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  • speed string search in PHP

    - by Marc
    Hi! I have a 1.2GB file that contains a one line string. What I need is to search the entire file to find the position of an another string (currently I have a list of strings to search). The way what I'm doing it now is opening the big file and move a pointer throught 4Kb blocks, then moving the pointer X positions back in the file and get 4Kb more. My problem is that a bigger string to search, a bigger time he take to got it. Can you give me some ideas to optimize the script to get better search times? this is my implementation: function busca($inici){ $limit = 4096; $big_one = fopen('big_one.txt','r'); $options = fopen('options.txt','r'); while(!feof($options)){ $search = trim(fgets($options)); $retro = strlen($search);//maybe setting this position absolute? (like 12 or 15) $punter = 0; while(!feof($big_one)){ $ara = fgets($big_one,$limit); $pos = strpos($ara,$search); $ok_pos = $pos + $punter; if($pos !== false){ echo "$pos - $punter - $search : $ok_pos <br>"; break; } $punter += $limit - $retro; fseek($big_one,$punter); } fseek($big_one,0); } } Thanks in advance!

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  • Question about passing data using intents

    - by Joe K 1973
    Hi everyone, I'm trying to modify the Notepad tutorial (the Notepadv3 solution) to take in a value into the NoteEdit class, given to by the Notepadv3 class. I've successfully used .putExtra in the OnListItemClick method to place the value into the NoteEdit class, but I'm struggling to do this for the createNote method; I'm getting a force close when I try to create a new note. I bet there's a simple solution, but I'm pretty new to Java & Android and would very much appreciate your help. Here's the code in question in the Notepadv3 class: private void createNote() { Intent i = new Intent(this, NoteEdit.class); i.putExtra("key", 1); startActivityForResult(i, ACTIVITY_CREATE); } @Override protected void onListItemClick(ListView l, View v, int position, long id) { super.onListItemClick(l, v, position, id); Intent i = new Intent(this, NoteEdit.class); i.putExtra(NotesDbAdapter.KEY_ROWID, id); i.putExtra("key", 1); startActivityForResult(i, ACTIVITY_EDIT); } @Override protected void onActivityResult(int requestCode, int resultCode, Intent intent) { super.onActivityResult(requestCode, resultCode, intent); fillData(); } And here's the receiving code in the NoteEdit class: mRowId = savedInstanceState != null ? savedInstanceState.getLong(NotesDbAdapter.KEY_ROWID) : null; if (mRowId == null) { Bundle extras = getIntent().getExtras(); mRowId = extras != null ? extras.getLong(NotesDbAdapter.KEY_ROWID) : null; value = extras.getInt("key"); } I'm fairly sure that (mRowId == null) is not true when I'm using the createNote method so therefore getExtras won't be called. One of my questions would be how can I make my NoteEdit class get this value when I use the createNote method? I'm new to this so sorry if this is a simple question for you all. Thanks, Joe

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  • What is jasper report's algorithm for using a data source?

    - by spderosso
    Hi, I have created my custom data source by implementing the interface JRDataSource. This interface looks like this: public interface JRDataSource { /** * Tries to position the cursor on the next element in the data source. * @return true if there is a next record, false otherwise * @throws JRException if any error occurs while trying to move to the next element */ public boolean next() throws JRException; /** * Gets the field value for the current position. * @return an object containing the field value. The object type must be the field object type. */ public Object getFieldValue(JRField jrField) throws JRException; } My question is the following: In what way does jasper report call this functions for obtaining the fields in the .jrxml. E.g: if( next() )){ call getFieldValue for every field present in the page header while( next() ){ call getFieldValue for every field present in detail part } call getFieldValue for every field present the footer } The previous is just an example, experimentally in fact I found out that it is actually not like that. So my question arised. Thanks!

