarchicalDataTemplate is not supported in Windows Phone 7. I have other ways to do but none elegant.. Thanks in advance. Regards

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  • Why new String(bytes, enc).getBytes(enc) does not return the original byte array?

    - by Bozho
    I made the following "simulation": byte[] b = new byte[256]; for (int i = 0; i < 256; i ++) { b[i] = (byte) (i - 128); } byte[] transformed = new String(b, "cp1251").getBytes("cp1251"); for (int i = 0; i < b.length; i ++) { if (b[i] != transformed[i]) { System.out.println("Wrong : " + i); } } For cp1251 this outputs only one wrong byte - at position 23. For KOI8-R - all fine. For cp1252 - 4 or 5 differences. What is the reason for this and how can this be overcome? I know it is wrong to represent byte arrays as strings in whatever encoding, but it is a requirement of the protocol of a payment provider, so I don't have a choice. Update: representing it in ISO-8859-1 works, and I'll use it for the byte[] part, and cp1251 for the textual part, so the question remains only out of curiousity

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  • Java jList add item based on combobox selection

    - by Stephan Badert
    I have a csv file that is being loaded in my programme. It contains citys and areas and some other stuff (not important here). Once the csv is selected I load the data into several comboboxes. 1 Thing is not working, I have a combobox containing all the citys and now I need to list all the areas for that country based on selection from the combobox. Here is the event: private void cboProvinciesItemStateChanged(java.awt.event.ItemEvent evt) { //System.out.println(Arrays.asList(gemeentesPerProvincie(gemeentes))); invullenListProvincie(gemeentes); } Here is the method: private void invullenListProvincie(ArrayList<Gemeentes> gemeentes) { Gemeentes gf = (Gemeentes) cboProvincies.getSelectedItem(); DefaultListModel model = new DefaultListModel(); JList list = new JList(model); for (Gemeentes gemeente : gemeentesPerProvincie(gemeentes)) { model.addElement(gemeente); } lstGemeentes.setModel(model); } and this is the method to filter all the areas that equal the selection from the combobox: private ArrayList<Gemeentes> gemeentesPerProvincie(ArrayList<Gemeentes> gemeentes) { String GemPerProv = (String) cboProvincies.getSelectedItem(); ArrayList<Gemeentes> selectie = new ArrayList<Gemeentes>(); for (Gemeentes gemeente : gemeentes) { if (gemeente.getsProvincie().equals(GemPerProv)) { selectie.add(gemeente); } } return selectie; } I am convinced the error is the way I am trying to add items to the jList gemeentesPerProvincie(), I have tried so many things already. I really hope someone can see what i am clearly missing...

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  • [FIXED] Scan file contents into an array of a structure.

    - by ZaZu
    Hello, I have a structure in my program that contains a particular array. I want to scan a random file with numbers and put the contents into that array. This is my code : ( NOTE : This is a sample from a bigger program, so I need the structure and arrays as declared ) The contents of the file are basically : 5 4 3 2 5 3 4 2 #include<stdio.h> #define first 500 #define sec 500 struct trial{ int f; int r; float what[first][sec]; }; int trialtest(trial *test); main(){ trial test; trialtest(&test); } int trialtest(trial *test){ int z,x,i; FILE *fin; fin=fopen("randomfile.txt","r"); for(i=0;i<5;i++){ fscanf(fin,"%5.2f\t",(*test).what[z][x]); } fclose(fin); return 0; } But the problem is, whenever this I run this code, I get this error : (25) : warning 508 - Data of type 'double' supplied where a pointer is required I tried adding do{ for(i=0;i<5;i++){ q=fscanf(fin,"%5.2f\t",(*test).what[z][x]); } }while(q!=EOF); But that didnt work either, it gives the same error. Does anyone have a solution to this problem ?

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  • Void* array casting to float, int32, int16, etc.

