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  • Programming DataEntry&Forms: Population of Official Common Data Lists

    - by rlb.usa
    As a programmer of data-entry forms of all kinds, I often find myself making fields for things like Country and State. Consider: Perhaps a list the 50 United States names is an easy thing to find (does one include DC?) , but the countries are not. Nearly every site you find has a differing list with all of the political goings on over the years, and they become outdated quickly. What's the best practice regarding population of these kinds of lists? Is there an official list somewhere that one uses to populate these kinds of formal/official fields? Where do you get this data from, when it's not exactly specified in the specs?

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  • iPhone Application and programming Updates

    - by Cheryl
    Hi When a user logs into my iPhone App. I store their userID and relevant information in [NSUserDefaults standardUserDefaults]. This way they are not required to log in each time they access my application. When my application is live in the app store and I make updates to the code will this information be lost - will they then be required to log in? If so how do I go about preserving this information when I make updates? And while I can't image this happening but should a user choose to delete my application after they have installed it - how would I know that they have deleted it? I am using the push notifications and would like to flag the user as not being active so that I don't keep pushing out notifications to them. Thanks Very Much Cheryl

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  • Guilty of unsound programming

    - by TelJanini
    I was reading Robert Rossney's entry on "What's the most unsound program you've had to maintain?" found at: (What's the most unsound program you've had to maintain?) when I realized that I had inadvertently developed a near-identical application! The app consists of an HTTPListener object that grabs incoming POST requests. Based on the information in the header, I pass the body of the request to SQL Server to perform the appropriate transaction. The requests look like: <InvoiceCreate Control="389> <Invoice> <CustomerNumber>5555</CustomerNumber> <Total>300.00</Total> <RushOrder>1</RushOrder> </Invoice> </InvoiceCreate> Once it's received by the HTTPListener object, I perform the required INSERT to the Invoice table using SQL Server's built-in XML handling functionality via a stored procedure: INSERT INTO Invoice (InvoiceNumber, CustomerNumber, Total, RushOrder) SELECT @NEW_INVOICE_NUMBER, @XML.value('(InvoiceCreate/Invoice/CustomerNumber)[1]', 'varchar(10)'), @XML.value('(InvoiceCreate/Invoice/Total)[1]', 'varchar(10)'), @XML.value('(InvoiceCreate/Invoice/Total)[1]', 'varchar(10)') I then use another SELECT statement in the same stored procedure to return the value of the new Invoice Number that was inserted into the Invoices table: SELECT @NEW_INVOICE_NUMBER FOR XML PATH 'InvoiceCreateAck' I then read the generated XML using a SQL data reader object in C# and use it as the response of the HTTPListener object. My issue is, I'm noticing that Robert is indeed correct. All of my application logic exists inside the stored procedure, so I find myself having to do a lot of error-checking (i.e. validating the customer number and invoicenumber values) inside the stored procedure. I'm still a midlevel developer, and as such, am looking to improve. Given the original post, and my current architecture, what could I have done differently to improve the application? Are there any patterns or best practices that I could refer to? What approach would you have taken? I'm open to any and all criticism, as I'd like to do my part to reduce the amount of "unsound programming" in the world.

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  • Definition of the job titles involved in a software development process.

    - by Rafael Romão
    I have seen many job titles for people involved in a software development process, but never found a consensus about they mean. I know many of them are equivalent, and found some other questions about that here in SO, but I would like to know your definitions and comments about them. I want not only to know if there is really a consensus, but also to know if what I suppose to be a Software Architect, is really a Software Architect, and so on. The job titles I mean are: Developer; System Analyst; Programmer; Analyst Programmer; Software Engineer; Software Architect; Designer; Software Designer; Business Manager; Business Analyst; Program Manager; Project Manager; Development Manager; Tester; Support Analyst; Please, feel free to add more titles to this list in your answers. It would be very helpful.

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  • Interactive Data Language, IDL: Does anybody care?

    - by Alex
    Anyone use a language called Interactive Data Language, IDL? It is popular with scientists. I think it is a poor language because it is proprietary (every terminal running it has to have an expensive license purchased) and it has minimal support (try searching for IDL, the language, right now on stack) . I am trying to convince my colleagues to stop using it and learn C/C++/Python/Fortran/Java/Ruby. Does anybody know about or even care about IDL enough to have opinions on it? What do you think of it? Should I tell my colleagues to stop wasting their time on it now? How can I convince them? Edit: People are getting the impression that I don't know or use IDL. Also, I said IDL has minimal support which is true in one sense, so I must clarify that the scientific libraries are indeed large. I use IDL all the time, but this is exactly the problem: I am only using IDL because colleagues use it. There is a file format IDL uses, the .sav, which can only be opened in IDL. So I must use IDL to work with this data and transfer the data back to colleagues, but I know I would be more efficient in another language. This is like someone sending you a microsoft word file in an email attachment and if you don't understand how wrong that is then you probably write too many words not enough code and you bought microsoft word. Edit: As an alternative to IDL Python is popular. Here is a list of The Pros of IDL (and the cons) from AstroBetter: Pros of IDL Mature many numerical and astronomical libraries available Wide astronomical user base Numerical aspect well integrated with language itself Many local users with deep experience Faster for small arrays Easier installation Good, unified documentation Standard GUI run/debug tool (IDLDE) Single widget system (no angst about which to choose or learn) SAVE/RESTORE capability Use of keyword arguments as flags more convenient Cons of IDL Narrow applicability, not well suited to general programming Slower for large arrays Array functionality less powerful Table support poor Limited ability to extend using C or Fortran, such extensions hard to distribute and support Expensive, sometimes problem collaborating with others that don’t have or can’t afford licenses. Closed source (only RSI can fix bugs) Very awkward to integrate with IRAF tasks Memory management more awkward Single widget system (useless if working within another framework) Plotting: Awkward support for symbols and math text Many font systems, portability issues (v5.1 alleviates somewhat) not as flexible or as extensible plot windows not intrinsically interactive (e.g., pan & zoom) Pros of Python Very general and powerful programming language, yet easy to learn. Strong, but optional, Object Oriented programming support Very large user and developer community, very extensive and broad library base Very extensible with C, C++, or Fortran, portable distribution mechanisms available Free; non-restrictive license; Open Source Becoming the standard scripting language for astronomy Easy to use with IRAF tasks Basis of STScI application efforts More general array capabilities Faster for large arrays, better support for memory mapping Many books and on-line documentation resources available (for the language and its libraries) Better support for table structures Plotting framework (matplotlib) more extensible and general Better font support and portability (only one way to do it too) Usable within many windowing frameworks (GTK, Tk, WX, Qt…) Standard plotting functionality independent of framework used plots are embeddable within other GUIs more powerful image handling (multiple simultaneous LUTS, optional resampling/rescaling, alpha blending, etc) Support for many widget systems Strong local influence over capabilities being developed for Python Cons of Python More items to install separately Not as well accepted in astronomical community (but support clearly growing) Scientific libraries not as mature: Documentation not as complete, not as unified Not as deep in astronomical libraries and utilities Not all IDL numerical library functions have corresponding functionality in Python Some numeric constructs not quite as consistent with language (or slightly less convenient than IDL) Array indexing convention “backwards” Small array performance slower No standard GUI run/debug tool Support for many widget systems (angst regarding which to choose) Current lack of function equivalent to SAVE/RESTORE in IDL matplotlib does not yet have equivalents for all IDL 2-D plotting capability (e.g., surface plots) Use of keyword arguments used as flags less convenient Plotting: comparatively immature, still much development going on missing some plot type (e.g., surface) 3-d capability requires VTK (though matplotlib has some basic 3-d capability)

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  • Acer aspire 5735z wireless not working after upgrade to 11.10

