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  • OSD desktop-clock that does not get in your way?

    - by YSN
    Hello, is there a clock application, that can be placed on your screen like a widget staying always on top but automatically fades away on mouseover enabling you to click through it on items below, (behaves pretty much like the Ubuntu notifications in that sense). I am aware, that there are screenlets and gdesklets widget apps, but those are buggy, look outdated, and do not comply with the criteria listed above. What I have in mind is a clock that is large, (digital), always visible (on top of all other windows), and does not disrupt your work (e.g. you can still click that scroll bar or button if it is just below the clock, since the clock fades away on hovering). A tool called "OSD-Lyrics" that show lyrics for songs and behaves exactly the way I described above. So it should be possible (and even easier) to do the same with a clock. Thanks in advance, YSN

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  • Can't center dialog window above main window when using Glade (Quickly)

    - by Niklas
    I have a dialog opening when I press a button in my application and I want it to center above the application's main window, but I can't find a way to do this. I'm using Quickly (Python) and Glade. In Glade I've tried the following settings: Window Type = Popup Modal = Yes Window Position = Center on Parent But I simply can't get the behaviour I'm after. When using the "Window Type" option "Top level" the dialog opens in the center of the screen. When I use "Window Type" = "Popup" it opens in the very top left corner, with the window controls unaccessible. I know this must be a very basic setting but I've just started developing with GTK and Python so I obviously managed to miss this. Thanks for any advice! :)

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  • Correcting color-shifted mirrored i915 driver in 12.04?

    - by Will Martin
    I was called in to fix a friend's malfunctioning HP Pavilion. She's not sure exactly which model, but the sticker on the bottom says "G60". The problem was a failed upgrade to 12.04. I was able to mostly repair it with sudo apt-get -f install, which ran setup and configuration for several hundred packages. The biggest problem at the moment is Xorg. The login screen (lightdm) loads normally but at a reduced resolution (1024x768 instead of 1366x768). But once you log in, it looks like this: Observe that the colors of the dock on the left and the bar at the top are normal. But the background is filled with bizarro color-skewed ghost images of the desktop. In all cases, the actual contents of any programs you run is a totally illegible mess, except that the bar at the top of any program windows looks and acts normally. And the ghost images are interactive! For example, if you click the icon in the top right corner to get the "shut down" menu, the same menu will appear in the ghost images below. Starting a terminal will start a terminal window in both the real desktop and the ghost images, and moving it around updates both the real and ghost desktops. I suspect Xorg is using some kind of wrong driver and/or parameter for the graphics hardware. Here is the graphics-relevant portion of the lspci -v output: 00:00.0 Host bridge: Intel Corporation Mobile 4 Series Chipset Memory Controller Hub (rev 09) Subsystem: Hewlett-Packard Company Device 360b Flags: bus master, fast devsel, latency 0 Capabilities: [e0] Vendor Specific Information: Len=0a <?> Kernel driver in use: agpgart-intel 00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 09) (prog-if 00 [VGA controller]) Subsystem: Hewlett-Packard Company Device 360b Flags: bus master, fast devsel, latency 0, IRQ 44 Memory at d0000000 (64-bit, non-prefetchable) [size=4M] Memory at c0000000 (64-bit, prefetchable) [size=256M] I/O ports at 5110 [size=8] Expansion ROM at <unassigned> [disabled] Capabilities: [90] MSI: Enable+ Count=1/1 Maskable- 64bit- Capabilities: [d0] Power Management version 3 Kernel driver in use: i915 Kernel modules: i915 00:02.1 Display controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 09) Subsystem: Hewlett-Packard Company Device 360b Flags: bus master, fast devsel, latency 0 Memory at d2500000 (64-bit, non-prefetchable) [size=1M] Capabilities: [d0] Power Management version 3 I'm not sure what to check next. I would ordinarily check xorg.conf to see what it says, but that apparently doesn't exist any more, and my googling has not yielded any useful techniques for getting Xorg to tell me what settings it decided to use. The weird part is that it works fine on the login screen. It's only when you actually log in as a user that the display gets screwed up. Suggestions?

