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  • Laptop display not working unless DVI cable is plugged in

    - by marien
    I have a Lenovo ThinkPad T420 with an i5 processor and integrated graphics. I dropped the laptop and now the screen is not working. I replaced the screen and it is still not working. It shows the BIOS and then at Windows login the screen gets all static looking. But if I plug in a DVI-to-HDMI cable the laptop starts and works fine. Even the external display works and the laptop display works too. As soon as I unplug the cable the screen crashes and is all static. I cannot figure out the problem. The video works because the external screen still works. How can I fix this?

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  • second monitor wont display [closed]

    - by Ryan
    hi all my problem is this: i have one video card (radeon hd 4350) and 2 monitors (dell). the first monitor works using dvi-to-dvi. the second does not, using hdmi-to-dvi. the monitor does not register any input. however when i use vga-to-vga, the second monitor does work, with a typically low vga resolution. we have tested the hdmi-to-dvi cable, so why does the monitor not register any input? using windows vista. i have installed all the lastest drivers, done all the basic stuff etc. any help at all would be appreciated. thanks

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  • how to record videos from my laptop webcam?

    - by Nick
    I am not sure but I can't seem to turn on my webcam to record videos which I would broad cast somewhere later on. I have a HP G62 Laptop, and the cam turns on when I use programs like Skype and other Video Calling clients, other wise I can't turn it own, as I don't seem to know how. Laptop: HP G62 Notebook PC, AMD Atholon II P230 Dual-Core, Windows 7: Home Premium Can some one tell me how do I turn on my webcam and record videos? Or is there some sort of a software? I tend to read stuff I wrote in Word, so if there is a program I need it to be in the tray dock and not to bug me, while I am moving between different documents/web pages.

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  • 1080p HD TV + what is minimum spec pc required to stream HD movie files to it?

    - by rutherford
    I want to stream hi-def (non flash-based) movies from my future minimum spec pc to my network-ready HDTV. What I want to know is a) when streaming from a computer (local wifi network), is the computer's cpu/video/ram resources used to the same extent as it would be if playing back on the computers local screen? If not what are the differences? b) So with streaming hd content what is the minimum spec processor I should go for, if i) only one TV is acting as client ii) two TVs are simultaneous clients.

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  • Doing "text mode 'splash' game" during boot.

    - by Vi
    Sometimes I want to do something (for example, playing a simple text-mode game) while the system is booting up. This is especially useful when lengthy reiserfs transaction replays are happening. Current hacky way of doing it is: Put the program on initramfs. Before running /sbin/init, "openvt 2 /my/program". Turn off messages from kernel (sysrq 0) Override /dev/console with /dev/null (to prevent boot messages). The problems are: There are STILL some messages interfering with program output. I can't see boot messages by switching to that virtual terminal back. After finishing the boot sequence, /dev/tty2 ends up being attached both to getty and my program. How to do it properly without of running graphical splashes? The system is Linux Debian Squeeze, no dependency based sysv scripts.

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  • Does the size of the monitor Matter?

    - by Arsheep
    I have a old computer, and I want to buy a big LCD. The best I've found so far is Viewsonic's 24" LCD TFT monitor. So will it run without any problems, or do I need to upgrade the video cards or something as well? The computer is not too old: it has P4 board and celeron processor, with 128 graphics memory. And in display properties, it says that the maxium that I can use is 1280 x 1024 resolution. I am noob hardware-wise, so need help on this stuff. Thanks

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  • Does the size of the monitor Matter?

    - by Arsheep
    I have a old computer, and I want to buy a big LCD. The best I've found so far is Viewsonic's 24" LCD TFT monitor. So will it run without any problems, or do I need to upgrade the video cards or something as well? The computer is not too old: it has P4 board and celeron processor, with 128 graphics memory. And in display properties, it says that the maxium that I can use is 1280 x 1024 resolution. I am noob hardware-wise, so need help on this stuff. Thanks

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  • Does the size of the monitor Matter?