    - by Jon
    I cant get my wifi card to work at all after upgrading to 11.10 Oneiric. I'm not sure where to start to fix this. Ive tried using the additional drivers tool but this shows that no additional drivers are needed. Before my upgrade I had a drivers working for the Rt2860 chipset. Any help on this would be much appreciated.... thanks Jon jon@ubuntu:~$ ifconfig eth0 Link encap:Ethernet HWaddr 00:1d:72:ec:76:d5 inet addr:192.168.1.134 Bcast:192.168.1.255 Mask:255.255.255.0 inet6 addr: fe80::21d:72ff:feec:76d5/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:7846 errors:0 dropped:0 overruns:0 frame:0 TX packets:7213 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:8046624 (8.0 MB) TX bytes:1329442 (1.3 MB) Interrupt:16 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:91 errors:0 dropped:0 overruns:0 frame:0 TX packets:91 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:34497 (34.4 KB) TX bytes:34497 (34.4 KB) Ive included by dmesg output below [ 0.428818] NET: Registered protocol family 2 [ 0.429003] IP route cache hash table entries: 131072 (order: 8, 1048576 bytes) [ 0.430562] TCP established hash table entries: 524288 (order: 11, 8388608 bytes) [ 0.436614] TCP bind hash table entries: 65536 (order: 8, 1048576 bytes) [ 0.437409] TCP: Hash tables configured (established 524288 bind 65536) [ 0.437412] TCP reno registered [ 0.437431] UDP hash table entries: 2048 (order: 4, 65536 bytes) [ 0.437482] UDP-Lite hash table entries: 2048 (order: 4, 65536 bytes) [ 0.437678] NET: Registered protocol family 1 [ 0.437705] pci 0000:00:02.0: Boot video device [ 0.437892] PCI: CLS 64 bytes, default 64 [ 0.437916] Simple Boot Flag at 0x57 set to 0x1 [ 0.438294] audit: initializing netlink socket (disabled) [ 0.438309] type=2000 audit(1319243447.432:1): initialized [ 0.440763] Freeing initrd memory: 13416k freed [ 0.468362] HugeTLB registered 2 MB page size, pre-allocated 0 pages [ 0.488192] VFS: Disk quotas dquot_6.5.2 [ 0.488254] Dquot-cache hash table entries: 512 (order 0, 4096 bytes) [ 0.488888] fuse init (API version 7.16) [ 0.488985] msgmni has been set to 5890 [ 0.489381] Block layer SCSI generic (bsg) driver version 0.4 loaded (major 253) [ 0.489413] io scheduler noop registered [ 0.489415] io scheduler deadline registered [ 0.489460] io scheduler cfq registered (default) [ 0.489583] pcieport 0000:00:1c.0: setting latency timer to 64 [ 0.489633] pcieport 0000:00:1c.0: irq 40 for MSI/MSI-X [ 0.489699] pcieport 0000:00:1c.1: setting latency timer to 64 [ 0.489741] pcieport 0000:00:1c.1: irq 41 for MSI/MSI-X [ 0.489800] pcieport 0000:00:1c.2: setting latency timer to 64 [ 0.489841] pcieport 0000:00:1c.2: irq 42 for MSI/MSI-X [ 0.489904] pcieport 0000:00:1c.3: setting latency timer to 64 [ 0.489944] pcieport 0000:00:1c.3: irq 43 for MSI/MSI-X [ 0.490006] pcieport 0000:00:1c.4: setting latency timer to 64 [ 0.490047] pcieport 0000:00:1c.4: irq 44 for MSI/MSI-X [ 0.490126] pci_hotplug: PCI Hot Plug PCI Core version: 0.5 [ 0.490149] pciehp: PCI Express Hot Plug Controller Driver version: 0.4 [ 0.490196] intel_idle: MWAIT substates: 0x1110 [ 0.490198] intel_idle: does not run on family 6 model 15 [ 0.491240] ACPI: Deprecated procfs I/F for AC is loaded, please retry with CONFIG_ACPI_PROCFS_POWER cleared [ 0.493473] ACPI: AC Adapter [ADP1] (on-line) [ 0.493590] input: Lid Switch as /devices/LNXSYSTM:00/device:00/PNP0C0D:00/input/input0 [ 0.496771] ACPI: Lid Switch [LID0] [ 0.496818] input: Sleep Button as /devices/LNXSYSTM:00/device:00/PNP0C0E:00/input/input1 [ 0.496823] ACPI: Sleep Button [SLPB] [ 0.496865] input: Power Button as /devices/LNXSYSTM:00/LNXPWRBN:00/input/input2 [ 0.496869] ACPI: Power Button [PWRF] [ 0.496900] ACPI: acpi_idle registered with cpuidle [ 0.498719] Monitor-Mwait will be used to enter C-1 state [ 0.498753] Monitor-Mwait will be used to enter C-2 state [ 0.498761] Marking TSC unstable due to TSC halts in idle [ 0.517627] thermal LNXTHERM:00: registered as thermal_zone0 [ 0.517630] ACPI: Thermal Zone [TZS0] (67 C) [ 0.524796] thermal LNXTHERM:01: registered as thermal_zone1 [ 0.524799] ACPI: Thermal Zone [TZS1] (67 C) [ 0.524823] ACPI: Deprecated procfs I/F for battery is loaded, please retry with CONFIG_ACPI_PROCFS_POWER cleared [ 0.524852] ERST: Table is not found! [ 0.524948] Serial: 8250/16550 driver, 32 ports, IRQ sharing enabled [ 0.680991] ACPI: Battery Slot [BAT0] (battery present) [ 0.688567] Linux agpgart interface v0.103 [ 0.688672] agpgart-intel 0000:00:00.0: Intel GM45 Chipset [ 0.688865] agpgart-intel 0000:00:00.0: detected gtt size: 2097152K total, 262144K mappable [ 0.689786] agpgart-intel 0000:00:00.0: detected 65536K stolen memory [ 0.689912] agpgart-intel 0000:00:00.0: AGP aperture is 256M @ 0xd0000000 [ 0.691006] brd: module loaded [ 0.691510] loop: module loaded [ 0.691967] Fixed MDIO Bus: probed [ 0.691990] PPP generic driver version 2.4.2 [ 0.692065] tun: Universal TUN/TAP device driver, 1.6 [ 0.692067] tun: (C) 1999-2004 Max Krasnyansky <[email protected]> [ 0.692146] ehci_hcd: USB 2.0 'Enhanced' Host Controller (EHCI) Driver [ 0.692181] ehci_hcd 0000:00:1a.7: PCI INT C -> GSI 20 (level, low) -> IRQ 20 [ 0.692206] ehci_hcd 0000:00:1a.7: setting latency timer to 64 [ 0.692210] ehci_hcd 0000:00:1a.7: EHCI Host Controller [ 0.692255] ehci_hcd 0000:00:1a.7: new USB bus registered, assigned bus number 1 [ 0.692289] ehci_hcd 0000:00:1a.7: debug port 1 [ 0.696181] ehci_hcd 0000:00:1a.7: cache line size of 64 is not supported [ 0.696202] ehci_hcd 0000:00:1a.7: irq 20, io mem 0xf8904800 [ 0.712014] ehci_hcd 0000:00:1a.7: USB 2.0 started, EHCI 1.00 [ 0.712131] hub 1-0:1.0: USB hub found [ 0.712136] hub 1-0:1.0: 6 ports detected [ 0.712230] ehci_hcd 0000:00:1d.7: PCI INT A -> GSI 23 (level, low) -> IRQ 23 [ 0.712243] ehci_hcd 0000:00:1d.7: setting latency timer to 64 [ 0.712247] ehci_hcd 0000:00:1d.7: EHCI Host Controller [ 0.712287] ehci_hcd 0000:00:1d.7: new USB bus registered, assigned bus number 2 [ 0.712315] ehci_hcd 0000:00:1d.7: debug port 1 [ 0.716201] ehci_hcd 0000:00:1d.7: cache line size of 64 is not supported [ 0.716216] ehci_hcd 0000:00:1d.7: irq 23, io mem 0xf8904c00 [ 0.732014] ehci_hcd 0000:00:1d.7: USB 2.0 started, EHCI 1.00 [ 0.732130] hub 2-0:1.0: USB hub found [ 0.732135] hub 2-0:1.0: 6 ports detected [ 0.732209] ohci_hcd: USB 1.1 'Open' Host Controller (OHCI) Driver [ 0.732223] uhci_hcd: USB Universal Host Controller Interface driver [ 0.732254] uhci_hcd 0000:00:1a.0: PCI INT A -> GSI 20 (level, low) -> IRQ 20 [ 0.732262] uhci_hcd 0000:00:1a.0: setting latency timer to 64 [ 0.732265] uhci_hcd 0000:00:1a.0: UHCI Host Controller [ 0.732298] uhci_hcd 0000:00:1a.0: new USB bus registered, assigned bus number 3 [ 0.732325] uhci_hcd 0000:00:1a.0: irq 20, io base 0x00001820 [ 0.732441] hub 3-0:1.0: USB hub found [ 0.732445] hub 3-0:1.0: 2 ports detected [ 0.732508] uhci_hcd 0000:00:1a.1: PCI INT B -> GSI 20 (level, low) -> IRQ 20 [ 0.732514] uhci_hcd 0000:00:1a.1: setting latency timer to 64 [ 0.732518] uhci_hcd 0000:00:1a.1: UHCI Host Controller [ 0.732553] uhci_hcd 0000:00:1a.1: new USB bus registered, assigned bus number 4 [ 0.732577] uhci_hcd 0000:00:1a.1: irq 20, io base 0x00001840 [ 0.732696] hub 4-0:1.0: USB hub found [ 0.732700] hub 4-0:1.0: 2 ports detected [ 0.732762] uhci_hcd 0000:00:1a.2: PCI INT C -> GSI 20 (level, low) -> IRQ 20 [ 0.732768] uhci_hcd 0000:00:1a.2: setting latency timer to 64 [ 0.732772] uhci_hcd 0000:00:1a.2: UHCI Host Controller [ 0.732805] uhci_hcd 0000:00:1a.2: new USB bus registered, assigned bus number 5 [ 0.732829] uhci_hcd 0000:00:1a.2: irq 20, io base 0x00001860 [ 0.732942] hub 5-0:1.0: USB hub found [ 0.732946] hub 5-0:1.0: 2 ports detected [ 0.733007] uhci_hcd 0000:00:1d.0: PCI INT A -> GSI 23 (level, low) -> IRQ 23 [ 0.733014] uhci_hcd 0000:00:1d.0: setting latency timer to 64 [ 0.733017] uhci_hcd 0000:00:1d.0: UHCI Host Controller [ 0.733057] uhci_hcd 0000:00:1d.0: new USB bus registered, assigned bus number 6 [ 0.733082] uhci_hcd 0000:00:1d.0: irq 23, io base 0x00001880 [ 0.733202] hub 6-0:1.0: USB hub found [ 0.733206] hub 6-0:1.0: 2 ports detected [ 0.733265] uhci_hcd 0000:00:1d.1: PCI INT B -> GSI 17 (level, low) -> IRQ 17 [ 0.733273] uhci_hcd 0000:00:1d.1: setting latency timer to 64 [ 0.733276] uhci_hcd 0000:00:1d.1: UHCI Host Controller [ 0.733313] uhci_hcd 0000:00:1d.1: new USB bus registered, assigned bus number 7 [ 0.733351] uhci_hcd 0000:00:1d.1: irq 17, io base 0x000018a0 [ 0.733466] hub 7-0:1.0: USB hub found [ 0.733470] hub 7-0:1.0: 2 ports detected [ 0.733532] uhci_hcd 0000:00:1d.2: PCI INT C -> GSI 18 (level, low) -> IRQ 18 [ 0.733539] uhci_hcd 0000:00:1d.2: setting latency timer to 64 [ 0.733542] uhci_hcd 0000:00:1d.2: UHCI Host Controller [ 0.733578] uhci_hcd 0000:00:1d.2: new USB bus registered, assigned bus number 8 [ 0.733610] uhci_hcd 0000:00:1d.2: irq 18, io base 0x000018c0 [ 0.733730] hub 8-0:1.0: USB hub found [ 0.733736] hub 8-0:1.0: 2 ports detected [ 0.733843] i8042: PNP: PS/2 Controller [PNP0303:KBD0,PNP0f13:PS2M] at 0x60,0x64 irq 1,12 [ 0.751594] serio: i8042 KBD port at 0x60,0x64 irq 1 [ 0.751605] serio: i8042 AUX port at 0x60,0x64 irq 12 [ 0.751732] mousedev: PS/2 mouse device common for all mice [ 0.752670] rtc_cmos 00:08: RTC can wake from S4 [ 0.752770] rtc_cmos 00:08: rtc core: registered rtc_cmos as rtc0 [ 0.752796] rtc0: alarms up to one month, y3k, 242 bytes nvram, hpet irqs [ 0.752907] device-mapper: uevent: version 1.0.3 [ 0.752976] device-mapper: ioctl: 4.20.0-ioctl (2011-02-02) initialised: [email protected] [ 0.753028] cpuidle: using governor ladder [ 0.753093] cpuidle: using governor menu [ 0.753096] EFI Variables Facility v0.08 2004-May-17 [ 0.753361] TCP cubic registered [ 0.753482] NET: Registered protocol family 10 [ 0.753966] NET: Registered protocol family 17 [ 0.753992] Registering the dns_resolver key type [ 0.754113] PM: Hibernation image not present or could not be loaded. [ 0.754131] registered taskstats version 1 [ 0.771553] Magic number: 15:152:507 [ 0.771667] rtc_cmos 00:08: setting system clock to 2011-10-22 00:30:48 UTC (1319243448) [ 0.772238] BIOS EDD facility v0.16 2004-Jun-25, 0 devices found [ 0.772240] EDD information not available. [ 0.774165] Freeing unused kernel memory: 984k freed [ 0.774504] Write protecting the kernel read-only data: 10240k [ 0.774755] Freeing unused kernel memory: 20k freed [ 0.775093] input: AT Translated Set 2 keyboard as /devices/platform/i8042/serio0/input/input3 [ 0.779727] Freeing unused kernel memory: 1400k freed [ 0.801946] udevd[84]: starting version 173 [ 0.880950] sky2: driver version 1.28 [ 0.881046] sky2 0000:02:00.0: PCI INT A -> GSI 16 (level, low) -> IRQ 16 [ 0.881096] sky2 0000:02:00.0: setting latency timer to 64 [ 0.881197] sky2 0000:02:00.0: Yukon-2 Extreme chip revision 2 [ 0.881871] sky2 0000:02:00.0: irq 45 for MSI/MSI-X [ 0.896273] sky2 0000:02:00.0: eth0: addr 00:1d:72:ec:76:d5 [ 0.910630] ahci 0000:00:1f.2: version 3.0 [ 0.910647] ahci 0000:00:1f.2: PCI INT B -> GSI 19 (level, low) -> IRQ 19 [ 0.910710] ahci 0000:00:1f.2: irq 46 for MSI/MSI-X [ 0.910775] ahci: SSS flag set, parallel bus scan disabled [ 0.910812] ahci 0000:00:1f.2: AHCI 0001.0200 32 slots 4 ports 3 Gbps 0x33 impl SATA mode [ 0.910816] ahci 0000:00:1f.2: flags: 64bit ncq sntf stag pm led clo pio slum part ccc ems sxs [ 0.910821] ahci 0000:00:1f.2: setting latency timer to 64 [ 0.941773] scsi0 : ahci [ 0.941954] scsi1 : ahci [ 0.942038] scsi2 : ahci [ 0.942118] scsi3 : ahci [ 0.942196] scsi4 : ahci [ 0.942268] scsi5 : ahci [ 0.942332] ata1: SATA max UDMA/133 abar m2048@0xf8904000 port 0xf8904100 irq 46 [ 0.942336] ata2: SATA max UDMA/133 abar m2048@0xf8904000 port 0xf8904180 irq 46 [ 0.942339] ata3: DUMMY [ 0.942340] ata4: DUMMY [ 0.942344] ata5: SATA max UDMA/133 abar m2048@0xf8904000 port 0xf8904300 irq 46 [ 0.942347] ata6: SATA max UDMA/133 abar m2048@0xf8904000 port 0xf8904380 irq 46 [ 1.028061] usb 1-5: new high speed USB device number 2 using ehci_hcd [ 1.181775] usbcore: registered new interface driver uas [ 1.260062] ata1: SATA link up 3.0 Gbps (SStatus 123 SControl 300) [ 1.261126] ata1.00: ATA-8: Hitachi HTS543225L9A300, FBEOC40C, max UDMA/133 [ 1.261129] ata1.00: 488397168 sectors, multi 16: LBA48 NCQ (depth 31/32), AA [ 1.262360] ata1.00: configured for UDMA/133 [ 1.262518] scsi 0:0:0:0: Direct-Access ATA Hitachi HTS54322 FBEO PQ: 0 ANSI: 5 [ 1.262716] sd 0:0:0:0: Attached scsi generic sg0 type 0 [ 1.262762] sd 0:0:0:0: [sda] 488397168 512-byte logical blocks: (250 GB/232 GiB) [ 1.262824] sd 0:0:0:0: [sda] Write Protect is off [ 1.262827] sd 0:0:0:0: [sda] Mode Sense: 00 3a 00 00 [ 1.262851] sd 0:0:0:0: [sda] Write cache: enabled, read cache: enabled, doesn't support DPO or FUA [ 1.287277] sda: sda1 sda2 sda3 [ 1.287693] sd 0:0:0:0: [sda] Attached SCSI disk [ 1.580059] ata2: SATA link up 1.5 Gbps (SStatus 113 SControl 300) [ 1.581188] ata2.00: ATAPI: HL-DT-STDVDRAM GT10N, 1.00, max UDMA/100 [ 1.582663] ata2.00: configured for UDMA/100 [ 1.584162] scsi 1:0:0:0: CD-ROM HL-DT-ST DVDRAM GT10N 1.00 PQ: 0 ANSI: 5 [ 1.585821] sr0: scsi3-mmc drive: 24x/24x writer dvd-ram cd/rw xa/form2 cdda tray [ 1.585824] cdrom: Uniform CD-ROM driver Revision: 3.20 [ 1.585953] sr 1:0:0:0: Attached scsi CD-ROM sr0 [ 1.586038] sr 1:0:0:0: Attached scsi generic sg1 type 5 [ 1.632061] usb 6-1: new low speed USB device number 2 using uhci_hcd [ 1.908056] ata5: SATA link down (SStatus 0 SControl 300) [ 2.228065] ata6: SATA link down (SStatus 0 SControl 300) [ 2.228955] Initializing USB Mass Storage driver... [ 2.229052] usbcore: registered new interface driver usb-storage [ 2.229054] USB Mass Storage support registered. [ 2.235827] scsi6 : usb-storage 1-5:1.0 [ 2.235987] usbcore: registered new interface driver ums-realtek [ 2.244451] input: B16_b_02 USB-PS/2 Optical Mouse as /devices/pci0000:00/0000:00:1d.0/usb6/6-1/6-1:1.0/input/input4 [ 2.244598] generic-usb 0003:046D:C025.0001: input,hidraw0: USB HID v1.10 Mouse [B16_b_02 USB-PS/2 Optical Mouse] on usb-0000:00:1d.0-1/input0 [ 2.244620] usbcore: registered new interface driver usbhid [ 2.244622] usbhid: USB HID core driver [ 3.091083] EXT4-fs (loop0): mounted filesystem with ordered data mode. Opts: (null) [ 3.238275] scsi 6:0:0:0: Direct-Access Generic- Multi-Card 1.00 PQ: 0 ANSI: 0 CCS [ 3.348261] sd 6:0:0:0: Attached scsi generic sg2 type 0 [ 3.351897] sd 6:0:0:0: [sdb] Attached SCSI removable disk [ 47.138012] udevd[334]: starting version 173 [ 47.177678] lp: driver loaded but no devices found [ 47.197084] wmi: Mapper loaded [ 47.197526] acer_wmi: Acer Laptop ACPI-WMI Extras [ 47.210227] acer_wmi: Brightness must be controlled by generic video driver [ 47.566578] Disabling lock debugging due to kernel taint [ 47.584050] ndiswrapper version 1.56 loaded (smp=yes, preempt=no) [ 47.620666] type=1400 audit(1319239895.347:2): apparmor="STATUS" operation="profile_load" name="/sbin/dhclient" pid=624 comm="apparmor_parser" [ 47.620934] type=1400 audit(1319239895.347:3): apparmor="STATUS" operation="profile_load" name="/usr/lib/NetworkManager/nm-dhcp-client.action" pid=624 comm="apparmor_parser" [ 47.621108] type=1400 audit(1319239895.347:4): apparmor="STATUS" operation="profile_load" name="/usr/lib/connman/scripts/dhclient-script" pid=624 comm="apparmor_parser" [ 47.633056] [drm] Initialized drm 1.1.0 20060810 [ 47.722594] i915 0000:00:02.0: PCI INT A -> GSI 16 (level, low) -> IRQ 16 [ 47.722602] i915 0000:00:02.0: setting latency timer to 64 [ 47.807152] ndiswrapper (check_nt_hdr:141): kernel is 64-bit, but Windows driver is not 64-bit;bad magic: 010B [ 47.807159] ndiswrapper (load_sys_files:206): couldn't prepare driver 'rt2860' [ 47.807930] ndiswrapper (load_wrap_driver:108): couldn't load driver rt2860; check system log for messages from 'loadndisdriver' [ 47.856250] usbcore: registered new interface driver ndiswrapper [ 47.861772] i915 0000:00:02.0: irq 47 for MSI/MSI-X [ 47.861781] [drm] Supports vblank timestamp caching Rev 1 (10.10.2010). [ 47.861783] [drm] Driver supports precise vblank timestamp query. [ 47.861842] vgaarb: device changed decodes: PCI:0000:00:02.0,olddecodes=io+mem,decodes=io+mem:owns=io+mem [ 47.980620] fixme: max PWM is zero. [ 48.286153] fbcon: inteldrmfb (fb0) is primary device [ 48.287033] Console: switching to colour frame buffer device 170x48 [ 48.287062] fb0: inteldrmfb frame buffer device [ 48.287064] drm: registered panic notifier [ 48.333883] acpi device:02: registered as cooling_device2 [ 48.334053] input: Video Bus as /devices/LNXSYSTM:00/device:00/PNP0A08:00/LNXVIDEO:00/input/input5 [ 48.334128] ACPI: Video Device [GFX0] (multi-head: yes rom: no post: no) [ 48.334203] [drm] Initialized i915 1.6.0 20080730 for 0000:00:02.0 on minor 0 [ 48.334644] HDA Intel 0000:00:1b.0: power state changed by ACPI to D0 [ 48.334652] HDA Intel 0000:00:1b.0: power state changed by ACPI to D0 [ 48.334673] HDA Intel 0000:00:1b.0: PCI INT A -> GSI 21 (level, low) -> IRQ 21 [ 48.334737] HDA Intel 0000:00:1b.0: irq 48 for MSI/MSI-X [ 48.334772] HDA Intel 0000:00:1b.0: setting latency timer to 64 [ 48.356107] Adding 261116k swap on /host/ubuntu/disks/swap.disk. Priority:-1 extents:1 across:261116k [ 48.380946] hda_codec: ALC268: BIOS auto-probing. [ 48.390242] input: HDA Intel Mic as /devices/pci0000:00/0000:00:1b.0/sound/card0/input6 [ 48.390365] input: HDA Intel Headphone as /devices/pci0000:00/0000:00:1b.0/sound/card0/input7 [ 48.490870] EXT4-fs (loop0): re-mounted. Opts: errors=remount-ro,user_xattr [ 48.917990] ppdev: user-space parallel port driver [ 48.950729] type=1400 audit(1319239896.675:5): apparmor="STATUS" operation="profile_load" name="/usr/lib/cups/backend/cups-pdf" pid=941 comm="apparmor_parser" [ 48.951114] type=1400 audit(1319239896.675:6): apparmor="STATUS" operation="profile_load" name="/usr/sbin/cupsd" pid=941 comm="apparmor_parser" [ 48.977706] Synaptics Touchpad, model: 1, fw: 7.2, id: 0x1c0b1, caps: 0xd04733/0xa44000/0xa0000 [ 49.048871] input: SynPS/2 Synaptics TouchPad as /devices/platform/i8042/serio1/input/input8 [ 49.078713] sky2 0000:02:00.0: eth0: enabling interface [ 49.079462] ADDRCONF(NETDEV_UP): eth0: link is not ready [ 50.762266] sky2 0000:02:00.0: eth0: Link is up at 100 Mbps, full duplex, flow control rx [ 50.762702] ADDRCONF(NETDEV_CHANGE): eth0: link becomes ready [ 54.751478] type=1400 audit(1319239902.475:7): apparmor="STATUS" operation="profile_load" name="/usr/lib/lightdm/lightdm-guest-session-wrapper" pid=1039 comm="apparmor_parser" [ 54.755907] type=1400 audit(1319239902.479:8): apparmor="STATUS" operation="profile_replace" name="/sbin/dhclient" pid=1040 comm="apparmor_parser" [ 54.756237] type=1400 audit(1319239902.483:9): apparmor="STATUS" operation="profile_replace" name="/usr/lib/NetworkManager/nm-dhcp-client.action" pid=1040 comm="apparmor_parser" [ 54.756417] type=1400 audit(1319239902.483:10): apparmor="STATUS" operation="profile_replace" name="/usr/lib/connman/scripts/dhclient-script" pid=1040 comm="apparmor_parser" [ 54.764825] type=1400 audit(1319239902.491:11): apparmor="STATUS" operation="profile_load" name="/usr/bin/evince" pid=1041 comm="apparmor_parser" [ 54.768365] type=1400 audit(1319239902.495:12): apparmor="STATUS" operation="profile_load" name="/usr/bin/evince-previewer" pid=1041 comm="apparmor_parser" [ 54.770601] type=1400 audit(1319239902.495:13): apparmor="STATUS" operation="profile_load" name="/usr/bin/evince-thumbnailer" pid=1041 comm="apparmor_parser" [ 54.770729] type=1400 audit(1319239902.495:14): apparmor="STATUS" operation="profile_load" name="/usr/share/gdm/guest-session/Xsession" pid=1038 comm="apparmor_parser" [ 54.775181] type=1400 audit(1319239902.499:15): apparmor="STATUS" operation="profile_load" name="/usr/lib/telepathy/mission-control-5" pid=1043 comm="apparmor_parser" [ 54.775533] type=1400 audit(1319239902.499:16): apparmor="STATUS" operation="profile_load" name="/usr/lib/telepathy/telepathy-*" pid=1043 comm="apparmor_parser" [ 54.936691] init: failsafe main process (891) killed by TERM signal [ 54.944583] init: apport pre-start process (1096) terminated with status 1 [ 55.000373] init: apport post-stop process (1160) terminated with status 1 [ 55.005291] init: gdm main process (1159) killed by TERM signal [ 59.782579] EXT4-fs (loop0): re-mounted. Opts: errors=remount-ro,user_xattr,commit=0 [ 60.992021] eth0: no IPv6 routers present [ 61.936072] device eth0 entered promiscuous mode [ 62.053949] Bluetooth: Core ver 2.16 [ 62.054005] NET: Registered protocol family 31 [ 62.054007] Bluetooth: HCI device and connection manager initialized [ 62.054010] Bluetooth: HCI socket layer initialized [ 62.054012] Bluetooth: L2CAP socket layer initialized [ 62.054993] Bluetooth: SCO socket layer initialized [ 62.058750] Bluetooth: RFCOMM TTY layer initialized [ 62.058758] Bluetooth: RFCOMM socket layer initialized [ 62.058760] Bluetooth: RFCOMM ver 1.11 [ 62.059428] Bluetooth: BNEP (Ethernet Emulation) ver 1.3 [ 62.059432] Bluetooth: BNEP filters: protocol multicast [ 62.460389] init: plymouth-stop pre-start process (1662) terminated with status 1 '

