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  • Create a rectangle struct to be rotated and have a .Intersects() function

    - by MintyAnt
    In my XNA program, I am trying to swing a sword. The sword starts at an angle of 180 degrees, then rotates (clockwise) to an angle of 90 degrees. The Rectangle struct that XNA provides, Rectangle mAttackBox = new Rectangle(int x, int y, int width, int height); However, this struct has two problems: Holds position and size in Integers, not Floats Cannot be rotated I was hoping someone could help me in either telling me that i'm wrong and the Rectangle can be used for both these methods, or can lead me down the right path for rotating a rectangle. I know how to create a Struct. I believe that I can make methods like classes. I can determine the 4 vertices of a 2D rectangle by calculating out the x,y of the other 3 given the length, width. I'm sure theres a Matrix class I can use to multiply each point against a Rotation matrix. But once i have my 4 vertices, I got two other problems: - How do I test other rectangles against it? How does .Intersects() work for the rectangle struct? - Is this even the fastest way to do it? I'd be constantly doing matrix multiplication, wouldnt that slow things down?

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  • In developing a soap client proxy, which return structure is easier to use and more sensible?

    - by cori
    I'm writing (in PHP) a client/proxy for a SOAP web service. The return types are consistently wrapped in response objects that contain the return values. In many cases this make a lot of sense - for instance when multiple values are being returned: GetDetailsResponse Object ( Results Object ( [TotalResults] => 10 [NextPage] => 2 ) [Details] => Array ( [0] => Detail Object ( [Id] => 1 ) ) ) But some of the methods return a single scalar value or a single object or array wrapped in a response object: GetThingummyIdResponse Object ( [ThingummyId] => 42 ) In some cases these objects might be pretty deep, so getting at properties within requires drilling down several layers: $response->Details->Detail[0]->Contents->Item[5]->Id And if I unwrap them before passing them back I can strip out a layer from consumers' code. I know I'm probably being a little bit of an Architecture Astronaut here, but the latter style really bug me, so I've been working through my code to have my proxy methods just return the scalar value to the client code where there's no absolute need for a wrapper object. My question is, am I actually making things more difficult for the consumers of my code? Would I be better off just leaving the return values wrapped in response objects so that everything is consistent, or is removing unneccessary layers of indirection/abstraction worthwhile?

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  • Using the Coherence ConcurrentMap Interface (Locking API)

    - by jpurdy
    For many developers using Coherence, the first place they look for concurrency control is the com.tangosol.util.ConcurrentMap interface (part of the NamedCache interface). The ConcurrentMap interface includes methods for explicitly locking data. Despite the obvious appeal of a lock-based API, these methods should generally be avoided for a variety of reasons: They are very "chatty" in that they can't be bundled with other operations (such as get and put) and there are no collection-based versions of them. Locks do directly not impact mutating calls (including puts and entry processors), so all code must make explicit lock requests before modifying (or in some cases reading) cache entries. They require coordination of all code that may mutate the objects, including the need to lock at the same level of granularity (there is no built-in lock hierarchy and thus no concept of lock escalation). Even if all code is properly coordinated (or there's only one piece of code), failure during updates that may leave a collection of changes to a set of objects in a partially committed state. There is no concept of a read-only lock. In general, use of locking is highly discouraged for most applications. Instead, the use of entry processors provides a far more efficient approach, at the cost of some additional complexity.

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  • Interfaces: profit of using

    - by Zapadlo
    First of all, my ubiquitous language is PHP, and I'm thinking about learning Java. So let me split my question on two closely related parts. Here goes the first part. Say I have a domain-model class. It has some getters, setters, some query methods etc. And one day I want to have a possibility to compare them. So it looks like: class MyEntity extends AbstractEntity { public function getId() { // get id property } public function setId($id) { // set id property } // plenty of other methods that set or retrieve data public function compareTo(MyEntity $anotherEntity) { // some compare logic } } If it would have been Java, I should have implemented a Comparable interface. But why? Polymorphism? Readbility? Or something else? And if it was PHP -- should I create Comparable interface for myself? So here goes the second part. My colleague told me that it is a rule of thumb in Java to create an interface for every behavioral aspect of the class. For example, if I wanted to present this object as a string, I should state this behaviour by something like implements Stringable, where in case of PHP Stringable would look like: interface Stringable { public function __toString(); } Is that really a rule of thumb? What benefits are gained with this approach? And does it worth it in PHP? And in Java?

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  • UpdatePanel, JavaScript postback and changing querystring at same time in SharePoint Search Page

    - by Lee Dale
    Hi Guys, Been tearing my hear out with this one. Let me see if I can explain: I have a SharePoint results page on which I have a Search Results Core WebPart. Now I want to change the parameter in the querystring when I postback the page so that the WebPart returns different results for each parameter e.g. the querystring will be interactivemap.aspx?k=Country:Romania this will filter the results for Romania. First issue is I want to do this with javascript so I call: document.getElementById('aspnetForm').action = "interactivemap.aspx?k=Country:" + country; Nothing special here but the reason I need to call from Javascript is there is also a flash applet on this page from which the Javascript calls originate. When the javascript calls are made the page needs to PostBack but not reload the flash applet. I turned to ASP.Net AJAX for this so I wrapped the search results webpart in an update panel. Now if I use a button within the UpdatePanel to postback the UpdatePanel behaves as expected and does a partial render of the search results webpart not reloading the flash applet. Problem comes because I need postback the page from javscript. I called __doPostBack() as I have used this successully in the past. It works on it's own but fails when I first call the above Javascript before the __doPostBack() (I also tried calling click() on a hidden button) the code for the page is at the bottom. I think the problem comes with the scriptmanager not allowing a partial render when the form post action has changed. My questions are. A) Is there some other way to change the search results webpart parameter without using the querystring. or B) Is there a way around changing the querystring when doing an AJAX postback and getting a partial render. <asp:Content ContentPlaceHolderID="PlaceHolderFullContent" runat="server"> function update(country) { //__doPostBack('ContentUpdatePanel', ''); //document.getElementById('aspnetForm').action = "interactivemap.aspx?k=ArticleCountry:" + country; document.getElementById('ctl00_PlaceHolderFullContent_UpdateButton').click(); } Romania <div class="firstDataTitle"> <div class="datatabletitleOuterWrapper"> <div class="datatabletitle"> <span>Content</span></div> </div> <div class="datatableWrapper"> <div class="dataHolderWrapper"> <div class="datatable"> <div> <div class="searchMain"> <div class="searchZoneMain"> <asp:UpdatePanel runat="server" id="ContentUpdatePanel" UpdateMode="Conditional"> <ContentTemplate> <WebPartPages:webpartzone runat="server" AllowPersonalization="false" title="<%$Resources:sps,LayoutPageZone_BottomZone%>" id="BottomZone" orientation="Vertical" QuickAdd-GroupNames="Search" QuickAdd-ShowListsAndLibraries="false"><ZoneTemplate></ZoneTemplate></WebPartPages:webpartzone> <asp:Button id="UpdateButton" name="UpdateButton" runat="server" Text="Update"/> </ContentTemplate> </asp:UpdatePanel> </div> </div> </div> </div> </div> </div>

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  • Adding functionality to any TextReader

    - by strager
    I have a Location class which represents a location somewhere in a stream. (The class isn't coupled to any specific stream.) The location information will be used to match tokens to location in the input in my parser, to allow for nicer error reporting to the user. I want to add location tracking to a TextReader instance. This way, while reading tokens, I can grab the location (which is updated by the TextReader as data is read) and give it to the token during the tokenization process. I am looking for a good approach on accomplishing this goal. I have come up with several designs. Manual location tracking Every time I need to read from the TextReader, I call AdvanceString on the Location object of the tokenizer with the data read. Advantages Very simple. No class bloat. No need to rewrite the TextReader methods. Disadvantages Couples location tracking logic to tokenization process. Easy to forget to track something (though unit testing helps with this). Bloats existing code. Plain TextReader wrapper Create a LocatedTextReaderWrapper class which surrounds each method call, tracking a Location property. Example: public class LocatedTextReaderWrapper : TextReader { private TextReader source; public Location Location { get; set; } public LocatedTextReaderWrapper(TextReader source) : this(source, new Location()) { } public LocatedTextReaderWrapper(TextReader source, Location location) { this.Location = location; this.source = source; } public override int Read(char[] buffer, int index, int count) { int ret = this.source.Read(buffer, index, count); if(ret >= 0) { this.location.AdvanceString(string.Concat(buffer.Skip(index).Take(count))); } return ret; } // etc. } Advantages Tokenization doesn't know about Location tracking. Disadvantages User needs to create and dispose a LocatedTextReaderWrapper instance, in addition to their TextReader instance. Doesn't allow different types of tracking or different location trackers to be added without layers of wrappers. Event-based TextReader wrapper Like LocatedTextReaderWrapper, but decouples it from the Location object raising an event whenever data is read. Advantages Can be reused for other types of tracking. Tokenization doesn't know about Location tracking or other tracking. Can have multiple, independent Location objects (or other methods of tracking) tracking at once. Disadvantages Requires boilerplate code to enable location tracking. User needs to create and dispose the wrapper instance, in addition to their TextReader instance. Aspect-orientated approach Use AOP to perform like the event-based wrapper approach. Advantages Can be reused for other types of tracking. Tokenization doesn't know about Location tracking or other tracking. No need to rewrite the TextReader methods. Disadvantages Requires external dependencies, which I want to avoid. I am looking for the best approach in my situation. I would like to: Not bloat the tokenizer methods with location tracking. Not require heavy initialization in user code. Not have any/much boilerplate/duplicated code. (Perhaps) not couple the TextReader with the Location class. Any insight into this problem and possible solutions or adjustments are welcome. Thanks! (For those who want a specific question: What is the best way to wrap the functionality of a TextReader?) I have implemented the "Plain TextReader wrapper" and "Event-based TextReader wrapper" approaches and am displeased with both, for reasons mentioned in their disadvantages.

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  • CSS/JavaScript/hacking: Detect :visited styling on a link *without* checking it directly OR do it fa

    - by Sai Emrys
    This is for research purposes on http://cssfingerprint.com Consider the following code: <style> div.csshistory a { display: none; color: #00ff00;} div.csshistory a:visited { display: inline; color: #ff0000;} </style> <div id="batch" class="csshistory"> <a id="1" href="http://foo.com">anything you want here</a> <a id="2" href="http://bar.com">anything you want here</a> [etc * ~2000] </div> My goal is to detect whether foo has been rendered using the :visited styling. I want to detect whether foo.com is visited without directly looking at $('1').getComputedStyle (or in Internet Explorer, currentStyle), or any other direct method on that element. The purpose of this is to get around a potential browser restriction that would prevent direct inspection of the style of visited links. For instance, maybe you can put a sub-element in the <a> tag, or check the styling of the text directly; etc. Any method that does not directly or indierctly rely on $('1').anything is acceptable. Doing something clever with the child or parent is probably necessary. Note that for the purposes of this point only, the scenario is that the browser will lie to JavaScript about all properties of the <a> element (but not others), and that it will only render color: in :visited. Therefore, methods that rely on e.g. text size or background-image will not meet this requirement. I want to improve the speed of my current scraping methods. The majority of time (at least with the jQuery method in Firefox) is spent on document.body.appendChild(batch), so finding a way to improve that call would probably most effective. See http://cssfingerprint.com/about and http://cssfingerprint.com/results for current speed test results. The methods I am currently using can be seen at http://github.com/saizai/cssfingerprint/blob/master/public/javascripts/history_scrape.js To summarize for tl;dr, they are: set color or display on :visited per above, and check each one directly w/ getComputedStyle put the ID of the link (plus a space) inside the <a> tag, and using jQuery's :visible selector, extract only the visible text (= the visited link IDs) FWIW, I'm a white hat, and I'm doing this in consultation with the EFF and some other fairly well known security researchers. If you contribute a new method or speedup, you'll get thanked at http://cssfingerprint.com/about (if you want to be :-P), and potentially in a future published paper. ETA: The bounty will be rewarded only for suggestions that can, on Firefox, avoid the hypothetical restriction described in point 1 above, or perform at least 10% faster, on any browser for which I have sufficient current data, than my best performing methods listed in the graph at http://cssfingerprint.com/about In case more than one suggestion fits either criterion, the one that does best wins.

