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  • advanced Visual Studio kung-fu test -- Calling functions from the Immediate Window during debugging

    - by kizzx2
    I see some related questions have been asked, but they're either too advanced for me to grasp or lacking a step-by-step guide from start to finish (most of them end up being insider talk of their own experiment results). OK here it is, given this simple program: #include <stdio.h> #include <string.h> int main() { FILE * f; char buffer[100]; memset(buffer, 0, 100); fun(); f = fopen("main.cpp", "r"); fread(buffer, 1, 99, f); printf(buffer); fclose(f); return 0; } What it does is basically print itself (assume file name is main.cpp). Question How can I have it print another file, say foobar.txt without modifying the source code? It has something to do with running it through VS's, stepping through the functions and hijacking the FILE pointer right before fread() is called. No need to worry about leaking resources by calling fclose(). I tried the simple f = fopen("foobar.txt", "r") which gave CXX0017: Error: symbol "fopen" not found Any ideas? Edit I found out the solution accidentally on Debugging Mozilla on Windows FAQ. The correct command to put into the Immediate Window is f = {,,MSVCR100D}fopen("foo.txt", "r") However, it doesn't really answer this question: I still don't understand what is going on here. How to systematically find out the {,,MSVCR100D} part for any given method? I know the MSVCR version changes from system to system. How can I find that out? Could anyone explain the curly brace syntax, especially, what are those two commas doing there? Are there more hidden gems using this syntax?

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  • Add new types to Go

    - by nevalu
    I'm trying add new types for that been managed/used as in Go core types. To create new types is anything very interesting to validate data before of send it to a non-SQL DBMS or to check data from a form. Go uses univeral constants to define them at global level: var DateType = universe.DefineType("date", universePos, &dateType{}) In this case they're defined to be called from a package like types: var Date = &dateType{} I get these errors: test.go:58: o.lit undefined (cannot refer to unexported field lit) test.go:62: *dateType is not Type missing Pos() token.Position The code is based on: http://github.com/tav/go/blob/master/src/pkg/exp/eval/value.go http://github.com/tav/go/blob/master/src/pkg/exp/eval/type.go package main import ( "exp/eval" "fmt" // "go/token" ) // http://github.com/tav/go/blob/master/src/pkg/exp/eval/value.go type DateValue interface { eval.Value Get(*eval.Thread) string Set(*eval.Thread, string) } /* Date */ type dateV string func (v *dateV) String() string { return fmt.Sprint(*v) } func (v *dateV) Assign(t *eval.Thread, o eval.Value) { *v = dateV(o.(DateValue).Get(t)) } func (v *dateV) Get(*eval.Thread) string { return string(*v) } func (v *dateV) Set(t *eval.Thread, x string) { *v = dateV(x) } // http://github.com/tav/go/blob/master/src/pkg/exp/eval/type.go type Type interface { eval.Type // isDate returns true if this is a date type. isDate() bool } /* Common type */ type commonType struct{} // added func (commonType) isDate() bool { return false } /* Date */ type dateType struct { commonType } // * It should not be an universal constant //var universePos = token.Position{"<universe>", 0, 0, 0} // added //var DateType = universe.DefineType("date", universePos, &dateType{}) var Date = &dateType{} func (t *dateType) compat(o Type, conv bool) bool { t2, ok := o.lit().(*dateType) return ok && t == t2 } func (t *dateType) lit() Type { return t } func (t *dateType) isDate() bool { return true } func (t *dateType) String() string { return "<date>" } func (t *dateType) Zero() eval.Value { res := dateV("") return &res } /* Named types */ /* type NamedType struct { eval.NamedType Def Type }*/ type NamedType struct { // added // token.Position Name string // Underlying type. If incomplete is true, this will be nil. // If incomplete is false and this is still nil, then this is // a placeholder type representing an error. Def Type // True while this type is being defined. incomplete bool methods map[string]eval.Method } func (t *NamedType) isDate() bool { return t.Def.isDate() } /* *********************** */ func main() { print("foo") }

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  • PlaySound linker error in C++

    - by logic-unit
    Hello, I'm getting this error: [Linker error] undefined reference to 'PlaySoundA@12' Id returned 1 exit status From this code: // c++ program to generate a random sequence of numbers then play corresponding audio files #include <windows.h> #include <mmsystem.h> #include <iostream> #pragma comment(lib, "winmm.lib") using namespace std; int main() { int i; i = 0; // set the value of i while (i <= 11) // set the loop to run 11 times { int number; number = rand() % 10 + 1; // generate a random number sequence // cycling through the numbers to find the right wav and play it if (number == 0) { PlaySound("0.wav", NULL, SND_FILENAME); // play the random number } else if (number == 1) { PlaySound("1.wav", NULL, SND_FILENAME); // play the random number } //else ifs repeat to 11... i++; // increment i } return 0; } I've tried absolute and relative paths for the wavs, the file size of them is under 1Mb each too. I've read another thread here on the subject: http://stackoverflow.com/questions/1565439/how-to-playsound-in-c As you may well have guessed this is my first C++ program, so my knowledge is limited with where to go next. I've tried pretty much every page Google has on the subject including MSDN usage page. Any ideas? Thanks in advance...

