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  • Get scrollheight cross-browser through Selenium

    - by hh354
    Hi, I'm working on a project which is using Selenium and I'd like to try to get the full web page height cross-browser and cross-platform. IE8 is being stubborn as always, is there anybody who has an idea of how to solve this? The problem: When you scroll down a page for e.g. 500px and you keep doing this until the bottom of the page, the last scroll will be less than 500px. I need to know how much this last scroll was. Two ways of solving: 1) Find the offset that has been scrolled each time (works everywhere except IE8) 2) Find the total height of the webpage I know JQuery's height() function does this but I can't use this function from Selenium RC. If you know a way of calling JQuery functions through Selenium or any other solution, please tell! Cheers, Henry

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  • make javascript repeat for each row in a view

    - by Kathy Chavez
    I have created a view in Drupal. I"m using javascript to modify css in each row. The script runs on the first row, but does not make the changes on the rest of rows from the view. This is the script: <script language="javascript" type="text/javascript"> window.onload = floatbr; function floatbr() { var f = document.getElementById('firstright') // Get div element var s = document.getElementById('secondright') // Get div element var w = document.getElementById('catwrapper') // Get div element var sh = s.offsetHeight // secondright div height var wh = w.offsetHeight // catwrapper div height f.style.height = wh - sh + 'px'; } </script> I'm using it from this page: http://agsone.100webcustomers.com/floatbottom.php having the script in the page once does not do the trick. having the script in the view footer and repeating the script does not work. THanks! link to fiddle with html, css & js: http://jsfiddle.net/Vvjku/

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  • nivo slider and drop down menu doesnt work in IE

    - by venom
    Does anyone has any idea why drop down menu in IE disappear under nivo slider? tried to play with z-index, didn't help, i also know that drop down menus dissappear under flash content, but this is not the case(wmode=transparent) as far as i know the nivo slider uses just jquery, no flash. here is the html: <table> <tr height="50"><td colspan="2" align="right" class="bottom_menu"> <ul id="nav" class="dropdown dropdown-horizontal" > <li><a href="/index.cfm?fuseaction=home.logout" class="dir" style="border:0 !important;" >Çikis</a></li> <li><a href="/index.cfm?fuseaction=objects2.list_basket" class="dir">Sepetim</a></li> <li><a href="/index.cfm?fuseaction=objects2.me" class="dir">Sirketim</a> <ul> <li><a href="/index.cfm?fuseaction=objects2.list_opportunities">Firsatlar</a></li> <li><a href="/index.cfm?fuseaction=objects2.form_add_partner">Sirkete Kullanici Ekle</a></li> <li><a href="/index.cfm?fuseaction=objects2.form_upd_my_company">Kullanici Yönetimi</a></li> <li><a href="/index.cfm?fuseaction=objects2.list_analyses">Analizler</a></li> <li><a href="/index.cfm?fuseaction=objects2.list_extre">Hesap Ekstresi</a></li> <li><a href="/index.cfm?fuseaction=objects2.popup_add_online_pos" target="_blank">Sanal Pos</a></li> </ul> </li> </ul> </td></tr> </table> <div id="banner"> <img src="/documents/templates/projedepo/l_top.gif" style="z-index:1;position:absolute; left:0; top:0;" width="24px" height="24px" border="0" /> <img src="/documents/templates/projedepo/r_top.gif" style="z-index:1;position:absolute; right:0; top:0;" width="24px" height="24px" border="0" /> <img src="/documents/templates/projedepo/l_bottom.gif" style="z-index:1;position:absolute; left:0; bottom:0;" width="24px" height="24px" border="0" /> <img src="/documents/templates/projedepo/r_bottom.gif" style="z-index:1;position:absolute; right:0; bottom:0;" width="24px" height="24px" border="0" /> <div class="banner_img"> <link rel="stylesheet" href="/documents/templates/projedepo/banner/nivo-slider.css" type="text/css" media="screen" /> <link rel="stylesheet" href="/documents/templates/projedepo/banner/style.css" type="text/css" media="screen" /> <div id="slider" class="nivoSlider"> <img title="#1" src="/documents/templates/projedepo/banner/canon.jpg" alt="" /> <img title="#2" src="/documents/templates/projedepo/banner/indigovision.jpg" alt="" /> </div> <div id="1" class="nivo-html-caption"> <a href="/index.cfm?fuseaction=objects2.detail_product&product_id=612&stock_id=612"><img src="/documents/templates/projedepo/banner/daha_fazlasi.jpg" border="0" /></a> </div> <div id="2" class="nivo-html-caption"> <a href="/index.cfm?fuseaction=objects2.detail_product&product_id=630&stock_id=630"><img src="/documents/templates/projedepo/banner/daha_fazlasi.jpg" border="0" /></a> </div> <script type="text/javascript" src="/JS/jquery.nivo.slider.pack.js"></script> <script type="text/javascript"> $(window).load(function() { $('#slider').nivoSlider({ effect:'random', //Specify sets like: 'fold,fade,sliceDown' slices:15, animSpeed:1000, //Slide transition speed pauseTime:10000, startSlide:0, //Set starting Slide (0 index) directionNav:true, //Next & Prev directionNavHide:true, //Only show on hover controlNav:true, //1,2,3... controlNavThumbs:false, //Use thumbnails for Control Nav controlNavThumbsFromRel:false, //Use image rel for thumbs controlNavThumbsSearch: '.jpg', //Replace this with... controlNavThumbsReplace: '_thumb.jpg', //...this in thumb Image src keyboardNav:true, //Use left & right arrows pauseOnHover:true, //Stop animation while hovering manualAdvance:false, //Force manual transitions captionOpacity:1.0, //Universal caption opacity beforeChange: function(){}, afterChange: function(){}, slideshowEnd: function(){}, //Triggers after all slides have been shown lastSlide: function(){}, //Triggers when last slide is shown afterLoad: function(){} //Triggers when slider has loaded }); }); </script> </div> </div> Here is css for dropdown menu: http://www.micae.com/documents/templates/projedepo/default.css http://www.micae.com/documents/templates/projedepo/default.advanced.css http://www.micae.com/documents/templates/projedepo/dropdown.css and for nivo slider: http://www.micae.com/documents/templates/projedepo/banner/style.css http://www.micae.com/documents/templates/projedepo/banner/nivo-slider.css and for banner divs: #banner { position:relative; width:980px; height:435px; background:#fff; margin-bottom:20px; margin-top:-1px; color:#000; z-index:60; } .banner_img { padding:8px;position:absolute;z-index:2; } and the javascript by default, jquery and nivo slider http://www.micae.com/JS/jquery.nivo.slider.pack.js

