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  • Is there any algorithm for turning simple HAXE code into C/C++ code files?

    - by Ole Jak
    I have simple Haxe app like class Main { public static function main() { trace("hello world"); } } I know how to compile such app for windows (not as SWF but as app from pure C\C++ )(and you can see how here but be worned thay use hxcpp\0,4 ) The problem is - I do not want to compile app for Windows Vista or 7 or XP I want to get PURE C\C++ code (better in one place as one project) for for example compiling that code on windows mobile or where ever I want to. So is there any algorithm for turning simple HAXE code into C/C++ code files?

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  • Linkage Error with Inherited Class

    - by metdos
    I have static library and another program which uses it. In the static library If I define header without inheretence it works fine. class TcpCommunication On the other hand If I use inheretence with a QT class, class TcpCommunication:public QTcpServer I'm getting linkage error when I compiling code which uses this static library. >MStoDKAPId.lib(TcpCommunication.obj) : error LNK2019: unresolved external symbol "__declspec(dllimport) public: virtual __thiscall QTcpServer::~QTcpServer(void)" (__imp_??1QTcpServer@@UAE@XZ) referenced in function "public: virtual __thiscall TcpCommunication::~TcpCommunication(void)" (??1TcpCommunication@@UAE@XZ) What can be the problem? Thanks.

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  • How can a language be interpreted by itself (like Rubinius)?

    - by japancheese
    I've been programming in Ruby for a while now with just the standard MRI implementation of Ruby, but I've always been curious about the other implementations I hear so much about. I was reading about Rubinius the other day, a Ruby interpreter written in Ruby. I tried looking it up in various places, but I was having a hard time figuring out exactly how something like this works. I've never had much experience in compilers or language writing but I'm really interested to figure it out. How exactly can a language be interpreted by itself? Is there a basic step in compiling that I don't understand where this makes sense? Can someone explain this to me like I'm an idiot (because that wouldn't be too far off base anyways)

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  • Noob tab widget example not running

    - by michbeck
    hey all, i'm trying to reproduce the tabwidget example (http://developer.android.com/resources/tutorials/views/hello-tabwidget.html). i'm not really sure what's the problem, i've git no errors while compiling, but i cannot see the application on emulators screen :-/ would be excellent if maybe anyone could have a look at my classes and tell me what's my mistake? I've packed my project here: http://etanto.com/TabTest.zip thanx a lot in advance, folks! michbeck here's the console dump while the run: [2010-06-10 09:18:34 - TabTest] Launching a new emulator with Virtual Device 'Virtual1' [2010-06-10 09:18:35 - TabTest] New emulator found: emulator-5554 [2010-06-10 09:18:35 - TabTest] Waiting for HOME ('android.process.acore') to be launched... [2010-06-10 09:19:05 - TabTest] WARNING: Application does not specify an API level requirement! [2010-06-10 09:19:05 - TabTest] Device API version is 8 (Android 2.2) [2010-06-10 09:19:05 - TabTest] HOME is up on device 'emulator-5554' [2010-06-10 09:19:05 - TabTest] Uploading TabTest.apk onto device 'emulator-5554' [2010-06-10 09:19:05 - TabTest] Installing TabTest.apk... [2010-06-10 09:19:22 - TabTest] Success! [2010-06-10 09:19:22 - TabTest] \TabTest\bin\TabTest.apk installed on device [2010-06-10 09:19:22 - TabTest] Done!

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  • Can't run the ActionBarCompat sample

    - by David Miler
    I am having trouble compiling and running the ActionBarCompat sample of Android 16. I have API level 16 as the build target selected, which seems to build fine, but when I try to debug these errors pop up. Of course I could change the min API level in the manifest, but what would be the point of that? I have made no changes to the sample, so how come it is not working properly? Class requires API level 14 (current min is 3): android.view.ActionProvider SimpleMenuItem.java /ActionBarCompat/src/com/example/android/actionbarcompat line 129 Android Lint Problem Class requires API level 14 (current min is 3): android.view.ActionProvider SimpleMenuItem.java /ActionBarCompat/src/com/example/android/actionbarcompat line 134 Android Lint Problem Class requires API level 14 (current min is 3): android.view.MenuItem.OnActionExpandListener SimpleMenuItem.java /ActionBarCompat/src/com/example/android/actionbarcompat line 155 Android Lint Problem I am thoroughly confused, any help would be appreciated.

