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  • What are some best practices for structuring cherrypy apps?

    - by Omega
    I'm writing a cherrypy app and I was wondering what the best way is for structuring my handlers and code for larger applications? I realize assignment is simple trough cherrypy.root, but what are some practices for writing the handlers and assigning them? (Allow me to prove my confusion!) My initial thought is to write a standard handler class that infers a template to run based on the current URL or class/method combination. Then I would assign one instance of that handler multiple times to the path to create pages. I don't see this working however as the recursive references wouldn't work quite right. So, given the fact that I'm already drawing blanks on how my own source code should look, I'd love some pointers and examples! Feel free to ask some detailed questions for me to clarify. While there is plenty of cherrypy tutorial material out there, it tends to only scratch the surface.

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  • JQuery toggle problem

    - by Mazhar Ahmed
    I'm using JQuery. I'm writing this as HTML code: <li id="toggle"> <a id="open" class="open" href="#">Log In | Register</a> <a id="close" class="close" style="display: none;" href="#">Close Panel</a> </li> and I'm writing a code like that: $(document).ready(function() { // Expand Panel $("#open").click(function(){ $("div#panel").slideDown("slow"); }); // Collapse Panel $("#close").click(function(){ $("div#panel").slideUp("slow"); }); // Switch buttons from "Log In | Register" to "Close Panel" on click $("#toggle a").click(function () { $("#toggle a").toggle(); }); }); They problem is that, it's working in a file. And after that I copied in in another file and it will not working. There is no duplicate ID or anything else in the document

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  • Basic questions about SNMP

    - by David Hodgson
    Hi, I'm learning about SNMP, and writing some applications using it. I have some basic questions about the protocol: Do the agents store its state on the device itself? If there is a trap set on an agent, can you do a poll on the same OID to get the same information? Without using a mib file, is there a way to query a device for all of its information at once? If not, and you're writing your own customized manager, do you have to know the structure of what it reports up front? If you're setting up an agent to report, is there usually a way to control the frequency of how often it sends a trap? Or does it usually send a trap as often as some condition is satisfied?

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  • How to define GPS module in Android?

    - by Osama Gamal
    I'm porting android to Devkit8000 which is a BeagleBoard clone. I have a GPS module connected on /dev/ttyS0. I could successfully get NMEA output when writing "cat /dev/ttyS0" in the terminal emulator. I want to know how to let android know that there is a GPS module on /dev/ttyS0 and it is outputting NMEA standard? To be able to use the android.location class with it! Is there something to edit in the android's source? adding driver for example, writing a code with android-ndk or what?

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  • Using OpenGL drawing operations in an object-oriented setting?

    - by Lion Kabob
    I've been plowing through basic shaders and whatnot for an application I'm writing, and I've been having trouble figuring out a high-level organization for the drawing calls. I'm thinking of having a singleton class which implements a number of basic drawing operations, taking data from "user" classes and passing that to the appropriate opengl calls. I'm wondering how people do this when writing their own applications, as the internet is chock full of basic "Your first shader" tutorials, but very little on suggested organization of drawing code. My particular environment is targeted at iPad/OpenGL ES 2.0, but I think the question stands for most environments.

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  • Stack Overflow Exploit in C

    - by Fernando Gonzalez
    Hey there guys, the question is actually about stack overflows in C. I have an assigment that I can not get done for the life of me, i've looked at everything in the gdb and I just cant figure it. The question is the following: int i,n; void confused() { printf("who called me"); exit(0); } void shell_call(char *c) { printf(" ***Now calling \"%s\" shell command *** \n",c); system(c); exit(0); } void victim_func() { int a[4]; printf("[8]:%x\n", &a[8]); printf("Enter n: "); scanf("%d",&n); printf("Enter %d HEX Values \n",n); for(i=0;i<n;i++) scanf("%x",&a[i]); printf("Done reading junk numbers\n"); } int main() { printf("ls=736c --- ps = 7370 --- cal = 6c6163\n"); printf("location of confused %x \n", confused); printf("location of shell_call %x \n", shell_call); victim_func(); printf("Done, thank you\n"); } Ok, so I managed to get the first question correctly, which is to arbitrarily call one of the two functions not explicitly called in the main path. By the way, this has to be done while running the program without any modifications. I did this by running the program, setting N to 7, which gets me to the Function Pointer of the victim_func frame, I write a[7] with the memory address of confused or shell_call, and it works. (I have a 64 bit machine, thats why I have to get it to 7, since the EBI pointer is 2 ints wide, instead of 1) My question is the following, how could I control which argument gets passed to the shell_code funcion? ie. how do i write a string to char* c. The whole point is executing unix commands like "ps" etc, by running only the program. I figured writing the EBI pointer with the hex representation of "ps" and setting the arg list of shell_call to that, but that didn't work. I also tried inputing argsv arguments and setting the arg list of shell_call to the arg_list of main, but didnt work either. I think the second version should work, but i believe im not setting the arg list of the new stack frame correctly ( I did it by writing a[8] to 0, since its the first part of the functin pointer, and writing a[9]=736c and a[10]=0000, but its probably not right since those are the parameters of victim_func. So how do i access the parameters of shell_call?

