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  • Can I set up a COM Port that Connects via TCP/IP?

    - by Kristopher Johnson
    I have an RS232 device connected to a Digi PortServer on my network. I can telnet to the Digi's IP and port number to communicate with that RS232 device. I have a Windows application that knows how to talk to the device, but it wants to connect directly to an RS232 port. So, my question: Is there some way to set up a COM port so that when this application connects to it, it goes through the network to the Digi to communicate with the device? I have run across the utility TCP-Com, which seems like it might be a solution. Is this the best option?

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  • How to associate a domain name and IP address?

    - by StackedCrooked
    The situation is as follows: I am renting a dedicated server using SliceHost. On this server I have installed a small HTTPServer. I can verify that it works by nativating directly to its IP address (example). I have also purchased a domain name from gandi.net and would like to link it with to my server. However, I'm having much trouble finding clear instructions on how to create this link. After a few hours of reading documentation and trying out things I ended up the following configuration. on the DNS registrar I have specified the following settings: on the Slicehost server I specified these "records": But it doesn't seem to work. I end up on this page telling me the domain name is not available. Does anyone have an idea what I am doing wrong?

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  • Why ping another innet machine from MacBook get netgate's ip address?

    - by Xinwang
    I have three machine in my home network connected by a wireless router. One is server installed linux at 192.168.1.1, another is Thinkpad with MS Windows XP at 192.168.1.2, last one is MacBook Pro with Mac OS X 10.6.3 at 192.168.1.3. When I ping the Linux Server from Thinkpad (MS Windows XP) I can get the correct ip address, but when I ping it from Mac I get the global address of my router, like 61.135.181.175. Could you tell me why this happen? And how do I get same ping result on Mac and Windows. Thanks

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  • Does an SMTP request contain host header information (or just the IP of the targeted SMTP server)?

    - by Olaf
    We are using an external commercial smtp server for our newsletters (sending them through .NET components), and they offer two smtp URLs - smtp.critsend.com and fast.critsend.com -, and the second one is reserved for sending singular emails, the first one for bulk. Using nslookup shows that both resolve to the same 4 IP addresses (fast.critsend.com being an Alias). Question: (how) is it possible for the smtp relay to distinguish between different names? Is there something in the headers that can be compared to host headers in http protocol (I didn't find any intelligible information for a non-sysadmins)? The reason I'm asking is because we would like to use one of the IPs in our newsletter script (which works) rather than a name (in order to save DNS requests), and we are wondering about potential problems.

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  • Win 2003 STD network adapter always showing DHCP when in static IP configuration, + it loses the DNS

    - by Darragh
    Hi, I have a server that after the first configuration it was DHCP, now I have added it to our domain and in a static IP, however after a few moments it returns to DHCP but with only some of the IPv4 setting staying the same, It loses DNS for example. I'm not sure what is causing the problem but all I know is this started to happen after I added it to the domain, Would it be a domain policy? or the NIC drivers Spec; Dell M605 Blade server Windows 2003 STD SP1 Intel Xeon Quad core NIC: Dual embedded Broadcom NetXtreme IITM 5708 Gigabit Ethernet NIC w/ TOE

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  • How to connect a remote IP Phone to our VOIP Network?

    - by Mistiry
    We have an IP phone system in our office, and about 8 VoIP phones running on the system. We have a remote worker, who is literally states away. We'd like to connect his phone to our VoIP network, so that he has a business phone and an extension to which we could transfer calls. I was thinking, although I don't know for sure, that a pair of Cisco routers could be used in some way to make this work. I imagine a VPN solution, where I have one router connected to the phone network and the other router connected to the remote phone. Then have a site-to-site VPN set up so that the remote router... And that's where I'm stuck. I know the remote router will need to use the DHCP server of the phone system. I've never set up something like this, so I am seeking the help of the community here. What is the best way to get this remote VoIP phone RELIABLY connected to our internal VoIP network?

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  • Why ping another inet machine from MacBook get netgate's ip address?