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  • Make DLL dependent to other DLLs (Visual Studio IDE)

    - by Artefacto
    I'm having an inconsistency when compiling a DLL (let's call it x.dll) by calling cl.exe obj1.obj obj2.obj ... lib1.lib lib2.lib ... /link /out:x.dll /dll /debug and When using the IDE (which calls link directly, I believe). Let's say lib1.lib is an import library for lib1.dll. Opening the DLL generated by calling cl.exe in the depency walker shows it depends on lib1.dll. However, when using the IDE, the generated program is smaller and does not depend on lib1.dll. This IDE-generated image makes the program that uses x.dll crash sometimes. The question is: how do I get the correct behaviour from the IDE?

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  • bitfield mask calculation macro

    - by Aidan Cully
    We have a set of C macros, here, for using the preprocessor to do bitfield operations, and we run into warnings when attempting to use these macros in visual studio. The problem can be demonstrated very easily: #define BITFIELD_WIDTHMASK(Width) \ ((Width) >= 32 ? ~0x0ul : (1ul << (Width)) - 1) unsigned long foo(void) { return BITFIELD_WIDTHMASK(32); } Compiling this with MSVC yields the warning: test.c(12) : warning C4293: '<<' : shift count negative or too big, undefined behavior This isn't a behavior problem - the << operator won't be used in this case, and that should be detected at compile time. But does anyone have any suggestions about how to rewrite the macro to avoid the warning? Or, failing that, how to redesign the macro interface for this? Thanks in advance

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  • VB.NET logical expression evaluator

    - by Tim
    I need to test a logical expression held in a string to see if it evaluate to TRUE or FALSE.(the strig is built dynamically) For example the resulting string may contain "'dog'<'cat' OR (14 AND 4<6)". There are no variables in the string, it will logically evaluate. It will only contain simple operators = < < = <= and AND , OR and Open and Close Brackets, string constants and numbers. (converted to correct syntax && || etc.) I currently acheive this by creating a jscipt function and compiling it into a .dll. I then reference the .dll in my VB.NET project. class ExpressionEvaluator { function Evaluate(Expression : String) { return eval(Expression); } } Is there a simpler method using built in .NET functions or Lamdba expressions.

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  • Adding Apache common dependency to Play Framework 2.0

    - by Mooh
    i want to import org.apache.commons.io but i'm getting this error: [info] Compiling 1 Java source to /home/ghost/Bureau/app/play-2.0.1/waf/target/scala-2.9.1/classes... [error] /home/ghost/Bureau/app/play-2.0.1/waf/app/controllers/Application.java:9: error: package org.apache.commons.io does not exist [error] import org.apache.commons.io.*; [error] ^ [error] /home/ghost/Bureau/app/play-2.0.1/waf/app/controllers/Application.java:41: error: cannot find symbol [error] FileUtils.copyFile(file, destinationFile); [error] ^ [error] symbol: variable FileUtils [error] location: class Application [error] 2 errors [error] {file:/home/ghost/Bureau/app/play-2.0.1/waf/}waf/compile:compile: javac returned nonzero exit code [error] application - Play can't find package org.apache.commons.io . How i can i add it as a dependency ?

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  • Change the text of a gcc compiler error

    - by NSA
    Hello, At my company we have recently done some tricky stuff with C++ and templates, making use of some features of the compiler. When working with this code people need to take a few setup steps otherwise they get some rather cryptic compiler errors, what I would like to do is determine if there is a way to tell the compiler to inject, and or swap out the message published for an error when compiling? so that I either get a friendly message that instructs the person in conjunction with the cryptic error or instead of the cryptic error. Thank you.

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  • Quick, Beginner C++ Overloading Question - Getting the compiler to perceive << is defined for a spec

    - by Francisco P.
    Hello everyone. I edited a post of mine so I coul I overloaded << for a class, Score (defined in score.h), in score.cpp. ostream& operator<< (ostream & os, const Score & right) { os << right.getPoints() << " " << right.scoreGetName(); return os; } (getPoints fetches an int attribute, getName a string one) I get this compiling error for a test in main(), contained in main.cpp binary '<<' : no operator found which takes a right-hand operand of type 'Score' (or there is no acceptable conversion) How come the compiler doesn't 'recognize' that overload as valid? (includes are proper) Thanks for your time.

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  • Build config file into executable?

    - by REM
    I am currently working on a little graphics demo (using DirectX) which is primarily based around an HLSL shader I am working on. Using the D3DX10CreateEffectFromFile I am loading (and compiling the shader) at runtime as I find it easier for tweaking. However, once I am done I'd like to do some combination of the following: Pre-compile the shader so the demo starts up faster for the user Bury (compile into the executable) the compiled shader (or maybe just the source if necessary) Primarily, I want to do this because I want the demo to just be one file that can be very easily copied around. One thing I could easily do is just put the source text right into a cpp but that would be very tedious I needed to update it later. Is it possible to do something like this (using Visual Studio, DirectX, HLSL)?