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  • How do I implement something like pointers in javascript?

    - by Shaun
    I know that javascript doesn't have pointers in terms of a variable referring to a place in memory but what I have is a number of variables which are subject to change and dependent on each other. For example: Center (x,y) = (offsetLeft + width/scale , offsetTop + height/scale) As of now I have rewritten the equation in terms of each individual variable and after any changes I call the appropriate update function. For example: If scale changes, then then the center, height, and width stay the same. So I call updateoffset() { offsetLeft = centerx - width/scale; offsetTop = centery - height/scale; } Is this the easiest way to update each of these variables when any of them changes?

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  • how to convert bitmap to intptr in C#

    - by carl
    code as fellow: Bitmap bmp = new Bitmap(e.width, e.height, System.Drawing.Imaging.PixelFormat.Format24bppRgb); System.Drawing.Imaging.BitmapData data = bmp.LockBits(new Rectangle(0, 0, e.width, e.height), System.Drawing.Imaging.ImageLockMode.ReadWrite, System.Drawing.Imaging.PixelFormat.Format24bppRgb); int dataLength = e.width * e.height * 3; Win32.memcpy(data.Scan0, (IntPtr)e.data, (uint)dataLength); convertBitmapToIntptr(bmp);????? how to code in this function like convertBitmapToIntptr(bmp). who give me some idea. thank you very much.

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  • Declaring a C function to return an array

    - by Jaska
    How can I make a function which returns an array? I tried this const int WIDTH=11; const int HEIGHT=11; int main() { char A[WIDTH][HEIGHT]; A=rand_grid(WIDTH,HEIGHT); return 0; } // Initializes a random board. char[][] rand_grid(int i, int k) { char* A[i][k]; for(j=0;j<i;++j) { for(l=0;l<k;++l) { A[j][l]=ran(10); } } return A; } // Returns a random number from the set {0,...,9}. int ran(int i) { srand((unsigned int) time(0)); return(rand()%10); }

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  • Resize div on browser resize

    - by danit
    I have a <div> which I want to display full screen, but I also need to incorporate a 60px high <div> and a 10px high <div> at the top of the document. The size of the main div will need to re-size as the browser window is re-sized to keep it full screen. <div id="div1" style="height: 60px"> </div> <div id="div2" style="height: 10px"> </div> <div id="fullscreen"> </div> So: fullscreen height = document size - (#div1 + #div2) On re-size recalculate the above value.

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  • Triangular bounding volumes

    - by Cheery
    I've come up with an alternative for beziers that might be easier to ray-trace, perhaps even though a plain vertex shader. Though there's missing a piece. I need to find the parametric surface equation from the surface normals I have for edge vertices. I also have to know it's peak and valley so I can constraint the depth of my bounding triangle. Image explains the overall idea: I build a bounding-volume from a control triangle. Then apply a function to each parametric coordinate of the triangle (s+t+u=1 where s,t,u = 0) to get the height coordinate for that certain point. Simply put, it produces a procedurally generated height-map for the triangle's surface. I just need to find a function that generates the height-map so I can make it work.