    - by Griffin
    Hey guys, I've got an array of PCM data, it could be 16 bit, 24 bit packed, 32 bit, etc.. It could be signed, or unsigned, and it could be 32 or 64 bit floating point. It is currently stored as a "void**" matrix, indexed by channel, then by frame. The goal is to allow my library to take in any PCM format and buffer it, without requiring manipulation of the data to fit a designated structure. If the A/D converter spits out 24 bit packed arrays of interleaved PCM, I need to accept it gracefully. I also need to support 16 bit non interleaved, as well as any permutation of the above formats. I know the bit depth and other information at runtime, and I'm trying to code efficiently while not duplicating code. What I need is an effective way to cast the matrix, put PCM data into the matrix, and then pull it out later. I can cast the matrix to int32_t, or int16_t for the 32 and 16 bit signed PCM respectively, I'll probably have to store the 24 bit PCM in an int32_t for 32 bit, 8 bit byte systems as well. Can anyone recommend a good way to put data into this array, and pull it out later? I'd like to avoid large sections of code which look like: switch( mFormat ) { case 1: // unsigned 8 bit for( int i = 0; i < mChannels; i++ ) framesArray = (uint8_t*)pcm[i]; break; case 2: // signed 8 bit for( int i = 0; i < mChannels; i++ ) framesArray = (int8_t*)pcm[i]; break; case 3: // unsigned 16 bit ... Limitations: I'm working in C/C++, no templates, no RTTI, no STL. Think embedded. Things get trickier when I have to port this to a DSP with 16 bit bytes. Does anybody have any useful macros they might be willing to share? Thanks, -Griff

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  • Should I learn to code?

    - by saltcod
    Hi All, This is more of a philosophical question than a technical one, but I’d like some opinions on it, and I think that there are many others in my position that would benefit. My issue is that I don’t really have time to learn how to code. I know, I know… no one has time anymore, but please hear me out. Since learning to use Drupal about 2 years ago I’ve been involved with several projects wherein I’ve become the default quasi-developer, front-end designer, site manager, and system administrator. What I’ve found is that I can produce fairly nice, feature rich Drupal sites with the wealth of contrib. modules out there (Views, CCK, image handling, etc….). BUT! I can’t code. I know enough PHP to insert something into a block, or re-word a string, but that’s about it. I still don’t really even know how arrays work. My question Succinctly, my question is: Given the time that I have available for all of this stuff – in addition to a full-time job and regular life – am I better off trying to become more expert at the front-end stuff, or should I just learn PHP already? Pros 1. If a project doesn’t use Drupal, I’ll know enough PHP to be able to participate. 2. Learning PHP would help my Drupal development too 3. Learning PHP would make front-end theming easier 4. Learning PHP should give me that missing background in programming – and should allow me to learn other languages in the future Cons 1. At 28, I know I’m not too old to learn anything. But am I too old to become ‘good’? 2. Am I better off getting better and better at front-end UX work? 3. Am I better off farming out the PHP work? Suggestions from coders welcome! Thanks Terry

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  • What's the most trivial function that would benfit from being computed on a GPU?

    - by hanDerPeder
    Hi. I'm just starting out learning OpenCL. I'm trying to get a feel for what performance gains to expect when moving functions/algorithms to the GPU. The most basic kernel given in most tutorials is a kernel that takes two arrays of numbers and sums the value at the corresponding indexes and adds them to a third array, like so: __kernel void add(__global float *a, __global float *b, __global float *answer) { int gid = get_global_id(0); answer[gid] = a[gid] + b[gid]; } __kernel void sub(__global float* n, __global float* answer) { int gid = get_global_id(0); answer[gid] = n[gid] - 2; } __kernel void ranksort(__global const float *a, __global float *answer) { int gid = get_global_id(0); int gSize = get_global_size(0); int x = 0; for(int i = 0; i < gSize; i++){ if(a[gid] > a[i]) x++; } answer[x] = a[gid]; } I am assuming that you could never justify computing this on the GPU, the memory transfer would out weight the time it would take computing this on the CPU by magnitudes (I might be wrong about this, hence this question). What I am wondering is what would be the most trivial example where you would expect significant speedup when using a OpenCL kernel instead of the CPU?

