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  • Two Simple Keys to SEO Success - Take Care of the Basics and Forget About Algorithm-Chasing

    Search engine optimization (SEO) is critical to the success of any website because it helps to improve a website's visibility in the natural search results - the end result of which should be that the optimized website experiences a sustainable boost in search referral traffic. And yet in spite of the obvious importance of SEO, the reality is that the vast majority of websites have never been exposed to even a bare-minimum level of SEO effort, meaning that they are potentially forfeiting top rankings - and the traffic that top rankings virtually guarantee - to their competitors Why do so few people bother with SEO when it is so essential to a website's success?

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  • Data Everywhere - Step 3 in the Stairway to Reporting Services

    In this article, MVP Jessica Moss talks about data sources and how to connect them to your report. Learn how to add the reusable data sets and data sources for your reporting projects. Join SQL Backup’s 35,000+ customers to compress and strengthen your backups "SQL Backup will be a REAL boost to any DBA lucky enough to use it." Jonathan Allen. Download a free trial now.

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  • Streamlining granular recovery for SharePoint, with Red Gate and Metalogix

    We have recently found an elegant way to reduce the time, and disk space required for SharePoint administrators who need to perform granular recovery operations out of their SQL Server backup files. I used to get customer calls that would go something like this: Join SQL Backup’s 35,000+ customers to compress and strengthen your backups "SQL Backup will be a REAL boost to any DBA lucky enough to use it." Jonathan Allen. Download a free trial now.

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  • Sharing SCTP connection with multiple threads

    - by poly
    I have an application that needs to run in SCTP environment, I have a question in sharing the connection among multiple threads for packet receiving only, I've tried with the sctp_sendmsg and it worked without even locking the threads (is that been taking care of by the OS, in other words, is it thread safe to do that). I've tested many cases with the send and I can't see them out of sync. Anyway, back to the receiving, is it possible to create multiple threads and send each thread the sctp descriptor to start receiving messages? Do I need a lock here or is it ok without lock? I'm using C in linux.

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  • Simple rendering produces minor stutter

    - by Ben
    For some reason, this game loop renders the movement of a simple rectangle with no stuttering. double currTime; double prevTime = System.nanoTime() / NANO_TO_SEC; double FPSTIMER = System.nanoTime(); double maxTimeDiff = 100.0 / 1000.0; double delta = 1.0 / 60.0; int processes = 0, frames = 0; while(true){ currTime = System.nanoTime() / NANO_TO_SEC; if(currTime - prevTime > maxTimeDiff) prevTime = currTime; if(currTime >= prevTime){ process(); processes++; prevTime += delta; if(currTime < prevTime){ render(); frames++; } } else{ try{ Thread.sleep((long) (1000 * (prevTime - currTime))); } catch(Exception e){} } if(System.nanoTime() - FPSTIMER > 1000000000.0){ System.out.println("Process: " + (1000 / processes) + "ms FPS: " + (1000 / frames) + "ms"); processes = frames = 0; FPSTIMER += 1000000000.0; } } But for this game loop, I get really minor stuttering where the movement does not look smooth. long prevTime = System.currentTimeMillis(); long prevRenderTime = 0; long currRenderTime = 0; long delta = 0; long msPerTick = 1000 / 60; int frames = 0; int ticks = 0; double FPSTIMER = System.currentTimeMillis(); while (true){ long currTime = System.currentTimeMillis(); delta += (currTime - prevTime) / msPerTick; prevTime = currTime; while (delta >= 1){ ticks++; process(); delta -= 1; } prevRenderTime = System.currentTimeMillis(); render(); frames++; currRenderTime = System.currentTimeMillis(); try{ Thread.sleep((long) ((1000 / FPS) - (currRenderTime - prevRenderTime))); } catch(Exception e){} if(System.currentTimeMillis() - FPSTIMER > 1000.0){ System.out.println("Process: " + (1000.0 / ticks) + "ms FPS: " + (1000.0 / frames) + "ms"); ticks = frames = 0; FPSTIMER += 1000.0; } Is there any critical difference that I'm missing here? The one thing I noticed is that if I uncap the fps for the second game loop, the stuttering goes away. It doesn't make sense to me. Also, the second game loop came from Notch's Minicraft code with just my thread sleeping code added in.

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  • Improving 2D Range Query Performance in SQL Server

    When using the BETWEEN operator on multiple columns, you are likely using a 2D range query. Such queries perform very poorly in SQL Server. This article examines rewriting these queries for improved performance. Join SQL Backup’s 35,000+ customers to compress and strengthen your backups "SQL Backup will be a REAL boost to any DBA lucky enough to use it." Jonathan Allen. Download a free trial now.

