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  • How can I scroll my custom view? I want to see the shapes drawn over the bounds of the screen

    - by antonio Musella
    I have a Custom view ... package nan.salsa.goal.customview; import android.R; import android.content.Context; import android.graphics.Canvas; import android.graphics.drawable.ShapeDrawable; import android.graphics.drawable.shapes.RectShape; import android.util.AttributeSet; import android.util.Log; import android.view.View; public class DayView extends View { private static String TAG="DayView"; private ShapeDrawable mDrawable; public DayView(Context context) { super(context); } public DayView(Context context, AttributeSet attrs) { super(context, attrs); init(); } public DayView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); init(); } public void init() { int x = 10; int y = 10; mDrawable = new ShapeDrawable(new RectShape()); mDrawable.getPaint().setColor(Color.GREEN); mDrawable.setBounds(x, y, x + (width - (x * 2)), y + (height - (y*2))); mDrawable.draw(canvas); for (int i = 1; i < 30; i++) { boxDrawable = new ShapeDrawable(new RectShape()); boxDrawable.setBounds(x + x , y + (100 * i) , x + (width - ((x + x) * 2)), y + (100 * i) + 50); boxDrawable.getPaint().setColor(Color.RED); boxDrawable.draw(canvas); } } @Override protected void onDraw(Canvas canvas) { // TODO Auto-generated method stub super.onDraw(canvas); setBackgroundColor(R.color.black); mDrawable.draw(canvas); } } with this simple configuration file : <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:background="#E06F00"> <nan.salsa.goal.customview.DayView android:id="@+id/dayView" android:layout_height="match_parent" android:layout_width="fill_parent" /> </LinearLayout> In my view I want to scroll to see the shapes drawn over the bounds of the screen .. How I can do it? Regards, Antonio Musella

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  • How do I Print a dynamically created Flex component/chart that is not being displayed on the screen?

    - by Adam Jones
    I have a several chart components that I have created in Flex. Basically I have set up a special UI that allows the user to select which of these charts they want to print. When they press the print button each of the selected charts is created dynamically then added to a container. Then I send this container off to FlexPrintJob. i.e. private function prePrint():void { var printSelection:Box = new Box(); printSelection.percentHeight = 100; printSelection.percentWidth = 100; printSelection.visible = true; if (this.chkMyChart1.selected) { var rptMyChart1:Chart1Panel = new Chart1Panel(); rptMyChart1.percentHeight = 100; rptMyChart1.percentWidth = 100; rptMyChart1.visible = true; printSelection.addChild(rptMyChart1); } print(printSelection); } private function print(container:Box):void { var job:FlexPrintJob; job = new FlexPrintJob(); if (job.start()) { job.addObject(container, FlexPrintJobScaleType.MATCH_WIDTH); job.send(); } } This code works fine if the chart is actually displayed somewhere on the page but adding it dynamically as shown above does not. The print dialog will appear but nothing happens when I press OK. So I really have two questions: Is it possible to print flex components/charts when they are not visible on the screen? If so, how do I do it / what am I doing wrong? UPDATE: Well, at least one thing wrong is my use of the percentages in the width and height. Using percentages doesn't really make sense when the Box is not contained in another object. Changing the height and width to fixed values actually allows the printing to progress and solves my initial problem. printSelection.height = 100; printSelection.width = 100; But a new problem arises in that instead of seeing my chart, I see a black box instead. I have previously resolved this issue by setting the background colour of the chart to #FFFFFF but this doesn't seem to be working this time. UPDATE 2: I have seen some examples on the adobe site that add the container to the application but don't include it in the layout. This looks like the way to go. i.e. printSelection.includeInLayout = false; addChild(printSelection);

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  • SDL_BlitSurface() not displaying image?

    - by Christian Gonzalez
    So I'm trying to display a simply image with the SDL library, but when I use the function SDL_BlitSurface() nothing happens, and all I get is a black screen. I should also note that I have the .bmp file, the source, and the executable file all in the same directory. //SDL Header #include "SDL/SDL.h" int main(int argc, char* args[]) { //Starts SDL SDL_Init(SDL_INIT_EVERYTHING); //SDL Surfaces are images that are going to be displayed. SDL_Surface* Hello = NULL; SDL_Surface* Screen = NULL; //Sets the size of the window (Length, Height, Color(bits), Sets the Surface in Software Memory) Screen = SDL_SetVideoMode(640, 480, 32, SDL_SWSURFACE); //Loads a .bmp image Hello = SDL_LoadBMP("Hello.bmp"); //Applies the loaded image to the screen SDL_BlitSurface(Hello, NULL, Screen, NULL); //Update Screen SDL_Flip(Screen); //Pause SDL_Delay(2000); //Deletes the loaded image from memory SDL_FreeSurface(Hello); //Quits SDL SDL_Quit(); return 0; }

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  • How to release my view from stack ?

    - by aman-gupta
    Hi, In my application I m using following coding convention to open my default screen :-- AppDelegate *ptrDefaultScreen = (AppDelegate *)[[UIApplication sharedApplication]delegate]; [self.navigationController presentModalViewController:ptrDefaultScreen.FrmFlashScreenLink animated:YES]; but when I move to other screen after default screen ,my default screen is still exists even i used [self dismissModelViewController:YES]; to dimiss default screen from view. where I m wrong I want my default screen will be completely removed from view. Is any other way to call default screen before actual application. Please help me out.Thanks in advance

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  • Why Is Vertical Resolution Monitor Resolution so Often a Multiple of 360?