    - by Arsheep
    I have a old computer, and I want to buy a big LCD. The best I've found so far is Viewsonic's 24" LCD TFT monitor. So will it run without any problems, or do I need to upgrade the video cards or something as well? The computer is not too old: it has P4 board and celeron processor, with 128 graphics memory. And in display properties, it says that the maxium that I can use is 1280 x 1024 resolution. I am noob hardware-wise, so need help on this stuff. Thanks

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  • FFMPEG Splitting MP4 with Same Quality

    - by Pragmatic
    I have one large MP4 file. I am attempting to split it into smaller files. ffmpeg -i largefile.mp4 -sameq -ss 00:00:00 -t 00:50:00 smallfile.mp4 I thought using -sameq would keep the same quality settings. However, I must not understand what that does. I'm looking to keep the same quality (audio/video) and compression with the split files. However, this setting makes the split files much larger. What flag(s) do I need to set to keep the same quality and attributes in the split files while maintaining the same quality to size ratio? For instance if my original file is about 12 GB and is 1920x1080 with a bitrate of 10617kbps and a framerate of 23 frames/sec and 6 channel audio with 317kbps, I would like the split files to be the same only a third of this size (if i split it into three pieces).

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  • Nvidia driver on Windows 7 causing black screen

    - by inKit
    I have just installed Windows 7 on a desktop machine and for the first time ever have had a really tough time doing so, its normally a nice smooth install. This time I found that the monitor would simply go black after completing the installation. I tried reinstalling about 3 times and this did not help. After much searching I discovered that it was the nvidia drivers that were playing up with win 7, so i booted into safe mode, disabled the device, then rebooted to complete the installation. Windows 7 now works fine as long as the nvidia 9600 gt video card is disabled. The moment I enable it, the system requires a reboot and the screen will go black before even getting to the log in screen. I have tried downloading the latest driver and installing it manually, I have also tried uninstalling the device and allowing windows 7 to install it itself. Nothing seems to work. any clues?

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  • Nvidia driver on Windows 7 causing black screen

    - by inKit
    I have just installed Windows 7 on a desktop machine and for the first time ever have had a really tough time doing so, its normally a nice smooth install. This time I found that the monitor would simply go black after completing the installation. I tried reinstalling about 3 times and this did not help. After much searching I discovered that it was the nvidia drivers that were playing up with win 7, so i booted into safe mode, disabled the device, then rebooted to complete the installation. Windows 7 now works fine as long as the nvidia 9600 gt video card is disabled. The moment I enable it, the system requires a reboot and the screen will go black before even getting to the log in screen. I have tried downloading the latest driver and installing it manually, I have also tried uninstalling the device and allowing windows 7 to install it itself. Nothing seems to work. any clues?

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  • Why are my favorite websites becoming slower, over months?

    - by Wolfpack'08
    I spend a lot of my time at sites for watching online videos: youtube, gorillavid, thedailyshow.com etc. I used to watch the videos in full screen mode, and then that became very laggy. So, I started watching them with full-browser zooming. Then that became laggy. Recently, I've had to actually zoom out; otherwise, the video will lag so much that my PC locks. Could this be a symptom of my processor, RAM, or motherboard going bad? Has it, perhaps, anything to do with softwares like Chrome or the playeres the sites are using being updated?

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  • Frontlines-Fuel of War did not want to run on Windows 7 - 64bit

    - by welliam
    Hi I like this game alot "Frontlines-Fuel of War" and when I upgraded from Windows XP 32bit to Windows 7 - 64bit the game is not longer want to run when I start the game I get the standard windows 7 "not responding" dialog with two options for "close" or debug" I tried all combination of compatibility modes but nothing worked please advise thanks

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  • How does braking assist of car racing games work?

    - by Ayush Khemka
    There are a lot of PC car racing games around which have this unique driving assist which helps brake your car so that you can safely turn it. While in some games it just an 'assist', it will just help your car brake but won't ensure a safe turn. While in others, the braking assist will help you get a safe turn. I was wondering on what could be the algorithm that is followed to achieve it. A very basic algorithm I could think of was, Pre-determine the braking distance of an ideal car for every turn of the track, depending on the radius of the turn, and then start braking the car accordingly. For example, for a turn of less than 90o, the car would start braking automatically at 50m distance from the start of the turn. A more advanced algorithm, which would ensure a safe turn, could be Pre-determine the speed of the car at the start of each turn, individually for each track, turn and car. Also, pre-determine the deceleration rate of each car individually, which varies because of the car's performance. The braking assist would keep recording the speed of the car at a certain instant of time. Start braking the car appropriately so that the car gets to the exact speed needed at the start of the turn. For example, let the speed of a particular car at the start of a turn 43m in radius, be 120km/h. Let the deceleration rate of the car be 200km/h2. If, at some instant of time, the speed of the car is 200km/h, then the car would automatically start braking at 400m from the start of the turn.