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  • Binary files printing and desired precision

    - by yCalleecharan
    Hi, I'm printing a variable say z1 which is a 1-D array containing floating point numbers to a text file so that I can import into Matlab or GNUPlot for plotting. I've heard that binary files (.dat) are smaller than .txt files. The definition that I currently use for printing to a .txt file is: void create_out_file(const char *file_name, const long double *z1, size_t z_size){ FILE *out; size_t i; if((out = _fsopen(file_name, "w+", _SH_DENYWR)) == NULL){ fprintf(stderr, "***> Open error on output file %s", file_name); exit(-1); } for(i = 0; i < z_size; i++) fprintf(out, "%.16Le\n", z1[i]); fclose(out); } I have three questions: Are binary files really more compact than text files?; If yes, I would like to know how to modify the above code so that I can print the values of the array z1 to a binary file. I've read that fprintf has to be replaced with fwrite. My output file say dodo.dat should contain the values of array z1 with one floating number per line. I have %.16Le up in my code but I think that %.15Le is right as I have 15 precision digits with long double. I have put a dot (.) in the width position as I believe that this allows expansion to an arbitrary field to hold the desired number. Am I right? As an example with %.16Le, I can have an output like 1.0047914240730432e-002 which gives me 16 precision digits and the width of the field has the right width to display the number correctly. Is placing a dot (.) in the width position instead of a width value a good practice? Thanks a lot...

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  • How should I start to play with 3D

    - by MarceloRamires
    I'm a developer for just about 6 months now, and since I enjoy programming I make a couple of little programs. I've startedmaking encripters, calculators, tools, stuff to play with DropBox (hehe), stuff that play with bitmaps, drawing graphics, and even a program to update the MSN display image according to the artwork of the music you're listening yo on iTunes. Now I kind of ran off ideas of programs to deal with information, and I've had an idea: play around with 3d! so I've read a little about it and figured I'd have to have good notions on position and math on point spacial position (which I do, from my 3d modelling experience), but I don't know how to use API's for it, so I've 'simulated' simple 3d with a simple program I've made (it's just a spinning cube, please, first one to open it, comment here stating that it's safe, i've got no reason to harm anyone's pc.) One of my other hobbies is 3d modelling (completly amateur) and I'd like to mix these hobbies together! Here are some questions: 1) What would be a nice 3d development tool for a .NET programmer like me? 2) Is there a way of using 3d models made in 3DS Max ? (I intend on modelling characters) 3) What knowledges should I have in order to render it, and move it areound ? 4) Which API should I use ? NOTE: Not a dupe, I'm asking for directions specific for .NET development possibly using 3ds MAX, and there's no question about it!

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  • Making an owner-draw button transparent against its arbitrary background in WINCE

    - by EndsOfInvention
    Hi I am trying to place an owner-draw button transparently onto a background. I have no trouble doing this when the background is a solid colour but if the background is an image I cannot seem to get the correct HDC (handle to device context) to Bitblt() the area that button covers. The HDC that is passed as part of the DRAWITEMSTRUCT gives me a button-default-grey area. If I attempt to get the parent of the HWND and then the device context of that i.e pdc = GetDC(GetParent(hWnd)); then the background that gets BitBlt'd is the background of the last painted window. I hope this question makes sense. this is the code I have: pdis = (LPDRAWITEMSTRUCT)(lParam); hdc = pdis->hDC; button = pdis->CtlID - IDC_BUTOFFSET; //pdc = GetDC((hWnd)); pdc = GetDC(GetParent(hWnd)); hbm = CreateCompatibleBitmap(pdc, Buttons_[button]->bc.Size.cx, Buttons_[button]->bc.Size.cy); SelectObject(hdc, hbm); BitBlt(hdc, 0, 0, Buttons_[button]->bc.Size.cx, Buttons_[button]->bc.Size.cy, pdc, Buttons_[button]->bc.Position.x, Buttons_[button]->bc.Position.y, SRCCOPY); TIA Best regards Ends

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  • Simulating 3D 'cards' with just orthographic rendering

    - by meds
    I am rendering textured quads from an orthographic perspective and would like to simulate 'depth' by modifying UVs and the vertex positions of the quads four points (top left, top right, bottom left, bottom right). I've found if I make the top left and bottom right corners y position be the same I don't get a linear 'skew' but rather a warped one where the texture covering the top triangle (which makes up the quad) seems to get squashed while the bottom triangles texture looks normal. I can change UVs, any of the four points on the quad (but only in 2D space, it's orthographic projection anyway so 3D space won't matter much). So basically I'm trying to simulate perspective on a two dimensional quad in orthographic projection, any ideas? Is it even mathematically possible/feasible? ideally what I'd like is a situation where I can set an x/y rotation as well as a virtual z 'position' (which simulates z depth) through a function and see it internally calclate the positions/uvs to create the 3D effect. It seems like this should all be mathematical where a set of 2D transforms can be applied to each corner of the quad to simulate depth, I just don't know how to make it happen. I'd guess it requires trigonometry or something, I'm trying to crunch the math but not making much progress. here's what I mean: Top left is just the card, center is the card with a y rotation of X degrees and right most is a card with an x and y rotation of different degrees.

