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  • RenderPattern headache with WSS 3.0 Document Library

    - by Ben
    Hi All, I'm trying to define the DisplayPattern of a custom field to do as follow. It's a simple text field used in document libraries, but i want the text entered to be displayed as a link to the document in the list view. <URL Cmd="Display"> gives me the display form, but I want the link to actually download/open the document... I can't for the life of me figure this one out... Thanks for your help!

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  • Library for Dataflow in C

    - by msutherl
    How can I do dataflow (pipes and filters, stream processing, flow based) in C? And not with UNIX pipes. I recently came across stream.py. Streams are iterables with a pipelining mechanism to enable data-flow programming and easy parallelization. The idea is to take the output of a function that turns an iterable into another iterable and plug that as the input of another such function. While you can already do this using function composition, this package provides an elegant notation for it by overloading the operator. I would like to duplicate a simple version of this kind of functionality in C. I particularly like the overloading of the operator to avoid function composition mess. Wikipedia points to this hint from a Usenet post in 1990. Why C? Because I would like to be able to do this on microcontrollers and in C extensions for other high level languages (Max, Pd*, Python). * (ironic given that Max and Pd were written, in C, specifically for this purpose – I'm looking for something barebones)

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  • [Flash CS 4] - Batch export images from Library?

    - by Conor
    i have a flash .fla that was compiling as a .swc with references to images, but now I need to load all these images externally and I dont have the original assets. I know I can export them one by one, but I have a few hundred in the file, and want to find an easier way. Any help would be awesome.

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  • How to use SOCI C++ Database library?

    - by NeDark
    I'm trying to implement soci in my program but I don't know how. I'm using C++ on linux, on a project on netbeans. I have followed the steps in http://soci.sourceforge.net/doc/structure.html to install it, and I tried to copy the files soci.h from /src/core and soci-mysql.h from /src/backends/mysql in my proyect but it gives compilation error (these files include other soci files, but it's illogical to copy all files into the directory...). I have read the guide several time but I don't understand what I'm doing wrong, the examples only include these files. Thanks. Edit: I have given more information in a comment below the answer. I don't know what steps I have to do to implement soci.

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  • how do you release code like a static library in windows

    - by djones2010
    I had a question with regards doing an official release of code. Its my first time using VS2008 so bear with me. I have my header file that has the api's which grant them access to the lib. now there is a debug and a release version that is talked about. how do i give these to my client? do i need to give them both folders or just the lib file along with the header file for that lib. The lib is ready for use directly. but i am a little confused between debug vs release. thanks

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  • Is it OK to set state within Event Raising methods?

    - by Greg
    I ran across this pattern in the code of a library I'm using. It sets state within the event raising method, but only if the event is not null. protected virtual void OnMyEvent(EventArgs e) { if(MyEvent != null) { State = "Executing"; // Only sets state if MyEvent != null. MyEvent(this,e); } } Which means that the state is not set when overriding the method: protected override void OnMyEvent(EventArgs e) { base.OnMyEvent(e); Debug.Assert( State == "Executing" ); // This fails } but is only set when handling the event: foo.MyEvent += (o, args) => Debug.Assert(State == "Executing"); // This passes Setting state within the if(MyEvent != null) seems like bad form, but I've checked the Event Design Guidelines and it doesn't mention this. Do you think this code is incorrect? If so, why? (Reference to design guidelines would be helpful). Edit for Context: It's a Control, I'm trying to create subclass of it, and the state that it's setting is calling EnsureChildControls() conditionally based upon there being an event handler. I can call EnsureChildControls() myself, but I consider that something of a hack.

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  • Creating a library of classes in php - how to handle the library root location?

    - by jax
    I am about to create a collection of classes in php which are interrelated. Now I would like to include files using their absolute path, ie If I were in '/com/mysite/licences/Generator.class.php' I would like to include files like this: include '/com/mysite/lib/Utils.class.php' I don't want to include like this, I think it is confusing and ugly include '../licenses/Utils.class.php' This works ok, unless 'com' is not in the root of public_html. I assume I will need some sort of prefix to append to each file LIBRARY_ROOT that hold the location of 'com' in the current filesystem. So it might look like this include LIBRARY_ROOT.'com/mysite/lib/Utils.class.php' What is the best way to do this?

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  • Which logging library to use for cross-language (Java, C++, Python) system

    - by recipriversexclusion
    I have a system where a central Java controller launches analysis processes, which may be written in C++, Java, or Python (mostly they are C++). All these processes currently run on the same server. What are you suggestions to Create a central log to which all processes can write to What if in the future I push some processes to another server. How can I support distributed logging? Thanks!