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  • How to make game sessions like "with friends" games?

    - by Miguel lugo
    I want to make a game like "words with friends" or "chess with friends" or "Draw Something" or any of the other online multiplayer type games that are based around friends having game sessions with each other. I have made one app before that had no online features so I know the basics of objective-C and xCode. I looked up facebook connect so I know how to make friends find other friends to play with through Facebook. Just not how to make the gaming session. I only need my game to send a small array (or XML if it's better) of strings and integers from one iPhone to the other as each iPhone takes a turn. I'm NOT sending some complex video or anything like in "Draw Something." I was hoping someone could point me in the right direction (whether link to website or book or just a general idea) for how to do gaming sessions between two iPhones. I read this tutorial http://www.raywenderlich.com/3932/how-to-create-a-socket-based-iphone-app-and-server but it seems to be more about having two iPhones communicate over a server on a laptop or through the same wifi, not how to have iPhones game together over any Internet connection like in "with friends" games. I've tried to research this in other places but I'm never quite sure if what the articles I find are talking about is related to what I want or not. Someone please just point me in the right direction or give me a general outline of what to do. I will look up the specifics on my own once I know what to look for. Thank you.

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  • How can I make video games if I don't like programming?

    - by hoper
    I am studying C++ code in my school (my major is computer programming). Honestly, my grades are not so good, and assignments are really hard. Sometimes I feel sad that I will spend 8-10 hours per day coding (which is stressful) in the future for my job. But I still want to make video games. Maybe this is the only reason why I am taking all of these stressful courses. I always write down plots, stories, characters, fictional gaming worlds... Once, I thought I should study artistic technology such as game design and not computer technology such as C++, C#, etc. However, most of popular game designers (or directors) such as Kojima, Miyamoto, etc. used to be good programmers. Companies actaully assign programmers to directors because they understand how to make a game. I've try to find other colleges or universities where they teach game design programs. However, one article that lists rank 10 game design schools in North America seems untrustful because the survey company only scores it from intervews of students. Once, I tried to attend Art Institute of Vancouver which is rank 7 according to that article. However, one programmer who used to be an instructor in there told me the truth: the employement rate of graduated students is low. How can I have a future making games if I don't like programming?

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  • What causes player box/world geometry glitches in old games?

    - by Alexander
    I'm looking to understand and find the terminology for what causes - or allows - players to interfere with geometry in old games. Famously, ID's Quake3 gave birth to a whole community of people breaking the physics by jumping, sliding, getting stuck and launching themselves off points in geometry. Some months ago (though I'd be darned if I can find it again!) I saw a conference held by Bungie's Vic DeLeon and a colleague in which Vic briefly discussed the issues he ran into while attempting to wrap 'collision' objects (please correct my terminology) around environment objects so that players could appear as though they were walking on organic surfaces, while not clipping through them or appear to be walking on air at certain points, due to complexities in the modeling. My aim is to compose a case study essay for University in which I can tackle this issue in games, drawing on early exploits and how techniques have changed to address such exploits and to aid in the gameplay itself. I have 3 current day example of where exploits still exist, however specifically targeting ID Software clearly shows they've massively improved their techniques between Q3 and Q4. So in summary, with your help please, I'd like to gain a slightly better understanding of this issue as a whole (its terminology mainly) so I can use terms and ask the right questions within the right contexts. In practical application, I know what it is, I know how to do it, but I don't have the benefit of level design knowledge yet and its technical widgety knick-knack terms =) Many thanks in advance AJ

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  • FMS NetConnection.Connect.Close happening when starts and even in the middle of video in Flash with