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  • Criteria for selecting timeout value?

    - by stijn
    Situation: a piece of software reads frames of data from a file in a seperate thread and puts it on a queue, emptied by another thread. That second thread periodically checks on the queue and fails rather gracefully, by showing an error message stating the read timed out, if no data is available within a certain amount of time. Initially this timeout was set to 200mSec. There was no real reasoning behind that constant though, but it worked fine. We measured on a couple of machines and for large data frames, larger than what would be used by customers, a read took like 20mSec whith no other load on the machine. However one customer now gets timeout errors now and then (on the second try all is fine, probably the file is in cache or the virus scanner leaves it alone). The programmers are like 'well, yeah, but that customer's machine is full of cruft, virus scanners, tons of unneeded background processes etc'. Of course the customer is like 'hey this should just work, shouldn't it'? While the programers have a point, since the software is heavy enough to validate the need for a dedicated machine, that does not make the customer happy. Increasing the timeout to 2 seconds, for example, solves the problem. But I'd like to make a proper decision now instead of just randomly pick some magic constant that is probably ok in 99% of cases. What criteria should be used for that? We could just pick a large number, but that feels wrong. (and then we end up with a program that has the horrible bahaviour of hanging when trying to read from a disconnected drive for instance, whereas we'd rather make it show an error right away). Or we could make the timeout value a user setting, but then we need to ducument it clearly and even then not all customers are tech savy enough to really understand what it does. Or we could try and wait until another customer reports timeouts and increase the value again. And again. Until we find something ok for 99.99% of the cases.. Any good practice for this type of situation?

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  • How to Identify CPU Bottlenecks in SQL Server

    We experience regular slowdowns on our MS SQL database. After analyzing the memory usage we would like to continue the root cause investigation by examining CPU bottlenecks. What is your recommendation to recognize CPU related bottlenecks in SQL Server? Join SQL Backup’s 35,000+ customers to compress and strengthen your backups "SQL Backup will be a REAL boost to any DBA lucky enough to use it." Jonathan Allen. Download a free trial now.

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  • How do I get the Netgear N150 USB wifi adapter working on 12.04?

    - by Jon
    Just installed latest version of ubuntu. I'm using a Netgear N150 Wireless USB Micro Adapter WNA1000M which keeps asking for network password over and over. I read elsewhere that I needed to install the latest driver for my chipset (RTL8188CUS) which I have and still no joy. If I run the steps listed in this thread while connected through ethernet, the wireless will connect just fine. If I disconnect the ethernet, the wifi will even continue to work, but after a restart or two I will lose connection. If I repeat the steps listed in the aforementioned thread, it will not re-connect wifi unless I run those steps while connected to ethernet.......so strange...

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  • How to apply effects that occur (or change) over time to characters in a game?

    - by Joshua Harris
    So assume that I have a system that applies Effects to Characters like so: public class Character { private Collection<Effect> _effects; public void AddEffect (Effect e) { e.ApplyTo(this); _effects.Add(e); } public void RemoveEffect (Effect e) { e.RemoveFrom(this); _effects.Remove(e); } } public interface Effect { public void ApplyTo (Character character); public void RemoveFrom (Character character); } Example Effect: Armor Buff for 5 seconds. void someFunction() { // Do Stuff ... Timer armorTimer = new Timer(5 seconds); ArmorBuff armorbuff = new ArmorBuff(); character.AddEffect(armorBuff); armorTimer.Start(); // Do more stuff ... } // Some where else in code public void ArmorTimer_Complete() { character.RemoveEffect(armorBuff); } public class ArmorBuff implements Effect { public void applyTo(Character character) { character.changeArmor(20); } public void removeFrom(Character character) { character.changeArmor(-20); } } Ok, so this example would buff the Characters armor for 5 seconds. Easy to get working. But what about effects that change over the duration of the effect being applied. Two examples come to mind: Damage Over Time: 200 damage every second for 3 seconds. I could mimic this by applying an Effect that lasts for 1 second and has a counter set to 3, then when it is removed it could deal 200 damage, clone itself, decrement the counter of the clone, and apply the clone to the character. If it repeats this until the counter is 0, then you got a damage over time ability. I'm not a huge fan of this approach, but it does describe the behavior exactly. Degenerating Speed Boost: Gain a speed boost that degrades over 3 seconds until you return to your normal speed. This is a bit harder. I can basically do the same thing as above except having timers set to some portion of a second, such that they occur fast enough to give the appearance of degenerating smoothly over time (even though they are really just stepping down incrementally). I feel like you could get away with only 12 steps over a second (maybe less, I would have to test it and see), but this doesn't seem very elegant to me. The only other way to implement this effect would be to change the system so that the Character checks the _effects collection for effects that alter any of the properties any time that they are being used. I could handle this in functions like getCurrentSpeed() and getCurrentArmor(), but you can imagine how much of a hassle it would be to have that kind of overhead every time you want to do a calculation with movement speed (which would be every time you move your character). Is there a better way to deal with these kinds of effects or events?

