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  • what's wrong with my producer-consumer queue design?

    - by toasteroven
    I'm starting with the C# code example here. I'm trying to adapt it for a couple reasons: 1) in my scenario, all tasks will be put in the queue up-front before consumers will start, and 2) I wanted to abstract the worker into a separate class instead of having raw Thread members within the WorkerQueue class. My queue doesn't seem to dispose of itself though, it just hangs, and when I break in Visual Studio it's stuck on the _th.Join() line for WorkerThread #1. Also, is there a better way to organize this? Something about exposing the WaitOne() and Join() methods seems wrong, but I couldn't think of an appropriate way to let the WorkerThread interact with the queue. Also, an aside - if I call q.Start(#) at the top of the using block, only some of the threads every kick in (e.g. threads 1, 2, and 8 process every task). Why is this? Is it a race condition of some sort, or am I doing something wrong? using System; using System.Collections.Generic; using System.Text; using System.Messaging; using System.Threading; using System.Linq; namespace QueueTest { class Program { static void Main(string[] args) { using (WorkQueue q = new WorkQueue()) { q.Finished += new Action(delegate { Console.WriteLine("All jobs finished"); }); Random r = new Random(); foreach (int i in Enumerable.Range(1, 10)) q.Enqueue(r.Next(100, 500)); Console.WriteLine("All jobs queued"); q.Start(8); } } } class WorkQueue : IDisposable { private Queue _jobs = new Queue(); private int _job_count; private EventWaitHandle _wh = new AutoResetEvent(false); private object _lock = new object(); private List _th; public event Action Finished; public WorkQueue() { } public void Start(int num_threads) { _job_count = _jobs.Count; _th = new List(num_threads); foreach (int i in Enumerable.Range(1, num_threads)) { _th.Add(new WorkerThread(i, this)); _th[_th.Count - 1].JobFinished += new Action(WorkQueue_JobFinished); } } void WorkQueue_JobFinished(int obj) { lock (_lock) { _job_count--; if (_job_count == 0 && Finished != null) Finished(); } } public void Enqueue(int job) { lock (_lock) _jobs.Enqueue(job); _wh.Set(); } public void Dispose() { Enqueue(Int32.MinValue); _th.ForEach(th = th.Join()); _wh.Close(); } public int GetNextJob() { lock (_lock) { if (_jobs.Count 0) return _jobs.Dequeue(); else return Int32.MinValue; } } public void WaitOne() { _wh.WaitOne(); } } class WorkerThread { private Thread _th; private WorkQueue _q; private int _i; public event Action JobFinished; public WorkerThread(int i, WorkQueue q) { _i = i; _q = q; _th = new Thread(DoWork); _th.Start(); } public void Join() { _th.Join(); } private void DoWork() { while (true) { int job = _q.GetNextJob(); if (job != Int32.MinValue) { Console.WriteLine("Thread {0} Got job {1}", _i, job); Thread.Sleep(job * 10); // in reality would to actual work here if (JobFinished != null) JobFinished(job); } else { Console.WriteLine("Thread {0} no job available", _i); _q.WaitOne(); } } } } }

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  • When my UIViewController accesses an NSArray in my AppDelegate from an IBAction it crashes the progr

    - by JasonClark
    I have a couple UIViewControllers that I am trying to access an array inside my AppDelegate. When I use an IBAction UIButton and in that method I access my AppDelegate my program dies silently. Nothing in output or the debugger, it just stops. If I run it several times I can see that it is failing to access the array properly. To investigate this problem I created a very basic app. In my AppDelegate.h I declared and set properties for the array #import <UIKit/UIKit.h> @class MyViewController; @interface MyAppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; MyViewController *viewController; NSArray *images; } @property (nonatomic, retain) NSArray *images; @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet MyViewController *viewController;` In the AppDelegate.m I synthesised and initialized the NSArray (Also made sure the images were added to the Resources folder). @synthesize images; - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { images = [NSArray arrayWithObjects: [[NSBundle mainBundle] pathForResource:@"bamboo_nw" ofType:@"jpg"], ..... nil]; NSLog(@"init images size:%i",[images count]); [window addSubview:viewController.view]; [window makeKeyAndVisible]; return YES; } In my UIViewController.h I added class, imported header file, declared, and set properties for my AppDelegate pointer. #import <UIKit/UIKit.h> #import "MyAppDelegate.h" @class MyAppDelegate; @interface MyViewController : UIViewController { MyAppDelegate *mainDelegate; IBOutlet UIButton mybutton; } @property (nonatomic, retain) MyAppDelegate mainDelegate; @property (nonatomic, retain) UIButton *mybutton; -(IBAction) doSomething;` In my UIViewController.m I synthesize and assign my AppDelegate. I set up an IBAction that will log the same count of the NSArray from the AppDelegate. #import "MyViewController.h" #import "MyAppDelegate.h" @implementation MyViewController @synthesize mybutton; - (void)viewDidLoad { mainDelegate = (MyAppDelegate *)[[UIApplication sharedApplication] delegate]; NSLog(@"vdl images size:%i",[mainDelegate.images count]); [super viewDidLoad]; } -(IBAction) doSomething { NSLog(@"ds images size:%i",[mainDelegate.images count]); } I print the size of the NSArray in the AppDelegate when I create it, in the ViewController when I first assign my AppDelegate pointer, and then as a result of my IBAction. I find that everytime I hit the button the program dies. On the third time I hit the button, I saw that it ran my IBAction but printed my array size as 1 instead of 8. Am I missing something? Also, why don't I get stack traces or anything, the debugger just dies silently? Thanks in advance for any help! Debugger Console output for 3 runs: [Session started at 2010-05-10 06:21:32 -0700.] 2010-05-10 06:21:44.865 My[59695:207] init images size:8 2010-05-10 06:21:47.246 My[59695:207] vdl images size:8 [Session started at 2010-05-10 06:22:15 -0700.] 2010-05-10 06:22:18.920 My[59704:207] init images size:8 2010-05-10 06:22:19.043 My[59704:207] vdl images size:8 [Session started at 2010-05-10 06:22:23 -0700.] 2010-05-10 06:22:25.966 My[59707:207] init images size:8 2010-05-10 06:22:26.017 My[59707:207] vdl images size:8 2010-05-10 06:22:27.814 My[59707:207] ds images size:1

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  • auth.getSession not working

    - by dC
    hi all, i am having troubles with calling auth.getSession in my proxy. It is being called from a iPhone connect client. When the proxy URL is invocated from the iphone, FB returns a 100 invalid parameter error to the proxy. However the 2nd attempt from iPhone yields success. Both times the proxy is doing the same code, only the auth_token is different. Doing a good search, shows that this is a problematic method. I have tried everything in code and even called in a iPhone expert to see if the problem is on the iPhone client. I have concentrated my efforts on the java api being the problem, however i believe the problem lies else where. I have done the following checked and tested java code checked and test iphone code checked FB application settings. any help is most appreciated. ------Here is my java code.--------- String api_secret = FacebookProperty.getString(FacebookConstants.PROPERTY_API_SECRET); String api_key = FacebookProperty.getString(FacebookConstants.PROPERTY_API_KEY); String call_back_url = FacebookProperty.getString(FacebookConstants.PROPERTY_CALLBACK_URL); int connectTimeout = 200000; //use the xml helper // Make sure the user is logged in to Facebook String authToken = request.getParameter("auth_token"); log.info( "FACEBOOK: auth_token?: " + authToken ); Map<String, Object> model = new HashMap<String, Object>(); model.put(FacebookConstants.MODEL_WELCOME_SELECTED, true); FacebookXmlRestClient facebookRestClient = new FacebookXmlRestClient(api_key, api_secret); boolean generateSessionSecret = true; //always true of connect client try{ facebookRestClient.setConnectTimeout(connectTimeout ); String authSessionKey = facebookRestClient.auth_getSession(authToken, true); } catch (Exception e) { log.log( Level.SEVERE, e.toString()); log.log( Level.SEVERE, e.getMessage()); } String rawResponse = facebookRestClient.getRawResponse(); log.info( rawResponse ); -------the iphone code is ----------- session = [FBSession sessionForApplication:myApiKey getSessionProxy:myURL delegate:self]; -----------the error is -------------- <error_response xmlns="http://api.facebook.com/1.0/" xmlns:xsi="http:// www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http:// api.facebook.com/1.0/ http://api.facebook.com/1.0/facebook.xsd"> <error_code>100</error_code> <error_msg>Invalid parameter</error_msg> <request_args list="true"> <arg> <key>api_key</key> <value>bf22a0512c8558a1656d73160507460b</value> </arg> <arg> <key>auth_token</key> <value>fcd1e597aca5c9ba43875cdd01221be5</value> </arg> <arg> <key>call_id</key> <value>1269066988055</value> </arg> <arg> <key>format</key> <value>xml</value> </arg> <arg> <key>generate_session_secret</key> <value>true</value> </arg> <arg> <key>method</key> <value>facebook.auth.getSession</value> </arg> <arg> <key>sig</key> <value>e9f477fd72adf74cd2de72528fd9aa72</value> </arg> <arg> <key>v</key> <value>1.0</value> </arg> </request_args> </error_response>

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  • OpenGL + cgFX Alpha Blending failure