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  • How to accommodate for the iPhone 4 screen resolution?

    - by dontWatchMyProfile
    This is a programming question! Read on before you vote to close! According to Apple, the iPhone 4 has a new and better screen resolution: 3.5-inch (diagonal) widescreen Multi-Touch display 960-by-640-pixel resolution at 326 ppi This little detail affects our apps in a heavy way. Most of the demo apps on the net have one thing in common: They position views in the believe that the screen has a fixed size of 320 x 480 pixels. So what most -if not all- developers do is: They designed everything in such a way, that a touchable area is -for example- 50 x 50 pixels big. Just enough to tap it. Things have been positioned relative to the upper left, to reach a specific position on screen - let's say the center, or somewhere at the bottom. Edit: It seems Apple has integrated an switch that allows to tell if an app is highRes or not. Nice. When we develop high-resolution apps, they probably won't work on older devices. And if they do, they would suffer a lot from 4-times the size of any image, having to scale them down in memory.

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  • Django Querysets -- need a less expensive way to do this..

    - by rh0dium
    Hi all, I have a problem with some code and I believe it is because of the expense of the queryset. I am looking for a much less expensive (in terms of time) way to to this.. log.info("Getting Users") employees = Employee.objects.filter(is_active = True) log.info("Have Users") if opt.supervisor: if opt.hierarchical: people = getSubs(employees, " ".join(args)) else: people = employees.filter(supervisor__name__icontains = " ".join(args)) else: log.info("Filtering Users") people = employees.filter(name__icontains = " ".join(args)) | \ employees.filter(unix_accounts__username__icontains = " ".join(args)) log.info("Filtered Users") log.info("Processing data") np = [] for person in people: unix, p4, bugz = "No", "No", "No" if len(person.unix_accounts.all()): unix = "Yes" if len(person.perforce_accounts.all()): p4 = "Yes" if len(person.bugzilla_accounts.all()): bugz = "Yes" if person.cell_phone != "": exphone = fixphone(person.cell_phone) elif person.other_phone != "": exphone = fixphone(person.other_phone) else: exphone = "" np.append({ 'name':person.name, 'office_phone': fixphone(person.office_phone), 'position': person.position, 'location': person.location.description, 'email': person.email, 'functional_area': person.functional_area.name, 'department': person.department.name, 'supervisor': person.supervisor.name, 'unix': unix, 'perforce': p4, 'bugzilla':bugz, 'cell_phone': fixphone(exphone), 'fax': fixphone(person.fax), 'last_update': person.last_update.ctime() }) log.info("Have data") Now this results in a log which looks like this.. 19:00:55 INFO phone phone Getting Users 19:00:57 INFO phone phone Have Users 19:00:57 INFO phone phone Processing data 19:01:30 INFO phone phone Have data As you can see it's taking over 30 seconds to simply iterate over the data. That is way too expensive. Can someone clue me into a more efficient way to do this. I thought that if I did the first filter that would make things easier but seems to have no effect. I'm at a loss on this one. Thanks To be clear this is about 1500 employees -- Not too many!!

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  • Sliding doors HTML buttons in Safari Win

    - by RyanP13
    Hi, I have the following HTML for buttons implementing sliding doors technique that look fine in everything but Safari on Windows: <button type="submit"> <span>Button</span> </button> This is the corresponding CSS: button { background:url("../images/sprBgBtn.png") no-repeat right -47px; border:0; cursor:pointer; font-weight:bold; height:27px; line-height:27px; overflow:visible; padding:0 26px 0 0; position:relative; text-align:center; text-transform:uppercase; width:auto; } button::-moz-focus-inner { border: none; /* overrides extra padding in Firefox */ padding:0; } button span { background:url("../images/sprBgBtn.png") no-repeat left top; display:block; height:27px; line-height:27px; padding:0 0 0 26px; position:relative; white-space:nowrap; } If i omit the following code then the same issue will appear in FFOX: button::-moz-focus-inner { border: none; /* overrides extra padding in Firefox */ padding:0; }

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  • Box2dx: Cancel force on a body?

