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  • is there a Universal Model for languages?

    - by Smandoli
    Many programming languages share generic and even fairly universal features. For example, if you compared Java, VB6, .NET, PHP, Python, then you would find common functions such as control structures, numeric and string manipulation, etc. What has been done to define these features at a meta-language (or language-agnostic) level? UML offers a descriptive reference of software in every aspect, but the real-world focus seems to be data processes. Is UML relevant? I'm not asking "Why we don't have a single language that replaces the current plethora." We need many different tools (at least in this eon). I'm not asking that all languages fit a template -- assembly vs. compiled languages are different enough to make that unfeasible (and some folks call HTML a language, though I wouldn't). Any attempt would start with a properly narrow scope. In line with this, I wouldn't expect the model to cover even a small selection with full validity. I would expect however that such a model could be used to transpose from one language to another (with limited goals -- think jist translation).

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  • Google maps Geometry Controls from GMaps Utility Library

    - by TiagoMartins
    hi everybody, i'm working on google maps in specifically on geometry controls the point is, in this example when I click in line or polygon infowindow show up, but the language is english (by default I think) can I change the language? in the tooltips i can replace the text, but in this particular case i have no place do replace it, this let me thinking that "language" is automatic, i'm wrong? best regards

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  • A PHP Library / Class to Count Words in Various Languages?

    - by Michael Robinson
    Some time in the near future I will need to implement a cross-language word count, or if that is not possible, a cross-language character count. I'd love it if I just had to look at English, but I need to consider every language here, Chinese, Korean, English, Arabic, Hindi, and so on. I would like to know if Stack Overflow has any leads on where to start looking for an existing product / method to do this in PHP, as I am a good lazy programmer* *http://blogoscoped.com/archive/2005-08-24-n14.html

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  • Some Simple Questions for knowledge?

    - by dhaliwaljee
    Before Some days my friend ask me some simple questions, but I have no answer. Please tell me about these questions. How many computer programming languages are used all in the world ? I want to create a language like 'java or c#'. What is the procedure for creating a language and how it will create? Which language is used for manipulate Window operating system? What is the procedure of create Operating System like Windows/Linux/Mac and in which language it should create? What is the procedure of create open source framework project in javascript and php?

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  • What are the disadvantages of targeting the JVM instead of x86?

    - by Pindatjuh
    I'm developing a new language. My initial target was to compile to native x86 for the Windows platform, but now I am in doubt. I've seen some new languages target the JVM (most notable Scala and Clojure). Ofcourse it's not possible to port every language easily to the JVM; to do so may lead to small changes to the language and it's design. After posing this question, I even doubted more about this decision. I now know some "pro" JVM arguments. The original question was: is targetting the JVM a good idea, when creating a compiler for a new language? Updated the question: What are the disadvantages of targeting the JVM instead of x86 on Windows?

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  • What programming languages do you consider indispensable in your experience?

    - by Federico Ramponi
    Each programming language comes with its concepts, best practices, libraries, tools, community, in one word: culture. Learning more than one programming language will make you a better programmer, for the more concepts you learn, the faster you will feel comfortable when the next language or technology will come. Mine, so far, are C, some C++, and Python, and many times I read that it would be worth learning LISP, for "the profound enlightenment experience you will have when you finally get it" (quoting Eric Raymond). My questions are: Which is the next one you would consider a good investment to learn? Of the many programming languages you have learnt and worked with, which ones do you consider to be an essential part of one's CS culture, and why? EDIT. Further question: is there any language you would sincerely advise to avoid as a waste of time? (The famous, and questionable, slatings in this letter from Dijkstra come to my mind.)

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  • VB.NET Loacalization

    - by PandaNL
    In my winform app in VB.NET i want to use the localization option. But i have a few questions/problems. I'm using a menu strip to select an other language. But it seems that is doesn't change my menustip text to my selected language. It does change my labels, buttons, and textboxes but menu strips doesnt seem to change when i choose an other language. Also is it possible to get those resx files such as MyForm.fr-FR.resx compiled so it isn't an external file outside my app? Or to get those files in an Language folder at the same location of my app, so i don't have all those fr-FR, nl-Nl folders in the same location as my program.