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  • C# Accessing controls from an outside class without "public"

    - by Kurt W
    I know this has been asked before but I believe my situation is a bit different -- or I don't understand the answers given. I have spent about 4 hours working on this solidly and finally realized, I just don't know what to do. I have 2 Forms (Form1, Settings) and a class I created called Themes. I have get/set properties that currently work but are all within Form1 and I would like to move as much code related to themeing as I can OUTSIDE of Form1 and into Themes.cs. Changing Theme: To change the theme, the user opens up the Settings form and selects a theme from the dropdown menu and presses the 'Set' button -- this all works, but now I want to move it into my own class and I can't get the code to compile. Here is example code that works before moving -- note that this is only 2 different controls I want to modify but there are about 30 total. I am abridging the code: Form 1: public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void btnSettings_Click(object sender, EventArgs e) { Settings frm = new Settings(this); frm.Show(); } private Color txtRSSURLBGProperty; private Color txtRSSURLFGProperty; public Color TxtRSSURLBGProperty { get { return txtRSSURLBGProperty; } set { txtRSSURL.BackColor = value; } } public Color TxtRSSURLFGProperty { get { return txtRSSURLFGProperty; } set { txtRSSURL.ForeColor = value; } } Settings Form: public partial class Settings : Form { public Settings() { InitializeComponent(); } private Form1 rssReaderMain = null; public Settings(Form requestingForm) { rssReaderMain = requestingForm as Form1; InitializeComponent(); } private void button2_Click(object sender, EventArgs args) { // Appearence settings for DEFAULT THEME if (cbThemeSelect.SelectedIndex == 1) { this.rssReaderMain.TxtRSSURLBGProperty = Color.DarkSeaGreen; this.rssReaderMain.TxtRSSURLFGProperty = Color.White; [......about 25 more of these....] } The theme class is currently empty. Again, the goal is to move as much code into the themes class (specifically the get/set statements if at all possible!) and hopefully just use a method similar to this within the Settings form once the proper drowndown item is selected: SetTheme(Default); I hope someone can help, and I hope I explained it right! I have been racking my brain and I need to have this done fairly soon! Much thanks in advance as I'm sure everyone says. I have teamviewer or logmein if someone wants to remote in -- that is just as easy. I can also send my project as a zip if needed. Thanks so much, Kurt Modified code for review: Form1 form: public partial class Form1 : ThemeableForm { public Form1() { InitializeComponent(); } ThemeableForm form: internal abstract class ThemeableForm : Form { private Color rssLabelBGProperty; private Color rssLabelFGProperty; public Color RssLabelBGProperty { get { return rssLabelBGProperty; } set { lRSS.BackColor = value; } } public Color RssLabelFGProperty { get { return rssLabelFGProperty; } set { lRSS.ForeColor = value; } } Settings form: public Settings(ThemeableForm requestingForm) { rssReaderMain = requestingForm as ThemeableForm; InitializeComponent(); } private ThemeableForm rssReaderMain = null; private void button2_Click(object sender, EventArgs args) { // Appearence settings for DEFAULT THEME if (cbThemeSelect.SelectedIndex == 1) { this.rssReaderMain.LRSSBGProperty = Color.DarkSeaGreen; this.rssReaderMain.LRSSFGProperty = Color.White; } Now the all the controls in my get/set (lRSS in the example code above) error out with does not exist in the current context. I also get the warning: Warning 1The designer could not be shown for this file because none of the classes within it can be designed. The designer inspected the following classes in the file: Form1 --- The base class 'RSSReader_BKRF.ThemeableForm' could not be loaded. Ensure the assembly has been referenced and that all projects have been built. 0 0

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  • Java multiple class compositing and boiler plate reduction

    - by h2g2java
    We all know why Java does/should not have multiple inheritance. So this is not questioning about what has already been debated till-cows-come-home. This discusses what we would do when we wish to create a class that has the characteristics of two or more other classes. Probably, most of us would do this to "inherit" from three classes. For simplicity, I left out the constructor.: class Car extends Vehicle { final public Transport transport; final public Machine machine; } So that, Car class directly inherits methods and objects of Vehicle class, but would have to refer to transport and machine explicitly to refer to objects instantiated in Transport and Machine. Car car = new Car(); car.drive(); // from Vehicle car.transport.isAmphibious(); // from Transport car.machine.getCO2Footprint(); // from Machine I thought this was a good idea until when I encounter frameworks that require setter and getter methods. For example, the XML <Car amphibious='false' footPrint='1000' model='Fordstatic999'/> would look for the methods setAmphibious(..), setFootPrint(..) and setModel(..). Therefore, I have to project the methods from Transport and Machine classes class Car extends Vehicle { final public Transport transport; final public Machine machine; public void setAmphibious(boolean b){ this.transport.setAmphibious(b); } public void setFootPrint(String fp){ this.machine.setFootPrint(fp); } } This is OK, if there were just a few characteristics. Right now, I am trying to adapt all of SmartGWT into GWT UIBinder, especially those classes that are not a GWT widget. There are lots of characteristics to project. Wouldn't it be nice if there exists some form of annotation framework that is like this: class Car extends Vehicle @projects {Transport @projects{Machine @projects Guzzler}} { /* No need to explicitly instantiate Transport, Machine or Guzzler */ .... } Where, in case of common names of characteristics exist, the characteristics of Machine would take precedence Guzzler's, and Transport's would have precedence over Machine's, and Vehicle's would have precedence over Transport's. The annotation framework would then instantiate Transport, Machine and Guzzler as hidden members of Car and expand to break-out the protected/public characteristics, in the precedence dictated by the @project annotation sequence, into actual source code or into byte-code. Preferably into byte-code. So that the setFootPrint method is found in both Machine and Guzzler, only that of Machine's would be projected. Questions: Don't you think this is a good idea to have such a framework? Does such a framework already exist? Tell me where/what. Is there an eclipse plugin that does it? Is there a proposal or plan anywhere that you know about such an annotation framework? It would be wonderful too, if the annotation/plugin framework lets me specify that boolean, int, or whatever else needs to be converted from String and does the conversion/parsing for me too. Please advise, somebody. I hope wording of my question was clear enough. Thx. Edited: To avoid OO enthusiasts jumping to conclusion, I have renamed the title of this question.

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  • Break a class in twain, or impose an interface for restricted access?

    - by bedwyr
    What's the best way of partitioning a class when its functionality needs to be externally accessed in different ways by different classes? Hopefully the following example will make the question clear :) I have a Java class which accesses a single location in a directory allowing external classes to perform read/write operations to it. Read operations return usage stats on the directory (e.g. available disk space, number of writes, etc.); write operations, obviously, allow external classes to write data to the disk. These methods always work on the same location, and receive their configuration (e.g. which directory to use, min disk space, etc.) from an external source (passed to the constructor). This class looks something like this: public class DiskHandler { public DiskHandler(String dir, int minSpace) { ... } public void writeToDisk(String contents, String filename) { int space = getAvailableSpace(); ... } public void getAvailableSpace() { ... } } There's quite a bit more going on, but this will do to suffice. This class needs to be accessed differently by two external classes. One class needs access to the read operations; the other needs access to both read and write operations. public class DiskWriter { DiskHandler diskHandler; public DiskWriter() { diskHandler = new DiskHandler(...); } public void doSomething() { diskHandler.writeToDisk(...); } } public class DiskReader { DiskHandler diskHandler; public DiskReader() { diskHandler = new DiskHandler(...); } public void doSomething() { int space = diskHandler.getAvailableSpace(...); } } At this point, both classes share the same class, but the class which should only read has access to the write methods. Solution 1 I could break this class into two. One class would handle read operations, and the other would handle writes: // NEW "UTILITY" CLASSES public class WriterUtil { private ReaderUtil diskReader; public WriterUtil(String dir, int minSpace) { ... diskReader = new ReaderUtil(dir, minSpace); } public void writeToDisk(String contents, String filename) { int = diskReader.getAvailableSpace(); ... } } public class ReaderUtil { public ReaderUtil(String dir, int minSpace) { ... } public void getAvailableSpace() { ... } } // MODIFIED EXTERNALLY-ACCESSING CLASSES public class DiskWriter { WriterUtil diskWriter; public DiskWriter() { diskWriter = new WriterUtil(...); } public void doSomething() { diskWriter.writeToDisk(...); } } public class DiskReader { ReaderUtil diskReader; public DiskReader() { diskReader = new ReaderUtil(...); } public void doSomething() { int space = diskReader.getAvailableSpace(...); } } This solution prevents classes from having access to methods they should not, but it also breaks encapsulation. The original DiskHandler class was completely self-contained and only needed config parameters via a single constructor. By breaking apart the functionality into read/write classes, they both are concerned with the directory and both need to be instantiated with their respective values. In essence, I don't really care to duplicate the concerns. Solution 2 I could implement an interface which only provisions read operations, and use this when a class only needs access to those methods. The interface might look something like this: public interface Readable { int getAvailableSpace(); } The Reader class would instantiate the object like this: Readable diskReader; public DiskReader() { diskReader = new DiskHandler(...); } This solution seems brittle, and prone to confusion in the future. It doesn't guarantee developers will use the correct interface in the future. Any changes to the implementation of the DiskHandler could also need to update the interface as well as the accessing classes. I like it better than the previous solution, but not by much. Frankly, neither of these solutions seems perfect, but I'm not sure if one should be preferred over the other. I really don't want to break the original class up, but I also don't know if the interface buys me much in the long run. Are there other solutions I'm missing?

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  • Languages and VMs: Features that are hard to optimize and why

    - by mrjoltcola
    I'm doing a survey of features in preparation for a research project. Name a mainstream language or language feature that is hard to optimize, and why the feature is or isn't worth the price paid, or instead, just debunk my theories below with anecdotal evidence. Before anyone flags this as subjective, I am asking for specific examples of languages or features, and ideas for optimization of these features, or important features that I haven't considered. Also, any references to implementations that prove my theories right or wrong. Top on my list of hard to optimize features and my theories (some of my theories are untested and are based on thought experiments): 1) Runtime method overloading (aka multi-method dispatch or signature based dispatch). Is it hard to optimize when combined with features that allow runtime recompilation or method addition. Or is it just hard, anyway? Call site caching is a common optimization for many runtime systems, but multi-methods add additional complexity as well as making it less practical to inline methods. 2) Type morphing / variants (aka value based typing as opposed to variable based) Traditional optimizations simply cannot be applied when you don't know if the type of someting can change in a basic block. Combined with multi-methods, inlining must be done carefully if at all, and probably only for a given threshold of size of the callee. ie. it is easy to consider inlining simple property fetches (getters / setters) but inlining complex methods may result in code bloat. The other issue is I cannot just assign a variant to a register and JIT it to the native instructions because I have to carry around the type info, or every variable needs 2 registers instead of 1. On IA-32 this is inconvenient, even if improved with x64's extra registers. This is probably my favorite feature of dynamic languages, as it simplifies so many things from the programmer's perspective. 3) First class continuations - There are multiple ways to implement them, and I have done so in both of the most common approaches, one being stack copying and the other as implementing the runtime to use continuation passing style, cactus stacks, copy-on-write stack frames, and garbage collection. First class continuations have resource management issues, ie. we must save everything, in case the continuation is resumed, and I'm not aware if any languages support leaving a continuation with "intent" (ie. "I am not coming back here, so you may discard this copy of the world"). Having programmed in the threading model and the contination model, I know both can accomplish the same thing, but continuations' elegance imposes considerable complexity on the runtime and also may affect cache efficienty (locality of stack changes more with use of continuations and co-routines). The other issue is they just don't map to hardware. Optimizing continuations is optimizing for the less-common case, and as we know, the common case should be fast, and the less-common cases should be correct. 4) Pointer arithmetic and ability to mask pointers (storing in integers, etc.) Had to throw this in, but I could actually live without this quite easily. My feelings are that many of the high-level features, particularly in dynamic languages just don't map to hardware. Microprocessor implementations have billions of dollars of research behind the optimizations on the chip, yet the choice of language feature(s) may marginalize many of these features (features like caching, aliasing top of stack to register, instruction parallelism, return address buffers, loop buffers and branch prediction). Macro-applications of micro-features don't necessarily pan out like some developers like to think, and implementing many languages in a VM ends up mapping native ops into function calls (ie. the more dynamic a language is the more we must lookup/cache at runtime, nothing can be assumed, so our instruction mix is made up of a higher percentage of non-local branching than traditional, statically compiled code) and the only thing we can really JIT well is expression evaluation of non-dynamic types and operations on constant or immediate types. It is my gut feeling that bytecode virtual machines and JIT cores are perhaps not always justified for certain languages because of this. I welcome your answers.