    - by Xinwang
    I have three machine in my home network connected by a wireless router. One is server installed linux at 192.168.1.1, another is Thinkpad with MS Windows XP at 192.168.1.2, last one is MacBook Pro with Mac OS X 10.6.3 at 192.168.1.3. When I ping the Linux Server from Thinkpad (MS Windows XP) I can get the correct ip address, but when I ping it from Mac I get the global address of my router, like 61.135.181.175. Could you tell me why this happen? And how do I get same ping result on Mac and Windows. Thanks

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  • Can't copy Ilias-folder via FQDN, but via ip-address?

    - by Lars
    I have an Ilias-Installation, which is available through two virtual hosts: the FQDN and the ip-address. The first server is ssl only, the second plain http. Both configuration files look the same except for the SSL-part: SSLEngine on SSLCertificateFile /etc/apache2/ssl/ilias.pem In the Ilias-Webinterface, I can copy a folder on the plain http. But if I try to copy the same folder on the ssl virtual host, I get the notice, that the copy was started (rough german translation here), but the folder does not show up. There are no errors in the error-logs of php or the webserver and as said, no differences beside the ssl-part. The guys at an ilias-forum did not have an idea, either. Any ideas in here?

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  • How to set up a DNS name server to always resolve to a constant IP address for every request

    - by Andy Higgins
    I am looking for a simple DNS name server set up to always return the same IP address no matter what the request is. The reason for this is we are a domain registrar and when a domain is first registered we need it to have valid name servers (and don't want to have to first create name server records before registering a domain). We will then subsequently change the name server records after the domain has been registered. I assume this is possible to do with bind but was wondering if there might be a simpler solution available using one of the more light weight name servers out there? Any suggestions on how to accomplish this in a simple manner will be appreciated.

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  • How to set which IP to use for a HTTP request?

    - by GetFree
    This is probably a silly question. I'm doing some http requests using wget from the command line, and I want those connections to be made through one specific IP of the 4 IPs my server has. Those http requests go to one specific range of IPs so I only want those to be routed differently. The 4 interfaces in my server are eth0, eth0:0, eth0:1, eth0:2. I tried with the following command: route add -net 192.164.10.0/24 dev eth0:0 But when I see the routing table it says: Destination Gateway Genmask Flags MSS Window irtt Iface 192.164.10.0 0.0.0.0 255.255.255.0 U 0 0 0 eth0 The interface is set to eth0 not eth0:0 as my command says. What am I doing wrong?

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  • Map localhost to IP address on Windows XP & Internet Explorer 7+?

    - by roblocop
    I'm trying to map 'localhost' to an IP address elsewhere on the network, say '10.0.1.1' for example. I've tried editing my hosts file, changing the entry from: 127.0.0.1 localhost to 10.0.1.1 localhost with no luck. The closest I've gotten is using DNS spoofing via Charles. Adding a DNS spoof entry mapping the host name 'localhost' to '10.0.1.1' works fine in Firefox, but fails in Internet Explorer, basically showing IE's 404 page. I'm wondering if there's some specific setting or way I can get DNS spoofing to work in IE? The main issue I'm trying to resolve is that our development environment points to 'localhost' and rather than setting the dev env up in a legacy Windows laptop to try and debug, point to a server that has it all setup and I can make the changes remotely.

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  • Windows updates behind a physical firewall with only IP based rules and generic outbound connections are turned off

    - by user125245
    I have some boxes that I do not want to allow any in or outbound traffic to the internet Except for windows updates. However the fire wall in place (Cisco ASA) apparently only supports ip based rules. As best I can tell access to Microsoft updates via anything other then the half dozen URL masks the Microsoft lists as needed does not appear possible. I have kicked around building a full WSUS that I would then manually copy the update files to so that no direct Microsoft access is needed but this sounds very top heavy for the very few boxes involved. I have also kicked around manual updates all around but am not certain how to be conveniently and confidently sure that the correct updates are being applied in the correct order. Any ideas from any direction would be appreciated. I want this as simple / cost effective as possible but have very little flexibility on the only absolutely required internet access policy.