    - by Sunil Kumar
    Hi I have developed a Flash Video player in Flash CS3 with Action Script 2.0 to play video from Adobe Flash Media Server 3.5. To play video from FMS 3.5, first I have to verify my swf file on FMS 3.5 server console so that it can be ensure that RTMP video URL only be play in verified SWF file. Right now I am facing problem of "NetConnection.Connect.Close" when I try to connect my NetConnection Object to FMS 3.5 to stream video from that server. So now I am getting this message "NetConnection.Connect.Close" from FMS 3.5. When this is happening in my office area at the same time when I am checking the the same video url from out side the office (With help of my friends who is in another office) area it is working fine. My friends naver faced even a single issue with NetConnection.Connect.Close. But in my office when I got message NetConnection.Connect.Close, I can play another streaming video very well like mtv.com jaman.com rajshri.com etc. Some time FMS works fine and video starts playing but in the middle of the video same thing happen "NetConnection.Connect.Close" There is no issue of Bandwidth in my office. I do't know why this is happening. Please see the message when I am getting "NetConnection.Connect.Close" message. NetConn == data: NetConn == objectEncoding: 0 NetConn == description: Connection succeeded. NetConn == code: NetConnection.Connect.Success NetConn == level: status NetConn == level: status NetConn == code: NetConnection.Connect.Closed Please help Thanks & regards Sunil Kumar

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  • Why does use of H264 in sender/receiver pipelines introduce just HUGE delay?

    - by Serguey Zefirov
    When I try to create pipeline that uses H264 to transmit video, I get some enormous delay, up to 10 seconds to transmit video from my machine to... my machine! This is unacceptable for my goals and I'd like to consult StackOverflow over what I (or someone else) do wrong. I took pipelines from gstrtpbin documentation page and slightly modified them to use Speex: This is sender pipeline: #!/bin/sh gst-launch -v gstrtpbin name=rtpbin \ v4l2src ! ffmpegcolorspace ! ffenc_h263 ! rtph263ppay ! rtpbin.send_rtp_sink_0 \ rtpbin.send_rtp_src_0 ! udpsink host=127.0.0.1 port=5000 \ rtpbin.send_rtcp_src_0 ! udpsink host=127.0.0.1 port=5001 sync=false async=false \ udpsrc port=5005 ! rtpbin.recv_rtcp_sink_0 \ pulsesrc ! audioconvert ! audioresample ! audio/x-raw-int,rate=16000 ! \ speexenc bitrate=16000 ! rtpspeexpay ! rtpbin.send_rtp_sink_1 \ rtpbin.send_rtp_src_1 ! udpsink host=127.0.0.1 port=5002 \ rtpbin.send_rtcp_src_1 ! udpsink host=127.0.0.1 port=5003 sync=false async=false \ udpsrc port=5007 ! rtpbin.recv_rtcp_sink_1 Receiver pipeline: !/bin/sh gst-launch -v\ gstrtpbin name=rtpbin \ udpsrc caps="application/x-rtp,media=(string)video, clock-rate=(int)90000, encoding-name=(string)H263-1998" \ port=5000 ! rtpbin.recv_rtp_sink_0 \ rtpbin. ! rtph263pdepay ! ffdec_h263 ! xvimagesink \ udpsrc port=5001 ! rtpbin.recv_rtcp_sink_0 \ rtpbin.send_rtcp_src_0 ! udpsink port=5005 sync=false async=false \ udpsrc caps="application/x-rtp,media=(string)audio, clock-rate=(int)16000, encoding-name=(string)SPEEX, encoding-params=(string)1, payload=(int)110" \ port=5002 ! rtpbin.recv_rtp_sink_1 \ rtpbin. ! rtpspeexdepay ! speexdec ! audioresample ! audioconvert ! alsasink \ udpsrc port=5003 ! rtpbin.recv_rtcp_sink_1 \ rtpbin.send_rtcp_src_1 ! udpsink host=127.0.0.1 port=5007 sync=false async=false Those pipelines, a combination of H263 and Speex, work fine enough. I snap my fingers near camera and micropohne and then I see movement and hear sound at the same time. Then I changed pipelines to use H264 along the video path. The sender becomes: #!/bin/sh gst-launch -v gstrtpbin name=rtpbin \ v4l2src ! ffmpegcolorspace ! x264enc bitrate=300 ! rtph264pay ! rtpbin.send_rtp_sink_0 \ rtpbin.send_rtp_src_0 ! udpsink host=127.0.0.1 port=5000 \ rtpbin.send_rtcp_src_0 ! udpsink host=127.0.0.1 port=5001 sync=false async=false \ udpsrc port=5005 ! rtpbin.recv_rtcp_sink_0 \ pulsesrc ! audioconvert ! audioresample ! audio/x-raw-int,rate=16000 ! \ speexenc bitrate=16000 ! rtpspeexpay ! rtpbin.send_rtp_sink_1 \ rtpbin.send_rtp_src_1 ! udpsink host=127.0.0.1 port=5002 \ rtpbin.send_rtcp_src_1 ! udpsink host=127.0.0.1 port=5003 sync=false async=false \ udpsrc port=5007 ! rtpbin.recv_rtcp_sink_1 And receiver becomes: #!/bin/sh gst-launch -v\ gstrtpbin name=rtpbin \ udpsrc caps="application/x-rtp,media=(string)video, clock-rate=(int)90000, encoding-name=(string)H264" \ port=5000 ! rtpbin.recv_rtp_sink_0 \ rtpbin. ! rtph264depay ! ffdec_h264 ! xvimagesink \ udpsrc port=5001 ! rtpbin.recv_rtcp_sink_0 \ rtpbin.send_rtcp_src_0 ! udpsink port=5005 sync=false async=false \ udpsrc caps="application/x-rtp,media=(string)audio, clock-rate=(int)16000, encoding-name=(string)SPEEX, encoding-params=(string)1, payload=(int)110" \ port=5002 ! rtpbin.recv_rtp_sink_1 \ rtpbin. ! rtpspeexdepay ! speexdec ! audioresample ! audioconvert ! alsasink \ udpsrc port=5003 ! rtpbin.recv_rtcp_sink_1 \ rtpbin.send_rtcp_src_1 ! udpsink host=127.0.0.1 port=5007 sync=false async=false This is what happen under Ubuntu 10.04. I didn't noticed such huge delays on Ubuntu 9.04 - the delays there was in range 2-3 seconds, AFAIR.