    - by dopplex
    I have a shader that needs to additively blend to its output render target. While it had been fully implemented and working, I recently refactored and have done something that is causing the alpha blending to not work anymore. I'm pretty sure that the problem is somewhere in my calls to either OpenGL or cgfx - but I'm currently at a loss for where exactly the problem is, as everything looks like it is set up properly for alpha blending to occur. No OpenGL or cg framework errors are showing up, either. For some context, what I'm doing here is taking a buffer which contains screen position and luminance values for each pixel, copying it to a PBO, and using it as the vertex buffer for drawing GL_POINTS. Everything except for the alpha blending appears to be working as expected. I've confirmed both that the input vertex buffer has the correct values, and that my vertex and fragment shaders are outputting the points to the correct locations and with the correct luminance values. The way that I've arrived at the conclusion that the Alpha blending was broken is by making my vertex shader output every point to the same screen location and then setting the pixel shader to always output a value of float4(0.5) for that pixel. Invariably, the end color (dumped afterwards) ends up being float4(0.5). The confusing part is that as far as I can tell, everything is properly set for alpha blending to occur. The cgfx pass has the two following state assignments (among others - I'll put a full listing at the end): BlendEnable = true; BlendFunc = int2(One, One); This ought to be enough, since I am calling cgSetPassState() - and indeed, when I use glGets to check the values of GL_BLEND_SRC, GL_BLEND_DEST, GL_BLEND, and GL_BLEND_EQUATION they all look appropriate (GL_ONE, GL_ONE, GL_TRUE, and GL_FUNC_ADD). This check was done immediately after the draw call. I've been looking around to see if there's anything other than blending being enabled and the blending function being correctly set that would cause alpha blending not to occur, but without any luck. I considered that I could be doing something wrong with GL, but GL is telling me that blending is enabled. I doubt it's cgFX related (as otherwise the GL state wouldn't even be thinking it was enabled) but it still fails if I explicitly use GL calls to set the blend mode and enable it. Here's the trimmed down code for starting the cgfx pass and the draw call: CGtechnique renderTechnique = Filter->curTechnique; TEXUNITCHECK; CGpass pass = cgGetFirstPass(renderTechnique); TEXUNITCHECK; while (pass) { cgSetPassState(pass); cgUpdatePassParameters(pass); //drawFSPointQuadBuff((void*)PointQuad); drawFSPointQuadBuff((void*)LumPointBuffer); TEXUNITCHECK; cgResetPassState(pass); pass = cgGetNextPass(pass); }; and the function with the draw call: void drawFSPointQuadBuff(void* args) { PointBuffer* pointBuffer = (PointBuffer*)args; FBOERRCHECK; glClear(GL_COLOR_BUFFER_BIT); GLERRCHECK; glPointSize(1.0); GLERRCHECK; glEnableClientState(GL_VERTEX_ARRAY); GLERRCHECK; glEnable(GL_POINT_SMOOTH); if (pointBuffer-BufferObject) { glBindBufferARB(GL_ARRAY_BUFFER_ARB, (unsigned int)pointBuffer-BufData); glVertexPointer(pointBuffer-numComp, GL_FLOAT, 0, 0); } else { glVertexPointer(pointBuffer-numComp, GL_FLOAT, 0, pointBuffer-BufData); }; GLERRCHECK; glDrawArrays(GL_POINTS, 0, pointBuffer-numElem); GLboolean testBool; glGetBooleanv(GL_BLEND, &testBool); int iblendColor, iblendDest, iblendEquation, iblendSrc; glGetIntegerv(GL_BLEND_SRC, &iblendSrc); glGetIntegerv(GL_BLEND_DST, &iblendDest); glGetIntegerv(GL_BLEND_EQUATION, &iblendEquation); if (iblendEquation == GL_FUNC_ADD) { cerr << "Correct func" << endl; }; GLERRCHECK; if (pointBuffer-BufferObject) { glBindBufferARB(GL_ARRAY_BUFFER_ARB,0); } GLERRCHECK; glDisableClientState(GL_VERTEX_ARRAY); GLERRCHECK; }; Finally, here is the full state setting of the shader: AlphaTestEnable = false; DepthTestEnable = false; DepthMask = false; ColorMask = true; CullFaceEnable = false; BlendEnable = true; BlendFunc = int2(One, One); FragmentProgram = compile glslf std_PS(); VertexProgram = compile glslv bilatGridVS2();

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  • Cant bind data to a table view

    - by sudhakarilla
    Hi, I have retrieved data from Json URL and displayed it in a table view. I have also inlcuced a button in table view. On clicking the button the data must be transferred to a another table view. The problem is that i could send the data to a view and could display it on a label. But i couldnt bind the dat to table view ... Here's some of the code snippets... Buy Button... -(IBAction)Buybutton{ /* UIAlertView *alert =[[UIAlertView alloc]initWithTitle:@"thank u" message:@"products" delegate:nil cancelButtonTitle:@"ok" otherButtonTitles:nil]; [alert show]; [alert release];*/ Product *selectedProduct = [[data products]objectAtIndex:0]; CartViewController *cartviewcontroller = [[[CartViewController alloc] initWithNibName:@"CartViewController" bundle:nil]autorelease]; cartviewcontroller.product= selectedProduct; //NSString *productname=[product ProductName]; //[currentproducts setproduct:productname]; [self.view addSubview:cartviewcontroller.view]; } CartView... // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; data = [GlobalData SharedData]; NSMutableArray *prod =[[NSMutableArray alloc]init]; prod = [data products]; for(NSDictionary *product in prod) { Cart *myprod = [[Cart alloc]init]; myprod.Description = [product Description]; myprod.ProductImage =[product ProductImage]; myprod.ProductName = [product ProductName]; myprod.SalePrice = [product SalePrice]; [data.carts addObject:myprod]; [myprod release]; } Cart *cart = [[data carts]objectAtIndex:0]; NSString *productname=[cart ProductName]; self.label.text =productname; NSLog(@"carts"); } (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [data.carts count]; } -(CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { return 75; } (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSLog(@"cellforrow"); static NSString *CellIdentifier = @"Cell"; ProductCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if(cell ==nil) { cell = [[[ProductCell alloc]initWithFrame:CGRectZero reuseIdentifier:CellIdentifier]autorelease]; } NSUInteger row = [indexPath row]; Cart *cart = [[data carts]objectAtIndex:row]; cell.productNameLabel.text = [cart ProductName]; /*NSString *sale = [[NSString alloc]initWithFormat:@"SalePrice:%@",[cart SalePrice]]; cell.salePriceLabel.text = sale; cell.DescriptionLabel.text = [cart Description]; NSMutableString imageUrl =[NSMutableString string]; [imageUrl appendFormat:@"http://demo.s2commerce.net/DesktopModules/S2Commerce/Images/Products/%@",[product ProductImage]]; NSLog(@"imageurl:%@",imageUrl); NSString mapURL = [imageUrl stringByReplacingPercentEscapesUsingEncoding:NSASCIIStringEncoding]; NSData* imageData = [[NSData alloc]initWithContentsOfURL:[NSURL URLWithString:mapURL]]; UIImage* image = [[UIImage alloc]initWithData:imageData]; cell.productImageview.image = image; [imageData release]; [image release];*/ return cell; } I am also getting the following error in the console 2010-06-11 18:34:29.169 navigation[4109:207] * -[CartViewController tableView:numberOfRowsInSection:]: message sent to deallocated instance 0xcb4d4f90

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  • Suggestions on how to map from Domain (ORM) objects to Data Transfer Objects (DTO)

    - by FryHard
    The current system that I am working on makes use of Castle Activerecord to provide ORM (Object Relational Mapping) between the Domain objects and the database. This is all well and good and at most times actually works well! The problem comes about with Castle Activerecords support for asynchronous execution, well, more specifically the SessionScope that manages the session that objects belong to. Long story short, bad stuff happens! We are therefore looking for a way to easily convert (think automagically) from the Domain objects (who know that a DB exists and care) to the DTO object (who know nothing about the DB and care not for sessions, mapping attributes or all thing ORM). Does anyone have suggestions on doing this. For the start I am looking for a basic One to One mapping of object. Domain object Person will be mapped to say PersonDTO. I do not want to do this manually since it is a waste. Obviously reflection comes to mind, but I am hoping with some of the better IT knowledge floating around this site that "cooler" will be suggested. Oh, I am working in C#, the ORM objects as said before a mapped with Castle ActiveRecord. Example code: By @ajmastrean's request I have linked to an example that I have (badly) mocked together. The example has a capture form, capture form controller, domain objects, activerecord repository and an async helper. It is slightly big (3MB) because I included the ActiveRecored dll's needed to get it running. You will need to create a database called ActiveRecordAsync on your local machine or just change the .config file. Basic details of example: The Capture Form The capture form has a reference to the contoller private CompanyCaptureController MyController { get; set; } On initialise of the form it calls MyController.Load() private void InitForm () { MyController = new CompanyCaptureController(this); MyController.Load(); } This will return back to a method called LoadComplete() public void LoadCompleted (Company loadCompany) { _context.Post(delegate { CurrentItem = loadCompany; bindingSource.DataSource = CurrentItem; bindingSource.ResetCurrentItem(); //TOTO: This line will thow the exception since the session scope used to fetch loadCompany is now gone. grdEmployees.DataSource = loadCompany.Employees; }, null); } } this is where the "bad stuff" occurs, since we are using the child list of Company that is set as Lazy load. The Controller The controller has a Load method that was called from the form, it then calls the Asyc helper to asynchronously call the LoadCompany method and then return to the Capture form's LoadComplete method. public void Load () { new AsyncListLoad<Company>().BeginLoad(LoadCompany, Form.LoadCompleted); } The LoadCompany() method simply makes use of the Repository to find a know company. public Company LoadCompany() { return ActiveRecordRepository<Company>.Find(Setup.company.Identifier); } The rest of the example is rather generic, it has two domain classes which inherit from a base class, a setup file to instert some data and the repository to provide the ActiveRecordMediator abilities.

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  • iphone web service access

    - by malleswar
    Hi, I have .net webservice methods login and summary. After getting the result from login, I need to show second view and need to call summary method. I am following this tutorial. http://icodeblog.com/2008/11/03/iphone-programming-tutorial-intro-to-soap-web-services/ I created two new classes loginaccess.h and loginaccess.m. @implementation LoginAccess @synthesize ResultString,webData, soapResults, xmlParser; -(NSString*)LoginCheck:(NSString*)userName:(NSString*)pwd { NSString *soapMessage = [NSString stringWithFormat: @"\n" "\n" "\n" "\n" "%@" "%@" "" "\n" "\n",userName,pwd ]; NSLog(soapMessage); NSURL *url = [NSURL URLWithString:@"http://www.XXXXXXXXX.com/service.asmx"]; NSMutableURLRequest *theRequest = [NSMutableURLRequest requestWithURL:url]; NSString *msgLength = [NSString stringWithFormat:@"%d", [soapMessage length]]; [theRequest addValue: @"text/xml; charset=utf-8" forHTTPHeaderField:@"Content-Type"]; [theRequest addValue: @"http://XXXXXXXXm/Login" forHTTPHeaderField:@"SOAPAction"]; [theRequest addValue: msgLength forHTTPHeaderField:@"Content-Length"]; [theRequest setHTTPMethod:@"POST"]; [theRequest setHTTPBody: [soapMessage dataUsingEncoding:NSUTF8StringEncoding]]; NSURLConnection *theConnection = [[NSURLConnection alloc] initWithRequest:theRequest delegate:self]; if( theConnection ) { webData = [[NSMutableData data] retain]; } else { NSLog(@"theConnection is NULL"); } //[nameInput resignFirstResponder]; return ResultString; } -(void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response { [webData setLength: 0]; } -(void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { [webData appendData:data]; } -(void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error { NSLog(@"ERROR with theConenction"); [connection release]; [webData release]; } -(void)connectionDidFinishLoading:(NSURLConnection *)connection { NSLog(@"DONE. Received Bytes: %d", [webData length]); NSString *theXML = [[NSString alloc] initWithBytes: [webData mutableBytes] length:[webData length] encoding:NSUTF8StringEncoding]; NSLog(theXML); [theXML release]; if( xmlParser ) { [xmlParser release]; } xmlParser = [[NSXMLParser alloc] initWithData: webData]; [xmlParser setDelegate: self]; [xmlParser setShouldResolveExternalEntities: YES]; [xmlParser parse]; [connection release]; [webData release]; } -(void)parser:(NSXMLParser *)parser didStartElement:(NSString *)elementName namespaceURI:(NSString *) namespaceURI qualifiedName:(NSString *)qName attributes: (NSDictionary *)attributeDict { if( [elementName isEqualToString:@"LoginResult"]) { if(!soapResults) { soapResults = [[NSMutableString alloc] init]; } recordResults = TRUE; } } -(void)parser:(NSXMLParser *)parser foundCharacters:(NSString *)string { if( recordResults ) { [soapResults appendString: string]; } } -(void)parser:(NSXMLParser *)parser didEndElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName { if( [elementName isEqualToString:@"LoginResult"]) { recordResults = FALSE; ResultString = soapResults; NSLog(@"Login"); [VariableStore setStr:ResultString]; NSLog(soapResults); [soapResults release]; soapResults = nil; } } @end I am calling LoginCheck method and based on result I want to show the second view. Here after finishing of the button touch down event, it enter into did end element, so I am always getting nil value. If I use the same code controller it works fine as I push second view controller in didendelement. Please give me some samples to place the web service calls in differnt class and how to call them in viewcontrollers. Regards, Malleswar