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  • Can I use static routing to allow me to use my public IP from my LAN?

    - by jnm2
    I would like to be able to use the same hostname to connect to my computer from my phone whether I'm at home or away. Currently I have to maintain duplicate entries for remote desktop, for instance. My router doesn't seem to have a NAT loopback option. I have two routers in fact, a cable modem which goes straight to my main router which does wireless. I can add to the static routing tables on each. Can I use this to loopback the public IP or do I need different routers?

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  • Folder sync application which can sync over Internet (the other machine specified by an IP)?

    - by Adal
    I need to sync some folders between two Win 7 machines. While they are connected to the same LAN, they can't see each-other over Windows Networking since sharing is disabled on both of them (security reasons). Do you know any sync app which can work over IP? The folder I need to sync has 500,000 files in it (80 GB in total), so the sync app should be pretty efficient. At the moment I copy the files from one machine to the other over FTP, but it takes forever, since a separate connection is opened for each file. Or maybe you know some app which can efficiently transfer a large number of files between two machines on the Internet?

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  • XP Filesharing works with IP's but not computer names.

    - by Luminose
    I recently ran into a problem where I was setting up a 5 person LAN. I enabled filesharing on the main computer and wanted to allow the other 4 computers to have access. 2 computers were able to access \expample without any issues. 1 computer would only connect if I uses the ip address \x.x.x.x\data. The third computer was able to access \example but required the user to login every time they tried to access the share. Why is there such inconsistency in these connections? All 5 computers are Windows XP Professional.

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  • Can a VPN tell my country besides looking at my IP address?

    - by Tankgurl
    I VPN into a network daily. I'm currently in the USA, but will relocate soon. I am looking into buying a dedicated IP address located in the USA and setting up my router to use that from the other country. Is there a way those operating the VPN network could tell my location through whatever information their VPN sees? I already know the time/date stamp on my computer is an issue because I don't have admin rights to change it – so I'm working on a solution for that.

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  • IP Helper service uses 50-60% CPU every 1 minute for 3-4 seconds on Windows 7

    - by Sarveshwar
    I have checked everything - all the processes in the process explorer. IP Helper service is causing CPU usage of over 50 % every 1 minute for 3-4 seconds then comes back to normal. In the task manager, the process is svchost.exe and the service is iphlpsvc. Here's the result of "ipconfig /all" command: ![alt text][1] [1]: From Snapshots Here's a screenshot of "netsh interface teredo show state" command: ![alt text][1] [1]: From Snapshots Please help me resolve this. Also utorrent is not showing the teredo address.

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  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

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  • Flip clock showing time issue (animations invovled)

    - by Hwang
    I'm creating a flip clock (clock where you always see in airport), but I can't seems to get the time to show at the correct timing. After the flip, then will see the number changing. But I want it to change before it flips. Currently I'm not sure whether is the animation problem, or isit I have to do something else on the script. I've uploaded the FLA so that you could have a look on how I set up the flipping animation. http://www.mediafire.com/?nzmymjgtntz Below is the AS3 code: package { import flash.display.MovieClip; import flash.events.TimerEvent; import flash.utils.Timer; public class flipClock extends MovieClip { private var clock:clockMC=new clockMC(); //seconds private var secTop1=clock.second.top1.digit; private var secTop2=clock.second.top2.digit; private var secBot1=clock.second.bot1.digit; private var secBot2=clock.second.bot2.digit; private var seconds:Number; private var minutes:Number; private var hours:Number; private var days:Number; public function flipClock():void { decrease(); addChild(clock); } private function decrease():void { var countdownTimer:Timer=new Timer(1000); //Adding an event listener to the timer object countdownTimer.addEventListener(TimerEvent.TIMER,updateTime); //Initializing timer object countdownTimer.start(); } private function updateTime(event:TimerEvent):void { decreasTimerFunction(); updateSecond(); //updateMinute(); } private function updateSecond():void { clock.second.play(); secTop1.text=num2; secTop2.text=num1; if (num1<10) { num1="0"+num1; } if (num2<10) { num2="0"+num2; } if (num1==60) { num1=0; } if (num2==60) { num2=0; } secTop1.text=num1; secTop2.text=num2; //secBot1.text=num1; //secBot2.text=num2; } private function decreasTimerFunction():void { //Create a date object for Christmas Morning var endTime:Date=new Date(2010,4,26,0,0,0,0); //Current date object var now:Date=new Date(); // Set the difference between the two date and times in milliseconds var timeDiff:Number=endTime.getTime()-now.getTime(); seconds=Math.floor(timeDiff/1000); minutes=Math.floor(seconds/60); hours=Math.floor(minutes/60); days=Math.floor(hours/24); // Set the remainder of the division vars above hours%=24; minutes%=60; seconds%=60; } } }