    - by Rosarch
    I'm doing pathfinding where I use force to push body to waypoints. However, once they get close enough to the waypoint, I want to cancel out the force. How can I do this? Do I need to maintain separately all the forces I've applied to the body in question? I'm using Box2dx (C#/XNA). Here is my attempt, but it doesn't work at all: internal PathProgressionStatus MoveAlongPath(PositionUpdater posUpdater) { Vector2 nextGoal = posUpdater.Goals.Peek(); Vector2 currPos = posUpdater.Model.Body.Position; float distanceToNextGoal = Vector2.Distance(currPos, nextGoal); bool isAtGoal = distanceToNextGoal < PROXIMITY_THRESHOLD; Vector2 forceToApply = new Vector2(); double angleToGoal = Math.Atan2(nextGoal.Y - currPos.Y, nextGoal.X - currPos.X); forceToApply.X = (float)Math.Cos(angleToGoal) * posUpdater.Speed; forceToApply.Y = (float)Math.Sin(angleToGoal) * posUpdater.Speed; float rotation = (float)(angleToGoal + Math.PI / 2); posUpdater.Model.Body.Rotation = rotation; if (!isAtGoal) { posUpdater.Model.Body.ApplyForce(forceToApply, posUpdater.Model.Body.Position); posUpdater.forcedTowardsGoal = true; } if (isAtGoal) { // how can the body be stopped? posUpdater.forcedTowardsGoal = false; //posUpdater.Model.Body.SetLinearVelocity(new Vector2(0, 0)); //posUpdater.Model.Body.ApplyForce(-forceToApply, posUpdater.Model.Body.GetPosition()); posUpdater.Goals.Dequeue(); if (posUpdater.Goals.Count == 0) { return PathProgressionStatus.COMPLETE; } } UPDATE If I do keep track of how much force I've applied, it fails to account for other forces that may act on it. I could use reflection and set _force to zero directly, but that feels dirty.

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  • ExtJS 4 Chart Axis Display Issue in Chrome

    - by SerEnder
    I've run into an issue while using ExtJS 4.0.7. I'm trying to display a chart with two series on a Numeric/Category Chart. The chart displays correctly in Firefox, but while using Chrome (18.0.1025.142) the x axis labels are either all stacked upon each or else (when using rotate) rendered behind the chart in the specified angle. Any ideas would be appreciated. Screen shot in Firefox: Screen Shot in Chrome: And the code that's used to generate both: Ext.require(['Ext.chart.*']); Ext.onReady(function() { var iChartWidth = 800; // Defines chart width var iChartHeight = 550; // Defines chart height Ext.define('RulesCreatedModel',{ extend:'Ext.data.Model', fields:[ {name:'sHourName', type:'string'}, {name:'User_2', type:'number'}, {name:'User_1', type:'number'}, ] }); var RulesCreatedStore = Ext.create('Ext.data.Store',{ id:'RulesCreatedStore', model:'RulesCreateModel', fields: [ 'sHourName','dayNum','hour','User_2','User_1'], data:[{ 'sHourName':'3pm', 'User_1':82, 'User_2':56 },{ 'sHourName':'4pm', 'User_1':39, 'User_2':44 },{ 'sHourName':'5pm', 'User_1':80, 'User_2':14 },{ 'sHourName':'6pm', 'User_1':55, 'User_2':0, },{ 'sHourName':'7pm', 'User_1':36, 'User_2':0, },{ 'sHourName':'8pm', 'User_1':66, 'User_2':0 },{ 'sHourName':'9pm', 'User_1':39, 'User_2':0, },{ 'sHourName':'10pm', 'User_1':0, 'User_2':0 },{ 'sHourName':'11pm', 'User_1':0, 'User_2':0 },{ 'sHourName':'12am', 'User_1':0, 'User_2':0 },{ 'sHourName':'1am', 'User_1':0, 'User_2':0 },{ 'sHourName':'2am', 'User_1':0, 'User_2':0 },{ 'sHourName':'3am', 'User_1':0, 'User_2':0 },{ 'sHourName':'4am', 'User_1':0, 'User_2':0 },{ 'sHourName':'5am', 'User_1':0, 'User_2':0 },{ 'sHourName':'6am', 'User_1':0, 'User_2':0 },{ 'sHourName':'7am', 'User_1':0, 'User_2':1 },{ 'sHourName':'8am', 'User_1':0, 'User_2':99 },{ 'sHourName':'9am', 'User_1':0, 'User_2':28 },{ 'sHourName':'10am', 'User_1':0, 'User_2':28 },{ 'sHourName':'11am', 'User_1':0, 'User_2':153 },{ 'sHourName':'12pm', 'User_1':0, 'User_2':58 },{ 'sHourName':'1pm', 'User_1':0, 'User_2':42 },{ 'sHourName':'2pm', 'User_1':20, 'User_2':10 }] }); Ext.create('Ext.chart.Chart',{ id: 'RulesWrittenChart', renderTo: 'StatCharts_Display', width: iChartWidth, height: iChartHeight, animate: true, store: RulesCreatedStore, axes: [{ type: 'Numeric', position: 'left', fields: ['User_2','User_1'], title: 'Rules Written', grid: true },{ type: 'Category', position: 'bottom', fields: ['sHourName'], title: 'Hour', grid: false, label: { rotate: { degrees: 315 } } }], series: [{ type: 'line', axis: 'left', xField: 'sHourName', yField: 'User_2', highlight: { size: 3, radius: 3 } },{ type: 'line', axis: 'left', xField: 'sHourName', yField: 'User_1', highlight: { size: 3, radius: 3 } }] }); });

