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  • PC shut downs automatically after 10-20 second. No POST screen, no beeps

    - by emzero
    I have this not-so-old computer that's not being used for a year or so. Specs: Motherboard: ASUS PN5-E SLI CPU: Intel Core2Duo E4300 RAM:2x2GB SuperTalent DDR2-800 VGA: Zogis GeForce 7950GT PSU: Vitsuba San-55-S 550w HD: No hardrives yet When I power on the computer, everything seem to start, but right away the whole system shuts down. I've removed and changed the RAM sticks, take out the VGA, everything I could think of. So what could it be causing this? The PSU? The motherboard is dead? The CPU? Any help to isolate the problem will be useful. Thanks PS: Please don't close the question, this could be helpful to anybody having a similar problem, even with different hardware. UPDATE I've removed the old thermal paste and apply a brand new one. I also cleaned every dust using a high pressure gas dust remover. Checked for bad capacitors, all of them seem ok. Opened the PSU, removed big giant dust balls, cleaned with high pressure dust remover. Still the same problem, but now it stays powered on for almost 20 seconds maybe. But no POST screen, no beeps at all, nothing. So I suspect it's a motherboard or PSU failure. Unfortunately I don't have an energy tester to test the PSU... Don't know what else to try. I don't have another 775-motherboard to test the CPU, RAM and VGA with it.

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  • Screenshot Tour: Ubuntu Touch 14.04 on a Nexus 7

    - by Chris Hoffman
    Ubuntu 14.04 LTS will “form the basis of the first commercially available Ubuntu tablets,” according to Canonical. We installed Ubuntu Touch 14.04 on our own hardware to see what those tablets will be like. We don’t recommend installing this yourself, as it’s still not a polished, complete experience. We’re using “Ubuntu Touch” as shorthand here — apparently this project’s new name is “Ubuntu For Devices.” The Welcome Screen Ubuntu’s touch interface is all about edge swipes and hidden interface elements — it has a lot in common with Windows 8, actually. You’ll see the welcome screen when you boot up or unlock a Ubuntu tablet or phone. If you have new emails, text messages, or other information, it will appear on this screen along with the time and date. If you don’t, you’ll just see a message saying “No data sources available.” The Dash Swipe in from the right edge of the welcome screen to access the Dash, or home screen. This is actually very similar to the Dash on Ubuntu’s Unity desktop. This isn’t a surprise — Canonical wants the desktop and touch versions of Ubuntu to use the same code. In the future, the desktop and touch versions of Ubuntu will use the same version of Unity and Unity will adjust its interface depending on what type of device your’e using. Here you’ll find apps you have installed and apps available to install. Tap an installed app to launch it or tap an available app to view more details and install it. Tap the My apps or Available headings to view a complete list of apps you have installed or apps you can install. Tap the Search box at the top of the screen to start searching — this is how you’d search for new apps to install. As you’d expect, a touch keyboard appears when you tap in the Search field or any other text field. The launcher isn’t just for apps. Tap the Apps heading at the top of the screen and you’ll see hidden text appear — Music, Video, and Scopes. This hidden navigation is used throughout Ubuntu’s different apps and can be easy to miss at first. Swipe to the left or right to move between these screens. These screens are also similar to the different panels in Unity on the desktop. The Scopes section allows you to view different search scopes you have installed. These are used to search different sources when you start a search from the Dash. Search from the Music or Videos scopes to search for local media files on your device or media files online. For example, searching in the Music scope will show you music results from Grooveshark by default. Navigating Ubuntu Touch Swipe in from the left edge anywhere on the system to open the launcher, a bar with shortcuts to apps. This launcher is very similar to the launcher on the left of Ubuntu’s Unity desktop — that’s the whole idea, after all. Once you’ve opened an app, you can leave the app by swiping in from the left. The launcher will appear — keep moving your finger towards the right edge of teh screen. This will swipe the current app off the screen, taking you back to the Dash. Once back on the Dash, you’ll see your open apps represented as thumbnails under Recent. Tap a thumbnail here to go back to a running app. To remove an app from here, long-press it and tap the X button that appears. Swipe in from the right edge in any app to quickly switch between recent apps. Swipe in from the right edge and hold your finger down to reveal an application switcher that shows all your recent apps and lets you choose between them. Swipe down from the top of the screen to access the indicator panel. Here you can connect to Wi-Fi networks, view upcoming events, control GPS and Bluetooth hardware, adjust sound settings, see incoming messages, and more. This panel is for quick access to hardware settings and notifications, just like the indicators on Ubuntu’s Unity desktop. The Apps System settings not included in the pull-down panel are available in the System Settings app. To access it, tap My apps on the Dash and tap System Settings, search for the System Settings app, or open the launcher bar and tap the settings icon. The settings here a bit limited compared to other operating systems, but many of the important options are available here. You can add Evernote, Ubuntu One, Twitter, Facebook, and Google accounts from here. A free Ubuntu One account is mandatory for downloading and updating apps. A Google account can be used to sync contacts and calendar events. Some apps on Ubuntu are native apps, while many are web apps. For example, the Twitter, Gmail, Amazon, Facebook, and eBay apps included by default are all web apps that open each service’s mobile website as an app. Other applications, such as the Weather, Calendar, Dialer, Calculator, and Notes apps are native applications. Theoretically, both types of apps will be able to scale to different screen resolutions. Ubuntu Touch and Ubuntu desktop may one day share the same apps, which will adapt to different display sizes and input methods. Like Windows 8 apps, Ubuntu apps hide interface elements by default, providing you with a full-screen view of the content. Swipe up from the bottom of an app’s screen to view its interface elements. For example, swiping up from the bottom of the Web Browser app reveals Back, Forward, and Refresh buttons, along with an address bar and Activity button so you can view current and recent web pages. Swipe up even more from the bottom and you’ll see a button hovering in the middle of the app. Tap the button and you’ll see many more settings. This is an overflow area for application options and functions that can’t fit on the navigation bar. The Terminal app has a few surprising Easter eggs in this panel, including a “Hack into the NSA” option. Tap it and the following text will appear in the terminal: That’s not very nice, now tracing your location . . . . . . . . . . . .Trace failed You got away this time, but don’t try again. We’d expect to see such Easter eggs disappear before Ubuntu Touch actually ships on real devices. Ubuntu Touch has come a long way, but it’s still not something you want to use today. For example, it doesn’t even have a built-in email client — you’ll have to us your email service’s mobile website. Few apps are available, and many of the ones that are are just mobile websites. It’s not a polished operating system intended for normal users yet — it’s more of a preview for developers and device manufacturers. If you really want to try it yourself, you can install it on a Wi-Fi Nexus 7 (2013), Nexus 10, or Nexus 4 device. Follow Ubuntu’s installation instructions here.