    - by Jason Fitzpatrick
    Stare at a list of monitor resolutions long enough and you might notice a pattern: many of the vertical resolutions, especially those of gaming or multimedia displays, are multiples of 360 (720, 1080, 1440, etc.) But why exactly is this the case? Is it arbitrary or is there something more at work? Today’s Question & Answer session comes to us courtesy of SuperUser—a subdivision of Stack Exchange, a community-driven grouping of Q&A web sites. The Question SuperUser reader Trojandestroy recently noticed something about his display interface and needs answers: YouTube recently added 1440p functionality, and for the first time I realized that all (most?) vertical resolutions are multiples of 360. Is this just because the smallest common resolution is 480×360, and it’s convenient to use multiples? (Not doubting that multiples are convenient.) And/or was that the first viewable/conveniently sized resolution, so hardware (TVs, monitors, etc) grew with 360 in mind? Taking it further, why not have a square resolution? Or something else unusual? (Assuming it’s usual enough that it’s viewable). Is it merely a pleasing-the-eye situation? So why have the display be a multiple of 360? The Answer SuperUser contributor User26129 offers us not just an answer as to why the numerical pattern exists but a history of screen design in the process: Alright, there are a couple of questions and a lot of factors here. Resolutions are a really interesting field of psychooptics meeting marketing. First of all, why are the vertical resolutions on youtube multiples of 360. This is of course just arbitrary, there is no real reason this is the case. The reason is that resolution here is not the limiting factor for Youtube videos – bandwidth is. Youtube has to re-encode every video that is uploaded a couple of times, and tries to use as little re-encoding formats/bitrates/resolutions as possible to cover all the different use cases. For low-res mobile devices they have 360×240, for higher res mobile there’s 480p, and for the computer crowd there is 360p for 2xISDN/multiuser landlines, 720p for DSL and 1080p for higher speed internet. For a while there were some other codecs than h.264, but these are slowly being phased out with h.264 having essentially ‘won’ the format war and all computers being outfitted with hardware codecs for this. Now, there is some interesting psychooptics going on as well. As I said: resolution isn’t everything. 720p with really strong compression can and will look worse than 240p at a very high bitrate. But on the other side of the spectrum: throwing more bits at a certain resolution doesn’t magically make it better beyond some point. There is an optimum here, which of course depends on both resolution and codec. In general: the optimal bitrate is actually proportional to the resolution. So the next question is: what kind of resolution steps make sense? Apparently, people need about a 2x increase in resolution to really see (and prefer) a marked difference. Anything less than that and many people will simply not bother with the higher bitrates, they’d rather use their bandwidth for other stuff. This has been researched quite a long time ago and is the big reason why we went from 720×576 (415kpix) to 1280×720 (922kpix), and then again from 1280×720 to 1920×1080 (2MP). Stuff in between is not a viable optimization target. And again, 1440P is about 3.7MP, another ~2x increase over HD. You will see a difference there. 4K is the next step after that. Next up is that magical number of 360 vertical pixels. Actually, the magic number is 120 or 128. All resolutions are some kind of multiple of 120 pixels nowadays, back in the day they used to be multiples of 128. This is something that just grew out of LCD panel industry. LCD panels use what are called line drivers, little chips that sit on the sides of your LCD screen that control how bright each subpixel is. Because historically, for reasons I don’t really know for sure, probably memory constraints, these multiple-of-128 or multiple-of-120 resolutions already existed, the industry standard line drivers became drivers with 360 line outputs (1 per subpixel). If you would tear down your 1920×1080 screen, I would be putting money on there being 16 line drivers on the top/bottom and 9 on one of the sides. Oh hey, that’s 16:9. Guess how obvious that resolution choice was back when 16:9 was ‘invented’. Then there’s the issue of aspect ratio. This is really a completely different field of psychology, but it boils down to: historically, people have believed and measured that we have a sort of wide-screen view of the world. Naturally, people believed that the most natural representation of data on a screen would be in a wide-screen view, and this is where the great anamorphic revolution of the ’60s came from when films were shot in ever wider aspect ratios. Since then, this kind of knowledge has been refined and mostly debunked. Yes, we do have a wide-angle view, but the area where we can actually see sharply – the center of our vision – is fairly round. Slightly elliptical and squashed, but not really more than about 4:3 or 3:2. So for detailed viewing, for instance for reading text on a screen, you can utilize most of your detail vision by employing an almost-square screen, a bit like the screens up to the mid-2000s. However, again this is not how marketing took it. Computers in ye olden days were used mostly for productivity and detailed work, but as they commoditized and as the computer as media consumption device evolved, people didn’t necessarily use their computer for work most of the time. They used it to watch media content: movies, television series and photos. And for that kind of viewing, you get the most ‘immersion factor’ if the screen fills as much of your vision (including your peripheral vision) as possible. Which means widescreen. But there’s more marketing still. When detail work was still an important factor, people cared about resolution. As many pixels as possible on the screen. SGI was selling almost-4K CRTs! The most optimal way to get the maximum amount of pixels out of a glass substrate is to cut it as square as possible. 1:1 or 4:3 screens have the most pixels per diagonal inch. But with displays becoming more consumery, inch-size became more important, not amount of pixels. And this is a completely different optimization target. To get the most diagonal inches out of a substrate, you want to make the screen as wide as possible. First we got 16:10, then 16:9 and there have been moderately successful panel manufacturers making 22:9 and 2:1 screens (like Philips). Even though pixel density and absolute resolution went down for a couple of years, inch-sizes went up and that’s what sold. Why buy a 19″ 1280×1024 when you can buy a 21″ 1366×768? Eh… I think that about covers all the major aspects here. There’s more of course; bandwidth limits of HDMI, DVI, DP and of course VGA played a role, and if you go back to the pre-2000s, graphics memory, in-computer bandwdith and simply the limits of commercially available RAMDACs played an important role. But for today’s considerations, this is about all you need to know. Have something to add to the explanation? Sound off in the the comments. Want to read more answers from other tech-savvy Stack Exchange users? Check out the full discussion thread here.     

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  • Displaylink USB show "Logo / Loading" on monitor