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  • Using AJAX to display error message Ruby on Rails

    - by bgadoci
    I have built a blog using Ruby on Rails. New to both. I am implementing AJAX pretty effectively until I get to the error handling portion. I allow for comments on posts and do this by rendering a comment partial and remote form in the /views/posts/show.html.erb page. Upon successful save of a comment the show page is updated using views/comments/create.js.rjs and displays a flash notice. I am simply trying to flash a notice when it doesn't save. Searched around and worked this a bit on my own. Can't get it to fly. Here is my code: /views/posts/show.html.erb <div id="comments"> <%= render :partial => @post.comments %> <div id="notice"><%= flash[:notice] %></div> </div> <% remote_form_for [@post, Comment.new] do |f| %> <p> <%= f.label :body, "New Comment" %><br/> <%= f.text_area (:body, :class => "textarea") %> </p> <p> <%= f.label :name, "Name" %><br/> <%= f.text_field (:name, :class => "textfield") %> </p> <p> <%= f.label :email, "Email" %><br/> <%= f.text_field (:email, :class => "textfield") %> </p> <p><%= f.submit "Add Comment" %></p> <% end %> /views/comments/_comment.html.erb <% div_for comment do %> <div id="comment-wrapper"> <% if admin? %> <div id="comment-destroy"><%=link_to_remote "X", :url => [@post, comment], :method => :delete %></div> <% end %> <%= h(comment.body) %><br/><br/> <div class="small">Posted <%= time_ago_in_words(comment.created_at) %> ago by <%= h(comment.name) %> <% if admin? %> | <%= h(comment.email) %> <% end %></div> </div> <% end %> /views/comments/create.js.rjs page.insert_html :bottom, :comments, :partial => @comment page[@comment].visual_effect :highlight page[:new_comment].reset page.replace_html :notice, flash[:notice] flash.discard CommentsController#create def create @post = Post.find(params[:post_id]) @comment = @post.comments.create!(params[:comment]) respond_to do |format| if @comment.save flash[:notice] = "Thanks for adding this comment" format.html { redirect_to @post } format.js else flash[:notice] = "Make sure you include your name and a valid email address" format.html { redirect_to @post } format.js end end end

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  • GCC error with variadic templates: "Sorry, unimplemented: cannot expand 'Identifier...' into a fixe

    - by Dennis
    While doing variadic template programming in C++0x on GCC, once in a while I get an error that says "Sorry, unimplemented: cannot expand 'Identifier...' into a fixed-length arugment list." If I remove the "..." in the code then I get a different error: "error: parameter packs not expanded with '...'". So if I have the "..." in, GCC calls that an error, and if I take the "..." out, GCC calls that an error too. The only way I have been able to deal with this is to completely rewrite the template metaprogram from scratch using a different approach, and (with luck) I eventually come up with code that doesn't cause the error. But I would really like to know what I was doing wrong. Despite Googling for it and despite much experimentation, I can't pin down what it is that I'm doing differently between variadic template code that does produce this error, and code that does not have the error. The wording of the error message seems to imply that the code should work according the C++0x standard, but that GCC doesn't support it yet. Or perhaps it is a compiler bug? Here's some code that produces the error. Note: I don't need you to write a correct implementation for me, but rather just to point out what is about my code that is causing this specific error // Used as a container for a set of types. template <typename... Types> struct TypePack { // Given a TypePack<T1, T2, T3> and T=T4, returns TypePack<T1, T2, T3, T4> template <typename T> struct Add { typedef TypePack<Types..., T> type; }; }; // Takes the set (First, Others...) and, while N > 0, adds (First) to TPack. // TPack is a TypePack containing between 0 and N-1 types. template <int N, typename TPack, typename First, typename... Others> struct TypePackFirstN { // sorry, unimplemented: cannot expand ‘Others ...’ into a fixed-length argument list typedef typename TypePackFirstN<N-1, typename TPack::template Add<First>::type, Others...>::type type; }; // The stop condition for TypePackFirstN: when N is 0, return the TypePack that has been built up. template <typename TPack, typename... Others> struct TypePackFirstN<0, TPack, Others...> //sorry, unimplemented: cannot expand ‘Others ...’ into a fixed-length argument list { typedef TPack type; }; EDIT: I've noticed that while a partial template instantiation that looks like does incur the error: template <typename... T> struct SomeStruct<1, 2, 3, T...> {}; Rewriting it as this does not produce an error: template <typename... T> struct SomeStruct<1, 2, 3, TypePack<T...>> {}; It seems that you can declare parameters to partial specializations to be variadic; i.e. this line is OK: template <typename... T> But you cannot actually use those parameter packs in the specialization, i.e. this part is not OK: SomeStruct<1, 2, 3, T... The fact that you can make it work if you wrap the pack in some other type, i.e. like this: SomeStruct<1, 2, 3, TypePack<T...>> to me implies that the declaration of the variadic parameter to a partial template specialization was successful, and you just can't use it directly. Can anyone confirm this?

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  • Zend models and database relathionships

    - by user608341
    Hi people, i'm starting with Zend Framework and I'm a little bit confused with models and relathionships (one-to-many, many-to-many etc). The "Zend Framework Quick Start" says to create a Zend_Db_Table, a Data Mapper and finally our model class Suppose we have a database like this: table A ( id integer primary key, name varchar(50) ); table B ( id integer primary key, a_id integer references A ); then, i'll create: Application_Model_DbTable_A extends Zend_Db_Table_Abstract, Application_Model_AMapper, Application_Model_A, Application_Model_DbTable_B extends Zend_Db_Table_Abstract, Application_Model_BMapper, Application_Model_B, if I understood, i've to store the references informations in Application_Model_DbTable_A: protected $_dependentTables = array('B'); and Application_Model_DbTable_B: protected $_referenceMap = array( 'A' => array( 'columns' => array('a_id'), 'refTableClass' => 'A', 'refColums' => array('id') ) ); and my models class: class Application_Model_A { protected $_id; protected $_name; public function __construct(array $options = null) { if(is_array($options)) { $this->setOptions($options); } } public function __set($name, $value) { $method = 'set' . $name; if (('mapper' == $name) || !method_exists($this, $method)) { throw new Exception('Invalid property'); } $this->$method($value); } public function __get($name) { $method = 'get' . $name; if (('mapper' == $name) || !method_exists($this, $method)) { throw new Exception('Invalid property'); } return $this->$method(); } public function setOptions(array $options) { $methods = get_class_methods($this); foreach ($options as $key => $value) { $method = 'set' . ucfirst($key); if (in_array($method, $methods)) { $this->$method($value); } } return $this; } public function setName($name) { $this->_name = (string) $name; return $this; } public function getName() { return $this->_name; } public function setId($id) { $this->_id = (int) $id; return $this; } public function getId() { return $this->_id; } class Application_Model_B { protected $_id; protected $_a_id; public function __construct(array $options = null) { if(is_array($options)) { $this->setOptions($options); } } public function __set($name, $value) { $method = 'set' . $name; if (('mapper' == $name) || !method_exists($this, $method)) { throw new Exception('Invalid property'); } $this->$method($value); } public function __get($name) { $method = 'get' . $name; if (('mapper' == $name) || !method_exists($this, $method)) { throw new Exception('Invalid property'); } return $this->$method(); } public function setOptions(array $options) { $methods = get_class_methods($this); foreach ($options as $key => $value) { $method = 'set' . ucfirst($key); if (in_array($method, $methods)) { $this->$method($value); } } return $this; } public function setA_id($a_id) { $this->_a_id = (int) $a_id; return $this; } public function getA_id() { return $this->_a_id; } public function setId($id) { $this->_id = (int) $id; return $this; } public function getId() { return $this->_id; } it's that right?

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  • Fitting an Image to Screen on Rotation iPhone / iPad ?