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  • Does the Lenovo t60p vga port support an s-video signal?

    - by Matthijs Wessels
    I just bought a new television. The problem is it turns out it doesn't have a VGA port. It does have: s-video, component, hdmi and scart. My Lenovo t60p only has vga. If have search frantically for a solution and even though it seems I have sooo many options they are all dead ends. Or I keep ending up having to buy a 100 euro box to convert the signal. However, I found that some video cards support s-video through the vga port. It says look it up in your video cards documentation. I have a Lenovo t60p laptop with a ATI MOBILITY FireGl v5250. But I can't seem to get my hands on any documentation where this is supposed to be documented. I found this website: http://forum.notebookreview.com/showthread.php?t=179529&highlight=s-video There this guy says he thinks it's in the t60 but dropped in the t61, but suggests to the guy with the t60 that it won't work. I can't really conclude anything from that. Furthermore, I am not looking for the best of the best quality. So when I found this: *http://www.amazon.com/VideoSecu-Computor-Presentation-Converter-VGA2TV/dp/B000X3FAJU/ref=pd_cp_e_3_img I woudl be quite happy with this. Except that I don't think I can order it because I don't live in the US. Can anybody give me a definite answer, to whether the vga port of my lenovo t60p ati firegl v5250 supports s-video? So that I can just by a vga to s-video cable to achieve my goal.

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  • howto have condition in a nested SQL query?