    - by Ken Le
    I tried with this problem for 2 years already. LOL, today, I install Ubuntu for I have to resolve it or I will back to stupid Windows 7. First, I have 3 monitors. My graphic card is support dual ( ATI Radeon ), so I have no problem on extend those multi monitor on VGA and DVI. The 3rd monitor is Displaylink USB. After installed everything required, when I reboot, the displaylink monitor show "Ubuntu ...." like logo / loading screen. I go to System Display , Detect monitor, it only show my 1st and 2nd, NO 3RD Displaylink. I can move my mouse between those 1st & 2nd, but the 3rd is only show the Ubuntu Screen. I press Ctrl+Alt+1, then screen switch to Displaylink USB 3RD monitor, but its "Terminal" not a desktop. Then I press Ctrl+Alt+7 , the screen switch back to my 1st, 2nd, and the displaylink 3rd is witch back to Logo / Ubuntu again. This is my /etc/X11/xorg.conf : Section "ServerLayout" Identifier "X.org Configured" Screen 0 "aticonfig-Screen[0]-0" 0 0 Screen 1 "DisplayLinkScreen" Leftof "aticonfig-Screen[0]-0" InputDevice "Mouse0" "CorePointer" InputDevice "Keyboard0" "CoreKeyboard" EndSection Section "Files" ModulePath "/usr/lib/xorg/modules" FontPath "/usr/share/fonts/X11/misc" FontPath "/usr/share/fonts/X11/cyrillic" FontPath "/usr/share/fonts/X11/100dpi/:unscaled" FontPath "/usr/share/fonts/X11/75dpi/:unscaled" FontPath "/usr/share/fonts/X11/Type1" FontPath "/usr/share/fonts/X11/100dpi" FontPath "/usr/share/fonts/X11/75dpi" FontPath "/var/lib/defoma/x-ttcidfont-conf.d/dirs/TrueType" FontPath "built-ins" EndSection Section "Module" Load "glx" Load "dri2" Load "dbe" Load "dri" Load "record" Load "extmod" EndSection Section "InputDevice" Identifier "Keyboard0" Driver "kbd" EndSection Section "InputDevice" Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/input/mice" Option "ZAxisMapping" "4 5 6 7" EndSection Section "Monitor" Identifier "aticonfig-Monitor[0]-0" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" EndSection Section "Monitor" Identifier "DisplayLinkMonitor" EndSection Section "Monitor" Identifier "0-DFP1" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" Option "PreferredMode" "1680x1050" Option "TargetRefresh" "60" Option "Position" "0 0" Option "Rotate" "normal" Option "Disable" "false" EndSection Section "Monitor" Identifier "0-CRT2" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" Option "PreferredMode" "1920x1080" Option "TargetRefresh" "60" Option "Position" "1680 0" Option "Rotate" "normal" Option "Disable" "false" EndSection Section "Device" ### Available Driver options are:- ### Values: <i>: integer, <f>: float, <bool>: "True"/"False", ### <string>: "String", <freq>: "<f> Hz/kHz/MHz", ### <percent>: "<f>%" ### [arg]: arg optional #Option "NoAccel" # [<bool>] #Option "SWcursor" # [<bool>] #Option "Dac6Bit" # [<bool>] #Option "Dac8Bit" # [<bool>] #Option "BusType" # [<str>] #Option "CPPIOMode" # [<bool>] #Option "CPusecTimeout" # <i> #Option "AGPMode" # <i> #Option "AGPFastWrite" # [<bool>] #Option "AGPSize" # <i> #Option "GARTSize" # <i> #Option "RingSize" # <i> #Option "BufferSize" # <i> #Option "EnableDepthMoves" # [<bool>] #Option "EnablePageFlip" # [<bool>] #Option "NoBackBuffer" # [<bool>] #Option "DMAForXv" # [<bool>] #Option "FBTexPercent" # <i> #Option "DepthBits" # <i> #Option "PCIAPERSize" # <i> #Option "AccelDFS" # [<bool>] #Option "IgnoreEDID" # [<bool>] #Option "CustomEDID" # [<str>] #Option "DisplayPriority" # [<str>] #Option "PanelSize" # [<str>] #Option "ForceMinDotClock" # <freq> #Option "ColorTiling" # [<bool>] #Option "VideoKey" # <i> #Option "RageTheatreCrystal" # <i> #Option "RageTheatreTunerPort" # <i> #Option "RageTheatreCompositePort" # <i> #Option "RageTheatreSVideoPort" # <i> #Option "TunerType" # <i> #Option "RageTheatreMicrocPath" # <str> #Option "RageTheatreMicrocType" # <str> #Option "ScalerWidth" # <i> #Option "RenderAccel" # [<bool>] #Option "SubPixelOrder" # [<str>] #Option "ClockGating" # [<bool>] #Option "VGAAccess" # [<bool>] #Option "ReverseDDC" # [<bool>] #Option "LVDSProbePLL" # [<bool>] #Option "AccelMethod" # <str> #Option "DRI" # [<bool>] #Option "ConnectorTable" # <str> #Option "DefaultConnectorTable" # [<bool>] #Option "DefaultTMDSPLL" # [<bool>] #Option "TVDACLoadDetect" # [<bool>] #Option "ForceTVOut" # [<bool>] #Option "TVStandard" # <str> #Option "IgnoreLidStatus" # [<bool>] #Option "DefaultTVDACAdj" # [<bool>] #Option "Int10" # [<bool>] #Option "EXAVSync" # [<bool>] #Option "ATOMTVOut" # [<bool>] #Option "R4xxATOM" # [<bool>] #Option "ForceLowPowerMode" # [<bool>] #Option "DynamicPM" # [<bool>] #Option "NewPLL" # [<bool>] #Option "ZaphodHeads" # <str> Identifier "Card0" Driver "radeon" BusID "PCI:5:0:0" EndSection Section "Device" ### Available Driver options are:- ### Values: <i>: integer, <f>: float, <bool>: "True"/"False", ### <string>: "String", <freq>: "<f> Hz/kHz/MHz", ### <percent>: "<f>%" ### [arg]: arg optional #Option "ShadowFB" # [<bool>] #Option "Rotate" # <str> #Option "fbdev" # <str> #Option "debug" # [<bool>] Identifier "Card1" Driver "fbdev" BusID "PCI:5:0:0" EndSection Section "Device" ### Available Driver options are:- ### Values: <i>: integer, <f>: float, <bool>: "True"/"False", ### <string>: "String", <freq>: "<f> Hz/kHz/MHz", ### <percent>: "<f>%" ### [arg]: arg optional #Option "ShadowFB" # [<bool>] #Option "DefaultRefresh" # [<bool>] #Option "ModeSetClearScreen" # [<bool>] Identifier "Card2" Driver "vesa" BusID "PCI:5:0:0" EndSection Section "Device" Identifier "aticonfig-Device[0]-0" Driver "fglrx" Option "Monitor-DFP1" "0-DFP1" Option "Monitor-CRT2" "0-CRT2" BusID "PCI:5:0:0" EndSection Section "Device" Identifier "DisplayLinkDevice" Driver "displaylink" Option "fbdev" "/dev/fb1" Option "ShadowFB" "off" EndSection Section "Screen" Identifier "aticonfig-Screen[0]-0" Device "aticonfig-Device[0]-0" DefaultDepth 24 SubSection "Display" Viewport 0 0 Virtual 3600 1920 Depth 24 EndSubSection EndSection Section "Screen" Identifier "DisplayLinkScreen" Device "DisplayLinkDevice" Monitor "DisplayLinkMonitor" DefaultDepth 24 SubSection "Display" Depth 24 Modes "1920x1080" EndSubSection EndSection

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  • i have a win32 windows application and want to capture full screen and remove the border of window d