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  • Definition of the job titles involved in a software development process.

    - by Rafael Romão
    I have seen many job titles for people involved in a software development process, but never found a consensus about they mean. I know many of them are equivalent, and found some other questions about that here in SO, but I would like to know your definitions and comments about them. I want not only to know if there is really a consensus, but also to know if what I suppose to be a Software Architect, is really a Software Architect, and so on. The job titles I mean are: Developer; System Analyst; Programmer; Analyst Programmer; Software Engineer; Software Architect; Designer; Software Designer; Business Manager; Business Analyst; Program Manager; Project Manager; Development Manager; Tester; Support Analyst; Please, feel free to add more titles to this list in your answers. It would be very helpful.

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  • Error while linking libvorbisfile.dylib into Mac application

    - by computergeek6
    I'm working on a program that loads sounds from Ogg Vorbis files, but whatever I do, the XCode project just doesn't seem to want to link libvorbisfile.a into my program. I keep getting linking errors: "_ov_read", referenced from: GSound::GSound(GWorld*, std::basic_string<char, std::char_traits<char>, std::allocator<char> >)in GSound.o GSound::GSound(GWorld*, std::basic_string<char, std::char_traits<char>, std::allocator<char> >)in GSound.o "_ov_clear", referenced from: GSound::GSound(GWorld*, std::basic_string<char, std::char_traits<char>, std::allocator<char> >)in GSound.o GSound::GSound(GWorld*, std::basic_string<char, std::char_traits<char>, std::allocator<char> >)in GSound.o "_ov_info", referenced from: GSound::GSound(GWorld*, std::basic_string<char, std::char_traits<char>, std::allocator<char> >)in GSound.o GSound::GSound(GWorld*, std::basic_string<char, std::char_traits<char>, std::allocator<char> >)in GSound.o "_ov_open", referenced from: GSound::GSound(GWorld*, std::basic_string<char, std::char_traits<char>, std::allocator<char> >)in GSound.o GSound::GSound(GWorld*, std::basic_string<char, std::char_traits<char>, std::allocator<char> >)in GSound.o ld: symbol(s) not found

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  • Should CV contain cases where certain party fools me and not pay salary? Is it "holiday" time or not?

    - by otto
    Suppose I am fooled to work in a start-up or a company that has been a very small over a long time, let say 10 years. I work them 3 months and I really enjoy the work -- I learn a lot of new skills such as Haskell, MapReduce, CouchDB and many other little things. Now the firm did not pay any salary: A) I may be unskilled, B) I did not meet some deadline (I don't know because I am not allowed to speak to the boss but I know that I am not getting any payment) or C) I was fooled. Some detail about C I heard that the firm have had similar cases from my friend, "The guy X was there and he said he does not trust the firm at all so he went to other firm". I don't know what the term "trust" mean here, anyway the firm consists of ignorant drop-outs that hires academic people, a bit irony. They hire people from student-organizations and let them work and promise ok -compensation but -- when you start working the co-employer starts all kind of instructions "Do not work so hard, do not work so long, do not work so much" -- it is like he is making sure you do not feel sad when he does not pay any salary (co-employer is an owner in the firm). Anyway, I learnt a ton in the company but it was very inefficient working. I worked only alone, not really working in a "company". Now should by resume contain references to the firm and the guy who did not pay me anything? Or should my resume read that I worked in XYZ -technologies -- but 1 year's NDA -- what can write here? Now I fear that if I put the firm to my resume: they will lie about my input to my next employer. I feel they are very dishonest. On the other hand, I want to make it sure that I have worked over the time. So: Should my CV contain the not-so-good or even awful employers that may be fooling people to work there? I am pretty sure everyone knows the firm and its habbits, circles are small but people are afraid to speak.

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  • hibernate empty collection in component

    - by Jurgen H
    I have a component mapped using Hibernate. If all fields in the component in the database are null, the component itself is set to null by hibernate. This is the expected behavior and also what I need. The problem I have, is that when I add a bag to that component, the bag is initialized to an empty list. This means the component has a non null value... resulting in the component being created. Any idea how to fix this? <class name="foo.bar.Entity" table="Entity"> <id name="id" column="id"> <generator class="native" /> </id> <property name="departure" column="departure_time" /> <property name="arrival" column="arrival_time" /> <component name="statistics"> <bag name="linkStatistics" lazy="false" cascade="all" > <key column="entity_id" not-null="true" /> <one-to-many class="foo.bar.LinkStatistics" /> </bag> <property name="loggedTime" column="logged_time" /> ... </component> A criteria with Restirctions.isNull("statistics") does return the expected values.

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  • Windows CE Programming Serial Port - Getting Garbled Output

    - by user576639
    I am programming a Windows CE 6 device (Motorola MC3100 scanner Terminal). Using Lazarus FPC to compile it. After 3 weeks work I reluctantly post here in the hope someone can suggest why I am getting garbled output from the serial port. The code I am using is posted below. This is the standard code I have found from several places. The OpenPort works OK. When I send the string using SendString('ABCDEF') I get garbled input to the PC Serial port such as: 4[#131][#26][#0][#0][#0][#0] (the bracketed data indicates that it is a non-printable character ASCII Code) Obviously it is connecting to the port OK AND it is sending the correct no of characters (7). I have tried all combinations of Baud Rate, Data Bits, Parity and Stop Bits without any joy. Also tried changing cable, on a different PC etc. Could it be I need to set something else in the DCB? Any help or suggestions would be GREATLY appreciated. unit Unit1; {$mode objfpc}{$H+} interface uses Classes, SysUtils, FileUtil, Forms, Controls, Graphics, Dialogs, StdCtrls, ExtCtrls, Windows, LResources; type { TForm1 } TForm1 = class(TForm) Button1: TButton; Button2: TButton; Label1: TLabel; procedure Button1Click(Sender: TObject); procedure Button2Click(Sender: TObject); function OpenPort(ComPort:String;BaudRate,ByteSize,Parity,StopBits:integer):String; procedure SendString(str:String); private { private declarations } public { public declarations } end; var Form1: TForm1; cc:TCOMMCONFIG; Connected:Boolean; implementation {$R *.lfm} var F: TextFile; var hComm: THandle; str: String; lrc: LongWord; { TForm1 } function OpenPort(ComPort:String;BaudRate,ByteSize,Parity,StopBits:integer):String; var cc:TCOMMCONFIG; SWide:WideString; Port:LPCWSTR; begin SWide:=ComPort; Port:=PWideChar(SWide); result:=''; if (1=1) then begin Connected:=False; hComm:=CreateFile(Port, GENERIC_READ or GENERIC_WRITE,0, nil,OPEN_EXISTING,0,0); if (hComm = INVALID_HANDLE_VALUE) then begin ShowMessage('Fail to Open'); exit; end; GetCommState(hComm,cc.dcb); cc.dcb.BaudRate:=BaudRate; cc.dcb.ByteSize:=ByteSize; cc.dcb.Parity:=Parity; cc.dcb.StopBits:=StopBits; if not SetCommState(hComm, cc.dcb) then begin result:='SetCommState Error!'; CloseHandle(hComm); exit; end; Connected:=True; end; end; procedure TForm1.Button1Click(Sender: TObject); begin OpenPort('COM1:',9600,8,0,0); end; procedure TForm1.Button2Click(Sender: TObject); begin SendString('ABCDEFG'); end; procedure TForm1.SendString(str:String); var lrc:LongWord; begin if (hComm=0) then exit; try if not PurgeComm(hComm, PURGE_TXABORT or PURGE_TXCLEAR) then raise Exception.Create('Unable to purge com: '); except Exit; end; WriteFile(hComm,str,Length(str), lrc, nil); end; end.