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  • Interpreted vs. Compiled Languages for Web Sites (PHP, ASP, Perl, Python, etc.)

    - by Andrew Swift
    I build database-driven web sites. Previously I have used Perl or PHP with MySQL. Now I am starting a big new project, and I want to do it in the way that will result in the most responsive possible site. I have seen several pages here where questions about how to optimize PHP are criticized with various versions of "it's not worth going to great lengths to optimize PHP since it's an interpreted language and it won't make that much difference". I have also heard various discussions (especiallon on the SO podcast) about the benefits of compiled vs. interpreted languages, and it seems as though it would be in my interests to use a compiled language to serve up the site instead of an interpreted language. Is this even possible in a web context? If so, what would be a reasonable language choice? In addition to speed one benefit I forsee is the possiblity of finding bugs at compile time instead of having to debug the web site. Is this reasonable to expect?

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  • Best way for an external (remote) graphics designer to style ASP.NET MVC 4 app?

    - by Tom K
    My customer has his own graphics designer he wants to use to style his web application we're building in ASP.NET MVC 4. Our solution is in Bitbucket, but if he can't run it what choices do we have? I doubt he uses Visual Studio 2012. One idea is for us to publish to our solution to a file system, send it to him, have him create a local IIS website on his machine (assuming he isn't using a Mac). Mocking data or pointing to a test SQL in Azure isn't a problem. Then he can make changes to .css and .cshtml files. Will this even work? The point is that he needs to be able to test his changes. I know he can modify the views and just check-in. But he needs to deliver a working design. So it seems inefficient. The graphics designer will have access to our test site so he can see how it works, what data we have and fields. Another idea is for him to build a static mock site using just HTML/CSS. Later I'd integrate his styles into customer's solution, split his html into partial views which we use and add Razor syntax. Again, we'd like to leverage graphics designer for all of this. Is there a best practice documented around this subject? How do other teams deal with this situation?

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  • Question about API and Web application code sharing

    - by opendd
    This is a design question. I have a multi part application with several user types. There is a user client for the patient that interacts with a web service. There is an API evolving behind the web service that will be exposed to institutional "users" and an interface for clinicians, researchers and admin types. The patient UI is Flex. The clinician/admin portion of the application is RoR. The API is RoR/rack based. The web service component is Java WS. All components access the same data source. These components are deployed as separate components to their own subdomains. This decision was made to allow for scaling the components individually as needed. Initially, the decision was made to split the code for the RoR Web application from the RoR API. This decision was made in the interests of security and keeping the components focused on specific tasks. Over the course of time, there is necessarily going to be overlap and I am second guessing my decision to keep the code totally separate. I am noticing code being lifted from the admin side being lifted, modified and used in the API. This being the case, I have been considering merging the Ruby based repositories. I am interested in ideas and insight on this situation along with the reasoning behind your thoughts. Thanks.

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  • Do you need all that data?

    - by BuckWoody
    I read an amazing post over on ars technica (link: http://arstechnica.com/science/news/2010/03/the-software-brains-behind-the-particle-colliders.ars?utm_source=rss&utm_medium=rss&utm_campaign=rss) abvout the LHC, or as they are also known, the "particle colliders". Beyond just the pure scientific geek awesomeness, these instruments have the potential to collect more data than you can (or possibly should) store. Actually, this problem has a lot in common with a BI system. There's so much granular detail available in the source systems that a designer has to decide how, and how much, to roll up the data. Whenver you do that, you lose fidelity, but in many cases that's OK. Take, for example, your car's speedometer. You don't actually need to track each and every point of speed as it happens. You only need to know that you're hovering around the speed limit at a certain point in time. Since this is the way that humans percieve data, is there some lesson we should take in the design of data "flows" - and what implications does this have for new technologies like StreamInsight? Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • Cost to licence characters or ships for a game