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  • populate uipicker view with results from core data DB using an NSArray

    - by Chris
    I am trying to populate a UIPickerView with the results of a NSFetchRequest. The results of the NSFetchRequest are then stored in an NSArray. I am using Core Data to interact with the SQLite DB. I have a simple class file that contains a UIPickerView that is associated with a storyboard scene in my project. The header file for the class looks like the following, ViewControllerUsers.h #import <UIKit/UIKit.h> #import "AppDelegate.h" @interface ViewControllerUsers : UIViewController <NSFetchedResultsControllerDelegate, UIPickerViewDelegate, UIPickerViewDataSource> { NSArray *dictionaries; } @property (nonatomic, strong) NSFetchedResultsController *fetchedResultsController; // Core Data @property (strong, nonatomic) NSManagedObjectContext *managedObjectContext; @property (nonatomic, strong) NSArray *users; @property (strong, nonatomic) IBOutlet UIPickerView *uiPickerViewUsers; @property (weak, nonatomic) IBOutlet UIBarButtonItem *btnDone; @property (weak, nonatomic) IBOutlet UIButton *btnChangePin; // added for testing purposes @property (nonatomic, strong) NSArray *usernames; - (IBAction)dismissScene:(id)sender; - (IBAction)changePin:(id)sender; @end The implementation file looks like the following, ViewControllerUsers.m #import "ViewControllerUsers.h" @interface ViewControllerUsers () @end @implementation ViewControllerUsers // Core Data @synthesize managedObjectContext = _managedObjectContext; @synthesize uiPickerViewUsers = _uiPickerViewUsers; @synthesize usernames = _usernames; - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]; if (self) { // Custom initialization } return self; } - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view. // Core Data if (_managedObjectContext == nil) { _managedObjectContext = [(AppDelegate *)[[UIApplication sharedApplication] delegate] managedObjectContext]; NSLog(@"After _managedObjectContext: %@", _managedObjectContext); } NSFetchRequest *request = [NSFetchRequest fetchRequestWithEntityName:@"Account"]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Account" inManagedObjectContext:_managedObjectContext]; request.resultType = NSDictionaryResultType; request.propertiesToFetch = [NSArray arrayWithObject:[[entity propertiesByName] objectForKey:@"username"]]; request.returnsDistinctResults = YES; _usernames = [_managedObjectContext executeFetchRequest:request error:nil]; NSLog (@"names: %@",_usernames); } -(NSInteger)numberOfComponentsInPickerView:(UIPickerView *)pickerView { //One column return 1; } -(NSInteger)pickerView:(UIPickerView *)pickerView numberOfRowsInComponent:(NSInteger)component { //set number of rows return _usernames.count; } -(NSString *)pickerView:(UIPickerView *)pickerView titleForRow:(NSInteger)row forComponent:(NSInteger)component { //set item per row return [_usernames objectAtIndex:row]; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated. } - (void)viewDidUnload { [self setBtnDone:nil]; [self setUiPickerViewUsers:nil]; [self setBtnChangePin:nil]; [super viewDidUnload]; } - (IBAction)dismissScene:(id)sender { [self dismissModalViewControllerAnimated:YES]; } - (IBAction)changePin:(id)sender { } @end The current code is causing the app to crash, but the NSLog is show the results of the NSFetchRequest in the NSArray. I currently think that I am not formatting the results of the NSFetchRequest in the NSArray properly if I had to take a guess. The crash log looks like the following, 2013-06-26 16:49:24.219 KegCop[41233:c07] names: ( { username = blah; }, { username = chris; }, { username = root; } ) 2013-06-26 16:49:24.223 KegCop[41233:c07] -[NSKnownKeysDictionary1 isEqualToString:]: unrecognized selector sent to instance 0xe54d9a0 2013-06-26 16:49:24.223 KegCop[41233:c07] Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[NSKnownKeysDictionary1 isEqualToString:]: unrecognized selector sent to instance 0xe54d9a0' First throw call stack:

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  • Application shows low memory warning and crashes while loading images?

    - by Bhoomi
    I am using following code for loading images from server using following code.When i scroll UITableView application crashes. AsynchrohousImageView class .m file - (void)dealloc { [connection cancel]; //in case the URL is still downloading [connection release]; [data release]; [_imageView release]; [_activityIndicator release]; [super dealloc]; } - (void)loadImageFromURL:(NSURL*)url defaultImageName:(NSString *)defaultImageName showDefaultImage:(BOOL)defaultImageIsShown showActivityIndicator:(BOOL)activityIndicatorIsShown activityIndicatorRect:(CGRect)activityIndicatorRect activityIndicatorStyle:(UIActivityIndicatorViewStyle)activityIndicatorStyle { if (connection!=nil) { [connection release]; } if (data!=nil) { [data release]; } if ([[self subviews] count]>0) { [[[self subviews] objectAtIndex:0] removeFromSuperview]; // } if (defaultImageIsShown) { self.imageView = [[[UIImageView alloc] initWithImage:[UIImage imageNamed:defaultImageName]] autorelease]; } else { self.imageView = [[[UIImageView alloc] init] autorelease]; } [self addSubview:_imageView]; _imageView.frame = self.bounds; [_imageView setNeedsLayout]; [self setNeedsLayout]; if (activityIndicatorIsShown) { self.activityIndicator = [[[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:activityIndicatorStyle] autorelease]; [self addSubview:_activityIndicator]; _activityIndicator.frame = activityIndicatorRect; _activityIndicator.center = CGPointMake(_imageView.frame.size.width/2, _imageView.frame.size.height/2); [_activityIndicator setHidesWhenStopped:YES]; [_activityIndicator startAnimating]; } NSURLRequest* request = [NSURLRequest requestWithURL:url cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:60.0]; connection = [[NSURLConnection alloc] initWithRequest:request delegate:self]; } - (void)connection:(NSURLConnection *)theConnection didReceiveData:(NSData *)incrementalData { if (data==nil) { data = [[NSMutableData alloc] initWithCapacity:2048]; } [data appendData:incrementalData]; } - (void)connectionDidFinishLoading:(NSURLConnection*)theConnection { [connection release]; connection=nil; _imageView.image = [UIImage imageWithData:data]; if (_activityIndicator) { [_activityIndicator stopAnimating]; } [data release]; data=nil; } - (UIImage*) image { UIImageView* iv = [[self subviews] objectAtIndex:0]; return [iv image]; } In ViewController Class Which loads image - (UITableViewCell *)tableView:(UITableView *)tV cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *reuseIdentifier =@"CellIdentifier"; ListCell *cell = (ListCell *)[tableView dequeueReusableCellWithIdentifier:reuseIdentifier]; if (cell==nil) { cell = [[ListCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:reuseIdentifier]; NSMutableDictionary *dicResult = [arrResults objectAtIndex:indexPath.row]; NSURL *url=[NSURL URLWithString:[dicResult objectForKey:@"Image"]]; AsynchronousImageView *asyncImageView = [[AsynchronousImageView alloc] initWithFrame:CGRectMake(5, 10,80,80)]; [asyncImageView loadImageFromURL:url defaultImageName:@"DefaultImage.png" showDefaultImage:NO showActivityIndicator:YES activityIndicatorRect:CGRectMake(5, 10,30,30) activityIndicatorStyle:UIActivityIndicatorViewStyleGray]; // load our image with URL asynchronously [cell.contentView addSubview:asyncImageView]; // cell.imgLocationView.image = [UIImage imageNamed:[dicResult valueForKey:@"Image"]]; [asyncImageView release]; } if([arrResults count]==1) { UITableViewCell *cell1=[tableView dequeueReusableCellWithIdentifier:reuseIdentifier]; if(cell1==nil) cell1=[[[UITableViewCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:reuseIdentifier] autorelease]; NSMutableDictionary *dicResult = [arrResults objectAtIndex:0]; cell1.textLabel.text=[dicResult valueForKey:@"NoResults"]; return cell1; } else { NSMutableDictionary *dicResult = [arrResults objectAtIndex:indexPath.row]; NSString *title = [NSString stringWithFormat:@"%@ Bedrooms-%@", [dicResult valueForKey:KEY_NUMBER_OF_BEDROOMS],[dicResult valueForKey:KEY_PROPERTY_TYPE]]; NSString *strAddress = [dicResult valueForKey:KEY_DISPLAY_NAME]; NSString *address = [strAddress stringByReplacingOccurrencesOfString:@", " withString:@"\n"]; NSString *price = [dicResult valueForKey:KEY_PRICE]; NSString *distance = [dicResult valueForKey:KEY_DISTANCE]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; cell.lblTitle.text = title; cell.lblAddress.text = address; if ([price length]>0) { cell.lblPrice.text = [NSString stringWithFormat:@"£%@",price]; }else{ cell.lblPrice.text = @""; } if ([distance length]>0) { cell.lblmiles.text = [NSString stringWithFormat:@"%.2f miles",[distance floatValue]]; }else{ cell.lblmiles.text = @""; } } return cell; } How can i resolve this? I have attached heapshot analysis screen shot of it.Here non Object consumes so much of memory what is that?