    - by user356937
    I have been playing around with one of the iPhone examples from Apple' web site (ScrollViewSuite) . I am trying to tweak it a bit so that when I rotate the the iPad the image will fit into the screen in landscape mode vertical. I have been successful in getting the image to rotate, but the image is larger than the height of the landscape screen, so the bottom is below the screen. I would like to image to scale to the height of the landscape screen. I have been playing around with various autoSizingMask attributes without success. The imageView is called "zoomView" this is the actual image which loads into a scrollView called imageScrollView. I am trying to achieve the screen to rotate and look like this.... olsonvox.com/photos/correct.png However, this is what My screen is looking like. olsonvox.com/photos/incorrect.png I would really appreciate some advice or guidance. Below is the RootViewController.m for the project. Blade # import "RootViewController.h" #define ZOOM_VIEW_TAG 100 #define ZOOM_STEP 1.5 #define THUMB_HEIGHT 150 #define THUMB_V_PADDING 25 #define THUMB_H_PADDING 25 #define CREDIT_LABEL_HEIGHT 25 #define AUTOSCROLL_THRESHOLD 30 @interface RootViewController (ViewHandlingMethods) - (void)toggleThumbView; - (void)pickImageNamed:(NSString *)name; - (NSArray *)imageNames; - (void)createThumbScrollViewIfNecessary; - (void)createSlideUpViewIfNecessary; @end @interface RootViewController (AutoscrollingMethods) - (void)maybeAutoscrollForThumb:(ThumbImageView *)thumb; - (void)autoscrollTimerFired:(NSTimer *)timer; - (void)legalizeAutoscrollDistance; - (float)autoscrollDistanceForProximityToEdge:(float)proximity; @end @interface RootViewController (UtilityMethods) - (CGRect)zoomRectForScale:(float)scale withCenter:(CGPoint)center; @end @implementation RootViewController - (void)loadView { [super loadView]; imageScrollView = [[UIScrollView alloc] initWithFrame:[[self view]bounds]]; // this code makes the image resize to the width and height properly. imageScrollView.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin| UIViewAutoresizingFlexibleBottomMargin| UIViewAutoresizingFlexibleBottomMargin; // TRY SETTNG CENTER HERE SOMEHOW&gt;.... [imageScrollView setBackgroundColor:[UIColor blackColor]]; [imageScrollView setDelegate:self]; [imageScrollView setBouncesZoom:YES]; [[self view] addSubview:imageScrollView]; [self toggleThumbView]; // intitializes with the first image. [self pickImageNamed:@"lookbook1"]; } - (void)dealloc { [imageScrollView release]; [slideUpView release]; [thumbScrollView release]; [super dealloc]; } #pragma mark UIScrollViewDelegate methods - (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView { UIView *view = nil; if (scrollView == imageScrollView) { view = [imageScrollView viewWithTag:ZOOM_VIEW_TAG]; } return view; } /************************************** NOTE **************************************/ /* The following delegate method works around a known bug in zoomToRect:animated: */ /* In the next release after 3.0 this workaround will no longer be necessary */ /**********************************************************************************/ - (void)scrollViewDidEndZooming:(UIScrollView *)scrollView withView:(UIView *)view atScale:(float)scale { [scrollView setZoomScale:scale+0.01 animated:NO]; [scrollView setZoomScale:scale animated:NO]; } #pragma mark TapDetectingImageViewDelegate methods - (void)tapDetectingImageView:(TapDetectingImageView *)view gotSingleTapAtPoint:(CGPoint)tapPoint { // Single tap shows or hides drawer of thumbnails. [self toggleThumbView]; } - (void)tapDetectingImageView:(TapDetectingImageView *)view gotDoubleTapAtPoint:(CGPoint)tapPoint { // double tap zooms in float newScale = [imageScrollView zoomScale] * ZOOM_STEP; CGRect zoomRect = [self zoomRectForScale:newScale withCenter:tapPoint]; [imageScrollView zoomToRect:zoomRect animated:YES]; } - (void)tapDetectingImageView:(TapDetectingImageView *)view gotTwoFingerTapAtPoint:(CGPoint)tapPoint { // two-finger tap zooms out float newScale = [imageScrollView zoomScale] / ZOOM_STEP; CGRect zoomRect = [self zoomRectForScale:newScale withCenter:tapPoint]; [imageScrollView zoomToRect:zoomRect animated:YES]; } #pragma mark ThumbImageViewDelegate methods - (void)thumbImageViewWasTapped:(ThumbImageView *)tiv { [self pickImageNamed:[tiv imageName]]; [self toggleThumbView]; } - (void)thumbImageViewStartedTracking:(ThumbImageView *)tiv { [thumbScrollView bringSubviewToFront:tiv]; } // CONTROLS DRAGGING AND DROPPING THUMBNAILS... - (void)thumbImageViewMoved:(ThumbImageView *)draggingThumb { // check if we've moved close enough to an edge to autoscroll, or far enough away to stop autoscrolling [self maybeAutoscrollForThumb:draggingThumb]; /* The rest of this method handles the reordering of thumbnails in the thumbScrollView. See */ /* ThumbImageView.h and ThumbImageView.m for more information about how this works. */ // we'll reorder only if the thumb is overlapping the scroll view if (CGRectIntersectsRect([draggingThumb frame], [thumbScrollView bounds])) { BOOL draggingRight = [draggingThumb frame].origin.x &gt; [draggingThumb home].origin.x ? YES : NO; /* we're going to shift over all the thumbs who live between the home of the moving thumb */ /* and the current touch location. A thumb counts as living in this area if the midpoint */ /* of its home is contained in the area. */ NSMutableArray *thumbsToShift = [[NSMutableArray alloc] init]; // get the touch location in the coordinate system of the scroll view CGPoint touchLocation = [draggingThumb convertPoint:[draggingThumb touchLocation] toView:thumbScrollView]; // calculate minimum and maximum boundaries of the affected area float minX = draggingRight ? CGRectGetMaxX([draggingThumb home]) : touchLocation.x; float maxX = draggingRight ? touchLocation.x : CGRectGetMinX([draggingThumb home]); // iterate through thumbnails and see which ones need to move over for (ThumbImageView *thumb in [thumbScrollView subviews]) { // skip the thumb being dragged if (thumb == draggingThumb) continue; // skip non-thumb subviews of the scroll view (such as the scroll indicators) if (! [thumb isMemberOfClass:[ThumbImageView class]]) continue; float thumbMidpoint = CGRectGetMidX([thumb home]); if (thumbMidpoint &gt;= minX &amp;&amp; thumbMidpoint &lt;= maxX) { [thumbsToShift addObject:thumb]; } } // shift over the other thumbs to make room for the dragging thumb. (if we're dragging right, they shift to the left) float otherThumbShift = ([draggingThumb home].size.width + THUMB_H_PADDING) * (draggingRight ? -1 : 1); // as we shift over the other thumbs, we'll calculate how much the dragging thumb's home is going to move float draggingThumbShift = 0.0; // send each of the shifting thumbs to its new home for (ThumbImageView *otherThumb in thumbsToShift) { CGRect home = [otherThumb home]; home.origin.x += otherThumbShift; [otherThumb setHome:home]; [otherThumb goHome]; draggingThumbShift += ([otherThumb frame].size.width + THUMB_H_PADDING) * (draggingRight ? 1 : -1); } // change the home of the dragging thumb, but don't send it there because it's still being dragged CGRect home = [draggingThumb home]; home.origin.x += draggingThumbShift; [draggingThumb setHome:home]; } } - (void)thumbImageViewStoppedTracking:(ThumbImageView *)tiv { // if the user lets go of the thumb image view, stop autoscrolling [autoscrollTimer invalidate]; autoscrollTimer = nil; } #pragma mark Autoscrolling methods - (void)maybeAutoscrollForThumb:(ThumbImageView *)thumb { autoscrollDistance = 0; // only autoscroll if the thumb is overlapping the thumbScrollView if (CGRectIntersectsRect([thumb frame], [thumbScrollView bounds])) { CGPoint touchLocation = [thumb convertPoint:[thumb touchLocation] toView:thumbScrollView]; float distanceFromLeftEdge = touchLocation.x - CGRectGetMinX([thumbScrollView bounds]); float distanceFromRightEdge = CGRectGetMaxX([thumbScrollView bounds]) - touchLocation.x; if (distanceFromLeftEdge &lt; AUTOSCROLL_THRESHOLD) { autoscrollDistance = [self autoscrollDistanceForProximityToEdge:distanceFromLeftEdge] * -1; // if scrolling left, distance is negative } else if (distanceFromRightEdge &lt; AUTOSCROLL_THRESHOLD) { autoscrollDistance = [self autoscrollDistanceForProximityToEdge:distanceFromRightEdge]; } } // if no autoscrolling, stop and clear timer if (autoscrollDistance == 0) { [autoscrollTimer invalidate]; autoscrollTimer = nil; } // otherwise create and start timer (if we don't already have a timer going) else if (autoscrollTimer == nil) { autoscrollTimer = [NSTimer scheduledTimerWithTimeInterval:(1.0 / 60.0) target:self selector:@selector(autoscrollTimerFired:) userInfo:thumb repeats:YES]; } } - (float)autoscrollDistanceForProximityToEdge:(float)proximity { // the scroll distance grows as the proximity to the edge decreases, so that moving the thumb // further over results in faster scrolling. return ceilf((AUTOSCROLL_THRESHOLD - proximity) / 5.0); } - (void)legalizeAutoscrollDistance { // makes sure the autoscroll distance won't result in scrolling past the content of the scroll view float minimumLegalDistance = [thumbScrollView contentOffset].x * -1; float maximumLegalDistance = [thumbScrollView contentSize].width - ([thumbScrollView frame].size.width + [thumbScrollView contentOffset].x); autoscrollDistance = MAX(autoscrollDistance, minimumLegalDistance); autoscrollDistance = MIN(autoscrollDistance, maximumLegalDistance); } - (void)autoscrollTimerFired:(NSTimer*)timer { [self legalizeAutoscrollDistance]; // autoscroll by changing content offset CGPoint contentOffset = [thumbScrollView contentOffset]; contentOffset.x += autoscrollDistance; [thumbScrollView setContentOffset:contentOffset]; // adjust thumb position so it appears to stay still ThumbImageView *thumb = (ThumbImageView *)[timer userInfo]; [thumb moveByOffset:CGPointMake(autoscrollDistance, 0)]; } #pragma mark View handling methods - (void)toggleThumbView { [self createSlideUpViewIfNecessary]; // no-op if slideUpView has already been created CGRect frame = [slideUpView frame]; if (thumbViewShowing) { frame.origin.y = 0; } else { frame.origin.y = -225; } [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:0.3]; [slideUpView setFrame:frame]; [UIView commitAnimations]; thumbViewShowing = !thumbViewShowing; } - (void)pickImageNamed:(NSString *)name { // first remove previous image view, if any [[imageScrollView viewWithTag:ZOOM_VIEW_TAG] removeFromSuperview]; UIImage *image = [UIImage imageNamed:[NSString stringWithFormat:@"%@.jpg", name]]; TapDetectingImageView *zoomView = [[TapDetectingImageView alloc] initWithImage:image]; zoomView.autoresizingMask = UIViewAutoresizingFlexibleWidth ; [zoomView setDelegate:self]; [zoomView setTag:ZOOM_VIEW_TAG]; [imageScrollView addSubview:zoomView]; [imageScrollView setContentSize:[zoomView frame].size]; [zoomView release]; // choose minimum scale so image width fits screen float minScale = [imageScrollView frame].size.width / [zoomView frame].size.width; [imageScrollView setMinimumZoomScale:minScale]; [imageScrollView setZoomScale:minScale]; [imageScrollView setContentOffset:CGPointZero]; } - (NSArray *)imageNames { // the filenames are stored in a plist in the app bundle, so create array by reading this plist NSString *path = [[NSBundle mainBundle] pathForResource:@"Images" ofType:@"plist"]; NSData *plistData = [NSData dataWithContentsOfFile:path]; NSString *error; NSPropertyListFormat format; NSArray *imageNames = [NSPropertyListSerialization propertyListFromData:plistData mutabilityOption:NSPropertyListImmutable format:&amp;format errorDescription:&amp;error]; if (!imageNames) { NSLog(@"Failed to read image names. Error: %@", error); [error release]; } return imageNames; } - (void)createSlideUpViewIfNecessary { if (!slideUpView) { [self createThumbScrollViewIfNecessary]; CGRect bounds = [[self view] bounds]; float thumbHeight = [thumbScrollView frame].size.height; float labelHeight = CREDIT_LABEL_HEIGHT; // create label giving credit for images UILabel *creditLabel = [[UILabel alloc] initWithFrame:CGRectMake(0, thumbHeight, bounds.size.width, labelHeight)]; [creditLabel setBackgroundColor:[UIColor clearColor]]; [creditLabel setTextColor:[UIColor whiteColor]]; // [creditLabel setFont:[UIFont fontWithName:@"Helvetica" size:16]]; // [creditLabel setText:@"SAMPLE TEXT"]; [creditLabel setTextAlignment:UITextAlignmentCenter]; // create container view that will hold scroll view and label CGRect frame = CGRectMake(0.0, -225.00, bounds.size.width+256, thumbHeight + labelHeight); slideUpView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleTopMargin; slideUpView = [[UIView alloc] initWithFrame:frame]; [slideUpView setBackgroundColor:[UIColor blackColor]]; [slideUpView setOpaque:NO]; [slideUpView setAlpha:.75]; [[self view] addSubview:slideUpView]; // add subviews to container view [slideUpView addSubview:thumbScrollView]; [slideUpView addSubview:creditLabel]; [creditLabel release]; } } - (void)createThumbScrollViewIfNecessary { if (!thumbScrollView) { float scrollViewHeight = THUMB_HEIGHT + THUMB_V_PADDING; float scrollViewWidth = [[self view] bounds].size.width; thumbScrollView = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 0, scrollViewWidth, scrollViewHeight)]; [thumbScrollView setCanCancelContentTouches:NO]; [thumbScrollView setClipsToBounds:NO]; // now place all the thumb views as subviews of the scroll view // and in the course of doing so calculate the content width float xPosition = THUMB_H_PADDING; for (NSString *name in [self imageNames]) { UIImage *thumbImage = [UIImage imageNamed:[NSString stringWithFormat:@"%@_thumb.jpg", name]]; if (thumbImage) { ThumbImageView *thumbView = [[ThumbImageView alloc] initWithImage:thumbImage]; [thumbView setDelegate:self]; [thumbView setImageName:name]; CGRect frame = [thumbView frame]; frame.origin.y = THUMB_V_PADDING; frame.origin.x = xPosition; [thumbView setFrame:frame]; [thumbView setHome:frame]; [thumbScrollView addSubview:thumbView]; [thumbView release]; xPosition += (frame.size.width + THUMB_H_PADDING); } } [thumbScrollView setContentSize:CGSizeMake(xPosition, scrollViewHeight)]; } } #pragma mark Utility methods - (CGRect)zoomRectForScale:(float)scale withCenter:(CGPoint)center { CGRect zoomRect; // the zoom rect is in the content view's coordinates. // At a zoom scale of 1.0, it would be the size of the imageScrollView's bounds. // As the zoom scale decreases, so more content is visible, the size of the rect grows. zoomRect.size.height = [imageScrollView frame].size.height / scale; zoomRect.size.width = [imageScrollView frame].size.width / scale; // choose an origin so as to get the right center. zoomRect.origin.x = center.x - (zoomRect.size.width / 2.0); zoomRect.origin.y = center.y - (zoomRect.size.height / 2.0); return zoomRect; } #pragma mark - #pragma mark Rotation support // Ensure that the view controller supports rotation and that the split view can therefore show in both portrait and landscape. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return YES; } @end

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  • Service Discovery in WCF 4.0 &ndash; Part 1

