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  • GameState management hierarchical FSM vs stack based FSM

    - by user8363
    I'm reading a bit on Finite State Machines to handle game states (or screens). I would like to build a rather decent FSM that can handle multiple screens. e.g. while the game is running I want to be able to pop-up an ingame menu and when that happens the main screen must stop updating (the game is paused) but must still be visible in the background. However when I open an inventory pop-up the main screen must be visible and continue updating etc. I'm a bit confused about the difference in implementation and functionality between hierarchical FSM's and FSM's that handle a stack of states instead. Are they basically the same? Or are there important differences?

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  • Empty $_POST data

    - by Antimony
    I am trying to post a post to my MyBB server from a Python script, but try as I might, I can't get it to work. The request shows up in the forensic log and the headers are in the $_SERVER variable, but $_POST is always an empty array. The error log shows nothing, even at the debug level. I've already tried searching, but I haven't found anything that's helped. I already checked the post_max_size thing, which is 8M. Another factor is that it's just my own requests which aren't going through. Browser generated requests seem to do just fine. I've looked and looked, but I can't find anything I'm doing differently that should matter. Anyway, here is an example request. POST /newreply.php?tid=1&processed=1 HTTP/1.1 Host: <redacted> Accept-Encoding: identity Content-Length: 1153 Content-Type: multipart/form-data; boundary=-->0xa216654L Cookie: sid=<redacted>; mybb[lastvisit]=1354995469; mybb[lastactive]=1354995500; mybb[threadread]=a%3A1%3A%7Bi%3A1%3Bi%3A1354995469%3B%7D; mybb[forumread]=a%3A1%3A%7Bi%3A2%3Bi%3A1354995469%3B%7D; loginattempts=1; mybbuser=2_ZlVVfaYS9FstZGQzr4KiNRUm3Z4xAgJkTPPq2ouFcuaragOTVQ Accept: text/html User-Agent: Mozilla/5.0 (Windows NT 6.1; rv:14.0) Gecko/20100101 Firefox/14.0.1 -->0xa216654L Content-Disposition: form-data; name="my_post_key" 257b2bbef4334000d9088169154900a3 -->0xa216654L Content-Disposition: form-data; name="quoted_ids" -->0xa216654L Content-Disposition: form-data; name="tid" 1 -->0xa216654L Content-Disposition: form-data; name="message" foo!2 -->0xa216654L Content-Disposition: form-data; name="attachmentact" -->0xa216654L Content-Disposition: form-data; name="attachmentaid" -->0xa216654L Content-Disposition: form-data; name="icon" -1 -->0xa216654L Content-Disposition: form-data; name="posthash" e93a2c78ce3f6807a86fd475ef4178cf -->0xa216654L Content-Disposition: form-data; name="postoptions[subscriptionmethod]" -->0xa216654L Content-Disposition: form-data; name="replyto" -->0xa216654L Content-Disposition: form-data; name="message_new" foo!2 -->0xa216654L Content-Disposition: form-data; name="submit" Post Reply -->0xa216654L Content-Disposition: form-data; name="attachment"; filename="" Content-Type: application/octet-stream -->0xa216654L Content-Disposition: form-data; name="action" do_newreply -->0xa216654L Content-Disposition: form-data; name="subject" Lol -->0xa216654L

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  • Data-driven animation states