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  • View matrix question (rotate by 180 degrees)

    - by King Snail
    I am using a third party rendering API on top of OpenGL code and I cannot get my matrices correct. The API states this: We're right handed by default, and we treat y as up by convention. Since IwGx's coordinate system has (0,0) as the top left, you typically need a 180 degree rotation around Z in your view matrix. I think the viewer does this by default. In my OpenGL app I have access to the view and projection matrices separately. How can I convert them to fit the criteria used by my third party rendering API? I don't understand what they mean to rotate 180 degrees around Z, is that in the view matrix itself or something in the camera before making the view matrix. Any code would be helpful, thanks.

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  • Avoiding Hacker Trix

    - by Mike Benkovich
    Originally posted on: http://geekswithblogs.net/benko/archive/2014/08/20/avoiding-hacker-trix.aspxThis week we're doing a session called "Avoiding Hacker Trix" which goes thru some of the top web exploits that you should be aware of. In this webcast we will cover a variety of things including what we call the secure development process, cross site scripting attack, one click attack, SQL Injection and more. There are a bunch of links we cover, but rather than having you copy these down I'm providing them here... Links from the slide deck: Anti-XSS Library Download www.Fiddler2.com www.HelloSecureWorld.com Open Source Web Application Project - Top 10 Exploits Exploit: Cross Site Scripting - Paypal Exploit: SQL Injection - www.ri.gov Exploit: Cross Site Scripting - FTD Exploit: Insecure Direct Object Reference - Cahoots Exploit: Integer Overflow - Apple

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  • Seeking some advice on pursuing MS in CS from Stanford or Carnegie Mellon or Caltech

    - by avi
    What kinds of projects are given preference in top notch colleges like Stanford, Caltech, etc to get admission into MS programme in Computer Science? I have an average academic portfolio. I'm pursuing Btech from a not so popular university in India with an aggregate of 67%. I'm good at designing algorithms and possess good knowledge of core subjects but helpless with my percentage. So, I think the only way I can impress them is with my project(s). Can anyone please suggest me the kinds of projects that are given preference by such top level institutes? Could you please also suggest some good projects? My area of interest would be Artificial Intelligence or any application/software/algorithm design which could be of some help to common people. Or if you have any other random idea for my project then please share it with me. Note: Web based projects and management projects like lib management wouldn't be my priority.

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  • Applications Menu disappeared

    - by Sophie Sperner
    I'm using Ubuntu 12.04, classic desktop without effects. Once the indicator-applet-complete (right part of the top panel) had been disappeared. I found how to fix it: Alt-Win-RightMouseClick on the panel, then "Add to the Panel", where choose "Indicator Applet Complete" to add. Now, the left part of the top panel (Applications Menu) has been disappeared! If I do Alt-Win-RightMouseClick on the panel, I can add only individual Menu sections like Internet, Office, Settings etc. But how to get back the full Menu as it ought to be?

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  • 2013 EC Elections Results