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  • Visual C++ Assembly link library troubles

    - by Sanarothe
    Hi. I'm having a problem having my projects built in VC++ Express 2008... I'm using a library, irvine32.inc/lib. INCLUDE Irvine32.inc works for me at school (On already configured VS environments) by default, but at home (Windows 7 x64) I'm having a boatload of issues. My original post here was that a file that irvine32.inc referenced, in the same folder, 'could not be opened.' Added irvine folder to the include path for specific project, progress. Then I was getting an error with mt.exe, but a suggestion on the MSDN suggested turn off antivirus, and now project does build but when I run a program that does NOT reference anything in irvine32, it tells me repeatedly that my project has triggered a breakpoint, and allows me to continue or break. Continue just pops the same window, break loads another popup telling me that "No symbols are loaded for any call stack frame. Source code cannot be displayed." This popup lets me view the disassembly. I tested it with and without working statements, it just throws the same breakpoint on the first line of code. Now, if I run the program when it DOES require something from the include file, in this case, DumpRegs: INCLUDE Irvine32.inc .data .code main PROC mov ebx,1000h mov eax,1000h add eax,ebx call DumpRegs main ENDP END main This gives me 1main.obj : error LNK2019: unresolved external symbol _DumpRegs@0 referenced in function _main@0 1C:\Users\Cameron\csis165\Lab8_CCarroll\Debug\Lab8_CCarroll.exe : fatal error LNK1120: 1 unresolved externals This does NOT happen when I build a project from the book author's examples, which has the same include statement. I'm baffled. :(

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  • errors when using c++ bison ---- in the file position.hh

    - by Eric
    firstly I'm not good at English so forgive me. I compile my program with the bison generated files in visual studio and get these errors: ...\position.hh(83): error C2589: '(' : illegal token on right side of '::' ...\position.hh(83): error C2059: syntax error : '::' ...\position.hh(83): error C2589: '(' : illegal token on right side of '::' ...\position.hh(83): error C2059: syntax error : '::' and the corresponding code is: inline void columns (int count = 1) { column = std::max (1u, column + count); } I think the problem is with std::max. If I change std::max to equivalent code then there is problem anymore, but is there a better solution instead of changing the generated code? here is the *.yy file I wrote. // // bison.yy // %skeleton "lalr1.cc" %require "2.4.2" %defines %define parser_class_name "cmd_parser" %locations %debug %error-verbose %code requires { class ParserDriver; } %parse-param { ParserDriver& driver } %lex-param { ParserDriver& driver } %union { struct ast *a; double d; struct symbol *s; struct symlist *sl; int fn; } %code { #include "helper_func.h" #include "ParserDriver.h" std::string error_msg = ""; } %token <d> NUMBER %token <s> NAME %token <fn> FUNC %token EOL %token IF THEN ELSE WHILE DO LET %token SYM_TABLE_OVERFLOW %token UNKNOWN_CHARACTER %nonassoc <fn> CMP %right '=' %left '+' '-' %left '*' '/' %nonassoc '|' UMINUS %type <a> exp stmt list explist %type <sl> symlist %{ extern int yylex(yy::cmd_parser::semantic_type *yylval, yy::cmd_parser::location_type* yylloc); %} %start calclist %% ... grammar rules ...

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  • CakePHP form $options['options']

    - by James
    Hey! Total CakePHP noob here. This is sort of a two fold question. In a view that is used for adding user objects I would like to use a drop down (selection) field in the form. Each user belongs to a group so when I add a user I want a drop down that contains all of the groups that the user could possibly join. Currently the group_id field is a textfield. I know how to force it to be a selection field, but I don't know how to populate the selection with the names of the groups programmatically. The Current method: echo $form->input('group_id', array( '1' => 'NameOfGroup1', '2' => 'NameOfGroup2', '3' => 'NameOfGroup3') ); I want to generate the options array programmatically though. echo $form->input('group_id', $this->Group->find('list')); This doesn't work though. I get an error: Undefined property: View::$Group [APP/views/users/add.ctp, line 8] To me this means that I don't have access to the Group object from inside my user view. How can I accomplish this? Again, I want to do it programmatically so that it updates as I add groups or remove them.