    - by Shaun
    When designing a service oriented architecture (SOA) system, there will be a lot of services with many service contracts, endpoints and behaviors. Besides the client calling the service, in a large distributed system a service may invoke other services. In this case, one service might need to know the endpoints it invokes. This might not be a problem in a small system. But when you have more than 10 services this might be a problem. For example in my current product, there are around 10 services, such as the user authentication service, UI integration service, location service, license service, device monitor service, event monitor service, schedule job service, accounting service, player management service, etc..   Benefit of Discovery Service Since almost all my services need to invoke at least one other service. This would be a difficult task to make sure all services endpoints are configured correctly in every service. And furthermore, it would be a nightmare when a service changed its endpoint at runtime. Hence, we need a discovery service to remove the dependency (configuration dependency). A discovery service plays as a service dictionary which stores the relationship between the contracts and the endpoints for every service. By using the discovery service, when service X wants to invoke service Y, it just need to ask the discovery service where is service Y, then the discovery service will return all proper endpoints of service Y, then service X can use the endpoint to send the request to service Y. And when some services changed their endpoint address, all need to do is to update its records in the discovery service then all others will know its new endpoint. In WCF 4.0 Discovery it supports both managed proxy discovery mode and ad-hoc discovery mode. In ad-hoc mode there is no standalone discovery service. When a client wanted to invoke a service, it will broadcast an message (normally in UDP protocol) to the entire network with the service match criteria. All services which enabled the discovery behavior will receive this message and only those matched services will send their endpoint back to the client. The managed proxy discovery service works as I described above. In this post I will only cover the managed proxy mode, where there’s a discovery service. For more information about the ad-hoc mode please refer to the MSDN.   Service Announcement and Probe The main functionality of discovery service should be return the proper endpoint addresses back to the service who is looking for. In most cases the consume service (as a client) will send the contract which it wanted to request to the discovery service. And then the discovery service will find the endpoint and respond. Sometimes the contract and endpoint are not enough. It also contains versioning, extensions attributes. This post I will only cover the case includes contract and endpoint. When a client (or sometimes a service who need to invoke another service) need to connect to a target service, it will firstly request the discovery service through the “Probe” method with the criteria. Basically the criteria contains the contract type name of the target service. Then the discovery service will search its endpoint repository by the criteria. The repository might be a database, a distributed cache or a flat XML file. If it matches, the discovery service will grab the endpoint information (it’s called discovery endpoint metadata in WCF) and send back. And this is called “Probe”. Finally the client received the discovery endpoint metadata and will use the endpoint to connect to the target service. Besides the probe, discovery service should take the responsible to know there is a new service available when it goes online, as well as stopped when it goes offline. This feature is named “Announcement”. When a service started and stopped, it will announce to the discovery service. So the basic functionality of a discovery service should includes: 1, An endpoint which receive the service online message, and add the service endpoint information in the discovery repository. 2, An endpoint which receive the service offline message, and remove the service endpoint information from the discovery repository. 3, An endpoint which receive the client probe message, and return the matches service endpoints, and return the discovery endpoint metadata. WCF 4.0 discovery service just covers all these features in it's infrastructure classes.   Discovery Service in WCF 4.0 WCF 4.0 introduced a new assembly named System.ServiceModel.Discovery which has all necessary classes and interfaces to build a WS-Discovery compliant discovery service. It supports ad-hoc and managed proxy modes. For the case mentioned in this post, what we need to build is a standalone discovery service, which is the managed proxy discovery service mode. To build a managed discovery service in WCF 4.0 just create a new class inherits from the abstract class System.ServiceModel.Discovery.DiscoveryProxy. This class implemented and abstracted the procedures of service announcement and probe. And it exposes 8 abstract methods where we can implement our own endpoint register, unregister and find logic. These 8 methods are asynchronized, which means all invokes to the discovery service are asynchronously, for better service capability and performance. 1, OnBeginOnlineAnnouncement, OnEndOnlineAnnouncement: Invoked when a service sent the online announcement message. We need to add the endpoint information to the repository in this method. 2, OnBeginOfflineAnnouncement, OnEndOfflineAnnouncement: Invoked when a service sent the offline announcement message. We need to remove the endpoint information from the repository in this method. 3, OnBeginFind, OnEndFind: Invoked when a client sent the probe message that want to find the service endpoint information. We need to look for the proper endpoints by matching the client’s criteria through the repository in this method. 4, OnBeginResolve, OnEndResolve: Invoked then a client sent the resolve message. Different from the find method, when using resolve method the discovery service will return the exactly one service endpoint metadata to the client. In our example we will NOT implement this method.   Let’s create our own discovery service, inherit the base System.ServiceModel.Discovery.DiscoveryProxy. We also need to specify the service behavior in this class. Since the build-in discovery service host class only support the singleton mode, we must set its instance context mode to single. 1: using System; 2: using System.Collections.Generic; 3: using System.Linq; 4: using System.Text; 5: using System.ServiceModel.Discovery; 6: using System.ServiceModel; 7:  8: namespace Phare.Service 9: { 10: [ServiceBehavior(InstanceContextMode = InstanceContextMode.Single, ConcurrencyMode = ConcurrencyMode.Multiple)] 11: public class ManagedProxyDiscoveryService : DiscoveryProxy 12: { 13: protected override IAsyncResult OnBeginFind(FindRequestContext findRequestContext, AsyncCallback callback, object state) 14: { 15: throw new NotImplementedException(); 16: } 17:  18: protected override IAsyncResult OnBeginOfflineAnnouncement(DiscoveryMessageSequence messageSequence, EndpointDiscoveryMetadata endpointDiscoveryMetadata, AsyncCallback callback, object state) 19: { 20: throw new NotImplementedException(); 21: } 22:  23: protected override IAsyncResult OnBeginOnlineAnnouncement(DiscoveryMessageSequence messageSequence, EndpointDiscoveryMetadata endpointDiscoveryMetadata, AsyncCallback callback, object state) 24: { 25: throw new NotImplementedException(); 26: } 27:  28: protected override IAsyncResult OnBeginResolve(ResolveCriteria resolveCriteria, AsyncCallback callback, object state) 29: { 30: throw new NotImplementedException(); 31: } 32:  33: protected override void OnEndFind(IAsyncResult result) 34: { 35: throw new NotImplementedException(); 36: } 37:  38: protected override void OnEndOfflineAnnouncement(IAsyncResult result) 39: { 40: throw new NotImplementedException(); 41: } 42:  43: protected override void OnEndOnlineAnnouncement(IAsyncResult result) 44: { 45: throw new NotImplementedException(); 46: } 47:  48: protected override EndpointDiscoveryMetadata OnEndResolve(IAsyncResult result) 49: { 50: throw new NotImplementedException(); 51: } 52: } 53: } Then let’s implement the online, offline and find methods one by one. WCF discovery service gives us full flexibility to implement the endpoint add, remove and find logic. For the demo purpose we will use an internal dictionary to store the services’ endpoint metadata. In the next post we will see how to serialize and store these information in database. Define a concurrent dictionary inside the service class since our it will be used in the multiple threads scenario. 1: [ServiceBehavior(InstanceContextMode = InstanceContextMode.Single, ConcurrencyMode = ConcurrencyMode.Multiple)] 2: public class ManagedProxyDiscoveryService : DiscoveryProxy 3: { 4: private ConcurrentDictionary<EndpointAddress, EndpointDiscoveryMetadata> _services; 5:  6: public ManagedProxyDiscoveryService() 7: { 8: _services = new ConcurrentDictionary<EndpointAddress, EndpointDiscoveryMetadata>(); 9: } 10: } Then we can simply implement the logic of service online and offline. 1: protected override IAsyncResult OnBeginOnlineAnnouncement(DiscoveryMessageSequence messageSequence, EndpointDiscoveryMetadata endpointDiscoveryMetadata, AsyncCallback callback, object state) 2: { 3: _services.AddOrUpdate(endpointDiscoveryMetadata.Address, endpointDiscoveryMetadata, (key, value) => endpointDiscoveryMetadata); 4: return new OnOnlineAnnouncementAsyncResult(callback, state); 5: } 6:  7: protected override void OnEndOnlineAnnouncement(IAsyncResult result) 8: { 9: OnOnlineAnnouncementAsyncResult.End(result); 10: } 11:  12: protected override IAsyncResult OnBeginOfflineAnnouncement(DiscoveryMessageSequence messageSequence, EndpointDiscoveryMetadata endpointDiscoveryMetadata, AsyncCallback callback, object state) 13: { 14: EndpointDiscoveryMetadata endpoint = null; 15: _services.TryRemove(endpointDiscoveryMetadata.Address, out endpoint); 16: return new OnOfflineAnnouncementAsyncResult(callback, state); 17: } 18:  19: protected override void OnEndOfflineAnnouncement(IAsyncResult result) 20: { 21: OnOfflineAnnouncementAsyncResult.End(result); 22: } Regards the find method, the parameter FindRequestContext.Criteria has a method named IsMatch, which can be use for us to evaluate which service metadata is satisfied with the criteria. So the implementation of find method would be like this. 1: protected override IAsyncResult OnBeginFind(FindRequestContext findRequestContext, AsyncCallback callback, object state) 2: { 3: _services.Where(s => findRequestContext.Criteria.IsMatch(s.Value)) 4: .Select(s => s.Value) 5: .All(meta => 6: { 7: findRequestContext.AddMatchingEndpoint(meta); 8: return true; 9: }); 10: return new OnFindAsyncResult(callback, state); 11: } 12:  13: protected override void OnEndFind(IAsyncResult result) 14: { 15: OnFindAsyncResult.End(result); 16: } As you can see, we checked all endpoints metadata in repository by invoking the IsMatch method. Then add all proper endpoints metadata into the parameter. Finally since all these methods are asynchronized we need some AsyncResult classes as well. Below are the base class and the inherited classes used in previous methods. 1: using System; 2: using System.Collections.Generic; 3: using System.Linq; 4: using System.Text; 5: using System.Threading; 6:  7: namespace Phare.Service 8: { 9: abstract internal class AsyncResult : IAsyncResult 10: { 11: AsyncCallback callback; 12: bool completedSynchronously; 13: bool endCalled; 14: Exception exception; 15: bool isCompleted; 16: ManualResetEvent manualResetEvent; 17: object state; 18: object thisLock; 19:  20: protected AsyncResult(AsyncCallback callback, object state) 21: { 22: this.callback = callback; 23: this.state = state; 24: this.thisLock = new object(); 25: } 26:  27: public object AsyncState 28: { 29: get 30: { 31: return state; 32: } 33: } 34:  35: public WaitHandle AsyncWaitHandle 36: { 37: get 38: { 39: if (manualResetEvent != null) 40: { 41: return manualResetEvent; 42: } 43: lock (ThisLock) 44: { 45: if (manualResetEvent == null) 46: { 47: manualResetEvent = new ManualResetEvent(isCompleted); 48: } 49: } 50: return manualResetEvent; 51: } 52: } 53:  54: public bool CompletedSynchronously 55: { 56: get 57: { 58: return completedSynchronously; 59: } 60: } 61:  62: public bool IsCompleted 63: { 64: get 65: { 66: return isCompleted; 67: } 68: } 69:  70: object ThisLock 71: { 72: get 73: { 74: return this.thisLock; 75: } 76: } 77:  78: protected static TAsyncResult End<TAsyncResult>(IAsyncResult result) 79: where TAsyncResult : AsyncResult 80: { 81: if (result == null) 82: { 83: throw new ArgumentNullException("result"); 84: } 85:  86: TAsyncResult asyncResult = result as TAsyncResult; 87:  88: if (asyncResult == null) 89: { 90: throw new ArgumentException("Invalid async result.", "result"); 91: } 92:  93: if (asyncResult.endCalled) 94: { 95: throw new InvalidOperationException("Async object already ended."); 96: } 97:  98: asyncResult.endCalled = true; 99:  100: if (!asyncResult.isCompleted) 101: { 102: asyncResult.AsyncWaitHandle.WaitOne(); 103: } 104:  105: if (asyncResult.manualResetEvent != null) 106: { 107: asyncResult.manualResetEvent.Close(); 108: } 109:  110: if (asyncResult.exception != null) 111: { 112: throw asyncResult.exception; 113: } 114:  115: return asyncResult; 116: } 117:  118: protected void Complete(bool completedSynchronously) 119: { 120: if (isCompleted) 121: { 122: throw new InvalidOperationException("This async result is already completed."); 123: } 124:  125: this.completedSynchronously = completedSynchronously; 126:  127: if (completedSynchronously) 128: { 129: this.isCompleted = true; 130: } 131: else 132: { 133: lock (ThisLock) 134: { 135: this.isCompleted = true; 136: if (this.manualResetEvent != null) 137: { 138: this.manualResetEvent.Set(); 139: } 140: } 141: } 142:  143: if (callback != null) 144: { 145: callback(this); 146: } 147: } 148:  149: protected void Complete(bool completedSynchronously, Exception exception) 150: { 151: this.exception = exception; 152: Complete(completedSynchronously); 153: } 154: } 155: } 1: using System; 2: using System.Collections.Generic; 3: using System.Linq; 4: using System.Text; 5: using System.ServiceModel.Discovery; 6: using Phare.Service; 7:  8: namespace Phare.Service 9: { 10: internal sealed class OnOnlineAnnouncementAsyncResult : AsyncResult 11: { 12: public OnOnlineAnnouncementAsyncResult(AsyncCallback callback, object state) 13: : base(callback, state) 14: { 15: this.Complete(true); 16: } 17:  18: public static void End(IAsyncResult result) 19: { 20: AsyncResult.End<OnOnlineAnnouncementAsyncResult>(result); 21: } 22:  23: } 24:  25: sealed class OnOfflineAnnouncementAsyncResult : AsyncResult 26: { 27: public OnOfflineAnnouncementAsyncResult(AsyncCallback callback, object state) 28: : base(callback, state) 29: { 30: this.Complete(true); 31: } 32:  33: public static void End(IAsyncResult result) 34: { 35: AsyncResult.End<OnOfflineAnnouncementAsyncResult>(result); 36: } 37: } 38:  39: sealed class OnFindAsyncResult : AsyncResult 40: { 41: public OnFindAsyncResult(AsyncCallback callback, object state) 42: : base(callback, state) 43: { 44: this.Complete(true); 45: } 46:  47: public static void End(IAsyncResult result) 48: { 49: AsyncResult.End<OnFindAsyncResult>(result); 50: } 51: } 52:  53: sealed class OnResolveAsyncResult : AsyncResult 54: { 55: EndpointDiscoveryMetadata matchingEndpoint; 56:  57: public OnResolveAsyncResult(EndpointDiscoveryMetadata matchingEndpoint, AsyncCallback callback, object state) 58: : base(callback, state) 59: { 60: this.matchingEndpoint = matchingEndpoint; 61: this.Complete(true); 62: } 63:  64: public static EndpointDiscoveryMetadata End(IAsyncResult result) 65: { 66: OnResolveAsyncResult thisPtr = AsyncResult.End<OnResolveAsyncResult>(result); 67: return thisPtr.matchingEndpoint; 68: } 69: } 70: } Now we have finished the discovery service. The next step is to host it. The discovery service is a standard WCF service. So we can use ServiceHost on a console application, windows service, or in IIS as usual. The following code is how to host the discovery service we had just created in a console application. 1: static void Main(string[] args) 2: { 3: using (var host = new ServiceHost(new ManagedProxyDiscoveryService())) 4: { 5: host.Opened += (sender, e) => 6: { 7: host.Description.Endpoints.All((ep) => 8: { 9: Console.WriteLine(ep.ListenUri); 10: return true; 11: }); 12: }; 13:  14: try 15: { 16: // retrieve the announcement, probe endpoint and binding from configuration 17: var announcementEndpointAddress = new EndpointAddress(ConfigurationManager.AppSettings["announcementEndpointAddress"]); 18: var probeEndpointAddress = new EndpointAddress(ConfigurationManager.AppSettings["probeEndpointAddress"]); 19: var binding = Activator.CreateInstance(Type.GetType(ConfigurationManager.AppSettings["bindingType"], true, true)) as Binding; 20: var announcementEndpoint = new AnnouncementEndpoint(binding, announcementEndpointAddress); 21: var probeEndpoint = new DiscoveryEndpoint(binding, probeEndpointAddress); 22: probeEndpoint.IsSystemEndpoint = false; 23: // append the service endpoint for announcement and probe 24: host.AddServiceEndpoint(announcementEndpoint); 25: host.AddServiceEndpoint(probeEndpoint); 26:  27: host.Open(); 28:  29: Console.WriteLine("Press any key to exit."); 30: Console.ReadKey(); 31: } 32: catch (Exception ex) 33: { 34: Console.WriteLine(ex.ToString()); 35: } 36: } 37:  38: Console.WriteLine("Done."); 39: Console.ReadKey(); 40: } What we need to notice is that, the discovery service needs two endpoints for announcement and probe. In this example I just retrieve them from the configuration file. I also specified the binding of these two endpoints in configuration file as well. 1: <?xml version="1.0"?> 2: <configuration> 3: <startup> 4: <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0"/> 5: </startup> 6: <appSettings> 7: <add key="announcementEndpointAddress" value="net.tcp://localhost:10010/announcement"/> 8: <add key="probeEndpointAddress" value="net.tcp://localhost:10011/probe"/> 9: <add key="bindingType" value="System.ServiceModel.NetTcpBinding, System.ServiceModel, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"/> 10: </appSettings> 11: </configuration> And this is the console screen when I ran my discovery service. As you can see there are two endpoints listening for announcement message and probe message.   Discoverable Service and Client Next, let’s create a WCF service that is discoverable, which means it can be found by the discovery service. To do so, we need to let the service send the online announcement message to the discovery service, as well as offline message before it shutdown. Just create a simple service which can make the incoming string to upper. The service contract and implementation would be like this. 1: [ServiceContract] 2: public interface IStringService 3: { 4: [OperationContract] 5: string ToUpper(string content); 6: } 1: public class StringService : IStringService 2: { 3: public string ToUpper(string content) 4: { 5: return content.ToUpper(); 6: } 7: } Then host this service in the console application. In order to make the discovery service easy to be tested the service address will be changed each time it’s started. 1: static void Main(string[] args) 2: { 3: var baseAddress = new Uri(string.Format("net.tcp://localhost:11001/stringservice/{0}/", Guid.NewGuid().ToString())); 4:  5: using (var host = new ServiceHost(typeof(StringService), baseAddress)) 6: { 7: host.Opened += (sender, e) => 8: { 9: Console.WriteLine("Service opened at {0}", host.Description.Endpoints.First().ListenUri); 10: }; 11:  12: host.AddServiceEndpoint(typeof(IStringService), new NetTcpBinding(), string.Empty); 13:  14: host.Open(); 15:  16: Console.WriteLine("Press any key to exit."); 17: Console.ReadKey(); 18: } 19: } Currently this service is NOT discoverable. We need to add a special service behavior so that it could send the online and offline message to the discovery service announcement endpoint when the host is opened and closed. WCF 4.0 introduced a service behavior named ServiceDiscoveryBehavior. When we specified the announcement endpoint address and appended it to the service behaviors this service will be discoverable. 1: var announcementAddress = new EndpointAddress(ConfigurationManager.AppSettings["announcementEndpointAddress"]); 2: var announcementBinding = Activator.CreateInstance(Type.GetType(ConfigurationManager.AppSettings["bindingType"], true, true)) as Binding; 3: var announcementEndpoint = new AnnouncementEndpoint(announcementBinding, announcementAddress); 4: var discoveryBehavior = new ServiceDiscoveryBehavior(); 5: discoveryBehavior.AnnouncementEndpoints.Add(announcementEndpoint); 6: host.Description.Behaviors.Add(discoveryBehavior); The ServiceDiscoveryBehavior utilizes the service extension and channel dispatcher to implement the online and offline announcement logic. In short, it injected the channel open and close procedure and send the online and offline message to the announcement endpoint.   On client side, when we have the discovery service, a client can invoke a service without knowing its endpoint. WCF discovery assembly provides a class named DiscoveryClient, which can be used to find the proper service endpoint by passing the criteria. In the code below I initialized the DiscoveryClient, specified the discovery service probe endpoint address. Then I created the find criteria by specifying the service contract I wanted to use and invoke the Find method. This will send the probe message to the discovery service and it will find the endpoints back to me. The discovery service will return all endpoints that matches the find criteria, which means in the result of the find method there might be more than one endpoints. In this example I just returned the first matched one back. In the next post I will show how to extend our discovery service to make it work like a service load balancer. 1: static EndpointAddress FindServiceEndpoint() 2: { 3: var probeEndpointAddress = new EndpointAddress(ConfigurationManager.AppSettings["probeEndpointAddress"]); 4: var probeBinding = Activator.CreateInstance(Type.GetType(ConfigurationManager.AppSettings["bindingType"], true, true)) as Binding; 5: var discoveryEndpoint = new DiscoveryEndpoint(probeBinding, probeEndpointAddress); 6:  7: EndpointAddress address = null; 8: FindResponse result = null; 9: using (var discoveryClient = new DiscoveryClient(discoveryEndpoint)) 10: { 11: result = discoveryClient.Find(new FindCriteria(typeof(IStringService))); 12: } 13:  14: if (result != null && result.Endpoints.Any()) 15: { 16: var endpointMetadata = result.Endpoints.First(); 17: address = endpointMetadata.Address; 18: } 19: return address; 20: } Once we probed the discovery service we will receive the endpoint. So in the client code we can created the channel factory from the endpoint and binding, and invoke to the service. When creating the client side channel factory we need to make sure that the client side binding should be the same as the service side. WCF discovery service can be used to find the endpoint for a service contract, but the binding is NOT included. This is because the binding was not in the WS-Discovery specification. In the next post I will demonstrate how to add the binding information into the discovery service. At that moment the client don’t need to create the binding by itself. Instead it will use the binding received from the discovery service. 1: static void Main(string[] args) 2: { 3: Console.WriteLine("Say something..."); 4: var content = Console.ReadLine(); 5: while (!string.IsNullOrWhiteSpace(content)) 6: { 7: Console.WriteLine("Finding the service endpoint..."); 8: var address = FindServiceEndpoint(); 9: if (address == null) 10: { 11: Console.WriteLine("There is no endpoint matches the criteria."); 12: } 13: else 14: { 15: Console.WriteLine("Found the endpoint {0}", address.Uri); 16:  17: var factory = new ChannelFactory<IStringService>(new NetTcpBinding(), address); 18: factory.Opened += (sender, e) => 19: { 20: Console.WriteLine("Connecting to {0}.", factory.Endpoint.ListenUri); 21: }; 22: var proxy = factory.CreateChannel(); 23: using (proxy as IDisposable) 24: { 25: Console.WriteLine("ToUpper: {0} => {1}", content, proxy.ToUpper(content)); 26: } 27: } 28:  29: Console.WriteLine("Say something..."); 30: content = Console.ReadLine(); 31: } 32: } Similarly, the discovery service probe endpoint and binding were defined in the configuration file. 1: <?xml version="1.0"?> 2: <configuration> 3: <startup> 4: <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0"/> 5: </startup> 6: <appSettings> 7: <add key="announcementEndpointAddress" value="net.tcp://localhost:10010/announcement"/> 8: <add key="probeEndpointAddress" value="net.tcp://localhost:10011/probe"/> 9: <add key="bindingType" value="System.ServiceModel.NetTcpBinding, System.ServiceModel, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"/> 10: </appSettings> 11: </configuration> OK, now let’s have a test. Firstly start the discovery service, and then start our discoverable service. When it started it will announced to the discovery service and registered its endpoint into the repository, which is the local dictionary. And then start the client and type something. As you can see the client asked the discovery service for the endpoint and then establish the connection to the discoverable service. And more interesting, do NOT close the client console but terminate the discoverable service but press the enter key. This will make the service send the offline message to the discovery service. Then start the discoverable service again. Since we made it use a different address each time it started, currently it should be hosted on another address. If we enter something in the client we could see that it asked the discovery service and retrieve the new endpoint, and connect the the service.   Summary In this post I discussed the benefit of using the discovery service and the procedures of service announcement and probe. I also demonstrated how to leverage the WCF Discovery feature in WCF 4.0 to build a simple managed discovery service. For test purpose, in this example I used the in memory dictionary as the discovery endpoint metadata repository. And when finding I also just return the first matched endpoint back. I also hard coded the bindings between the discoverable service and the client. In next post I will show you how to solve the problem mentioned above, as well as some additional feature for production usage. You can download the code here.   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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  • Getting a Web Resource Url in non WebForms Applications