    - by user8363
    I'm trying to handle animations in a 2D game engine hobby project, without hard-coding them. Hard coding animation states seems like a common but very strange phenomenon, to me. A little background: I'm working with an entity system where components are bags of data and subsystems act upon them. I chose to use a polling system to update animation states. With animation states I mean: "walking_left", "running_left", "walking_right", "shooting", ... My idea to handle animations was to design it as a data driven model. Data could be stored in an xml file, a rdbms, ... And could be loaded at the start of a game / level/ ... This way you can easily edit animations and transitions without having to go change the code everywhere in your game. As an example I made an xml draft of the data definitions I had in mind. One very important piece of data would simply be the description of an animation. An animation would have a unique id (a descriptive name). It would hold a reference id to an image (the sprite sheet it uses, because different animations may use different sprite sheets). The frames per second to run the animation on. The "replay" here defines if an animation should be run once or infinitely. Then I defined a list of rectangles as frames. <animation id='WIZARD_WALK_LEFT'> <image id='WIZARD_WALKING' /> <fps>50</fps> <replay>true</replay> <frames> <rectangle> <x>0</x> <y>0</y> <width>45</width> <height>45</height> </rectangle> <rectangle> <x>45</x> <y>0</y> <width>45</width> <height>45</height> </rectangle> </frames> </animation> Animation data would be loaded and held in an animation resource pool and referenced by game entities that are using it. It would be treated as a resource like an image, a sound, a texture, ... The second piece of data to define would be a state machine to handle animation states and transitions. This defines each state a game entity can be in, which states it can transition to and what triggers that state change. This state machine would differ from entity to entity. Because a bird might have states "walking" and "flying" while a human would only have the state "walking". However it could be shared by different entities because multiple humans will probably have the same states (especially when you define some common NPCs like monsters, etc). Additionally an orc might have the same states as a human. Just to demonstrate that this state definition might be shared but only by a select group of game entities. <state id='IDLE'> <event trigger='LEFT_DOWN' goto='MOVING_LEFT' /> <event trigger='RIGHT_DOWN' goto='MOVING_RIGHT' /> </state> <state id='MOVING_LEFT'> <event trigger='LEFT_UP' goto='IDLE' /> <event trigger='RIGHT_DOWN' goto='MOVING_RIGHT' /> </state> <state id='MOVING_RIGHT'> <event trigger='RIGHT_UP' goto='IDLE' /> <event trigger='LEFT_DOWN' goto='MOVING_LEFT' /> </state> These states can be handled by a polling system. Each game tick it grabs the current state of a game entity and checks all triggers. If a condition is met it changes the entity's state to the "goto" state. The last part I was struggling with was how to bind animation data and animation states to an entity. The most logical approach seemed to me to add a pointer to the state machine data an entity uses and to define for each state in that machine what animation it uses. Here is an xml example how I would define the animation behavior and graphical representation of some common entities in a game, by addressing animation state and animation data id. Note that both "wizard" and "orc" have the same animation states but a different animation. Also, a different animation could mean a different sprite sheet, or even a different sequence of animations (an animation could be longer or shorter). <entity name="wizard"> <state id="IDLE" animation="WIZARD_IDLE" /> <state id="MOVING_LEFT" animation="WIZARD_WALK_LEFT" /> </entity> <entity name="orc"> <state id="IDLE" animation="ORC_IDLE" /> <state id="MOVING_LEFT" animation="ORC_WALK_LEFT" /> </entity> When the entity is being created it would add a list of states with state machine data and an animation data reference. In the future I would use the entity system to build whole entities by defining components in a similar xml format. -- This is what I have come up with after some research. However I had some trouble getting my head around it, so I was hoping op some feedback. Is there something here what doesn't make sense, or is there a better way to handle these things? I grasped the idea of iterating through frames but I'm having trouble to take it a step further and this is my attempt to do that.

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  • Few problems on Dell xps 15 L502 (screen brightness ,blutooth,wi-fi power management problems)

    - by Web-E
    I am running ubuntu 11.10 32bit in my dell xps L502. Working good except few problems. Blue tooth always turned on reboot,I would like to turn it off always. Screen brightness is not saved.Every time I reboot, the screen goes back to full brightness.How to save that? and the most important problem is internet speed through wi-fi is really very slow when operating on battery.the card is intel centrino Advanced-N 1030 with integrated blue tooth. Any help will be appriciated... :)

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  • Asset Lifecycle Management – Why Upgrade to Release 12.1?

    With Oracle's latest product release, asset intensive companies can benefit from the recent enhancements introduced in this latest version. Firms both large and small who want to better control their operating assets, from plant and equipment to manufacturing and utility assets, have the chance to realize faster time-to-benefit by utilizing the latest capabilities. Where efficiency, effectiveness, safety and compliance are critical, companies can benefit from an enterprise view of their equipment. This webcast will highlight some of the new features and the benefits possible.

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  • Slow in the Application but Fast in SQL Server Management Studio - from Erland

    - by Greg Low
    Our MVP buddy Erland Sommarskog doesn't post articles that often but when he does, you should read them. His latest post is here: http://www.sommarskog.se/query-plan-mysteries.html It talks about why a query might be slow when sent from an application but fast when you execute it in SSMS. But it covers way more than that. There is a great deal of good info on how queries are executed and query plans generated. Highly recommended!...(read more)

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  • php+mysql account management software?