    - by moon
    win32 windows application and want to capture full screen and remove the border of window displayed any one tell me how can i do so if this window capture the mouse keyboard controls then it will be ideal? // MonitorScreen.cpp : Defines the entry point for the application. // include "stdafx.h" include "MonitorScreen.h" define MAX_LOADSTRING 100 // Global Variables: HINSTANCE hInst; // current instance TCHAR szTitle[MAX_LOADSTRING]; // The title bar text TCHAR szWindowClass[MAX_LOADSTRING]; // the main window class name // Forward declarations of functions included in this code module: ATOM MyRegisterClass(HINSTANCE hInstance); BOOL InitInstance(HINSTANCE, int); LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM); int APIENTRY _tWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) { UNREFERENCED_PARAMETER(hPrevInstance); UNREFERENCED_PARAMETER(lpCmdLine); // TODO: Place code here. MSG msg; HACCEL hAccelTable; // Initialize global strings LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING); LoadString(hInstance, IDC_MONITORSCREEN, szWindowClass, MAX_LOADSTRING); MyRegisterClass(hInstance); // Perform application initialization: if (!InitInstance (hInstance, nCmdShow)) { return FALSE; } hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_MONITORSCREEN)); // Main message loop: while (GetMessage(&msg, NULL, 0, 0)) { if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg)) { TranslateMessage(&msg); DispatchMessage(&msg); } } return (int) msg.wParam; } // // FUNCTION: MyRegisterClass() // // PURPOSE: Registers the window class. // // COMMENTS: // // This function and its usage are only necessary if you want this code // to be compatible with Win32 systems prior to the 'RegisterClassEx' // function that was added to Windows 95. It is important to call this function // so that the application will get 'well formed' small icons associated // with it. // ATOM MyRegisterClass(HINSTANCE hInstance) { WNDCLASSEX wcex; int s =sizeof(WNDCLASSEX); wcex.cbSize =sizeof(WNDCLASSEX); wcex.style = DESKTOP_HOOKCONTROL ;//CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = NULL;//hInstance; wcex.hIcon = NULL;//LoadIcon(hInstance, MAKEINTRESOURCE(IDI_MONITORSCREEN)); wcex.hCursor = NULL;//LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(9); wcex.lpszMenuName = NULL;//MAKEINTRESOURCE(IDC_MONITORSCREEN); wcex.lpszClassName = szWindowClass; wcex.hIconSm = NULL;//LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL)); return RegisterClassEx(&wcex); } // // FUNCTION: InitInstance(HINSTANCE, int) // // PURPOSE: Saves instance handle and creates main window // // COMMENTS: // // In this function, we save the instance handle in a global variable and // create and display the main program window. // BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) { HWND hWnd; hInst = hInstance; // Store instance handle in our global variable hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL); if (!hWnd) { return FALSE; } ShowWindow(hWnd, nCmdShow); UpdateWindow(hWnd); return TRUE; } // // FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM) // // PURPOSE: Processes messages for the main window. // // WM_COMMAND - process the application menu // WM_PAINT - Paint the main window // WM_DESTROY - post a quit message and return // // LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { int wmId, wmEvent; PAINTSTRUCT ps; HDC hdc; switch (message) { case WM_COMMAND: wmId = LOWORD(wParam); wmEvent = HIWORD(wParam); // Parse the menu selections: switch (wmId) { case IDM_ABOUT: DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About); break; case IDM_EXIT: DestroyWindow(hWnd); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } break; case WM_PAINT: hdc = BeginPaint(hWnd, &ps); // TODO: Add any drawing code here... EndPaint(hWnd, &ps); break; case WM_DESTROY: PostQuitMessage(0); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } return 0; } // Message handler for about box. INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) { UNREFERENCED_PARAMETER(lParam); switch (message) { case WM_INITDIALOG: return (INT_PTR)TRUE; case WM_COMMAND: if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL) { EndDialog(hDlg, LOWORD(wParam)); return (INT_PTR)TRUE; } break; } return (INT_PTR)FALSE; }

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  • I have bluescreen-phobia

    - by Charlie Somerville
    I'm scared of the Blue Screen of Death. Seriously. Whenever I hibernate or shutdown my computer, I have to turn the screen off in case it bluescreens during that process. Whenever I see a bluescreen, it makes my heart skip a beat and I jump a little - especially if it's on my own computer. I decided that this is getting ridiculous after I experienced a BSOD this evening. My computer booted back up and I decided to switch off the screen and leave the room. I came back about a minute later and it still hadn't got to the login screen. To find out what happened, I actually covered the screen with two A4 pages and gradually peeled them back after I saw that the screen wasn't blue. This is going way too far, but I can't help it. I am legitimately afraid of BSODs. Does anyone have any advice on how I can help myself?

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  • Windows 8: Is Internet Explorer10 Metro mode disabled? Here is the fix.

    - by Gopinath
    Are you having issues with Internet Explorer 10 on Windows 8? Is Internet Explorer 10 application not launching in Metro mode and always launching in Desktop mode? Continue reading the post to understand and fix the problem. When Internet Explorer 10 does not launch in Metro mode? On Windows 8 when Internet Explorer is launched from Start screen it launches in Metro UI mode and when launched from Desktop it launches in traditional desktop UI mode. But when Internet Explorer  is not set as default browser, Windows 8 always launches Internet Explorer in Desktop mode irrespective of whether its launched from Start screen or Desktop. This generally happens when we install the browsers Firefox or Chrome and set them as default browser. How to restore Internet Explorer 10 Metro mode? The problem can be resolved by setting Internet Explorer 10 as the default web browser in Windows 8. But setting default web browser in Windows 8 is a bit tricky as there is no option available Options screen of  of Internet Explorer. To set Internet Explorer 10 as the default web browser follow these steps 1. Go to Start screen of Windows 8 and search for Default Programs app by typing Default using keyboard. 2. Click on the link Set your default programs 3. Choose Internet Explorer on the left section of the screen(pointer 1) and then click on the option Set this program as default available at the bottom right section(pointer 2) 4. That’s it. Now Internet Explorer is set as default web browser and from now onwards you will be able to launch Metro UI based Internet Explorer from Start screen

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  • VNC client not working -- Not able to see the changes happening on the other side

    - by javanoob
    Here is the Problem: I have two computers connected in the same LAN. I am trying to access one computer from another using Remote Desktop Viewer, I am able to see the remote desktop. But when i click on any thing or perform any action, I dont see the result but the action is performed on the remote desktop..But it is not refreshed on the remote desktop screen.. For Ex: 1) Opened Remote Desktop viewer 2) Connected to the other computer which has yahoo home page opened 3) Clicked on the close button of the web page 4) Action is performed on the other computer (Yahoo page is closed). 5) On Remote Desktop screen i still see the Yahoo home page 6) Whatever action i perform on remote desktop screen i see the same screen(In this case yahoo home page) Bottom line: Whatever screen i see on the start up of Remote Desktop viewer that is not getting refreshed. So the thing is though i am able to perform actions on remote desktop, the screen is not refreshing.. How do i solve this? I hope i made my point clear.. NOTE: I am connecting to Ubuntu 9.04 machine from Ubuntu 10.04LTS.. I am really not sure if that makes any difference.

