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  • Changing a view after modalViewController is dismissed (Cocoa Touch)

    - by Calvin L
    I have a viewController that presents a modalViewController when a UINavigationBarItem is touched. After the user is done with the modal view, the modalViewController is dismissed. At this point I want to change/remove the NavigationBarItem -- how would I accomplish this? I was thinking of using viewWillAppear: but I only want the change to happen when the modalViewController is dismissed.

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  • Deallocating NSMutableArray of custom objects

    - by Dave
    I need help with deallocation of my NSMutableArray of custom objects. I need to retain the array and so I have added a property in .h and I release it in dealloc in .m file. When I add objects to the array, I do the following: myarray = [[NSMutableArray alloc] init]; [myarray addObject:[[mycustomObject alloc]initWithObject:obj1]]; [myarray addObject:[[mycustomObject alloc]initWithObject:obj2]]; Now, I don't know how to release mycustomobject. If I do the following: [myarray addObject:[[[mycustomObject alloc]initWithObject:obj1] autorelease]; I run in to problems when I access the array later. Please advice.

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  • How to remove segmentedcontroller from uinavigationcontroller after view pops?

    - by cannyboy
    I'm building a segmented control within my viewDidLoad method, like so: NSArray *tabitems = [NSArray arrayWithObjects:@"ONE", @"TWO", nil]; UISegmentedControl *tabs = [[UISegmentedControl alloc] initWithItems:tabitems]; tabs.segmentedControlStyle = UISegmentedControlStyleBar; tabs.frame = CGRectMake(185.0, 7.0, 130.0, 30.0); tabs.selectedSegmentIndex = 0; [self.navigationController.navigationBar addSubview:tabs]; [tabs release]; But when the user goes Back in the uinavigationcontroller hierarchy, the segmented controller stays on the navigation bar. How would I get rid of it? Or am I doing something fundamentally wrong?

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  • Multiple on-screen view controllers in iPhone apps

    - by Felixyz
    I'm creating a lot of custom views and controllers in a lot of my apps and so far I've mostly set them up programmatically, with adjustments and instantiations being controlled from plists. However, now I'm transitioning to using Interface Builder as much as possible (wish I had done that before, was always on my back-list). Apple is recommending against having many view controllers being simultaneously active in iPhone apps, with a couple of well-known exceptions. I've never fully understood why it should be bad to have different parts of the interface belong to different controllers, if they have no interdependent functionality at all. Does having multiple controllers risk messing up the responder chain, or is there some other reason that it's not recommended, except for the fact that it's usually not needed? What I want to be able to do is design reusable views and controls in IB, but since a nib is not associated with a view, but with a view controller, it seems I'd have to have different parts of the screen be connected to different controllers. I know it's possible to have other objects than view controllers being instantiated from nibs. Should I look into how to create my own alternative more light-weight controllers (that could be sub-controllers of a UIViewController) which could be instantiated from nibs?

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  • How does the NSAutoreleasePool autorelease pool work?

    - by jsumners
    As I understand it, anything created with an alloc, new, or copy needs to be manually released. For example: int main(void) { NSString *string; string = [[NSString alloc] init]; /* use the string */ [string release]; } My question, though, is wouldn't this be just as valid?: int main(void) { NSAutoreleasePool *pool; pool = [[NSAutoreleasePool alloc] init]; NSString *string; string = [[[NSString alloc] init] autorelease]; /* use the string */ [pool drain]; }

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  • How to assign optional attribute of NSManagedObject in a NSManagedObjectModel having Three NSManaged

    - by Kundan
    I am using coredata framework. In my NSManagedObjectModel i am using three entities that are Class, Student and Score where class and student have one-to-many & inverse relationship and Student and Score have also inverse but one-one relationship. Score entity has all optional attributes and having default '0' decimalVaue, which is not assigned at the time new Student is added. But later i want to assign them score individually and also to particular attribute not all of score attributes in a go. I am able to create and add Students to particular Class but dont have any idea how to call particular student and assign them score. For example I want to assign Score'attribute "dribbling" [there are many attributes like "tackling"] a decimal value to Student "David" of Class "Soccer" ,how i can do that? Thanks in advance for any suggestion.