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  • SQL SERVER – How to Compare the Schema of Two Databases with Schema Compare

    - by Pinal Dave
    Earlier I wrote about An Efficiency Tool to Compare and Synchronize SQL Server Databases and it was very much well received. Since the blog post I have received quite a many question that just like data how we can also compare schema and synchronize it. If you think about comparing the schema manually, it is almost impossible to do so. Table Schema has been just one of the concept but if you really want the all the schema of the database (triggers, views, stored procedure and everything else) it is just impossible task. If you are developer or database administrator who works in the production environment than you know that there are so many different occasions when we have to compare schema of the database. Before deploying any changes to the production server, I personally like to make note of the every single schema change and document it so in case of any issue , I can always go back and refer my documentation. As discussed earlier it is absolutely impossible to do this task without the help of third party tools. I personally use Devart Schema Compare for this task. This is an extremely easy tool. Let us see how it works. First I have two different databases – a) AdventureWorks2012 and b) AdventureWorks2012-V1. There are total three changes between these databases. Here is the list of the same. One of the table has additional column One of the table have new index One of the stored procedure is changed Now let see how dbForge Schema Compare works in this scenario. First open dbForge Schema Compare studio. Click on New Schema Comparison. It will bring you to following screen where we have to configure the database needed to configure. I have selected AdventureWorks2012 and AdventureWorks-V1 databases. In the next screen we can verify various options but for this demonstration we will keep it as it is. We will not change anything in schema mapping screen as in our case it is not required but generically if you are comparing across schema you may need this. This is the most important screen as on this screen we select which kind of object we want to compare. You can see the options which are available to select. The screen lets you select the objects from SQL Server 2000 to SQL Server 2012. Once you click on compare in previous screen it will bring you to this screen, which will essentially display the comparative difference between two of the databases which we had selected in earlier screen. As mentioned above there are three different changes in the database and the same has been listed over here. Two of the changes belongs to the tables and one changes belong to the procedure. Let us click each of them one by one to see what is the difference between them. In very first option we can see that there is an additional column in another database which did not exist earlier. In this example we can see that AdventureWorks2012 database have an additional index. Following example is very interesting as in this case, we have changed the definition of the stored procedure and the result pan contains the same. dbForget Schema Compare very effectively identify the changes in schema and lists them neatly to developers. Here is one more screen. This software not only compares the schema but also provides the options to update or drop them as per the choice. I think this is brilliant option. Well, I have been using schema compare for quite a while and have found it very useful. Here are few of the things which dbForge Schema Compare can do for developers and DBAs. Compare and synchronize SQL Server database schemas Compare schemas of live database and SQL Server backup Generate comparison reports in Excel and HTML formats Eliminate mistakes in schema changes propagation across environments Track production database changes and customizations Automate migration of schema changes using command line interface I suggest that you try out dbForge Schema Compare and let me know what you think of this product. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQL Utility, T SQL

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  • Overview of Microsoft SQL Server 2008 Upgrade Advisor

    - by Akshay Deep Lamba
    Problem Like most organizations, we are planning to upgrade our database server from SQL Server 2005 to SQL Server 2008. I would like to know is there an easy way to know in advance what kind of issues one may encounter when upgrading to a newer version of SQL Server? One way of doing this is to use the Microsoft SQL Server 2008 Upgrade Advisor to plan for upgrades from SQL Server 2000 or SQL Server 2005. In this tip we will take a look at how one can use the SQL Server 2008 Upgrade Advisor to identify potential issues before the upgrade. Solution SQL Server 2008 Upgrade Advisor is a free tool designed by Microsoft to identify potential issues before upgrading your environment to a newer version of SQL Server. Below are prerequisites which need to be installed before installing the Microsoft SQL Server 2008 Upgrade Advisor. Prerequisites for Microsoft SQL Server 2008 Upgrade Advisor .Net Framework 2.0 or a higher version Windows Installer 4.5 or a higher version Windows Server 2003 SP 1 or a higher version, Windows Server 2008, Windows XP SP2 or a higher version, Windows Vista Download SQL Server 2008 Upgrade Advisor You can download SQL Server 2008 Upgrade Advisor from the following link. Once you have successfully installed Upgrade Advisor follow the below steps to see how you can use this tool to identify potential issues before upgrading your environment. 1. Click Start -> Programs -> Microsoft SQL Server 2008 -> SQL Server 2008 Upgrade Advisor. 2. Click Launch Upgrade Advisor Analysis Wizard as highlighted below to open the wizard. 2. On the wizard welcome screen click Next to continue. 3. In SQL Server Components screen, enter the Server Name and click the Detect button to identify components which need to be analyzed and then click Next to continue with the wizard. 4. In Connection Parameters screen choose Instance Name, Authentication and then click Next to continue with the wizard. 5. In SQL Server Parameters wizard screen select the Databases which you want to analysis, trace files if any and SQL batch files if any.  Then click Next to continue with the wizard. 6. In Reporting Services Parameters screen you can specify the Reporting Server Instance name and then click next to continue with the wizard. 7. In Analysis Services Parameters screen you can specify an Analysis Server Instance name and then click Next to continue with the wizard. 8. In Confirm Upgrade Advisor Settings screen you will be able to see a quick summary of the options which you have selected so far. Click Run to start the analysis. 9. In Upgrade Advisor Progress screen you will be able to see the progress of the analysis. Basically, the upgrade advisor runs predefined rules which will help to identify potential issues that can affect your environment once you upgrade your server from a lower version of SQL Server to SQL Server 2008. 10. In the below snippet you can see that Upgrade Advisor has completed the analysis of SQL Server, Analysis Services and Reporting Services. To see the output click the Launch Report button at the bottom of the wizard screen. 11. In View Report screen you can see a summary of issues which can affect you once you upgrade. To learn more about each issue you can expand the issue and read the detailed description as shown in the below snippet.

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  • How do I center a UIImageView within a full-screen UIScrollView?