    - by kdavis8
    I need an account system added to my website as a plugin to all of my HTML pages. The account system plugin needs to,register new users, log in current users, remove users who want to disconnect service, and manipulate all of these things via database on my web server. However, I do not know how to program in the PHP language or create and manipulate MySQL databases. I want a program that can create and manipulate the MySQL database automatically for my website and handle also PHP calls automatically. Are there any open source freeware programs out there that i can use? If so what are the names of these freeware?

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  • Domain transfer and New Hosting Management

    - by Anubhav Saini
    I wanted to migrate from my older registrar to GoDaddy. Main reason because current registrar/hosting provider doesn't support .NET. My old registrar gave me control over the domain and hosting account. So, basically I have everything I would need. ( I know theory only ) I applied for Transfer of domain, bought a hosting package from GoDaddy and uploaded new web site. So, I am waiting for domain transfer and it tells me that I have to wait for 5-7 days for approval. Okay. But today, my old registrar told/taunted me that I really didn't need to apply for transfer. What could possibly I have done differently? My domain expires on this 15th. Now I don't know much about how all of this really works, but I am guessing he meant, "you should have waited for 15 days and let it expire after which you should buy the domain as it is expired". Is it really so(I doubt) or there are some other ways I could have got same result but without transferring domain? (like, changing DNS entries) I have read like all of the documentation available on namecheap/GoDaddy/Whois about domain transfers. But maybe because I am new to this it is all confusing to me. I would also like to know what to do with DNS settings after transfer succeeds. I want to kill the old website. So, what nameserver settings I need to change, new one or old one or both? I have old host+old domain registrar + old working site on one hand, on the other hand, new site + pending domain transfer + new DNS settings.

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  • Power management on Android -- is app CPU correlated to power usage? [closed]

    - by foampile
    2 questions: Is application CPU usage on Android correlated and how highly to battery usage? In other words, are apps that suck a lot of CPU also draining the battery or not necessarily? Is there a way to itemize and display the phone's power use by application, at any given point in time as well as within defined time buckets and maybe view charts and such? Sort of like a diagnostic monitor for power usage by application or system component? Thanks

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  • WebLogic Server Performance and Tuning: Part II - Thread Management

    - by Gokhan Gungor
    WebLogic Server, like any other java application server, provides resources so that your applications use them to provide services. Unfortunately none of these resources are unlimited and they must be managed carefully. One of these resources is threads which are pooled to provide better throughput and performance along with the fast response time and to avoid deadlocks. Threads are execution points that WebLogic Server delivers its power and execute work. Managing threads is very important because it may affect the overall performance of the entire system. In previous releases of WebLogic Server 9.0 we had multiple execute queues and user defined thread pools. There were different queues for different type of work which had fixed number of execute threads.  Tuning of this thread pools and finding the proper number of threads was time consuming which required many trials. WebLogic Server 9.0 and the following releases use a single thread pool and a single priority-based execute queue. All type of work is executed in this single thread pool. Its size (thread count) is automatically decreased or increased (self-tuned). The new “self-tuning” system simplifies getting the proper number of threads and utilizing them.Work manager allows your applications to run concurrently in multiple threads. Work manager is a mechanism that allows you to manage and utilize threads and create rules/guidelines to follow when assigning requests to threads. We can set a scheduling guideline or priority a request with a work manager and then associate this work manager with one or more applications. At run-time, WebLogic Server uses these guidelines to assign pending work/requests to execution threads. The position of a request in the execute queue is determined by its priority. There is a default work manager that is provided. The default work manager should be sufficient for most applications. However there can be cases you want to change this default configuration. Your application(s) may be providing services that need mixture of fast response time and long running processes like batch updates. However wrong configuration of work managers can lead a performance penalty while expecting improvement.We can define/configure work managers at;•    Domain Level: config.xml•    Application Level: weblogic-application.xml •    Component Level: weblogic-ejb-jar.xml or weblogic.xml(For a specific web application use weblogic.xml)We can use the following predefined rules/constraints to manage the work;•    Fair Share Request Class: Specifies the average thread-use time required to process requests. The default is 50.•    Response Time Request Class: Specifies a response time goal in milliseconds.•    Context Request Class: Assigns request classes to requests based on context information.•    Min Threads Constraint: Limits the number of concurrent threads executing requests.•    Max Threads Constraint: Guarantees the number of threads the server will allocate to requests.•    Capacity Constraint: Causes the server to reject requests only when it has reached its capacity. Let’s create a work manager for our application for a long running work.Go to WebLogic console and select Environment | Work Managers from the domain structure tree. Click New button and select Work manager and click next. Enter the name for the work manager and click next. Then select the managed server instances(s) or clusters from available targets (the one that your long running application is deployed) and finish. Click on MyWorkManager, and open the Configuration tab and check Ignore Stuck Threads and save. This will prevent WebLogic to tread long running processes (that is taking more than a specified time) as stuck and enable to finish the process.