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  • jQuery inserting comment help

    - by StealthRT
    Hey all, i am trying to learn how to insert a comment within some html code without having to refresh the page. I know jQuery is capable of inserting a comment into a div area but i am having problems finding an example like that with fading in. Here is my comment code: <div id="CommentBox122" style="width:80%; padding:2px; margin-left:25px;"> <table width="650px" border="0" cellpadding="0" cellspacing="5" style="margin-left:20px; background-color: #F8F8F8; border-bottom:#CCC solid 1px;"><tr> <td width="10%" rowspan="2" align="center" class="Commentimage"><img src="img/avatar/gkrgimmkdhmggfh.jpg" height="60" /></td> <td width="90%" class="Commentposted">Posted by me on Saturday, May 01, 2010 @ 4:37: PM</td></tr> <tr><td class="Commentsaying">this is a test comment</td></tr> </table> <div id="stylized" class="myform" align="center"> <form id="CommentForm122" name="CommentForm122"> <div align="center" style="text-align:center; color:#F00; font-family:Arial, Helvetica, sans-serif; font-weight:bold;">Would you like to leave a comment, Robert?</div> <textarea name="txtComment" class="box" id="txtComment"></textarea> <input name="txtpostid" type="text" id="txtpostid" style="visibility:hidden; display:none; height:0px; width:0px;" value="Demo43639" /> <div class="buttons" align="center"> <button type="button" id="Button122" name="Button122" class="positive" onclick="doStuff();"><img name="Submit" src="img\buttonimgComment.png" alt="" />Post Comment</button> </div> </form> </div> </div> The code i need to insert again would be: <table width="650px" border="0" cellpadding="0" cellspacing="5" style="margin-left:20px; background-color: #F8F8F8; border-bottom:#CCC solid 1px;"><tr> <td width="10%" rowspan="2" align="center" class="Commentimage"><img src="img/avatar/gkrgimmkdhmggfh.jpg" height="60" /></td> <td width="90%" class="Commentposted">Posted by me on Saturday, May 01, 2010 @ 4:37: PM</td></tr> <tr><td class="Commentsaying">this is a test comment</td></tr> </table> But again, i am unable to find an example using jQuery to automatically insert that part of the code under the other "table /table" box.. So after its inserted by jQuery, the code should look like this: <div id="CommentBox122" style="width:80%; padding:2px; margin-left:25px;"> <table width="650px" border="0" cellpadding="0" cellspacing="5" style="margin-left:20px; background-color: #F8F8F8; border-bottom:#CCC solid 1px;"><tr> <td width="10%" rowspan="2" align="center" class="Commentimage"><img src="img/avatar/gkrgimmkdhmggfh.jpg" height="60" /></td> <td width="90%" class="Commentposted">Posted by me on Saturday, May 01, 2010 @ 4:37: PM</td></tr> <tr><td class="Commentsaying">this is a test comment</td></tr> </table> <table width="650px" border="0" cellpadding="0" cellspacing="5" style="margin-left:20px; background-color: #F8F8F8; border-bottom:#CCC solid 1px;"><tr> <td width="10%" rowspan="2" align="center" class="Commentimage"><img src="img/avatar/gkrgimmkdhmggfh.jpg" height="60" /></td> <td width="90%" class="Commentposted">Posted by me on Saturday, May 01, 2010 @ 4:37: PM</td></tr> <tr><td class="Commentsaying">this is a test comment</td></tr> </table> <div id="stylized" class="myform" align="center"> <form id="CommentForm122" name="CommentForm122"> <div align="center" style="text-align:center; color:#F00; font-family:Arial, Helvetica, sans-serif; font-weight:bold;">Would you like to leave a comment, Robert?</div> <textarea name="txtComment" class="box" id="txtComment"></textarea> <input name="txtpostid" type="text" id="txtpostid" style="visibility:hidden; display:none; height:0px; width:0px;" value="Demo43639" /> <div class="buttons" align="center"> <button type="button" id="Button122" name="Button122" class="positive" onclick="doStuff();"><img name="Submit" src="img\buttonimgComment.png" alt="" />Post Comment</button> </div> </form> </div> </div> As always, any help would be great! :o) David

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  • Re-measuring custom item renderer on a List

    - by leolobato
    I'm writing an Adobe Air client to a service similar to Twitter. On the timeline (List component) I have a custom item renderer which is basically a Canvas with a fixed-width Image and a Text control, which is multi-line. If the text is long enough to change the Canvas height, it will only be resized if I manually change the width of the Window, forcing a redraw of all renderers. If I simply scroll through the List, all "new" renderers will have the minimum height possible (which is the Image height). Any ideas on how to force the re-measurement of the renderer when I set it's data? Thanks in advance! :)