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  • Serial port determinism

    - by Matt Green
    This seems like a simple question, but it is difficult to search for. I need to interface with a device over the serial port. In the event my program (or another) does not finish writing a command to the device, how do I ensure the next run of the program can successfully send a command? Example: The foo program runs and begins writing "A_VERY_LONG_COMMAND" The user terminates the program, but the program has only written, "A_VERY" The user runs the program again, and the command is resent. Except, the device sees "A_VERYA_VERY_LONG_COMMAND," which isn't what we want. Is there any way to make this more deterministic? Serial port programming feels very out-of-control due to issues like this.

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  • How Can I create different selectors for accepting new connection in java NIO

    - by Deepak
    I want to write java tcp socket programming using java NIO. Its working fine. But I am using the same selector for accepting reading from and writing to the clients. How Can I create different selectors for accepting new connection in java NIO, reading and writing. Is there any online help. Actually when I am busy in reading or writing my selector uses more iterator. So If more number of clients are connected then performance of accepting new coneection became slow. But I donot want the accepting clients to be slow // Create a selector and register two socket channels Selector selector = null; try { // Create the selector selector = Selector.open(); // Create two non-blocking sockets. This method is implemented in // e173 Creating a Non-Blocking Socket. SocketChannel sChannel1 = createSocketChannel("hostname.com", 80); SocketChannel sChannel2 = createSocketChannel("hostname.com", 80); // Register the channel with selector, listening for all events sChannel1.register(selector, sChannel1.validOps()); sChannel2.register(selector, sChannel1.validOps()); } catch (IOException e) { } // Wait for events while (true) { try { // Wait for an event selector.select(); } catch (IOException e) { // Handle error with selector break; } // Get list of selection keys with pending events Iterator it = selector.selectedKeys().iterator(); // Process each key at a time while (it.hasNext()) { // Get the selection key SelectionKey selKey = (SelectionKey)it.next(); // Remove it from the list to indicate that it is being processed it.remove(); try { processSelectionKey(selKey); } catch (IOException e) { // Handle error with channel and unregister selKey.cancel(); } } } public void processSelectionKey(SelectionKey selKey) throws IOException { // Since the ready operations are cumulative, // need to check readiness for each operation if (selKey.isValid() && selKey.isConnectable()) { // Get channel with connection request SocketChannel sChannel = (SocketChannel)selKey.channel(); boolean success = sChannel.finishConnect(); if (!success) { // An error occurred; handle it // Unregister the channel with this selector selKey.cancel(); } } if (selKey.isValid() && selKey.isReadable()) { // Get channel with bytes to read SocketChannel sChannel = (SocketChannel)selKey.channel(); // See e174 Reading from a SocketChannel } if (selKey.isValid() && selKey.isWritable()) { // Get channel that's ready for more bytes SocketChannel sChannel = (SocketChannel)selKey.channel(); } } Thanks Deepak

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  • Building an extension framework for a Rails app

    - by obvio171
    I'm starting research on what I'd need in order to build a user-level plugin system (like Wordpress plugins) for a Rails app, so I'd appreciate some general pointers/advice. By user-level plugin I mean a package a user can extract into a folder and have it show up on an admin interface, allowing them to add some extra configuration and then activate it. What is the best way to go about doing this? Is there any other opensource project that does this already? What does Rails itself already offer for programmer-level plugins that could be leveraged? Any Rails plugins that could help me with this? A plugin would have to be able to: run its own migrations (with this? it's undocumented) have access to my models (plugins already do) have entry points for adding content to views (can be done with content_for and yield) replace entire views or partials (how?) provide its own admin and user-facing views (how?) create its own routes (or maybe just announce its presence and let me create the routes for it, to avoid plugins stepping on each other's toes) Anything else I'm missing? Also, is there a way to limit which tables/actions the plugin has access to concerning migrations and models, and also limit their access to routes (maybe letting them include, but not remove routes)? P.S.: I'll try to keep this updated, compiling stuff I figure out and relevant answers so as to have a sort of guide for others.