    - by Heather VanCura
    The 2013 Fall Executive Committee (EC) Elections process is now complete.  Congratulations to the following JCP Members as the new and re-elected EC Members!   We had a slight increase in JCP Member voter turnout at ~25% (up from 24% in 2012).  All Ratified candidates and the top eight Elected candidates were elected by the JCP Membership.  As part of the transition to a merged EC, Members elected in 2013 are ranked to determine whether their initial term will be one or two years. The 50% of Ratified and 50% of Elected members who receive the most votes will serve an initial two-year term, while all others will serve an initial one year term (details below). Ratified Seats: Credit Suisse, Ericsson, Freescale, Fujitsu, Gemalto M2M, Goldman Sachs, Hewlett-Packard, IBM, Intel, Nokia, Red Hat, SAP, SouJava, Software AG, TOTVS and V2COM. Open Election Seats: Eclipse Foundation, Twitter, London Java Community, CloudBees, ARM, Azul Systems, Werner Keil and MoroccoJUG. Newly elected EC Members take their seats on Tuesday, 12 November 2013.  More information is available on the JCP Elections page. Detailed Election Results Voting Period: 15 - 28 October 2013. Number of Eligible Voters: 1088 Percent of Eligible Members Casting Votes: 24.77% Ratified Seats: Candidate Yes Votes (%) No Votes (%) Abstentions Credit Suisse (2year term) 196 (84) 38 (16) 36 Ericsson (2 year term) 196 (88) 27 (12) 47 Freescale (1 year term) 151 (74) 53 (26) 66 Fujitsu (2 year term) 194 (87) 29 (13) 47 Gemalto M2M (1 year term) 170 (80) 42 (20) 58 Goldman Sachs (1 year term) 143 (64) 80 (36) 47 Hewlett-Packard (2 year term) 191 (82) 43 (18) 36 IBM (2 year term) 226 (91) 22 (9) 22 Intel (2 year term) 214 (90) 24 (10) 32 Nokia (1 year term) 139 (64) 78 (36) 53 Red Hat (2 year term) 245 (95) 12 (5) 13 SAP (1 year term) 166 (75) 56 (25) 48 SouJava (2 year term) 226 (92) 19 (8) 25 Software AG (1 year term) 167 (78) 47 (22) 56 TOTVS (1 year term) 129 (69) 59 (31) 82 V2COM (1 year term) 135 (71) 54 (29) 81 Open Election Seats: The top eight candidates have been elected; the top four receive a two year term, and the next four receive a one year term. Candidate Votes (%) Eclipse Foundation (2 year term) 221 (14) Twitter (2 year term) 203 (13) London Java Community (2 year term) 191 (12) CloudBees (2 year term) 179 (11) ARM (1 year term) 176 (11) Azul Systems (1 year term) 166 (10) Werner Keil (1 year term) 128 (8) MoroccoJUG (1 year term) 93 (6) Karan Malhi 56 (3) ChinaNanjingJUG 51 (3) JUG Joglosemar 47 (3) Viresh Wali 45 (3) ITP_JAVA 44 (3) None of the Above 3 (0)

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  • compiz hiding unity and all menus

    - by Lennart Guldbrandsson
    After updating to Ubuntu 11.10, I was severly disturbed by Dash and wanted to go back to Ubuntu Classic. So I tried to read up, and found Compiz SettingsManager. In there, I clicked "on" never hide menus. For some reason this made all my menus at the top of the screen (volume, network, my login identity, and shutoff, etc) disappear - as well as the quickstart menu to the left (Unity). I am not very technical, so I have a hard time finding any programs now, and I just got on the internet by clicking on a link in a document, that I was fortunate to have on my Desktop. Without it, I wouldn't be able to ask for help. What I wish for is a) to get back the menu at the top, b) to restore the Ubuntu Classic without the irritating launcher and Dash, c) these two things to not disappear every time there is a new version of Ubuntu. Any help is greatly appreciated.

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  • SQL SERVER – Retrieving Random Rows from Table Using NEWID()

    - by pinaldave
    I have previously written about how to get random rows from SQL Server. SQL SERVER – Generate A Single Random Number for Range of Rows of Any Table – Very interesting Question from Reader SQL SERVER – Random Number Generator Script – SQL Query However, I have not blogged about following trick before. Let me share the trick here as well. You can generate random scripts using following methods as well. USE AdventureWorks2012 GO -- Method 1 SELECT TOP 100 * FROM Sales.SalesOrderDetail ORDER BY NEWID() GO -- Method 2 SELECT TOP 100 * FROM Sales.SalesOrderDetail ORDER BY CHECKSUM(NEWID()) GO You will notice that using NEWID() in the ORDER BY will return random rows in the result set. How many of you knew this trick? You can run above script multiple times and it will give random rows every single time. Reference: Pinal Dave (http://blog.sqlauthority.com)   Filed under: PostADay, SQL, SQL Authority, SQL Function, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • need advice for small css issue [migrated]