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  • button of MDImenu can't disenable in VS2008

    - by colorlee
    Hi everyone. i had just started to learn VB and VS2008 and im doing some system due to my homework. i made a WELCOME form with a timer, 5s to pass to the next form which called Select. After passed to next form, itll me.visible = false. Theres 3 buttons on the Select form which call Customer, Staff and Exit. As i had just start, the button Customer will pass to a MDI menu call Customer Menu with a menu strip button called Quotation. Same, Select will me.visible = false when done. Then a problem occured, i made a Quotation inside the Customer Menu, such as the mdiparent of Quotation is Customer. I expected that the Quotation button will disenable to press after i pressed that button. But i fail to do that. And the code below: This is the code of MDI menu Customer Menu: Public Class frmCustomer Private Sub ExitToolStripMenuItem_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles ExitToolStripMenuItem.Click End End Sub Private Sub AboutUsToolStripMenuItem_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles AboutUsToolStripMenuItem.Click Dim frm As New AboutMamatai AboutMamatai.ShowDialog() End Sub Private Sub frmCustomer_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load frmQuotation.MdiParent = Me frmQuotation.Show() frmQuotation.Dock = DockStyle.Fill Me.Location = New Point(220, 180) End Sub Private Sub QuotationToolStripMenuItem_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles QuotationToolStripMenuItem.Click frmQuotation.MdiParent = Me frmQuotation.Show() frmQuotation.Dock = DockStyle.Fill End Sub End Class This is the code of the form inside the Customer menu: Public Class frmQuotation Private Sub btnExit_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnExit.Click frmCustomer.QuotationToolStripMenuItem.Enabled = True Me.Close() End Sub Private Sub frmQuotation_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load frmCustomer.QuotationToolStripMenuItem.Enabled = False End Sub End Class When im tryin to solve this problem, i found that the problem may cause of the me.visible = false of the Select form and Welcome form. Becoz when i set the Customer Menu be the first form to run. The problem is not exist. Is there anyone can help me ? P.S. I guess if the other two forms code is needed so i post them also This is the code of WELCOME form : Public Class frmWELCOME Private Sub frmWELCOME_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load Me.Location = New Point(270, 210) Timer1.Enabled = True End Sub Private Sub Timer1_Tick(ByVal sender As Object, ByVal e As System.EventArgs) Handles Timer1.Tick Timer1.Enabled = False Dim frm As New frmSelect frm.Show() Me.Visible = False End Sub Private Sub btnSkip_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnSkip.Click Timer1.Enabled = False Dim frm As New frmSelect frm.Show() Me.Visible = False End Sub End Class This is the code of Select Form: Public Class frmSelect Private Sub btnCustomer_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnCustomer.Click Dim frm As New frmCustomer frm.Show() Me.Visible = False End Sub Private Sub btnStaff_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnStaff.Click Dim frm As New frmStaff frm.Show() Me.Visible = False End Sub Private Sub btnExit_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnExit.Click End End Sub Private Sub frmSelect_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load Me.Location = New Point(390, 250) End Sub End Class

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  • How do I tie a cmbBox that selects all drives (local and network) into a treeNode VB