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  • UINavigation Bar while moving view for writing in a textfield

    - by ObiWanKeNerd
    i'm using this code to move the view when i'm about to type on a textfield, otherwise the keyboard may cover the textfield if it's in the lower side of the screen. I would like to know if there is a way to maintain the UINavigation Bar in it's place, because with this code the bar will move with all the view outside the screen, becoming untouchable until i end editing the textfield (closing the keyboard). CGFloat animatedDistance; static const CGFloat KEYBOARD_ANIMATION_DURATION = 0.3; static const CGFloat MINIMUM_SCROLL_FRACTION = 0.2; static const CGFloat MAXIMUM_SCROLL_FRACTION = 0.8; static const CGFloat PORTRAIT_KEYBOARD_HEIGHT = 216; static const CGFloat LANDSCAPE_KEYBOARD_HEIGHT = 162; - (void)textFieldDidBeginEditing:(UITextField *)textField { CGRect textFieldRect = [self.view.window convertRect:textField.bounds fromView:textField]; CGRect viewRect = [self.view.window convertRect:self.view.bounds fromView:self.view]; CGFloat midline = textFieldRect.origin.y + 0.5 * textFieldRect.size.height; CGFloat numerator = midline - viewRect.origin.y - MINIMUM_SCROLL_FRACTION * viewRect.size.height; CGFloat denominator = (MAXIMUM_SCROLL_FRACTION - MINIMUM_SCROLL_FRACTION) * viewRect.size.height; CGFloat heightFraction = numerator / denominator; if (heightFraction < 0.0) { heightFraction = 0.0; } else if (heightFraction > 1.0) { heightFraction = 1.0; } UIInterfaceOrientation orientation = [[UIApplication sharedApplication] statusBarOrientation]; if (orientation == UIInterfaceOrientationPortrait || orientation == UIInterfaceOrientationPortraitUpsideDown) { animatedDistance = floor(PORTRAIT_KEYBOARD_HEIGHT * heightFraction); } else { animatedDistance = floor(LANDSCAPE_KEYBOARD_HEIGHT * heightFraction); } CGRect viewFrame = self.view.frame; viewFrame.origin.y -= animatedDistance; [UIView beginAnimations:nil context:NULL]; [UIView setAnimationBeginsFromCurrentState:YES]; [UIView setAnimationDuration:KEYBOARD_ANIMATION_DURATION]; [self.view setFrame:viewFrame]; [UIView commitAnimations]; } - (void)textFieldDidEndEditing:(UITextField *)textField { CGRect viewFrame = self.view.frame; viewFrame.origin.y += animatedDistance; [UIView beginAnimations:nil context:NULL]; [UIView setAnimationBeginsFromCurrentState:YES]; [UIView setAnimationDuration:KEYBOARD_ANIMATION_DURATION]; [self.view setFrame:viewFrame]; [UIView commitAnimations]; } Thanks in advance!

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  • Searchbar to search array items and displays them on a tableview?

    - by skiria
    I want to build an app that shows a empty tableview. Then users can write a text on a searchbar and when they click on Search button the tableview will be written with array items founded. I've see this tutorial: link text, but I only need to search when user click SearchButton. How can I do this? What methods do i have to use? I've tried with this method, but it doesn't works. - (void) searchBarSearchButtonClicked:(UISearchBar *)theSearchBar { NSInteger nVideos = [appDelegate.allVideos count]; NSLog(@"number of videos: %i", nVideos);

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  • Custom UITableViewCell not appearing when row height is set

    - by Sheehan Alam
    I have a custom UITableViewCell which I have created in IB. My labels display when I don't over-ride: - (CGFloat)tableView:(UITableView *)tblView heightForRowAtIndexPath:(NSIndexPath *)indexPath however my content is squished. I want the height to be 120px so I have the following: - (CGFloat)tableView:(UITableView *)tblView heightForRowAtIndexPath:(NSIndexPath *)indexPath { CGFloat rowHeight = 120; return rowHeight; } I'm not sure why the content inside of my UITableViewCell all of a sudden disappears?

