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  • Fix: SqlDeploy Task Fails with NullReferenceException at ExtractPassword

    Still working on getting a TeamCity build working (see my last post).  Latest exception is: C:\Program Files\MSBuild\Microsoft\VisualStudio\v9.0\TeamData\Microsoft.Data.Schema.SqlTasks.targets(120, 5): error MSB4018: The "SqlDeployTask" task failed unexpectedly. System.NullReferenceException: Object reference not set to an instance of an object. at Microsoft.Data.Schema.Common.ConnectionStringPersistence.ExtractPassword(String partialConnection, String dbProvider) at Microsoft.Data.Schema.Common.ConnectionStringPersistence.RetrieveFullConnection(String partialConnection, String provider, Boolean presentUI, String password) at Microsoft.Data.Schema.Sql.Build.SqlDeployment.ConfigureConnectionString(String connectionString, String databaseName) at Microsoft.Data.Schema.Sql.Build.SqlDeployment.OnBuildConnectionString(String partialConnectionString, String databaseName) at Microsoft.Data.Schema.Build.Deployment.FinishInitialize(String targetConnectionString) at Microsoft.Data.Schema.Build.Deployment.Initialize(FileInfo sourceDbSchemaFile, ErrorManager errors, String targetConnectionString) at Microsoft.Data.Schema.Build.DeploymentConstructor.ConstructServiceImplementation() at Microsoft.Data.Schema.Extensibility.ServiceConstructor'1.ConstructService() at Microsoft.Data.Schema.Tasks.DBDeployTask.Execute() at Microsoft.Build.BuildEngine.TaskEngine.ExecuteInstantiatedTask(EngineProxy engineProxy, ItemBucket bucket, TaskExecutionMode howToExecuteTask, ITask task, Boolean& taskResult)   This time searching yielded some good stuff, including this thread that talks about how to resolve this via permissions.  The short answer is that the account that your build server runs under needs to have the necessary permissions in SQL Server.  Youll need to create a Login and then ensure at least the minimum rights are configured as described here: Required Permissions in Database Edition Alternately, you can just make your buildserver account an admin on the database (which is probably running on the same machine anyway) and at that point it should be able to do whatever it needs to. If youre certain the account has the necessary permissions, but youre still getting the error, the problem may be that the account has never logged into the build server.  In this case, there wont be any entry in the HKCU hive in the registry, which the system is checking for permissions (see this thread).  The solution in this case is quite simple: log into the machine (once is enough) with the build server account.  Then, open Visual Studio (thanks Brendan for the answer in this thread). Summary Make sure the build service account has the necessary database permissions Make sure the account has logged into the server so it has the necessary registry hive info Make sure the account has run Visual Studio at least once so its settings are established In my case I went through all 3 of these steps before I resolved the problem. Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • SQL SERVER – CXPACKET – Parallelism – Usual Solution – Wait Type – Day 6 of 28

    - by pinaldave
    CXPACKET has to be most popular one of all wait stats. I have commonly seen this wait stat as one of the top 5 wait stats in most of the systems with more than one CPU. Books On-Line: Occurs when trying to synchronize the query processor exchange iterator. You may consider lowering the degree of parallelism if contention on this wait type becomes a problem. CXPACKET Explanation: When a parallel operation is created for SQL Query, there are multiple threads for a single query. Each query deals with a different set of the data (or rows). Due to some reasons, one or more of the threads lag behind, creating the CXPACKET Wait Stat. There is an organizer/coordinator thread (thread 0), which takes waits for all the threads to complete and gathers result together to present on the client’s side. The organizer thread has to wait for the all the threads to finish before it can move ahead. The Wait by this organizer thread for slow threads to complete is called CXPACKET wait. Note that not all the CXPACKET wait types are bad. You might experience a case when it totally makes sense. There might also be cases when this is unavoidable. If you remove this particular wait type for any query, then that query may run slower because the parallel operations are disabled for the query. Reducing CXPACKET wait: We cannot discuss about reducing the CXPACKET wait without talking about the server workload type. OLTP: On Pure OLTP system, where the transactions are smaller and queries are not long but very quick usually, set the “Maximum Degree of Parallelism” to 1 (one). This way it makes sure that the query never goes for parallelism and does not incur more engine overhead. EXEC sys.sp_configure N'cost threshold for parallelism', N'1' GO RECONFIGURE WITH OVERRIDE GO Data-warehousing / Reporting server: As queries will be running for long time, it is advised to set the “Maximum Degree of Parallelism” to 0 (zero). This way most of the queries will utilize the parallel processor, and long running queries get a boost in their performance due to multiple processors. EXEC sys.sp_configure N'cost threshold for parallelism', N'0' GO RECONFIGURE WITH OVERRIDE GO Mixed System (OLTP & OLAP): Here is the challenge. The right balance has to be found. I have taken a very simple approach. I set the “Maximum Degree of Parallelism” to 2, which means the query still uses parallelism but only on 2 CPUs. However, I keep the “Cost Threshold for Parallelism” very high. This way, not all the queries will qualify for parallelism but only the query with higher cost will go for parallelism. I have found this to work best for a system that has OLTP queries and also where the reporting server is set up. Here, I am setting ‘Cost Threshold for Parallelism’ to 25 values (which is just for illustration); you can choose any value, and you can find it out by experimenting with the system only. In the following script, I am setting the ‘Max Degree of Parallelism’ to 2, which indicates that the query that will have a higher cost (here, more than 25) will qualify for parallel query to run on 2 CPUs. This implies that regardless of the number of CPUs, the query will select any two CPUs to execute itself. EXEC sys.sp_configure N'cost threshold for parallelism', N'25' GO EXEC sys.sp_configure N'max degree of parallelism', N'2' GO RECONFIGURE WITH OVERRIDE GO Read all the post in the Wait Types and Queue series. Additionally a must read comment of Jonathan Kehayias. Note: The information presented here is from my experience and I no way claim it to be accurate. I suggest you all to read the online book for further clarification. All the discussion of Wait Stats over here is generic and it varies from system to system. It is recommended that you test this on the development server before implementing on the production server. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: DMV, Pinal Dave, PostADay, SQL, SQL Authority, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, SQL Wait Stats, SQL Wait Types, T SQL, Technology

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  • Android -> Ruby Server Interface -> Mongodb

    - by MRabRabbit
    I've been wrecking my brain about this for a few days. I'll run my scenario by you and hopefully you can help me. In my head this is how it goes: I have an Android App. I want my Android App to make (function) calls to a MongoDB database via a Ruby Interface on the Server. e.g. Android app sends a HTTP GET ? with the function name, let's say getFriends for this user Ruby Interface receives this request from the app, grabs a thread from a thread pool and calls the appropriate function call implemented in Ruby, to the Mongodb. Ruby Interface gets results from Mongodb and sends a HTML POST to the Android app. So that's how I think it works. I know about the ruby driver for mongo db, and interacting with the mongodb from ruby but, how do I make a ruby back end listen for incoming messages and should these messages be done through sockets or a http interface ala Net::http in ruby?