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  • Scale GraphicsPaths

    - by serhio
    In a form I draw a graph. This graph has some distinct paths that should have differently drawn. Say AxesPath, SalesPath, CostsPath etc... When I resize the form need I to scale every of components Paths? Take an example: Imports System.Drawing.Drawing2D Public Class Form1 Dim lineOne As GraphicsPath Dim lineTwo As GraphicsPath Dim allPaths As GraphicsPath Dim initSize As Size Public Sub New() ' This call is required by the designer. ' InitializeComponent() initSize = Me.Size lineOne = New GraphicsPath() lineTwo = New GraphicsPath() lineOne.AddLine(20.0F, 20.0F, Me.initSize.Width - 20.0F, 20.0F) lineTwo.AddLine(0.1F, 10.0F, Me.initSize.Width - 20.0F, _ Me.initSize.Height - 0.5F) allPaths = New GraphicsPath() allPaths.AddPath(lineOne, False) allPaths.AddPath(lineTwo, False) Me.ResizeRedraw = True End Sub Protected Overrides Sub OnResize(ByVal e As System.EventArgs) MyBase.OnResize(e) Dim m As New Matrix m.Scale(Me.Width / initSize.Width, Me.Height / initSize.Height) allPaths.Transform(m) initSize = Me.Size End Sub Protected Overrides Sub OnPaint(ByVal e As PaintEventArgs) MyBase.OnPaint(e) ' WORKS ' ' e.Graphics.DrawPath(Pens.GreenYellow, allPaths) ' ' DOES NOT WORK! ' e.Graphics.DrawPath(Pens.DarkGoldenrod, lineOne) e.Graphics.DrawPath(Pens.DarkMagenta, lineTwo) End Sub End Class

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  • Core Animation bad access on device

    - by user1595102
    I'm trying to do a frame by frame animation with CAlayers. I'm doing this with this tutorial http://mysterycoconut.com/blog/2011/01/cag1/ but everything works with disable ARC, when I'm try to rewrite code with ARC, it's works on simulator perfectly but on device I got a bad access memory. Layer Class interface #import <Foundation/Foundation.h> #import <QuartzCore/QuartzCore.h> @interface MCSpriteLayer : CALayer { unsigned int sampleIndex; } // SampleIndex needs to be > 0 @property (readwrite, nonatomic) unsigned int sampleIndex; // For use with sample rects set by the delegate + (id)layerWithImage:(CGImageRef)img; - (id)initWithImage:(CGImageRef)img; // If all samples are the same size + (id)layerWithImage:(CGImageRef)img sampleSize:(CGSize)size; - (id)initWithImage:(CGImageRef)img sampleSize:(CGSize)size; // Use this method instead of sprite.sampleIndex to obtain the index currently displayed on screen - (unsigned int)currentSampleIndex; @end Layer Class implementation @implementation MCSpriteLayer @synthesize sampleIndex; - (id)initWithImage:(CGImageRef)img; { self = [super init]; if (self != nil) { self.contents = (__bridge id)img; sampleIndex = 1; } return self; } + (id)layerWithImage:(CGImageRef)img; { MCSpriteLayer *layer = [(MCSpriteLayer*)[self alloc] initWithImage:img]; return layer ; } - (id)initWithImage:(CGImageRef)img sampleSize:(CGSize)size; { self = [self initWithImage:img]; if (self != nil) { CGSize sampleSizeNormalized = CGSizeMake(size.width/CGImageGetWidth(img), size.height/CGImageGetHeight(img)); self.bounds = CGRectMake( 0, 0, size.width, size.height ); self.contentsRect = CGRectMake( 0, 0, sampleSizeNormalized.width, sampleSizeNormalized.height ); } return self; } + (id)layerWithImage:(CGImageRef)img sampleSize:(CGSize)size; { MCSpriteLayer *layer = [[self alloc] initWithImage:img sampleSize:size]; return layer; } + (BOOL)needsDisplayForKey:(NSString *)key; { return [key isEqualToString:@"sampleIndex"]; } // contentsRect or bounds changes are not animated + (id < CAAction >)defaultActionForKey:(NSString *)aKey; { if ([aKey isEqualToString:@"contentsRect"] || [aKey isEqualToString:@"bounds"]) return (id < CAAction >)[NSNull null]; return [super defaultActionForKey:aKey]; } - (unsigned int)currentSampleIndex; { return ((MCSpriteLayer*)[self presentationLayer]).sampleIndex; } // Implement displayLayer: on the delegate to override how sample rectangles are calculated; remember to use currentSampleIndex, ignore sampleIndex == 0, and set the layer's bounds - (void)display; { if ([self.delegate respondsToSelector:@selector(displayLayer:)]) { [self.delegate displayLayer:self]; return; } unsigned int currentSampleIndex = [self currentSampleIndex]; if (!currentSampleIndex) return; CGSize sampleSize = self.contentsRect.size; self.contentsRect = CGRectMake( ((currentSampleIndex - 1) % (int)(1/sampleSize.width)) * sampleSize.width, ((currentSampleIndex - 1) / (int)(1/sampleSize.width)) * sampleSize.height, sampleSize.width, sampleSize.height ); } @end I create the layer on viewDidAppear and start animate by clicking on button, but after init I got a bad access error -(void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; NSString *path = [[NSBundle mainBundle] pathForResource:@"mama_default.png" ofType:nil]; CGImageRef richterImg = [UIImage imageWithContentsOfFile:path].CGImage; CGSize fixedSize = animacja.frame.size; NSLog(@"wid: %f, heigh: %f", animacja.frame.size.width, animacja.frame.size.height); NSLog(@"%f", animacja.frame.size.width); richter = [MCSpriteLayer layerWithImage:richterImg sampleSize:fixedSize]; animacja.hidden = 1; richter.position = animacja.center; [self.view.layer addSublayer:richter]; } -(IBAction)animacja:(id)sender { if ([richter animationForKey:@"sampleIndex"]) {NSLog(@"jest"); } if (! [richter animationForKey:@"sampleIndex"]) { CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@"sampleIndex"]; anim.fromValue = [NSNumber numberWithInt:0]; anim.toValue = [NSNumber numberWithInt:22]; anim.duration = 4; anim.repeatCount = 1; [richter addAnimation:anim forKey:@"sampleIndex"]; } } Have you got any idea how to fix it? Thanks a lot.