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  • Strategy game programming in Java, how the map and unit classes should work/relate each other.

    - by Gabriel A. Zorrilla
    As a way of learning Java i'm doing a little strategy game. You have a game map and military units. The gamemap and the units are Jpanels which are binded together in another class called GameWindow, which has a JLayeredPane where the gamepap is below the units. Every time i click a unit (and therefore, the JPane) I can get the unit's information. The problem comes when i want to move a unit... each unit is self drawn inside it's Jpanel, how do i represent the change in position over the gamemap? I'm thinking about reloading the whole game window based on a position change of a unit (because the JPAnels that represent the units are created in the GameWindow, not drawn in the gamemap). Another more elegant option, should be repainting the whole map, with the units. But that way the units would lose it's status of objects (no more JPAnels, just being drawn in the gamemap paint() method), and how would i tell if one unit is clicked? I dont know how people with more experience in games handle the class structure in strategy games. I believe i have the right structure (map, game units, each one an object) but I'm having difficulties making it work together. Here is a snapshot of the map with a couple of units:

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  • XSLT creating a table with varying amount of columns

    - by H4mm3rHead
    Hi, I have a RSS feed i need to display in a table (its clothes from a webshop system). The images in the RSS vary in width and height and I want to make a table that shows them all. First off i would be happy just to show all of the items in 3 columns, but further down the road i need to be able to specify through a parameter the amount of columns in my table. I run into a problem showing the tr tag, and making it right, this is my Code so far: <xsl:template match="item"> <xsl:choose> <xsl:when test="position() mod 3 = 0 or position()=1"> <tr> <td> <xsl:value-of select="title"/> </td> </tr> </xsl:when> <xsl:otherwise> <td> <xsl:value-of select="title"/> </td> </xsl:otherwise> </xsl:choose> </xsl:template> In RSS all "item" tags are on the same level in the xml, and thus far i need only the title shows. Thr problem seems to be that i need to specify the start tag as well as the end tag of the tr element, and cant get all 3 elements into it, anyone know how to do this?

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  • Android - Making an activity display different things depending on what is clicked

    - by user3682017
    I have a listview that is populated by an arraylist of classes. public void populateThingsList(){ listExample.add(new Example("Example name", 1, "Example detail 1", "Example detail 2", R.drawable.1_icon, "Example detail 3")); listExample.add(new Example("Example name1", 2, "Example detail 1", "Example detail 2", R.drawable.2_icon, "Example detail 3")); listExample.add(new Example("Example name2", 3, "Example detail 1", "Example detail 2", R.drawable.3_icon, "Example detail 3")); listExample.add(new Example("Example name3", 4, "Example detail 1", "Example detail 2", R.drawable.4_icon, "Example detail 3")); listExample.add(new Example("Example name4", 5, "Example detail 1", "Example detail 2", R.drawable.5_icon, "Example detail 3")); listExample.add(new Example("Example name5", 6, "Example detail 1", "Example detail 2", R.drawable.6_icon, "Example detail 3")); listExample.add(new Example("Example name6", 7, "Example detail 1", "Example detail 2", R.drawable.7_icon, "Example detail 3")); listExample.add(new Example("Example name7", 8, "Example detail 1", "Example detail 2", R.drawable.8_icon, "Example detail 3")); listExample.add(new Example("Example name8", 9, "Example detail 1", "Example detail 2", R.drawable.9_icon, "Example detail 3")); listExample.add(new Example("Example name9", 10, "Example detail 1", "Example detail 2", R.drawable.10_icon, "Example detail 3")); } This is the code for the clicklistener. ListView list = (ListView) findViewById(R.id.exampleListView); list.setOnItemClickListener(new AdapterView.OnItemClickListener() { @Override public void onItemClick(AdapterView<?> parent, View view, int position, long id) { Example clickedexample = listExample.get(position); startActivity(new Intent("com.example.app.EXAMPLEACTIVITY")); } } Is there any way I can get the information from clickedExample and set the textViews and imageView in ExampleActivity depending on which one was clicked?