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  • HPET for x86 BSP (how to build it for WCE8)

    - by Werner Willemsens
    Originally posted on: http://geekswithblogs.net/WernerWillemsens/archive/2014/08/02/157895.aspx"I needed a timer". That is how we started a few blogs ago our series about APIC and ACPI. Well, here it is. HPET (High Precision Event Timer) was introduced by Intel in early 2000 to: Replace old style Intel 8253 (1981!) and 8254 timers Support more accurate timers that could be used for multimedia purposes. Hence Microsoft and Intel sometimes refers to HPET as Multimedia timers. An HPET chip consists of a 64-bit up-counter (main counter) counting at a frequency of at least 10 MHz, and a set of (at least three, up to 256) comparators. These comparators are 32- or 64-bit wide. The HPET is discoverable via ACPI. The HPET circuit in recent Intel platforms is integrated into the SouthBridge chip (e.g. 82801) All HPET timers should support one-shot interrupt programming, while optionally they can support periodic interrupts. In most Intel SouthBridges I worked with, there are three HPET timers. TIMER0 supports both one-shot and periodic mode, while TIMER1 and TIMER2 are one-shot only. Each HPET timer can generate interrupts, both in old-style PIC mode and in APIC mode. However in PIC mode, interrupts cannot freely be chosen. Typically IRQ11 is available and cannot be shared with any other interrupt! Which makes the HPET in PIC mode virtually unusable. In APIC mode however more IRQs are available and can be shared with other interrupt generating devices. (Check the datasheet of your SouthBridge) Because of this higher level of freedom, I created the APIC BSP (see previous posts). The HPET driver code that I present you here uses this APIC mode. Hpet.reg [HKEY_LOCAL_MACHINE\Drivers\BuiltIn\Hpet] "Dll"="Hpet.dll" "Prefix"="HPT" "Order"=dword:10 "IsrDll"="giisr.dll" "IsrHandler"="ISRHandler" "Priority256"=dword:50 Because HPET does not reside on the PCI bus, but can be found through ACPI as a memory mapped device, you don't need to specify the "Class", "SubClass", "ProgIF" and other PCI related registry keys that you typically find for PCI devices. If a driver needs to run its internal thread(s) at a certain priority level, by convention in Windows CE you add the "Priority256" registry key. Through this key you can easily play with the driver's thread priority for better response and timer accuracy. See later. Hpet.cpp (Hpet.dll) This cpp file contains the complete HPET driver code. The file is part of a folder that you typically integrate in your BSP (\src\drivers\Hpet). It is written as sample (example) code, you most likely want to change this code to your specific needs. There are two sets of #define's that I use to control how the driver works. _TRIGGER_EVENT or _TRIGGER_SEMAPHORE: _TRIGGER_EVENT will let your driver trigger a Windows CE Event when the timer expires, _TRIGGER_SEMAPHORE will trigger a Windows CE counting Semaphore. The latter guarantees that no events get lost in case your application cannot always process the triggers fast enough. _TIMER0 or _TIMER2: both timers will trigger an event or semaphore periodically. _TIMER0 will use a periodic HPET timer interrupt, while _TIMER2 will reprogram a one-shot HPET timer after each interrupt. The one-shot approach is interesting if the frequency you wish to generate is not an even multiple of the HPET main counter frequency. The sample code uses an algorithm to generate a more correct frequency over a longer period (by reducing rounding errors). _TIMER1 is not used in the sample source code. HPT_Init() will locate the HPET I/O memory space, setup the HPET counter (_TIMER0 or _TIMER2) and install the Interrupt Service Thread (IST). Upon timer expiration, the IST will run and on its turn will generate a Windows CE Event or Semaphore. In case of _TIMER2 a new one-shot comparator value is calculated and set for the timer. The IRQ of the HPET timers are programmed to IRQ22, but you can choose typically from 20-23. The TIMERn_INT_ROUT_CAP bits in the TIMn_CONF register will tell you what IRQs you can choose from. HPT_IOControl() can be used to set a new HPET counter frequency (actually you configure the counter timeout value in microseconds), start and stop the timer, and request the current HPET counter value. The latter is interesting because the Windows CE QueryPerformanceCounter() and QueryPerformanceFrequency() APIs implement the same functionality, albeit based on other counter implementations. HpetDrvIst() contains the IST code. DWORD WINAPI HpetDrvIst(LPVOID lpArg) { psHpetDeviceContext pHwContext = (psHpetDeviceContext)lpArg; DWORD mainCount = READDWORD(pHwContext->g_hpet_va, GenCapIDReg + 4); // Main Counter Tick period (fempto sec 10E-15) DWORD i = 0; while (1) { WaitForSingleObject(pHwContext->g_isrEvent, INFINITE); #if defined(_TRIGGER_SEMAPHORE) LONG p = 0; BOOL b = ReleaseSemaphore(pHwContext->g_triggerEvent, 1, &p); #elif defined(_TRIGGER_EVENT) BOOL b = SetEvent(pHwContext->g_triggerEvent); #else #pragma error("Unknown TRIGGER") #endif #if defined(_TIMER0) DWORD currentCount = READDWORD(pHwContext->g_hpet_va, MainCounterReg); DWORD comparator = READDWORD(pHwContext->g_hpet_va, Tim0_ComparatorReg + 0); SETBIT(pHwContext->g_hpet_va, GenIntStaReg, 0); // clear interrupt on HPET level InterruptDone(pHwContext->g_sysIntr); // clear interrupt on OS level _LOGMSG(ZONE_INTERRUPT, (L"%s: HpetDrvIst 0 %06d %08X %08X", pHwContext->g_id, i++, currentCount, comparator)); #elif defined(_TIMER2) DWORD currentCount = READDWORD(pHwContext->g_hpet_va, MainCounterReg); DWORD previousComparator = READDWORD(pHwContext->g_hpet_va, Tim2_ComparatorReg + 0); pHwContext->g_counter2.QuadPart += pHwContext->g_comparator.QuadPart; // increment virtual counter (higher accuracy) DWORD comparator = (DWORD)(pHwContext->g_counter2.QuadPart >> 8); // "round" to real value WRITEDWORD(pHwContext->g_hpet_va, Tim2_ComparatorReg + 0, comparator); SETBIT(pHwContext->g_hpet_va, GenIntStaReg, 2); // clear interrupt on HPET level InterruptDone(pHwContext->g_sysIntr); // clear interrupt on OS level _LOGMSG(ZONE_INTERRUPT, (L"%s: HpetDrvIst 2 %06d %08X %08X (%08X)", pHwContext->g_id, i++, currentCount, comparator, comparator - previousComparator)); #else #pragma error("Unknown TIMER") #endif } return 1; } The following figure shows how the HPET hardware interrupt via ISR -> IST is translated in a Windows CE Event or Semaphore by the HPET driver. The Event or Semaphore can be used to trigger a Windows CE application. HpetTest.cpp (HpetTest.exe)This cpp file contains sample source how to use the HPET driver from an application. The file is part of a separate (smart device) VS2013 solution. It contains code to measure the generated Event/Semaphore times by means of GetSystemTime() and QueryPerformanceCounter() and QueryPerformanceFrequency() APIs. HPET evaluation If you scan the internet about HPET, you'll find many remarks about buggy HPET implementations and bad performance. Unfortunately that is true. I tested the HPET driver on an Intel ICH7M SBC (release date 2008). When a HPET timer expires on the ICH7M, an interrupt indeed is generated, but right after you clear the interrupt, a few more unwanted interrupts (too soon!) occur as well. I tested and debugged it for a loooong time, but I couldn't get it to work. I concluded ICH7M's HPET is buggy Intel hardware. I tested the HPET driver successfully on a more recent NM10 SBC (release date 2013). With the NM10 chipset however, I am not fully convinced about the timer's frequency accuracy. In the long run - on average - all is fine, but occasionally I experienced upto 20 microseconds delays (which were immediately compensated on the next interrupt). Of course, this was all measured by software, but I still experienced the occasional delay when both the HPET driver IST thread as the application thread ran at CeSetThreadPriority(1). If it is not the hardware, only the kernel can cause this delay. But Windows CE is an RTOS and I have never experienced such long delays with previous versions of Windows CE. I tested and developed this on WCE8, I am not heavily experienced with it yet. Internet forum threads however mention inaccurate HPET timer implementations as well. At this moment I haven't figured out what is going on here. Useful references: http://www.intel.com/content/dam/www/public/us/en/documents/technical-specifications/software-developers-hpet-spec-1-0a.pdf http://en.wikipedia.org/wiki/High_Precision_Event_Timer http://wiki.osdev.org/HPET Windows CE BSP source file package for HPET in MyBsp Note that this source code is "As Is". It is still under development and I cannot (and never will) guarantee the correctness of the code. Use it as a guide for your own HPET integration.