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  • Absolute positioned child div expands to fit the parent?

    - by Amon
    Is there anyway for an absolute positioned child to expand to fill its relative positioned parent? (The height of parent is not fixed) Here is what i did and it is working fine with Firefox and IE7 but not IE6. :( <div id="parent"> <div id="child1"></div> </div> #parent { position: relative; width: 200px; height:100%; background:red } #child1 { position: absolute; top: 0; left: 200px; height: 100%; background:blue }

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  • How to set default values to all wrong or null parameters of method?

    - by Roman
    At the moment I have this code (and I don't like it): private RenderedImage private RenderedImage getChartImage (GanttChartModel model, String title, Integer width, Integer height, String xAxisLabel, String yAxisLabel, Boolean showLegend) { if (title == null) { title = ""; } if (xAxisLabel == null) { xAxisLabel = ""; } if (yAxisLabel == null) { yAxisLabel = ""; } if (showLegend == null) { showLegend = true; } if (width == null) { width = DEFAULT_WIDTH; } if (height == null) { height = DEFAULT_HEIGHT; } ... } How can I improve it? I have some thoughts about introducing an object which will contain all these parameters as fields and then, maybe, it'll be possible to apply builder pattern. But still don't have clear vision how to implement that and I'm not sure that it's worth to be done. Any other ideas?

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  • NSTableView - Trying to fit exactly 9 rows

    - by Justin808
    Hi, I'm trying to size the rows of a NSTableView to exactly 9 rows fit. I've tried [menuTableView setRowHeight:floor(menuRect.size.height / 9)]; and I've tried [menuTableView setRowHeight:(menuRect.size.height / 9)]; and [menuTableView setRowHeight:ceil(menuRect.size.height / 9)]; but all of them have the same issue, if I've selected row 0 then row 9 is clipped at the bottom and if I select row 9 then row 0 is clipped at the top. How can I set up a NSTableView to show 9 full rows so no matter what there is never a partial row visible? Thanks, edit: Yes menuRect is the frame for the menuTableView

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  • Calculate the contentsize of scrollview

    - by neha
    Hi all, I'm having a scrollview as the detailedview of tableview cell. There are multiple views on the detailedview like labels, buttons etc. which I'm creating through interface builder. What I'm creating through interface builder is static. I'm putting everything on a view of height 480. A label on my detailedview is having dynamic text which can extend to any length. The problem is that I need to set the scrollview's content size for which I need its height. How shall I set scrollview's height provided the content is dynamic?

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  • Center footer fixed at the bottom IE

