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  • InvalidProgramException Running Unit Test

    - by Anthony Trudeau
    There is a bug in the unit testing framework in Visual Studio 2010 with unit testing.  The bug appears in a very special circumstance involving an internal generic type. The bug causes the following exception to be thrown: System.InvalidProgramException: JIT Compiler encountered an internal limitation. This occurs under the following circumstances: Type being tested is internal or private Method being tested is generic  Method being tested has an out parameter Type accessor functionality used to access the internal type The exception is not thrown if the InternalsVisibleToAttribute is assigned to the source assembly and the accessor type is not used; nor is it thrown if the method is not a generic method. Bug #635093 has been added through Microsoft Connect

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  • Is programming as a profession in a race to the bottom?

    - by q303
    It seems to me that the programming industry is in a race to the bottom. If we take the practices of: Not taking time to implement best practices Using other's people code as much as possible (custom code as a liability) Using increasingly higher level languages to improve productivity GUI based development "tools" that greatly simplify "programming" and do not require people to understand the plumbing behind the code These things imply to me that we are in a race to becoming like any other office worker. It is in the employer's interest for things to not require skill (easier to replace), for things to be prebuilt (less project time). My point here is that a) is there a misalignment between skill and the economic interests of the employer? and b) if there is, how do you mitigate it to enforce professional standards?

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  • Do you think code is self documenting?

    - by Desolate Planet
    This is a question that was put to me many years ago as a gradute in a job interview and it's nagged at my brain now and again and I've never really found a good answer that satisfied me. The interviewer in question was looking for a black and white answer, there was no middle ground. I never got the chance to ask about the rationale behind the question, but I'm curious why that question would be put to a developer and what you would learn from a yes or no answer? From my own point of view, I can read Java, Python, Delphi etc, but if my manager comes up to me and asks me how far along in a project I am and I say "The code is 80% complete" (and before you start shooting me down, I've heard this uttered in a couple of offices by developers), how exactly is that self documenting? Apologies if this question seems strange, but I'd rather ask and get some opinions on it to gain a better understanding of why it would be put to someone in an interview.

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  • Clicking on clues and other objects in a 2D cluedo like game

    - by Anearion
    I'm a java/android programmer, but I don't have any experience in game programming, I'm already reading proper books, like "Pro Android Games", but my concerns are more about the ideas behind game programming than the techniques themselves. I'm working on a 2D game, something like Cluedo to let you understand the genre. I would like to know how should I act with the "scenes", for example, a room with a desk, TV, windows and a lamp. I need to make some items tappable and others not. Is it common to use one image (invisible to the user) with every different item a different color, then call the getColor() method on the image? Or use one image as background, and separate images for all the items? If the latter, how can I set the positioning? and should I use imageView or imageButton? I'm sorry if those are really low quality questions, but as "outsider" ( I'm 23 and still finishing my university ) it's pretty hard learn alone.

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  • How to work with scenes in a 2D game

    - by Anearion
    I'm a java/android programmer, but I don't have any experience in game programming, I'm already reading proper books, like "Pro Android Games", but my concerns are more about the ideas behind game programming than the techniques themselves. I'm working on a 2D game, something like Cluedo to let you understand the genre. I would like to know how should I act with the "scenes", for example, a room with a desk, TV, windows and a lamp. I need to make some items tappable and others not. Is it common to use one image (invisible to the user) with every different item a different color, then call the getColor() method on the image? Or use one image as background, and separate images for all the items? If the latter, how can I set the positioning? and should I use imageView or imageButton? I'm sorry if those are really low quality questions, but as "outsider" ( I'm 23 and still finishing my university ) it's pretty hard learn alone.

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  • Design leaderboard ratings for quiz games

    - by PeterK
    Back in March 2011 i started the following post: How to design a leaderboard? Now my quiz game have been out for approximately a year and sold pretty decently. I am working on to update the game design and is again looking into the leaderboard design to make it better as i am not happy with it. Currently i rate players on number of correct answers, which is not good as it does not consider things like number of games, difficulty levels etc. I also have "extended" stats behind the UITableView (Leaderboard). A player can play based on three levels of difficulty: hard, medium or easy Difficulty levels can be mixed between players in a game Each game can be one to six players, so there can be single games or duels Between 2 and 30 questions per game As i am considering integrating Game Center Leaderboard i need to design a better rating system so i would like to ask for some ideas how to do the rating based on the above. I am thinking about how much a point would be worth and what it includes.