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  • AJAX PopupControl Extender with Bing Maps

    - by Morano88
    Hey! I want to use AJAX PopupControl Extender with a text box so when a user clicks on the text box a popup that contains the Bing Map appears. I'm using the following code but I don't know why it is not working ? <asp:ScriptManager ID="ScriptManager1" runat="server"> </asp:ScriptManager> <asp:Label ID="Label1" runat="server" Font-Bold="true" Font-Size="14px" Text="Click inside the textbox to open AJAX Popup Control:"></asp:Label> <div class="clear"><br /></div> <asp:TextBox ID="TextBox1" CssClass="textbox" runat="server" Width="200px"></asp:TextBox> <html> <head> <title></title> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <script type="text/javascript" src="http://ecn.dev.virtualearth.net/mapcontrol/mapcontrol.ashx?v=6.2"></script> <script type="text/javascript"> var map = null; function GetMap() { map = new VEMap('myMap'); map.LoadMap(new VELatLong(47.6, -122.33), 10 ,'h' ,false); } </script> </head> <body onload="GetMap();"> <div id='myMap' style="position:relative; width:400px; height:400px;"></div> </body> </html> <ajaxToolkit:PopupControlExtender ID="PopupControlExtender1" runat="server" CommitProperty="foreColor" Position="Right" TargetControlID="TextBox1" PopupControlID="myMap" OffsetX="2" OffsetY="2"> </ajaxToolkit:PopupControlExtender> what's wrong ?

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  • Global and local variables in my script

    - by Acorn
    I'm starting out learning javascript, and tried to write a little script that would make a grid of divs on a page. Here's the script: var tileWidth=50; var tileHeight=100; var leftPos=10; var topPos=10; var columns=10; var rows=10; var spacing=5; $('document').ready(function() { placeTiles(); }); function makeRow() { for (var i=0; i<columns; i++) { $('#canvas').append('<div class="tile" style="left:' + leftPos + 'px;top:' + topPos + 'px;"></div>'); var leftPos = leftPos + tileWidth + spacing; } } function placeTiles() { for (var i=0; i<rows; i++) { makeRow(); var topPos = topPos + tileHeight + spacing; } } At the moment, 100 <div>s get created, all with a top position of 10px and a left position of undefined (for the first <div> in the row) or NaN. What should I be doing differently? Why can't makerow() see my global leftPos variable (and all the other variables for that matter)? Thanks.

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  • Overlapping 2 Flash objects and controlling z-index

    - by Magnus Smith
    I have two Flash objects on a webpage (call them A and B), and they overlap so one partially obscures the other. I don't seem to have any control over the z-index, to force B in front of A. Whatever I try, A always 'wins' and stays on the top! I have read many people's posts about problem with getting HTML to show over the top of Flash...but nothing about when your two overlapping items are both Flash objects. I have tried various combinations of wmode=opaque/transparent/window I have tried CSS position:absolute/relative and z-index:0/999 I have tried placing the HTML sections in a different order The problem is the same in IE6 and Firefox 2.0 I do not want to use jQuery in this case In my particular situation B must have position:absolute and wmode=transparent, and sit above A. A needs relative positioning and transparency is not required. However, I have been testing without these restrictions, and I still have no control over the overlap. Are some SWFs (ours are adverts sent by clients) created in such a way as to override any code control of z-index? Thanks for any advice you can give.