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  • Error in code of basic game using multiple sprites and surfaceView [on hold]

    - by Khagendra Nath Mahato
    I am a beginner to android and i was trying to make a basic game with the help of an online video tutorial. I am having problem with the multi-sprites and how to use with surfaceview.The application fails launching. Here is the code of the game.please help me. package com.example.killthemall; import java.util.ArrayList; import java.util.List; import java.util.Random; import android.app.Activity; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Rect; import android.os.Bundle; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.widget.Toast; public class Game extends Activity { KhogenView View1; @Override protected void onPause() { // TODO Auto-generated method stub super.onPause(); while(true){ try { OurThread.join(); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); }} } Thread OurThread; int herorows = 4; int herocolumns = 3; int xpos, ypos; int xspeed; int yspeed; int herowidth; int widthnumber = 0; int heroheight; Rect src; Rect dst; int round; Bitmap bmp1; // private Bitmap bmp1;//change name public List<Sprite> sprites = new ArrayList<Sprite>() { }; @Override protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); View1 = new KhogenView(this); setContentView(View1); sprites.add(createSprite(R.drawable.image)); sprites.add(createSprite(R.drawable.bad1)); sprites.add(createSprite(R.drawable.bad2)); sprites.add(createSprite(R.drawable.bad3)); sprites.add(createSprite(R.drawable.bad4)); sprites.add(createSprite(R.drawable.bad5)); sprites.add(createSprite(R.drawable.bad6)); sprites.add(createSprite(R.drawable.good1)); sprites.add(createSprite(R.drawable.good2)); sprites.add(createSprite(R.drawable.good3)); sprites.add(createSprite(R.drawable.good4)); sprites.add(createSprite(R.drawable.good5)); sprites.add(createSprite(R.drawable.good6)); } private Sprite createSprite(int image) { // TODO Auto-generated method stub bmp1 = BitmapFactory.decodeResource(getResources(), image); return new Sprite(this, bmp1); } public class KhogenView extends SurfaceView implements Runnable { SurfaceHolder OurHolder; Canvas canvas = null; Random rnd = new Random(); { xpos = rnd.nextInt(canvas.getWidth() - herowidth)+herowidth; ypos = rnd.nextInt(canvas.getHeight() - heroheight)+heroheight; xspeed = rnd.nextInt(10 - 5) + 5; yspeed = rnd.nextInt(10 - 5) + 5; } public KhogenView(Context context) { super(context); // TODO Auto-generated constructor stub OurHolder = getHolder(); OurThread = new Thread(this); OurThread.start(); } @Override public void run() { // TODO Auto-generated method stub herowidth = bmp1.getWidth() / 3; heroheight = bmp1.getHeight() / 4; boolean isRunning = true; while (isRunning) { if (!OurHolder.getSurface().isValid()) continue; canvas = OurHolder.lockCanvas(); canvas.drawRGB(02, 02, 50); for (Sprite sprite : sprites) { if (widthnumber == 3) widthnumber = 0; update(); getdirection(); src = new Rect(widthnumber * herowidth, round * heroheight, (widthnumber + 1) * herowidth, (round + 1)* heroheight); dst = new Rect(xpos, ypos, xpos + herowidth, ypos+ heroheight); canvas.drawBitmap(bmp1, src, dst, null); } widthnumber++; OurHolder.unlockCanvasAndPost(canvas); } } public void update() { try { Thread.sleep(1000); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } if (xpos + xspeed <= 0) xspeed = 40; if (xpos >= canvas.getWidth() - herowidth) xspeed = -50; if (ypos + yspeed <= 0) yspeed = 45; if (ypos >= canvas.getHeight() - heroheight) yspeed = -55; xpos = xpos + xspeed; ypos = ypos + yspeed; } public void getdirection() { double angleinteger = (Math.atan2(yspeed, xspeed)) / (Math.PI / 2); round = (int) (Math.round(angleinteger) + 2) % herorows; // Toast.makeText(this, String.valueOf(round), // Toast.LENGTH_LONG).show(); } } public class Sprite { Game game; private Bitmap bmp; public Sprite(Game game, Bitmap bmp) { // TODO Auto-generated constructor stub this.game = game; this.bmp = bmp; } } } Here is the LogCat if it helps.... 