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  • Introduction to Indexes

    Indexes are critical to good performance. However many people don't understand how indexes well. MVP Gail Shaw provides us with an introductory article on the basics of indexing. Join SQL Backup’s 35,000+ customers to compress and strengthen your backups "SQL Backup will be a REAL boost to any DBA lucky enough to use it." Jonathan Allen. Download a free trial now.

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  • Getting Started with Maps in SQL Server 2008 R2 Reporting Services

    I noticed a new feature in SQL Server 2008 R2 Reporting Services that allows you to render maps in your reports. Can you provide some details on this new feature and can I take advantage of it even though don't have any spatial columns in my data warehouse? Join SQL Backup’s 35,000+ customers to compress and strengthen your backups "SQL Backup will be a REAL boost to any DBA lucky enough to use it." Jonathan Allen. Download a free trial now.

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  • SQL Bits VIII

    SQL Bits 8 will be in Brighton in the UK on April 7th-9th. There are paid full days of training as well as a free day on Saturday. Register now for the premier SQL Server event in the UK. Join SQL Backup’s 35,000+ customers to compress and strengthen your backups "SQL Backup will be a REAL boost to any DBA lucky enough to use it." Jonathan Allen. Download a free trial now.

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  • How to Speed up MS SQL Reporting Services on First Run

    I set up a new instance of MS SQL Server Reporting Services, but I noticed that it starts up very slow and I have to wait for ages to access the site. I also noticed that it is always slow when it has not been used for a certain period of time. Join SQL Backup’s 35,000+ customers to compress and strengthen your backups "SQL Backup will be a REAL boost to any DBA lucky enough to use it." Jonathan Allen. Download a free trial now.

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  • Is premature optimization really the root of all evil?

    - by Craig Day
    A colleague of mine today committed a class called ThreadLocalFormat, which basically moved instances of Java Format classes into a thread local, since they are not thread safe and "relatively expensive" to create. I wrote a quick test and calculated that I could create 200,000 instances a second, asked him was he creating that many, to which he answered "nowhere near that many". He's a great programmer and everyone on the team is highly skilled so we have no problem understanding the resulting code, but it was clearly a case of optimizing where there is no real need. He backed the code out at my request. What do you think? Is this a case of "premature optimization" and how bad is it really?

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  • What do you look for when debugging deadlocks?

    - by Michael K
    Recently I've been working on projects that heavily use threading. I think that I'm OK at designing them; use stateless design as much as possible, lock access to all resources that more than one thread needs, etc. My experience in functional programming has helped that immensely. However, when reading other people's thread code, I get confused. I am debugging a deadlock right now, and since the coding style and design are different from my personal style, I am having a difficult time seeing potential deadlock conditions. What do you look for when debugging deadlocks?

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  • Hiding System Objects in Object Explorer in SQL Server Management Studio

    While looking through the new features and improvements in SQL Server Management Studio (SSMS) we found a potentially interesting one to Hide System Objects in Object Explorer in SQL Server Management Studio. In this tip we will take a look at how to Hide System Objects in Object Explorer. Join SQL Backup’s 35,000+ customers to compress and strengthen your backups "SQL Backup will be a REAL boost to any DBA lucky enough to use it." Jonathan Allen. Download a free trial now.

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  • Delay command execution over sockets