    - by Sebastian Celis
    In my application, I would like to present the user with a full-screen photo viewer much like the one used in the Photos app. This is just for a single photo and as such should be quite simple. I just want the user to be able to view this one photo with the ability to zoom and pan. I have most of it working. And, if I do not center my UIImageView, everything behaves perfectly. However, I really want the UIImageView to be centered on the screen when the image is sufficiently zoomed out. I do not want it stuck to the top-left corner of the scroll view. Once I attempt to center this view, my vertical scrollable area appears to be greater than it should be. As such, once I zoom in a little, I am able to scroll about 100 pixels past the top of the image. What am I doing wrong? @interface MyPhotoViewController : UIViewController <UIScrollViewDelegate> { UIImage* photo; UIImageView *imageView; } - (id)initWithPhoto:(UIImage *)aPhoto; @end @implementation MyPhotoViewController - (id)initWithPhoto:(UIImage *)aPhoto { if (self = [super init]) { photo = [aPhoto retain]; // Some 3.0 SDK code here to ensure this view has a full-screen // layout. } return self; } - (void)dealloc { [photo release]; [imageView release]; [super dealloc]; } - (void)loadView { // Set the main view of this UIViewController to be a UIScrollView. UIScrollView *scrollView = [[UIScrollView alloc] init]; [self setView:scrollView]; [scrollView release]; } - (void)viewDidLoad { [super viewDidLoad]; // Initialize the scroll view. CGSize photoSize = [photo size]; UIScrollView *scrollView = (UIScrollView *)[self view]; [scrollView setDelegate:self]; [scrollView setBackgroundColor:[UIColor blackColor]]; // Create the image view. We push the origin to (0, -44) to ensure // that this view displays behind the navigation bar. imageView = [[UIImageView alloc] initWithFrame:CGRectMake(0.0, -44.0, photoSize.width, photoSize.height)]; [imageView setImage:photo]; [scrollView addSubview:imageView]; // Configure zooming. CGSize screenSize = [[UIScreen mainScreen] bounds].size; CGFloat widthRatio = screenSize.width / photoSize.width; CGFloat heightRatio = screenSize.height / photoSize.height; CGFloat initialZoom = (widthRatio > heightRatio) ? heightRatio : widthRatio; [scrollView setMaximumZoomScale:3.0]; [scrollView setMinimumZoomScale:initialZoom]; [scrollView setZoomScale:initialZoom]; [scrollView setBouncesZoom:YES]; [scrollView setContentSize:CGSizeMake(photoSize.width * initialZoom, photoSize.height * initialZoom)]; // Center the photo. Again we push the center point up by 44 pixels // to account for the translucent navigation bar. CGPoint scrollCenter = [scrollView center]; [imageView setCenter:CGPointMake(scrollCenter.x, scrollCenter.y - 44.0)]; } - (void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; [[[self navigationController] navigationBar] setBarStyle:UIBarStyleBlackTranslucent]; [[UIApplication sharedApplication] setStatusBarStyle:UIStatusBarStyleBlackTranslucent animated:YES]; } - (void)viewWillDisappear:(BOOL)animated { [super viewWillDisappear:animated]; [[[self navigationController] navigationBar] setBarStyle:UIBarStyleDefault]; [[UIApplication sharedApplication] setStatusBarStyle:UIStatusBarStyleDefault animated:YES]; } - (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView { return imageView; } @end

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  • I'm trying to make lots of the same object appear randomly on the screen subject to conditions and k

    - by Katsideswide
    Hi! A good friend recommended this site to me, it looks really useful! I'm a bit of a shameless noob at actionscript and after 3 days of tutorials and advice I've hit a brick wall. I've managed to get a sensor attached to an arduino talking to flash using something called AS3glue. it works, when i set up a trace("leaf") for the contition that the sensor reads 0, i get a printout of the word "leaf". however i want the program to make a graphic appear on the screen when this condition is met, not just trace something. I'm trying to get the program to generate a library object called "Enemy" on the screen at a random position each time the conditions are met. It's called enemy because I was following a game tutorial...actually it's a drawing of a leaf. Here's the bit of the code which is causing me problems: var army:Array; var enemy:Enemy; function AvoiderGame() { army = new Array(); var newEnemy = new Enemy( 100, 100 ); army.push( newEnemy ); addChild( newEnemy ); } function timerEvent(event:Event):void { if (a.getAnalogData(0) ==0 && a.getAnalogData(0) != this.lastposition){ trace("leaf"); var randomX:Number = (Math.random() * 200) + 100; var randomY:Number = (Math.random() * 150) + 50; var newEnemy = new Enemy( randomX, randomY); army.push( newEnemy ); addChild( newEnemy ); } else if (a.getAnalogData(0) == 0) { //don't trace anything } else { //don't trace anything } this.lastposition = a.getAnalogData(0); //afterwards, set the position to be the new lastposition and repeat. } I've imported "import flash.display.MovieClip;" and the code for the Enemy class looks like this: package { import flash.display.MovieClip; public class Enemy extends MovieClip { public function Enemy( startX:Number, startY:Number ) { x = startX; y = startY; } } } Here's my error. I've tried googling, it seems like a pretty general error: TypeError: Error #1009: Cannot access a property or method of a null object reference. at as3glue_program_fla::MainTimeline/timerEvent() at flash.utils::Timer/_timerDispatch() at flash.utils::Timer/tick() I've made sure that the "Enemy" object is exported for AS3. I'm going for something like this when it's programmed in AS2: leafCounter = 0; //set the counter to 0 counter.swapDepths(1000); //puts the counter on top of pretty much anything, unless you make more than 1000 leaves! counter.textbox.text = 0; //shows "0" in the text box in the "counter" movie clip this.onMouseDown = function() { //triggers when the mouse is clicked this.attachMovie("Leaf","Leaf"+leafCounter,leafCounter,{_x:Math.random()*Stage.width,_y:Math.random()*Stage.height,_rotation:Math.random()*360}); //adds a leaf to rthe stage with a random position and random rotation leafCounter++; //adds 1 to the leaf counter counter.textbox.text = leafCounter; //shows that number in the text box } I'm sure it must be a simple error, I can get the logic working when it just traces something on the screen but i can't get it to generate an "enemy" Any help or hints would be really useful! I know this is a bit of a ham-fisted job of altering existing code.

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  • $this->headLink() includes duplicated script

    - by terrani
    Hi, Just like I did before, I used the following code for my new project. <?=$this->headLink()->appendStylesheet('/Layouts/admin/css/button.css');?> <?=$this->headLink()->appendStylesheet('/Layouts/admin/css/inputText.css');?> <?=$this->headLink()->appendStylesheet('/Layouts/admin/css/fancyTable.class.css');?> when I open the website and view source, there are duplicated css link tags. <link href="/Layouts/admin/css/button.css" media="screen" rel="stylesheet" type="text/css" ><link href="/Layouts/admin/css/button.css" media="screen" rel="stylesheet" type="text/css" > <link href="/Layouts/admin/css/inputText.css" media="screen" rel="stylesheet" type="text/css" ><link href="/Layouts/admin/css/button.css" media="screen" rel="stylesheet" type="text/css" > <link href="/Layouts/admin/css/inputText.css" media="screen" rel="stylesheet" type="text/css" > <link href="/Layouts/admin/css/fancyTable.class.css" media="screen" rel="stylesheet" type="text/css" > <link href="/Layouts/admin/css/button.css" media="screen" rel="stylesheet" type="text/css" > <link href="/Layouts/admin/css/inputText.css" media="screen" rel="stylesheet" type="text/css" > <link href="/Layouts/admin/css/fancyTable.class.css" media="screen" rel="stylesheet" type="text/css" > <link href="/Layouts/admin/css/divine.css" media="screen" rel="stylesheet" type="text/css" > What is going on with my code??