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  • drawing graphs in php

    - by user434885
    i am using php to generate graphs from arrays. I wish to create multiple graphs on the same page as i need to design a summary report from answers extracted from a database. Currently i am using this code and am only able to get one single graph. what additions to the code do i need to make to get multiple graphs? <?php function draw_graph($values) { // Get the total number of columns we are going to plot $columns = count($values); // Get the height and width of the final image $width = 300; $height = 200; // Set the amount of space between each column $padding = 5; // Get the width of 1 column $column_width = $width / $columns ; // Generate the image variables $im = imagecreate($width,$height); $gray = imagecolorallocate ($im,0xcc,0xcc,0xcc); $gray_lite = imagecolorallocate ($im,0xee,0xee,0xee); $gray_dark = imagecolorallocate ($im,0x7f,0x7f,0x7f); $white = imagecolorallocate ($im,0xff,0xff,0xff); // Fill in the background of the image imagefilledrectangle($im,0,0,$width,$height,$white); $maxv = 0; // Calculate the maximum value we are going to plot for($i=0;$i<$columns;$i++)$maxv = max($values[$i],$maxv); // Now plot each column for($i=0;$i<$columns;$i++) { $column_height = ($height / 100) * (( $values[$i] / $maxv) *100); $x1 = $i*$column_width; $y1 = $height-$column_height; $x2 = (($i+1)*$column_width)-$padding; $y2 = $height; imagefilledrectangle($im,$x1,$y1,$x2,$y2,$gray_dark); } header ("Content-type: image/png"); imagepng($im); imagedestroy($im); } $values = array("23","32","35","57","12"); $values2 = array("123","232","335","157","102"); draw_graph($values2); draw_graph($values);//no output is coming draw_graph($values2);//no output is coming draw_graph($values);//no output is coming ?>

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  • PHP – Slow String Manipulation

    - by Simon Roberts
    I have some very large data files and for business reasons I have to do extensive string manipulation (replacing characters and strings). This is unavoidable. The number of replacements runs into hundreds of thousands. It's taking longer than I would like. PHP is generally very quick but I'm doing so many of these string manipulations that it's slowing down and script execution is running into minutes. This is a pain because the script is run frequently. I've done some testing and found that str_replace is fastest, followed by strstr, followed by preg_replace. I've also tried individual str_replace statements as well as constructing arrays of patterns and replacements. I'm toying with the idea of isolating string manipulation operation and writing in a different language but I don't want to invest time in that option only to find that improvements are negligible. Plus, I only know Perl, PHP and COBOL so for any other language I would have to learn it first. I'm wondering how other people have approached similar problems? I have searched and I don't believe that this duplicates any existing questions.

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  • For-Loop and LINQ's deferred execution don't play well together

    - by Tim Schmelter
    The title suggests that i've already an idea what's going on, but i cannot explain it. I've tried to order a List<string[]> dynamically by each "column", beginning with the first and ending with the minimum Length of all arrays. So in this sample it is 2, because the last string[] has only two elements: List<string[]> someValues = new List<string[]>(); someValues.Add(new[] { "c", "3", "b" }); someValues.Add(new[] { "a", "1", "d" }); someValues.Add(new[] { "d", "4", "a" }); someValues.Add(new[] { "b", "2" }); Now i've tried to order all by the first and second column. I could do it statically in this way: someValues = someValues .OrderBy(t => t[0]) .ThenBy(t => t[1]) .ToList(); But if i don't know the number of "columns" i could use this loop(that's what I thought): int minDim = someValues.Min(t => t.GetLength(0)); // 2 IOrderedEnumerable<string[]> orderedValues = someValues.OrderBy(t => t[0]); for (int i = 1; i < minDim; i++) { orderedValues = orderedValues.ThenBy(t => t[i]); } someValues = orderedValues.ToList(); // IndexOutOfRangeException But that doesn't work, it fails with an IndexOutOfRangeException at the last line. The debugger tells me that i is 2 at that time, so the for-loop condition seems to be ignored, i is already == minDim. Why is that so?

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  • PHP Game weapon accuracy

    - by noko
    I'm trying to come up with a way for players to fire their weapons and only hit for a certain percentage. For example, one gun can only hit 70% of the time while another only hits 34% of the time. So far all I could come up with is weighted arrays. Attempt 1: private function weighted_random(&$weight) { $weights = array(($weight/100), (100-$weight)/100); $r = mt_rand(1,1000); $offset = 0; foreach($weights as $k => $w) { $offset += $w*1000; if($r <= $offset) return $k; } } Attempt 2: private function weapon_fired(&$weight) { $hit = array(); for($i = 0; $i < $weight; $i++) $hit[] = true; for($i = $weight; $i < 100; $i++) $hit[] = false; shuffle($hit); return $hit[mt_rand(0,100)]; } It doesn't seem that the players are hitting the correct percentages but I'm not really sure why. Any ideas or suggestions? Is anything glaringly wrong with these? Thanks

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  • How to sort data in a table data structure in Java?