08-22 23:18:06.980: D/AndroidRuntime(28151): Shutting down VM 08-22 23:18:06.980: W/dalvikvm(28151): threadid=1: thread exiting with uncaught exception (group=0xb3f6f4f0) 08-22 23:18:06.980: D/AndroidRuntime(28151): procName from cmdline: com.example.killthemall 08-22 23:18:06.980: E/AndroidRuntime(28151): in writeCrashedAppName, pkgName :com.example.killthemall 08-22 23:18:06.980: D/AndroidRuntime(28151): file written successfully with content: com.example.killthemall StringBuffer : ;com.example.killthemall 08-22 23:18:06.990: I/Process(28151): Sending signal. PID: 28151 SIG: 9 08-22 23:18:06.990: E/AndroidRuntime(28151): FATAL EXCEPTION: main 08-22 23:18:06.990: E/AndroidRuntime(28151): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.example.killthemall/com.example.killthemall.Game}: java.lang.NullPointerException 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1647) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1663) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.ActivityThread.access$1500(ActivityThread.java:117) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:931) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.os.Handler.dispatchMessage(Handler.java:99) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.os.Looper.loop(Looper.java:130) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.ActivityThread.main(ActivityThread.java:3683) 08-22 23:18:06.990: E/AndroidRuntime(28151): at java.lang.reflect.Method.invokeNative(Native Method) 08-22 23:18:06.990: E/AndroidRuntime(28151): at java.lang.reflect.Method.invoke(Method.java:507) 08-22 23:18:06.990: E/AndroidRuntime(28151): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:880) 08-22 23:18:06.990: E/AndroidRuntime(28151): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:638) 08-22 23:18:06.990: E/AndroidRuntime(28151): at dalvik.system.NativeStart.main(Native Method) 08-22 23:18:06.990: E/AndroidRuntime(28151): Caused by: java.lang.NullPointerException 08-22 23:18:06.990: E/AndroidRuntime(28151): at com.example.killthemall.Game$KhogenView.<init>(Game.java:96) 08-22 23:18:06.990: E/AndroidRuntime(28151): at com.example.killthemall.Game.onCreate(Game.java:58) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1049) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1611) 08-22 23:18:06.990: E/AndroidRuntime(28151): ... 11 more 08-22 23:18:18.050: D/AndroidRuntime(28191): Shutting down VM 08-22 23:18:18.050: W/dalvikvm(28191): threadid=1: thread exiting with uncaught exception (group=0xb3f6f4f0) 08-22 23:18:18.050: I/Process(28191): Sending signal. PID: 28191 SIG: 9 08-22 23:18:18.050: D/AndroidRuntime(28191): procName from cmdline: com.example.killthemall 08-22 23:18:18.050: E/AndroidRuntime(28191): in writeCrashedAppName, pkgName :com.example.killthemall 08-22 23:18:18.050: D/AndroidRuntime(28191): file written successfully with content: com.example.killthemall StringBuffer : ;com.example.killthemall 08-22 23:18:18.050: E/AndroidRuntime(28191): FATAL EXCEPTION: main 08-22 23:18:18.050: E/AndroidRuntime(28191): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.example.killthemall/com.example.killthemall.Game}: java.lang.NullPointerException 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1647) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1663) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.ActivityThread.access$1500(ActivityThread.java:117) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:931) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.os.Handler.dispatchMessage(Handler.java:99) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.os.Looper.loop(Looper.java:130) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.ActivityThread.main(ActivityThread.java:3683) 08-22 23:18:18.050: E/AndroidRuntime(28191): at java.lang.reflect.Method.invokeNative(Native Method) 08-22 23:18:18.050: E/AndroidRuntime(28191): at java.lang.reflect.Method.invoke(Method.java:507) 08-22 23:18:18.050: E/AndroidRuntime(28191): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:880) 08-22 23:18:18.050: E/AndroidRuntime(28191): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:638) 08-22 23:18:18.050: E/AndroidRuntime(28191): at dalvik.system.NativeStart.main(Native Method) 08-22 23:18:18.050: E/AndroidRuntime(28191): Caused by: java.lang.NullPointerException 08-22 23:18:18.050: E/AndroidRuntime(28191): at com.example.killthemall.Game$KhogenView.<init>(Game.java:96) 08-22 23:18:18.050: E/AndroidRuntime(28191): at com.example.killthemall.Game.onCreate(Game.java:58) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1049) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1611) 08-22 23:18:18.050: E/AndroidRuntime(28191): ... 11 more

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  • Stairway to SQL Server Indexes: Step 1, Introduction to Indexes

    Indexes are the database objects that enable SQL Server to satisfy each data access request from a client application with the minimum amount of effort, resulting in the maximum performance of individual requests while also reducing the impact of one request upon another. Prerequisites: Familiarity with the following relational database concepts: Table, row, primary key, foreign key Join SQL Backup’s 35,000+ customers to compress and strengthen your backups "SQL Backup will be a REAL boost to any DBA lucky enough to use it." Jonathan Allen. Download a free trial now.