    - by Rick Strahl
    WebResources in ASP.NET are pretty useful feature. WebResources are resources that are embedded into a .NET assembly and can be loaded from the assembly via a special resource URL. WebForms includes a method on the ClientScriptManager (Page.ClientScript) and the ScriptManager object to retrieve URLs to these resources. For example you can do: ClientScript.GetWebResourceUrl(typeof(ControlResources), ControlResources.JQUERY_SCRIPT_RESOURCE); GetWebResourceUrl requires a type (which is used for the assembly lookup in which to find the resource) and the resource id to lookup. GetWebResourceUrl() then returns a nasty old long URL like this: WebResource.axd?d=-b6oWzgbpGb8uTaHDrCMv59VSmGhilZP5_T_B8anpGx7X-PmW_1eu1KoHDvox-XHqA1EEb-Tl2YAP3bBeebGN65tv-7-yAimtG4ZnoWH633pExpJor8Qp1aKbk-KQWSoNfRC7rQJHXVP4tC0reYzVw2&t=634533278261362212 While lately excessive resource usage has been frowned upon especially by MVC developers who tend to opt for content distributed as files, I still think that Web Resources have their place even in non-WebForms applications. Also if you have existing assemblies that include resources like scripts and common image links it sure would be nice to access them from non-WebForms pages like MVC views or even in plain old Razor Web Pages. Where's my Page object Dude? Unfortunately natively ASP.NET doesn't have a mechanism for retrieving WebResource Urls outside of the WebForms engine. It's a feature that's specifically baked into WebForms and that relies specifically on the Page HttpHandler implementation. Both Page.ClientScript (obviously) and ScriptManager rely on a hosting Page object in order to work and the various methods off these objects require control instances passed. The reason for this is that the script managers can inject scripts and links into Page content (think RegisterXXXX methods) and for that a Page instance is required. However, for many other methods - like GetWebResourceUrl() - that simply return resources or resource links the Page reference is really irrelevant. While there's a separate ClientScriptManager class, it's marked as sealed and doesn't have any public constructors so you can't create your own instance (without Reflection). Even if it did the internal constructor it does have requires a Page reference. No good… So, can we get access to a WebResourceUrl generically without running in a WebForms Page instance? We just have to create a Page instance ourselves and use it internally. There's nothing intrinsic about the use of the Page class in ClientScript, at least for retrieving resources and resource Urls so it's easy to create an instance of a Page for example in a static method. For our needs of retrieving ResourceUrls or even actually retrieving script resources we can use a canned, non-configured Page instance we create on our own. The following works just fine: public static string GetWebResourceUrl(Type type, string resource ) { Page page = new Page(); return page.ClientScript.GetWebResourceUrl(type, resource); } A slight optimization for this might be to cache the created Page instance. Page tends to be a pretty heavy object to create each time a URL is required so you might want to cache the instance: public class WebUtils { private static Page CachedPage { get { if (_CachedPage == null) _CachedPage = new Page(); return _CachedPage; } } private static Page _CachedPage; public static string GetWebResourceUrl(Type type, string resource) { return CachedPage.ClientScript.GetWebResourceUrl(type, resource); } } You can now use GetWebResourceUrl in a Razor page like this: <!DOCTYPE html> <html <head> <script src="@WebUtils.GetWebResourceUrl(typeof(ControlResources),ControlResources.JQUERY_SCRIPT_RESOURCE)"> </script> </head> <body> <div class="errordisplay"> <img src="@WebUtils.GetWebResourceUrl(typeof(ControlResources),ControlResources.WARNING_ICON_RESOURCE)" /> This is only a Test! </div> </body> </html> And voila - there you have WebResources served from a non-Page based application. WebResources may be a on the way out, but legacy apps have them embedded and for some situations, like fallback scripts and some common image resources I still like to use them. Being able to use them from non-WebForms applications should have been built into the core ASP.NETplatform IMHO, but seeing that it's not this workaround is easy enough to implement.© Rick Strahl, West Wind Technologies, 2005-2011Posted in ASP.NET  MVC   Tweet (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • JavaScript Intellisense Improvements with VS 2010

    - by ScottGu
    This is the twentieth in a series of blog posts I’m doing on the upcoming VS 2010 and .NET 4 release.  Today’s blog post covers some of the nice improvements coming with JavaScript intellisense with VS 2010 and the free Visual Web Developer 2010 Express.  You’ll find with VS 2010 that JavaScript Intellisense loads much faster for large script files and with large libraries, and that it now provides statement completion support for more advanced scenarios compared to previous versions of Visual Studio. [In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu] Improved JavaScript Intellisense Providing Intellisense for a dynamic language like JavaScript is more involved than doing so with a statically typed language like VB or C#.  Correctly inferring the shape and structure of variables, methods, etc is pretty much impossible without pseudo-executing the actual code itself – since JavaScript as a language is flexible enough to dynamically modify and morph these things at runtime.  VS 2010’s JavaScript code editor now has the smarts to perform this type of pseudo-code execution as you type – which is how its intellisense completion is kept accurate and complete.  Below is a simple walkthrough that shows off how rich and flexible it is with the final release. Scenario 1: Basic Type Inference When you declare a variable in JavaScript you do not have to declare its type.  Instead, the type of the variable is based on the value assigned to it.  Because VS 2010 pseudo-executes the code within the editor, it can dynamically infer the type of a variable, and provide the appropriate code intellisense based on the value assigned to a variable. For example, notice below how VS 2010 provides statement completion for a string (because we assigned a string to the “foo” variable): If we later assign a numeric value to “foo” the statement completion (after this assignment) automatically changes to provide intellisense for a number: Scenario 2: Intellisense When Manipulating Browser Objects It is pretty common with JavaScript to manipulate the DOM of a page, as well as work against browser objects available on the client.  Previous versions of Visual Studio would provide JavaScript statement completion against the standard browser objects – but didn’t provide much help with more advanced scenarios (like creating dynamic variables and methods).  VS 2010’s pseudo-execution of code within the editor now allows us to provide rich intellisense for a much broader set of scenarios. For example, below we are using the browser’s window object to create a global variable named “bar”.  Notice how we can now get intellisense (with correct type inference for a string) with VS 2010 when we later try and use it: When we assign the “bar” variable as a number (instead of as a string) the VS 2010 intellisense engine correctly infers its type and modifies statement completion appropriately to be that of a number instead: Scenario 3: Showing Off Because VS 2010 is psudo-executing code within the editor, it is able to handle a bunch of scenarios (both practical and wacky) that you throw at it – and is still able to provide accurate type inference and intellisense. For example, below we are using a for-loop and the browser’s window object to dynamically create and name multiple dynamic variables (bar1, bar2, bar3…bar9).  Notice how the editor’s intellisense engine identifies and provides statement completion for them: Because variables added via the browser’s window object are also global variables – they also now show up in the global variable intellisense drop-down as well: Better yet – type inference is still fully supported.  So if we assign a string to a dynamically named variable we will get type inference for a string.  If we assign a number we’ll get type inference for a number.  Just for fun (and to show off!) we could adjust our for-loop to assign a string for even numbered variables (bar2, bar4, bar6, etc) and assign a number for odd numbered variables (bar1, bar3, bar5, etc): Notice above how we get statement completion for a string for the “bar2” variable.  Notice below how for “bar1” we get statement completion for a number:   This isn’t just a cool pet trick While the above example is a bit contrived, the approach of dynamically creating variables, methods and event handlers on the fly is pretty common with many Javascript libraries.  Many of the more popular libraries use these techniques to keep the size of script library downloads as small as possible.  VS 2010’s support for parsing and pseudo-executing libraries that use these techniques ensures that you get better code Intellisense out of the box when programming against them. Summary Visual Studio 2010 (and the free Visual Web Developer 2010 Express) now provide much richer JavaScript intellisense support.  This support works with pretty much all popular JavaScript libraries.  It should help provide a much better development experience when coding client-side JavaScript and enabling AJAX scenarios within your ASP.NET applications. Hope this helps, Scott P.S. You can read my previous blog post on VS 2008’s JavaScript Intellisense to learn more about our previous JavaScript intellisense (and some of the scenarios it supported).  VS 2010 obviously supports all of the scenarios previously enabled with VS 2008.