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  • upload video to youtube via iphone application ----ServiceForbiddenException

    - by user577670
    Hey,I use GData try to upload my video to youtube, but meet these error: serviceBase:<GDataServiceGoogleYouTube: 0x2435f0> objectFetcher:<GDataHTTPUploadFetcher: 0x26dca0> failedWithStatus:403 data:<errors xmlns='http://schemas.google.com/g/2005'> <error> <domain>GData</domain> <code>ServiceForbiddenException</code> <internalReason>Currently authenticated user does not have write access to desrender&apos;s videos.</internalReason> </error> </errors> * is my youtube account. Following is the code: - (GDataServiceGoogleYouTube *)youTubeService { static GDataServiceGoogleYouTube* service = nil; if (!service) { service = [[GDataServiceGoogleYouTube alloc] init]; [service setShouldCacheDatedData:YES]; [service setServiceShouldFollowNextLinks:YES]; [service setIsServiceRetryEnabled:YES]; } // update the username/password each time the service is requested NSString *username = [mUsernameField text]; NSString *password = [mPasswordField text]; if ([username length] > 0 && [password length] > 0) { [service setUserCredentialsWithUsername:username password:password]; } else { // fetch unauthenticated [service setUserCredentialsWithUsername:nil password:nil]; } NSString *devKey = [mDeveloperKeyField text]; [service setYouTubeDeveloperKey:devKey]; return service; } - (IBAction)uploadPressed:(id)sender { NSString *devKey = [mDeveloperKeyField text]; GDataServiceGoogleYouTube *service = [self youTubeService]; [service setYouTubeDeveloperKey:devKey]; NSString *username = [mUsernameField text]; NSString *clientID = [mClientIDField text]; NSURL *url = [GDataServiceGoogleYouTube youTubeUploadURLForUserID:username clientID:clientID]; // load the file data NSString *path = [[NSBundle mainBundle] pathForResource:@"YouTubeTest" ofType:@"m4v"]; NSData *data = [NSData dataWithContentsOfFile:path]; NSString *filename = [path lastPathComponent]; // gather all the metadata needed for the mediaGroup NSString *titleStr = [mTitleField text]; GDataMediaTitle *title = [GDataMediaTitle textConstructWithString:titleStr]; NSString *categoryStr = [mCategoryField text]; GDataMediaCategory *category = [GDataMediaCategory mediaCategoryWithString:categoryStr]; [category setScheme:kGDataSchemeYouTubeCategory]; NSString *descStr = [mDescriptionField text]; GDataMediaDescription *desc = [GDataMediaDescription textConstructWithString:descStr]; NSString *keywordsStr = [mKeywordsField text]; GDataMediaKeywords *keywords = [GDataMediaKeywords keywordsWithString:keywordsStr]; BOOL isPrivate = mIsPrivate; GDataYouTubeMediaGroup *mediaGroup = [GDataYouTubeMediaGroup mediaGroup]; [mediaGroup setMediaTitle:title]; [mediaGroup setMediaDescription:desc]; [mediaGroup addMediaCategory:category]; [mediaGroup setMediaKeywords:keywords]; [mediaGroup setIsPrivate:isPrivate]; NSString *mimeType = [GDataUtilities MIMETypeForFileAtPath:path defaultMIMEType:@"video/mp4"]; // create the upload entry with the mediaGroup and the file data GDataEntryYouTubeUpload *entry; entry = [GDataEntryYouTubeUpload uploadEntryWithMediaGroup:mediaGroup data:data MIMEType:mimeType slug:filename]; SEL progressSel = @selector(ticket:hasDeliveredByteCount:ofTotalByteCount:); [service setServiceUploadProgressSelector:progressSel]; GDataServiceTicket *ticket; ticket = [service fetchEntryByInsertingEntry:entry forFeedURL:url delegate:self didFinishSelector:@selector(uploadTicket:finishedWithEntry:error:)]; [self setUploadTicket:ticket]; } It almost same as GData's YouTubeSample.. Someone help me!!!!

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  • MVC: returning multiple results on stream connection to implement HTML5 SSE

    - by eddo
    I am trying to set up a lightweight HTML5 Server-Sent Event implementation on my MVC 4 Web, without using one of the libraries available to implement sockets and similars. The lightweight approach I am trying is: Client side: EventSource (or jquery.eventsource for IE) Server side: long polling with AsynchController (sorry for dropping here the raw test code but just to give an idea) public class HTML5testAsyncController : AsyncController { private static int curIdx = 0; private static BlockingCollection<string> _data = new BlockingCollection<string>(); static HTML5testAsyncController() { addItems(10); } //adds some test messages static void addItems(int howMany) { _data.Add("started"); for (int i = 0; i < howMany; i++) { _data.Add("HTML5 item" + (curIdx++).ToString()); } _data.Add("ended"); } // here comes the async action, 'Simple' public void SimpleAsync() { AsyncManager.OutstandingOperations.Increment(); Task.Factory.StartNew(() => { var result = string.Empty; var sb = new StringBuilder(); string serializedObject = null; //wait up to 40 secs that a message arrives if (_data.TryTake(out result, TimeSpan.FromMilliseconds(40000))) { JavaScriptSerializer ser = new JavaScriptSerializer(); serializedObject = ser.Serialize(new { item = result, message = "MSG content" }); sb.AppendFormat("data: {0}\n\n", serializedObject); } AsyncManager.Parameters["serializedObject"] = serializedObject; AsyncManager.OutstandingOperations.Decrement(); }); } // callback which returns the results on the stream public ActionResult SimpleCompleted(string serializedObject) { ServerSentEventResult sar = new ServerSentEventResult(); sar.Content = () => { return serializedObject; }; return sar; } //pushes the data on the stream in a format conforming HTML5 SSE public class ServerSentEventResult : ActionResult { public ServerSentEventResult() { } public delegate string GetContent(); public GetContent Content { get; set; } public int Version { get; set; } public override void ExecuteResult(ControllerContext context) { if (context == null) { throw new ArgumentNullException("context"); } if (this.Content != null) { HttpResponseBase response = context.HttpContext.Response; // this is the content type required by chrome 6 for server sent events response.ContentType = "text/event-stream"; response.BufferOutput = false; // this is important because chrome fails with a "failed to load resource" error if the server attempts to put the char set after the content type response.Charset = null; string[] newStrings = context.HttpContext.Request.Headers.GetValues("Last-Event-ID"); if (newStrings == null || newStrings[0] != this.Version.ToString()) { string value = this.Content(); response.Write(string.Format("data:{0}\n\n", value)); //response.Write(string.Format("id:{0}\n", this.Version)); } else { response.Write(""); } } } } } The problem is on the server side as there is still a big gap between the expected result and what's actually going on. Expected result: EventSource opens a stream connection to the server, the server keeps it open for a safe time (say, 2 minutes) so that I am protected from thread leaking from dead clients, as new message events are received by the server (and enqueued to a thread safe collection such as BlockingCollection) they are pushed in the open stream to the client: message 1 received at T+0ms, pushed to the client at T+x message 2 received at T+200ms, pushed to the client at T+x+200ms Actual behaviour: EventSource opens a stream connection to the server, the server keeps it open until a message event arrives (thanks to long polling) once a message is received, MVC pushes the message and closes the connection. EventSource has to reopen the connection and this happens after a couple of seconds. message 1 received at T+0ms, pushed to the client at T+x message 2 received at T+200ms, pushed to the client at T+x+3200ms This is not OK as it defeats the purpose of using SSE as the clients start again reconnecting as in normal polling and message delivery gets delayed. Now, the question: is there a native way to keep the connection open after sending the first message and sending further messages on the same connection?

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  • Javascript game with css position

    - by newb125505
    I am trying to make a very simple helicopter game in javascript and I'm currently using css positions to move the objects. but I wanted to know if there was a better/other method for moving objects (divs) when a user is pressing a button here's a code i've got so far.. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Game 2 helicopter</title> <script type="text/javascript"> function num(x){ return parseInt(x.replace(/([^0-9]+)/g,'')); } function getPos(x, y){ var inum=Math.floor(Math.random()*(y+1-x)) + x; inum=inum; return inum; } function setTop(x,y){ x.style.top = y+'px'; } function setBot(x,y){ x.style.bottom = y+'px'; } function setLeft(x,y){ x.style.left = y+'px'; } function setRight(x,y){ x.style.right = y+'px'; } function getTop(x){ return num(x.style.top); } function getBot(x){ return num(x.style.bottom); } function getLeft(x){ return num(x.style.left); } function getRight(x){ return num(x.style.right); } function moveLeft(x,y){ var heli = document.getElementById('heli'); var obj = document.getElementById('obj'); var poss = [20,120,350,400]; var r_pos = getPos(1,4); var rand_pos = poss[r_pos]; xleft = getLeft(x)-y; if(xleft>0){ xleft=xleft; } else{ xleft=800; setTop(x,rand_pos); } setLeft(x,xleft); setTimeout(function(){moveLeft(x,y)},10); checkGame(heli,obj); } var heli; var obj; function checkGame(x,y){ var obj_right = getLeft(x) + 100; var yt = getTop(y); var yb = (getTop(y)+100); if(getTop(x) >= yt && getTop(x) <= yb && obj_right==getLeft(y)){ endGame(); } } function func(){ var x = document.getElementById('heli'); var y = document.getElementById('obj'); alert(getTop(x)+' '+getTop(y)+' '+(getTop(y)+200)); } function startGame(e){ document.getElementById('park').style.display='block'; document.getElementById('newgame').style.display='none'; heli = document.getElementById('heli'); obj = document.getElementById('obj'); hp = heli.style.top; op = obj.style.top; setTop(heli,20); setLeft(heli,20); setLeft(obj,800); setTop(obj,20); moveLeft(obj,5); } function newGameLoad(){ document.getElementById('park').style.display='none'; document.getElementById('newgame').style.display='block'; } function gamePos(e){ heli = document.getElementById('heli'); obj = document.getElementById('obj'); var keynum; var keychar; var numcheck; if(window.event){ // IE keynum = e.keyCode; } else if(e.which){ // Netscape/Firefox/Opera keynum = e.which; } keychar = String.fromCharCode(keynum); // up=38 down=40 left=37 right=39 /*if(keynum==37){ //left tl=tl-20; db.style.left = tl + 'px'; } if(keynum==39){ //right //stopPos(); tl=tl+20; db.style.left = tl + 'px'; }*/ curb = getTop(heli); if(keynum==38){ //top setTop(heli,curb-10); //alert(curb+10); } if(keynum==40){ //bottom setTop(heli,curb+10); //alert(curb-10); } } function endGame(){ clearTimeout(); newGameLoad(); } </script> <style type="text/css"> .play{position:absolute;color:#fff;} #heli{background:url(http://classroomclipart.com/images/gallery/Clipart/Transportation/Helicopter/TN_00-helicopter2.jpg);width:150px;height:59px;} #obj{background:red;width:20px;height:200px;} .park{height:550px;border:5px solid brown;border-left:none;border-right:none;} #newgame{display:none;} </style> </head> <body onload="startGame();" onkeydown="gamePos(event);"> <div class="park" id="park"> <div id="heli" class="play"></div> <div id="obj" class="play"></div> </div> <input type="button" id="newgame" style="position:absolute;top:25%;left:25%;" onclick="startGame();" value="New Game" /> </body> </html>

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  • Why is my NSURLConnection so slow?