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  • Hidden Formatting Troubles with STR() (SQL Spackle)

    Fill in another bit of your T-SQL knowledge about STR(). It right justifies, rounds, and controls the output width of columns. Sounds perfect but here's why you might not want to use it. Join SQL Backup’s 35,000+ customers to compress and strengthen your backups "SQL Backup will be a REAL boost to any DBA lucky enough to use it." Jonathan Allen. Download a free trial now.

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  • Why not Green Threads?

    - by redjamjar
    Whilst I know questions on this have been covered already (e.g. http://stackoverflow.com/questions/5713142/green-threads-vs-non-green-threads), I don't feel like I've got a satisfactory answer. The question is: why don't JVM's support green threads anymore? It says this on the code-style Java FAQ: A green thread refers to a mode of operation for the Java Virtual Machine (JVM) in which all code is executed in a single operating system thread. And this over on java.sun.com: The downside is that using green threads means system threads on Linux are not taken advantage of and so the Java virtual machine is not scalable when additional CPUs are added. It seems to me that the JVM could have a pool of system processes equal to the number of cores, and then run green threads on top of that. This could offer some big advantages when you have a very number large of threads which block often (mostly because current JVM's cap the number of threads). Thoughts?

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  • Minecraft shows black screen on watt-os 64 after logon

    - by uffe hellum
    Minecraft appears to launch with oracle java 7, but crashes after logon. $ java -Xmx1024M -Xms512M -cp ./minecraft.jar net.minecraft.LauncherFrame asdf Exception in thread "Thread-3" java.lang.UnsatisfiedLinkError: /home/uffeh/.minecraft/bin/natives/liblwjgl.so: /home/uffeh/.minecraft/bin/natives/liblwjgl.so: wrong ELF class: ELFCLASS32 (Possible cause: architecture word width mismatch) at java.lang.ClassLoader$NativeLibrary.load(Native Method) at java.lang.ClassLoader.loadLibrary1(ClassLoader.java:1939) at java.lang.ClassLoader.loadLibrary0(ClassLoader.java:1864) at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1825) at java.lang.Runtime.load0(Runtime.java:792) at java.lang.System.load(System.java:1059) at org.lwjgl.Sys$1.run(Sys.java:69) at java.security.AccessController.doPrivileged(Native Method) at org.lwjgl.Sys.doLoadLibrary(Sys.java:65) at org.lwjgl.Sys.loadLibrary(Sys.java:81) at org.lwjgl.Sys.(Sys.java:98) at net.minecraft.client.Minecraft.F(SourceFile:1857) at aof.(SourceFile:20) at net.minecraft.client.Minecraft.(SourceFile:77) at anw.(SourceFile:36) at net.minecraft.client.MinecraftApplet.init(SourceFile:36) at net.minecraft.Launcher.replace(Launcher.java:136) at net.minecraft.Launcher$1.run(Launcher.java:79)

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  • What can Go chan do that a list cannot?

    - by alpav
    I want to know in which situation Go chan makes code much simpler than using list or queue or array that is usually available in all languages. As it was stated by Rob Pike in one of his speeches about Go lexer, Go channels help to organize data flow between structures that are not homomorphic. I am interested in a simple Go code sample with chan that becomes MUCH more complicated in another language (for example C#) where chan is not available. I am not interested in samples that use chan just to increase performance by avoiding waiting of data between generating list and consuming the list (which can be solved by chunking) or as a way to organize thread safe queue or thread-safe communication (which can be easily solved by locking primitives). I am interested in a sample that makes code simpler structurally disregarding size of data. If such sample does not exist then sample where size of data matters. I guess desired sample would contain bi-directional communication between generator and consumer. Also if someone could add tag [channel] to the list of available tags, that would be great.

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  • Token based Authentication for WCF HTTP/REST Services: Authentication