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  • Catching typos or other errors in web-based scripting languages

    - by foreyez
    Hi, My background is mainly strongly typed languages (java, c++, c#). Having recently gotten back to a bit of javascript, I found it a bit annoying that if I misspell something by accident (for example I'll type 'myvar' instead of 'myVar') my entire script crashes. The browser itself most of the time doesn't even tell me I have an error, my program will just be blank, etc. Then I have to hunt down my code line by line and find the error which is very time consuming. In the languages I am used to the compiler lets me know if I made a typo. My question to you is, how do you overcome this issue in scripting (javascript)? Can you give me some tips? (this question is mainly aimed at people that have also come from a strongly typed language). Note: I mainly use the terminal/VIM ... this is mainly b/c I like terminal and I SSH alot too

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  • What is use of universal character names in identifiers in C++11

    - by Jan Hudec
    The new C++ standard specifies universal character names, written as \uNNNN and \UNNNNNNNN and representing the characters with unicode codepoints NNNN/NNNNNNNN. This is useful with string literals, especially since explicitly UTF-8, UTF-16 and UCS-4 string literals are also defined. However, the universal character literals are also allowed in identifiers. What is the motivation behind that? The syntax is obviously totally unreadable, the identifiers may be mangled for the linker and it's not like there was any standard function to retrieve symbols by name anyway. So why would anybody actually use an identifier with universal character literals in it?

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  • About floating point precision and why do we still use it

    - by system_is_b0rken
    Floating point has always been troublesome for precision on large worlds. This article explains behind-the-scenes and offers the obvious alternative - fixed point numbers. Some facts are really impressive, like: "Well 64 bits of precision gets you to the furthest distance of Pluto from the Sun (7.4 billion km) with sub-micrometer precision. " Well sub-micrometer precision is more than any fps needs (for positions and even velocities), and it would enable you to build really big worlds. My question is, why do we still use floating point if fixed point has such advantages? Most rendering APIs and physics libraries use floating point (and suffer it's disadvantages, so developers need to get around them). Are they so much slower? Additionally, how do you think scalable planetary engines like outerra or infinity handle the large scale? Do they use fixed point for positions or do they have some space dividing algorithm?

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  • Positive reinforcements @ work [closed]

    - by nurne
    I found out that what fuels me to do well at work are positive reinforcements From bosses, colleagues, and customers My current job at a startup is very demanding My boss doesn't have time to give positive reinforcements, and also i'm always behind schedule so maybe i don't deserve positive reinforcements On the other hand i don't get any negative reinforcements, so i guess that as long as this doesn't happen - what i'm doing is ok How is your relationship with bosses colleagues and customers @ work? Do you need positive reinforcements? Do you get them? How do you make them happen? Is there some kind of standard for developers? For hi-tech? Thanks

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  • Silverlight and Windows Phone 7 DFW DevCamp (Silverlightpalooza) is around the corner

    - by T
    It is really shaping up to be everything I had hoped.  Prizes are stacked up behind me.  Food is in place.  I have a set of wonderful volunteers beside me.  The event has been full for weeks.  I will not be doing any official blogging for this event here.  You will have to watch the official blog for that http://silverlightpalooza.dynamitesilverlight.com/ I plan to post pictures and descriptions of everyone’s projects during the event to that site.  It is going to be wonderful fun.  Shawn will be filming part of the time so stay tuned for that also.  We have some great plans in place!!!  I wish everyone could join us and am very excited for those who signed up in time.

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  • OpenGL Drawing textured model (OBJ) black texture

    - by andrepcg
    I'm using OpenGL, Glew, GLFW and Glut to create a simple game. I've been following some tutorials and I have now a good model importer with textures (from ogldev.atspace.co.uk) but I'm having an issue with the model textures. I have a skybox with a beautiful texture as you can see in the picture That weird texture behind the helicopter (model) is the heli model that I've applied on purpose to that wall to demonstrate that specific texture is working, but not on the helicopter. I'll include the files I'm working on so you can check it out. Mesh.cpp - http://pastebin.com/pxDuKyQa Texture.cpp - http://pastebin.com/AByWjwL6 Render function + skybox - http://pastebin.com/Vivc9qnT I'm just calling mesh->Render(); before the drawSkyBox function, in the render loop. Why is the heli black when I can perfectly apply its texture to another quad? I've debugged the code and the mesh-render() call is correctly fetching the texture number and passing it to the texture-bind() function.