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  • What You Need to Know About Windows 8.1

    - by Chris Hoffman
    Windows 8.1 is available to everyone starting today, October 19. The latest version of Windows improves on Windows 8 in every way. It’s a big upgrade, whether you use the desktop or new touch-optimized interface. The latest version of Windows has been dubbed “an apology” by some — it’s definitely more at home on a desktop PC than Windows 8 was. However, it also offers a more fleshed out and mature tablet experience. How to Get Windows 8.1 For Windows 8 users, Windows 8.1 is completely free. It will be available as a download from the Windows Store — that’s the “Store” app in the Modern, tiled interface. Assuming upgrading to the final version will be just like upgrading to the preview version, you’ll likely see a “Get Windows 8.1″ pop-up that will take you to the Windows Store and guide you through the download process. You’ll also be able to download ISO images of Windows 8.1, so can perform a clean install to upgrade. On any new computer, you can just install Windows 8.1 without going through Windows 8. New computers will start to ship with Windows 8.1 and boxed copies of Windows 8 will be replaced by boxed copies of Windows 8.1. If you’re using Windows 7 or a previous version of Windows, the update won’t be free. Getting Windows 8.1 will cost you the same amount as a full copy of Windows 8 — $120 for the standard version. If you’re an average Windows 7 user, you’re likely better off waiting until you buy a new PC with Windows 8.1 included rather than spend this amount of money to upgrade. Improvements for Desktop Users Some have dubbed Windows 8.1 “an apology” from Microsoft, although you certainly won’t see Microsoft referring to it this way. Either way, Steven Sinofsky, who presided over Windows 8′s development, left the company shortly after Windows 8 was released. Coincidentally, Windows 8.1 contains many features that Steven Sinofsky and Microsoft refused to implement. Windows 8.1 offers the following big improvements for desktop users: Boot to Desktop: You can now log in directly to the desktop, skipping the tiled interface entirely. Disable Top-Left and Top-Right Hot Corners: The app switcher and charms bar won’t appear when you move your mouse to the top-left or top-right corners of the screen if you enable this option. No more intrusions into the desktop. The Start Button Returns: Windows 8.1 brings back an always-present Start button on the desktop taskbar, dramatically improving discoverability for new Windows 8 users and providing a bigger mouse target for remote desktops and virtual machines. Crucially, the Start menu isn’t back — clicking this button will open the full-screen Modern interface. Start menu replacements will continue to function on Windows 8.1, offering more traditional Start menus. Show All Apps By Default: Luckily, you can hide the Start screen and its tiles almost entirely. Windows 8.1 can be configured to show a full-screen list of all your installed apps when you click the Start button, with desktop apps prioritized. The only real difference is that the Start menu is now a full-screen interface. Shut Down or Restart From Start Button: You can now right-click the Start button to access Shut down, Restart, and other power options in just as many clicks as you could on Windows 7. Shared Start Screen and Desktop Backgrounds; Windows 8 limited you to just a few Steven Sinofsky-approved background images for your Start screen, but Windows 8.1 allows you to use your desktop background on the Start screen. This can make the transition between the Start screen and desktop much less jarring. The tiles or shortcuts appear to be floating above the desktop rather than off in their own separate universe. Unified Search: Unified search is back, so you can start typing and search your programs, settings, and files all at once — no more awkwardly clicking between different categories when trying to open a Control Panel screen or search for a file. These all add up to a big improvement when using Windows 8.1 on the desktop. Microsoft is being much more flexible — the Start menu is full screen, but Microsoft has relented on so many other things and you’d never have to see a tile if you didn’t want to. For more information, read our guide to optimizing Windows 8.1 for a desktop PC. These are just the improvements specifically for desktop users. Windows 8.1 includes other useful features for everyone, such as deep SkyDrive integration that allows you to store your files in the cloud without installing any additional sync programs. Improvements for Touch Users If you have a Windows 8 or Windows RT tablet or another touch-based device you use the interface formerly known as Metro on, you’ll see many other noticeable improvements. Windows 8′s new interface was half-baked when it launched, but it’s now much more capable and mature. App Updates: Windows 8′s included apps were extremely limited in many cases. For example, Internet Explorer 10 could only display ten tabs at a time and the Mail app was a barren experience devoid of features. In Windows 8.1, some apps — like Xbox Music — have been redesigned from scratch, Internet Explorer allows you to display a tab bar on-screen all the time, while apps like Mail have accumulated quite a few useful features. The Windows Store app has been entirely redesigned and is less awkward to browse. Snap Improvements: Windows 8′s Snap feature was a toy, allowing you to snap one app to a small sidebar at one side of your screen while another app consumed most of your screen. Windows 8.1 allows you to snap two apps side-by-side, seeing each app’s full interface at once. On larger displays, you can even snap three or four apps at once. Windows 8′s ability to use multiple apps at once on a tablet is compelling and unmatched by iPads and Android tablets. You can also snap two of the same apps side-by-side — to view two web pages at once, for example. More Comprehensive PC Settings: Windows 8.1 offers a more comprehensive PC settings app, allowing you to change most system settings in a touch-optimized interface. You shouldn’t have to use the desktop Control Panel on a tablet anymore — or at least not as often. Touch-Optimized File Browsing: Microsoft’s SkyDrive app allows you to browse files on your local PC, finally offering a built-in, touch-optimized way to manage files without using the desktop. Help & Tips: Windows 8.1 includes a Help+Tips app that will help guide new users through its new interface, something Microsoft stubbornly refused to add during development. There’s still no “Modern” version of Microsoft Office apps (aside from OneNote), so you’ll still have to head to use desktop Office apps on tablets. It’s not perfect, but the Modern interface doesn’t feel anywhere near as immature anymore. Read our in-depth look at the ways Microsoft’s Modern interface, formerly known as Metro, is improved in Windows 8.1 for more information. In summary, Windows 8.1 is what Windows 8 should have been. All of these improvements are on top of the many great desktop features, security improvements, and all-around battery life and performance optimizations that appeared in Windows 8. If you’re still using Windows 7 and are happy with it, there’s probably no reason to race out and buy a copy of Windows 8.1 at the rather high price of $120. But, if you’re using Windows 8, it’s a big upgrade no matter what you’re doing. If you buy a new PC and it comes with Windows 8.1, you’re getting a much more flexible and comfortable experience. If you’re holding off on buying a new computer because you don’t want Windows 8, give Windows 8.1 a try — yes, it’s different, but Microsoft has compromised on the desktop while making a lot of improvements to the new interface. You just might find that Windows 8.1 is now a worthwhile upgrade, even if you only want to use the desktop.     