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  • Does anyone have database, programming language/framework suggestions for a GUI point of sale system

    - by Jason Down
    Our company has a point of sale system with many extras, such as ordering and receiving functionality, sales and order history etc. Our main issue is that the system was not designed properly from the ground up, so it takes too long to make fixes and handle requests from our customers. Also, the current technology we are using (Progress database, Progress 4GL for the language) incurs quite a bit of licensing expenses on our customers due to mutli-user license fees for database connections etc. After a lot of discussion it is looking like we will probably start over from scratch (while maintaining the current product at least for the time being). We are looking for a couple of things: Create the system with a nice GUI front end (it is currently CHUI and the application was not built in a way that allows us to redesign the front end... no layering or separation of business logic and gui...shudder). Create the system with the ability to modularize different functionality so the product doesn't have to include all features. This would keep the cost down for our current customers that want basic functionality and a lower price tag. The bells and whistles would be available for those that would want them. Use proper design patterns to make the product easy to add or change any part at any time (i.e. change the database or change the front end without needing to rewrite the application or most of it). This is a problem today because the Progress 4GL code is directly compiled against the database. Small changes in the database requires lots of code recompiling. Our new system will be Linux based, with a possibility of a client application providing functionality from one or more windows boxes. So what I'm looking for is any suggestions on which database and/or framework or programming language(s) someone might recommend for this sort of product. Anyone that has experience in this field might be able to point us in the right direction or even have some ideas of what to avoid. We have considered .NET and SQL Express (we don't need an enterprise level DB), but that would limit us to windows (as far as I know anyway). I have heard of Mono for writing .NET code in a Linux environment, but I don't know much about it yet. We've also considered a Java and MySql based implementation. To summarize we are looking to do the following: Keep licensing costs down on the technology we will use to develop the product (Oracle, yikes! MySQL, nice.) Deliver a solution that is easily maintainable and supportable. A solution that has a component capable of running on "old" hardware through a CHUI front end. (some of our customers have 40+ terminals which would be a ton of cash in order to convert over to a PC). Suggestions would be appreciated. Thanks [UPDATE] I should note that we are currently performing a total cost analysis. This question is intended to give us a couple of "educated" options to look into to include in or analysis. Anyone who could share experiences/suggestions about client/server setups would be appreciated (not just those who have experience with point of sale systems... that would just be a bonus).

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  • Establishing connection from java to access 2010 64bit

    - by user993250
    after going through several tutorials and blog posts, i have unsuccessfully tried to set up a connection from java to a microsoft access database. my system specifications are win 7 [64 bit] odbcad32.ese [64 bit] access 2010 [64 bit] jre6 [64 bit] the code that i wrote for establishing a connection public Connection makeConn() throws ClassNotFoundException, SQLException { Class.forName("sun.jdbc.odbc.JdbcOdbcDriver"); conn = DriverManager.getConnection("jdbc:odbc:Driver={Microsoft Access Driver (*.mdb)};DBQ=C:\\Users\\ARIFAH\\Desktop\\sampleDb.mdb"); return conn; } in the data source [odbc]---[located at path %windir%\system32\odbcad32.exe] i performed the following task USER DNS TAB ADD-Microsoft Access Driver (*.mdb, *.accdb ) [file ACEODBC.dll] -Finish Data Source Name: TestDriver ; Description: test driver for access 2010 64 bit ; DataBase-select -browse: C:\Users\ARIFAH\Desktop\sampleDb.mdb - ok apply ok now when i try to run my application, this is the error that i m getting, java.sql.SQLException: [Microsoft][ODBC Microsoft Access Driver] Could not find file '(unknown)'. at sun.jdbc.odbc.JdbcOdbc.createSQLException(Unknown Source) at sun.jdbc.odbc.JdbcOdbc.standardError(Unknown Source) at sun.jdbc.odbc.JdbcOdbc.SQLDriverConnect(Unknown Source) at sun.jdbc.odbc.JdbcOdbcConnection.initialize(Unknown Source) at sun.jdbc.odbc.JdbcOdbcDriver.connect(Unknown Source) at java.sql.DriverManager.getConnection(Unknown Source) at java.sql.DriverManager.getConnection(Unknown Source) at dataBase.connection.makeConn(connection.java:22) at newmodulewizrd.ui.App.<init>(App.java:32) at archetypedcomponent.commands.newModuleHandler.execute(newModuleHandler.java:39) at org.eclipse.ui.internal.handlers.HandlerProxy.execute(HandlerProxy.java:294) at org.eclipse.core.commands.Command.executeWithChecks(Command.java:476) at org.eclipse.core.commands.ParameterizedCommand.executeWithChecks(ParameterizedCommand.java:508) at org.eclipse.ui.internal.handlers.HandlerService.executeCommand(HandlerService.java:169) at org.eclipse.ui.internal.handlers.SlaveHandlerService.executeCommand(SlaveHandlerService.java:241) at org.eclipse.ui.internal.handlers.SlaveHandlerService.executeCommand(SlaveHandlerService.java:241) at org.eclipse.ui.menus.CommandContributionItem.handleWidgetSelection(CommandContributionItem.java:770) at org.eclipse.ui.menus.CommandContributionItem.access$10(CommandContributionItem.java:756) at org.eclipse.ui.menus.CommandContributionItem$5.handleEvent(CommandContributionItem.java:746) at org.eclipse.swt.widgets.EventTable.sendEvent(EventTable.java:84) at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1003) at org.eclipse.swt.widgets.Display.runDeferredEvents(Display.java:3910) at org.eclipse.swt.widgets.Display.readAndDispatch(Display.java:3503) at org.eclipse.ui.internal.Workbench.runEventLoop(Workbench.java:2405) at org.eclipse.ui.internal.Workbench.runUI(Workbench.java:2369) at org.eclipse.ui.internal.Workbench.access$4(Workbench.java:2221) at org.eclipse.ui.internal.Workbench$5.run(Workbench.java:500) at org.eclipse.core.databinding.observable.Realm.runWithDefault(Realm.java:332) at org.eclipse.ui.internal.Workbench.createAndRunWorkbench(Workbench.java:493) at org.eclipse.ui.PlatformUI.createAndRunWorkbench(PlatformUI.java:149) at org.eclipse.ui.internal.ide.application.IDEApplication.start(IDEApplication.java:113) at org.eclipse.equinox.internal.app.EclipseAppHandle.run(EclipseAppHandle.java:194) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.runApplication(EclipseAppLauncher.java:110) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.start(EclipseAppLauncher.java:79) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:368) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:179) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.eclipse.equinox.launcher.Main.invokeFramework(Main.java:559) at org.eclipse.equinox.launcher.Main.basicRun(Main.java:514) at org.eclipse.equinox.launcher.Main.run(Main.java:1311) at org.eclipse.equinox.launcher.Main.main(Main.java:1287) *can somebody help with it??? *

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  • Appropriate programming design questions.

    - by Edward
    I have a few questions on good programming design. I'm going to first describe the project I'm building so you are better equipped to help me out. I am coding a Remote Assistance Tool similar to TeamViewer, Microsoft Remote Desktop, CrossLoop. It will incorporate concepts like UDP networking (using Lidgren networking library), NAT traversal (since many computers are invisible behind routers nowadays), Mirror Drivers (using DFMirage's Mirror Driver (http://www.demoforge.com/dfmirage.htm) for realtime screen grabbing on the remote computer). That being said, this program has a concept of being a client-server architecture, but I made only one program with both the functionality of client and server. That way, when the user runs my program, they can switch between giving assistance and receiving assistance without having to download a separate client or server module. I have a Windows Form that allows the user to choose between giving assistance and receiving assistance. I have another Windows Form for a file explorer module. I have another Windows Form for a chat module. I have another Windows Form form for a registry editor module. I have another Windows Form for the live control module. So I've got a Form for each module, which raises the first question: 1. Should I process module-specific commands inside the code of the respective Windows Form? Meaning, let's say I get a command with some data that enumerates the remote user's files for a specific directory. Obviously, I would have to update this on the File Explorer Windows Form and add the entries to the ListView. Should I be processing this code inside the Windows Form though? Or should I be handling this in another class (although I have to eventually pass the data to the Form to draw, of course). Or is it like a hybrid in which I process most of the data in another class and pass the final result to the Form to draw? So I've got like 5-6 forms, one for each module. The user starts up my program, enters the remote machine's ID (not IP, ID, because we are registering with an intermediary server to enable NAT traversal), their password, and connects. Now let's suppose the connection is successful. Then the user is presented with a form with all the different modules. So he can open up a File Explorer, or he can mess with the Registry Editor, or he can choose to Chat with his buddy. So now the program is sort of idle, just waiting for the user to do something. If the user opens up Live Control, then the program will be spending most of it's time receiving packets from the remote machine and drawing them to the form to provide a 'live' view. 2. Second design question. A spin off question #1. How would I pass module-specific commands to their respective Windows Forms? What I mean is, I have a class like "NetworkHandler.cs" that checks for messages from the remote machine. NetworkHandler.cs is a static class globally accessible. So let's say I get a command that enumerates the remote user's files for a specific directory. How would I "give" that command to the File Explorer Form. I was thinking of making an OnCommandReceivedEvent inside NetworkHandler, and having each form register to that event. When the NetworkHandler received a command, it would raise the event, all forms would check it to see if it was relevant, and the appropriate form would take action. Is this an appropriate/the best solution available? 3. The networking library I'm using, Lidgren, provides two options for checking networking messages. One can either poll ReadMessage() to return null or a message, or one can use an AutoResetEvent OnMessageReceived (I'm guessing this is like an event). Which one is more appropriate?

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  • [C#][Design] Appropriate programming design questions.

    - by Edward
    I have a few questions on good programming design. I'm going to first describe the project I'm building so you are better equipped to help me out. I am coding a Remote Assistance Tool similar to TeamViewer, Microsoft Remote Desktop, CrossLoop. It will incorporate concepts like UDP networking (using Lidgren networking library), NAT traversal (since many computers are invisible behind routers nowadays), Mirror Drivers (using DFMirage's Mirror Driver (http://www.demoforge.com/dfmirage.htm) for realtime screen grabbing on the remote computer). That being said, this program has a concept of being a client-server architecture, but I made only one program with both the functionality of client and server. That way, when the user runs my program, they can switch between giving assistance and receiving assistance without having to download a separate client or server module. I have a Windows Form that allows the user to choose between giving assistance and receiving assistance. I have another Windows Form for a file explorer module. I have another Windows Form for a chat module. I have another Windows Form form for a registry editor module. I have another Windows Form for the live control module. So I've got a Form for each module, which raises the first question: 1. Should I process module-specific commands inside the code of the respective Windows Form? Meaning, let's say I get a command with some data that enumerates the remote user's files for a specific directory. Obviously, I would have to update this on the File Explorer Windows Form and add the entries to the ListView. Should I be processing this code inside the Windows Form though? Or should I be handling this in another class (although I have to eventually pass the data to the Form to draw, of course). Or is it like a hybrid in which I process most of the data in another class and pass the final result to the Form to draw? So I've got like 5-6 forms, one for each module. The user starts up my program, enters the remote machine's ID (not IP, ID, because we are registering with an intermediary server to enable NAT traversal), their password, and connects. Now let's suppose the connection is successful. Then the user is presented with a form with all the different modules. So he can open up a File Explorer, or he can mess with the Registry Editor, or he can choose to Chat with his buddy. So now the program is sort of idle, just waiting for the user to do something. If the user opens up Live Control, then the program will be spending most of it's time receiving packets from the remote machine and drawing them to the form to provide a 'live' view. 2. Second design question. A spin off question #1. How would I pass module-specific commands to their respective Windows Forms? What I mean is, I have a class like "NetworkHandler.cs" that checks for messages from the remote machine. NetworkHandler.cs is a static class globally accessible. So let's say I get a command that enumerates the remote user's files for a specific directory. How would I "give" that command to the File Explorer Form. I was thinking of making an OnCommandReceivedEvent inside NetworkHandler, and having each form register to that event. When the NetworkHandler received a command, it would raise the event, all forms would check it to see if it was relevant, and the appropriate form would take action. Is this an appropriate/the best solution available? 3. The networking library I'm using, Lidgren, provides two options for checking networking messages. One can either poll ReadMessage() to return null or a message, or one can use an AutoResetEvent OnMessageReceived (I'm guessing this is like an event). Which one is more appropriate?