    - by JaPerk14
    I have a small design problem in my css, and I'd like to know if someone could check it out for me. The design problem is in the rollover effect of my horizontal navigation. There seems to be some sort of added margin or padding, but I'm having trouble finding the problem in the css. I will paste the code I'm using below, so you can see for yourself. You won't be able to see the problem until you rollover the navigation list items. HTML: <div class="Horiznav"> <ul> <li id="active"><a href="#">Link #1</a></li> <li><a href="#">Link #2</a></li> <li><a href="#">Link #3</a></li> <li><a href="#">Link #4</a></li> <li><a href="#">Link #5</a></li> </ul> </div> CSS: .Horiznav { background: #1F00CA; border-top: solid 1px #fff; border-bottom: solid 1px #fff; } .Horiznav ul { font-family: Arial, Helvetica, sans-serif; font-weight: bold; color: #fff; text-Align: center; margin: 0; padding-top: 5px; padding-bottom: 5px; } .Horiznav ul li { display: inline; } .Horiznav ul li a { padding-top: 5px; padding-bottom: 5px; color: #fff; text-decoration: none; border-right: 1px solid #fff; } .Horiznav ul li a:hover { background: #16008D; color: #fff; } #active a { border-left: 1px solid #fff; }

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  • DevExpress Wins #1 Publisher Award

    Thanks to loyal and awesome customers like you, DevExpress recently won several bestseller awards from Component Source. This morning at TechEd 2010, Chris Brooke from Component Source dropped by to present the top #1 Publisher award: Thanks for your support! DXperience? What's That? DXperience is the .NET developer's secret weapon. Get full access to a complete suite of professional components that let you instantly drop in new features, designer styles and fast performance for...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • SilverlightShow for 20-26 Dec 2010

    - by Dave Campbell
    Check out the Top Five most popular news at SilverlightShow for last week (20 - 26 Dec 2010). The most popular news for last week is Ryan Alford's solution on handling an error in Silverlight 4 when using Entity Framework 4, followed by Jeremy Likness' video on building an RSS Feed Reader in Silverlight. Here is SilverlightShow's weekly top 5: Silverlight 4 - Productivity Power Tools and EF4 A Silverlight MVVM Feed Reader from Scratch in 30 Minutes Resizable Grid Using Thumb Controls A Simplified Grid Markup for Silverlight and WPF Announcing the Winner of Telerik Silverlight controls in SilverlightShow Post-webinar Survey Visit and bookmark SilverlightShow. Stay in the 'Light

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  • MIT and copyright

    - by Petah
    I am contributing to a library that is licensed under the MIT license. In the license and in each class file it has a comment at the top saying: Copyright (c) 2011 Joe Bloggs <[email protected]> I assume that he owns the copyright to the file, and can change the license of that file as he sees fit. If I contribute to the library with a new class entirely write by me, can I claim copyright of that file. And put: Copyright (c) 2011 Petah Piper <[email protected]> at the top?

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  • Oct 5th DevReach in Sofia, Bulgaria

    - by Sahil Malik
    SharePoint 2010 Training: more information I will be at DevReach, my top favorite conference on Oct 5th. I have been visiting Devreach since it’s very inception. I don’t do a lot of conferences, just 3 or 4 a year. I am super duper picky about what conferences I attend. One of the key reasons I love visiting DevReach is the audience quality. The developers in Bulgaria are shockingly intelligent. I have always enjoyed the extremely intelligent questions and conversations I get to engage in at DevReach. And Sofia is an amazing city to top it all. My sessions this year are as follows, Day 2, 11:30 - 12:30 Architecture SPvNext – A Look At All the Exciting And New Features In SharePoint Day 2, 09:00 - 10:00 Architecture Read full article ....

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  • How to move a line of sprites in a sine wave?