    - by Mirko
    I am coding a web interface for a University project and I have been dealing with this issue: I want my footer fixed at the bottom so it is in place no matter which screen I am using or if I toggle the full screen mode It works in all the other browsers except IE7 (I do not have to support previous versions) HTML <div id="menu"> <a href="information.html" rel="shadowbox;height=500;width=650" title="INFORMATION" > <img src="images/info.png" alt="information icon" /> </a> <a href="images/bricks_of_destiny.jpg" rel="shadowbox[gallery]" title="IMAGES" > <img src="images/image.png" alt="image icon" /> </a> <a href="music_player.swf" title="MUSIC" rel="shadowbox;height=400;width=600" > <img src="images/music.png" alt="music icon" /> </a> <a href="#" title="MOVIES"><img src="images/television.png" alt="movies icon" /></a> <a href="quotes.html" title="QUOTES" rel="shadowbox;height=300;width=650" > <img src="images/male_user.png" alt="male user icon" /> </a> <a href="#" title="REFERENCES"> <img src="images/search_globe.png" alt="search globe icon" /> </a> </div> <a href="images/destiny_1.jpg" rel="shadowbox[gallery]" title="IMAGES"></a> <a href="images/destiny_carma_jewell.jpg" rel="shadowbox[gallery]" title="IMAGES"></a> <a href="images/destiny-joan-marie.jpg" rel="shadowbox[gallery]" title="IMAGES"></a> <a href="images/pursuing_destiny.jpg" rel="shadowbox[gallery]" title="IMAGES"></a> <div class="clear"></div> <div id="destiny"> Discover more about the word <span class="strong">DESTINY </span>! Click one of the icon above! (F11 Toggle Full / Standard screen) </div> <div id="footer"> <ul id="breadcrumbs"> <li>Disclaimer</li> <li> | Icons by: <a href="http://dryicons.com/" rel="shadowbox">dryicons.com</a></li> <li> | Website by: <a href="http://www.eezzyweb.com/" rel="shadowbox">eezzyweb</a></li> <li> | <a href="http://jquery.com/" rel="shadowbox">jQuery</a></li> </ul> </div> </div> CSS: #wrapper{ text-align:center; margin:0 auto; width:750px; height:430px; border:1px solid #fff; } #menu{ position:relative; margin:0 auto; top:350px; width:450px; height:60px; } #destiny{ position:relative; top:380px; color:#FFF; font-size:1.5em; font-weight:bold; border:1px solid #fff; } #breadcrumbs{ list-style:none; } #breadcrumbs li{ display:inline; color:#FFF; } #footer{ position:absolute; width:750px; height:60px; margin:0 auto; text-align:center; border:1px solid #fff; bottom:0; } .clear{ clear:both; } The white borders are there only for debugging purposes The application is hosted at http://www.eezzyweb.com/destiny/ Any suggestion is appreciated

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  • Issues with Firefox 3.6 & SWFObject 2.2

    - by Wopdoowop
    I've searched the net for a solution but still haven't found one yet. I'm on Mac OSX and I use FlashBuilder. I try to publish a movie with the values of 100% for the width & the height. These are the values I use both in SWFObject and the CSS. Flash doesn't display in Firefox but displays on Opera, Chrome & Safari. SWFObject test suite displays fine though! I've tried to replicate the test suite settings but it doesn't work :( The only way I can get the movie to display in Firefox is by setting the height value to a fixed pixel size in the flash content div, which defeats the purpose of using percentage values in the first place :) I've tried most recommendations such as putting the script in the head tag as well as a few others but nothing works except setting a fixed height size in the CSS. Help would be most appreciated! ;)

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  • Android 2.1 address bar causes change in viewport dimensions

    - by davehumyo
    Hi, I have a page that has a 100% width and height div in it (all surrounding elements are sized accordingly so that it does actually achieve 100% width and height). Below that div I have a second div with a fixed height. In mobile safari and blackberry everything is fine, when the page loads the dimensions are applied correctly (the top div filling the viewport) and the user can scroll down to reveal the second div. Android 2.1 also applies the dimensions correctly, but with an added quirk; when the user scrolls down and removes the address bar from the page, the dimensions of the div are recalculated to fill the viewport, causing the content to jump. Ideally I would like the dimensions of the div to remain static when the page is scrolled, but remain 100% so that it will fill the viewport regardless of device size or orientation. Does anyone know of any way to disable this recalculation? Thanks for any help you can provide.

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  • Absolute position and floating

    - by Ruth Rettigo
    Hi, Do you have any idea, how to style this layout without specifing exact height for "Element 1"? Code Element1 { positon: relative; width: 100%; height: auto; /* I don't want to specify exact height */ } Inner1 { position: absolute; top: xyz px; left: xyz px; } Inner2 { position: absolute; top: xyz px; left: xyz px; } Element2 { float: left; width: 100%; } Example +--------------------------------------------------+ |Element1 | | +--------+ | | +--------+ |Inner2 | | | |Inner1 | +--------+ | | +--------+ | | | | | +--------------------------------------------------+ +--------------------------------------------------+ |Element2 | | | | | +--------------------------------------------------+

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  • HTML: When i hide a textbox in a Table, is it expected that the table reformats the space?

    - by Michel
    Hi, i have a input type=text in a table (in a TD actually) When a user clicks a checkbox, the input is hidden with Jquery (via the hide method) This makes the style of the input to "display:none;" So far so good. Now, when that has happened, the row where the cell is in is shrunk (the height is lowered) because the only thing left in the row is a <span>, which height is lower than the input height. The net result of this is that the row gets smaller, and when you click the checkbox again the input re-appers and the row gets larger. That doesn't look so nice, so i wondered if there was a way to prevent this? And second: is this the way it should work (the table resizing)?

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  • How to set variable size for List control item in Flex?