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  • I do not write tests. Am I stupid?

    - by Josh Stodola
    I've done a little bit of reading on unit testing and TDD, and I've never seriously considered writing tests to such a precise extent. Granted, I am not working on any projects that are ridiculously huge. If all I build are small apps, am I stupid for not writing tests? Edit: To clarify, when I say "small apps", I mean apps that are not going to control a persons life and/or their belongings. I generally build things that are supposed to make peoples lives easier and to make them more efficient.

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  • Are there any ASP.NET MVC subscription-based starter kits or examples?

    - by Wayne M
    Basically something that handles the low-level "plumbing" code for a subscription-based service. I see a lot of things dealing with basic membership, but nothing that handles the subscription aspect (recurring billing, automated jobs for setting up billing, notification for billing, etc). This might be the one thing that keeps me from using ASP.NET MVC for my SaaS idea, since it would take a fair amount of development time to write my own; if I go with my other option, Ruby on Rails, I can buy a kit that does all of this for $250. I haven't found anything even remotely close to this for .NET - all of the SaaS sample apps I've seen are more like StackOverflow et all where you have one site that multiple people log on to, not the web application model where you have subscribers who are billed monthly, each of whom has users and other entities (e.g. Customers, Tasks, etc) for their own site. Is there anything similar for ASP.NET, or some kind of guidelines for writing my own if I have to, so I don't waste too much time? As a startup that means that I'm doing all the coding myself. I've found this, but it seems to only be for billing and didn't seem to have much (any?) documentation on exactly how to set it up.

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  • Sniffing LPT Traffic

    - by ArcherT
    I need to intercept LPT output traffic. After a couple of hours of research, I've come to understand that the only way to do this is by writing a kernel-mode driver, more precisely a "filter driver"...? I've downloaded the WDK, but the terminology and vast number of driver types is a little overwhelming. I'm basically trying to understand what kind of driver I should be writing; my target environment is Windows XP SP2 and 3 only. Some background info, if it matters: I have a bunch of legacy DOS apps that print to LPT1. I'd like to be able to capture this output and redirect this data (after GDI calls) to a modern USB (network) printer. Fortunately, the latter part of the problem's easy. I'm hoping someone could point me in the right direction. TIA.

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  • grails Sql error

    - by Srinath
    Hi, I was getting issue wen using new Sql method in grails . import groovy.sql.Sql def datasource def organization_config = new Sql(dataSource) def orgs = organization_config.rows("select o.organizationId,o.name from organization o ") session.setAttribute("org_results", orgs); The application is running but getting these errors when restart tomcat server. SEVERE: IOException while loading persisted sessions: java.io.WriteAbortedException: writing aborted; java.io.NotSerializableException: groovy.sql.GroovyRowResult java.io.WriteAbortedException: writing aborted; java.io.NotSerializableException: groovy.sql.GroovyRowResult Can any one please tell me wy this is coming . thanks in advance, sri..

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  • Application log aggregation, management and notifications...

    - by Matthew Savage
    I'm wondering what everyone is using for logging, log management and log aggregation on their systems. I am working in a company which uses .NET for all it's applications and all systems are Windows based. Currently each application looks after its own logging and notifications of failures (e.g. if app A fails it will send out its own 'call for help' to an admin). While this current practice works its a bit hacky and hard to manage. I've been trying to find some options for making this work better and I've come up with the following: log4net & Chainsaw (ah, if it works). Logging via log4net or another framework into a central database & rolling our own management tool. Logging to the Windows event log and using MOM or System Center Operations Manager to aggregate and manage each of these servers & their apps. A hand-rolled solution to suck all the log files into one point and work some magic across them. Essentially what we are after is something which can pull log entries all together and allow for some analytics to be run across them, plus use a kind of event based system to, for example, send out a warning email when there have been 30+ warning level logs for an application in the last x minutes. So is there anything I've missed, or something someone else can suggest?