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  • Supporting users if they're not on your site

    - by Roger Hart
    Have a look at this Read Write Web article, specifically the paragraph in bold and the comments. Have a wry chuckle, or maybe weep for the future of humanity - your call. Then pause, and worry about information architecture. The short story: Read Write Web bumps up the Google rankings for "Facebook login" at the same time as Facebook makes UI changes, and a few hundred users get confused and leave comments on Read Write Web complaining about not being able to log in to their Facebook accounts.* Blindly clicking the first Google result is not a navigation behaviour I'd anticipated for folks visiting big names sites like Facebook. But then, I use Launchy and don't know where any of my files are, depend on Firefox auto-complete, view Facebook through my IM client, and don't need a map to find my backside with both hands. Not all our users behave in the same way, which means not all of our architecture is within our control, and people can get to your content in all sorts of ways. Even if the Read Write Web episode is a prank of some kind (there are, after all, plenty of folks who enjoy orchestrated trolling) it's still a useful reminder. Your users may take paths through and to your content you cannot control, and they are unlikely to deconstruct their assumptions along the way. I guess the meaningful question is: can you still support those users? If they get to you from Google instead of your front door, does what they find still make sense? Does your information architecture still work if your guests come in through the bathroom window? Ok, so here they broke into the house next door - you can't be expected to deal with that. But the rest is well worth thinking about. Other off-site interaction It's rarely going to be as funny as the comments at Read Write Web, but your users are going to do, say, and read things they think of as being about you and your products, in places you don't control. That's good. If you pay attention to it, you get data. Your users get a better experience. There are easy wins, too. Blogs, forums, social media &c. People may look for and find help with your product on blogs and forums, on Twitter, and what have you. They may learn about your brand in the same way. That's fine, it's an interaction you can be part of. It's time-consuming, certainly, but you have the option. You won't get a blogger to incorporate your site navigation just in case your users end up there, but you can be there when they do. Again, Anne Gentle, Gordon McLean and others have covered this in more depth than I could. Direct contact Sales people, customer care, support, they all talk to people. Are they sending links to your content? if so, which bits? Do they know about all of it? Do they have the content they need to support them - messaging that funnels sales, FAQ that are realistically frequent, detailed examples of things people want to do, that kind of thing. Are they sending links because users can't find the good stuff? Are they sending précis of your content, or re-writes, or brand new stuff? If so, does that mean your content isn't up to scratch, or that you've got content missing? Direct sales/care/support interactions are enormously valuable, and can help you know what content your users find useful. You can't have a table of contents or a "See also" in a phonecall, but your content strategy can support more interactions than browsing. *Passing observation about Facebook. For plenty if folks, it is  the internet. Its services are simple versions of what a lot of people use the internet for, and they're aggregated into one stop. Flickr, Vimeo, Wordpress, Twitter, LinkedIn, and all sorts of games, have Facebook doppelgangers that are not only friendlier to entry-level users, they're right there, behind only one layer of authentication. As such, it could own a lot of interaction convention. Heavy users may well not be tech-savvy, and be quite change averse. That doesn't make this episode not dumb, but I'm happy to go easy on 'em.

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  • Man pages not finding entry

    - by Mike
    So, I'm not sure what is going on with my system (ubuntu 12.04), but my man pages do not seem to be working. I try man gcc and get the following response No manual entry for gcc See 'man 7 undocumented' for help when manual pages are not available. However I see the man entry in /usr/share/man/man1/gcc.1.gz Here is what my /etc/manpath.config file looks like # manpath.config # # This file is used by the man-db package to configure the man and cat paths. # It is also used to provide a manpath for those without one by examining # their PATH environment variable. For details see the manpath(5) man page. # # Lines beginning with `#' are comments and are ignored. Any combination of # tabs or spaces may be used as `whitespace' separators. # # There are three mappings allowed in this file: # -------------------------------------------------------- # MANDATORY_MANPATH manpath_element # MANPATH_MAP path_element manpath_element # MANDB_MAP global_manpath [relative_catpath] #--------------------------------------------------------- # every automatically generated MANPATH includes these fields # #MANDATORY_MANPATH /usr/src/pvm3/man # MANDATORY_MANPATH /usr/man MANDATORY_MANPATH /usr/share/man MANDATORY_MANPATH /usr/local/share/man #--------------------------------------------------------- # set up PATH to MANPATH mapping # ie. what man tree holds man pages for what binary directory. # # *PATH* -> *MANPATH* # MANPATH_MAP /bin /usr/share/man MANPATH_MAP /usr/bin /usr/share/man MANPATH_MAP /sbin /usr/share/man MANPATH_MAP /usr/sbin /usr/share/man MANPATH_MAP /usr/local/bin /usr/local/man MANPATH_MAP /usr/local/bin /usr/local/share/man MANPATH_MAP /usr/local/sbin /usr/local/man MANPATH_MAP /usr/local/sbin /usr/local/share/man MANPATH_MAP /usr/X11R6/bin /usr/X11R6/man MANPATH_MAP /usr/bin/X11 /usr/X11R6/man MANPATH_MAP /usr/games /usr/share/man MANPATH_MAP /opt/bin /opt/man MANPATH_MAP /opt/sbin /opt/man #--------------------------------------------------------- # For a manpath element to be treated as a system manpath (as most of those # above should normally be), it must be mentioned below. Each line may have # an optional extra string indicating the catpath associated with the # manpath. If no catpath string is used, the catpath will default to the # given manpath. # # You *must* provide all system manpaths, including manpaths for alternate # operating systems, locale specific manpaths, and combinations of both, if # they exist, otherwise the permissions of the user running man/mandb will # be used to manipulate the manual pages. Also, mandb will not initialise # the database cache for any manpaths not mentioned below unless explicitly # requested to do so. # # In a per-user configuration file, this directive only controls the # location of catpaths and the creation of database caches; it has no effect # on privileges. # # Any manpaths that are subdirectories of other manpaths must be mentioned # *before* the containing manpath. E.g. /usr/man/preformat must be listed # before /usr/man. # # *MANPATH* -> *CATPATH* # MANDB_MAP /usr/man /var/cache/man/fsstnd MANDB_MAP /usr/share/man /var/cache/man MANDB_MAP /usr/local/man /var/cache/man/oldlocal MANDB_MAP /usr/local/share/man /var/cache/man/local MANDB_MAP /usr/X11R6/man /var/cache/man/X11R6 MANDB_MAP /opt/man /var/cache/man/opt # #--------------------------------------------------------- # Program definitions. These are commented out by default as the value # of the definition is already the default. To change: uncomment a # definition and modify it. # #DEFINE pager pager -s #DEFINE cat cat #DEFINE tr tr '\255\267\264\327' '\055\157\047\170' #DEFINE grep grep #DEFINE troff groff -mandoc #DEFINE nroff nroff -mandoc #DEFINE eqn eqn #DEFINE neqn neqn #DEFINE tbl tbl #DEFINE col col #DEFINE vgrind vgrind #DEFINE refer refer #DEFINE grap grap #DEFINE pic pic -S # #DEFINE compressor gzip -c7 #--------------------------------------------------------- # Misc definitions: same as program definitions above. # #DEFINE whatis_grep_flags -i #DEFINE apropos_grep_flags -iEw #DEFINE apropos_regex_grep_flags -iE #--------------------------------------------------------- # Section names. Manual sections will be searched in the order listed here; # the default is 1, n, l, 8, 3, 0, 2, 5, 4, 9, 6, 7. Multiple SECTION # directives may be given for clarity, and will be concatenated together in # the expected way. # If a particular extension is not in this list (say, 1mh), it will be # displayed with the rest of the section it belongs to. The effect of this # is that you only need to explicitly list extensions if you want to force a # particular order. Sections with extensions should usually be adjacent to # their main section (e.g. "1 1mh 8 ..."). # SECTION 1 n l 8 3 2 3posix 3pm 3perl 5 4 9 6 7 # #--------------------------------------------------------- # Range of terminal widths permitted when displaying cat pages. If the # terminal falls outside this range, cat pages will not be created (if # missing) or displayed. # #MINCATWIDTH 80 #MAXCATWIDTH 80 # # If CATWIDTH is set to a non-zero number, cat pages will always be # formatted for a terminal of the given width, regardless of the width of # the terminal actually being used. This should generally be within the # range set by MINCATWIDTH and MAXCATWIDTH. # #CATWIDTH 0 # #--------------------------------------------------------- # Flags. # NOCACHE keeps man from creating cat pages. #NOCACHE Thanks for any help (p.s. even 'man man' fails) Edit: When I run ls -l /usr/share/man/man1/gcc* I get the following output lrwxrwxrwx 1 root root 12 May 27 15:41 /usr/share/man/man1/gcc.1.gz -> gcc-4.6.1.gz -rw-r--r-- 1 root root 217776 Apr 15 17:34 /usr/share/man/man1/gcc-4.6.1.gz

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  • Advanced Continuous Delivery to Azure from TFS, Part 1: Good Enough Is Not Great

    - by jasont
    The folks over on the TFS / Visual Studio team have been working hard at releasing a steady stream of new features for their new hosted Team Foundation Service in the cloud. One of the most significant features released was simple continuous delivery of your solution into your Azure deployments. The original announcement from Brian Harry can be found here. Team Foundation Service is a great platform for .Net developers who are used to working with TFS on-premises. I’ve been using it since it became available at the //BUILD conference in 2011, and when I recently came to work at Stackify, it was one of the first changes I made. Managing work items is much easier than the tool we were using previously, although there are some limitations (more on that in another blog post). However, when continuous deployment was made available, it blew my mind. It was the killer feature I didn’t know I needed. Not to say that I wasn’t previously an advocate for continuous delivery; just that it was always a pain to set up and configure. Having it hosted - and a one-click setup – well, that’s just the best thing since sliced bread. It made perfect sense: my source code is in the cloud, and my deployment is in the cloud. Great! I can queue up a build from my iPad or phone and just let it go! I quickly tore through the quick setup and saw it all work… sort of. This will be the first in a three part series on how to take the building block of Team Foundation Service continuous delivery and build a CD model that will actually work for any team deploying something more advanced than a “Hello World” example. Part 1: Good Enough Is Not Great Part 2: A Model That Works: Branching and Multiple Deployment Environments Part 3: Other Considerations: SQL, Custom Tasks, Etc Good Enough Is Not Great There. I’ve said it. I certainly hope no one on the TFS team is offended, but it’s the truth. Let’s take a look under the hood and understand how it works, and then why it’s not enough to handle real world CD as-is. How it works. (note that I’ve skipped a couple of steps; I already have my accounts set up and something deployed to Azure) The first step is to establish some oAuth magic between your Azure management portal and your TFS Instance. You do this via the management portal. Once it’s done, you have a new build process template in your TFS instance. (Image lifted from the documentation) From here, you’ll get the usual prompts for security, allowing access, etc. But you’ll also get to pick which Solution in your source control to build. Here’s what the bulk of the build definition looks like. All I’ve had to do is add in the solution to build (notice that mine is from a specific branch – Release – more on that later) and I’ve changed the configuration. I trigger the build, and voila! I have an Azure deployment a few minutes later. The beauty of this is that it’s all in the cloud and I’m not waiting for my machine to compile and upload the package. (I also had to enable the build definition first – by default it is created in disabled state, probably a good thing since it will trigger on every.single.checkin by default.) I get to see a history of deployments from the Azure portal, and can link into TFS to see the associated changesets and work items. You’ll notice also that this build definition also automatically put my code in the Staging slot of my Azure deployment – more on this soon. For now, I can VIP swap and be in production. (P.S. I hate VIP swap and “production” and “staging” in Azure. More on that later too.) That’s it. That’s the default out-of-box experience. Easy, right? But it’s full of room for improvement, so let’s get into that….   The Problems Nothing is perfect (except my code – it’s always perfect), and neither is Continuous Deployment without a bit of work to help it fit your dev team’s process. So what are the issues? Issue 1: Staging vs QA vs Prod vs whatever other environments your team may have. This, for me, is the big hairy one. Remember how this automatically deployed to staging rather than prod for us? There are a couple of issues with this model: If I want to deliver to prod, it requires intervention on my part after deployment (via a VIP swap). If I truly want to promote between environments (i.e. Nightly Build –> Stable QA –> Production) I likely have configuration changes between each environment such as database connection strings and this process (and the VIP swap) doesn’t account for this. Yet. Issue 2: Branching and delivering on every check-in. As I mentioned above, I have set this up to target a specific branch – Release – of my code. For the purposes of this example, I have adopted the “basic” branching strategy as defined by the ALM Rangers. This basically establishes a “Main” trunk where you branch off Dev and Release branches. Granted, the Release branch is usually the only thing you will deploy to production, but you certainly don’t want to roll to production automatically when you merge to the Release branch and check-in (unless you like the thrill of it, and in that case, I like your style, cowboy….). Rather, you have nightly build and QA environments, or if you’ve adopted the feature-branch model you have environments for those. Those are the environments you want to continuously deploy to. But that takes us back to Issue 1: we currently have a 1:1 solution to Azure deployment target. Issue 3: SQL and other custom tasks. Let’s be honest and address the elephant in the room: I need to get some sleep because I see an elephant in the room. But seriously, I can’t think of an application I have touched in the last 10 years that doesn’t need to consider SQL changes when deploying code and upgrading an environment. Microsoft seems perfectly content to ignore this elephant for now: yes, they’ve added Data Tier Applications. But let’s be honest with ourselves again: no one really uses it, and it’s not suitable for anything more complex than a Hello World sample project database. Why? Because it doesn’t fit well into a great source control story. Developers make stored procedure and table changes all day long while coding complex applications, and if someone forgets to go update the DACPAC before the automated deployment, you have a broken build until it’s completed. Developers – not just DBAs – also like to work with SQL in SQL tools, not in Visual Studio. I’m really picking on SQL because that’s generally the biggest concern that I hear. But we need to account for any custom tasks as well in the build process.   The Solutions… ? We’ve taken a look at how this all works, and addressed the shortcomings. In my next post (which I promise will be very, very soon), I will detail how I’ve overcome these shortcomings and used this foundation to create a mature, flexible model for deploying my app – any version, any time, to any environment.