    - by Your DisplayName here!
    This post shows some of the implementation techniques for adding token and claims based security to HTTP/REST services written with WCF. For the theoretical background, see my previous post. Disclaimer The framework I am using/building here is not the only possible approach to tackle the problem. Based on customer feedback and requirements the code has gone through several iterations to a point where we think it is ready to handle most of the situations. Goals and requirements The framework should be able to handle typical scenarios like username/password based authentication, as well as token based authentication The framework should allow adding new supported token types Should work with WCF web programming model either self-host or IIS hosted Service code can rely on an IClaimsPrincipal on Thread.CurrentPrincipal that describes the client using claims-based identity Implementation overview In WCF the main extensibility point for this kind of security work is the ServiceAuthorizationManager. It gets invoked early enough in the pipeline, has access to the HTTP protocol details of the incoming request and can set Thread.CurrentPrincipal. The job of the SAM is simple: Check the Authorization header of the incoming HTTP request Check if a “registered” token (more on that later) is present If yes, validate the token using a security token handler, create the claims principal (including claims transformation) and set Thread.CurrentPrincipal If no, set an anonymous principal on Thread.CurrentPrincipal. By default, anonymous principals are denied access – so the request ends here with a 401 (more on that later). To wire up the custom authorization manager you need a custom service host – which in turn needs a custom service host factory. The full object model looks like this: Token handling A nice piece of existing WIF infrastructure are security token handlers. Their job is to serialize a received security token into a CLR representation, validate the token and turn the token into claims. The way this works with WS-Security based services is that WIF passes the name/namespace of the incoming token to WIF’s security token handler collection. This in turn finds out which token handler can deal with the token and returns the right instances. For HTTP based services we can do something very similar. The scheme on the Authorization header gives the service a hint how to deal with an incoming token. So the only missing link is a way to associate a token handler (or multiple token handlers) with a scheme and we are (almost) done. WIF already includes token handler for a variety of tokens like username/password or SAML 1.1/2.0. The accompanying sample has a implementation for a Simple Web Token (SWT) token handler, and as soon as JSON Web Token are ready, simply adding a corresponding token handler will add support for this token type, too. All supported schemes/token types are organized in a WebSecurityTokenHandlerCollectionManager and passed into the host factory/host/authorization manager. Adding support for basic authentication against a membership provider would e.g. look like this (in global.asax): var manager = new WebSecurityTokenHandlerCollectionManager(); manager.AddBasicAuthenticationHandler((username, password) => Membership.ValidateUser(username, password));   Adding support for Simple Web Tokens with a scheme of Bearer (the current OAuth2 scheme) requires passing in a issuer, audience and signature verification key: manager.AddSimpleWebTokenHandler(     "Bearer",     "http://identityserver.thinktecture.com/trust/initial",     "https://roadie/webservicesecurity/rest/",     "WFD7i8XRHsrUPEdwSisdHoHy08W3lM16Bk6SCT8ht6A="); In some situations, SAML token may be used as well. The following configures SAML support for a token coming from ADFS2: var registry = new ConfigurationBasedIssuerNameRegistry(); registry.AddTrustedIssuer( "d1 c5 b1 25 97 d0 36 94 65 1c e2 64 fe 48 06 01 35 f7 bd db", "ADFS"); var adfsConfig = new SecurityTokenHandlerConfiguration(); adfsConfig.AudienceRestriction.AllowedAudienceUris.Add( new Uri("https://roadie/webservicesecurity/rest/")); adfsConfig.IssuerNameRegistry = registry; adfsConfig.CertificateValidator = X509CertificateValidator.None; // token decryption (read from config) adfsConfig.ServiceTokenResolver = IdentityModelConfiguration.ServiceConfiguration.CreateAggregateTokenResolver();             manager.AddSaml11SecurityTokenHandler("SAML", adfsConfig);   Transformation The custom authorization manager will also try to invoke a configured claims authentication manager. This means that the standard WIF claims transformation logic can be used here as well. And even better, can be also shared with e.g. a “surrounding” web application. Error handling A WCF error handler takes care of turning “access denied” faults into 401 status codes and a message inspector adds the registered authentication schemes to the outgoing WWW-Authenticate header when a 401 occurs. The next post will conclude with authorization as well as the source code download.   (Wanna learn more about federation, WIF, claims, tokens etc.? Click here.)

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  • ASP.Net 4.5 Garbage Collection Improvement

    - by Aligned
    Originally posted on: http://geekswithblogs.net/Aligned/archive/2013/06/24/asp.net-4.5-garbage-collection-improvement.aspxI just read Five Great .NET Framework 4.5 Features on CodeProject by Shivprasad koirala. Feature 5 in his article mentions the GC background cleanup and has a good explanation of the work the GC has to do for ASP.Net on the server. “Garbage collector is one real heavy task in a .NET application. And it becomes heavier when it is an ASP.NET application. ASP.NET applications run on the server and a lot of clients send requests to the server thus creating loads of objects, making the GC really work hard for cleaning up unwanted objects.” “To overcome the above problem, server GC was introduced. In server GC there is one more thread created which runs in the background. This thread works in the background and keeps cleaning…objects thus minimizing the load on the main GC thread. Due to double GC threads running, the main application threads are less suspended, thus increasing application throughput. To enable server GC, we need to use the gcServer XML tag and enable it to true.” <configuration> <runtime> <gcServer enabled="true"/> </runtime> </configuration> This is not done by default. The MSDN information page says “There are only two garbage collection options, workstation or server. For single-processor computers, the default workstation garbage collection should be the fastest option. Either workstation or server can be used for two-processor computers. Server garbage collection should be the fastest option for more than two processors. Use the GCSettingsIsServerGC property to determine if server garbage collection is enabled.” “In the .NET Framework 4 and earlier versions, concurrent garbage collection is not available when server garbage collection is enabled. Starting with the .NET Framework 4.5, server garbage collection is concurrent. To use non-concurrent server garbage collection, set the <gcServer> element to true and the <gcConcurrent> element to false. “ So if you’re using ASP.Net 4.5 and have a multi-core server, you should try turning on the Server Garbage Collection and do some profiling to see if it improves the performance of your site.

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  • Making your WCF Web Apis to speak in multiple languages