    - by David
    I've been trying to fix the game loop in a real time (tick delay) MUD. I realized using Thread.Sleep would seem clunky when the user spammed commands through their choice of client (Zmud, etc) e.g. east;south;southwest would wait three move ticks and then output everything from the past couple rooms. The game loop basically calls a Flush and Fill method for each socket during each tick (50ms) private void DoLoop() { Stopwatch stopWatch = new Stopwatch(); stopWatch.Start(); while (running) { // for each socket, flush and fill ConnectionMonitor.Update(); stopWatch.Stop(); WaitIfNeeded(stopWatch.ElapsedMilliseconds); stopWatch.Reset(); } } The Fill method fires the command events, but as mentioned before, they currently block using Thread.Sleep. I tried adding a "ready" flag to the state object that attempts to execute the command along with a queue of spammed commands, but it ends up executing one command and queuing up the rest i.e. each subsequent command executes something that got queued up that should've been executed before. I must be missing something about the timer. private readonly Queue<SpammedCommand> queuedCommands = new Queue<SpammedCommand>(); private bool ready = true; private void TryExecuteCommand(string input) { var commandContext = CommandContext.Create(input); var player = Server.Current.Database.Get<Player>(Session.Player.Key); var commandInfo = Server.Current.CommandLookup .FindCommand(commandContext.CommandName, player.IsAdmin); if (commandInfo != null) { if (!ready) { // queue command queuedCommands.Enqueue(new SpammedCommand() { Context = commandContext, Info = commandInfo }); return; } if (queuedCommands.Count > 0) { // queue the incoming command queuedCommands.Enqueue(new SpammedCommand() { Context = commandContext, Info = commandInfo, }); // dequeue and execute var command = queuedCommands.Dequeue(); command.Info.Command.Execute(Session, command.Context); setTimeout(command.Info.TickLength); return; } commandInfo.Command.Execute(Session, commandContext); setTimeout(commandInfo.TickLength); } else { Session.WriteLine("Command not recognized"); } } Finally, setTimeout was supposed to set the execution delay (TickLength) for that command, and makeReady just sets the ready flag on the state object to true. private void setTimeout(TickDelay tickDelay) { ready = false; var t = new System.Timers.Timer() { Interval = (long) tickDelay, AutoReset = false, }; t.Elapsed += makeReady; t.Start(); // fire this in tickDelay ms } // MAKE READYYYYY!!!! private void makeReady(object sender, System.Timers.ElapsedEventArgs e) { ready = true; } Am I missing something about the System.Timers.Timer created in setTimeout? How can I execute (and output) spammed commands per TickLength without using Thread.Sleep?

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  • Upgrading Data Tier Applications in SQL Server 2008 R2

    Changes are inevitable and like many other things in life your application will change over time. The question is how to upgrade an already deployed Data Tier Application to a newer version; what are the different methods available for upgrade and what considerations should you take? Join SQL Backup’s 35,000+ customers to compress and strengthen your backups "SQL Backup will be a REAL boost to any DBA lucky enough to use it." Jonathan Allen. Download a free trial now.

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  • LightView: JavaFX 2 real-time visualizer for GlassFish

    - by arungupta
    Adam Bien launched LightFish, a light-weight monitoring and visualization application for GlassFish. It comes with a introduction and a screencast to get you started. The tool provides monitoring information about threads and memory (such as heap size, thread count, peak thread count), transactions (commits and rollbacks), HTTP sessions, JDBC sessions, and even "paranormal activity". In a recently released first part of a tri-part article series at OTN, Adam explains how REST services can be exposed as bindable set of properties for JavaFX. The article titled "Enterprise side of JavaFX" shows how a practical combination of REST and JavaFX together. It explains how read-only and dynamic properties can be created. The fine-grained binding model allows clear separation of the view, presentation, and business logic. Read the first part here.

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  • Spring SQL Connections 2011 and SQLServerCentral.

    Once again SQLServerCentral is sponsoring a track at SQL Connections in Orlando this March. Read about the event and our speakers and join us for SQL Server training in Florida. Join SQL Backup’s 35,000+ customers to compress and strengthen your backups "SQL Backup will be a REAL boost to any DBA lucky enough to use it." Jonathan Allen. Download a free trial now.

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  • Help file formats - MSHA files v CHM files

    - by TATWORTH
    Recently I was tasked with producing a help file from a C#/WPF/Crystal Reports application using Sandcastle. I have previously blogged about the problems in doing that and the change that is going into the next version of Sandcastle that allows the vagaries of Crystal (this missing BusinessObjects.Licensing.KeycodeDecoder) to be handled. At http://social.msdn.microsoft.com/Forums/en-US/devdocs/thread/0b110502-f5bb-4c56-96a5-4347a2a7a68a/, I describe how I tried each of the formats. Two of the formats could not be built and the error messages were not exactly helpful as to the cause. These two formats turned out to be obsolete. The MSHA format worked but was not suitable for a standalone application, so that left me with the older CHM format. I therefore asked on that thread "will the HTML Help 1 (CHM) format continue to be supported for the foreseeable future?".Rob Chandler, MVP in help systems, gave a very helpful answer, to the effect that there is not yet a replacement for the CHM format.

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