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  • Debug.Assert seems not to work in Mono

    - by Jan-Willem
    Consider the following C# program: using System; using System.Diagnostics; namespace Test { class MainClass { public static void Main (string[] args) { Debug.Assert(false); Debug.Fail("fail!"); Console.WriteLine ("Hello World!"); } } } When compiling this using: dmcs -debug -d:DEBUG Main.cs and then running it with: mono --debug Main.exe the assertion and fail seem to be ignored. The output is just: Hello World! I checked other related questions on StackOverflow, but I could not find a solution. In particular the solution give in Mono - Debug.Assert does not work does not work. (UPDATE: the update solution does work, see below comments.) I use Mono 2.1.5-1 on Ubuntu 11.10.

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  • How to Embed/Link binary data into a C++ DLL

    - by CrimsonX
    So I have a Visual Studio 2008 project which has a large amount of binary data that it is currently referencing. I would like to package the binary data much like you can do with C# by adding it as a "resource" and compiling it as a DLL. Lets say all my data has an extension of ".data" and is currently being read from the visual studio project. Is there a way that you can compile or link the data into the .dll which it is calling? I've looked at some of the google link for this and so far I haven't come up with anything - the only possible solution I've come up with is to use something like ResGen to create a .resources file and then link it using AssemblyLinker with /Embed or /Link flags. I dont think it'd work properly though because I dont have text files to create the .resources files, but rather binary files themselves. Any advice?

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  • Initialization of array on heap

    - by Radek Šimko
    How do i manually initiate values in array on heap? If the array is local variable (in stack), it can be done very elegant and easy way, like this: int myArray[3] = {1,2,3}; Unfortunately, following code int * myArray = new int[3]; myArray = {1,2,3}; outputs an error by compiling error: expected primary-expression before ‘{’ token error: expected `;' before ‘{’ token Do i have to use cycle, or not-so-much-elegant way like this? myArray[0] = 1; myArray[1] = 2; myArray[2] = 3;

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  • Using Linux C code and header files to compile a Windows DLL

    - by df382
    I would like to know if in general it is possible to create a C++ DLL with Visual C++ 2010 starting from C code and the header files I find in a Linux distribution. Theoretically, if I take a piece of C code (that includes different header files) from Linux and I find in the Linux file system all the header files needed for the linkage of the project, will I be able to successfully compile the project in Windows with Visual C++ 2010? Are there some examples or a tutorial for doing this? After compiling a DLL, I would like to use it in a C# application, which I will run under Linux with Mono.

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  • Question about inserting assembly code in C++

    - by Bruce
    I am working on VC++ compiler. I want to accomplish the following The variables s.AddrFrame.Offset and s.AddrStack.Offset contain the value of EBP and ESP respectively. I want to extract the value of old EBP and the return address. Assuming the address EBP + 1 contains the old 32 bit EBP value and EBP + 5 the return address I wrote the following code: unsigned int old_ebp = 0; unsigned int ret_addr = 0; __asm{ mov old_ebp, DWORD PTR [s.AddrFrame.Offset + 1] mov ret_addr, DWORD PTR [s.AddrStack.Offset + 5] } But this is not compiling xxxx.cpp(1130) : error C2415: improper operand type Please Help

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  • Architecture for analysing search result impressions/clicks to improve future searches

    - by Hais
    We have a large database of items (10m+) stored in MySQL and intend to implement search on metadata on these items, taking advantage of something like Sphinx. The dataset will be changing slightly on a daily basis so Sphinx will be re-indexing daily. However we want the algorithm to self-learn and improve search results by analysing impression and click data so that we provide better results for our customers on that search term, and possibly other similar search terms too. I've been reading up on Hadoop and it seems like it has the potential to crunch all this data, although I'm still unsure how to approach it. Amazon has tutorials for compiling impression vs click data using MapReduce but I can't see how to get this data in a useable format. My idea is that when a search term comes in I query Sphinx to get all the matching items from the dataset, then query the analytics (compiled on an hourly basis or similar) so that we know the most popular items for that search term, then cache the final results using something like Memcached, Membase or similar. Am I along the right lines here?