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  • Inherit from UINavigationController

    - by d.andreykiv
    Hi. I'm developing iphone app with UITabBarController as main view. Every ViewController in each tab is UINavigationController which must have a same button in leftBarButtonItem. Can I inherit some class from UINavigationController and override it's -(id) initWithRootViewController:(UIViewController *)rootViewController method to realize this ? I made something like this. But this code doesn't work; @implementation MainNavagaionController -(id) initWithRootViewController:(UIViewController *)rootViewController { if (self = [super initWithRootViewController:rootViewController]) { // Set user name title UIBarButtonItem * userNameButton = [[UIBarButtonItem alloc]initWithTitle:@"Title" style:UIBarButtonItemStylePlain target:self action:nil]; self.navigationItem.leftBarButtonItem = userNameButton; [userNameButton release]; } return self; } @end

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  • animation: make water wave

    - by amok
    Hello there - I would like to build a simple animation for a school project. I want to make water wave within a box in such a way that tilting the device causes the water to wave in a direction rather the other. Is there a sample from where I can start to create such effect? Any help is super appreciated. Thx, mE

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  • iPhone Development: Use POST to submit a form

    - by Mario
    I've got the following html form: <form method="post" action="http://shk.ecomd.de/up.php" enctype="multipart/form-data"> <input type="hidden" name="id" value="12345" /> <input type="file" name="pic" /> <input type="submit" /> </form> And the following iPhone SDK Submit method: - (void)sendfile { UIImage *tempImage = [UIImage imageNamed:@"image.jpg"]; NSMutableURLRequest *request = [[NSMutableURLRequest alloc] init]; [request setHTTPMethod:@"POST"]; [request setURL:[NSURL URLWithString:@"http://url..../form.php"]]; NSString *boundary = @"------------0xKhTmLbOuNdArY"; NSString *contentType = [NSString stringWithFormat:@"multipart/form-data; boundary=%@",boundary]; [request addValue:contentType forHTTPHeaderField: @"Content-Type"]; NSMutableData *body = [NSMutableData data]; [body appendData:[[NSString stringWithFormat:@"\r\n%@\r\n",boundary] dataUsingEncoding:NSASCIIStringEncoding]]; [body appendData:[@"Content-Disposition: form-data; name=\"id\"\r\n\r\n" dataUsingEncoding:NSASCIIStringEncoding]]; [body appendData:[@"12345" dataUsingEncoding:NSUTF8StringEncoding]]; [body appendData:[[NSString stringWithFormat:@"\r\n%@\r\n",boundary] dataUsingEncoding:NSASCIIStringEncoding]]; [body appendData:[@"Content-Disposition: form-data; name=\"pic\"; filename=\"photo.png\"\r\n" dataUsingEncoding:NSASCIIStringEncoding]]; [body appendData:[@"Content-Type: application/octet-stream\r\n\r\n" dataUsingEncoding:NSASCIIStringEncoding]]; [body appendData:[NSData dataWithData:UIImageJPEGRepresentation(tempImage, 90)]]; [body appendData:[[NSString stringWithFormat:@"\r\n%@",boundary] dataUsingEncoding:NSASCIIStringEncoding]]; // setting the body of the post to the reqeust [request setHTTPBody:body]; NSError *error; NSURLResponse *response; NSData* result = [NSURLConnection sendSynchronousRequest:request returningResponse:&response error:&error]; NSString* aStr = [[[NSString alloc] initWithData:result encoding:NSASCIIStringEncoding] autorelease]; NSLog(@"Result: %@", aStr); [request release]; } This does not work, but I have no clue why. Can you please help me?!! What am I doing wrong?

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  • Issue with UITextView in an animation block

    - by collin
    I'm having an issue with a UITextView inside another UIView whose frame is manipulated in an animation block when the keyboard displays. During the animation block the UIView scales beautifully and as expected, but the UITextView jumps out of it's superview(the UIView being animated) at the start of the animation. By the end of the animation, the UITextView ends up in the right place... what gives? Can anybody explain why the UITextView is jumping out of it's container view at the start of the animation? Thanks in advance.