    - by jpavlov
    How do i tie in a selected item from a cmbBox with a treeView? I am looking to just obtain the value of the one selected drive Thanks. Imports System Imports System.IO Imports System.IO.File Imports System.Windows.Forms Public Class F_Treeview_Demo Private Sub F_Treeview_Demo_Load(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.Load ' Initialize the local directory treeview Dim nodeText As String = "" Dim sb As New C_StringBuilder With My.Computer.FileSystem 'Read in the number of drives For i As Integer = 0 To .Drives.Count - 1 '** Build the drive's node text sb.ClearText() sb.AppendText(.Drives(i).Name) cmbDrives.Items.Add(sb.FullText) Next End With ListRootNodes() End Sub Private Sub btnExit_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnExit.Click Application.Exit() End Sub Private Sub tvwLocalFolders_AfterSelect(ByVal sender As Object, ByVal e As System.Windows.Forms.TreeViewEventArgs) _ Handles tvwLocalFolders.AfterSelect ' Display the path for the selected node Dim folder As String = tvwLocalFolders.SelectedNode.Tag lblLocalPath.Text = folder ListView1.Items.Clear() Dim childNode As TreeNode = e.Node.FirstNode Dim parentPath As String = AddChar(e.Node.Tag) End Sub Private Sub AddToList(ByVal nodes As TreeNodeCollection) For Each node As TreeNode In nodes If node.Checked Then ListView1.Items.Add(node.Text) ListView1.Items.Add(Chr(13)) AddToList(node.Nodes) End If Next End Sub Private Sub tvwLocalFolders_BeforeExpand(ByVal sender As Object, ByVal e As System.Windows.Forms.TreeViewCancelEventArgs) _ Handles tvwLocalFolders.BeforeExpand ' Display the path for the selected node lblLocalPath.Text = e.Node.Tag ' Populate all child nodes below the selected node Dim parentPath As String = AddChar(e.Node.Tag) tvwLocalFolders.BeginUpdate() Dim childNode As TreeNode = e.Node.FirstNode 'this i added Dim smallNode As TreeNode = e.Node.FirstNode Do While childNode IsNot Nothing ListLocalSubFolders(childNode, parentPath & childNode.Text) childNode = childNode.NextNode ''this i added ListLocalFiles(smallNode, parentPath & smallNode.Text) Loop tvwLocalFolders.EndUpdate() tvwLocalFolders.Refresh() ' Select the node being expanded tvwLocalFolders.SelectedNode = e.Node ListView1.Items.Clear() AddToList(tvwLocalFolders.Nodes) ListView1.Items.Add(Environment.NewLine) End Sub Private Sub ListRootNodes() ' Add all local drives to the Local treeview Dim nodeText As String = "" Dim sb As New C_StringBuilder With My.Computer.FileSystem For i As Integer = 0 To .Drives.Count - 1 '** Build the drive's node text sb.ClearText() sb.AppendText(.Drives(i).Name) nodeText = sb.FullText nodeText = Me.cmbDrives.SelectedItem '** Add the drive to the treeview Dim driveNode As TreeNode driveNode = tvwLocalFolders.Nodes.Add(nodeText) 'driveNode.Tag = .Drives(i).Name '** Add the next level of subfolders 'ListLocalSubFolders(driveNode, .Drives(i).Name) ListLocalSubFolders(driveNode, nodeText) 'driveNode = Nothing Next End With End Sub Private Sub ListLocalFiles(ByVal ParentNode As TreeNode, ByVal PParentPath As String) Dim FileNode As String = "" Try For Each FileNode In Directory.GetFiles(PParentPath) Dim smallNode As TreeNode smallNode = ParentNode.Nodes.Add(FilenameFromPath(FileNode)) With smallNode .ImageIndex = 0 .SelectedImageIndex = 1 .Tag = FileNode End With smallNode = Nothing Next Catch ex As Exception End Try End Sub Private Sub ListLocalSubFolders(ByVal ParentNode As TreeNode, _ ByVal ParentPath As String) ' Add all local subfolders below the passed Local treeview node Dim FolderNode As String = "" Try For Each FolderNode In Directory.GetDirectories(ParentPath) Dim childNode As TreeNode childNode = ParentNode.Nodes.Add(FilenameFromPath(FolderNode)) With childNode .ImageIndex = 0 .SelectedImageIndex = 1 .Tag = FolderNode End With childNode = Nothing Next Catch ex As Exception End Try End Sub Private Sub ComboBox1_SelectedIndexChanged(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles cmbDrives.SelectedIndexChanged End Sub Private Sub lblLocalPath_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles lblLocalPath.Click End Sub Private Sub grpLocalFileSystem_Enter(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles grpLocalFileSystem.Enter End Sub Private Sub btn1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btn1.Click ' lbl1.Text = End Sub Private Sub ListView1_SelectedIndexChanged(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles ListView1.SelectedIndexChanged End Sub End Class