    - by fenec
    here is my SQL statement , i would like to find all the games that have the status 0 and names of teams that are like key_word or the sport's name that are like the key word. The problem is that all the games that are displayed don't have status 0 . What am i doing wrong? sql="select * from games where games.status=0 and games.team_2_id IN (select id from teams where name like '"+key_word+"') or games.team_1_id IN (select id from teams where name like '"+key_word+"') or games.sport like '"+key_word+"' "

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  • Android custom media controller using vidtry

    - by Mathias Lin
    I want to use a custom media controller in my Android app and therefore looking at the vidtry code (http://github.com/commonsguy/vidtry), especially Player.java: The sample works fine as it comes. But I want the sample to play the fixed video automatically on app startup (so I don't want to enter a URL). I added: @Override public void onStart() { super.onStart(); address.setText("/sdcard/mydata/category/1/video_agkkr6me.mp4"); go.setEnabled(true); onGo.onClick(go); } Strange thing here is that if I run the app, the audio of the video plays but the image doesn't show. Everything else works fine (progress bar, etc.). I can't figure out the difference between the manual click on the go-button and the programmatic one. I looked at the code and didn't see any difference that might occur between manual and programmatic click. I checked if any elements (esp. surface) might be hidden, but it's not. I even tried a surface.setVisibility(View.INVISIBLE); surface.setVisibility(View.VISIBLE); in case some issue with the redrawing, but no difference. The video image does show when I manually hit the go button, but just not on start up automatically.

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  • OpenCV : How to display webcam capture in windows form application?

    - by sneixum
    generally we display webcam or video motion in opencv windows with : CvCapture* capture = cvCreateCameraCapture(0); cvNamedWindow( "title", CV_WINDOW_AUTOSIZE ); cvMoveWindow("title",x,y); while(1) { frame = cvQueryFrame( capture ); if( !frame ) { break; } cvShowImage( "title", frame ); char c = cvWaitKey(33); if( c == 27 ) { break; } } i tried to use pictureBox that is successful to display image in windows form with this : pictureBox1-Image = gcnew System::Drawing::Bitmap( image-width,image-height,image-widthStep,System::Drawing::Imaging::PixelFormat::Undefined, ( System::IntPtr ) image- imageData); but when im trying to display captured image from video it wont works, here is the source : CvCapture* capture = cvCreateCameraCapture(0); while(1) { frame = cvQueryFrame( capture ); if( !frame ) { break; } pictureBox1->Image = gcnew System::Drawing::Bitmap( frame->width,frame->height,frame->widthStep,System::Drawing::Imaging::PixelFormat::Undefined, ( System::IntPtr ) frame-> imageData); char c = cvWaitKey(33); if( c == 27 ) { break; } } is there anyway to use windows form instead opencv windows to show video or webcam? or is there something wrong with my code? thanks for your help.. :)

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  • How can I scale an OSMF player in ActionScript 3/Flex

    - by Greg Hinch
    I am trying to create a simple video player SWF using the open source media framework in Flex 4. I want to make it dynamically scale based on the dimensions of the video, input by the user. I am following the directions on the Adobe help site, but the video does not seem to scale properly. Depending on the size, sometimes videos play larger than the space allotted on the webpage, and sometimes smaller. The only way I have been able to get it to work properly is by including a SWF metadata tag hardcoding the width and height, but I can't use that if I want to make the player dynamically sized. My code is : package { import flash.display.Sprite; import flash.events.Event; import org.osmf.media.MediaElement; import org.osmf.media.MediaPlayer; import org.osmf.media.URLResource; import org.osmf.containers.MediaContainer; import org.osmf.elements.VideoElement; import org.osmf.layout.LayoutMetadata; public class GalleryVideoPlayer extends Sprite { private var videoElement:VideoElement; private var mediaPlayer:MediaPlayer; private var mediaContainer:MediaContainer; private var flashVars:Object; public function GalleryVideoPlayer() { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE, init); flashVars = loaderInfo.parameters; mediaPlayer = new MediaPlayer(); videoElement = new VideoElement(new URLResource(flashVars.file)); mediaContainer = new MediaContainer(); var layoutMetadata:LayoutMetadata = new LayoutMetadata(); layoutMetadata.width = Number(flashVars.width); layoutMetadata.height = Number(flashVars.height); videoElement.addMetadata(LayoutMetadata.LAYOUT_NAMESPACE, layoutMetadata); mediaPlayer.media = videoElement; mediaContainer.addMediaElement(videoElement); addChild(mediaContainer); } }}

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