    - by joejax
    The following code display a list of comments using List control. The item height set to a fixed value (150), so it seems working: if the content is too long, the scrollbar shows... However, what I really want is not to set the height but let it to change according to the content size. Is there any way to accomplish this? <mx:List id="commentList" width="100%" dataProvider="{commentSet.commentArrayColl}" rowCount="{commentSet.commentArrayColl.length}" > <mx:itemRenderer> <mx:Component> <mx:VBox width="100%" height="150" > <mx:Text text="{data.commentContent}" /> <mx:Text text="{data.username} ({data.modified})"/> </mx:VBox> </mx:Component> </mx:itemRenderer> </mx:List>

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  • how to use TinyMCE(rich text editor) in google-maps info window..

    - by zjm1126
    this is the demo rar file:http://omploader.org/vM3U1bA when i drag the red block to the google-maps ,it will be changed to a marker, and it will has TinyMCE when you click the info window, but my program is : it can not be written when i click it the second time, the first time: the second time(can not be written): and my code is : <!DOCTYPE html PUBLIC "-//WAPFORUM//DTD XHTML Mobile 1.0//EN" "http://www.wapforum.org/DTD/xhtml-mobile10.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta name="viewport" content="width=device-width,minimum-scale=0.3,maximum-scale=5.0,user-scalable=yes"> </head> <body onload="initialize()" onunload="GUnload()"> <style type="text/css"> *{ margin:0; padding:0; } </style> <!--<div style="width:100px;height:100px;background:blue;"> </div>--> <div id="map_canvas" style="width: 500px; height: 300px;"></div> <div class=b style="width: 20px; height: 20px;background:red;position:absolute;left:700px;top:200px;"></div> <div class=b style="width: 20px; height: 20px;background:red;position:absolute;left:700px;top:200px;"></div> <script src="jquery-1.4.2.js" type="text/javascript"></script> <script type="text/javascript" src="tiny_mce.js"></script> <script src="jquery-ui-1.8rc3.custom.min.js" type="text/javascript"></script> <script src="http://maps.google.com/maps?file=api&amp;v=2&amp;key=ABQIAAAA-7cuV3vqp7w6zUNiN_F4uBRi_j0U6kJrkFvY4-OX2XYmEAa76BSNz0ifabgugotzJgrxyodPDmheRA&sensor=false"type="text/javascript"></script> <script type="text/javascript"> var aFn; //********** function initialize() { if (GBrowserIsCompatible()) { var map = new GMap2(document.getElementById("map_canvas")); var center=new GLatLng(39.9493, 116.3975); map.setCenter(center, 13); aFn=function(x,y){ var point =new GPoint(x,y) point = map.fromContainerPixelToLatLng(point); //console.log(point.x+" "+point.y) var marker = new GMarker(point,{draggable:true}); var a=$( '<form method="post" action="" style="height:100px;overflow:hidden;width:220px;">'+ '<textarea id="" class="mce" name="content" cols="22" rows="5" style="border:none">sss</textarea>'+ '</form>') a.click(function(){ // }) GEvent.addListener(marker, "click", function() { marker.openInfoWindowHtml(a[0]); }); /****************** GEvent.addListener(marker, 'click', function() { marker.openInfoWindowHtml('<div contentEditable="true" ' + 'style="height: 100px; overflow: auto;">' + 'wwww</div>'); }); ***************/ map.addOverlay(marker); /********** var marker = new GMarker(point, {draggable: true}); GEvent.addListener(marker, "dragstart", function() { map.closeInfoWindow(); }); GEvent.addListener(marker, "dragend", function() { marker.openInfoWindowHtml("????..."); }); map.addOverlay(marker); //*/ } $(".b").draggable({ revert: true, revertDuration: 0 }); $("#map_canvas").droppable({ drop: function(event,ui) { //console.log(ui.offset.left+' '+ui.offset.top) aFn(event.pageX-$("#map_canvas").offset().left,event.pageY-$("#map_canvas").offset().top); } }); } } //********** $(".mce").live("click", function(){ var once=0; mce(); }); function mce(once){ if(once)return; tinyMCE.init({ // General options mode : "textareas", theme : "advanced", plugins : "safari,pagebreak,style,layer,table,save,advhr,advimage,advlink,emotions,iespell,inlinepopups,insertdatetime,preview,media,searchreplace,print,contextmenu,paste,directionality,fullscreen,noneditable,visualchars,nonbreaking,xhtmlxtras,template", // Theme options theme_advanced_buttons1 : "bold,forecolor,|,justifyleft,justifycenter,justifyright,|,fontsizeselect", theme_advanced_buttons2 : "", theme_advanced_buttons3 : "", theme_advanced_buttons4 : "", theme_advanced_toolbar_location : "top", theme_advanced_toolbar_align : "left", theme_advanced_statusbar_location : "bottom", theme_advanced_resizing : true, // Example content CSS (should be your site CSS) content_css : "css/example.css", // Drop lists for link/image/media/template dialogs template_external_list_url : "js/template_list.js", external_link_list_url : "js/link_list.js", external_image_list_url : "js/image_list.js", media_external_list_url : "js/media_list.js", // Replace values for the template plugin template_replace_values : { username : "Some User", staffid : "991234" } }); once=1; } //********** </script> </body> </html>

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  • WPF Labels look fine in XP, but are cut off at the bottom in Vista and Windows 7.