    - by cibrax
    One of the key aspects of how the web works today is content negotiation. The idea of content negotiation is based on the fact that a single resource can have multiple representations, so user agents (or clients) and servers can work together to chose one of them. The http specification defines several “Accept” headers that a client can use to negotiate content with a server, and among all those, there is one for restricting the set of natural languages that are preferred as a response to a request, “Accept-Language”. For example, a client can specify “es” in this header for specifying that he prefers to receive the content in spanish or “en” in english. However, there are certain scenarios where the “Accept-Language” header is just not enough, and you might want to have a way to pass the “accepted” language as part of the resource url as an extension. For example, http://localhost/ProductCatalog/Products/1.es” returns all the descriptions for the product with id “1” in spanish. This is useful for scenarios in which you want to embed the link somewhere, such a document, an email or a page.  Supporting both scenarios, the header and the url extension, is really simple in the new WCF programming model. You only need to provide a processor implementation for any of them. Let’s say I have a resource implementation as part of a product catalog I want to expose with the WCF web apis. [ServiceContract][Export]public class ProductResource{ IProductRepository repository;  [ImportingConstructor] public ProductResource(IProductRepository repository) { this.repository = repository; }  [WebGet(UriTemplate = "{id}")] public Product Get(string id, HttpResponseMessage response) { var product = repository.GetById(int.Parse(id)); if (product == null) { response.StatusCode = HttpStatusCode.NotFound; response.Content = new StringContent(Messages.OrderNotFound); }  return product; }} The Get method implementation in this resource assumes the desired culture will be attached to the current thread (Thread.CurrentThread.Culture). Another option is to pass the desired culture as an additional argument in the method, so my processor implementation will handle both options. This method is also using an auto-generated class for handling string resources, Messages, which is available in the different cultures that the service implementation supports. For example, Messages.resx contains “OrderNotFound”: “Order Not Found” Messages.es.resx contains “OrderNotFound”: “No se encontro orden” The processor implementation bellow tackles the first scenario, in which the desired language is passed as part of the “Accept-Language” header. public class CultureProcessor : Processor<HttpRequestMessage, CultureInfo>{ string defaultLanguage = null;  public CultureProcessor(string defaultLanguage = "en") { this.defaultLanguage = defaultLanguage; this.InArguments[0].Name = HttpPipelineFormatter.ArgumentHttpRequestMessage; this.OutArguments[0].Name = "culture"; }  public override ProcessorResult<CultureInfo> OnExecute(HttpRequestMessage request) { CultureInfo culture = null; if (request.Headers.AcceptLanguage.Count > 0) { var language = request.Headers.AcceptLanguage.First().Value; culture = new CultureInfo(language); } else { culture = new CultureInfo(defaultLanguage); }  Thread.CurrentThread.CurrentCulture = culture; Messages.Culture = culture;  return new ProcessorResult<CultureInfo> { Output = culture }; }}   As you can see, the processor initializes a new CultureInfo instance with the value provided in the “Accept-Language” header, and set that instance to the current thread and the auto-generated resource class with all the messages. In addition, the CultureInfo instance is returned as an output argument called “culture”, making possible to receive that argument in any method implementation   The following code shows the implementation of the processor for handling languages as url extensions.   public class CultureExtensionProcessor : Processor<HttpRequestMessage, Uri>{ public CultureExtensionProcessor() { this.OutArguments[0].Name = HttpPipelineFormatter.ArgumentUri; }  public override ProcessorResult<Uri> OnExecute(HttpRequestMessage httpRequestMessage) { var requestUri = httpRequestMessage.RequestUri.OriginalString;  var extensionPosition = requestUri.LastIndexOf(".");  if (extensionPosition > -1) { var extension = requestUri.Substring(extensionPosition + 1);  var query = httpRequestMessage.RequestUri.Query;  requestUri = string.Format("{0}?{1}", requestUri.Substring(0, extensionPosition), query); ;  var uri = new Uri(requestUri);  httpRequestMessage.Headers.AcceptLanguage.Clear();  httpRequestMessage.Headers.AcceptLanguage.Add(new StringWithQualityHeaderValue(extension));  var result = new ProcessorResult<Uri>();  result.Output = uri;  return result; }  return new ProcessorResult<Uri>(); }} The last step is to inject both processors as part of the service configuration as it is shown bellow, public void RegisterRequestProcessorsForOperation(HttpOperationDescription operation, IList<Processor> processors, MediaTypeProcessorMode mode){ processors.Insert(0, new CultureExtensionProcessor()); processors.Add(new CultureProcessor());} Once you configured the two processors in the pipeline, your service will start speaking different languages :). Note: Url extensions don’t seem to be working in the current bits when you are using Url extensions in a base address. As far as I could see, ASP.NET intercepts the request first and tries to route the request to a registered ASP.NET Http Handler with that extension. For example, “http://localhost/ProductCatalog/products.es” does not work, but “http://localhost/ProductCatalog/products/1.es” does.

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  • Mobile Linux Gets Support From Chip Vendors

    <b>Hardware Central:</b> "The development of Linux on mobile devices may be poised to get a boost thanks to the formation of a new industry group called Linaro, backed by a consortium of chip vendors including ARM, Freescale, Texas Instruments, Samsung and ST-Ericsson."

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  • Voice echo in UDP based voice transmission [closed]

    - by Meherzad
    I have coded a java application for voice transmission between to ip in LAN. Here the code. public static Boolean flag= true; public static Boolean recFlag=true; DatagramSocket UDPSocket=null; AudioFormat format = null; TargetDataLine microphone=null; byte[] buffer=null; DatagramPacket UDPPacket=null; public void startChat(String ipAddress){ try{ buffer = new byte[1000]; UDPSocket=new DatagramSocket(1987); Thread th=new Thread(new Listener()); th.start(); microphone = AudioSystem.getTargetDataLine(format); format= new AudioFormat(8000.0f, 16, 1, true, true); UDPPacket = new DatagramPacket(buffer, buffer.length, InetAddress.getByName(ipAddress), 1988); microphone.open(format); microphone.start(); while (flag) { microphone.read(buffer, 0, buffer.length); UDPSocket.send(UDPPacket); } } catch(Exception e){ System.out.println(" ssss "+e.getMessage()); } } public class Listener extends Thread{ byte[] buff=new byte[1000]; DatagramSocket UDPSocket1=null; DatagramPacket recPacket=null; DataLine.Info info = new DataLine.Info(SourceDataLine.class, format); SourceDataLine line=null; @Override public void run(){ try{ UDPSocket1=new DatagramSocket(1988); format= new AudioFormat(8000.0f, 16, 1, true, true); line = (SourceDataLine) AudioSystem.getLine(info); line.open(format); line.start(); } catch(Exception e){ System.out.println("list "+ e.getMessage()); } recPacket=new DatagramPacket(buff, buff.length); while(recFlag){ try{ UDPSocket1.receive(recPacket); buff = (byte[])recPacket.getData(); line.write(buff, 0, buff.length); } catch(Exception e){ System.out.println("errr "+e.getMessage()); } } line.drain(); line.close(); } } Main problem which I am facing that I am getting only echo of my own voice. I am unable to hear voice from the other end only I am hearing is my own voice. Please suggest any solution.

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  • 12.04 Wacom Volito tablet pressed without touching tablet surface

    - by Nox Deleo
    My tablet has worked okay in the past with older Ubuntu versions, and I think even with 12.04 a while back. Perhaps something has changed with the driver. Anyway my problem is the same as listed in this Ubuntu Forums thread, only the fixes in there don't seem to work for me. xsetwacom changes the value, but seems to have no effect on the tablet, and there is no entry in dconf-editor. Does anyone have any ideas? The tablet is basically unusable to me at the moment. It's an original Volito rather than the Volito 2 listed in the thread, but the problem is identical.

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  • Customize Chrome for Better Browsing

    <b>Linux Magazine:</b> "Google Chrome has only had extensions available for a few months, but it already has a great collection of add-ons that will boost your browsing experience. We look at a handful of extensions that let you manage tabs effectively, learn more about the sites you browse, and read feeds with panache."