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  • Linux Kernel - programmatically retrieve block numbers as they are written to

    - by SpdStr
    I want to maintain a list of block numbers as they are physically written to using the linux kernel source. I plan to modify the kernel source to do this. I just need to find the structure and functions in the kernel source that handle writing to physical partitions and get the block numbers as they write to the physical partition. Any way of doing this? Any help is appreciated. If I can find where the kernel is actually writing to the partitions and returning the block numbers, that'd work.

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  • Threads, Sockets, and Designing Low-Latency, High Concurrency Servers

    - by lazyconfabulator
    I've been thinking a lot lately about low-latency, high concurrency servers. Specifically, http servers. http servers (fast ones, anyway) can serve thousands of users simultaneously, with very little latency. So how do they do it? As near as I can tell, they all use events. Cherokee and Lighttpd use libevent. Nginx uses it's own event library performing much the same function of libevent, that is, picking a platform optimal strategy for polling events (like kqueue on *bsd, epoll on linux, /dev/poll on Solaris, etc). They all also seem to employ a strategy of multiprocess or multithread once the connection is made - using worker threads to handle the more cpu intensive tasks while another thread continues to listen and handle connections (via events). This is the extent of my understanding and ability to grok the thousand line sources of these applications. What I really want are finer details about how this all works. In examples of using events I've seen (and written) the events are handling both input and output. To this end, do the workers employ some sort of input/output queue to the event handling thread? Or are these worker threads handling their own input and output? I imagine a fixed amount of worker threads are spawned, and connections are lined up and served on demand, but how does the event thread feed these connections to the workers? I've read about FIFO queues and circular buffers, but I've yet to see any implementations to work from. Are there any? Do any use compare-and-swap instructions to avoid locking or is locking less detrimental to event polling than I think? Or have I misread the design entirely? Ultimately, I'd like to take enough away to improve some of my own event-driven network services. Bonus points to anyone providing solid implementation details (especially for stuff like low-latency queues) in C, as that's the language my network services are written in.

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  • How would you make a blog with a TDD approach?

    - by Earlz
    I'm considering remaking my blog(currently in PHP, but <100 lines of non-layout code) in Ruby on Rails just for the fun of it. I want to make another project in Rails, but I should learn Rails(more than hello world) before I go to try to create a full project. Another thing I want to do while remaking my blog is to at least figure out what TDD is all about. So how would you go about taking a Test Driven approach to the creation of a blog? What tests would you write? How would you begin? Everytime I visualize writing a blog it'd end up needing a million tests for a single component to fully test it. How do I avoid writing too many tests? Also, I am making this community wiki because I intend for this to basically be made into a mini tutorial/knowledge base...

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  • Python Bitstream implementations

    - by Danielb
    I am writing a huffman implementation in Python as a learning exercise. I have got to the point of writing out my variable length huffman codes to a buffer (or file). Only to find there does not seem to be a bitstream class implemented by Python! I have had a look at the array and struct modules but they do not seem to do what I need without extra work. A bit of goggling turned up this bitstream implementation, which is more like what I am wanting. Is there really no comparable bitstream class in the Python standard library?

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  • How do I supply extra info to IApplicationSettingsProvider class?

    - by joebeazelman
    Perhaps this question has been asked before in a different way, but I haven’t been able to find it. I have one or more plugin adapter assemblies in my application all having the type IPlugin, for instance. Each adapter has its own settings structures stored in a common directory. Whether they are stored in one contiguous file or in separate ones doesn’t matter. Each adapter can have one or more settings associated with it. The settings will have both a name and the Plugin it will be used for. How would I create such a configuration system using the following requirements: I want to use .NETs built in settings system and avoid writing one from scratch The host application will be responsible for locating the plugin settings and passing it to the plugin Each plugin will be responsible for reading and writing its own settings to separate concerns. The host application should call Plugin.Save(thePath) and it does its thing. All settings are user scoped So far, I realize that I would need to write my own SettingsProvider, but the provider seems to work in isolation in that there’s no way to pass it parameters such as the path of the plugin directory and the name of the settings. All of the example code I've seen has the provider getting the data from the runtime environment.