    - by juharr
    The following xaml looks fine in XP, but the bottom of the text gets cut off in Vista and Windows 7. <Grid> <Border Height="86" Margin="10,54,10,0" VerticalAlignment="Top" BorderBrush="Black" BorderThickness="1"/> <Label Height="22" Width="100" Margin="15,43,0,0" VerticalAlignment="Top" HorizontalAlignment="Left" Background="White">Text Over Border</Label> </Grid> I realize that I could just increase the Height of the label, but I'm guessing I'll have problems with systems that have different resolution settings, or large text settings. Is there a better way to lay this out?

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  • OpenGL texture shifted somewhat to the left when applied to a quad

    - by user308226
    I'm a bit new to OpenGL and I've been having a problem with using textures. The texture seems to load fine, but when I run the program, the texture displays shifted a couple pixels to the left, with the section cut off by the shift appearing on the right side. I don't know if the problem here is in the my TGA loader or if it's the way I'm applying the texture to the quad. Here is the loader: #include "texture.h" #include <iostream> GLubyte uncompressedheader[12] = {0,0, 2,0,0,0,0,0,0,0,0,0}; GLubyte compressedheader[12] = {0,0,10,0,0,0,0,0,0,0,0,0}; TGA::TGA() { } //Private loading function called by LoadTGA. Loads uncompressed TGA files //Returns: TRUE on success, FALSE on failure bool TGA::LoadCompressedTGA(char *filename,ifstream &texturestream) { return false; } bool TGA::LoadUncompressedTGA(char *filename,ifstream &texturestream) { cout << "G position status:" << texturestream.tellg() << endl; texturestream.read((char*)header, sizeof(header)); //read 6 bytes into the file to get the tga header width = (GLuint)header[1] * 256 + (GLuint)header[0]; //read and calculate width and save height = (GLuint)header[3] * 256 + (GLuint)header[2]; //read and calculate height and save bpp = (GLuint)header[4]; //read bpp and save cout << bpp << endl; if((width <= 0) || (height <= 0) || ((bpp != 24) && (bpp !=32))) //check to make sure the height, width, and bpp are valid { return false; } if(bpp == 24) { type = GL_RGB; } else { type = GL_RGBA; } imagesize = ((bpp/8) * width * height); //determine size in bytes of the image cout << imagesize << endl; imagedata = new GLubyte[imagesize]; //allocate memory for our imagedata variable texturestream.read((char*)imagedata,imagesize); //read according the the size of the image and save into imagedata for(GLuint cswap = 0; cswap < (GLuint)imagesize; cswap += (bpp/8)) //loop through and reverse the tga's BGR format to RGB { imagedata[cswap] ^= imagedata[cswap+2] ^= //1st Byte XOR 3rd Byte XOR 1st Byte XOR 3rd Byte imagedata[cswap] ^= imagedata[cswap+2]; } texturestream.close(); //close ifstream because we're done with it cout << "image loaded" << endl; glGenTextures(1, &texID); // Generate OpenGL texture IDs glBindTexture(GL_TEXTURE_2D, texID); // Bind Our Texture glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); // Linear Filtered glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, type, width, height, 0, type, GL_UNSIGNED_BYTE, imagedata); delete imagedata; return true; } //Public loading function for TGA images. Opens TGA file and determines //its type, if any, then loads it and calls the appropriate function. //Returns: TRUE on success, FALSE on failure bool TGA::loadTGA(char *filename) { cout << width << endl; ifstream texturestream; texturestream.open(filename,ios::binary); texturestream.read((char*)header,sizeof(header)); //read 6 bytes into the file, its the header. //if it matches the uncompressed header's first 6 bytes, load it as uncompressed LoadUncompressedTGA(filename,texturestream); return true; } GLubyte* TGA::getImageData() { return imagedata; } GLuint& TGA::getTexID() { return texID; } And here's the quad: void Square::show() { glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, texture.texID); //Move to offset glTranslatef( x, y, 0 ); //Start quad glBegin( GL_QUADS ); //Set color to white glColor4f( 1.0, 1.0, 1.0, 1.0 ); //Draw square glTexCoord2f(0.0f, 0.0f); glVertex3f( 0, 0, 0 ); glTexCoord2f(1.0f, 0.0f); glVertex3f( SQUARE_WIDTH, 0, 0 ); glTexCoord2f(1.0f, 1.0f); glVertex3f( SQUARE_WIDTH, SQUARE_HEIGHT, 0 ); glTexCoord2f(0.0f, 1.0f); glVertex3f( 0, SQUARE_HEIGHT, 0 ); //End quad glEnd(); //Reset glLoadIdentity(); }

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