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  • Oracle Lean Supply Chain Newsletter

    - by [email protected]
    Ready to ride the cutting edge? Leader or Laggard? There's plenty of new material and exciting articles on Oracle Supply Chain products in the quarterly newsletter, the February '10 issue contained some interesting articles on: - Supply Chains in the new 'Abnornal" - Manufacturers go Paperless to Boost Lean - Five Good Reasons to go to Release 12.1 - Software and Hardware complete with the Sun acquisition See details at: http://www.oracle.com/newsletters/samples/supply-chain-management.html Stay tuned for the May'10 issue and some great articles worth reviewing

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  • WPF: Timers

    - by Ilya Verbitskiy
    I believe, once your WPF application will need to execute something periodically, and today I would like to discuss how to do that. There are two possible solutions. You can use classical System.Threading.Timer class or System.Windows.Threading.DispatcherTimer class, which is the part of WPF. I have created an application to show you how to use the API.     Let’s take a look how you can implement timer using System.Threading.Timer class. First of all, it has to be initialized.   1: private Timer timer; 2:   3: public MainWindow() 4: { 5: // Form initialization code 6: 7: timer = new Timer(OnTimer, null, Timeout.InfiniteTimeSpan, Timeout.InfiniteTimeSpan); 8: }   Timer’s constructor accepts four parameters. The first one is the callback method which is executed when timer ticks. I will show it to you soon. The second parameter is a state which is passed to the callback. It is null because there is nothing to pass this time. The third parameter is the amount of time to delay before the callback parameter invokes its methods. I use System.Threading.Timeout helper class to represent infinite timeout which simply means the timer is not going to start at the moment. And the final fourth parameter represents the time interval between invocations of the methods referenced by callback. Infinite timeout timespan means the callback method will be executed just once. Well, the timer has been created. Let’s take a look how you can start the timer.   1: private void StartTimer(object sender, RoutedEventArgs e) 2: { 3: timer.Change(TimeSpan.Zero, new TimeSpan(0, 0, 1)); 4:   5: // Disable the start buttons and enable the reset button. 6: }   The timer is started by calling its Change method. It accepts two arguments: the amount of time to delay before the invoking the callback method and the time interval between invocations of the callback. TimeSpan.Zero means we start the timer immediately and TimeSpan(0, 0, 1) tells the timer to tick every second. There is one method hasn’t been shown yet. This is the callback method OnTimer which does a simple task: it shows current time in the center of the screen. Unfortunately you cannot simple write something like this:   1: clock.Content = DateTime.Now.ToString("hh:mm:ss");   The reason is Timer runs callback method on a separate thread, and it is not possible to access GUI controls from a non-GUI thread. You can avoid the problem using System.Windows.Threading.Dispatcher class.   1: private void OnTimer(object state) 2: { 3: Dispatcher.Invoke(() => ShowTime()); 4: } 5:   6: private void ShowTime() 7: { 8: clock.Content = DateTime.Now.ToString("hh:mm:ss"); 9: }   You can build similar application using System.Windows.Threading.DispatcherTimer class. The class represents a timer which is integrated into the Dispatcher queue. It means that your callback method is executed on GUI thread and you can write a code which updates your GUI components directly.   1: private DispatcherTimer dispatcherTimer; 2:   3: public MainWindow() 4: { 5: // Form initialization code 6:   7: dispatcherTimer = new DispatcherTimer { Interval = new TimeSpan(0, 0, 1) }; 8: dispatcherTimer.Tick += OnDispatcherTimer; 9: } Dispatcher timer has nicer and cleaner API. All you need is to specify tick interval and Tick event handler. The you just call Start method to start the timer.   private void StartDispatcher(object sender, RoutedEventArgs e) { dispatcherTimer.Start(); // Disable the start buttons and enable the reset button. } And, since the Tick event handler is executed on GUI thread, the code which sets the actual time is straightforward.   1: private void OnDispatcherTimer(object sender, EventArgs e) 2: { 3: ShowTime(); 4: } We’re almost done. Let’s take a look how to stop the timers. It is easy with the Dispatcher Timer.   1: dispatcherTimer.Stop(); And slightly more complicated with the Timer. You should use Change method again.   1: timer.Change(Timeout.InfiniteTimeSpan, Timeout.InfiniteTimeSpan); What is the best way to add timer into an application? The Dispatcher Timer has simple interface, but its advantages are disadvantages at the same time. You should not use it if your Tick event handler executes time-consuming operations. It freezes your window which it is executing the event handler method. You should think about using System.Threading.Timer in this case. The code is available on GitHub.

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  • Using idle time in turn-based (RPG) games for updating

    - by The Communist Duck
    If you take any turn based RPG game there will be large periods of time when nothing is happening because the game is looping over 'wait_for_player_input'. Naturally it seems sensible to use this time to update things. However, this immediately seems to suggest that it would need to be threaded. Is this sort of design possible in a single thread? loop: if not check_something_pressed: update_a_very_small_amount else keep going But if we says 'a_very_small_amount' is only updating a single object each loop, it's going to be very slow at updating. How would you go about this, preferably in a single thread? EDIT: I've tagged this language-agnostic as that seems the sensible thing, though anything more specific to Python would be great. ;-)

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  • Dual Monitor results in 'greyed' windows

    - by paula
    This occurs in Maverick and Natty. Single screen is fine, mirror of single screen is fine. If the mirror box is unchecked and the second monitor is turned on to extend the desktop then all windows are greyed out (like they do when a process has timed out and is unresponsive) and pop up menus are greyed out but icons, panels and background are fine and the windows do operate (just can't see them well enough to use) I have a D620 with intel graphics. This machine did work with dual monitors at some time in the past, however I have been using another machine, a D630 with nvidia and it works fine. Yes, there have been any number of updates. I also upgraded from Maverick to Natty to see if it would go away. No joy. Also, the D620 has a dual boot windows system and the windows xp system works fine with daul monitors There is a forum thread that goes into more detail and there are a number of users experiencing this problem. Thread: greyed out windows Thanks for reading paula_ke

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  • DevTeach/Microsoft Breakfast and User Group Tour: SharePoint 2010

    The good folks at DevTeach and Microsoft Canada will take SharePoint 2010 across Canada with Breakfast and User Group Tour: Use SharePoint 2010 to boost productivity. More info and registration here var addthis_pub="guybarrette";...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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