    - by electroflame
    So, I'm spawning a horizontal line of enemies that I would like to have move in a nice wave. Currently I tried: Enemy.position.X += Enemy.velocity.X; Enemy.position.Y += -(float)Math.Cos(Enemy.position.X / 200) * 5; This...kind of works. But the wave is not a true wave. The top and bottom of one pass are not the same (e.g. 5 for the top, and -5 for the bottom (I don't mean literal points, I just meant that it's not symmetrical)). Is there a better way to do this? I would like the whole line to move in a wave, so it looks fluid. By that, I mean that it should look like each enemy is "following" the one in front of it. The code I posted does have this fluidity to it, but like I said, it's not a perfect wave. Any ideas? Thanks in advance.

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  • How to update off screen bitmap in a surfaceview thread

    - by DKDiveDude
    I have a Surfaceview thread and an off canvas texture bitmap that is being generated (changed), first row (line), every frame and then copied one position (line) down on regular surfaceview bitmap to make a scrolling effect, and I then continue to draw other things on top of that. Well that is what I really want, however I can't get it to work even though I am creating a separate canvas for off screen bitmap. It is just not scrolling at all. I other words I have a memory bitmap, same size as Surfaceview canvas, which I need to scroll (shift) down one line every frame, and then replace top line with new random texture, and then draw that on regular Surfaceview canvas. Here is what I thought would work; My surfaceChanged where I specify bitmap and canvasses and start thread: @Override public void surfaceCreated(SurfaceHolder holder) { intSurfaceWidth = mSurfaceView.getWidth(); intSurfaceHeight = mSurfaceView.getHeight(); memBitmap = Bitmap.createBitmap(intSurfaceWidth, intSurfaceHeight, Bitmap.Config.ARGB_8888); memCanvas = new Canvas(memCanvas); myThread = new MyThread(holder, this); myThread.setRunning(true); blnPause = false; myThread.start(); } My thread, only showing essential middle running part: @Override public void run() { while (running) { c = null; try { // Lock canvas for drawing c = myHolder.lockCanvas(null); synchronized (mSurfaceHolder) { // First draw off screen bitmap to off screen canvas one line down memCanvas.drawBitmap(memBitmap, 0, 1, null); // Create random one line(row) texture bitmap memTexture = Bitmap.createBitmap(imgTexture, 0, rnd.nextInt(intTextureImageHeight), intSurfaceWidth, 1); // Now add this texture bitmap to top of off screen canvas and hopefully bitmap memCanvas.drawBitmap(textureBitmap, intSurfaceWidth, 0, null); // Draw above updated off screen bitmap to regular canvas, at least I thought it would update (save changes) shifting down and add the texture line to off screen bitmap the off screen canvas was pointing to. c.drawBitmap(memBitmap, 0, 0, null); // Other drawing to canvas comes here } finally { // do this in a finally so that if an exception is thrown // during the above, we don't leave the Surface in an // inconsistent state if (c != null) { myHolder.unlockCanvasAndPost(c); } } } } For my game Tunnel Run. Right now I have a working solution where I instead have an array of bitmaps, size of surface height, that I populate with my random texture and then shift down in a loop for each frame. I get 50 frames per second, but I think I can do better by instead scrolling bitmap.

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  • What's the right terminology for Unity's UI elements?

    - by Bou
    Hi, I've sent a few mails to the Ayatana mailing list regarding some UI suggestions for Unity, but I'm afraid I keep confusing the right terms for the UI element, so I would like to have some clarification. Is the bar at the top called "panel"? Does the Ubuntu logo at the top left corner have a name? Is the left sidebar called "dock"? Are the coloured tiles with app icons on them called "launchers"? Is the purple tile called "workspace switcher"? Are the fullscreen things that appear when you click the Ubuntu logo, the Places tile or the Apps tile, called "dash"? Do they all have the same name?