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  • execute script after desktop loaded?

    - by Andre
    I want to execute bash script on startup that opens several terminals in different workspaces. Script works just fine if I call it from terminal, but it doesn't work if executed from crontab using @reboot: #!/usr/bin/env bash #1 make sure we have enough workspaces gconftool-2 --set -t int /apps/metacity/general/num_workspaces 7 #2. Launch programs in these terminals wmctrl -s 6 gnome-terminal --full-screen --execute bash -c "tmux attach; bash" wmctrl -s 5 gnome-terminal --full-screen --execute bash -c "weechat-curses; bash" wmctrl -s 4 gnome-terminal --full-screen --execute bash -c "export TERM=xterm-256color; mutt; bash" wmctrl -s 3 gnome-terminal --full-screen wmctrl -s 2 gnome-terminal --full-screen wmctrl -s 1 gnome-terminal --full-screen wmctrl -s 0 google-chrome --start-maximized I think it's because crontab job triggers before desktop environment is loaded...maybe...? How can I execute this script after desktop environment is loaded? thanks:) Update 1: i've started it from crontab initially like this: @reboot $HOME/andreiscripts/startup.sh >> $HOME/andreiscripts/testlog.txt 2>&1 and was getting these errors: Cannot open display. Failed to parse arguments: Cannot open display: Cannot open display. Failed to parse arguments: Cannot open display: Cannot open display. ..... Update 2 I've tried to launch script from System Preferences Startup Applications /home/andrei/andreiscripts/startup.sh >> /home/andrei/Desktop/out.txt 2>&1 but script only opened first gnome-terminal in workspace 6... and wouldn't continue executing the rest of the script until I close that gnome-terminal and so on....

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  • After installing Win7 on my laptop I'm having trouble extending the desktop to an external monitor

    - by devoured elysium
    I have a HP TX2000 laptop and a HP w2408 screen. Yesterday, I installed Win7 and I'm having trouble having the 24 inches screen work as a secondary screen. It seems like my laptop cannot detect both screens (its own and the 24 inches one). I think I already have all the drivers installed (I ran Win7's tool to detect and automatically update drivers and it said everything was up to date!), so what might be the problem? If I connect the 24 inch screen to my laptop, it will happily show a copy of what is being shown on that big screen too, but I'd like to have it ''extend'' the desktop to the big screen, instead.

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  • How to create water like in new super mario bros?

    - by user1103457
    I assume the water in New super mario bros works the same as in the first part of this tutorial: http://gamedev.tutsplus.com/tutorials/implementation/make-a-splash-with-2d-water-effects/ But in new super mario bros the water also has constant waves on the surface, and the splashes look very different. What's also a difference is that in the tutorial, if you create a splash, it first creates a deep "hole" in the water at the origin of the splash. In new super mario bros this hole is absent or much smaller. When I refer to the splashes in new super mario bros I am referring to the splashes that the player creates when jumping in and out of the water. For reference you could use this video: http://www.ign.com/videos/2012/11/17/new-super-mario-bros-u-3-star-coin-walkthrough-sparkling-waters-1-waterspout-beach just after 00:50, when the camera isn't moving you can get a good look at the water and the constant waves. there are also some good examples of the splashes during that time. How do they create the constant waves and the splashes? I am programming in XNA. (I have tried this myself but couldn't really get it all to work well together) (and as bonus questions: how do they create the light spots just under the surface of the waves, and how do they texture the deeper parts of the water? This is the first time I try to create water like this.)

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  • Positioning a sprite in XNA: Use ClientBounds or BackBuffer?

    - by Martin Andersson
    I'm reading a book called "Learning XNA 4.0" written by Aaron Reed. Throughout most of the chapters, whenever he calculates the position of a sprite to use in his call to SpriteBatch.Draw, he uses Window.ClientBounds.Width and Window.ClientBounds.Height. But then all of a sudden, on page 108, he uses PresentationParameters.BackBufferWidth and PresentationParameters.BackBufferHeight instead. I think I understand what the Back Buffer and the Client Bounds are and the difference between those two (or perhaps not?). But I'm mighty confused about when I should use one or the other when it comes to positioning sprites. The author uses for the most part Client Bounds both for checking whenever a moving sprite is of the screen and to find a spawn point for new sprites. However, he seems to make two exceptions from this pattern in his book. The first time is when he wants some animated sprites to "move in" and cross the screen from one side to another (page 108 as mentioned). The second and last time is when he positions a texture to work as a button in the lower right corner of a Windows Phone 7 screen (page 379). Anyone got an idea? I shall provide some context if it is of any help. Here's how he usually calls SpriteBatch.Draw (code example from where he positions a sprite in the middle of the screen [page 35]): spriteBatch.Draw(texture, new Vector2( (Window.ClientBounds.Width / 2) - (texture.Width / 2), (Window.ClientBounds.Height / 2) - (texture.Height / 2)), null, Color.White, 0, Vector2.Zero, 1, SpriteEffects.None, 0); And here is the first case of four possible in a switch statement that will set the position of soon to be spawned moving sprites, this position will later be used in the SpriteBatch.Draw call (page 108): // Randomly choose which side of the screen to place enemy, // then randomly create a position along that side of the screen // and randomly choose a speed for the enemy switch (((Game1)Game).rnd.Next(4)) { case 0: // LEFT to RIGHT position = new Vector2( -frameSize.X, ((Game1)Game).rnd.Next(0, Game.GraphicsDevice.PresentationParameters.BackBufferHeight - frameSize.Y)); speed = new Vector2(((Game1)Game).rnd.Next( enemyMinSpeed, enemyMaxSpeed), 0); break;

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  • After login I only get a terminal window

    - by Ambidex
    First of, let me tell you I'm a n00b at ubuntu. I have updated my Ubuntu mediacenter to a later version of ubuntu, currently at 12.04. I'm working through a lot of updates to get to the latest. But since my first update I got the new login screen (lightdm?) and my autologin wasen't working anymore. So I Googled how I could make lightdm autologin. I've managed this by making my /etc/lightdm/lightdm.conf look as follows: [SeatDefaults] greeter-session=unity-greeter user-session=ubuntu autologin-user=my_user autologin-userutologin-user=-timeout=0 Which seemed to work... But now that it automatically logs in, I seem to get the following type of screen (through nomachine remote desktop client): Sorry... I am unable to post my screenshot here because I do not have the 10 reputation points in askubuntu yet.... darn it... But the screen has a terminal at the top left of the screen (not an actual "window"), and the ubuntu loading screen is still behind it. I've tried running startx as you can see. But, this seems to actually be x server. But if I run unity --reset, it seems that a lot of the desktop gets restored, but... with a lot of errors and warnings and the next time I boot, it's the same story all over again. Also, when I close the terminal window after getting my desktop back, I get thrown back at the login screen. Please bear with my lack of knowledge of ubuntu and it's underlying unix. I thank you in advance.