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  • Independence Day for Software Components &ndash; Loosening Coupling by Reducing Connascence

    - by Brian Schroer
    Today is Independence Day in the USA, which got me thinking about loosely-coupled “independent” software components. I was reminded of a video I bookmarked quite a while ago of Jim Weirich’s “Grand Unified Theory of Software Design” talk at MountainWest RubyConf 2009. I finally watched that video this morning. I highly recommend it. In the video, Jim talks about software connascence. The dictionary definition of connascence (con-NAY-sense) is: 1. The common birth of two or more at the same time 2. That which is born or produced with another. 3. The act of growing together. The brief Wikipedia page about Connascent Software Components says that: Two software components are connascent if a change in one would require the other to be modified in order to maintain the overall correctness of the system. Connascence is a way to characterize and reason about certain types of complexity in software systems. The term was introduced to the software world in Meilir Page-Jones’ 1996 book “What Every Programmer Should Know About Object-Oriented Design”. The middle third of that book is the author’s proposed graphical notation for describing OO designs. UML became the standard about a year later, so a revised version of the book was published in 1999 as “Fundamentals of Object-Oriented Design in UML”. Weirich says that the third part of the book, in which Page-Jones introduces the concept of connascence “is worth the price of the entire book”. (The price of the entire book, by the way, is not much – I just bought a used copy on Amazon for $1.36, so that was a pretty low-risk investment. I’m looking forward to getting the book and learning about connascence from the original source.) Meanwhile, here’s my summary of Weirich’s summary of Page-Jones writings about connascence: The stronger the form of connascence, the more difficult and costly it is to change the elements in the relationship. Some of the connascence types, ordered from weak to strong are: Connascence of Name Connascence of name is when multiple components must agree on the name of an entity. If you change the name of a method or property, then you need to change all references to that method or property. Duh. Connascence of name is unavoidable, assuming your objects are actually used. My main takeaway about connascence of name is that it emphasizes the importance of giving things good names so you don’t need to go changing them later. Connascence of Type Connascence of type is when multiple components must agree on the type of an entity. I assume this is more of a problem for languages without compilers (especially when used in apps without tests). I know it’s an issue with evil JavaScript type coercion. Connascence of Meaning Connascence of meaning is when multiple components must agree on the meaning of particular values, e.g that “1” means normal customer and “2” means preferred customer. The solution to this is to use constants or enums instead of “magic” strings or numbers, which reduces the coupling by changing the connascence form from “meaning” to “name”. Connascence of Position Connascence of positions is when multiple components must agree on the order of values. This refers to methods with multiple parameters, e.g.: eMailer.Send("[email protected]", "[email protected]", "Your order is complete", "Order completion notification"); The more parameters there are, the stronger the connascence of position is between the component and its callers. In the example above, it’s not immediately clear when reading the code which email addresses are sender and receiver, and which of the final two strings are subject vs. body. Connascence of position could be improved to connascence of type by replacing the parameter list with a struct or class. This “introduce parameter object” refactoring might be overkill for a method with 2 parameters, but would definitely be an improvement for a method with 10 parameters. This points out two “rules” of connascence:  The Rule of Degree: The acceptability of connascence is related to the degree of its occurrence. The Rule of Locality: Stronger forms of connascence are more acceptable if the elements involved are closely related. For example, positional arguments in private methods are less problematic than in public methods. Connascence of Algorithm Connascence of algorithm is when multiple components must agree on a particular algorithm. Be DRY – Don’t Repeat Yourself. If you have “cloned” code in multiple locations, refactor it into a common function.   Those are the “static” forms of connascence. There are also “dynamic” forms, including… Connascence of Execution Connascence of execution is when the order of execution of multiple components is important. Consumers of your class shouldn’t have to know that they have to call an .Initialize method before it’s safe to call a .DoSomething method. Connascence of Timing Connascence of timing is when the timing of the execution of multiple components is important. I’ll have to read up on this one when I get the book, but assume it’s largely about threading. Connascence of Identity Connascence of identity is when multiple components must reference the entity. The example Weirich gives is when you have two instances of the “Bob” Employee class and you call the .RaiseSalary method on one and then the .Pay method on the other does the payment use the updated salary?   Again, this is my summary of a summary, so please be forgiving if I misunderstood anything. Once I get/read the book, I’ll make corrections if necessary and share any other useful information I might learn.   See Also: Gregory Brown: Ruby Best Practices Issue #24: Connascence as a Software Design Metric (That link is failing at the time I write this, so I had to go to the Google cache of the page.)

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  • Implementing an Interceptor Using NHibernate’s Built In Dynamic Proxy Generator

    - by Ricardo Peres
    NHibernate 3.2 came with an included proxy generator, which means there is no longer the need – or the possibility, for that matter – to choose Castle DynamicProxy, LinFu or Spring. This is actually a good thing, because it means one less assembly to deploy. Apparently, this generator was based, at least partially, on LinFu. As there are not many tutorials out there demonstrating it’s usage, here’s one, for demonstrating one of the most requested features: implementing INotifyPropertyChanged. This interceptor, of course, will still feature all of NHibernate’s functionalities that you are used to, such as lazy loading, and such. We will start by implementing an NHibernate interceptor, by inheriting from the base class NHibernate.EmptyInterceptor. This class does not do anything by itself, but it allows us to plug in behavior by overriding some of its methods, in this case, Instantiate: 1: public class NotifyPropertyChangedInterceptor : EmptyInterceptor 2: { 3: private ISession session = null; 4:  5: private static readonly ProxyFactory factory = new ProxyFactory(); 6:  7: public override void SetSession(ISession session) 8: { 9: this.session = session; 10: base.SetSession(session); 11: } 12:  13: public override Object Instantiate(String clazz, EntityMode entityMode, Object id) 14: { 15: Type entityType = Type.GetType(clazz); 16: IProxy proxy = factory.CreateProxy(entityType, new _NotifyPropertyChangedInterceptor(), typeof(INotifyPropertyChanged)) as IProxy; 17: 18: _NotifyPropertyChangedInterceptor interceptor = proxy.Interceptor as _NotifyPropertyChangedInterceptor; 19: interceptor.Proxy = this.session.SessionFactory.GetClassMetadata(entityType).Instantiate(id, entityMode); 20:  21: this.session.SessionFactory.GetClassMetadata(entityType).SetIdentifier(proxy, id, entityMode); 22:  23: return (proxy); 24: } 25: } Then we need a class that implements the NHibernate dynamic proxy behavior, let’s place it inside our interceptor, because it will only need to be used there: 1: class _NotifyPropertyChangedInterceptor : NHibernate.Proxy.DynamicProxy.IInterceptor 2: { 3: private PropertyChangedEventHandler changed = delegate { }; 4:  5: public Object Proxy 6: { 7: get; 8: set;} 9:  10: #region IInterceptor Members 11:  12: public Object Intercept(InvocationInfo info) 13: { 14: Boolean isSetter = info.TargetMethod.Name.StartsWith("set_") == true; 15: Object result = null; 16:  17: if (info.TargetMethod.Name == "add_PropertyChanged") 18: { 19: PropertyChangedEventHandler propertyChangedEventHandler = info.Arguments[0] as PropertyChangedEventHandler; 20: this.changed += propertyChangedEventHandler; 21: } 22: else if (info.TargetMethod.Name == "remove_PropertyChanged") 23: { 24: PropertyChangedEventHandler propertyChangedEventHandler = info.Arguments[0] as PropertyChangedEventHandler; 25: this.changed -= propertyChangedEventHandler; 26: } 27: else 28: { 29: result = info.TargetMethod.Invoke(this.Proxy, info.Arguments); 30: } 31:  32: if (isSetter == true) 33: { 34: String propertyName = info.TargetMethod.Name.Substring("set_".Length); 35: this.changed(this.Proxy, new PropertyChangedEventArgs(propertyName)); 36: } 37:  38: return (result); 39: } 40:  41: #endregion 42: } What this does for every interceptable method (those who are either virtual or from the INotifyPropertyChanged) is: For methods that came from the INotifyPropertyChanged interface, add_PropertyChanged and remove_PropertyChanged (yes, events are methods ), we add an implementation that adds or removes the event handlers to the delegate which we declared as changed; For all the others, we direct them to the place where they are actually implemented, which is the Proxy field; If the call is setting a property, it fires afterwards the PropertyChanged event. In order to use this, we need to add the interceptor to the Configuration before building the ISessionFactory: 1: using (ISessionFactory factory = cfg.SetInterceptor(new NotifyPropertyChangedInterceptor()).BuildSessionFactory()) 2: { 3: using (ISession session = factory.OpenSession()) 4: using (ITransaction tx = session.BeginTransaction()) 5: { 6: Customer customer = session.Get<Customer>(100); //some id 7: INotifyPropertyChanged inpc = customer as INotifyPropertyChanged; 8: inpc.PropertyChanged += delegate(Object sender, PropertyChangedEventArgs e) 9: { 10: //fired when a property changes 11: }; 12: customer.Address = "some other address"; //will raise PropertyChanged 13: customer.RecentOrders.ToList(); //will trigger the lazy loading 14: } 15: } Any problems, questions, do drop me a line!

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  • 30 Steps to Master ASP.NET MVC Application development

    - by Rajesh Pillai
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 st1\:*{behavior:url(#ieooui) } /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman","serif";} Welcome Readers!,   I am starting out a new series on ASP.NET  MVC skill building which will be posted over the next couple of weeks.  Let me know your thoughts on the content, which I have planned and a couple of them has been taken from ASP.NET MVC2 Cookbook. (NOTE: Only the heading has been taken, the content will be not :)).   Do let me know what you would like to see, or any additional inputs or ideas to cover in this topics.  The 30 steps are oultined below for quick reference.  Will start filling this out quickly.   Outlined is the ‘30’ step to master ASP.NET MVC.   A Peek Into Model What is a model? Different types of model Presentation/ViewModel Model Mapping (AutoMapper)   A Peak into View How view works in ASP.NET MVC? View Engine Design Custom View Engine View Best Practices Templated Helpers Partial Views   A Peak into Controller Introduction Controller Design Controller Best Practices Asynchronous Controller Custom Action Result Action Filters Controller Factory to use with IOC   Routes Explanation Routes from the database Routes from XML More complex routing   Master Pages Basics Setting Master Page Dynamically   Working with data in the view Repeating Views Array of check boxes Array of radio buttons Paged data CRUD Client side action Confirmation Dialog (modal window) jqGrid   Working with Forms   Validation Model Validation with DataAnnotations Using the xVal validation framework Client side validation with jQuery Validation Fluent Validation Model Binders   Templating Create strongly typed helper using T4 Custom View Templates with T4 Create custom MVC project template using T4   IOC AutoFac Ninject Unity Application   Areas   jQuery, Ajax and jQuery Plugins   State Maintenance Application State User state Cookies Webfarm   Error Handling View error handling Controller error handling ELMAH (Error Logging Modules and Handlers)   Authentication and Authorization User Registration form SignOn Process Password Reminder Membership and Roles Windows authentication Restricting access to all pages Restricting access to selected pages Restricting access to pages by role Restricting access to a controller Restricting access to selected area   Profiles and Themes Using Profiles Inheriting a Profile Migrating an anonymous profile Creating custom themes Using themes User personalized themes   Configuration Adding custom application settings in web.config Displaying custom error messages Accessing other web.config configuration elements Adding custom configuration elements to web.config Encrypting web.config sections   Tracing, Debugging and Logging   Caching Caching a whole page Caching pages based on route details Caching pages based on browser type and version Caching pages based custom strings Caching partial pages Caching application data Object Caching Using Microsoft Velocity Using MemCache Using AppFabric cache   Localization   HTTP Handlers and Modules   Security XSS/CSRF AnitForgery Encoding   HtmlHelpers Strongly typed helpers Writing custom helpers   Repository Pattern (Data access)   WF/WCF   Unit Testing   Mocking Framework   Integration Testing   Load / Performance Testing   Deployment    Once again let me know your thoughts on this.   Till then, Enjoy MVC'ing!!!