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  • How to make the switch to C++11?

    - by Overv
    I've been programming in C++ for a while now, but mostly thinks centered around the low-level features of C++. By that I mean mostly working with pointers and raw arrays. I think this behavior is known as using C++ as C with classes despite me only having tried C recently for the first time. I was pleasantly surprised how languages like C# and Java hide these details away in convenient standard library classes like Dictionaries and Lists. I'm aware that the C++ standard library has many convenience containers like vectors, maps and strings as well and C++11 only adds to this by having std:: array and ranged loops. How do I best learn to make use of these modern language features and which are suitable for which moments? Is it correct that software engineering in C++ nowadays I'd mostly free of manual memory management? Lastly, which compiler should I use to make the most of the new standard? Visual Studio has excellent debugging tools, but even VS2012 seems to have terrible C++11 support.

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  • ultrasn0w Unlocks iOS 4.2.1

    - by Gopinath
    iPhone dev team who always succeeds in jailbreaking  iPhones and other iOS devices has done it again. They are able to unlock all iPhones running on iOS 4.2 except iPhone 4. MuscleNerd, a member of iPhone Dev team tweeted Finally got ultrasn0w working fully on 4.2.1. Apple inadvertently(!) broke ultrasn0w via aggressive compiler optimization The jailbreak tool for iPhone 3G and iPhone 3GS will be released soon(may be tomorrow) even though they are still trying to figure out a way to unlock iPhone 4. Read more details on this at dev team blog. This article titled,ultrasn0w Unlocks iOS 4.2.1, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Template standard controls for an entirely new look and feel

    - by T
    This is the  Ineta Live player without the O’Data Feed.  It is a good example of taking the plain Media Player provided with the Encoder install and re-templating it to make it your own.  It also has a custom scrub control that is added in.  I generally put my tempates in a separate resource file.  On this project, I discovered that I had to include the template at the document level because I needed the ability to attach some code behind to fire change state behaviors.  I could not use the blend xaml behaviors for change state inside the template because the template can’ determine the TargetObject.   Version 1.01 – 6/10/09 (wow how did a week slip by)

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  • HTML5 clicking objects in canvas

    - by Dave
    I have a function in my JS that gets the user's mouse click on the canvas. Now lets say I have a random shape on my canvas (really its a PNG image which is rectangular) but i don't want to include any alpha space. My issue lies with lets say i click some where and it involves a pixel of one of the images. The first issue is how do you work out the pixel location is an object on the map (and not the grass tiles behind). Secondly if i clicked said image, if each image contains its own unique information how do you process the click to load the correct data. Note I don't use libraries I personally prefer the raw method. Relying on libraries doesn't teach me much I find.

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  • Does HTML5 have a feature that enables a user to add an icon to the Apps screen when "installing", and if not, when are they planning to add it?

    - by Jason Livesay
    I know that the mobile bookmark bubble might sort of work for iOS, but it isn't going in the same section. And for Android, bookmarking is really not going to cut it for a mobile HTML5 application install since users just don't think to go to their bookmarks and that bookmark process takes two or three steps. To me this issue of getting the application (bookmark) installed pretty much makes the rest of the HTML 5 features aimed at mobile HTML much less useful. I can't realistically expect users to prefer the bookmark install and launch process over regular apps, so I can realistically expect them to ignore my mobile HTML5 application and use a native app. The groups behind mobile HTML 5 features do seem to be pushing for HTML 5 apps adoption with things like Application Cache etc. To me it seems obvious that the bookmark bubble is not going to cut it. Someone please tell me they have addressed this or at least are working on it?

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  • Own a book

    - by Rajesh Pillai
    Its a pleasure to introduce my first initiative, http://ownabook.org/,  which is live now and is in beta.  Go get in the queue to grab your hardcopy of your favorite book or audio as applicable and when published.There is no catch.  This site is being built using ASP.NET MVC 3, jQuery and other good stuff.  I will open the source once the beta period is over, and filled with more functionality.Every month a winner will be selected and couriered the book.   The intent behind this service is to help motivate to keep the reading habits alive.  Though it is never guaranteed the winner will read the book, but, nevertheless, being on the positive note is always a good thing.Hope you will like the service.

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  • Should I tell a departed coworker about their "sev 1" defect?