    - by Michael Jasper
    I am producing a game pitch document for a university game design class, and I am looking for examples of licencing cost for using characters or ships from other IP holders in a game. For example: cost of using an X-Wing in a game, licencing from Lucas cost of using the Enterprise in a game, licencing from Paramount cost of using the Space Shuttle (if any), licencing from Nasa EDIT The closest information I can find is from an article about Nights of the Old Republic, but isn't nearly specific enough for my needs: What Kotick means by Lucas being the principal beneficiary of the success of The Old Republic is that there are most likely clauses in the license agreement that give percentages, points, or another denomination of revenue out to Lucas and his people just for the Star Wars name, and that amount is presumed to be a great deal of money. Kotick is saying that because the cost of the license is so prohibitive, as he has personally had experience with in his position as CEO of Activision Blizzard, that EA will not be able to be profitable because of the hemorrhaging of money to the licensor. EDIT 2 Another vague source stating that FOX uses a "five-figure rule" (assuming between $10,000 - $99,000) It seems FOX, like most studios, will not license individuals to create new works based upon their products. They will only commission individuals of their choosing if they elect to branch out into expanded product lines related to those licenses. Alternately, they are open to making the licencing available to large corporations with access to global markets, but only if those corporations agree to what Ms Friedman called a "five-figure guarantee". Presumably this means that the corporation seeking the licensing must agree to pay a 5-figure sum for that license, and be confident that their product will sell enough volume to recoup that fee, and to produce sufficient profits to make the acquisition worth their while. Thank you!

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  • Structuring database for multi-object "activity" and "following" functionalities

    - by romaninsh
    I am working on a web application which operate with different types of objects such as user, profiles, pages etc. All objects have unique object_id. When objects interact it may produce "activity", such as user posting on the page or profile. Activity may be related to multiple objects through their object_id. Users may also follow "objects" and they need to be able to see stream of relevant activity. Could you provide me with some data structure suggestions which would be efficient and scalable? My goal is to show activity limited to the objects which user is following I am not limited by relational databases. Update As I'm getting advices on ORM and how index things, I'd like to again, stress my question. According to my current design model the database structure looks like this: As you can see - it's quite easy to implement database like that. Activity and Follower tables do contain much larger amount of records than the upper level but it's tolerable. But when it comes for me to create a "timeline" table, it becomes a nightmare. For every user I need to reference all the object activities which he follows. In terms of records it easily gets out of control. Please suggest me how to change this structure to avoid timeline creation and also be abel to quickly retrieve activity for any given user. Thanks.

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  • Browser-based GUI for a python application

    - by ack__
    I want to create a web/browser-based GUI for a command-line python application. The goal is to make use of HTML/JS technologies to create this GUI. As the application itself, it needs to run on Linux and Windows, and the interface will be accessible only from localhost (not exposed to internet). The GUI will contain 5 to 10 pages. I don't want a traditional desktop GUI that includes HTML/JS, but just a bunch of html files and some kind of controller between those and the application. I also want to make use of asynchronous programming (ajax like) so I can load and print data in the GUI without refreshing the whole page. I'd probably use jQuery for that and a couple other things. How would you recommend to design this? Performance is not the key here, I'm rather looking at reliability, portability and simplicity. I'm thinking of using a lightweight python HTTP server / framework (like CherryPy) and maybe later a Python templating system (at the begining it will just be a couple pages). EDIT: I'm looking for ideas/recommendations how to build this, not for alternatives to browser/web-based GUI.

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  • Advantages of Singleton Class over Static Class?