    - by Bama91
    I have setup an NSURLConnection using the guidelines in Using NSURLConnection from the Mac OS X Reference Library, creating an NSMutableURLRequest as POST to a PHP script with a custom body to upload 20 MB of data (see code below). Note that the post body is what it is (line breaks and all) to exactly match an existing desktop implementation. When I run this in the iPhone simulator, the post is successful, but takes an order of magnitude longer than if I run the equivalent code locally on my Mac in C++ (20 minutes vs. 20 seconds, respectively). Any ideas why the difference is so dramatic? I understand that the simulator will give different results than the actual device, but I would expect at least similar results. Thanks const NSUInteger kDataSizePOST = 20971520; const NSString* kServerBDC = @"WWW.SOMEURL.COM"; const NSString* kUploadURL = @"http://WWW.SOMEURL.COM/php/test/upload.php"; const NSString* kUploadFilename = @"test.data"; const NSString* kUsername = @"testuser"; const NSString* kHostname = @"testhost"; srandom(time(NULL)); NSMutableData *uniqueData = [[NSMutableData alloc] initWithCapacity:kDataSizePOST]; for (unsigned int i = 0 ; i < kDataSizePOST ; ++i) { u_int32_t randomByte = ((random() % 95) + 32); [uniqueData appendBytes:(void*)&randomByte length:1]; } NSMutableURLRequest *request = [[NSMutableURLRequest alloc] init]; [request setURL:[NSURL URLWithString:kUploadURL]]; [request setHTTPMethod:@"POST"]; NSString *boundary = @"aBcDd"; NSString *contentType = [NSString stringWithFormat:@"multipart/form-data; boundary=%@",boundary]; [request addValue:contentType forHTTPHeaderField: @"Content-Type"]; NSMutableData *postbody = [NSMutableData data]; [postbody appendData:[[NSString stringWithFormat:@"--%@\nContent-Size:%d",boundary,[uniqueData length]] dataUsingEncoding:NSUTF8StringEncoding]]; [postbody appendData:[[NSString stringWithFormat:@"\nContent-Disposition: form-data; name=test; filename=%@", kUploadFilename] dataUsingEncoding:NSUTF8StringEncoding]]; [postbody appendData:[[NSString stringWithString:@";\nContent-Type: multipart/mixed;\n\r\n"] dataUsingEncoding:NSUTF8StringEncoding]]; [postbody appendData:[NSData dataWithData:uniqueData]]; [postbody appendData:[[NSString stringWithFormat:@"--%@\nContent-Size:%d",boundary,[kUsername length]] dataUsingEncoding:NSUTF8StringEncoding]]; [postbody appendData:[[NSString stringWithFormat:@"\nContent-Disposition: inline; name=Username;\n\r\n%@",kUsername] dataUsingEncoding:NSUTF8StringEncoding]]; [postbody appendData:[[NSString stringWithFormat:@"--%@\nContent-Size:%d",boundary,[kHostname length]] dataUsingEncoding:NSUTF8StringEncoding]]; [postbody appendData:[[NSString stringWithFormat:@"\nContent-Disposition: inline; name=Hostname;\n\r\n%@",kHostname] dataUsingEncoding:NSUTF8StringEncoding]]; [postbody appendData:[[NSString stringWithFormat:@"\n--%@--",boundary] dataUsingEncoding:NSUTF8StringEncoding]]; [request setHTTPBody:postbody]; NSURLConnection *theConnection = [[NSURLConnection alloc] initWithRequest:request delegate:self]; if (theConnection) { _receivedData = [[NSMutableData data] retain]; } else { // Inform the user that the connection failed. } [request release]; [uniqueData release];

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  • Can't figure out this file behavior in IOS 4.2

    - by Don Jones
    Odd behavior with file behavior. Here's the thing: I'm using the phone camera to snap a picture, and internally generating a thumbnail. I'm saving those as temp files in the Documents directory. Here's the complete code: - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { UIImage *photo = [info objectForKey:@"UIImagePickerControllerOriginalImage"]; photo = [self scaleAndRotateImage:photo]; // save photo NSString *docsDir = [NSHomeDirectory() stringByAppendingPathComponent:@"Documents"]; NSLog(@"Writing to %@",docsDir); // save photo file NSLog(@"Saving photo as %@",[NSString stringWithFormat:@"%@/temp_photo.png",docsDir]); [UIImagePNGRepresentation(photo) writeToFile:[NSString stringWithFormat:@"%@/temp_photo.png",docsDir] atomically:YES]; // make and save thumbnail NSLog(@"Saving thumbnail as %@",[NSString stringWithFormat:@"%@/temp_thumb.png",docsDir]); UIImage *thumb = [self makeThumbnail:photo]; [UIImagePNGRepresentation(thumb) writeToFile:[NSString stringWithFormat:@"%@/temp_thumb.png",docsDir] atomically:YES]; NSFileManager *manager = [NSFileManager defaultManager]; NSError *error; NSArray *files = [manager contentsOfDirectoryAtPath:docsDir error:&error]; NSLog(@"\n\nThere are %d files in the documents directory %@",(files.count),docsDir); for (int i = 0; i < files.count; i++) { NSString *filename = [files objectAtIndex:i]; NSLog(@"Seeing filename %@",filename); } // done //[photo release]; //[thumb release]; [self dismissModalViewControllerAnimated:NO]; [delegate textInputFinished]; } As you can see, I've put quite a bit of logging in here in an attempt to figure out my problem (which is coming up). The log output to this point is: Writing to /var/mobile/Applications/77D792DC-A224-4A47-8A4C-BB7C557626F3/Documents Saving photo as /var/mobile/Applications/77D792DC-A224-4A47-8A4C-BB7C557626F3/Documents/temp_photo.png Saving thumbnail as /var/mobile/Applications/77D792DC-A224-4A47-8A4C-BB7C557626F3/Documents/temp_thumb.png There are 3 files in the documents directory /var/mobile/Applications/77D792DC-A224-4A47-8A4C-BB7C557626F3/Documents Seeing filename temp_photo.png Seeing filename temp_text.txt Seeing filename temp_thumb.png This is absolutely as-expected. I clearly have three files on the device. Here's the very next code that operates - the code that received the textInputFinished message: - (void)textInputFinished { NSFileManager *fileManager = [NSFileManager defaultManager]; NSString *docsDir = [NSHomeDirectory() stringByAppendingPathComponent:@"Documents"]; NSError *error; // get next filename NSString *filename; int i = 0; do { i++; filename = [NSString stringWithFormat:@"%@/reminder_%d",docsDir,i]; NSLog(@"Trying filename %@",filename); } while ([fileManager fileExistsAtPath:[filename stringByAppendingString:@".txt"]]); NSLog(@"New base filename is %@",filename); NSArray *files = [fileManager contentsOfDirectoryAtPath:docsDir error:&error]; NSLog(@"There are %d files in the directory %@",(files.count),docsDir); This is testing to get a new, non-temp, not-in-use filename. It does that - but then it says there aren't any files in the documents folder! Here's the logged output: Trying filename /var/mobile/Applications/77D792DC-A224-4A47-8A4C-BB7C557626F3/Documents/reminder_1 New base filename is /var/mobile/Applications/77D792DC-A224-4A47-8A4C-BB7C557626F3/Documents/reminder_1 There are 0 files in the directory /var/mobile/Applications/77D792DC-A224-4A47-8A4C-BB7C557626F3/Documents What the heck? Where did the three files go?

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  • "Warning reaching end of non-void fuction" with Multiple Sections that pull in multiple CustomCells

    - by Newbyman
    I'm getting "Reaching end of non-void function" warning, but don't have anything else to return for the compiler. How do I get around the warning?? I'm using customCells to display a table with 3 Sections. Each CustomCell is different, linked with another viewcontroller's tableview within the App, and is getting its data from its individual model. Everything works great in the Simulator and Devices, but I would like to get rid of the warning that I have. It is the only one I have, and it is pending me from uploading to App Store!! Within the - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {, I have used 3 separate If() statements-(i.e.==0,==1,==2) to control which customCells are displayed within each section throughout the tableview's cells. Each of the customCells were created in IB, pull there data from different models, and are used with other ViewController tableViews. At the end of the function, I don't have a "cell" or anything else to return, because I already specified which CustomCell to return within each of the If() statements. Because each of the CustomCells are referenced through the AppDelegate, I can not set up an empty cell at the start of the function and just set the empty cell equal to the desired CustomCell within each of the If() statements, as you can for text, labels, etc... My question is not a matter of fixing code within the If() statements, unless it is required. My Questions is in "How to remove the warning for reaching end of non-void function-(cellForRowAtIndexPath:) when I have already returned a value for every possible case: if(section == 0); if(section == 1); and if(section == 2). *Code-Reference: The actual file names were knocked down for simplicity, (section 0 refers to M's, section 1 refers to D's, and section 2 refers to B's). Here is a sample Layout of the code: //CELL FOR ROW AT INDEX PATH: -(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { //Reference to the AppDelegate: MyAppDelegate *appDelegate = (MyAppDelegate *)[[UIApplication sharedApplication] delegate]; //Section 0: if(indexPath.section == 0) { static NSString *CustomMCellIdentifier = @"CustomMCellIdentifier"; MCustomCell *mCell = (MCustomCell *)[tableView dequeueReusableCellWithIdentifier:CustomMCellIdentifier]; if (mCell == nil) { NSArray *nib = [[NSBundle mainBundle] loadNibNamed:@"MCustomCell" owner:tableView options:nil]; for (id oneObject in nib) if ([oneObject isKindOfClass:[MCustomCell class]]) mCell = (MCustomCell *)oneObject; } //Grab the Data for this item: M *mM = [appDelegate.mms objectAtIndex:indexPath.row]; //Set the Cell [mCell setM:mM]; mCell.selectionStyle =UITableViewCellSelectionStyleNone; mCell.root = tableView; return mCell; } //Section 1: if(indexPath.section == 1) { static NSString *CustomDCellIdentifier = @"CustomDCellIdentifier"; DCustomCell *dCell = (DCustomCell *)[tableView dequeueReusableCellWithIdentifier:CustomDaddyCellIdentifier]; if (dCell == nil) { NSArray *nib = [[NSBundle mainBundle] loadNibNamed:@"DCustomCell" owner:tableView options:nil]; for (id oneObject in nib) if ([oneObject isKindOfClass:[DCustomCell class]]) dCell = (DCustomCell *)oneObject; } //Grab the Data for this item: D *dD = [appDelegate.dds objectAtIndex:indexPath.row]; //Set the Cell [dCell setD:dD]; //Turns the Cell's SelectionStyle Blue Highlighting off, but still permits the code to run! dCell.selectionStyle =UITableViewCellSelectionStyleNone; dCell.root = tableView; return dCell; } //Section 2: if(indexPath.section == 2) { static NSString *CustomBCellIdentifier = @"CustomBCellIdentifier"; BCustomCell *bCell = (BCustomCell *)[tableView dequeueReusableCellWithIdentifier:CustomBCellIdentifier]; if (bCell == nil) { NSArray *nib = [[NSBundle mainBundle] loadNibNamed:@"BCustomCell" owner:tableView options:nil]; for (id oneObject in nib) if ([oneObject isKindOfClass:[BCustomCell class]]) bCell = (BCustomCell *)oneObject; } //Grab the Data for this item: B *bB = [appDelegate.bbs objectAtIndex:indexPath.row]; //Set the Cell [bCell setB:bB]; bCell.selectionStyle =UITableViewCellSelectionStyleNone; bCell.root = tableView; return bCell; } //** Getting Warning "Control reaches end of non-void function" //Not sure what else to "return ???" all CustomCells were specified within the If() statements above for their corresponding IndexPath.Sections. } Any Suggestions ??