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  • The illusion of Competence

    - by tony_lombardo
    Working as a contractor opened my eyes to the developer food chain.  Even though I had similar experiences earlier in my career, the challenges seemed much more vivid this time through.  I thought I’d share a couple of experiences with you, and the lessons that can be taken from them. Lesson 1: Beware of the “funnel” guy.  The funnel guy is the one who wants you to funnel all thoughts, ideas and code changes through him.  He may say it’s because he wants to avoid conflicts in source control, but the real reason is likely that he wants to hide your contributions.  Here’s an example.  When I finally got access to the code on one of my projects, I was told by the developer that I had to funnel all of my changes through him.  There were 4 of us coding on the project, but only 2 of us working on the UI.  The other 2 were working on a separate application, but part of the overall project.  So I figured, I’ll check it into SVN, he reviews and accepts then merges in.  Not even close.  I didn’t even have checkin rights to SVN, I had to email my changes to the developer so he could check those changes in.  Lesson 2: If you point out flaws in code to someone supposedly ‘higher’ than you in the developer chain, they’re going to get defensive.  My first task on this project was to review the code, familiarize myself with it.  So of course, that’s what I did.  And in familiarizing myself with it, I saw so many bad practices and code smells that I immediately started coming up with solutions to fix it.  Of course, when I reviewed these changes with the developer (guy who originally wrote the code), he smiled and nodded and said, we can’t make those changes now, it’s too destabilizing.  I recommended we create a new branch and start working on refactoring, but branching was a new concept for this guy and he was worried we would somehow break SVN. How about some concrete examples? I started out by recommending we remove NUnit dependency and tests from the application project, and create a separate Unit testing project.  This was met with a little bit of resistance because - “How do I access the private methods?”  As it turned out there weren’t really any private methods that weren’t exposed by public methods, so I quickly calmed this fear. Win 1 Loss 0 Next, I recommended that all of the File IO access be wrapped in Using clauses, or at least properly wrapped in try catch finally.  This recommendation was accepted.. but never implemented. Win 2  Loss 1 Next recommendation was to refactor the command pattern implementation.  The command pattern was implemented, but it wasn’t really necessary for the application.  More over, the fact that we had 100 different command classes, each with it’s own specific command parameters class, made maintenance a huge hassle.  The same code repeated over and over and over.  This recommendation was declined, the code was too fragile and this change would destabilize it.  I couldn’t disagree, though it was the commands themselves in many cases that were fragile. Win 2 Loss 2 Next recommendation was to aid performance (and responsiveness) of the application by using asynchronous service calls.  This on was accepted. Win 2 Loss 3 If you’re paying any attention, you’re wondering why the async service calls was scored as a loss.. Let me explain.  The service call was made using the async pattern.  Followed by a thread.sleep  <facepalm>. Now it’s easy to be harsh on this kind of code, especially if you’re an experienced developer.  But I understood how most of this happened.  One junior guy, working as hard as he can to build his first real world application, with little or no guidance from anyone else.  He had his pattern book and theory of programming to help him, but no real world experience.  He didn’t know how difficult it would be to trace the crashes to the coding issues above, but he will one day.  The part that amazed me was the management position that “this guy should be a team lead, because he’s worked so hard”.  I’m all for rewarding hard work, but when you reward someone by promoting them past the point of their competence, you’re setting yourself and them up for failure.  And that’s lesson 3.  Just because you’ve got a hard worker, doesn’t mean he should be leading a development project.  If you’re a junior guy busting your ass, keep at it.  I encourage you to try new things, but most importantly to learn from your mistakes.  And correct your mistakes.  And if someone else looks at your code and shows you a laundry list of things that should be done differently, don’t take it personally – they’re really trying to help you.  And if you’re a senior guy, working with a junior guy, it’s your duty to point out the flaws in the code.  Even if it does make you the bad guy.  And while I’ve used “guy” above, I mean both men and women.  And in some cases mutant dinosaurs. 

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  • Subterranean IL: Constructor constraints

    - by Simon Cooper
    The constructor generic constraint is a slightly wierd one. The ECMA specification simply states that it: constrains [the type] to being a concrete reference type (i.e., not abstract) that has a public constructor taking no arguments (the default constructor), or to being a value type. There seems to be no reference within the spec to how you actually create an instance of a generic type with such a constraint. In non-generic methods, the normal way of creating an instance of a class is quite different to initializing an instance of a value type. For a reference type, you use newobj: newobj instance void IncrementableClass::.ctor() and for value types, you need to use initobj: .locals init ( valuetype IncrementableStruct s1 ) ldloca 0 initobj IncrementableStruct But, for a generic method, we need a consistent method that would work equally well for reference or value types. Activator.CreateInstance<T> To solve this problem the CLR designers could have chosen to create something similar to the constrained. prefix; if T is a value type, call initobj, and if it is a reference type, call newobj instance void !!0::.ctor(). However, this solution is much more heavyweight than constrained callvirt. The newobj call is encoded in the assembly using a simple reference to a row in a metadata table. This encoding is no longer valid for a call to !!0::.ctor(), as different constructor methods occupy different rows in the metadata tables. Furthermore, constructors aren't virtual, so we would have to somehow do a dynamic lookup to the correct method at runtime without using a MethodTable, something which is completely new to the CLR. Trying to do this in IL results in the following verification error: newobj instance void !!0::.ctor() [IL]: Error: Unable to resolve token. This is where Activator.CreateInstance<T> comes in. We can call this method to return us a new T, and make the whole issue Somebody Else's Problem. CreateInstance does all the dynamic method lookup for us, and returns us a new instance of the correct reference or value type (strangely enough, Activator.CreateInstance<T> does not itself have a .ctor constraint on its generic parameter): .method private static !!0 CreateInstance<.ctor T>() { call !!0 [mscorlib]System.Activator::CreateInstance<!!0>() ret } Going further: compiler enhancements Although this method works perfectly well for solving the problem, the C# compiler goes one step further. If you decompile the C# version of the CreateInstance method above: private static T CreateInstance() where T : new() { return new T(); } what you actually get is this (edited slightly for space & clarity): .method private static !!T CreateInstance<.ctor T>() { .locals init ( [0] !!T CS$0$0000, [1] !!T CS$0$0001 ) DetectValueType: ldloca.s 0 initobj !!T ldloc.0 box !!T brfalse.s CreateInstance CreateValueType: ldloca.s 1 initobj !!T ldloc.1 ret CreateInstance: call !!0 [mscorlib]System.Activator::CreateInstance<T>() ret } What on earth is going on here? Looking closer, it's actually quite a clever performance optimization around value types. So, lets dissect this code to see what it does. The CreateValueType and CreateInstance sections should be fairly self-explanatory; using initobj for value types, and Activator.CreateInstance for reference types. How does the DetectValueType section work? First, the stack transition for value types: ldloca.s 0 // &[!!T(uninitialized)] initobj !!T // ldloc.0 // !!T box !!T // O[!!T] brfalse.s // branch not taken When the brfalse.s is hit, the top stack entry is a non-null reference to a boxed !!T, so execution continues to to the CreateValueType section. What about when !!T is a reference type? Remember, the 'default' value of an object reference (type O) is zero, or null. ldloca.s 0 // &[!!T(null)] initobj !!T // ldloc.0 // null box !!T // null brfalse.s // branch taken Because box on a reference type is a no-op, the top of the stack at the brfalse.s is null, and so the branch to CreateInstance is taken. For reference types, Activator.CreateInstance is called which does the full dynamic lookup using reflection. For value types, a simple initobj is called, which is far faster, and also eliminates the unboxing that Activator.CreateInstance has to perform for value types. However, this is strictly a performance optimization; Activator.CreateInstance<T> works for value types as well as reference types. Next... That concludes the initial premise of the Subterranean IL series; to cover the details of generic methods and generic code in IL. I've got a few other ideas about where to go next; however, if anyone has any itching questions, suggestions, or things you've always wondered about IL, do let me know.

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  • Implementing synchronous MediaTypeFormatters in ASP.NET Web API

    - by cibrax
    One of main characteristics of MediaTypeFormatter’s in ASP.NET Web API is that they leverage the Task Parallel Library (TPL) for reading or writing an model into an stream. When you derive your class from the base class MediaTypeFormatter, you have to either implement the WriteToStreamAsync or ReadFromStreamAsync methods for writing or reading a model from a stream respectively. These two methods return a Task, which internally does all the serialization work, as it is illustrated bellow. public abstract class MediaTypeFormatter { public virtual Task WriteToStreamAsync(Type type, object value, Stream writeStream, HttpContent content, TransportContext transportContext); public virtual Task<object> ReadFromStreamAsync(Type type, Stream readStream, HttpContent content, IFormatterLogger formatterLogger); }   .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } However, most of the times, serialization is a safe operation that can be done synchronously. In fact, many of the serializer classes you will find in the .NET framework only provide sync methods. So the question is, how you can transform that synchronous work into a Task ?. Creating a new task using the method Task.Factory.StartNew for doing all the serialization work would be probably the typical answer. That would work, as a new task is going to be scheduled. However, that might involve some unnecessary context switches, which are out of our control and might be affect performance on server code specially.   If you take a look at the source code of the MediaTypeFormatters shipped as part of the framework, you will notice that they actually using another pattern, which uses a TaskCompletionSource class. public Task WriteToStreamAsync(Type type, object value, Stream writeStream, HttpContent content, TransportContext transportContext) {   var tsc = new TaskCompletionSource<AsyncVoid>(); tsc.SetResult(default(AsyncVoid));   //Do all the serialization work here synchronously   return tsc.Task; }   /// <summary> /// Used as the T in a "conversion" of a Task into a Task{T} /// </summary> private struct AsyncVoid { } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } They are basically doing all the serialization work synchronously and using a TaskCompletionSource for returning a task already done. To conclude this post, this is another approach you might want to consider when using serializers that are not compatible with an async model. Update: Henrik Nielsen from the ASP.NET team pointed out the existence of a built-in media type formatter for writing sync formatters. BufferedMediaTypeFormatter http://t.co/FxOfeI5x

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  • DataContractSerializer: type is not serializable because it is not public?

    - by Michael B. McLaughlin
    I recently ran into an odd and annoying error when working with the DataContractSerializer class for a WP7 project. I thought I’d share it to save others who might encounter it the same annoyance I had. So I had an instance of  ObservableCollection<T> that I was trying to serialize (with T being a class I wrote for the project) and whenever it would hit the code to save it, it would give me: The data contract type 'ProjectName.MyMagicItemsClass' is not serializable because it is not public. Making the type public will fix this error. Alternatively, you can make it internal, and use the InternalsVisibleToAttribute attribute on your assembly in order to enable serialization of internal members - see documentation for more details. Be aware that doing so has certain security implications. This, of course, was malarkey. I was trying to write an instance of MyAwesomeClass that looked like this: [DataContract] public class MyAwesomeClass { [DataMember] public ObservableCollection<MyMagicItemsClass> GreatItems { get; set; }   [DataMember] public ObservableCollection<MyMagicItemsClass> SuperbItems { get; set; }     public MyAwesomeClass { GreatItems = new ObservableCollection<MyMagicItemsClass>(); SuperbItems = new ObservableCollection<MyMagicItemsClass>(); } }   That’s all well and fine. And MyMagicItemsClass was also public with a parameterless public constructor. It too had DataContractAttribute applied to it and it had DataMemberAttribute applied to all the properties and fields I wanted to serialize. Everything should be cool, but it’s not because I keep getting that “not public” exception. I could tell you about all the things I tried (generating a List<T> on the fly to make sure it wasn’t ObservableCollection<T>, trying to serialize the the Collections directly, moving it all to a separate library project, etc.), but I want to keep this short. In the end, I remembered my the “Debug->Exceptions…” VS menu option that brings up the list of exception-related circumstances under which the Visual Studio debugger will break. I checked the “Thrown” checkbox for “Common Language Runtime Exceptions”, started the project under the debugger, and voilà: the true problem revealed itself. Some of my properties had fairly elaborate setters whose logic I wanted to ignore. So for some of them, I applied an IgnoreDataMember attribute to them and applied the DataMember attribute to the underlying fields instead. All of which, in line with good programming practices, were private. Well, it just so happens that WP7 apps run in a “partial trust” environment and outside of “full trust”-land, DataContractSerializer refuses to serialize or deserialize non-public members. Of course that exception was swallowed up internally by .NET so all I ever saw was that bizarre message about things that I knew for certain were public being “not public”. I changed all the private fields I was serializing to public and everything worked just fine. In hindsight it all makes perfect sense. The serializer uses reflection to build up its graph of the object in order to write it out. In partial trust, you don’t want people using reflection to get at non-public members of an object since there are potential security problems with allowing that (you could break out of the sandbox pretty quickly by reflecting and calling the appropriate methods and cause some havoc by reflecting and setting the appropriate fields in certain circumstances. The fact that you cannot reflect your own assembly seems a bit heavy-handed, but then again I’m not a compiler writer or a framework designer and I have no idea what sorts of difficulties would go into allowing that from a compilation standpoint or what sorts of security problems allowing that could present (if any). So, lesson learned. If you get an incomprehensible exception message, turn on break on all thrown exceptions and try running it again (it might take a couple of tries, depending) and see what pops out. Chances are you’ll find the buried exception that actually explains what was going on. And if you’re getting a weird exception when trying to use DataContractSerializer complaining about public types not being public, chances are you’re trying to serialize a private or protected field/property.

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