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  • VLC Ati Radeon 6870 Ubuntu 12.04 image skewed flicker

    - by Aaron
    I'm running Ubuntu 12.04 with ATI Radeon 6870 connected to my 40' Sharp TV. The video image is slightly jigged, like breaking a bit and slightly delayed. It just isn't smooth. The computer is very fast, like i7 with 12gb ram. I tried to run the same video with my mac laptop and on the tv with the same connection cable and it was running smoothly. i tried changing the video output in VLC to x11, increase caching, h264 skip loop filter to all, increase monitor refresh rate although it's already at 60 and it's an LCD tv. this is my xorg.conf : Section "ServerLayout" Identifier "amdcccle Layout" Screen 0 "amdcccle-Screen[3]-0" 0 0 EndSection Section "Module" Load "glx" EndSection Section "Monitor" Identifier "0-DFP9" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" Option "TargetRefresh" "60" Option "Position" "0 0" Option "Rotate" "normal" Option "Disable" "false" Option "PreferredMode" "1920x1080" EndSection Section "Monitor" Identifier "0-DFP10" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" Option "PreferredMode" "1280x1024" Option "TargetRefresh" "60" Option "Position" "0 0" Option "Rotate" "normal" Option "Disable" "false" EndSection Section "Device" Identifier "amdcccle-Device[3]-0" Driver "fglrx" Option "Monitor-DFP9" "0-DFP9" BusID "PCI:3:0:0" EndSection Section "Screen" Identifier "Default Screen" DefaultDepth 24 EndSection Section "Screen" Identifier "amdcccle-Screen[3]-0" Device "amdcccle-Device[3]-0" DefaultDepth 24 SubSection "Display" Viewport 0 0 Depth 24 EndSubSection EndSection

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  • Sprite transparency not effected libGDX

    - by Aon GoltzCrank
    I am making a game using libGDX and Tween Universal Engine. My problem is as follows: I have 2 screens so fars, a splash screen with the logo, and a second one which is the main menu. In the splash screen I use a SpriteBatch and a Sprite with the Texture of the image I want (which goes through some scaling.) Now I use the Tween engine, along with a created SpriteAccessor to control the alpha of the sprite. I fade the picture in, then fade it out, then change it to the next screen. In the next screen I have a single sprite, and a single, 3 slot, sprite array. In this screen I also use the tween engine, I fade the single sprite into the screen (it's the background image) then I try to, using the same method, (Tween.to) to change the alpah of the sprite array (each sprite by itself.), I first set it to 0 using Tween.set, then using the method I change it. This didn't work, after some tests I tried setting the alpha of a single sprite from the array to 0, and that didn't work. It's like the program is ignoring the alpha value, I even printed out the alpha value, it saying 0, but the sprite is visible. How can I fix this, or why might it be caused?

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  • How can I improve my isometric tile-picking algorithm?

    - by Cypher
    I've spent the last few days researching isometric tile-picking algorithms (converting screen-coordinates to tile-coordinates), and have obviously found a lot of the math beyond my grasp. I have come fairly close and what I have is workable, but I would like to improve on this algorithm as it's a little off and seems to pick down and to the right of the mouse pointer. I've uploaded a video to help visualize the current implementation: http://youtu.be/EqwWcq1zuaM My isometric rendering algorithm is based on what is found at this stackoverflow question's answer, with the exception that my x and y axis' are inverted (x increased down-right, while y increased up-right). Here is where I am converting from screen to tiles: // these next few lines convert the mouse pointer position from screen // coordinates to tile-grid coordinates. cameraOffset captures the current // mouse location and takes into consideration the camera's position on screen. System.Drawing.Point cameraOffset = new System.Drawing.Point( 0, 0 ); cameraOffset.X = mouseLocation.X + (int)camera.Left; cameraOffset.Y = ( mouseLocation.Y + (int)camera.Top ); // the camera-aware mouse coordinates are then further converted in an attempt // to select only the "tile" portion of the grid tiles, instead of the entire // rectangle. this algorithm gets close, but could use improvement. mouseTileLocation.X = ( cameraOffset.X + 2 * cameraOffset.Y ) / Global.TileWidth; mouseTileLocation.Y = -( ( 2 * cameraOffset.Y - cameraOffset.X ) / Global.TileWidth ); Things to make note of: mouseLocation is a System.Drawing.Point that represents the screen coordinates of the mouse pointer. cameraOffset is the screen position of the mouse pointer that includes the position of the game camera. mouseTileLocation is a System.Drawing.Point that is supposed to represent the tile coordinates of the mouse pointer. If you check out the above link to youtube, you'll notice that the picking algorithm is off a bit. How can I improve on this?

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  • Wrong resolution for Lightdm/GDM on Ubuntu 13.04 using HDMI

    - by f03lipe
    I've tried all the solution I could find on the matter so far, but the error persists. My problem is that the login screen (both under gdm and lightdm) runs with the wrong resolution, even though all is fine when I log in. The error occurs solely when I have my HDMI cable connected to my other screen. The login screen resolution becomes 1024x768 (for my 1366x768 laptop screen) and mirrored on my screen, which is 1920x1080. I've had this issue on version 12.04 (the last one before I upgraded to 13.04), but I got it fixed by adding the xrandr commands on the begining of the /etc/gdm/Init/Default file. This doesn't seem to work anymore. I've also tried telling lightdm to run a script fixing the resolution with xrandr (by editing /etc/lightdm/lightdm.conf), but lightdm crashes, and I'm forced to log in with low graphic settigs. Hint: when ubuntu is loading, the resolution starts OK, then goes bad right before the login screen is initialized. Does that mean that there's nothing wrong with my graphic cards? What do you think? Cheers!

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  • How can I refresh/reinstall/clear/set-to-default my bootup process?