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  • C#: How to avoid WIA-error when scanning documents with 2400dpi or more?

    - by Stephan_W
    Hello, when we scan a document with a resolution of 2400dpi or higher, we recieve (for example) the following error-message: COMException: Ausnahme von HRESULT: 0x80010100 (RPC_E_SYS_CALL_FAILED) or COMException: Ausnahme von HRESULT: 0x8021006F in one of the following lines img = itm.Transfer(scanFormat.ScanFormat) as WIA.ImageFile; img = ip.Apply(img as WIA.ImageFile); some screenshots for the mentioned errors: http://www.amarant-it.de/TempDownload/WIA_Error01.png or the same path with WIA_Error02.png and WIA_Error03.png for scanning we use the following code: #region Image-Convert-Settings //IP.Filters.Add IP.FilterInfos("Convert").FilterID //IP.Filters(1).Properties("FormatID").Value = wiaFormatJPEG WIA.IImageProcess ip = new WIA.ImageProcessClass(); object convert = "Convert"; WIA.IFilterInfo fi = ip.FilterInfos.get_Item(ref convert); ip.Filters.Add(fi.FilterID, 0); convert = "FormatID"; object formatstring = scanFormat.ScanFormat; WIA.IFilter filter; foreach (WIA.IFilter fTemp in ip.Filters) { filter = fTemp; WIA.IProperty prop = filter.Properties.get_Item(ref convert); prop.set_Value(ref formatstring); } #endregion #region Image-Scan + Convert img = itm.Transfer(scanFormat.ScanFormat) as WIA.ImageFile; img = ip.Apply(img as WIA.ImageFile); img.SaveFile("D:\\scan2." + img.FileExtension); Image image = Image.FromFile("D:\\scan2." + img.FileExtension); ilImages.Images.Add(image.ToString(), image); alImages.Add(image); if (ImageScanned != null) { ImageScanned(image); } #endregion can anyone help us with this problem? thanks

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  • Rewrite a URL that's already been redirected?

    - by Jack
    Hi guys, I'm running an Apache2 web server with a dynamic IP address. I bought exampledomain.net, and I use no-ip.com's domain-update service to redirect any visitors to my current ip address (endnote #1). For example, someone visits exampledomain.net and they get redirected to 73.181.57.34. It works like a charm. However, it isn't all that user-friendly. Can I rewrite the redirected, ip-address URL? I tried these rewrite rules in the root folder's .htaccess... RewriteEngine On RewriteCond %{HTTP_HOST} ^73\.181\.57\.34:88 RewriteRule ^(.*)$ http://www.exampledomain.net/$1 [L,NC] # I simplified the RewriteCond. I would use regex in a real situation. Of course, this creates an infinite loop. The user visits www.exampledomain.net. They're redirected to 73.181.57.34:88 by no-ip. Apache redirects them to www.exampledomain.net which redirects them back to 73.181.57.34:88... so on and so forth. I'm a noob when it comes to rewriting, but is there a way to rewrite a URL without redirecting? I tried these rewrite rules too (a shot in the dark)... RewriteEngine On RewriteCond %{HTTP_HOST} ^73\.181\.57\.34:88 RewriteRule ^(.*)$ my.exampledomain.net/$1 [L,NC] # I'd read that Apache replied with a redirect header when you include http Thanks! (1) No-IP works like this: You download and install their dynamic update client on your server. Every couple of minutes it polls your server for its current external ip address. If it's changed, it updates your server's ip address in no-ip's records.