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  • actionscript 3 website load movieclips (frames) from library

    - by steve
    Here is my current code that doesn't function: import flash.display.*; import fl.transitions.*; import flash.events.MouseEvent; stop(); var contentBox:MovieClip = new MovieClip(); contentBox.width = 400; contentBox.height = 500; contentBox.x = 400; contentBox.y = 0; var closeBtn:close_btn = new close_btn(); closeBtn.x = 850; closeBtn.y = 15; var bagLink:MovieClip = new bag_link_mc(); bagLink.x = 900; bagLink.y = 0; menu_bag_button.addEventListener(MouseEvent.CLICK, bagClick); function bagClick(event:MouseEvent):void{ if(MovieClip(root).currentFrame == 835) { } else { MovieClip(root).addChild (contentBox); MovieClip(root).contentBox.addChild (bagLink); MovieClip(root).contentBox.addChild (closeBtn); MovieClip(root).gotoAndPlay(806); } } closeBtn.addEventListener(MouseEvent.CLICK, closeBag); function closeBag (event:MouseEvent):void{ MovieClip(root).removeChild(contentBox); MovieClip(root).gotoAndPlay(850); } I don't know ActionScript at all, so this may be the complete wrong way of approaching it. The setup is as follows: site loads, there's a big menu in the center (frame 805). When you click on a menu item from there, the whole menu moves to the side, and the right side I want a "contentBox" movieclip, filled with "bagLink" (which is site content) and to have a close button (closeBtn.) It also needs to know that if you click the same link again on the left side that it doesn't reanimate, it just stays (which I achieved with the "if" statement.) Finally, if someone clicks another link, it needs to clear "contentBox" and refill it with whatever movieClip that was clicked. I know this is a lot to ask, but I'm in dire need of help as this is due on Wednesday...

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  • How can I create a .jar file?

    - by Roman
    In the tutorial I found out that jar files can be created in the following way: jar cf jar-file input-file(s) However, it was not clear what are the input-file(s). Is that .java files or .class files? From the examples on the same page I can assume that should be .class files. But now it is not clear which .class files should I put there. After the compilation of .java files I have a lot of .class files. One of the reason of that is that I have a lot files like that: GameWindow$2$10class, GameWindow$2$7.class and so on. Should I include all of them into the command line for the creation of the .jar file? To run my application I use java Game. So, my be I need to use only Game.class file when I create a .jar file? On the other hand other class files corresponds to classes used by the application. My software use external libraries (during compilation I specify .jar files of these libraries). Will .jar file of my application be able to run on the computer which does not contain the .jar file of used library?

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  • Preon library problem

    - by Kamahire
    I am using preon lib to parse binary data it contain short, int data The structure as follows @BoundNumber(size="32", byteOrder=ByteOrder.BigEndian) public int time;// @BoundString(size="2") public String alphaChar;// 2 byte array @BoundNumber(size="16", byteOrder=ByteOrder.BigEndian) public int code1;//short @BoundNumber(size="16", byteOrder=ByteOrder.BigEndian) public int code2;//short @BoundNumber(size="16", byteOrder=ByteOrder.BigEndian) public int code3;//short @BoundString(size="8") public String firstName;// 8 byte array @BoundString(size="8") public String middleName;// 8 byte array @BoundString(size="8") public String lastName;// 8 byte array @BoundNumber(size="16", byteOrder=ByteOrder.BigEndian) public int code4;//short I am getting correct values for code1, code2, code3 but for code4 it not giving me correct value. It always gives me 0(Zero); When I checked with position of byte array; it shows me correct value. Is there any kind padding require?

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  • Third party library not working with angular js

    - by sarvesh
    I am using navgoco.js and angular js in an application and I have following html <div id="demo"> <ul > <li ng-repeat ... > <a href="#"> ... </a> ...... </li> </ul> </div> js code $j("#demo1").navgoco({accordion: false}); It is supposed to do some expand-collapse of menus. the problem is that navgoco events are not performing on clicking on anchor. It simply adds # to url. In the rendered html of anchor tag, anuglar is adding ng-binding that may be the problem. Please help.

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  • Invoking a function of library libfprint in Python

    - by Ivanelson
    I need help to call a function(Struct C) that detects the devices, so I'm calling the function this way: from ctypes import * fp = CDLL('./libfprint.so.0') fp.fp_discover_devs.argtypes = None fp.fp_discover_devs.restype = c_char_p ret = fp.fp_discover_devs() print ret # is "0" That is not detected any device, because the return is "0". See the documentation of the function: I'm using Ubuntu and I downloaded the "fprint_demo" and works perfectly. Did you install any package missing? Thanks.