    - by Tchalvak
    I'm currently having a problem with my bootup process that is growing progressively worse as time goes on: While booting, it does a few minutes of hard-drive reading. During that, instead of showing a boot splash screen, it shows various dashes and dots, as if the video card isn't recognizing. The splash screen actually has colors similar to the splash screen (purple), it simply is garbled. It then does a few minutes of hard-drive reads, and if I leave it long enough, sometimes it boots into the desktop (and auto-logs-in). Sometimes, unfortunately, it just hangs on that garbled screen and reads from the hard-drive forever. Notably, I've also stopped being able to access grub during bootup (perhaps it is just not displayed correctly by the video, hard to tell). This is a symptom that has grown over the course of various ubuntu upgrades, at least I suspect that the upgrade process is leaving behind cruft. So, is there a safe way for me to "refresh" the boot system so that it is clean, new, fast, and reliable? For example, to test out a cleanly configured boot, make sure that it works (try before I buy), and then apply it to the system to eliminate as much of this problem as possible? Edit: Here is the requested bootchart: http://imgur.com/9jocF

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  • how to customize debian installation cd for your needs

    - by Frank
    I have with me a Debian CD, which I want to customize for my own needs. I have extracted the CD and started to change some parts of it, e.g Splash screen (splash.png) installer Title (through isolinux.cfg) etc These are the things that I want to do: Change the Splash logo at start up of installation to have my own (which is done) Change the grub boot parameters to use my comapny name on it. Change the set of packages in it, so that I can have my own set of packages in it and only those packages are installed Do some post installation steps Customize it's startup and login screen to have my company name. After I am done with this customization, I need to build its live installer CD so that I can install it on my own, on any other system.

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  • Dual-Boot Problem

    - by user171379
    I have a HP laptop that originally had Windows 7 OS on it, I partioned the drive and allocated 100gb (est.) for the ubuntu install. the install went fine i have ubuntu and windows 7 still on the computer. But I can not get the OS boot screen to show ubuntu as an OS. I can while start up pull up the start menu screen via ESC. Key and press F9 for Boot Device Options and get the boot manager screen and it lists... OS boot manager, Ubuntu (Hitachi HTS 543232A7A384), boot from EFI file, and Notebook Hard Drive... I can boot Ubuntu from this screen by selecting Ubuntu. But i would like to make it easier to access. The computer boot is not for myself otherwise it would not be a problem i would remove windows altogether. I would like to make it basically "User Friendly" if that's at all possible and make the OS boot screen show Ubuntu as a bootable OS as well as Windows 7. on the boot selection screen. Any help on this issue would be greatly appreciated, I've looked to see if i could find the answer and maybe i've overlooked something so here I am. Like i said i need it to be as user friendly as possible and force the user to choose windows 7 or ubuntu not send them into one or the other without them being allowed to choose. I can get any information you might need if necessary but i dont know exactly what you'll need other than what i've given. Ubuntu version is the 13.04 just so you know.

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  • Ubuntu 13.10. After login, no desktop displayed. Two Nvidia Graphics Cards, Four Monitors

    - by jmerkow
    I am working on an issue with my Ubuntu 13.10 installation. I am attempting to get 4 monitors up and running but I am having some trouble. So far, I installed and updated to the latest NVIDIA drivers (331.20). Initially X would not start (after installation) so I replaced my xorg.conf with xorg.conf.failsafe. This fixed that problem, but then I tried to enable the other 2 monitors (other video card) and xorg fails to start once again (after I login there is no desktop). I am fairly new to linux but I am not a complete beginner, but I'm not comfortable poking around too much on my own to troubleshoot yet.... lspci -nn | grep VGA: 03:00.0 VGA compatible controller [0300]: NVIDIA Corporation GF110 [GeForce GTX 570 Rev. 2] [10de:1086] (rev a1) 05:00.0 VGA compatible controller [0300]: NVIDIA Corporation GF110 [GeForce GTX 580] [10de:1080] (rev a1) It seems that the nvidia-settings tool does not result in a good xorg.conf file. Here it is: # nvidia-settings: X configuration file generated by nvidia-settings # nvidia-settings: version 331.20 (buildmeister@swio-display-x86-rhel47-05) Wed Oct 30 18:20:32 PDT 2013 Section "ServerLayout" Identifier "Default Layout" Screen 0 "Screen0" 0 0 Screen 1 "Screen1" RightOf "Screen0" InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" Option "Xinerama" "1" EndSection ... Section "Monitor" Identifier "Configured Monitor" EndSection Section "Monitor" Identifier "Monitor0" VendorName "Unknown" ModelName "SHARP HDMI" HorizSync 15.0 - 68.0 VertRefresh 55.0 - 76.0 EndSection Section "Monitor" Identifier "Monitor1" VendorName "Unknown" ModelName "Samsung SyncMaster" HorizSync 0.0 - 0.0 VertRefresh 0.0 EndSection Section "Device" Identifier "Configured Video Device" Driver "vesa" EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GTX 570" BusID "PCI:3:0:0" EndSection Section "Device" Identifier "Device1" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GTX 580" BusID "PCI:5:0:0" EndSection Section "Screen" Identifier "Default Screen" Device "Configured Video Device" Monitor "Configured Monitor" EndSection Section "Screen" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "Stereo" "0" Option "nvidiaXineramaInfoOrder" "DFP-1" Option "metamodes" "HDMI-0: nvidia-auto-select +640+0, DVI-I-3: nvidia-auto-select +0+1080" Option "SLI" "Off" Option "MultiGPU" "Off" Option "BaseMosaic" "off" SubSection "Display" Depth 24 EndSubSection EndSection Section "Screen" Identifier "Screen1" Device "Device1" Monitor "Monitor1" DefaultDepth 24 Option "Stereo" "0" Option "metamodes" "DVI-I-2: nvidia-auto-select +0+0" Option "SLI" "Off" Option "MultiGPU" "Off" Option "BaseMosaic" "off" SubSection "Display" Depth 24 EndSubSection EndSection Section "Extensions" Option "Composite" "Disable" EndSection

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  • "drm:[drm_crtc_helper_set_config] *ERROR* failed to set mode on [CRTC6]" during install

    - by Warez J. Coxtrong
    I have a desktop PC which I built a while back. It has an Athlon XP 2500+, 2.5GB RAM, and an Nvidia (PNY Verto) Geforce 6200. I removed the CD drive to add another hard drive so I install from a USB flash drive. When I try to install 12.04 it seems to work just fine. The GUI boots up and wifi even connects to my router. I go through the language screen, the partition screen, the keyboard screen, the location screen, and the import my Windows settings screen just fine. But as soon as I'm done with all that the next screen goes black and displays this message: drm:[drm_crtc_helper_set_config] *ERROR* failed to set mode on [CRTC6] Since the GUI starts just fine earlier during the install, I know I shouldn't be having any display problems, but I am. How do I get Ubuntu to install properly? I have four IDE hard drives, all Western Digital: a 250GB, a 160GB, a 40GB occupied by Windows XP, and a 120GB that I'm trying to use for Ubuntu. 3GB of the 120GB drive are formatted for swap. I have checked the MD5sum of install image file and it all matches up. d791352694374f1c478779f7f4447a3f ubuntu-12.04-desktop-i386.iso