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  • Different Not Automatically Implies Better

    - by Alois Kraus
    Originally posted on: http://geekswithblogs.net/akraus1/archive/2013/11/05/154556.aspxRecently I was digging deeper why some WCF hosted workflow application did consume quite a lot of memory although it did basically only load a xaml workflow. The first tool of choice is Process Explorer or even better Process Hacker (has more options and the best feature copy&paste does work). The three most important numbers of a process with regards to memory are Working Set, Private Working Set and Private Bytes. Working set is the currently consumed physical memory (parts can be shared between processes e.g. loaded dlls which are read only) Private Working Set is the physical memory needed by this process which is not shareable Private Bytes is the number of non shareable which is only visible in the current process (e.g. all new, malloc, VirtualAlloc calls do create private bytes) When you have a bigger workflow it can consume under 64 bit easily 500MB for a 1-2 MB xaml file. This does not look very scalable. Under 64 bit the issue is excessive private bytes consumption and not the managed heap. The picture is quite different for 32 bit which looks a bit strange but it seems that the hosted VB compiler is a lot less memory hungry under 32 bit. I did try to repro the issue with a medium sized xaml file (400KB) which does contain 1000 variables and 1000 if which can be represented by C# code like this: string Var1; string Var2; ... string Var1000; if (!String.IsNullOrEmpty(Var1) ) { Console.WriteLine(“Var1”); } if (!String.IsNullOrEmpty(Var2) ) { Console.WriteLine(“Var2”); } ....   Since WF is based on VB.NET expressions you are bound to the hosted VB.NET compiler which does result in (x64) 140 MB of private bytes which is ca. 140 KB for each if clause which is quite a lot if you think about the actually present functionality. But there is hope. .NET 4.5 does allow now C# expressions for WF which is a major step forward for all C# lovers. I did create some simple patcher to “cross compile” my xaml to C# expressions. Lets look at the result: C# Expressions VB Expressions x86 x86 On my home machine I have only 32 bit which gives you quite exactly half of the memory consumption under 64 bit. C# expressions are 10 times more memory hungry than VB.NET expressions! I wanted to do more with less memory but instead it did consume a magnitude more memory. That is surprising to say the least. The workflow does initialize in about the same time under x64 and x86 where the VB code does it in 2s whereas the C# version needs 18s. Also nearly ten times slower. That is a too high price to pay for any bigger sized xaml workflow to convert from VB.NET to C# expressions. If I do reduce the number of expressions to 500 then it does need 400MB which is about half of the memory. It seems that the cost per if does rise linear with the number of total expressions in a xaml workflow.  Expression Language Cost per IF Startup Time C# 1000 Ifs x64 1,5 MB 18s C# 500 Ifs x64 750 KB 9s VB 1000 Ifs x64 140 KB 2s VB 500 Ifs x64 70 KB 1s Now we can directly compare two MS implementations. It is clear that the VB.NET compiler uses the same underlying structure but it has much higher offset compared to the highly inefficient C# expression compiler. I have filed a connect bug here with a harsher wording about recent advances in memory consumption. The funniest thing is that one MS employee did give an Azure AppFabric demo around early 2011 which was so slow that he needed to investigate with xperf. He was after startup time and the call stacks with regards to VB.NET expression compilation were remarkably similar. In fact I only found this post by googling for parts of my call stacks. … “C# expressions will be coming soon to WF, and that will have different performance characteristics than VB” … What did he know Jan 2011 what I did no know until today? ;-). He knew that C# expression will come but that they will not be automatically have better footprint. It is about time to fix that. In its current state C# expressions are not usable for bigger workflows. That also explains the headline for today. You can cheat startup time by prestarting workflows so that the demo looks nice and snappy but it does hurt scalability a lot since you do need much more memory than necessary. I did find the stacks by enabling virtual allocation tracking within XPerf which is still the best tool out there. But first you need to look at your process to check where the memory is hiding: For the C# Expression compiler you do not need xperf. You can directly dump the managed heap and check with a profiler of your choice. But if the allocations are happening on the Private Data ( VirtualAlloc ) you can find it with xperf. There is a nice video on channel 9 explaining VirtualAlloc tracking it in greater detail. If your data allocations are on the Heap it does mean that the C/C++ runtime did create a heap for you where all malloc, new calls do allocate from it. You can enable heap tracing with xperf and full call stack support as well which is doable via xperf like it is shown also on channel 9. Or you can use WPRUI directly: To make “Heap Usage” it work you need to set for your executable the tracing flags (before you start it). For example devenv.exe HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Image File Execution Options\devenv.exe DWORD TracingFlags 1 Do not forget to disable it after you did complete profiling the process or it will impact the startup time quite a lot. You can with xperf attach directly to a running process and collect heap allocation information from a gone wild process. Very handy if you need to find out what a process was doing which has arrived in a funny state. “VirtualAlloc usage” does work without explicitly enabling stuff for a specific process and is always on machine wide. I had issues on my Windows 7 machines with the call stack collection and the latest Windows 8.1 Performance Toolkit. I was told that WPA from Windows 8.0 should work fine but I do not want to downgrade.

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  • RapidXML - does not compile ?

    - by milan
    Hi, I am novice to rapidXML but first impresion was not positive, I made simple Visual Studio 6 C++ Hello World Application and added RapidXML hpp files to project and in main.cpp I put: #include "stdafx.h" #include < iostream > #include < string > #include "rapidxml.hpp" using namespace std; using namespace rapidxml; int main ( ) { char x[] = "<Something>Text</Something>\0" ; //<<<< funktioniert, aber mit '*' nicht xml_document<> doc ; doc.parse<0>(x) ; cout << "Name of my first node is: " << doc.first_node()->name() << endl ; xml_node<>* node = doc.first_node("Something") ; cout << "Node 'Something' has value: " << node->value() << endl ; } And it does not compile, any help ? Is RapidXML possible to run with Visual Studio 6 ? Error I am getting are: --------------------Configuration: aaa - Win32 Debug-------------------- Compiling... rapidxml.cpp c:\Parser\rapidxml.cpp(310) : error C2039: 'size_t' : is not a member of 'std' c:\Parser\rapidxml.cpp(320) : error C2039: 'size_t' : is not a member of 'std' c:\Parser\rapidxml.cpp(320) : error C2039: 'size_t' : is not a member of 'std' c:\Parser\rapidxml.cpp(385) : error C2039: 'size_t' : is not a member of 'std' c:\Parser\rapidxml.cpp(639) : see reference to class template instantiation 'rapidxml::memory_pool<Ch>' being compiled c:\Parser\rapidxml.cpp(417) : error C2039: 'size_t' : is not a member of 'std' c:\Parser\rapidxml.cpp(639) : see reference to class template instantiation 'rapidxml::memory_pool<Ch>' being compiled c:\Parser\rapidxml.cpp(417) : error C2039: 'size_t' : is not a member of 'std' c:\Parser\rapidxml.cpp(639) : see reference to class template instantiation 'rapidxml::memory_pool<Ch>' being compiled c:\Parser\rapidxml.cpp(448) : error C2039: 'size_t' : is not a member of 'std' c:\Parser\rapidxml.cpp(639) : see reference to class template instantiation 'rapidxml::memory_pool<Ch>' being compiled c:\Parser\rapidxml.cpp(448) : error C2039: 'size_t' : is not a member of 'std' c:\Parser\rapidxml.cpp(639) : see reference to class template instantiation 'rapidxml::memory_pool<Ch>' being compiled c:\Parser\rapidxml.cpp(476) : error C2039: 'size_t' : is not a member of 'std' c:\Parser\rapidxml.cpp(639) : see reference to class template instantiation 'rapidxml::memory_pool<Ch>' being compiled c:\Parser\rapidxml.cpp(579) : error C2039: 'size_t' : is not a member of 'std' c:\Parser\rapidxml.cpp(639) : see reference to class template instantiation 'rapidxml::memory_pool<Ch>' being compiled c:\Parser\rapidxml.cpp(599) : error C2039: 'size_t' : is not a member of 'std' c:\Parser\rapidxml.cpp(639) : see reference to class template instantiation 'rapidxml::memory_pool<Ch>' being compiled c:\Parser\rapidxml.cpp(681) : error C2039: 'size_t' : is not a member of 'std' c:\Parser\rapidxml.cpp(790) : see reference to class template instantiation 'rapidxml::xml_base<Ch>' being compiled c:\Parser\rapidxml.cpp(700) : error C2039: 'size_t' : is not a member of 'std' c:\Parser\rapidxml.cpp(790) : see reference to class template instantiation 'rapidxml::xml_base<Ch>' being compiled c:\Parser\rapidxml.cpp(721) : error C2039: 'size_t' : is not a member of 'std' c:\Parser\rapidxml.cpp(790) : see reference to class template instantiation 'rapidxml::xml_base<Ch>' being compiled c:\Parser\rapidxml.cpp(751) : error C2039: 'size_t' : is not a member of 'std' c:\Parser\rapidxml.cpp(790) : see reference to class template instantiation 'rapidxml::xml_base<Ch>' being compiled c:\Parser\rapidxml.cpp(786) : error C2039: 'size_t' : is not a member of 'std' c:\Parser\rapidxml.cpp(790) : see reference to class template instantiation 'rapidxml::xml_base<Ch>' being compiled c:\Parser\rapidxml.cpp(787) : error C2039: 'size_t' : is not a member of 'std' c:\Parser\rapidxml.cpp(790) : see reference to class template instantiation 'rapidxml::xml_base<Ch>' being compiled c:\Parser\rapidxml.cpp(836) : error C2039: 'size_t' : is not a member of 'std' c:\Parser\rapidxml.cpp(876) : see reference to class template instantiation 'rapidxml::xml_attribute<Ch>' being compiled c:\Parser\rapidxml.cpp(856) : error C2039: 'size_t' : is not a member of 'std' c:\Parser\rapidxml.cpp(876) : see reference to class template instantiation 'rapidxml::xml_attribute<Ch>' being compiled c:\Parser\rapidxml.cpp(936) : error C2039: 'size_t' : is not a member of 'std' c:\Parser\rapidxml.cpp(1345) : see reference to class template instantiation 'rapidxml::xml_node<Ch>' being compiled c:\Parser\rapidxml.cpp(958) : error C2039: 'size_t' : is not a member of 'std' c:\Parser\rapidxml.cpp(1345) : see reference to class template instantiation 'rapidxml::xml_node<Ch>' being compiled c:\Parser\rapidxml.cpp(981) : error C2039: 'size_t' : is not a member of 'std' c:\Parser\rapidxml.cpp(1345) : see reference to class template instantiation 'rapidxml::xml_node<Ch>' being compiled c:\Parser\rapidxml.cpp(1004) : error C2039: 'size_t' : is not a member of 'std' c:\Parser\rapidxml.cpp(1345) : see reference to class template instantiation 'rapidxml::xml_node<Ch>' being compiled c:\Parser\rapidxml.cpp(1025) : error C2039: 'size_t' : is not a member of 'std' c:\Parser\rapidxml.cpp(1345) : see reference to class template instantiation 'rapidxml::xml_node<Ch>' being compiled c:\Parser\rapidxml.cpp(1045) : error C2039: 'size_t' : is not a member of 'std' c:\Parser\rapidxml.cpp(1345) : see reference to class template instantiation 'rapidxml::xml_node<Ch>' being compiled Error executing cl.exe. rapidxml.obj - 25 error(s), 0 warning(s)

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  • flash core engine by Dinesh [closed]