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  • C# 5 Async, Part 2: Asynchrony Today

    - by Reed
    The .NET Framework has always supported asynchronous operations.  However, different mechanisms for supporting exist throughout the framework.  While there are at least three separate asynchronous patterns used through the framework, only the latest is directly usable with the new Visual Studio Async CTP.  Before delving into details on the new features, I will talk about existing asynchronous code, and demonstrate how to adapt it for use with the new pattern. The first asynchronous pattern used in the .NET framework was the Asynchronous Programming Model (APM).  This pattern was based around callbacks.  A method is used to start the operation.  It typically is named as BeginSomeOperation.  This method is passed a callback defined as an AsyncCallback, and returns an object that implements IAsyncResult.  Later, the IAsyncResult is used in a call to a method named EndSomeOperation, which blocks until completion and returns the value normally directly returned from the synchronous version of the operation.  Often, the EndSomeOperation call would be called from the callback function passed, which allows you to write code that never blocks. While this pattern works perfectly to prevent blocking, it can make quite confusing code, and be difficult to implement.  For example, the sample code provided for FileStream’s BeginRead/EndRead methods is not simple to understand.  In addition, implementing your own asynchronous methods requires creating an entire class just to implement the IAsyncResult. Given the complexity of the APM, other options have been introduced in later versions of the framework.  The next major pattern introduced was the Event-based Asynchronous Pattern (EAP).  This provides a simpler pattern for asynchronous operations.  It works by providing a method typically named SomeOperationAsync, which signals its completion via an event typically named SomeOperationCompleted. The EAP provides a simpler model for asynchronous programming.  It is much easier to understand and use, and far simpler to implement.  Instead of requiring a custom class and callbacks, the standard event mechanism in C# is used directly.  For example, the WebClient class uses this extensively.  A method is used, such as DownloadDataAsync, and the results are returned via the DownloadDataCompleted event. While the EAP is far simpler to understand and use than the APM, it is still not ideal.  By separating your code into method calls and event handlers, the logic of your program gets more complex.  It also typically loses the ability to block until the result is received, which is often useful.  Blocking often requires writing the code to block by hand, which is error prone and adds complexity. As a result, .NET 4 introduced a third major pattern for asynchronous programming.  The Task<T> class introduced a new, simpler concept for asynchrony.  Task and Task<T> effectively represent an operation that will complete at some point in the future.  This is a perfect model for thinking about asynchronous code, and is the preferred model for all new code going forward.  Task and Task<T> provide all of the advantages of both the APM and the EAP models – you have the ability to block on results (via Task.Wait() or Task<T>.Result), and you can stay completely asynchronous via the use of Task Continuations.  In addition, the Task class provides a new model for task composition and error and cancelation handling.  This is a far superior option to the previous asynchronous patterns. The Visual Studio Async CTP extends the Task based asynchronous model, allowing it to be used in a much simpler manner.  However, it requires the use of Task and Task<T> for all operations.

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  • Fixed point math in c#?

    - by x4000
    Hi there, I was wondering if anyone here knows of any good resources for fixed point math in c#? I've seen things like this (http://2ddev.72dpiarmy.com/viewtopic.php?id=156) and this (http://stackoverflow.com/questions/79677/whats-the-best-way-to-do-fixed-point-math), and a number of discussions about whether decimal is really fixed point or actually floating point (update: responders have confirmed that it's definitely floating point), but I haven't seen a solid C# library for things like calculating cosine and sine. My needs are simple -- I need the basic operators, plus cosine, sine, arctan2, PI... I think that's about it. Maybe sqrt. I'm programming a 2D RTS game, which I have largely working, but the unit movement when using floating-point math (doubles) has very small inaccuracies over time (10-30 minutes) across multiple machines, leading to desyncs. This is presently only between a 32 bit OS and a 64 bit OS, all the 32 bit machines seem to stay in sync without issue, which is what makes me think this is a floating point issue. I was aware from this as a possible issue from the outset, and so have limited my use of non-integer position math as much as possible, but for smooth diagonal movement at varying speeds I'm calculating the angle between points in radians, then getting the x and y components of movement with sin and cos. That's the main issue. I'm also doing some calculations for line segment intersections, line-circle intersections, circle-rect intersections, etc, that also probably need to move from floating-point to fixed-point to avoid cross-machine issues. If there's something open source in Java or VB or another comparable language, I could probably convert the code for my uses. The main priority for me is accuracy, although I'd like as little speed loss over present performance as possible. This whole fixed point math thing is very new to me, and I'm surprised by how little practical information on it there is on google -- most stuff seems to be either theory or dense C++ header files. Anything you could do to point me in the right direction is much appreciated; if I can get this working, I plan to open-source the math functions I put together so that there will be a resource for other C# programmers out there. UPDATE: I could definitely make a cosine/sine lookup table work for my purposes, but I don't think that would work for arctan2, since I'd need to generate a table with about 64,000x64,000 entries (yikes). If you know any programmatic explanations of efficient ways to calculate things like arctan2, that would be awesome. My math background is all right, but the advanced formulas and traditional math notation are very difficult for me to translate into code.

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