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  • Visual studio feature - commenting code Ctrl K - Ctrl C

    - by Michael
    I commented on this answer some time ago regarding how visual studio comments out code with // or /* */. I was thinking to revise the answer (to include my findings) but I had to test it first, which kind of confused me. My finding is that depending on where your marker is when you press Ctrl - K, Ctrl - C you will get either // or /* */. So I tried it out on the following code: [1] [2]FD_ZERO(&mFSet); FD_SET(user->mSender, &mFSet); timeval zeroTime = { 0, 0 }; int sel = select(0, NULL, &mFSet, NULL, &zeroTime); [3] if (sel == SOCKET_ERROR){ [5]return false; [4] } if (sel == 0){ [6] return false; [7] } The [x] is markerpositions. All [1] positions give // for all marked lines. However Start position End Position: gives: [2] [3] : /* */ [2] [4] : // [2] [5] : /* */ [2] [more than 5] : // [5] [6] : /* */ [5] [7] : // I guess it has to do with forward indentation (not backwards), that whenever code is indented more than the starting line you get // except when you haven't selected any text on the indented line ([2] [5]). But why the distinction? Why not use /* */ for when you start at [2] and // when you start at [1]?

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  • Binding mousemove within mousedown function with jQuery

    - by colinjameswebb
    I am trying to bind a mousemove event to a div when the left mousebutton is down, and unbind when it is released. This code should be fairly self-explainatory. function handleMouseDown(e, sbar){ if (e.button == 0){ console.log(sbar); //firebug sbar.bind('mousemove', function(event){ handleMouseMove(event, sbar); }); } } function handleMouseUp(e, sbar){ sbar.unbind('mousemove'); } function handleMouseMove(e, sbar){ // not sure it this will work yet, but unimportant $(".position").html(e.pageX); } $(document).ready(function (){ var statusbar = $(".statusbar"); statusbar.mousedown(function(event){ handleMouseDown(event, this); }); statusbar.mouseup(function(event){ handleMouseUp(event, this); }); }); The important part of the HTML looks like this <div id="main"> <div class="statusbar"> <p class="position"></p> </div> </div> Firebug says that the bind methods are undefined on the variable sbar within handleMouseDown and handleMouseUp. The firebug console prints out <div class="statusbar"> for the line commented //firebug. I'm doing something wrong, probably when binding the mousedown and mouseup... but what?! I'm using jQuery v1.4.2, if that helps?

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  • Getting a handle on GIS math, where do I start?

    - by Joshua
    I am in charge of a program that is used to create a set of nodes and paths for consumption by an autonomous ground vehicle. The program keeps track of the locations of all items in its map by indicating the item's position as being x meters north and y meters east of an origin point of 0,0. In the real world, the vehicle knows the location of the origin's lat and long, as it is determined by a dgps system and is accurate down to a couple centimeters. My program is ignorant of any lat long coordinates. It is one of my goals to modify the program to keep track of lat long coords of items in addition to an origin point and items' x,y position in relation to that origin. At first blush, it seems that I am going to modify the program to allow the lat long coords of the origin to be passed in, and after that I desire that the program will automatically calculate the lat long of every item currently in a map. From what I've researched so far, I believe that I will need to figure out the math behind converting to lat long coords from a UTM like projection where I specify the origin points and meridians etc as opposed to whatever is defined already for UTM. I've come to ask of you GIS programmers, am I on the right track? It seems to me like there is so much to wrap ones head around, and I'm not sure if the answer isn't something as simple as, "oh yea theres a conversion from meters to lat long, here" Currently, due to the nature of DGPS, the system really doesn't need to care about locations more than oh, what... 40 km? radius away from the origin. Given this, and the fact that I need to make sure that the error on my coordinates is not greater than .5 meters, do I need anything more complex than a simple lat/long to meters conversion constant? I'm knee deep in materials here. I could use some pointers about what concepts to research. Thanks much!

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  • Strange(?) Opera Floating

    - by SkaveRat
    I have some strange floating behaviour on opera (IE f's up completely different, but that's for later). I'm floating the i-icons to the right. It works nicely on Fx and WebKit, but opera shifts the icons down a bit. Anyone got an idea how this happenes? CSS: .dataRow { margin: 5px 0; clear:right; } .dataRow label{ display: block; float:left; width: 160px; vertical-align: middle; font-size: 80%; } .dataGroup a img { border:0;float:right; position:relative; right:0; } .dataGroup a:hover { background:#EBEDC7; text-decoration:none; } .dataGroup a.tooltip span { display:none; padding:2px 3px; margin-top:20px; width:100px; font-size: 80%; } .dataGroup a.tooltip:hover span { display:inline; position:absolute; border:1px solid #632D11; background:#C2BD6C; color:#fff; } HTML: <fieldset class="dataGroup"> <div class="dataRow"><label>Foobar:</label> <input name="foobar" size="10" value="somedata" /> <a href="#" class="tooltip"><img src="/img/admin/information.png"/><span>Tooltip Info</span></a></div> </fieldset>