    - by rgksugan
    I need to sort data based on the third column of the table data structure. I tried based on the answers for the following question. But my sorting does not work. Please help me in this. Here goes my code. Object[] data = new Object[y]; rst.beforeFirst(); while (rst.next()) { int p_id = Integer.parseInt(rst.getString(1)); String sw2 = "select sum(quantity) from tbl_order_detail where product_id=" + p_id; rst1 = stmt1.executeQuery(sw2); rst1.next(); String sw3 = "select max(order_date) from tbl_order where tbl_order.`Order_ID` in (select tbl_order_detail.`Order_ID` from tbl_order_detail where product_id=" + p_id + ")"; rst2 = stmt2.executeQuery(sw3); rst2.next(); data[i] = new Object[]{new String(rst.getString(2)), new String(rst.getString(3)), new Integer(rst1.getString(1)), new String(rst2.getString(1))}; i++; } ColumnComparator cc = new ColumnComparator(2); Arrays.sort(data, cc); if (i == 0) { table.addCell(""); table.addCell(""); table.addCell(""); table.addCell(""); } else { for (int j = 0; j < y; j++) { Object[] theRow = (Object[]) data[j]; table.addCell((String) theRow[0]); table.addCell((String) theRow[1]); table.addCell((String) theRow[2]); table.addCell((String) theRow[3]); }

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  • Advice on Minimizing Stored Procedure Parameters

    - by RPM1984
    Hi Guys, I have an ASP.NET MVC Web Application that interacts with a SQL Server 2008 database via Entity Framework 4.0. On a particular page, i call a stored procedure in order to pull back some results based on selections on the UI. Now, the UI has around 20 different input selections, ranging from a textbox, dropdown list, checkboxes, etc. Each of those inputs are "grouped" into logical sections. Example: Search box : "Foo" Checkbox A1: ticked, Checkbox A2: unticked Dropdown A: option 3 selected Checkbox B1: ticked, Checkbox B2: ticked, Checkbox B3: unticked So i need to call the SPROC like this: exec SearchPage_FindResults @SearchQuery = 'Foo', @IncludeA1 = 1, @IncludeA2 = 0, @DropDownSelection = 3, @IncludeB1 = 1, @IncludeB2 = 1, @IncludeB3 = 0 The UI is not too important to this question - just wanted to give some perspective. Essentially, i'm pulling back results for a search query, filtering these results based on a bunch of (optional) selections a user can filter on. Now, My questions/queries: What's the best way to pass these parameters to the stored procedure? Are there any tricks/new ways (e.g SQL Server 2008) to do this? Special "table" parameters/arrays - can we pass through User-Defined-Types? Keep in mind im using Entity Framework 4.0 - but could always use classic ADO.NET for this if required. What about XML? What are the serialization/de-serialization costs here? Is it worth it? How about a parameter for each logical section? Comma-seperated perhaps? Just thinking out loud. This page is particulary important from a user point of view, and needs to perform really well. The stored procedure is already heavy in logic, so i want to minimize the performance implications - so keep that in mind. With that said - what is the best approach here?

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  • Finding the Largest and Smallest Integers In A Set- Basic

    - by Ka112324
    I'm kind of on the right track, however my output is not quite right. The program asks for the number of integers you have and then it asks for those numbers. For an example is says please enter the number of integers, you can put 3. And then you enter 3 numbers. I can't use arrays because I am a beginner student and we have not learned those yet. Using count is the only way that allows me to input integers. What do I need to add to my program? Again I am a general computer science student so I can't use anything advanced. I used include iostream, namespace int main and all that you just cant see it int data; int num; int count=0; int max=0; do { cout<<"Enter the number of intergers"<<endl; cin>>num; while (count<num) { cout<<"Please enter a number"<<endl; cin>>data; count++; if (data<min) { min=data; } if (data>max) { max=data; } } cout<<"Smallest integer:"<<min<<endl; cout<<"Largest integer:"<<max<<endl; cout<<"Would you like to continue?"<<endl; cin>>ans; } while ((ans=='y')||(ans=='Y')); return 0; }

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  • Can a lambda can be used to change a List's values in-place ( without creating a new list)?