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  • Design by Contract with Microsoft .Net Code Contract

    - by Fredrik N
    I have done some talks on different events and summits about Defensive Programming and Design by Contract, last time was at Cornerstone’s Developer Summit 2010. Next time will be at SweNug (Sweden .Net User Group). I decided to write a blog post about of some stuffs I was talking about. Users are a terrible thing! Protect your self from them ”Human users have a gift for doing the worst possible thing at the worst possible time.” – Michael T. Nygard, Release It! The kind of users Michael T. Nygard are talking about is the users of a system. We also have users that uses our code, the users I’m going to focus on is the users of our code. Me and you and another developers. “Any fool can write code that a computer can understand. Good programmers write code that humans can understand.” – Martin Fowler Good programmers also writes code that humans know how to use, good programmers also make sure software behave in a predictable manner despise inputs or user actions. Design by Contract   Design by Contract (DbC) is a way for us to make a contract between us (the code writer) and the users of our code. It’s about “If you give me this, I promise to give you this”. It’s not about business validations, that is something completely different that should be part of the domain model. DbC is to make sure the users of our code uses it in a correct way, and that we can rely on the contract and write code in a way where we know that the users will follow the contract. It will make it much easier for us to write code with a contract specified. Something like the following code is something we may see often: public void DoSomething(Object value) { value.DoIKnowThatICanDoThis(); } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Where “value” can be uses directly or passed to other methods and later be used. What some of us can easily forget here is that the “value” can be “null”. We will probably not passing a null value, but someone else that uses our code maybe will do it. I think most of you (including me) have passed “null” into a method because you don’t know if the argument need to be specified to a valid value etc. I bet most of you also have got the “Null reference exception”. Sometimes this “Null reference exception” can be hard and take time to fix, because we need to search among our code to see where the “null” value was passed in etc. Wouldn’t it be much better if we can as early as possible specify that the value can’t not be null, so the users of our code also know it when the users starts to use our code, and before run time execution of the code? This is where DbC comes into the picture. We can use DbC to specify what we need, and by doing so we can rely on the contract when we write our code. So the code above can actually use the DoIKnowThatICanDoThis() method on the value object without being worried that the “value” can be null. The contract between the users of the code and us writing the code, says that the “value” can’t be null.   Pre- and Postconditions   When working with DbC we are specifying pre- and postconditions.  Precondition is a condition that should be met before a query or command is executed. An example of a precondition is: “The Value argument of the method can’t be null”, and we make sure the “value” isn’t null before the method is called. Postcondition is a condition that should be met when a command or query is completed, a postcondition will make sure the result is correct. An example of a postconditon is “The method will return a list with at least 1 item”. Commands an Quires When using DbC, we need to know what a Command and a Query is, because some principles that can be good to follow are based on commands and queries. A Command is something that will not return anything, like the SQL’s CREATE, UPDATE and DELETE. There are two kinds of Commands when using DbC, the Creation commands (for example a Constructor), and Others. Others can for example be a Command to add a value to a list, remove or update a value etc. //Creation commands public Stack(int size) //Other commands public void Push(object value); public void Remove(); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   A Query, is something that will return something, for example an Attribute, Property or a Function, like the SQL’s SELECT.   There are two kinds of Queries, the Basic Queries  (Quires that aren’t based on another queries), and the Derived Queries, queries that is based on another queries. Here is an example of queries of a Stack: //Basic Queries public int Count; public object this[int index] { get; } //Derived Queries //Is related to Count Query public bool IsEmpty() { return Count == 0; } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } To understand about some principles that are good to follow when using DbC, we need to know about the Commands and different Queries. The 6 Principles When working with DbC, it’s advisable to follow some principles to make it easier to define and use contracts. The following DbC principles are: Separate commands and queries. Separate basic queries from derived queries. For each derived query, write a postcondition that specifies what result will be returned, in terms of one or more basic queries. For each command, write a postcondition that specifies the value of every basic query. For every query and command, decide on a suitable precondition. Write invariants to define unchanging properties of objects. Before I will write about each of them I want you to now that I’m going to use .Net 4.0 Code Contract. I will in the rest of the post uses a simple Stack (Yes I know, .Net already have a Stack class) to give you the basic understanding about using DbC. A Stack is a data structure where the first item in, will be the first item out. Here is a basic implementation of a Stack where not contract is specified yet: public class Stack { private object[] _array; //Basic Queries public uint Count; public object this[uint index] { get { return _array[index]; } set { _array[index] = value; } } //Derived Queries //Is related to Count Query public bool IsEmpty() { return Count == 0; } //Is related to Count and this[] Query public object Top() { return this[Count]; } //Creation commands public Stack(uint size) { Count = 0; _array = new object[size]; } //Other commands public void Push(object value) { this[++Count] = value; } public void Remove() { this[Count] = null; Count--; } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   Note: The Stack is implemented in a way to demonstrate the use of Code Contract in a simple way, the implementation may not look like how you would implement it, so don’t think this is the perfect Stack implementation, only used for demonstration.   Before I will go deeper into the principles I will simply mention how we can use the .Net Code Contract. I mention before about pre- and postcondition, is about “Require” something and to “Ensure” something. When using Code Contract, we will use a static class called “Contract” and is located in he “System.Diagnostics.Contracts” namespace. The contract must be specified at the top or our member statement block. To specify a precondition with Code Contract we uses the Contract.Requires method, and to specify a postcondition, we uses the Contract.Ensure method. Here is an example where both a pre- and postcondition are used: public object Top() { Contract.Requires(Count > 0, "Stack is empty"); Contract.Ensures(Contract.Result<object>() == this[Count]); return this[Count]; } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   The contract above requires that the Count is greater than 0, if not we can’t get the item at the Top of a Stack. We also Ensures that the results (By using the Contract.Result method, we can specify a postcondition that will check if the value returned from a method is correct) of the Top query is equal to this[Count].   1. Separate Commands and Queries   When working with DbC, it’s important to separate Command and Quires. A method should either be a command that performs an Action, or returning information to the caller, not both. By asking a question the answer shouldn’t be changed. The following is an example of a Command and a Query of a Stack: public void Push(object value) public object Top() .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   The Push is a command and will not return anything, just add a value to the Stack, the Top is a query to get the item at the top of the stack.   2. Separate basic queries from derived queries There are two different kinds of queries,  the basic queries that doesn’t rely on another queries, and derived queries that uses a basic query. The “Separate basic queries from derived queries” principle is about about that derived queries can be specified in terms of basic queries. So this principles is more about recognizing that a query is a derived query or a basic query. It will then make is much easier to follow the other principles. The following code shows a basic query and a derived query: //Basic Queries public uint Count; //Derived Queries //Is related to Count Query public bool IsEmpty() { return Count == 0; } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   We can see that IsEmpty will use the Count query, and that makes the IsEmpty a Derived query.   