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  • HP StorageWorks P4500 G2 Manager Management

    - by MDMarra
    According to the documentation, a management group should have an odd number of managers greater than 1. I have a four node SAN consisting of P4500 G2s. I plan on having two clusters with two nodes each in this management group, i.e.: -Managent_Group1 -Cluster1 -Node1 -Node2 -Cluster2 -Node3 -Node4 Are there any issues running standard managers on Node1, Node2, and Node3? After reading the documentation, I'm still unclear about whether or not cluster membership matters in quorum consistency, or if they don't matter at all.

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  • How Big Data and Social Won the Election

    - by Mike Stiles
    The story of big data’s influence on the outcome of the US Presidential election is worth a good look, because a) it’s a harbinger of things to come, and b) it’s an example of similar successes available to any enterprise seriously resourcing integrated big data, modeling, and data-driven execution on all assets, including social. Obama campaign manager Jim Messina fielded a data and analytics brain trust 5 times larger than 2008. At that time, there were numerous databases from various sources, few of them talking to each other. This time, the mission was to be metrics-centered and measure everything measurable, and in context with all the other data. Big data showed them exactly what they needed to know and told them what to do about it. It showed them women 40-49 on the west coast would donate big money if they got to eat with George Clooney. Women on the east coast would pony up to hang out with Sarah Jessica Parker. Extensive daily modeling showed them what kinds of email appeals, from who, and to whom, would prove most successful in raising cash, recruiting volunteers, and getting out the vote. Swing state voters were profiled and approached with more customized targeting that at any time in history. Ads were purchased on specific shows watched by the targets, increasing efficiency 14% over traditional media buys. For all the criticism of the candidate’s focus on appearing on comedy and entertainment shows, and local radio morning shows, that’s where the data sent them to reach the voters most likely to turn out for them. And then there was social. Again, more than in any other election, Facebook was used for virtual, highly efficient door-to-door canvasing. Facebook fans got pictures of friends in swing states and were asked to encourage them to act. Using that approach, 1 in 5 peer-to-peer appeals led to the desired action. Assumptions, gut, intuition, campaign experience, all took a backseat to strategy shifts solidly backed up by data. Zeroing in on demographics likely to back the President and tracking their mood daily literally changed the voter landscape. The Romney team watched Obama voters appear seemingly out of thin air. One Obama campaign aide said, “We ran the election 66,000 times every night.” Which brings us to your organization. If you’re starting to feel like the battle-cry of “but this is the way we’ve always done it” is starting to put you in an extremely vulnerable position, you’re right. Social has become a key communication tool of the 21st century. Failing to use it, or failing to invest in a deep understanding of who your customers and prospects are so the content you post there will achieve desired actions and results, will leave you waking up one morning wondering, “What happened?”@mikestilesPhoto stock.xchng

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  • Unity3D : Retry Menu (Scene Management)

    - by user3666251
    I'm making a simple 2D game for Android using the Unity3D game engine. I created all the levels and everything but I'm stuck at making the game over/retry menu. So far I've been using new scenes as a game over menu. I used this simple script: #pragma strict var level = Application.LoadLevel; function OnCollisionEnter(Collision : Collision) { if(Collision.collider.tag == "Player") { Application.LoadLevel("GameOver"); } } And this as a 'menu': #pragma strict var myGUISkin : GUISkin; var btnTexture : Texture; function OnGUI() { GUI.skin = myGUISkin; if (GUI.Button(Rect(Screen.width/2-60,Screen.height/2+30,100,40),"Retry")) Application.LoadLevel("Easy1"); if (GUI.Button(Rect(Screen.width/2-90,Screen.height/2+100,170,40),"Main Menu")) Application.LoadLevel("MainMenu"); } The problem stands at the part where I have to create over 200 game over scenes, obstacles (the objects that kill the player) and recreate the same script over 200 times for each level. Is there any other way to make this faster and less painful?