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  • How do I open iPhone camera and restrict to a frame?

    - by Thomas
    Hello All: I'd like to know how to open the camera inside of a pre-defined frame (not the entire screen). When the view loads, I have a box, and inside it, I want to display what the camera sees. I don't want to snap a picture, just basically use the camera as a viewfinder. I have searched this site and have not yet found what I'm looking for. Please help. Thanks! Thomas

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  • Popping multiple levels in UITableViewController

    - by LavaSlider
    I would like to be able to pop multiple views from a UITableViewController stack. For example in the Apple DrillDownSave example, when viewing Level 3 to go back to Level 1 or when viewing an Item to go back to Level 2 when a button is pushed. I tried: [self.navigationController.parentViewController.navigationController popViewControllerAnimated: NO]; [self.navigationController popViewControllerAnimated: NO]; and [self.navigationController popViewControllerAnimated: NO]; [self.navigationController.parentViewController.navigationController popViewControllerAnimated: NO]; but these leave me the same place as just a single popViewControllerAnimated:. Is there an easy way to do this?

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  • SIGABRT on iPhone when changing xib

    - by Boz
    I've just finished off an app for the iPhone which, until today, ran fine on the iPhone simulator and actual devices. I tried changing the xib which is loaded in the applicationDidFinishLaunching method in my application delegate class - all I did was change the string in initWithNibName. When I launch the app on the simulator, the Default.png image is shown, then the app crashes with an uncaught exception. When running on a device, the Default.png image is shown for about 10 seconds, the UI is never loaded and I get 'GDB: Program received signal: "SIGABRT".' on the Xcode status bar. Debugging shows that applicationDidFinishLaunching is never actually reached before the app crashes. Setting the starting xib back to the original solves the issue, but now I've made a change and saved it in the Interface Builder and the app shows the same issues as above - I've made no code changes at all. Is this a memory issue, or a known issue of a common mistake? NOTE: I've made no code changes whatsoever, and the only changes I've made to the xib are cosmetic, the IBOutlets are all intact.

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  • SingleTap on UIScrollView

    - by ludo
    Hi, I see many post dealing with the UIScrollView like in the PhotoApp, but I don't really understand them, thats why I want to reopen a post about it and have a simple solution. What I want is to create (without IB) a simple UIViewController who will contain a UIScrollView (inside my scrollView there will be image and the scrollView will be set to pagingEnable to YES of course). I want to be able with a simple touch of the screen to display the navigationController.navigationBar inside my UIViewController and with another touch not displaying it of course. Can anyone show me how to implement that? thanks,

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  • Added buttons, webview, added outlets, but can't play with them in the code...

    - by Tom
    Hi! I made a toolbar with two buttons on it. I then created two outlets in my class controller. Then I hooked the the controller to the buttons and selected the outlets. Finally I rewritten the class files (that added: IBOutlet id next; IBOutlet id previous; to my .h file). So now, everything looks okay. But then I try somewhere in the code to change the state of one of my button like this: next.enabled = YES; I tried with self. too but unfortunately I receive this error message: error: request for member 'enabled' in something not a structure or union Do you have any idea of what's happening there? And yes I have: #import <UIKit/UIKit.h> :) Using: [next setEnabled:YES]; gives me no error but still doesn't work... And finally, for documenting purposes here's the whole method: - (void)viewDidLoad { [super viewDidLoad]; if (!self.currentLevel) { self.currentLevel = @"1"; } NSArray *etape = [self.etapes objectForKey:self.currentLevel]; if ([etape count] > 0) { self.navigationItem.title = [etape objectAtIndex:1]; if ([etape count] > 1) { [next setEnabled:YES]; } } else { self.navigationItem.title = @"Aucune étape"; } } When I do: NSLog(@"%@", [next class]); It returns (null) ... I guess it is supposed to be UIBarButtonItem... It seems that it is impossible to play with any outlets even if I don't receive any errors while playing with them...

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