    Point 1)Singleton We can get the object of singleton and then pass to other methods.Static Class We can not pass static class to other methods as we pass objectsPoint 2) Singleton In future, it is easy to change the logic of of creating objects to some pooling mechanism. Static Class Very difficult to implement some pooling logic in case of static class. We would need to make that class as non-static and then make all the methods non-static methods, So entire your code needs to be changed.Point3:) Singleton Can Singletone class be inherited to subclass? Singleton class does not say any restriction of Inheritence. So we should be able to do this as long as subclass is also inheritence.There's nothing fundamentally wrong with subclassing a class that is intended to be a singleton. There are many reasons you might want to do it. and there are many ways to accomplish it. It depends on language you use.Static Class We can not inherit Static class to another Static class in C#. Think about it this way: you access static members via type name, like this: MyStaticType.MyStaticMember(); Were you to inherit from that class, you would have to access it via the new type name: MyNewType.MyStaticMember(); Thus, the new item bears no relationships to the original when used in code. There would be no way to take advantage of any inheritance relationship for things like polymorphism. span.fullpost {display:none;}

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  • Character progression through leveling, skills or items?

    - by Anton
    I'm working on a design for an RPG game, and I'm having some doubts about the skill and level system. I'm going for a more casual, explorative gaming experience and so thought about lowering the game complexity by simplifying character progression. But I'm having trouble deciding between the following: Progression through leveling, no complex skill progression, leveling increases base stats. Progression through skills, no leveling or base stat changes, skills progress through usage. Progression through items, more focus on stat-changing items, items confer skills, no leveling. However, I'm uncertain what the effects on gameplay might be in the end. So, my question is this: What would be the effects of choosing one of the above alternatives over the others? (Particularly with regards to the style and feel of the gameplay) My take on it is that the first sacrifices more frequent rewards and customization in favor of a simpler gameplay; the second sacrifices explicit customization and player control in favor of more frequent rewards and a somewhat simpler gameplay; while the third sacrifices inventory simplicity and a player metric in favor of player control, customization and progression simplicity. Addendum: I'm not really limiting myself to the above three, they are just the ones I liked most and am primarily interested in.

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  • Designing a Content-Based ETL Process with .NET and SFDC

    - by Patrick
    As my firm makes the transition to using SFDC as our main operational system, we've spun together a couple of SFDC portals where we can post customer-specific documents to be viewed at will. As such, we've had the need for pseudo-ETL applications to be implemented that are able to extract metadata from the documents our analysts generate internally (most are industry-standard PDFs, XML, or MS Office formats) and place in networked "queue" folders. From there, our applications scoop of the queued documents and upload them to the appropriate SFDC CRM Content Library along with some select pieces of metadata. I've mostly used DbAmp to broker communication with SFDC (DbAmp is a Linked Server provider that allows you to use SQL conventions to interact with your SFDC Org data). I've been able to create [console] applications in C# that work pretty well, and they're usually structured something like this: static void Main() { // Load parameters from app.config. // Get documents from queue. var files = someInterface.GetFiles(someFilterOrRegexPattern); foreach (var file in files) { // Extract metadata from the file. // Validate some attributes of the file; add any validation errors to an in-memory // structure (e.g. List<ValidationErrors>). if (isValid) { var fileData = File.ReadAllBytes(file); // Upload using some wrapper for an ORM or DAL someInterface.Upload(fileData, meta.Param1, meta.Param2, ...); } else { // Bounce the file } } // Report any validation errors (via message bus or SMTP or some such). } And that's pretty much it. Most of the time I wrap all these operations in a "Worker" class that takes the needed interfaces as constructor parameters. This approach has worked reasonably well, but I just get this feeling in my gut that there's something awful about it and would love some feedback. Is writing an ETL process as a C# Console app a bad idea? I'm also wondering if there are some design patterns that would be useful in this scenario that I'm clearly overlooking. Thanks in advance!

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  • Is there a pattern or best practice for passing a reference type to multiple classes vs a static class?