    - by hdinesh
    This post was a dump of the following code (without the highlights). No question, just a dump. Please update this q. with a real question to have it reopened. You (the asker) risk to be flagged as spammer (if not already) and a bad reputation. This is a q/a site, not a site to promote your own code libraries. package facers { import flash.display.*; import flash.events.*; import flash.geom.ColorTransform; import flash.utils.Dictionary; import org.papervision3d.cameras.*; import org.papervision3d.scenes.*; import org.papervision3d.objects.*; import org.papervision3d.objects.special.*; import org.papervision3d.objects.primitives.*; import org.papervision3d.materials.*; import org.papervision3d.events.FileLoadEvent; import org.papervision3d.materials.special.*; import org.papervision3d.materials.shaders.*; import org.papervision3d.materials.utils.*; import org.papervision3d.lights.*; import org.papervision3d.render.*; import org.papervision3d.view.*; import org.papervision3d.events.InteractiveScene3DEvent; import org.papervision3d.events.*; import org.papervision3d.core.utils.*; import org.papervision3d.core.geom.renderables.Vertex3D; import caurina.transitions.*; public class Main extends Sprite { public var viewport :BasicView; public var displayObject :DisplayObject3D; private var light :PointLight3D; private var shadowPlane :Plane; private var dataArray :Array; private var material :BitmapFileMaterial; private var planeByContainer :Dictionary = new Dictionary(); private var paperSize :Number = 0.5; private var cloudSize :Number = 1500; private var rotSize :Number = 360; private var maxAlbums :Number = 50; private var num :Number = 0; public function Main():void { trace("START APPLICATION"); viewport = new BasicView(1024, 690, true, true, CameraType.FREE); viewport.camera.zoom = 50; viewport.camera.extra = { goPosition: new DisplayObject3D(),goTarget: new DisplayObject3D() }; addChild(viewport); displayObject = new DisplayObject3D(); viewport.scene.addChild(displayObject); createAlbum(); addEventListener(Event.ENTER_FRAME, onRenderEvent); } private function createAlbum() { dataArray = new Array("images/thums/pic1.jpg", "images/thums/pic2.jpg", "images/thums/pic3.jpg", "images/thums/pic4.jpg", "images/thums/pic5.jpg", "images/thums/pic6.jpg", "images/thums/pic7.jpg", "images/thums/pic8.jpg", "images/thums/pic9.jpg", "images/thums/pic10.jpg", "images/thums/pic1.jpg", "images/thums/pic2.jpg", "images/thums/pic3.jpg", "images/thums/pic4.jpg", "images/thums/pic5.jpg", "images/thums/pic6.jpg", "images/thums/pic7.jpg", "images/thums/pic8.jpg", "images/thums/pic9.jpg", "images/thums/pic10.jpg"); for (var i:int = 0; i < dataArray.length; i++) { material = new BitmapFileMaterial(dataArray[i]); material.doubleSided = true; material.addEventListener(FileLoadEvent.LOAD_COMPLETE, loadMaterial); } } public function loadMaterial(event:Event) { var plane:Plane = new Plane(material, 300, 180); displayObject.addChild(plane); var _x:int = Math.random() * cloudSize - cloudSize/2; var _y:int = Math.random() * cloudSize - cloudSize/2; var _z:int = Math.random() * cloudSize - cloudSize/2; var _rotationX:int = Math.random() * rotSize; var _rotationY:int = Math.random() * rotSize; var _rotationZ:int = Math.random() * rotSize; Tweener.addTween(plane, { x:_x, y:_y, z:_z, rotationX:_rotationX, rotationY:_rotationY, rotationZ:_rotationZ, time:5, transition:"easeIn" } ); } protected function onRenderEvent(event:Event):void { var rotY: Number = (mouseY-(stage.stageHeight/2))/(900/2)*(1200); var rotX: Number = (mouseX-(stage.stageWidth/2))/(600/2)*(-1200); displayObject.rotationY = viewport.camera.x + (rotX - viewport.camera.x) / 50; displayObject.rotationX = viewport.camera.y + (rotY - viewport.camera.y) / 30; viewport.singleRender(); } } } package designLab.events { import flash.display.BlendMode; import flash.display.Sprite; import flash.events.Event; import flash.filters.BlurFilter; // Import designLab import designLab.layer.IntroLayer; import designLab.shadow.ShadowCaster; import designLab.utils.LayerConstant; // Import Papervision3D import org.papervision3d.cameras.*; import org.papervision3d.scenes.*; import org.papervision3d.objects.*; import org.papervision3d.objects.special.*; import org.papervision3d.objects.primitives.*; import org.papervision3d.materials.*; import org.papervision3d.materials.special.*; import org.papervision3d.materials.shaders.*; import org.papervision3d.materials.utils.*; import org.papervision3d.lights.*; import org.papervision3d.render.*; import org.papervision3d.view.*; import org.papervision3d.events.InteractiveScene3DEvent; import org.papervision3d.events.*; import org.papervision3d.core.utils.*; import org.papervision3d.core.geom.renderables.Vertex3D; public class CoreEnging extends Sprite { public var viewport :BasicView; // Create BasicView public var displayObject :DisplayObject3D; // Create DisplayObject public var shadowCaster :ShadowCaster; // Create ShadowCaster private var light :PointLight3D; // Create PointLight private var shadowPlane :Plane; // Create Plane private var layer :LayerConstant; // Create constant resource layer private static var instance :CoreEnging; // Create CoreEnging class static instance // CoreEnging class static instance mathod function public static function getinstance() { if (instance != null) return instance; else { instance = new CoreEnging(); return instance; } } // CoreEnging constrictor public function CoreEnging () { trace("INFO: Design Lab Application : Core Enging v0.1"); layer = new LayerConstant(); viewport = new BasicView(900, 600, true, true, CameraType.FREE); // pass the width, height, scaleToStage, interactive, cameraType to BasicView viewport.camera.zoom = 100; // Define the zoom level of camera addChild(viewport); createFloor(); // Create the floor displayObject = new DisplayObject3D(); // Create new instance of DisplayObject viewport.scene.addChild(displayObject); // Add the DisplayObject to the BasicView light = new PointLight3D(); // Create new instance of PointLight light.z = -50; // Position the Z of create instance light.x = 0; //Position the X of create instance light.rotationZ = 45; //Position the rotation angel of the Z of create instance light.y = 500; //Position the Y of create instance shadowCaster = new ShadowCaster("shadow", 0x000000, BlendMode.MULTIPLY, .1, [new BlurFilter(20, 20, 1)]); // pass shadowcaster name, color, blend mode, alpha and filters shadowCaster.setType(ShadowCaster.SPOTLIGHT); // Define the shadow type addEventListener(Event.ENTER_FRAME, onRenderEvent); // Add frame render event } // Start create floor public function createFloor() { var spr:Sprite = new Sprite(); // Create Sprite spr.graphics.beginFill(0xFFFFFF); // Define the fill color for sprite spr.graphics.drawRect(0, 0, 600, 600); // Define the X, Y, width, height of the sprite var sprMaterial:MovieMaterial = new MovieMaterial(spr, true, true, true); //Create a texture from an existing sprite instance shadowPlane = new Plane(sprMaterial, 2000, 2000, 1, 1); // create new instance of the Plane and pass the texture material, width, height, segmentsW and segmentsH shadowPlane.rotationX = 80; //Position the rotation angel of the X of Plane shadowPlane.y = -200; //Position the Y of Plane viewport.scene.addChild(shadowPlane); // Add the Plane to the BasicView } // switch method function of the page layer control public function addLayer(type:String) { switch (type) { case layer.INTRO: var intro:IntroLayer = new IntroLayer(); break; } } // Create get mathod function for DisplayObject public function getDisplayObject():DisplayObject3D { return displayObject; } // Create get mathod function for BasicView public function getViewport():BasicView { return viewport; } // Rendering function protected function onRenderEvent(event:Event):void { var rotY: Number = (mouseY-(stage.stageHeight/2))/(900/2)*(1200); var rotX: Number = (mouseX-(stage.stageWidth/2))/(600/2)*(-1200); displayObject.rotationY = viewport.camera.x + (rotX - viewport.camera.x) / 50; displayObject.rotationX = viewport.camera.y + (rotY - viewport.camera.y) / 30; // Remove the shadow shadowCaster.invalidate(); // create new shadow on DisplayObject move shadowCaster.castModel(displayObject, light, shadowPlane); viewport.singleRender(); } } } package designLab.layer { import flash.display.Sprite; import flash.events.Event; // Import designLab import designLab.materials.iBusinessCard; import designLab.events.CoreEnging; // Import Papervision3D import org.papervision3d.objects.primitives.Cube; import org.papervision3d.materials.ColorMaterial; import org.papervision3d.materials.MovieMaterial; public class IntroLayer { // IntroLayer constrictor public function IntroLayer() { trace("INFO: Load Intro layer"); var indexDP:DP_index = new DP_index(); //Create the library MovieClip var blackMaterial:MovieMaterial = new MovieMaterial(indexDP, true); //Create a texture from an existing library MovieClip instance blackMaterial.smooth = true; blackMaterial.doubleSided = false; var mycolor:ColorMaterial = new ColorMaterial(0x000000); //Create solid color material var mycard:iBusinessCard = new iBusinessCard(blackMaterial, blackMaterial, mycolor, 372, 10, 207); // Create custom 3D cube object to pass the Front, Back, All, CubeWidth, CubeDepth and CubeHeight CoreEnging.getinstance().getDisplayObject().addChild(mycard.create3DCube()); // Add the custom 3D cube to the DisplayObject } } } package designLab.materials { import flash.display.*; import flash.events.*; // Import Papervision3D import org.papervision3d.materials.*; import org.papervision3d.materials.utils.MaterialsList; import org.papervision3d.objects.primitives.Cube; public class iBusinessCard extends Sprite { private var materialsList :MaterialsList; private var cube :Cube; private var Front :MovieMaterial = new MovieMaterial(); private var Back :MovieMaterial = new MovieMaterial(); private var All :ColorMaterial = new ColorMaterial(); private var CubeWidth :Number; private var CubeDepth :Number; private var CubeHeight :Number; public function iBusinessCard(Front:MovieMaterial, Back:MovieMaterial, All:ColorMaterial, CubeWidth:Number, CubeDepth:Number, CubeHeight:Number) { setFront(Front); setBack(Back); setAll(All); setCubeWidth(CubeWidth); setCubeDepth(CubeDepth); setCubeHeight(CubeHeight); } public function create3DCube():Cube { materialsList = new MaterialsList(); materialsList.addMaterial(Front, "front"); materialsList.addMaterial(Back, "back"); materialsList.addMaterial(All, "left"); materialsList.addMaterial(All, "right"); materialsList.addMaterial(All, "top"); materialsList.addMaterial(All, "bottom"); cube = new Cube(materialsList, CubeWidth, CubeDepth, CubeHeight); cube.x = 0; cube.y = 0; cube.z = 0; cube.rotationY = 180; return cube; } public function setFront(Front:MovieMaterial) { this.Front = Front; } public function getFront():MovieMaterial { return Front; } public function setBack(Back:MovieMaterial) { this.Back = Back; } public function getBack():MovieMaterial { return Back; } public function setAll(All:ColorMaterial) { this.All = All; } public function getAll():ColorMaterial { return All; } public function setCubeWidth(CubeWidth:Number) { this.CubeWidth = CubeWidth; } public function getCubeWidth():Number { return CubeWidth; } public function setCubeDepth(CubeDepth:Number) { this.CubeDepth = CubeDepth; } public function getCubeDepth():Number { return CubeDepth; } public function setCubeHeight(CubeHeight:Number) { this.CubeHeight = CubeHeight; } public function getCubeHeight():Number { return CubeHeight; } } } package designLab.shadow { import flash.display.Sprite; import flash.filters.BlurFilter; import flash.geom.Point; import flash.geom.Rectangle; import flash.utils.Dictionary; import org.papervision3d.core.geom.TriangleMesh3D; import org.papervision3d.core.geom.renderables.Triangle3D; import org.papervision3d.core.geom.renderables.Vertex3D; import org.papervision3d.core.math.BoundingSphere; import org.papervision3d.core.math.Matrix3D; import org.papervision3d.core.math.Number3D; import org.papervision3d.core.math.Plane3D; import org.papervision3d.lights.PointLight3D; import org.papervision3d.materials.MovieMaterial; import org.papervision3d.objects.DisplayObject3D; import org.papervision3d.objects.primitives.Plane; public class ShadowCaster { private var vertexRefs:Dictionary; private var numberRefs:Dictionary; private var lightRay:Number3D = new Number3D() private var p3d:Plane3D = new Plane3D(); public var color:uint = 0; public var alpha:Number = 0; public var blend:String = ""; public var filters:Array; public var uid:String; private var _type:String = "point"; private var dir:Number3D; private var planeBounds:Dictionary; private var targetBounds:Dictionary; private var models:Dictionary; public static var DIRECTIONAL:String = "dir"; public static var SPOTLIGHT:String = "spot"; public function ShadowCaster(uid:String, color:uint = 0, blend:String = "multiply", alpha:Number = 1, filters:Array=null) { this.uid = uid; this.color = color; this.alpha = alpha; this.blend = blend; this.filters = filters ? filters : [new BlurFilter()]; numberRefs = new Dictionary(true); targetBounds = new Dictionary(true); planeBounds = new Dictionary(true); models = new Dictionary(true); } public function castModel(model:DisplayObject3D, light:PointLight3D, plane:Plane, faces:Boolean = true, cull:Boolean = false):void{ var ar:Array; if(models[model]) { ar = models[model]; }else{ ar = new Array(); getChildMesh(model, ar); models[model] = ar; } var reset:Boolean = true; for each(var t:TriangleMesh3D in ar){ if(faces) castFaces(light, t, plane, cull, reset); else castBoundingSphere(light, t, plane, 0.75, reset); reset = false; } } private function getChildMesh(do3d:DisplayObject3D, ar):void{ if(do3d is TriangleMesh3D) ar.push(do3d); for each(var d:DisplayObject3D in do3d.children) getChildMesh(d, ar); } public function setType(type:String="point"):void{ _type = type; } public function getType():String{ return _type; } public function castBoundingSphere(light:PointLight3D, target:TriangleMesh3D, plane:Plane, scaleRadius:Number=0.8, clear:Boolean = true):void{ var planeVertices:Array = plane.geometry.vertices; //convert to target space? var world:Matrix3D = plane.world; var inv:Matrix3D = Matrix3D.inverse(plane.transform); var lp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(inv, lp); p3d.setNormalAndPoint(plane.geometry.faces[0].faceNormal, new Number3D()); var b:BoundingSphere = target.geometry.boundingSphere; var bounds:Object = planeBounds[plane]; if(!bounds){ bounds = plane.boundingBox(); planeBounds[plane] = bounds; } var tbounds:Object = targetBounds[target]; if(!tbounds){ tbounds = target.boundingBox(); targetBounds[target] = tbounds; } var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); var castClip:Sprite = getCastClip(plane); castClip.blendMode = this.blend; castClip.filters = this.filters; castClip.alpha = this.alpha; if(clear) castClip.graphics.clear(); vertexRefs = new Dictionary(true); var tlp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(Matrix3D.inverse(target.world), tlp); var center:Number3D = new Number3D(tbounds.min.x+tbounds.size.x*0.5, tbounds.min.y+tbounds.size.y*0.5, tbounds.min.z+tbounds.size.z*0.5); var dif:Number3D = Number3D.sub(lp, center); dif.normalize(); var other:Number3D = new Number3D(); other.x = -dif.y; other.y = dif.x; other.z = 0; other.normalize(); var cross:Number3D = Number3D.cross(new Number3D(plane.transform.n12, plane.transform.n22, plane.transform.n32), p3d.normal); cross.normalize(); //cross = new Number3D(-dif.y, dif.x, 0); //cross.normalize(); cross.multiplyEq(b.radius*scaleRadius); if(_type == DIRECTIONAL){ var oPos:Number3D = new Number3D(target.x, target.y, target.z); Matrix3D.multiplyVector(target.world, oPos); Matrix3D.multiplyVector(inv, oPos); dir = new Number3D(oPos.x-lp.x, oPos.y-lp.y, oPos.z-lp.z); } //numberRefs = new Dictionary(true); var pos:Number3D; var c2d:Point; var r2d:Point; //_type = SPOTLIGHT; pos = projectVertex(new Vertex3D(center.x, center.y, center.z), lp, inv, target.world); c2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); pos = projectVertex(new Vertex3D(center.x+cross.x, center.y+cross.y, center.z+cross.z), lp, inv, target.world); r2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); var dx:Number = r2d.x-c2d.x; var dy:Number = r2d.y-c2d.y; var rad:Number = Math.sqrt(dx*dx+dy*dy); castClip.graphics.beginFill(color); castClip.graphics.moveTo(c2d.x, c2d.y); castClip.graphics.drawCircle(c2d.x, c2d.y, rad); castClip.graphics.endFill(); } public function getCastClip(plane:Plane):Sprite{ var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); var castClip:Sprite;// = new Sprite(); if(planeMovie.getChildByName("castClip"+uid)) return Sprite(planeMovie.getChildByName("castClip"+uid)); else{ castClip = new Sprite(); castClip.name = "castClip"+uid; castClip.scrollRect = new Rectangle(0, 0, movieSize.x, movieSize.y); //castClip.alpha = 0.4; planeMovie.addChild(castClip); return castClip; } } public function castFaces(light:PointLight3D, target:TriangleMesh3D, plane:Plane, cull:Boolean=false, clear:Boolean = true):void{ var planeVertices:Array = plane.geometry.vertices; //convert to target space? var world:Matrix3D = plane.world; var inv:Matrix3D = Matrix3D.inverse(plane.transform); var lp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(inv, lp); var tlp:Number3D; if(cull){ tlp = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(Matrix3D.inverse(target.world), tlp); } //Matrix3D.multiplyVector(Matrix3D.inverse(target.transform), tlp); //p3d.setThreePoints(planeVertices[0].getPosition(), planeVertices[1].getPosition(), planeVertices[2].getPosition()); p3d.setNormalAndPoint(plane.geometry.faces[0].faceNormal, new Number3D()); if(_type == DIRECTIONAL){ var oPos:Number3D = new Number3D(target.x, target.y, target.z); Matrix3D.multiplyVector(target.world, oPos); Matrix3D.multiplyVector(inv, oPos); dir = new Number3D(oPos.x-lp.x, oPos.y-lp.y, oPos.z-lp.z); } var bounds:Object = planeBounds[plane]; if(!bounds){ bounds = plane.boundingBox(); planeBounds[plane] = bounds; } var castClip:Sprite = getCastClip(plane); castClip.blendMode = this.blend; castClip.filters = this.filters; castClip.alpha = this.alpha; var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); if(clear) castClip.graphics.clear(); vertexRefs = new Dictionary(true); //numberRefs = new Dictionary(true); var pos:Number3D; var p2d:Point; var s2d:Point; var hitVert:Number3D = new Number3D(); for each(var t:Triangle3D in target.geometry.faces){ if( cull){ hitVert.x = t.v0.x; hitVert.y = t.v0.y; hitVert.z = t.v0.z; if(Number3D.dot(t.faceNormal, Number3D.sub(tlp, hitVert)) <= 0) continue; } castClip.graphics.beginFill(color); pos = projectVertex(t.v0, lp, inv, target.world); s2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.moveTo(s2d.x, s2d.y); pos = projectVertex(t.v1, lp, inv, target.world); p2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.lineTo(p2d.x, p2d.y); pos = projectVertex(t.v2, lp, inv, target.world); p2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.lineTo(p2d.x, p2d.y); castClip.graphics.lineTo(s2d.x, s2d.y); castClip.graphics.endFill(); } } public function invalidate():void{ invalidateModels(); invalidatePlanes(); } public function invalidatePlanes():void{ planeBounds = new Dictionary(true); } public function invalidateTargets():void{ numberRefs = new Dictionary(true); targetBounds = new Dictionary(true); } public function invalidateModels():void{ models = new Dictionary(true); invalidateTargets(); } private function get2dPoint(pos3D:Number3D, min3D:Number3D, size3D:Number3D, movieSize:Point):Point{ return new Point((pos3D.x-min3D.x)/size3D.x*movieSize.x, ((-pos3D.y-min3D.y)/size3D.y*movieSize.y)); } private function projectVertex(v:Vertex3D, light:Number3D, invMat:Matrix3D, world:Matrix3D):Number3D{ var pos:Number3D = vertexRefs[v]; if(pos) return pos; var n:Number3D = numberRefs[v]; if(!n){ n = new Number3D(v.x, v.y, v.z); Matrix3D.multiplyVector(world, n); Matrix3D.multiplyVector(invMat, n); numberRefs[v] = n; } if(_type == SPOTLIGHT){ lightRay.x = light.x; lightRay.y = light.y; lightRay.z = light.z; }else{ lightRay.x = n.x-dir.x; lightRay.y = n.y-dir.y; lightRay.z = n.z-dir.z; } pos = p3d.getIntersectionLineNumbers(lightRay, n); vertexRefs[v] = pos; return pos; } } } package designLab.utils { public class LayerConstant { public const INTRO:String = "INTRO"; // Intro layer string constant } }*emphasized text*