3. For each derived query, write a postcondition that specifies what result will be returned, in terms of one or more basic queries.   When the derived query is recognize we can follow the 3ed principle. For each derived query, we can create a postcondition that specifies what result our derived query will return in terms of one or more basic queries. Remember that DbC is about contracts between the users of the code and us writing the code. So we can’t use demand that the users will pass in a valid value, we must also ensure that we will give the users what the users wants, when the user is following our contract. The IsEmpty query of the Stack will use a Count query and that will make the IsEmpty a Derived query, so we should now write a postcondition that specified what results will be returned, in terms of using a basic query and in this case the Count query, //Basic Queries public uint Count; //Derived Queries public bool IsEmpty() { Contract.Ensures(Contract.Result<bool>() == (Count == 0)); return Count == 0; } The Contract.Ensures is used to create a postcondition. The above code will make sure that the results of the IsEmpty (by using the Contract.Result to get the result of the IsEmpty method) is correct, that will say that the IsEmpty will be either true or false based on Count is equal to 0 or not. The postcondition are using a basic query, so the IsEmpty is now following the 3ed principle. We also have another Derived Query, the Top query, it will also need a postcondition and it uses all basic queries. The Result of the Top method must be the same value as the this[] query returns. //Basic Queries public uint Count; public object this[uint index] { get { return _array[index]; } set { _array[index] = value; } } //Derived Queries //Is related to Count and this[] Query public object Top() { Contract.Ensures(Contract.Result<object>() == this[Count]); return this[Count]; } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   4. For each command, write a postcondition that specifies the value of every basic query.   For each command we will create a postconditon that specifies the value of basic queries. If we look at the Stack implementation we will have three Commands, one Creation command, the Constructor, and two others commands, Push and Remove. Those commands need a postcondition and they should include basic query to follow the 4th principle. //Creation commands public Stack(uint size) { Contract.Ensures(Count == 0); Count = 0; _array = new object[size]; } //Other commands public void Push(object value) { Contract.Ensures(Count == Contract.OldValue<uint>(Count) + 1); Contract.Ensures(this[Count] == value); this[++Count] = value; } public void Remove() { Contract.Ensures(Count == Contract.OldValue<uint>(Count) - 1); this[Count] = null; Count--; } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   As you can see the Create command will Ensures that Count will be 0 when the Stack is created, when a Stack is created there shouldn’t be any items in the stack. The Push command will take a value and put it into the Stack, when an item is pushed into the Stack, the Count need to be increased to know the number of items added to the Stack, and we must also make sure the item is really added to the Stack. The postconditon of the Push method will make sure the that old value of the Count (by using the Contract.OldValue we can get the value a Query has before the method is called)  plus 1 will be equal to the Count query, this is the way we can ensure that the Push will increase the Count with one. We also make sure the this[] query will now contain the item we pushed into the Stack. The Remove method must make sure the Count is decreased by one when the top item is removed from the Stack. The Commands is now following the 4th principle, where each command now have a postcondition that used the value of basic queries. Note: The principle says every basic Query, the Remove only used one Query the Count, it’s because this command can’t use the this[] query because an item is removed, so the only way to make sure an item is removed is to just use the Count query, so the Remove will still follow the principle.   5. For every query and command, decide on a suitable precondition.   We have now focused only on postcondition, now time for some preconditons. The 5th principle is about deciding a suitable preconditon for every query and command. If we starts to look at one of our basic queries (will not go through all Queries and commands here, just some of them) the this[] query, we can’t pass an index that is lower then 1 (.Net arrays and list are zero based, but not the stack in this blog post ;)) and the index can’t be lesser than the number of items in the stack. So here we will need a preconditon. public object this[uint index] { get { Contract.Requires(index >= 1); Contract.Requires(index <= Count); return _array[index]; } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Think about the Contract as an documentation about how to use the code in a correct way, so if the contract could be specified elsewhere (not part of the method body), we could simply write “return _array[index]” and there is no need to check if index is greater or lesser than Count, because that is specified in a “contract”. The implementation of Code Contract, requires that the contract is specified in the code. As a developer I would rather have this contract elsewhere (Like Spec#) or implemented in a way Eiffel uses it as part of the language. Now when we have looked at one Query, we can also look at one command, the Remove command (You can see the whole implementation of the Stack at the end of this blog post, where precondition is added to more queries and commands then what I’m going to show in this section). We can only Remove an item if the Count is greater than 0. So we can write a precondition that will require that Count must be greater than 0. public void Remove() { Contract.Requires(Count > 0); Contract.Ensures(Count == Contract.OldValue<uint>(Count) - 1); this[Count] = null; Count--; } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   6. Write invariants to define unchanging properties of objects.   The last principle is about making sure the object are feeling great! This is done by using invariants. When using Code Contract we can specify invariants by adding a method with the attribute ContractInvariantMethod, the method must be private or public and can only contains calls to Contract.Invariant. To make sure the Stack feels great, the Stack must have 0 or more items, the Count can’t never be a negative value to make sure each command and queries can be used of the Stack. Here is our invariant for the Stack object: [ContractInvariantMethod] private void ObjectInvariant() { Contract.Invariant(Count >= 0); } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   Note: The ObjectInvariant method will be called every time after a Query or Commands is called. Here is the full example using Code Contract:   public class Stack { private object[] _array; //Basic Queries public uint Count; public object this[uint index] { get { Contract.Requires(index >= 1); Contract.Requires(index <= Count); return _array[index]; } set { Contract.Requires(index >= 1); Contract.Requires(index <= Count); _array[index] = value; } } //Derived Queries //Is related to Count Query public bool IsEmpty() { Contract.Ensures(Contract.Result<bool>() == (Count == 0)); return Count == 0; } //Is related to Count and this[] Query public object Top() { Contract.Requires(Count > 0, "Stack is empty"); Contract.Ensures(Contract.Result<object>() == this[Count]); return this[Count]; } //Creation commands public Stack(uint size) { Contract.Requires(size > 0); Contract.Ensures(Count == 0); Count = 0; _array = new object[size]; } //Other commands public void Push(object value) { Contract.Requires(value != null); Contract.Ensures(Count == Contract.OldValue<uint>(Count) + 1); Contract.Ensures(this[Count] == value); this[++Count] = value; } public void Remove() { Contract.Requires(Count > 0); Contract.Ensures(Count == Contract.OldValue<uint>(Count) - 1); this[Count] = null; Count--; } [ContractInvariantMethod] private void ObjectInvariant() { Contract.Invariant(Count >= 0); } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Summary By using Design By Contract we can make sure the users are using our code in a correct way, and we must also make sure the users will get the expected results when they uses our code. This can be done by specifying contracts. To make it easy to use Design By Contract, some principles may be good to follow like the separation of commands an queries. With .Net 4.0 we can use the Code Contract feature to specify contracts.