    - by Dave
    My .NET application creates HTML files, and as such, the structure looks like variable myData BuildHomePage() variable graph = new BuildGraphPage(myData) variable table = BuildTablePage(myData) BuildGraphPage and BuildTablePage both require access data, the myData object. In the above example, I've passed the myData object to 2 constructors. This is what I'm doing now, in my current project. The myData object, and it's properties are all readonly. The problem is, the number of pages which will require this object has grown. In the real project, there are currently 4, but the new spec is to have about 20. Passing this object to the constructor of each new object and assigning it to a field is a little time consuming, but not a hardship! This poses the question whether it's better practice to continue as I have, or to refactor and create a new static class for myData which can be referenced from any where in my project. I guess my abilities to use Google are poor, because I did try and find an appropriate pattern as I am sure this type of design must be common place but my results returned nothing. Is there a pattern which is suited, or do best practices lean towards one implementation over another.

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  • Highly scalable and dynamic "rule-based" applications?

    - by Prof Plum
    For a large enterprise app, everyone knows that being able to adjust to change is one of the most important aspects of design. I use a rule-based approach a lot of the time to deal with changing business logic, with each rule being stored in a DB. This allows for easy changes to be made without diving into nasty details. Now since C# cannot Eval("foo(bar);") this is accomplished by using formatted strings stored in rows that are then processed in JavaScript at runtime. This works fine, however, it is less than elegant, and would not be the most enjoyable for anyone else to pick up on once it becomes legacy. Is there a more elegant solution to this? When you get into thousands of rules that change fairly frequently it becomes a real bear, but this cannot be that uncommon of a problem that someone has not thought of a better way to do this. Any suggestions? Is this current method defensible? What are the alternatives? Edit: Just to clarify, this is a large enterprise app, so no matter which solution works, there will be plenty of people constantly maintaining its rules and data (around 10). Also, The data changes frequently enough to say that some sort of centralized server system is basically a must.

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  • Command-Query-Separation and multithreading safe interfaces

    - by Tobias Langner
    I like the command query separation pattern (from OOSC / Eiffel - basically you either return a value or you change the state of the class - but not both). This makes reasoning about the class easier and it is easier to write exception safe classes. Now, with multi threading, I run into a major problem: the separation of the query and the command basically invalidates the result from the query as anything can happen between those 2. So my question is: how do you handle command query separation in an multi-threaded environment? Clarification example: A stack with command query separation would have the following methods: push (command) pop (command - but does not return a value) top (query - returns the value) empty (query) The problem here is - I can get empty as status, but then I can not rely on top really retrieving an element since between the call of empty and the call of top, the stack might have been emptied. Same goes for pop & top. If I get an item using top, I can not be sure that the item that I pop is the same. This can be solved using external locks - but that's not exactly what I call threadsafe design.

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  • VBO and shaders confusion, what's their connection?

    - by Jeffrey
    Considering OpenGL 2.1 VBOs and 1.20 GLSL shaders: When creating an entity like "Zombie", is it good to initialize just the VBO buffer with the data once and do N glDrawArrays() calls per each N zombies? Is there a more efficient way? (With a single call we cannot pass different uniforms to the shader to calculate an offset, see point 3) When dealing with logical object (player, tree, cube etc), should I always use the same shader or should I customize (or be able to customize) the shaders per each object? Considering an entity class, should I create and define the shader at object initialization? When having a movable object such as a human, is there any more powerful way to deal with its coordinates than to initialize its VBO object at 0,0 and define an uniform offset to pass to the shader to calculate its real position? Could you make an example of the Data Oriented Design on creating a generic zombie class? Is the following good? Zombielist class: class ZombieList { GLuint vbo; // generic zombie vertex model std::vector<color>; // object default color std::vector<texture>; // objects textures std::vector<vector3D>; // objects positions public: unsigned int create(); // return object id void move(unsigned int objId, vector3D offset); void rotate(unsigned int objId, float angle); void setColor(unsigned int objId, color c); void setPosition(unsigned int objId, color c); void setTexture(unsigned int, unsigned int); ... void update(Player*); // move towards player, attack if near } Example: Player p; Zombielist zl; unsigned int first = zl.create(); zl.setPosition(first, vector3D(50, 50)); zl.setTexture(first, texture("zombie1.png")); ... while (running) { // main loop ... zl.update(&p); zl.draw(); // draw every zombie }