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  • How can I keep my MVC Views, models, and model binders as clean as possible?

    - by MBonig
    I'm rather new to MVC and as I'm getting into the whole framework more and more I'm finding the modelbinders are becoming tough to maintain. Let me explain... I am writing a basic CRUD-over-database app. My domain models are going to be very rich. In an attempt to keep my controllers as thin as possible I've set it up so that on Create/Edit commands the parameter for the action is a richly populated instance of my domain model. To do this I've implemented a custom model binder. As a result, though, this custom model binder is very specific to the view and the model. I've decided to just override the DefaultModelBinder that ships with MVC 2. In the case where the field being bound to my model is just a textbox (or something as simple), I just delegate to the base method. However, when I'm working with a dropdown or something more complex (the UI dictates that date and time are separate data entry fields but for the model it is one Property), I have to perform some checks and some manual data munging. The end result of this is that I have some pretty tight ties between the View and Binder. I'm architecturally fine with this but from a code maintenance standpoint, it's a nightmare. For example, my model I'm binding here is of type Log (this is the object I will get as a parameter on my Action). The "ServiceStateTime" is a property on Log. The form values of "log.ServiceStartDate" and "log.ServiceStartTime" are totally arbitrary and come from two textboxes on the form (Html.TextBox("log.ServiceStartTime",...)) protected override object GetPropertyValue(ControllerContext controllerContext, ModelBindingContext bindingContext, PropertyDescriptor propertyDescriptor, IModelBinder propertyBinder) { if (propertyDescriptor.Name == "ServiceStartTime") { string date = bindingContext.ValueProvider.GetValue("log.ServiceStartDate").ConvertTo(typeof (string)) as string; string time = bindingContext.ValueProvider.GetValue("log.ServiceStartTime").ConvertTo(typeof (string)) as string; DateTime dateTime = DateTime.Parse(date + " " + time); return dateTime; } if (propertyDescriptor.Name == "ServiceEndTime") { string date = bindingContext.ValueProvider.GetValue("log.ServiceEndDate").ConvertTo(typeof(string)) as string; string time = bindingContext.ValueProvider.GetValue("log.ServiceEndTime").ConvertTo(typeof(string)) as string; DateTime dateTime = DateTime.Parse(date + " " + time); return dateTime; } The Log.ServiceEndTime is a similar field. This doesn't feel very DRY to me. First, if I refactor the ServiceStartTime or ServiceEndTime into different field names, the text strings may get missed (although my refactoring tool of choice, R#, is pretty good at this sort of thing, it wouldn't cause a build-time failure and would only get caught by manual testing). Second, if I decided to arbitrarily change the descriptors "log.ServiceStartDate" and "log.ServiceStartTime", I would run into the same problem. To me, runtime silent errors are the worst kind of error out there. So, I see a couple of options to help here and would love to get some input from people who have come across some of these issues: Refactor any text strings in common between the view and model binders out into const strings attached to the ViewModel object I pass from controller to the aspx/ascx view. This pollutes the ViewModel object, though. Provide unit tests around all of the interactions. I'm a big proponent of unit tests and haven't started fleshing this option out but I've got a gut feeling that it won't save me from foot-shootings. If it matters, the Log and other entities in the system are persisted to the database using Fluent NHibernate. I really want to keep my controllers as thin as possible. So, any suggestions here are greatly welcomed! Thanks

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  • WP7 listbox binding not working properly

    - by Marco
    A noob error for sure (I started yesterday afternoon developing in WP7), but I'm wasting a lot time on it. I post my class and a little part of my code: public class ChronoLaps : INotifyPropertyChanged { private ObservableCollection<ChronoLap> laps = null; public int CurrentLap { get { return lap; } set { if (value == lap) return; // Some code here .... ChronoLap newlap = new ChronoLap() { // Some code here ... }; Laps.Insert(0, newlap); lap = value; NotifyPropertyChanged("CurrentLap"); NotifyPropertyChanged("Laps"); } } public ObservableCollection<ChronoLap> Laps { get { return laps; } set { if (value == laps) return; laps = value; if (laps != null) { laps.CollectionChanged += delegate { MeanTime = Laps.Sum(p => p.Time.TotalMilliseconds) / (Laps.Count * 1000); NotifyPropertyChanged("MeanTime"); }; } NotifyPropertyChanged("Laps"); } } } MainPage.xaml.cs public partial class MainPage : PhoneApplicationPage { public ChronoLaps History { get; private set; } private void butStart_Click(object sender, EventArgs e) { History = new ChronoLaps(); // History.Laps.Add(new ChronoLap() { Distance = 0 }); LayoutRoot.DataContext = History; } } MainPage.xaml <phone:PhoneApplicationPage> <Grid x:Name="LayoutRoot" Background="Transparent"> <Grid Grid.Row="2"> <ScrollViewer Margin="-5,13,3,36" Height="758"> <ListBox Name="lbHistory" ItemContainerStyle="{StaticResource ListBoxStyle}" ItemsSource="{Binding Laps}" HorizontalAlignment="Left" Margin="5,25,0,0" VerticalAlignment="Top" Width="444"> <ListBox.ItemTemplate> <DataTemplate> <StackPanel Orientation="Horizontal"> <TextBlock Text="{Binding Lap}" Width="40" /> <TextBlock Text="{Binding Time}" Width="140" /> <TextBlock Text="{Binding TotalTime}" Width="140" /> <TextBlock Text="{Binding Distance}" /> </StackPanel> </DataTemplate> </ListBox.ItemTemplate> </ListBox> </ScrollViewer> </Grid> </Grid> </phone:PhoneApplicationPage> Problem is that when I add one or more items to History.Laps collection, my listbox is not refreshed and these items don't appear. But if I remove comment on // History.Laps.Add(new ChronoLap()... line, this item appear and so every other inserted later. More: if I remove that comment and then write History.Laps.Clear() (before or after setting binding) binding is not working anymore. It's like it gets crazy if collection is empty. I really don't understand the reason... UPDATE AND SOLUTION: If i move History = new ChronoLaps(); LayoutRoot.DataContext = History; from butStart_Click to public MainPage() everything works as expected. Can someone explain me the reason?

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  • jquery live problem

    - by Kay
    Hi, I have a website which uses jquery and lots of mouseover/mouseout effect. So far I used the .bind() method of jquery but if you have 1000 event handlers, this is slowing down your browser a lot. So, I want to move to use .live or .delegate. One part of my portal site is a chat area. User can set chat messages which will then be displayed in a simple table. There is a feature that if you move the mouse over a chat message a trash can will appear allowing you to delete the message (if it is by you or you are a moderator). The trash bin is in the same table cell as the chat message. The problem: Using .bind() it worked like a charm. This is the old code: function CreateChatMessageContextMenu(ctrl, messageID, message, sender) { var a = document.createElement("a"); a.href = "javascript:RemoveChatMessage(" + messageID + ");" a.id = 'aDeleteChatMessage' + messageID; a.style.display = 'none'; var img = document.createElement("span"); img.className = "sprite-common messages-image sprite-common-btnDelete"; a.appendChild(img); ctrl.appendChild(a); $(ctrl) .bind('mouseover', function(event) { $('#aDeleteChatMessage' + messageID).show() }) .bind('mouseout', function(event) { $('#aDeleteChatMessage' + messageID).hide() }); return; } 'ctrl' is the reference to a table cell. Now, using .live() the trashbin also appears but it is flickering a lot and when I move the mouse over the trashbin, it is disappearing or inactive. I have the feeling that more events are thrown or something. It seems like the 'mouseout' is thrown when moving over the trashbin, but the thrashbin is inside the tablecell so mouseout should not be triggered. The new code is as follows. $(document).ready { $('.jDeleteableChatMessage').live('mouseover mouseout', function(event) { var linkID = '#aDelete' + event.target.id; if (event.type == 'mouseover') { $(linkID).show(); } else { $(linkID).hide(); } return false; }); } function CreateChatMessageContextMenu(ctrl, messageID, message, sender) { if (!UserIsModerator && (UserLogin != sender)) return; ctrl.id = 'ChatMessage' + messageID; var deleteString = 'Diese Chatnachricht löschen'; if (UserLang == '1') deleteString = 'Delete this chat message'; var a = document.createElement("a"); a.href = "javascript:RemoveChatMessage(" + messageID + ");" a.id = 'aDeleteChatMessage' + messageID; a.style.display = 'none'; var img = document.createElement("span"); img.className = "sprite-common messages-image sprite-common-btnDelete"; img.alt = deleteString; img.title = deleteString; a.appendChild(img); ctrl.appendChild(a); $(ctrl).addClass('jDeleteableChatMessage'); } I add a class to tell jQuery which chat cell have a trash bin and which don't. I also add an ID to the table cell which is later used to determine the associated trash bin. Yes, that's clumsy data passing to an event method. And, naturally, there is the document.ready function which initialises the .live() method. So, where is my mistake?

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  • Can draw on only half of UIView

    - by ydlee777
    Hello. I am trying to draw grid on a UIView on a UIScrollView. The width of UIView is about 1000 pixels. However, I can draw lines only about first 340 pixels of the UIView. Can anyone help me on this? The drawGrid function is - (void)drawRect:(CGRect)rect { NSInteger width = 25 * 5 * 10; NSInteger height = (10 * 2 + 10) * 12; NSInteger i; //Get the CGContext from this view CGContextRef context = UIGraphicsGetCurrentContext(); // Draw rectangle with a blue stroke color and white fill color CGContextSetRGBStrokeColor(context, 0.0, 0.0, 1.0, 1.0); CGContextSetRGBFillColor(context, 0.0, 0.0, 1.0, 1.0); CGContextSetLineWidth(context, 2.0); CGContextAddRect(context, CGRectMake(0.0, 0.0, width, height)); CGContextFillPath(context); // Draw grid with red color CGContextSetStrokeColorWithColor(context, [UIColor redColor].CGColor); // Set the width of the pen mark CGContextSetLineWidth(context, 0.2); for (i = 0; i < height; i += 5) { if (i % 25 == 0) { CGContextSetLineWidth(context, 0.4); // Draw a line CGContextMoveToPoint(context, i, 0.0); CGContextAddLineToPoint(context, i, width); CGContextStrokePath(context); CGContextSetLineWidth(context, 0.2); } else { // Draw a line CGContextMoveToPoint(context, i, 0.0); CGContextAddLineToPoint(context, i, width); CGContextStrokePath(context); } } for (i = 0; i < width; i += 5) { if (i % 25 == 0) { CGContextSetLineWidth(context, 0.4); // Draw a line CGContextMoveToPoint(context, 0.0, i); CGContextAddLineToPoint(context, height, i); CGContextStrokePath(context); CGContextSetLineWidth(context, 0.2); } else { // Draw a line CGContextMoveToPoint(context, 0.0, i); CGContextAddLineToPoint(context, height, i); CGContextStrokePath(context); } } } I am also setting up the UIScrollView and UIView as follows: - (void)viewDidLoad { [super viewDidLoad]; CGRect frame = CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height); waveScrollView = [[WaveScrollView alloc] initWithFrame:frame]; CGRect waveframe = CGRectMake(0, 0, 25 * 5 * 10, (10 * 2 + 10) * 12); EKGWaveView *ekgWaveView = [[EKGWaveView alloc] initWithFrame:waveframe]; waveScrollView.contentSize = CGSizeMake(waveframe.size.width, waveframe.size.height); waveScrollView.maximumZoomScale = 4.0; waveScrollView.minimumZoomScale = 0.75; waveScrollView.clipsToBounds = YES; waveScrollView.aView = ekgWaveView; [waveScrollView addSubview:ekgWaveView]; waveScrollView.delegate = self; [self.view addSubview:waveScrollView]; } I appreciate any help. Thanks.