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  • Offline Mapping API

    - by Aaron M
    Are there any services available that allow me to manipulate maps in an offline setting? I am working on a project that requires me to take a map and based on features on the map, generate a game world. I have looked at a few of the API's for different providers: Google, ms, etc. The API's I looked seem to be strictly showing a user a map. I am looking for something that allows me to create a derivative of a map (the Gameworld), that will never be seen by the public, and is only used by the game engine. However one caveat is that I would like to be able to link the derivative created for use by the game engine, with something I can show the user. As an example. Think of a cross country racing sim. Users cannot control the vehicles directly in this game, they can only control the cars setup, driver, etc. I create a gameworld from a map. The gameworld data (driver position, etc) is overlayed onto a real map. A race might last several days. The only interaction users have with the real map is viewing their position on the map, and where they are in relation to the others. I don't want to violate the terms of the API here. I read Googles API TOS, and it seems to me that creating the gameworld would violdate their TOS. The features I really need are the following The ability to locate a specific place on the map by lat/long The ability/rights to grab those maps and save them as an image file temporarily for processing The ability/rights to store a gameworld that is based on the real map The ability to show a user a map with an overlay (this is optional. I can use googles API, or any other one that supports lat/long.)

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  • Creating a simple JQuery tooltip?

    - by Mike El Panther
    Has anybody here got any experience in creating simple tooptips using JQuery? I have created a table: <tr id="mon_Section"> <td id="day_Title">Monday</td>` <td id="mon_Row" onmousemove="calculate_Time(event)"></td> </tr>` the function "calculate_Time" will be called and this gets the X position of the mouse cursor and from the value, uses IF and ELSE-IF statements to calculate the values of other variables i have created: var mon_Pos; var hour; var minute; var orig; var myxpos; function calculate_Time(event) { myxpos = event.pageX; myxpos = myxpos-194; if (myxpos<60) { orig = myxpos; minute = myxpos; hour = 07; } else if (myxpos>=60 && myxpos<120) { orig = myxpos; minute=myxpos-60; hour=08; } } How do i go about creating a stylized tooltip containing the Hour and Minute variables that i created, I need the tooltip to be updated everytime the X position of the cursor changes. I know that with myxpos variable does change whenever the mouse is moved because i tried it out using an alert(myxpos) and as expected, if the mouse moves, a new alert box popups with a new value. I just cant work out how to place that value in a tooltip?

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  • Apply Quaternion to Camera in libGDX

    - by Alex_Hyzer_Kenoyer
    I am trying to rotate my camera using a Quaternion in libGDX. I have a Quaternion created and being manipulated but I have no idea how to apply it to the camera, everything I've tried hasn't moved the camera at all. Here is how I set up the rotation Quaternion: public void rotateX(float amount) { tempQuat.set(tempVector.set(1.0f, 0.0f, 0.0f), amount * MathHelper.PIOVER180); rotation = rotation.mul(tempQuat); } public void rotateY(float amount) { tempQuat.set(tempVector.set(0.0f, 1.0f, 0.0f), amount * MathHelper.PIOVER180); rotation = tempQuat.mul(rotation); } Here is how I am trying to update the camera (Same update method as the original libGDX version but I added the part about the rotation matrix to the top): public void update(boolean updateFrustum) { float[] matrix = new float[16]; rotation.toMatrix(matrix); Matrix4 m = new Matrix4(); m.set(matrix); camera.view.mul(m); //camera.direction.mul(m).nor(); //camera.up.mul(m).nor(); float aspect = camera.viewportWidth / camera.viewportHeight; camera.projection.setToProjection(Math.abs(camera.near), Math.abs(camera.far), camera.fieldOfView, aspect); camera.view.setToLookAt(camera.position, tempVector.set(camera.position).add(camera.direction), camera.up); camera.combined.set(camera.projection); Matrix4.mul(camera.combined.val, camera.view.val); if (updateFrustum) { camera.invProjectionView.set(camera.combined); Matrix4.inv(camera.invProjectionView.val); camera.frustum.update(camera.invProjectionView); } }

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