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  • What is a good basic/flexible cms for a small website? [closed]

    - by Samuel
    Possible Duplicate: Which Content Management System (CMS) should I use? I'm designing a very basic portfolio website for an artist. It features a blog, portfolio, cv and contact page. I've handcoded the basics of this site in php/java, as it is a very small website (and I like coding by hand). But I need a simple cms backend for the dynamic parts of the website (the blog/portfolio). The big systems (ruby, joomla, wordpress) are far too invasive for my liking (and frankly a bit beyond my capabilities). Wordpress for example, requires too much adaptation of the design to the wordpress structure, and ruby is far too extensive for a simple site like this (in my opinion). So what I'm looking for is a (preferably open source) cms that has a simple backend for the artist to use as a blogger, with a mysql database for the content, that will allow me to insert content with simple tags (using smarty tags for example), but is otherwise not too invasive or demanding in terms of the required page structure. Does anyone know of a good cms that fits this description? p.s.: I have tried phpnews and cmsmadesimple, but phpnews was a litte too basic (but very close too what I'm looking for) and cmsmadesimple was way too slow (but otherwise also pretty close too what I wanted, though a bit too extensive).

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  • Intelligence as a vector quantity

    - by Senthil Kumaran
    I am reading this wonderful book called "Coders at Work: Reflections on the Craft of Programming" by Peter Seibel and I am at part wherein the conversation is with Joshua Bloch and I found this answer which is an important point for a programmer. The paragraph, goes something like this. There's this problem, which is, programming is so much of an intellectual meritocracy and often these people are the smartest people in the organization; therefore they figure they should be allowed to make all the decisions. But merely the fact they are the smartest people in the organization does not mean that they should be making all the decisions, because intelligence is not a scalar quantity; it's a vector quantity. Here at the last sentence, I fail to get the insight which is he trying to share. Can someone explain it in a little further as what he means by a vector quantity, possibly trying to present the same insight. Further down, I get the point that he is not taking about having an organization where non-technical people (sometimes clueless) can be managers of the technical people for some reason that they can spend more time to write emails well, because the very next statement following the above paragraph was. And if you lack empathy or emotional intelligence, then you shouldn't be designing APIs or GUIs or languages. I understand that he is saying that in Software engineering, programmers should know how the users will see their product and design for them. I felt the above paragraph was very interesting.

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  • multi user web game with scheduled processing?

    - by Rooq
    I have an idea for a game which I am in the process of designing, but I am struggling to establish if the way I plan to implement it is possible. The game is a text based sports management simulation. This will require players to take certain actions through a web browser which will interact with a database - adding/updating and selecting. Most of the code required to be executed at this point will be fairly straightforward. The main processing will take place by applications which are scheduled to run on the server at certain times. These apps will process transactions added by the players and also perform some automatic processing based on the game date. My plan was to use an SQL server database (at last count I require about 20 tables) and VB.net for all the coding (coming from a mainframe programming background this language is the simplist for me to get to grips with). I will also need a scheduling tool on the server. Can anyone tell me if what I am planning is feasible before I dive into the actual coding stage of my project?

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  • How was Git designed?

    - by Mark Canlas
    My workplace recently switched to Git and I've been loving (and hating!) it. I really do love it, and it is extremely powerful. The only part I hate is that sometimes it's too powerful (and maybe a bit terse/confusing). My question is... How was Git designed? Just using it for a short amount of time, you get the feel that it can handle many obscure workflows that other version control systems could not. But it also feels elegant underneath. And fast! This is no doubt in part to Linus's talent. But I'm wondering, was the overall design of git based off of something? I've read about BitKeeper but the accounts are scant on technical details. The compression, the graphs, getting rid of revision numbers, emphasizing branching, stashing, remotes... Where did it all come from? Linus really knocked this one out of the park and on pretty much the first try! It's quite good to use once you're past the learning curve.

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