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  • Permission Management Algorithm

    - by Emerald214
    I have 3 levels of permission to see the product: Brand - Allow/Deny Category - Allow/Deny Product - Allow/Deny For example, product A has: Category: Allow Product: Deny = product A cannot be seen because product A isn't allowed in Product level. if(allowForCategory == true) { if(allowForProduct == false) return false; if(allowForProduct == true) return true; } else { ... } This is not a good choice because it will become more complex if we add brand level. if() { if() { if() {} } } So is there any general algorithm to deal with the permission problem just like 777 solution in Linux?

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  • Spatial data from shapefiles (for T-SQL Tuesday #006)

    - by Rob Farley
    I’m giving a presentation on May 12th at the Adelaide .Net User Group, around the topic of spatial data, and in particular, the visualization of said data. Given that it’s about one the larger types, this post should also count towards Michael Coles’ T-SQL Tuesday on BLOB data . I wrote recently about my experience with exploded data , but what I didn’t go on to talk about was how using a shapefile like this would translate into a scenario with a much larger number of shapes, such as all the postcode...(read more)

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  • Is your company successfully applying Application Lifecycle Management?

    - by Eric Nelson
    Two separate emails arrived in my Inbox. Email #1: The results of  detailed survey of UK ISVs which we had commissioned – what makes them tick etc. In that survey it stated “76% of ISVs do not use any ALM tools”. It also stated that of those that did, most only did the basics. I#m not surprised … but I am disappointed. Email #2: The wonderful Black Marble have gone all Xmasy and are offering Visual Studio ALM health checks with chances to win an Xbox 360 + Kinect each week of Dec. It therefore seemed obvious to me that I should do my little bit to address an obvious issue from Email #1 with an obvious solution from email #2. Check out 5 Great Reasons to get an ALM health check  and then to find out more, call 01274 300175 or visit http://www.blackmarble.com/XBoxElfCheck

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  • Ogre3D : seeking advices about game files management

    - by Tibor
    I'm working on a new game, and its related level editor, based on Ogre3D. I was thinking about how i could manage the game files, knowing that Ogre use .mesh files for models, .material for materials/texture information etc... . At first i thought about a common .zip folder decompressed at runtime (the same way Torchlight and Ogre samples do). But this way the game assets become a monolithic archive, loading takes time, and could be difficult to eventually patch them. So, let's say i have a game object named "Cube" i want to load in my program. Going for modularity, what if i create a compressed file (using zlib compression routines) named Cube.extname, containing its sub-files Cube.mesh, Cube.material and so on ? Are there any alternatives or should i stick with compressed objects? PS: Just to clear things, the answer is unrelated to my program code, at the moment i'm using "resources.cfg" pointing to the OgreSDK media directory.

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  • BlissControl Is a Settings Management Dashboard for Popular Social Networks

    - by Jason Fitzpatrick
    BlissControl is a simple web app that organizes the different settings menus of over a dozen social networks and services into a streamlined dashboard to help you change your profile pic, privacy settings, and more. Much like previously reviewed NotificationControl and MyPermissions (which help you check and set email notifications and app permissions, respectively), BlissControl also takes the very convoluted menus of web-apps and social media sites and makes them super easy to navigate. You can easily click right through the page you need on Facebook, Flickr, Twitter, and more–you’ll no longer need to visit each service and click through a maze of menus to get to the right place to change your password or swap your profile pic. BlissControl is simply a dashboard that directs you to the appropriate page within the service you already use–you never share your login credentials with BlissControl. Hit up the link below to take it for a spin. BlissControl [via AddictiveTips] How to Own Your Own Website (Even If You Can’t Build One) Pt 1 What’s the Difference Between Sleep and Hibernate in Windows? Screenshot Tour: XBMC 11 Eden Rocks Improved iOS Support, AirPlay, and Even a Custom XBMC OS

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