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  • UIButton performance in UITableViewCell vs UIView

    - by marcel salathe
    I'd like to add a UIButton to a custom UITableViewCell (programmatically). This is easy to do, but I'm finding that the "performance" of the button in the cell is slow - that is, when I touch the button, there is quite a bit of delay until the button visually goes into the highlighted state. The same type of button on a regular UIView is very responsive in comparison. In order to isolate the problem, I've created two views - one is a simple UIView, the other is a UITableView with only one UITableViewCell. I've added buttons to both views (the UIView and the UITableViewCell), and the performance difference is quite striking. I've searched the web and read the Apple docs but haven't really found the cause of the problem. My guess is that it somehow has to do with the responder chain, but I can't quite put my finger on it. I must be doing something wrong, and I'd appreciate any help. Thanks. Demo code: ViewController.h #import <UIKit/UIKit.h> @interface ViewController : UIViewController <UITableViewDelegate, UITableViewDataSource> @property UITableView* myTableView; @property UIView* myView; ViewController.m #import "ViewController.h" #import "CustomCell.h" @implementation ViewController @synthesize myTableView, myView; - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]; if (self) { [self initMyView]; [self initMyTableView]; } return self; } - (void) initMyView { UIView* newView = [[UIView alloc] initWithFrame:CGRectMake(0,0,[[UIScreen mainScreen] bounds].size.width,100)]; self.myView = newView; // button on regularView UIButton* myButton = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [myButton addTarget:self action:@selector(pressedMyButton) forControlEvents:UIControlEventTouchUpInside]; [myButton setTitle:@"I'm fast" forState:UIControlStateNormal]; [myButton setFrame:CGRectMake(20.0, 10.0, 160.0, 30.0)]; [[self myView] addSubview:myButton]; } - (void) initMyTableView { UITableView *newTableView = [[UITableView alloc] initWithFrame:CGRectMake(0,100,[[UIScreen mainScreen] bounds].size.width,[[UIScreen mainScreen] bounds].size.height-100) style:UITableViewStyleGrouped]; self.myTableView = newTableView; self.myTableView.delegate = self; self.myTableView.dataSource = self; } -(void) pressedMyButton { NSLog(@"pressedMyButton"); } - (void)viewDidLoad { [super viewDidLoad]; [[self view] addSubview:self.myView]; [[self view] addSubview:self.myTableView]; } - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return 1; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { CustomCell *customCell = [tableView dequeueReusableCellWithIdentifier:@"CustomCell"]; if (customCell == nil) { customCell = [[CustomCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:@"CustomCell"]; } return customCell; } @end CustomCell.h #import <UIKit/UIKit.h> @interface CustomCell : UITableViewCell @property (retain, nonatomic) UIButton* cellButton; @end CustomCell.m #import "CustomCell.h" @implementation CustomCell @synthesize cellButton; - (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier { self = [super initWithStyle:style reuseIdentifier:reuseIdentifier]; if (self) { // button within cell cellButton = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [cellButton addTarget:self action:@selector(pressedCellButton) forControlEvents:UIControlEventTouchUpInside]; [cellButton setTitle:@"I'm sluggish" forState:UIControlStateNormal]; [cellButton setFrame:CGRectMake(20.0, 10.0, 160.0, 30.0)]; [self addSubview:cellButton]; } return self; } - (void) pressedCellButton { NSLog(@"pressedCellButton"); } @end

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  • CoreData, transient atribute and EXC_BAD_ACCESS.

    - by Lukasz
    I'm trying to build simple file browser and i'm stuck. I defined classes, build window, add controllers, views.. Everything works but only ONE time. Selecting again Folder in NSTableView or trying to get data from Folder.files causing silent EXC_BAD_ACCESS (code=13, address0x0) from main. Info about files i keep outside of CoreData, in simple class, I don't want to save them: #import <Foundation/Foundation.h> @interface TPDrawersFileInfo : NSObject @property (nonatomic, retain) NSString * filename; @property (nonatomic, retain) NSString * extension; @property (nonatomic, retain) NSDate * creation; @property (nonatomic, retain) NSDate * modified; @property (nonatomic, retain) NSNumber * isFile; @property (nonatomic, retain) NSNumber * size; @property (nonatomic, retain) NSNumber * label; +(TPDrawersFileInfo *) initWithURL: (NSURL *) url; @end @implementation TPDrawersFileInfo +(TPDrawersFileInfo *) initWithURL: (NSURL *) url { TPDrawersFileInfo * new = [[TPDrawersFileInfo alloc] init]; if (new!=nil) { NSFileManager * fileManager = [NSFileManager defaultManager]; NSError * error; NSDictionary * infoDict = [fileManager attributesOfItemAtPath: [url path] error:&error]; id labelValue = nil; [url getResourceValue:&labelValue forKey:NSURLLabelNumberKey error:&error]; new.label = labelValue; new.size = [infoDict objectForKey: @"NSFileSize"]; new.modified = [infoDict objectForKey: @"NSFileModificationDate"]; new.creation = [infoDict objectForKey: @"NSFileCreationDate"]; new.isFile = [NSNumber numberWithBool:[[infoDict objectForKey:@"NSFileType"] isEqualToString:@"NSFileTypeRegular"]]; new.extension = [url pathExtension]; new.filename = [[url lastPathComponent] stringByDeletingPathExtension]; } return new; } Next I have class Folder, which is NSManagesObject subclass // Managed Object class to keep info about folder content @interface Folder : NSManagedObject { NSArray * _files; } @property (nonatomic, retain) NSArray * files; // Array with TPDrawersFileInfo objects @property (nonatomic, retain) NSString * url; // url of folder -(void) reload; //if url changed, load file info again. @end @implementation Folder @synthesize files = _files; @dynamic url; -(void)awakeFromInsert { [self addObserver:self forKeyPath:@"url" options:NSKeyValueObservingOptionNew context:@"url"]; } -(void)awakeFromFetch { [self addObserver:self forKeyPath:@"url" options:NSKeyValueObservingOptionNew context:@"url"]; } -(void)prepareForDeletion { [self removeObserver:self forKeyPath:@"url"]; } -(void) observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context { if (context == @"url") { [self reload]; } } -(void) reload { NSMutableArray * result = [NSMutableArray array]; NSError * error = nil; NSFileManager * fileManager = [NSFileManager defaultManager]; NSString * percented = [self.url stringByAddingPercentEscapesUsingEncoding:NSUTF8StringEncoding]; NSArray * listDir = [fileManager contentsOfDirectoryAtURL: [NSURL URLWithString: percented] includingPropertiesForKeys: [NSArray arrayWithObject: NSURLCreationDateKey ] options:NSDirectoryEnumerationSkipsHiddenFiles error:&error]; if (error!=nil) {NSLog(@"Error <%@> reading <%@> content", error, self.url);} for (id fileURL in listDir) { TPDrawersFileInfo * fi = [TPDrawersFileInfo initWithURL:fileURL]; [result addObject: fi]; } _files = [NSArray arrayWithArray:result]; } @end In app delegate i defined @interface TPAppDelegate : NSObject <NSApplicationDelegate> { IBOutlet NSArrayController * foldersController; Folder * currentFolder; } - (IBAction)chooseDirectory:(id)sender; // choose folder and - (Folder * ) getFolderObjectForPath: path { //gives Folder object if already exist or nil if not ..... } - (IBAction)chooseDirectory:(id)sender { //Opens panel, asking for url NSOpenPanel * panel = [NSOpenPanel openPanel]; [panel setCanChooseDirectories:YES]; [panel setCanChooseFiles:NO]; [panel setMessage:@"Choose folder to show:"]; NSURL * currentDirectory; if ([panel runModal] == NSOKButton) { currentDirectory = [[panel URLs] objectAtIndex:0]; } Folder * folderObject = [self getFolderObjectForPath:[currentDirectory path]]; if (folderObject) { //if exist: currentFolder = folderObject; } else { // create new one Folder * newFolder = [NSEntityDescription insertNewObjectForEntityForName:@"Folder" inManagedObjectContext:self.managedObjectContext]; [newFolder setValue:[currentDirectory path] forKey:@"url"]; [foldersController addObject:newFolder]; currentFolder = newFolder; } [foldersController setSelectedObjects:[NSArray arrayWithObject:currentFolder]]; } Please help ;)

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  • Programatically add UserControl with events