    - by Saint Hill
    I am trying to determine the correct way of transforming all the values in a List using the new lambdas feature in the upcoming release of Java 8 without creating a **new** List. This pertains to times when a List is passed in by a caller and needs to have a function applied to change all the contents to a new value. For example, the way Collections.sort(list) changes a list in-place. What is the easiest way given this transforming function and this starting list: String function(String s){ return [some change made to value of s]; } List<String> list = Arrays.asList("Bob", "Steve", "Jim", "Arbby"); The usual way of applying a change to all the values in-place was this: for (int i = 0; i < list.size(); i++) { list.set(i, function( list.get(i) ); } Does lambdas and Java 8 offer: an easier and more expressive way? a way to do this without setting up all the scaffolding of the for(..) loop?

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  • Programmatically Update UITableView in Response to Button Press

    - by Kyle Begeman
    I have a completely custom view that holds a UITableView and a Custom Tab Bar (basically a UIView that contains 6 UIButtons). I am loading data from a plist file, and then I am sorting the data into multiple arrays based on categories (an array for misc items, and array for mail items, etc.) Each button in the tab bar represents a category, and when I press the button I call the custom function "miscSelected" and so on. How can I have the table view completely reload and then display the tableview based on the array selected (select the misc category and the tableview clears itself and loads the misc array data, same for any other category)? The method I have experimented with is created and NSString named "selection" and then in each button function I set selected to equal whatever section I am selecting. In my cellForRoxAtIndexPath method I have this: if ([self.selection isEqualToString:@"All Items"]) { NSArray *mainDataArray = [NSArray arrayWithContentsOfFile:self.plistFile]; NSSortDescriptor *brandDescriptor = [[NSSortDescriptor alloc] initWithKey:@"name" ascending:YES]; NSArray *sortDescriptors = [NSArray arrayWithObject:brandDescriptor]; self.sortedData = [mainDataArray sortedArrayUsingDescriptors:sortDescriptors]; } else if ([self.selection isEqualToString:@"Misc Items"]){ self.sortedData = [NSArray arrayWithContentsOfFile:self.plistFile]; } cell.itemTitle.text = [[self.sortedData objectAtIndex:indexPath.row] objectForKey:@"name"]; For the sake of example and testing I am simply displaying the same data, just one button displays it in alphabetical order and the other does not. This code works only when I start to scroll down and back up, but it does not actually update on button press. Calling myTable reloadData does not do anything either. Any help would be great, thanks!

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  • Generating an NSDictionary from an SQL statement.

    - by Ed Wist
    I am trying to generate an NSDictonary that can be used to populate a listview with data I retrieved from an SQL statement. when I go to create an array and add them it adds the arrays for ALL my keys and not just for the current key. I've tried a removeAllObjects on the array but for some reason that destroys ALL my data that I already put in the dictionary. //open the database if(sqlite3_open([dbPath UTF8String], &database) == SQLITE_OK) { const char *sql = "select alphaID, word from words order by word"; sqlite3_stmt *selectStatement; //prepare the select statement int returnValue = sqlite3_prepare_v2(database, sql, -1, &selectStatement, NULL); if(returnValue == SQLITE_OK) { NSMutableArray *NameArray = [[NSMutableArray alloc] init]; NSString *alphaTemp = [[NSString alloc] init]; //loop all the rows returned by the query. while(sqlite3_step(selectStatement) == SQLITE_ROW) { NSString *currentAlpha = [NSString stringWithUTF8String:(char *)sqlite3_column_text(selectStatement, 1)]; NSString *definitionName = [NSString stringWithUTF8String:(char *)sqlite3_column_text(selectStatement, 2)]; if (alphaTemp == nil){ alphaTemp = currentAlpha; } if ([alphaTemp isEqualToString:(NSString *)currentAlpha]) { [NameArray addObject:definitionName]; } else if (alphaTemp != (NSString *)currentAlpha) { [self.words setObject:NameArray forKey:currentAlpha]; [NameArray removeAllObjects]; [NameArray addObject:definitionName]; } } } The Statement above adds all the "keys" but then removes all the array elements for all keys. if I take out the removeAllKeys it adds ALL the array elements for ALL keys. I don't want this I want it to add the array elements FOR the specific key then move on to the next key. in the end I want a NSDictonary with A (array) Alpha (string) Apple (string) B (array) Beta (string) Ball (string) C (array) Code (string) ...

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