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  • Beggining OpenGL vs beggining DirectX and some question about the philosophical difference between them

    - by jokoon
    I'm begginning with Direct X at school, and my teacher said it was harder to begin with than OpenGL, but I read several things that in fact, Direct X was more advanced than OpenGL in terms of recent graphic cards features. Since I'm far from wanting to do top notch effects, which can already be implemented with existing engines and/or shaders, I wanted to know your opinion: Can OpenGL be considered like a more basic, KISS, hardware agnostic, graphic library to just do 3D with acceleration, and consider DirectX like a top notch, game-oriented graphic API that will always support the next-gen 3D chips ? Citation from wikipedia on http://en.wikipedia.org/wiki/Id_Tech_5 : John Carmack mentioned in his keynote at QuakeCon 2007 that the id Tech 5 engine will not be using the DirectX 10 API. I don't want to seem like I'm minding open source because Carmack does and because he is famous, it's just that android and iPhone are out there, and Direct X doesn't seems to me to be the necessary API to know, since Windows supports OpenGL, and since the 360 is just a console among other consoles.

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  • simple collision detection

    - by Rob
    Imagine 2 squares sitting side by side, both level with the ground: http://img19.imageshack.us/img19/8085/sqaures2.jpg A simple way to detect if one is hitting the other is to compare the location of each side. They are touching if ALL of the following are NOT true: The right square's left side is to the right of the left square's right side. The right square's right side is to the left of the left square's left side. The right square's bottom side is above the left square's top side. The right square's top side is below the left square's bottom side. If any of those are true, the squares are not touching. If all of those are false, the squares are touching. But consider a case like this, where one square is at a 45 degree angle: http://img189.imageshack.us/img189/4236/squaresb.jpg Is there an equally simple way to determine if those squares are touching?

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  • Unity displays a black screen when connecting an external monitor

    - by Bragboy
    I upgraded my ubuntu from 10.10 to 11.04 and since that day I have been facing issues with Dual Monitor in Ubuntu. When I connect my second monitor during boot time, everything works fine. But when I use my laptop and try to connect a monitor when I am running Ubuntu, I face a weird black screen issue. To see what I mean, following is a screenshot of the same. Here are the problems that happen Desktop background goes away As you can see on the left hand side of the desktop, the right and top portions are black The usual buttons - power button, mail, volumne etc., on the top panel do not work as expected Plus it suddenly crashses at times. And a lot of n other issues associated with this. Is there any patch/release that has happened for these bugs or should I report it anywhere? Help needed.

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  • How to resolve concurrent ramp collisions in 2d platformer?

    - by Shaun Inman
    A bit about the physics engine: Bodies are all rectangles. Bodies are sorted at the beginning of every update loop based on the body-in-motion's horizontal and vertical velocity (to avoid sticky walls/floors). Solid bodies are resolved by testing the body-in-motion's new X with the old Y and adjusting if necessary before testing the new X with the new Y, again adjusting if necessary. Works great. Ramps (rectangles with a flag set indicating bottom-left, bottom-right, etc) are resolved by calculating the ratio of penetration along the x-axis and setting a new Y accordingly (with some checks to make sure the body-in-motion isn't attacking from the tall or flat side, in which case the ramp is treated as a normal rectangle). This also works great. Side-by-side ramps, eg. \/ and /\, work fine but things get jittery and unpredictable when a top-down ramp is directly above a bottom-up ramp, eg. < or > or when a bottom-up ramp runs right up to the ceiling/top-down ramp runs right down to the floor. I've been able to lock it down somewhat by detecting whether the body-in-motion hadFloor when also colliding with a top-down ramp or hadCeiling when also colliding with a bottom-up ramp then resolving by calculating the ratio of penetration along the y-axis and setting the new X accordingly (the opposite of the normal behavior). But as soon as the body-in-motion jumps the hasFloor flag becomes false, the first ramp resolution pushes the body into collision with the second ramp and collision resolution becomes jittery again for a few frames. I'm sure I'm making this more complicated than it needs to be. Can anyone recommend a good resource that outlines the best way to address this problem? (Please don't recommend I use something like Box2d or Chipmunk. Also, "redesign your levels" isn't an answer; the body-in-motion may at times be riding another body-in-motion, eg. a platform, that pushes it into a ramp so I'd like to be able to resolve this properly.) Thanks!

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