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  • Android programming - How to acces [to draw on] XML view in main.xml layout, using code

    - by user556248
    Ok I'm a newbie at Android programming, have a hard time with the graphics part. Understand the beauty of creating layout in XML file, but lost how to access various elements, especially a View element to draw on it. See example of my layout main.xml here; <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/root" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="wrap_content"> <TextView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/Title" android:text="App title" android:layout_width="fill_parent" android:layout_height="wrap_content" android:textColor="#000000" android:background="#A0A0FF"/> </LinearLayout> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/PaperLayout" android:layout_width="fill_parent" android:layout_height="0dp" android:layout_weight="1" android:orientation="horizontal" android:focusable="true"> <View android:id="@+id/Paper" android:layout_width="fill_parent" android:layout_height="fill_parent" /> </LinearLayout> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="wrap_content"> <Button android:id="@+id/File" android:layout_width="fill_parent" android:layout_weight="1" android:layout_height="34dp" android:layout_alignParentTop="true" android:layout_centerInParent="true" android:clickable="true" android:textSize="10sp" android:text="File" /> <Button android:id="@+id/Edit" android:layout_width="fill_parent" android:layout_weight="1" android:layout_height="34dp" android:clickable="true" android:textSize="10sp" android:text="Edit" /> </LinearLayout> </LinearLayout> As you can see I have a custom app title bar, then a View filling middle, and finally two buttons in bottom. Catching button events and responding to, for example changing title bar text and changing View background color works fine, but how the heck do I access and more importantly draw on the view defined in main.xml UPDATE: That for your suggestion, however besides that I need a View, not ImageView and you are missing a parameter on canvas.drawText and an ending bracket, it does not work. Now this is most likely because you missed the fact that I am a newbie and assuming I can fill in any blanks. Now first of all I do NOT understand why in my main.xml layout file I can create a View or even a SurfaceView element, which is what I need, but according to your solution I don't even specify the View like Anyways I edited my main.xml according to your solution, and slimmed it down a bit for simplicity; <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/root" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="wrap_content"> <TextView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/Title" android:text="App title" android:layout_width="fill_parent" android:layout_height="wrap_content" android:textColor="#000000" android:background="#A0A0FF"/> </LinearLayout> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/PaperLayout" android:layout_width="fill_parent" android:layout_height="0dp" android:layout_weight="1" android:orientation="horizontal" android:focusable="true"> <com.example.MyApp.CustomView android:id="@+id/Paper" android:layout_width="fill_parent" android:layout_height="fill_parent" /> <com.example.colorbook.CustomView/> </LinearLayout> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="wrap_content"> <Button android:id="@+id/File" android:layout_width="fill_parent" android:layout_weight="1" android:layout_height="34dp" android:layout_alignParentTop="true" android:layout_centerInParent="true" android:clickable="true" android:textSize="10sp" android:text="File" /> </LinearLayout> </LinearLayout> In my main java file, MyApp.java, I added this after OnCreate; public class CustomView extends ImageView { @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); canvas.drawText("Your Text", 1, 1, null); } } But I get error on the "CustomView" part; "Implicit super constructor ImageView() is undefined for default constructor.Must define an explicit constructor" Eclipse suggests 3 quick fixes about adding constructor, but none helps, well it removes error but gives error on app when running. I hope somebody can break this down for me and provide a solution, and perhaps explain why I can't just create a View element in my main.xml layotu file and draw on it in code.

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  • ASM programming, how to use loop?

    - by chris
    Hello. Im first time here.I am a college student. I've created a simple program by using assembly language. And im wondering if i can use loop method to run it almost samething as what it does below the program i posted. and im also eager to find someome who i can talk through MSN messanger so i can ask you questions right away.(if possible) ok thank you .MODEL small .STACK 400h .data prompt db 10,13,'Please enter a 3 digit number, example 100:',10,13,'$' ;10,13 cause to go to next line first_digit db 0d second_digit db 0d third_digit db 0d Not_prime db 10,13,'This number is not prime!',10,13,'$' prime db 10,13,'This number is prime!',10,13,'$' question db 10,13,'Do you want to contine Y/N $' counter dw 0d number dw 0d half dw ? .code Start: mov ax, @data ;establish access to the data segment mov ds, ax mov number, 0d LetsRoll: mov dx, offset prompt ; print the string (please enter a 3 digit...) mov ah, 9h int 21h ;execute ;read FIRST DIGIT mov ah, 1d ;bios code for read a keystroke int 21h ;call bios, it is understood that the ascii code will be returned in al mov first_digit, al ;may as well save a copy sub al, 30h ;Convert code to an actual integer cbw ;CONVERT BYTE TO WORD. This takes whatever number is in al and ;extends it to ax, doubling its size from 8 bits to 16 bits ;The first digit now occupies all of ax as an integer mov cx, 100d ;This is so we can calculate 100*1st digit +10*2nd digit + 3rd digit mul cx ;start to accumulate the 3 digit number in the variable imul cx ;it is understood that the other operand is ax ;AND that the result will use both dx::ax ;but we understand that dx will contain only leading zeros add number, ax ;save ;variable <number> now contains 1st digit * 10 ;---------------------------------------------------------------------- ;read SECOND DIGIT, multiply by 10 and add in mov ah, 1d ;bios code for read a keystroke int 21h ;call bios, it is understood that the ascii code will be returned in al mov second_digit, al ;may as well save a copy sub al, 30h ;Convert code to an actual integer cbw ;CONVERT BYTE TO WORD. This takes whatever number is in al and ;extends it to ax, boubling its size from 8 bits to 16 bits ;The first digit now occupies all of ax as an integer mov cx, 10d ;continue to accumulate the 3 digit number in the variable mul cx ;it is understood that the other operand is ax, containing first digit ;AND that the result will use both dx::ax ;but we understand that dx will contain only leading zeros. Ignore them add number, ax ;save -- nearly finished ;variable <number> now contains 1st digit * 100 + second digit * 10 ;---------------------------------------------------------------------- ;read THIRD DIGIT, add it in (no multiplication this time) mov ah, 1d ;bios code for read a keystroke int 21h ;call bios, it is understood that the ascii code will be returned in al mov third_digit, al ;may as well save a copy sub al, 30h ;Convert code to an actual integer cbw ;CONVERT BYTE TO WORD. This takes whatever number is in al and ;extends it to ax, boubling its size from 8 bits to 16 bits ;The first digit now occupies all of ax as an integer add number, ax ;Both my variable number and ax are 16 bits, so equal size mov ax, number ;copy contents of number to ax mov cx, 2h div cx ;Divide by cx mov half, ax ;copy the contents of ax to half mov cx, 2h; mov ax, number; ;copy numbers to ax xor dx, dx ;flush dx jmp prime_check ;jump to prime check print_question: mov dx, offset question ;print string (do you want to continue Y/N?) mov ah, 9h int 21h ;execute mov ah, 1h int 21h ;execute cmp al, 4eh ;compare je Exit ;jump to exit cmp al, 6eh ;compare je Exit ;jump to exit cmp al, 59h ;compare je Start ;jump to start cmp al, 79h ;compare je Start ;jump to start prime_check: div cx; ;Divide by cx cmp dx, 0h ;reset the value of dx je print_not_prime ;jump to not prime xor dx, dx; ;flush dx mov ax, number ;copy the contents of number to ax cmp cx, half ;compare half with cx je print_prime ;jump to print prime section inc cx; ;increment cx by one jmp prime_check ;repeat the prime check print_prime: mov dx, offset prime ;print string (this number is prime!) mov ah, 9h int 21h ;execute jmp print_question ;jumps to question (do you want to continue Y/N?) this is for repeat print_not_prime: mov dx, offset Not_prime ;print string (this number is not prime!) mov ah, 9h int 21h ;execute jmp print_question ;jumps to question (do you want to continue Y/N?) this is for repeat Exit: mov ah, 4ch int 21h ;execute exit END Start

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  • iPhone programming - problem with CoreFoundation forking

    - by Tom
    Hello all, I've been working on an iPhone for several months. It's a 2d shooting game akin to the old Smash TV type games. I'm doing everything alone and it has come out well so far, but now I am getting unpredictable crashes which seem to be related to CoreFoundation forking and not exec()ing, as the message __THE_PROCESS_HAS_FORKED_AND_YOU_CANNOT_USE_THIS_COREFOUNDATION_FUNCTIONA LITY___YOU_MUST_EXEC__ always shows up somewhere in the debugger. Usually it shows up around a CFRunLoopRunSpecific and is related to either a timer firing or _InitializeTouchTapCount. I cannot figure out exactly what is causing the fork to occur. My main game loop is running on a timer, first updating all the logic and then drawing everything with openGL. There is nothing highly complex or unusual. I understand you cannot make CF calls on the childside of a fork, or access shared memory and things like that. I am not explicitly trying to fork anything. My question is: can anyone tell me what type of activity might cause CoreFoundation to randomly fork like this? I'd really like to finish this game and I don't know how to solve this problem. Thanks for any help.

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  • 'echo' or drop out of 'programming' write HTML then start PHP code again

    - by thecoshman
    For the most part, when I want to display some HTML code to be actually rendered I would use a 'close PHP' tag, write the HTML, then open the PHP again. eg <?php // some php code ?> <p>HTML that I want displayed</p> <?php // more php code ?> But I have seen lots of people who would just use echo instead, so they would have done the above something like <?php // some php code echo("<p>HTML that I want displayed</p>"); // more php code ?> Is their any performance hit for dropping out and back in like that? I would assume not as the PHP engine would have to process the entire file either way. What about when you use the echo function in the way that dose not look like a function, eg echo "<p>HTML that I want displayed</p>" I would hope that this is purely a matter of taste, but I would like to know if I was missing out on something. I personally find the first way preferable (dropping out of PHP then back in) as it helps draw a clear distinction between PHP and HTML and also lets you make use of code highlighting and hinting for your HTML, which is always handy.

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