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  • How to use Devicemotion/Gyroscope to move a dot from center to 8 directions of iphone screen

    - by iSeeker
    I am trying to move a dot at center to 8 directions of iphone screen using Devicemotion such that it moves faster when tilted at a faster rate. Rough sketch is below: I could find a similar implementation in an app called Gyrododge in appstore, i cant figure out how to make it work... Update: This is what i have done so far, but the response is not smooth, and is very jittery.. xdiff and ydiff are the change of device attitude in x and y directions, derived from quatenion implementation. if (currDeviceMotion.rotationRate.x < -2) { NSLog(@"To Top"); if (195+800*ydiff >=193 && 195+800*ydiff <= 197) { [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; }else{ if (195+800*ydiff >=390 ) { [self.pitchDot setFrame:CGRectMake(150, 390, 20, 20)]; }else if (195+800*ydiff <= 0){ [self.pitchDot setFrame:CGRectMake(150, 0, 20, 20)]; }else if(195+800*ydiff < 194){ [self.pitchDot setFrame:CGRectMake(150, 195+800*ydiff, 20, 20)]; }else if(195+800*ydiff > 196){ [self.pitchDot setFrame:CGRectMake(150, 195+800*ydiff, 20, 20)]; } } }else if (currDeviceMotion.rotationRate.x > 2){ NSLog(@"To Bottom"); if (195+800*ydiff >=193 && 195+800*ydiff <= 197) { [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; }else{ if (195+800*ydiff >=390 ) { [self.pitchDot setFrame:CGRectMake(150, 390, 20, 20)]; }else if (195+800*ydiff <= 0){ [self.pitchDot setFrame:CGRectMake(150, 0, 20, 20)]; }else if(195+800*ydiff < 194){ [self.pitchDot setFrame:CGRectMake(150, 195+800*ydiff, 20, 20)]; }else if(195+800*ydiff > 196){ [self.pitchDot setFrame:CGRectMake(150, 195+800*ydiff, 20, 20)]; } } }else if (currDeviceMotion.rotationRate.y < -2){ NSLog(@"To Left"); if (150+500*xdiff >= 148 && 150+500*xdiff <=152) { [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; }else{ if (150+500*xdiff >= 300 ) { [self.pitchDot setFrame:CGRectMake(300, 195, 20, 20)]; }else if (150+500*xdiff <= 0){ [self.pitchDot setFrame:CGRectMake(0, 195, 20, 20)]; }else if(150+500*xdiff < 148){ [self.pitchDot setFrame:CGRectMake(150+500*xdiff, 195, 20, 20)]; }else if(150+500*xdiff > 152){ [self.pitchDot setFrame:CGRectMake(150+500*xdiff, 195, 20, 20)]; } } }else if (currDeviceMotion.rotationRate.y > 2){ NSLog(@"To Right"); if (150+500*xdiff >= 148 && 150+500*xdiff <=152) { [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; }else{ if (150+500*xdiff >= 300 ) { [self.pitchDot setFrame:CGRectMake(300, 195, 20, 20)]; }else if (150+500*xdiff <= 0){ [self.pitchDot setFrame:CGRectMake(0, 195, 20, 20)]; }else if(150+500*xdiff < 148){ [self.pitchDot setFrame:CGRectMake(150+500*xdiff, 195, 20, 20)]; }else if(150+500*xdiff > 152){ [self.pitchDot setFrame:CGRectMake(150+500*xdiff, 195, 20, 20)]; } } }else if (currDeviceMotion.rotationRate.x < -0.20 && currDeviceMotion.rotationRate.y > 0.20 ){ NSLog(@"To Diagonal Right Top"); if (150+650*xdiff >= 148 && 150+650*xdiff <=152) { [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; }else{ if (150+650*xdiff >= 300 ) { [self.pitchDot setFrame:CGRectMake(300, 0, 20, 20)]; }else if(150+650*xdiff > 152){ [self.pitchDot setFrame:CGRectMake(150+650*xdiff, 195-1.3*650*xdiff, 20, 20)]; } } }else if (currDeviceMotion.rotationRate.x > 0.20 && currDeviceMotion.rotationRate.y < -0.20 ){ NSLog(@"To Diagonal Left Bottom"); if (150+650*xdiff >= 148 && 150+650*xdiff <=152) { [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; }else{ if (150+650*xdiff <= 0 ) { [self.pitchDot setFrame:CGRectMake(0, 390, 20, 20)]; }else if(150+650*xdiff < 148){ [self.pitchDot setFrame:CGRectMake(150+650*xdiff, 195-1.3*650*xdiff, 20, 20)]; } } }else if (currDeviceMotion.rotationRate.x < -0.20 && currDeviceMotion.rotationRate.y < -0.20 ){ NSLog(@"To Diagonal Left Top and xdiff is %f",xdiff); if (150+650*xdiff >= 148 && 150+650*xdiff <=152) { [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; }else{ if (150+650*xdiff <= 0 ) { [self.pitchDot setFrame:CGRectMake(0, 0, 20, 20)]; }else if(150+650*xdiff < 148){ [self.pitchDot setFrame:CGRectMake(150+650*xdiff, 195+1.3*650*xdiff, 20, 20)]; } } }else if (currDeviceMotion.rotationRate.x > 0.20 && currDeviceMotion.rotationRate.y > 0.20 ){ NSLog(@"To Diagonal Right Bottom"); if (150+650*xdiff >= 148 && 150+650*xdiff <=152) { [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; }else{ if (150+650*xdiff >= 300 ) { [self.pitchDot setFrame:CGRectMake(300, 390, 20, 20)]; }else if(150+650*xdiff > 152){ [self.pitchDot setFrame:CGRectMake(150+650*xdiff, 195+1.3*650*xdiff, 20, 20)]; } } }else if((currDeviceMotion.rotationRate.x < 0.20 && currDeviceMotion.rotationRate.x < -0.20) ||(currDeviceMotion.rotationRate.y < 0.20 && currDeviceMotion.rotationRate.y < -0.20) ||(currDeviceMotion.rotationRate.z < 0.20 && currDeviceMotion.rotationRate.z < -0.20)){ [self.rollDot setFrame:CGRectMake(150, 195, 20, 20)]; [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; } It could be great if i could make it move like the application i have stated above, called Gyrododge This link also addresses a similar question:Link. Any advice or help is greatly appreciated... Thanks.

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