    - by noahz
    I had a co-worker leave our company recently. Before leaving, he coded a component that had a severe memory leak that caused a production outage (OutOfMemoryError in Java). The problem was essentially a HashMap that grew and never removed entries, and the solution was to replace the HashMap with a cache implementation. From a professional standpoint, I feel that I should let him know about the defect so he can learn from the error. On the other hand, once people leave a company, they often don't want to hear about legacy projects that they have left behind for bigger and better things. What is the general protocol for this sort of situation?

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  • What open source POSIX compliance test suites are available?

    - by Richard Pennington
    I'm working on a small open source project, ELLCC, that uses clang/LLVM as a cross compiler for various target processors. For the runtime environment, I'm using the NetBSD libraries and porting them to target Linux and standalone systems. I want to run a POSIX compliance test suite on the code. I've found the Open POSIX Test Suite, which looks like a good start, but it hasn't been updated since 2005. I've done some preliminary testing (with gcc and ecc under Linux), and it looks like it needs a few updates for modern compilers. My questions are: Does the Open POSIX Test Suite live on somewhere in a more up to date form? Are there other open source alternatives?

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  • Reasons for Pair Programming

    - by Jeff Langemeier
    I've worked in a few shops where management has passed the idea of pair programming either to me or another manager/developer, and I can't get behind it at all. From a developer stand-point I can't find a reason why moving to this coding style would be beneficial, nor as a manager of a small team have I seen any benefit. I understand that it helps on basic syntax errors and can be helpful if you need to hash something out, but managers that are out of the programming loop seem to keep seeing it as a way of keeping their designers from going to Facebook or Reddit than as a design tool. As someone close to the development floor that apparently can't quite understand from a book tossed my way or a wiki page on the subject... from a high level management position, what are the benefits of Pair Programming when dealing with Scrum or Agile environments?

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  • Template standard controls for an entirely new look and feel

    - by T
    This is the  Ineta Live player without the O’Data Feed.  It is a good example of taking the plain Media Player provided with the Encoder install and re-templating it to make it your own.  It also has a custom scrub control that is added in.  I generally put my tempates in a separate resource file.  On this project, I discovered that I had to include the template at the document level because I needed the ability to attach some code behind to fire change state behaviors.  I could not use the blend xaml behaviors for change state inside the template because the template can’ determine the TargetObject. Version 1.01 – 6/10/09 (wow how did a week slip by)

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  • O'Reilly Deal to Oct/14/2013 05:00 PT - 50% off E-Books on mastering CSS3

    - by TATWORTH
    Originally posted on: http://geekswithblogs.net/TATWORTH/archive/2013/10/11/oreilly-deal-to-oct142013-0500-pt---50-off-e-books.aspxAt  http://shop.oreilly.com/category/deals/css3.do?code=WKCSS&imm_mid=0b155e&cmp=em-prog-books-videos-lp-owo_css3_direct_wkcss, O'Reilly are offering 50% off a number of e-books on mastering CSS3 "CSS3—the technology behind most of the eye-catching visuals on the Web today—is loaded with capabilities that once would have required JavaScript or third-party plugins, such as animation, pseudo-classes, and media queries. Use CSS3 to transform markup into stunning, richly detailed web pages that look great in any browser. For one week only, SAVE 50% on CSS3 ebooks from shop.oreilly.com and take your sites from ordinary to incredible."

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  • Fast Track Data Warehouse 3.0 Reference Guide

    - by jchang
    Microsoft just release Fast Track Data Warehouse 3.0 Reference Guide version. The new changes are increased memory recommendation and the disks per RAID group change from 2-disk RAID 1 to 4-Disk RAID 10. Memory The earlier FTDW reference architecture cited 4GB memory per core. There was no rational behind this, but it was felt some rule was better than no rule. The new FTDW RG correctly cites the rational that more memory helps keep hash join intermediate results and sort operations in memory. 4-Disk...(read more)

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  • Best practices for launching a new software version

    - by steve
    I rebuilt a web app to replace a version that we have been using for the last 3-4 years. We have a few thousand clients and a few hundred active users per day. The functionality is basically the same. The new version is a little bit faster with a few enhancement features and there are a lot of behind the scenes changes that the clients will never see. The UI is quite different but ultimately much easier to use and navigate. How should I go about having our clients stop using the old system and start using the new one? I am currently putting together a video that will play on the web site as well as within the app. The video will go through the pages and focus on some key changes. I was also thinking about an intro page that will display once the user logs in and explains some of the features.

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