    - by schaermu
    Hi everybody I need to add multiple user controls to a panel for further editing of the contained data. My user control contains some panels, dropdown lists and input elements, which are populated in the user control's Page_Load event. protected void Page_Load(object sender, EventArgs e) { // populate comparer ddl from enum string[] enumNames = Enum.GetNames(typeof (SearchComparision)); var al = new ArrayList(); for (int i = 0; i < enumNames.Length; i++) al.Add(new {Value = i, Name = enumNames[i]}); scOperatorSelection.DataValueField = "Value"; scOperatorSelection.DataTextField = "Name"; ... The data to be displayed is added to the user control as a Field, defined above Page_Load. The signature of the events is the following: public delegate void ControlStateChanged(object sender, SearchCriteriaEventArgs eventArgs); public event ControlStateChanged ItemUpdated; public event ControlStateChanged ItemRemoved; public event ControlStateChanged ItemAdded; The update button on the user control triggers the following method: protected void UpdateCriteria(object sender, EventArgs e) { var searchCritCtl = (SearchCriteria) sender; var scEArgs = new SearchCriteriaEventArgs { TargetCriteria = searchCritCtl.CurrentCriteria.CriteriaId, SearchComparision = ParseCurrentComparer(searchCritCtl.scOperatorSelection.SelectedValue), SearchField = searchCritCtl.scFieldSelection.SelectedValue, SearchValue = searchCritCtl.scFilterValue.Text, ClickTarget = SearchCriteriaClickTarget.Update }; if (ItemUpdated != null) ItemUpdated(this, scEArgs); } The rendering page fetches the data objects from a storage backend and displays it in it's Page_Load event. This is the point where it starts getting tricky: i connect to the custom events! int idIt = 0; foreach (var item in _currentSearch.Items) { SearchCriteria sc = (SearchCriteria)LoadControl("~/content/controls/SearchCriteria.ascx"); sc.ID = "scDispCtl_" + idIt; sc.ControlMode = SearchCriteriaMode.Display; sc.CurrentCriteria = item; sc.ItemUpdated += CriteriaUpdated; sc.ItemRemoved += CriteriaRemoved; pnlDisplayCrit.Controls.Add(sc); idIt++; } When first rendering the page, everything is displayed fine, i get all my data. When i trigger an update event, the user control event is fired correctly, but all fields and controls of the user control are NULL. After a bit of research, i had to come to the conclusion that the event is fired before the controls are initialized... Is there any way to prevent such behavior / to override the page lifecycle somehow? I cannot initialize the user controls in the page's Init-event, because i have to access the Session-Store (not initialized in Page_Init). Any advice is welcome... EDIT: Since we hold all criteria informations in the storage backend (including the count of criteria) and that store uses the userid from the session, we cannot use Page_Init... just for clarification EDIT #2: I managed to get past some of the problems. Since i'm now using simple types, im able to bind all the data declaratively (using a repeater with a simple ItemTemplate). It is bound to the control, they are rendered in correct fashion. On Postback, all the data is rebound to the user control, data is available in the OnDataBinding and OnLoad events, everything looks fine. But as soon it enters the real event (bound to the button control of the user control), all field values are lost somehow... Does anybody know, how the page lifecycle continues to process the request after Databinding/Loading ? I'm going crazy about this issue...

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  • How to reserve public API to internal usage in .NET?

    - by mark
    Dear ladies and sirs. Let me first present the case, which will explain my question. This is going to be a bit long, so I apologize in advance :-). I have objects and collections, which should support the Merge API (it is my custom API, the signature of which is immaterial for this question). This API must be internal, meaning only my framework should be allowed to invoke it. However, derived types should be able to override the basic implementation. The natural way to implement this pattern as I see it, is this: The Merge API is declared as part of some internal interface, let us say IMergeable. Because the interface is internal, derived types would not be able to implement it directly. Rather they must inherit it from a common base type. So, a common base type is introduced, which would implement the IMergeable interface explicitly, where the interface methods delegate to respective protected virtual methods, providing the default implementation. This way the API is only callable by my framework, but derived types may override the default implementation. The following code snippet demonstrates the concept: internal interface IMergeable { void Merge(object obj); } public class BaseFrameworkObject : IMergeable { protected virtual void Merge(object obj) { // The default implementation. } void IMergeable.Merge(object obj) { Merge(obj); } } public class SomeThirdPartyObject : BaseFrameworkObject { protected override void Merge(object obj) { // A derived type implementation. } } All is fine, provided a single common base type suffices, which is usually true for non collection types. The thing is that collections must be mergeable as well. Collections do not play nicely with the presented concept, because developers do not develop collections from the scratch. There are predefined implementations - observable, filtered, compound, read-only, remove-only, ordered, god-knows-what, ... They may be developed from scratch in-house, but once finished, they serve wide range of products and should never be tailored to some specific product. Which means, that either: they do not implement the IMergeable interface at all, because it is internal to some product the scope of the IMergeable interface is raised to public and the API becomes open and callable by all. Let us refer to these collections as standard collections. Anyway, the first option screws my framework, because now each possible standard collection type has to be paired with the respective framework version, augmenting the standard with the IMergeable interface implementation - this is so bad, I am not even considering it. The second option breaks the framework as well, because the IMergeable interface should be internal for a reason (whatever it is) and now this interface has to open to all. So what to do? My solution is this. make IMergeable public API, but add an extra parameter to the Merge method, I call it a security token. The interface implementation may check that the token references some internal object, which is never exposed to the outside. If this is the case, then the method was called from within the framework, otherwise - some outside API consumer attempted to invoke it and so the implementation can blow up with a SecurityException. Here is the modified code snippet demonstrating this concept: internal static class InternalApi { internal static readonly object Token = new object(); } public interface IMergeable { void Merge(object obj, object token); } public class BaseFrameworkObject : IMergeable { protected virtual void Merge(object obj) { // The default implementation. } public void Merge(object obj, object token) { if (!object.ReferenceEquals(token, InternalApi.Token)) { throw new SecurityException("bla bla bla"); } Merge(obj); } } public class SomeThirdPartyObject : BaseFrameworkObject { protected override void Merge(object obj) { // A derived type implementation. } } Of course, this is less explicit than having an internally scoped interface and the check is moved from the compile time to run time, yet this is the best I could come up with. Now, I have a gut feeling that there is a better way to solve the problem I have presented. I do not know, may be using some standard Code Access Security features? I have only vague understanding of it, but can LinkDemand attribute be somehow related to it? Anyway, I would like to hear other opinions. Thanks.

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  • 10000's+ UI elements, bind or draw?

    - by jpiccolo
    I am drawing a header for a timeline control. It looks like this: I go to 0.01 millisecond per line, so for a 10 minute timeline I am looking at drawing 60000 lines + 6000 labels. This takes a while, ~10 seconds. I would like to offload this from the UI thread. My code is currently: private void drawHeader() { Header.Children.Clear(); switch (viewLevel) { case ViewLevel.MilliSeconds100: double hWidth = Header.Width; this.drawHeaderLines(new TimeSpan(0, 0, 0, 0, 10), 100, 5, hWidth); //Was looking into background worker to off load UI //backgroundWorker = new BackgroundWorker(); //backgroundWorker.DoWork += delegate(object sender, DoWorkEventArgs args) // { // this.drawHeaderLines(new TimeSpan(0, 0, 0, 0, 10), 100, 5, hWidth); // }; //backgroundWorker.RunWorkerAsync(); break; } } private void drawHeaderLines(TimeSpan timeStep, int majorEveryXLine, int distanceBetweenLines, double headerWidth) { var currentTime = new TimeSpan(0, 0, 0, 0, 0); const int everyXLine100 = 10; double currentX = 0; var currentLine = 0; while (currentX < headerWidth) { var l = new Line { ToolTip = currentTime.ToString(@"hh\:mm\:ss\.fff"), StrokeThickness = 1, X1 = 0, X2 = 0, Y1 = 30, Y2 = 25 }; if (((currentLine % majorEveryXLine) == 0) && currentLine != 0) { l.StrokeThickness = 2; l.Y2 = 15; var textBlock = new TextBlock { Text = l.ToolTip.ToString(), FontSize = 8, FontFamily = new FontFamily("Tahoma"), Foreground = new SolidColorBrush(Color.FromRgb(255, 255, 255)) }; Canvas.SetLeft(textBlock, (currentX - 22)); Canvas.SetTop(textBlock, 0); Header.Children.Add(textBlock); } if ((((currentLine % everyXLine100) == 0) && currentLine != 0) && (currentLine % majorEveryXLine) != 0) { l.Y2 = 20; var textBlock = new TextBlock { Text = string.Format(".{0}", TimeSpan.Parse(l.ToolTip.ToString()).Milliseconds), FontSize = 8, FontFamily = new FontFamily("Tahoma"), Foreground = new SolidColorBrush(Color.FromRgb(192, 192, 192)) }; Canvas.SetLeft(textBlock, (currentX - 8)); Canvas.SetTop(textBlock, 8); Header.Children.Add(textBlock); } l.Stroke = new SolidColorBrush(Color.FromRgb(255, 255, 255)); Header.Children.Add(l); Canvas.SetLeft(l, currentX); currentX += distanceBetweenLines; currentLine++; currentTime += timeStep; } } I had looked into BackgroundWorker, except you can't create UI elements on a non-UI thread. Is it possible at all to do drawHeaderLines in a non-UI thread? Could I use data binding for drawing the lines? Would this help with UI responsiveness? I would imagine I can use databinding, but the Styling is probably beyond my current WPF ability (coming from winforms and trying to learn what all these style objects are and binding them). Would anyone be able to supply a starting point for tempting this out? Or Google a tutorial that would get me started?

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  • If I use a facade class with generic methods to access the JPA API, how should I provide additional processing for specific types?

    - by Shaun
    Let's say I'm making a fairly simple web application using JAVA EE specs (I've heard this is possible). In this app, I only have about 10 domain/data objects, and these are represented by JPA Entities. Architecturally, I would consider the JPA API to perform the role of a DAO. Of course, I don't want to use the EntityManager directly in my UI (JSF) and I need to manage transactions, so I delegate these tasks to the so-called service layer. More specifically, I would like to be able to handle these tasks in a single DataService class (often also called CrudService) with generic methods. See this article by Adam Bien for an example interface: http://www.adam-bien.com/roller/abien/entry/generic_crud_service_aka_dao My project differs from that article in that I can't use EJBs, so my service classes are essentially just named beans and I handle transactions manually. Regardless, what I want is a single interface for simple CRUD operations on my data objects because having a different class for each data type would lead to a lot of duplicate and/or unnecessary code. Ideally, my views would be able to use a method such as public <T> List<T> findAll(Class<T> type) { ... } to retrieve data. Using JSF, it might look something like this: <h:dataTable value="#{dataService.findAll(data.class)}" var="d"> ... </h:dataTable> Similarly, after validating forms, my controller could submit the data with a method such as: public <T> void add(T entity) { ... } Granted, you'd probably actually want to return something useful to the caller. In any case, this works well if your data can be treated as homogenous in this manner. Alas, it breaks down when you need to perform additional processing on certain objects before passing them on to JPA. For example, let's say I'm dealing with Books and Authors which have a many-to-many relationship. Each Book has a set of IDs referring to its authors, and each Author has a set of IDs referring to their books. Normally, JPA can manage this kind of relationship for you, but in some cases it can't (for example, the google app engine JPA provider doesn't support this). Thus, when I persist a new book for example, I may need to update the corresponding author entities. My question, then, is if there's an elegant way to handle this or if I should reconsider the sanity of my whole design. Here's a couple ways I see of dealing with it: The instanceof operator. I could use this to target certain classes when special processing is needed. Perhaps maintainability suffers and it isn't beautiful code, but if there's only 10 or so domain objects it can't be all that bad... could it? Make a different service for each entity type (ie, BookService and AuthorService). All services would inherit from a generic DataService base class and override methods if special processing is needed. At this point, you could probably also just call them DAOs instead. As always, I appreciate the help. Let me know if any clarifications are needed, as I left out many smaller details.

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