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  • C# 4.0: casting dynamic to static

    - by Kevin Won
    This is an offshoot question that's related to another I asked here. I'm splitting it off because it's really a sub-question: I'm having difficulties casting an object of type dynamic to another (known) static type. I have an ironPython script that is doing this: import clr clr.AddReference("System") from System import * def GetBclUri(): return Uri("http://google.com") note that it's simply newing up a BCL System.Uri type and returning it. So I know the static type of the returned object. now over in C# land, I'm newing up the script hosting stuff and calling this getter to return the Uri object: dynamic uri = scriptEngine.GetBclUri(); System.Uri u = uri as System.Uri; // casts the dynamic to static fine Works no problem. I now can use the strongly typed Uri object as if it was originally instantiated statically. however.... Now I want to define my own C# class that will be newed up in dynamic-land just like I did with the Uri. My simple C# class: namespace Entity { public class TestPy // stupid simple test class of my own { public string DoSomething(string something) { return something; } } } Now in Python, new up an object of this type and return it: sys.path.append(r'C:..path here...') clr.AddReferenceToFile("entity.dll") import Entity.TestPy def GetTest(): return Entity.TestPy(); // the C# class then in C# call the getter: dynamic test = scriptEngine.GetTest(); Entity.TestPy t = test as Entity.TestPy; // t==null!!! here, the cast does not work. Note that the 'test' object (dynamic) is valid--I can call the DoSomething()--it just won't cast to the known static type string s = test.DoSomething("asdf"); // dynamic object works fine so I'm perplexed. the BCL type System.Uri will cast from a dynamic type to the correct static one, but my own type won't. There's obviously something I'm not getting about this...

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  • wrong operator() overload called

    - by user313202
    okay, I am writing a matrix class and have overloaded the function call operator twice. The core of the matrix is a 2D double array. I am using the MinGW GCC compiler called from a windows console. the first overload is meant to return a double from the array (for viewing an element). the second overload is meant to return a reference to a location in the array (for changing the data in that location. double operator()(int row, int col) const ; //allows view of element double &operator()(int row, int col); //allows assignment of element I am writing a testing routine and have discovered that the "viewing" overload never gets called. for some reason the compiler "defaults" to calling the overload that returns a reference when the following printf() statement is used. fprintf(outp, "%6.2f\t", testMatD(i,j)); I understand that I'm insulting the gods by writing my own matrix class without using vectors and testing with C I/O functions. I will be punished thoroughly in the afterlife, no need to do it here. Ultimately I'd like to know what is going on here and how to fix it. I'd prefer to use the cleaner looking operator overloads rather than member functions. Any ideas? -Cal the matrix class: irrelevant code omitted class Matrix { public: double getElement(int row, int col)const; //returns the element at row,col //operator overloads double operator()(int row, int col) const ; //allows view of element double &operator()(int row, int col); //allows assignment of element private: //data members double **array; //pointer to data array }; double Matrix::getElement(int row, int col)const{ //transform indices into true coordinates (from sorted coordinates //only row needs to be transformed (user can only sort by row) row = sortedArray[row]; result = array[usrZeroRow+row][usrZeroCol+col]; return result; } //operator overloads double Matrix::operator()(int row, int col) const { //this overload is used when viewing an element return getElement(row,col); } double &Matrix::operator()(int row, int col){ //this overload is used when placing an element return array[row+usrZeroRow][col+usrZeroCol]; } The testing program: irrelevant code omitted int main(void){ FILE *outp; outp = fopen("test_output.txt", "w+"); Matrix testMatD(5,7); //construct 5x7 matrix //some initializations omitted fprintf(outp, "%6.2f\t", testMatD(i,j)); //calls the wrong overload }

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  • Have you been in cases where TDD increased development time?

    - by BillyONeal
    Hello everyone :) I was reading http://stackoverflow.com/questions/2512504/tdd-how-to-start-really-thinking-tdd and I noticed many of the answers indicate that tests + application should take less time than just writing the application. In my experience, this is not true. My problem though is that some 90% of the code I write has a TON of operating system calls. The time spent to actually mock these up takes much longer than just writing the code in the first place. Sometimes 4 or 5 times as long to write the test as to write the actual code. I'm curious if there are other developers in this kind of a scenario.

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