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  • C++ shared libraries

    - by saminny
    Hi, I am trying to get my head around the way shared libraries work in the c++ unix environment. I understand we only need header files and no shared libraries specification when compiling code. But if I want to create an executable or shared library from my compiled files, do I need to specify shared library dependencies (those are dynamic)? And do the paths of shared libraries need to match the path at runtime loading? I am using Linux 2.6.18-164.11.1.el5 #1 SMP x86_64 GNU/Linux I am having a problem where my code is not able to pick up a library at runtime. I have tried setting LD_LIBRARY_PATH and PATH. But at runtime when I run the executable, I get the following error: Error: librc.so: cannot open shared object file: No such file or directory Sam

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  • installing widgets for qt

    - by Lakshan Perera
    I resently found a very useful set of widgets set for qt from http://www.wysota.eu.org/wwwidgets/ and I downloaded wwWidgets 1.0 installer for MinGW and simply installed it. now I can see those widgets in qt creator, and I can drag and drop them. but when compiling the project it says that those include files are not found. (ex: qwwled.h not found) but I see that file is in C:\Qt\4.8.3\include\wwWidgets please if someone can help me in this issue I would be very thankful. im using qt 4.8.3 with mingw 4.4

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  • How to cast a character to int in Clojure?

    - by Learning Clojure
    How to cast a character to int in Clojure? I am trying to write a rot 13 in clojure, so I need to have something to cast my char to int. I found something called (int), so I put: (int a) Get: CompilerException java.lang.RuntimeException: Unable to resolve symbol: a in this context, compiling:(NO_SOURCE_PATH:13:1) Then I put: (int 'a) Get: ClassCastException clojure.lang.Symbol cannot be cast to java.lang.Character clojure.lang.RT.intCast (RT.java:1087) Then: (rot13 ''a') Get: ClassCastException clojure.lang.PersistentList cannot be cast to java.lang.Character clojure.lang.RT.intCast (RT.java:1087) And: (rot13 "a") Get: ClassCastException java.lang.String cannot be cast to java.lang.Character clojure.lang.RT.intCast (RT.java:1087) So what is the right way to do it? btw, I always get confused with all these clojure syntax. But I can never find any source only help me with my problem. Any suggestions? Thank you!!

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  • [Java6] Same source code, Eclipse build success but Maven (javac) fails

    - by EnToutCas
    Keep getting this error when compiling using Maven: type parameters of <X>X cannot be determined; no unique maximal instance exists for type variable X with upper bounds int,java.lang.Object Generics type interference cannot be applied to primitive types. But I thought since Java5, boxing/unboxing mechanism works seamlessly between primitive types and wrapper classes. In any case, the strange thing is Eclipse doesn't report any errors and happily compiles. I'm using JDK1.6.0_12. What could possibly be the problem here?

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  • Preprocessor not skipping asm directives

    - by demula
    I'm programming to a microprocessor (Coldfire) and I don't have access every day to the microprocessor trainer so I want to be able to execute some of my code on the computer. So I'm trying to skip a part of my code when executing on the computer by defining _TEST_. It doesn't work. It tries to compile the asm code and dies whining about not knowing the registers names (they're defined alright compiling against the Coldfire, not my Intel Core Duo). Any ideas why it's not working? or maybe an alternative way to run the code on the pc without commenting it out?. Here's sample code from my project: inline void ct_sistem_exit(int status) { #ifdef _TEST_ exit(status); #else asm volatile( "moveb #0,%%d1\n\t" "movel #0, %%d0\n\t" "trap #15\n\t" : : : "d0", "d1" ); #endif /* _TEST_ */ } If it helps: using gcc3 with cygwin on Netbeans 6.8

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  • gdb + nasm debug info not being created

    - by cpowel2
    I am relatively new to assembly language programming and am trying to debug a small .asm file that I wrote in Ubuntu. I am however running into an issue where my symbol table is not being loaded and was looking for some help. I am compiling my program as follows. nasm -f elf -g -F dwarf bs.asm gcc -m32 -g bs.o -o bs which produces the executable bs when I run gdb bs I get a message that says no debugging symbols and when I try to set a break point by b main it says function not defined even though its in the file and I can run it using ./bs I read a couple posts that suggested adding the -F dwarf when assembling but that didn't help if anyone has any insight I would greatly appreciated your input. Thanks in advance

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  • Delay-Load equivalent in unix based systems

    - by saran
    What is the delay load equivalent in unix based system. I have a code foo.cpp, While compiling with gcc I link it to shared objects(totally three .so files are there.).Each of the .so file for different option. ./foo -v needs libversion.so ./foo -update needs libupdate.so I need the symbol for those libraries should be resolved only at the run time. ./foo -v should not break even if libupdate.so library is not there. It is working in windows using the delay load option(in properties of dll). What is its equivalent in unix systems. Will '-lazy' option does the same in UNIX?. If so,Where to include this option? (in makefile or with linker ld). I am not good in unix. Please help me.. Thanks in advance.

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