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  • Jquery - Setting form select-field "selected" value only works after refresh

    - by frequent
    Hi, I want to use a form select-field for users to select their country of residence, which shows the IP based country as default value (plus the IP address next to it); Location info (ipinfodb.com) is working. I'm passing "country" and "ip" to the function, which should modify select-field and ip adress Problem: IP adress works, but the select-field only updates after I hit refresh. Can someone tell me why? Here is the code: HTML <select name="setup_changeCountry" id="setup_changeCountry"> <option value="AL-Albania">Albanien</option> <option value="AD-Andorra">Andorra</option> <option value="AM-Armenia">Armenien</option> <option value="AU-Australia">Australien</option> ... </select> <div class="setup_IPInfo"> <span>Your IP</span> <span class="ipAdress"> -- ip --</span> </div> Javascript/Jquery function morph(country,ip) >> passed from function, called on DOMContentLoaded { var ipAdress = ip; $('.ipAdress').text(ipAdress); var countryForm = country; $('#setup_changeCountry option').each(function() { if ($(this).val().substr(0,2) == countryForm) { $(this).attr('selected', "true"); } }); } Thanks for any clues on how to fix this. Frequent

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  • Configuring Cisco 877W router from scratch for DHCP, WiFi, ADSL2+, NAT

    - by David M Williams
    Hi all, I apologise if this is a BIG question but I am quite lost with the Cisco IOS. I know what I want to achieve just not how to do it :( I have a Cisco 877W router with 4 FastEthernet interfaces, 1 ATM interface and 1 802.11 Radio. I want to set it up for a small network and am trying to construct a configuration below. I was using Google to try and flesh it out but I think I need help and guidance from actual experts! If it helps, output from show ver says Cisco IOS software, C870 software (C870-ADVSECURITYK9-M), version 12.4(4)T7, release software (fc1) ROM: System bootstrap, version 12.3(8r)YI4, release software Here's what I have so far, which hopefully outlines clearly enough what I am wanting to do. The bits in angle brackets are placeholders (eg the secret password). ! ! Set router hostname ! hostname Shazam ! ! Set usernames and passwords ! username david privilege 15 secret 0 <PASSWORD> enable secret <SECRETPASSWORD> ! ! Configure SSH and telnet access ! line vty 0 4 privilege level 15 login local transport input telnet ssh ! ! Local logging ! logging buffered 51200 warning ! ! Set date and time for NSW, Australia (GMT +10h) ! ! ! Set router IP address to 192.168.1.1 on FastEthernet0 port ! interface FastEthernet0 ip address 192.168.1.1 255.255.255.0 no shut ip nat inside ! ! Forward any unknown DNS requests to Google ! ip dns server ip name-server 8.8.8.8 ip name-server 8.8.4.4 ! ! Set up DHCP ! DHCP pool covers 192.168.1.100 - .199 ! Set gateway and DNS server to be the router, ie 192.168.1.1 ! service dhcp ip routing ip dhcp excluded-address 192.168.1.1 192.168.1.99 ip dhcp excluded-address 192.168.1.200 192.168.1.255 ip dhcp pool <DHCPPOOLNAME> network 192.168.1.0 255.255.255.0 default-router 192.168.1.1 dns-server 192.168.1.1 lease 7 ! ! DHCP reservations ! ! Assign IP address 192.168.1.105 to MAC address 00-21-5D-2F-58-04 ! ! Configure ADSL2 connection details ! interface atm dsl operating-mode adsl2+ ! ! Set up NAT rules ! ! Forward port 35394 to 192.168.1.105 ! ! Set up WiFi ! ! SSID visible, WPA2 security, Pre-shared key I'm hoping most of this is boiler-plate stuff to you guys. I'm keen to not just get a working script but to actually understand it also. Unfortunately, I'm finding the Cisco reference material online very complex. Thank you!

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