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  • How do I get my blacked out ttys back?

    - by con-f-use
    Original Question: After I replaced my Ubuntu 10.10 with 11.04 all I get when I Strg+Alt+F1-6 into a tty is a black screen. Also when I boot there's a while of black screen after grub2 menu is displayed. Then until just before gnome starts it stays black. I have an Nvida Geforce Quadro FX 770M on my HP EliteBook 8530w. How do I get my ttys (aka 'virtual terminals') to work again? My effords in chronological order: So grub and gfx-payload seems to be the problem, I figured. I went along with this guide for higher tty resolution. Which led to the grub2 menu displaying in my native resolution rather than 800x600. The black screen problem remains. I googlehit some bugreports on other nvidia crads having that problem. I tried uninstalling the nvidia driver. No effect. Also tried different resolutions With an older version of the kernel it works. Though not perfectly. The ttys are usable, black screen between grub2 menu and gnome start remains. Not really a solution. Tried so much, that I lost track. Reinstalled grub2 and linux-image-2.6.38-8-generic. Then did this to my /etc/default/grub in accordance with the aforementioned guide (/etc/grub.d/00_header edited as well): GRUB_DEFAULT=0 GRUB_HIDDEN_TIMEOUT=0 #GRUB_HIDDEN_TIMEOUT_QUIET=true GRUB_TIMEOUT=3 GRUB_DISTRIBUTOR=`lsb_release -i -s 2> /dev/null || echo Debian` #GRUB_CMDLINE_LINUX_DEFAULT="quiet splash" GRUB_CMDLINE_LINUX="" GRUB_GFXMODE=1680x1050x32 To my surprise I can now use my ttys in native resolution. Black screen between grub2 menu and gnome login screen is still there though. That is annoying since I also use an encrypted disk thus having to enter my passphrase in total dark... Still looking for a solution but urgency is low. Downloaded and installed a later version of nvidia driver. No difference to last edit. Tried GRUB_CMDLINE_LINUX="vga="-parameter. No effect. nomodeset has no effect. not even in combination with vga=... Tried echo FRAMEBUFFER=y > /etc/initramfs-tools/conf.d/splash no effect (see comment) On the verge of resignation... Bounty period soon to end.

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  • Command line is horribly slow in Ubuntu Server

    - by hekevintran
    I am running Ubuntu Server on VirtualBox. I am not using X Windows, only the command line. It looks like it is redrawing the screen for every line that causes the screen to shift down. In other words if there is empty space on the screen below the current line, it works normally, but if the current line is at the bottom of the screen, when the system moves to the next line it refreshes the whole screen line by line. This causes the system to run very slowly because I have to wait for the whole screen to refresh for every line and it hits the CPU at 90%. I installed Debian Lenny in VirtualBox and it didn't do this. Why does Ubuntu Server redraw the screen for each line? Is there a way to make this behaviour go away?

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  • How to make "xset s off" survive a reboot (12.04)

    - by matteo
    On an almost-fresh install of Ubuntu 12.04, after disabling screen turning off, screen lock, and suspension on inactivity from all the (two) places one can find under Ubuntu's System Settings, the screen still turns black after some minutes of inactivity. I can't tell for sure whether it only becomes blank/black or turns off. I've uninstalled gnome-screensaver, which didn't change anything. Of the several answers I found out there (most of which I didn't try because they were either unclear or reported to not work for everybody), I tried one that DID work: sudo xset s off after which I left the computer unattended for hours and the screen never turned black, so it definitely worked. HOWEVER it does not survive a reboot. After reboot, screen starts turning black again after N minutes of inactivity. Given that "xset s off" does work until reboot, how do I make that setting permanent? I guess I could create a script that runs at startup issuing that command, but I think that would be a horrible hack and there should be a cleaner way to accomplish this.

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  • iPhone OpenGL Splash Screen? How?

    - by Kyle
    My app is based pretty much on the EAGLView in the SDK. It doesn't incorporate a ViewController. Rather it simply inits GL and starts painting immediately.. Currently, my app will load a very small PNG and displays it as quickly as possible. On a 3GS this is rather instant, but on a 3G it can take about 2 seconds. In the latter case of the 3G, the user is looking at a black screen for that time. Is this behavior allowed by Apple? Is there any way to alter this SDK example so that it makes use of 'default.png'? It doesn't seem so straight forward to me. I want my user to see an image as quickly as possible, and I also don't want to be rejected for such a little quirk like this as well. In the guidelines, they encourage you to use default.png for standard applications to show a sort of mockup of the interface while it actually loads. I want to initialize OpenGL, and ALSO display this. This default.png is loaded before the app screen launches. This is EXACLTY what I want to make use of. Any help is appreciated. Thanks!

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  • Pygame surfaces and their Rects

    - by Jaka Novak
    I am trying to understand how pygame surfaces work. I am confused about Rect position of Surface object. If I try blit surface on screen at some position then Surface is drawn at right position, but Rect of the surface is still at position (0, 0)... I tried write my own surface class with new rect, but i am not sure if is that right solution. My goal is that i could move surface like image with rect.move() or something like that. If there is any solution to do that i would be happy to read it. Thanks for answer and time for reading this awful English If helps i write some code for better understanding my problem. (run it first, and then uncomment two lines of code and run again to see the diference): import pygame from pygame.locals import * class SurfaceR(pygame.Surface): def __init__(self, size, position): pygame.Surface.__init__(self, size) self.rect = pygame.Rect(position, size) self.position = position self.size = size def get_rect(self): return self.rect def main(): pygame.init() screen = pygame.display.set_mode((640, 480)) pygame.display.set_caption("Screen!?") clock = pygame.time.Clock() fps = 30 white = (255, 255, 255) red = (255, 0, 0) green = (0, 255, 0) blue = (0, 0, 255) surface = pygame.Surface((70,200)) surface.fill(red) surface_re = SurfaceR((300, 50), (100, 300)) surface_re.fill(blue) while True: for event in pygame.event.get(): if event.type == QUIT: return 0 screen.blit(surface, (100,50)) screen.blit(surface_re, surface_re.position) #pygame.draw.rect(screen, white, surface.get_rect()) #pygame.draw.rect(screen, white, surface_re.get_rect()) pygame.display.update() clock.tick(fps) if __name__ == "__main__": main()

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  • Only 1080p youtube videos work properly

    - by oshirowanen
    I have Ubuntu 12.04 64bit installed/full updated and have noticed that I can only play 1080p youtube videos properly on full screen. All other resolutions, 480, 720, 1440 etc do not go into full screen properly. Please have a look at the attached images. You will notice that only the 1080p video has the video control bar right at the bottom with a respectable text size. All other videos don't have the video control bar right at the bottom on the screen, and the control bar text is too small. I've had this problem for ages, but finally decided to ask about it. 480p: Notice the bottom control bar, it's not at the bottom on the screen and the video has borders on the sides: 720p: Notice the bottom control bar, it's not at the bottom on the screen and the video has borders on the sides and the text is tiny: 1080p: This is the only one that works as expected, i.e. controls right at the bottom, and good font size and no borders on the sides: 1440p: Notice the bottom control bar, it's not at the bottom on the screen and the video has borders on the sides: How do I correct this problem so I can play all different video resolutions at full screen. The flash version I have installed in Chromium is Adobe Flash Player - Version: 11.2 r202 - Shockwave Flash 11.2 r202

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  • Switching xib's in iPhone SDK?

    - by NextRev
    I'm having issues with switching xib's when I try to from my second view into the third. I get into the second view from the first like this... -(IBAction)startButtonClicked:(id)sender{ Number2ViewController *screen = [[Number2ViewController alloc] initWithNibName:nil bundle:nil]; screen.modalTransitionStyle = UIModalTransitionStyleCrossDissolve; [self presentModalViewController:screen animated:YES]; [screen release]; } But when I'm in the second view trying to get to the third view, the app crashes... -(IBAction)nextButtonClicked:(id)sender{ Number3ViewController *screen = [[Number3ViewController alloc] initWithNibName:nil bundle:nil]; screen.modalTransitionStyle = UIModalTransitionStyleCrossDissolve; [self presentModalViewController:screen animated:YES]; [screen release]; } I know how to go into one view and then immediately back using [self dismissModalViewControllerAnimated:YES]; How do you just keep going to different views though without having to go back first?

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  • How can I change the CSS visibility style for elements that are not on the screen?

    - by RenderIn
    I have a lot of data being placed into a <DIV> with the overflow: auto style. Firefox handles this gracefully but IE becomes very sluggish both when scrolling the div and when executing any Javascript on the page. At first I thought IE just couldn't handle that much data in its DOM, but then I did a simple test where I applied the visibility: hidden style to every element past the first 100. They still take up space and cause the scrollbars to appear. IE no longer had a problem with the data when I did this. So, I'd like to have a "smart" div that hides all the nested div elements which are not currently visible on the screen. Is there a simple solution to this or will I need to have an infinite loop which calculates the location of the scrollbar? If not, is there a particular event that I can hook into where I could do this? Is there a jQuery selector or plugin that will allow me to select all elements not currently visible on the screen?

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  • Opengl Iphone SDK: How to tell if you're touching an object on screen?

    - by TheGambler
    First is my touchesBegan function and then the struct that stores the values for my object. I have an array of these objects and I'm trying to figure out when I touch the screen if I'm touching an object on the screen. I don't know if I need to do this by iterating through all my objects and figure out if I'm touching an object that way or maybe there is an easier more efficient way. How is this usually handled? -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{ [super touchesEnded:touches withEvent:event]; UITouch* touch = ([touches count] == 1 ? [touches anyObject] : nil); CGRect bounds = [self bounds]; CGPoint location = [touch locationInView:self]; location.y = bounds.size.height - location.y; float xTouched = location.x/20 - 8 + ((int)location.x % 20)/20; float yTouched = location.y/20 - 12 + ((int)location.y % 20)/20; } typedef struct object_tag // Create A Structure Called Object { int tex; // Integer Used To Select Our Texture float x; // X Position float y; // Y Position float z; // Z Position float yi; // Y Increase Speed (Fall Speed) float spinz; // Z Axis Spin float spinzi; // Z Axis Spin Speed float flap; // Flapping Triangles :) float fi; // Flap Direction (Increase Value) } object;

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  • Android ANR keyDispatchingTimedOut Error while continuous tapping on screen.

    - by user519846
    Hi All, I am getting Application Not Responding (ANR) dialog while continuous tapping on the screen. There is no view on the screen where i am tapping. Frequency of this issue is less but still i am not able to remove it completely. Here i am attaching the log what i caught during this error. ERROR/ActivityManager(1322): ANR in com.test.mj.and.ui (com.test.mj.and.ui/.TermsAndCondActivity) ERROR/ActivityManager(1322): Reason: keyDispatchingTimedOut ERROR/ActivityManager(1322): Parent: com.test.mj.and.ui/.SplashActivity ERROR/ActivityManager(1322): Load: 6.59 / 6.37 / 5.21 ERROR/ActivityManager(1322): CPU usage from 11430ms to 2196ms ago: ERROR/ActivityManager(1322): rtal.mj.and.ui: 9% = 7% user + 1% kernel / faults: 649 minor ERROR/ActivityManager(1322): system_server: 4% = 2% user + 2% kernel / faults: 10 minor ERROR/ActivityManager(1322): logcat: 3% = 1% user + 1% kernel / faults: 675 minor 1 major ERROR/ActivityManager(1322): synaptics_wq: 1% = 0% user + 1% kernel ERROR/ActivityManager(1322): ami304d: 1% = 0% user + 0% kernel ERROR/ActivityManager(1322): .process.lghome: 1% = 0% user + 0% kernel / faults: 47 minor ERROR/ActivityManager(1322): sync_supers: 0% = 0% user + 0% kernel ERROR/ActivityManager(1322): droid.DunServer: 0% = 0% user + 0% kernel / faults: 6 minor ERROR/ActivityManager(1322): events/0: 0% = 0% user + 0% kernel ERROR/ActivityManager(1322): oid.inputmethod: 0% = 0% user + 0% kernel / faults: 2 minor ERROR/ActivityManager(1322): m.android.phone: 0% = 0% user + 0% kernel / faults: 2 minor ERROR/ActivityManager(1322): ndroid.settings: 0% = 0% user + 0% kernel ERROR/ActivityManager(1322): sh: 0% = 0% user + 0% kernel / faults: 110 minor ERROR/ActivityManager(1322): -flush-179:0: 0% = 0% user + 0% kernel ERROR/ActivityManager(1322): TOTAL: 19% = 13% user + 6% kernel WARN/WindowManager(1322): Continuing to wait for key to be dispatched WARN/WindowManager(1322): No window to dispatch pointer action 1 Can anyone please help me to solve this issue? Thanks in advance.

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  • What is Cyber Monday? [Infographic]

    - by Jason Fitzpatrick
    Nearly everyone is familiar with Black Friday, the massive shopping day right after Thanksgiving, but Cyber Monday is a recent invention. Check out this infographic for the low down. Cyber Monday is only a scant six years old, an invention of online retailers looking to create a shopping day to compete with the in-store frenzy of Black Friday. Although quite a few retailers offer online Black Friday deals, Cyber Monday is a the biggest day for online deals–many shoppers fail to find the things they were looking for on Black Friday and turn to online sources. You can read more about Cyber Monday here or visit the link below for a higher resolution copy of the infographic. What Is Cyber Monday? [YouNeverLose via Mashable] How to See What Web Sites Your Computer is Secretly Connecting To HTG Explains: When Do You Need to Update Your Drivers? How to Make the Kindle Fire Silk Browser *Actually* Fast!

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  • An alternative to a video codec for storing motion changes [on hold]

    - by Andrew Simpson
    I have a 3 dimensional byte array. The 3-d array represents a jpeg image. Each channel/array represents part of the RGB spectrum. I am not interested in retaining black pixels. A black pixel is represented by this atypical arrangement: myarray[0,0,0] =0; myarray[0,0,1] =0; myarray[0,0,2] =0; So, I have flattened this 3d array out to a 1d array by doing this byte[] AFlatArray = new byte[width x height x 3] and then assigning values respective to the coordinate. But like I said I do not want black pixels. So this array has to only contain color pixels with the x,y coordinate. The result I want is to re-represent the image from the i dimension byte array that only contains non-black pixels. How do I do that? It looks like I have to store black pixels as well because of the xy coordinate system. I have tried writing to a binary file but the size of that file is greater than the jpeg file as the jpeg file is compressed. I am using c#.

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