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  • Retrieve click() handler in jQuery for later use

    - by Xiong Chiamiov
    I'm using the jQuery tablesorter plugin to sort a table, which assigns .click() handlers to the <th>s in the table. Since my table has alternating colors for each column, I've built a simple fix_table_colors(identifier) function that does as it should when I call it manually using Firebug. I would like, however, to have that automatically called after a sort. To do this, I decided to retrieve the .click() handler from the <th>s, and assign a new handler that simply calls the previous handler, followed by fix_table_colors(). (This SO question is similar, but uses standard onClick() attributes, which won't work here.) From the accepted answer to this question, I have created the following code: $(document).ready(function() { $("table.torrents").tablesorter({ debug: true, headers: { 1: { sorter: 'name' }, 2: { sorter: 'peers' }, 3: { sorter: 'filesize' }, 4: { sorter: 'filesize' }, 5: { sorter: 'filesize' }, 6: { sorter: 'ratio' } } }); $('table.torrents thead th').each(function() { var th = $(this); var clickHandler = th.data('events').click[0]; th.click(function() { clickHandler(); fix_table_colors('table.torrents'); }); }); }); While this is conceptually correct, clickHandler doesn't appear to actually be a function, and so I cannot call it. With a bit more digging in Firebug, I found that click[3] appears to hold the function I'm looking for (and click[10] my new one). I get an 'e is undefined' error on line 2 of tablesorter.min.js when using that, though. Am I even going down the right path? I have a feeling that with what I've found so far, I can make this work, but it's going to be much uglier than I would expect it needs to be.

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  • How to make this into a self contained jQuery plugin? Works inline.

    - by Jannis
    Hi, I have been trying to make this to be a little jQuery plugin that I can reuse in the future without having to write the following into my actions.js file in full. This works when loaded in the same file where I set the height using my variable tallest. var tallest = null; $('.slideshow img').each(function(index) { if ($(this).height() >= tallest ) { tallest = $(this).height(); } }); $('.slideshow').height(tallest); This works and will cycle through all the items, then set the value of tallest to the greatest height found. The following however does not work: This would be the plugin, loaded from its own file (before the actions.js file that contains the parts using this): (function($){ $.fn.extend({ tallest: function() { var tallest = null; return this.each(function() { if ($(this).height() >= tallest ) { tallest = $(this).height(); } }); } }); })(jQuery); Once loaded I am trying to use it as follows: $('.slideshow img').tallest(); $('.slideshow').height(tallest); However the above 2 lines return an error of 'tallest is undefined'. How can I make this work? Any ideas would be appreciated. Thinking about this even more the perfect usage of this would be as follows: $('.container').height(tallest('.container item')); But I wouldn't even know where to begin to get this to work in the manner that you pass the object to be measured into the function by adding it into the brackets of the function name.. Thanks for reading, Jannis

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  • Win8: Accessing page elements in default.html outside of default.js

    - by Arvin
    I have the following page elements within default.html: <div id ="content"> <div id="output"></div> </div> And within default.js: ... args.setPromise(WinJS.UI.processAll().done(function() { var theOutput = document.getElementById("output"); theOutput.innerText = "This is the output"; })); .... This successfully produces the app that just has the text "This is the output" But if I move this into a new script script.js: (function () { "use strict"; var theOutput = document.getElementById("output"); theOutput.innerText = "This is the output"; }()); And added script.js as a script reference in default.html: <script src="/js/script.js"></script><script src="/js/script.js"></script> I get the error JavaScript runtime error: Unable to set property 'innerText' of undefined or null reference How do I access the output div in other scripts outside of default.js?

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  • Why does my simple strict XHTML file give errors when I include jquery?

    - by Colen
    I'm trying to make a simple strict HTML file that includes jquery: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"> <head> <title>Test File</title> <link href="http://ajax.googleapis.com/ajax/libs/jqueryui/1.8/themes/base/jquery-ui.css" rel="stylesheet" type="text/css"/> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.4/jquery.min.js"></script> <script src="http://ajax.googleapis.com/ajax/libs/jqueryui/1.8/jquery-ui.min.js"></script> </head> <body> </body> </html> But Firefox displays the following errors in the error console when I try to load it: Error: d.style is undefined Source File: http://ajax.googleapis.com/ajax/libs/jquery/1.4/jquery.min.js Line: 33 Error: jQuery is not defined Source File: http://ajax.googleapis.com/ajax/libs/jqueryui/1.8/jquery-ui.min.js Line: 19 Help! I don't understand :(

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  • Accessing an iFrame's dom from a Firefox Extension

    - by luisgo
    Hi all, I've spent a long time trying different things to get this to work but nothing does and documentation is not helping much. I'm trying to populate a form inside an iframe that I dynamically inject into a page. To inject that iframe I do: myObject.iframe = document.createElement("iframe"); myObject.iframe.setAttribute("src", data.url); myObject.iframe.setAttribute("id","extension-iframe"); myObject.window.document.getElementById('publisher').appendChild(myObject.iframe); myObject.iframe.addEventListener("load", function(){ myObject.populate(data); }, false); which works fine and DOES trigger the populate() method. My problem is getting the document or window objects for that iframe. I've tried all of the following: myObject.iframe.window myObject.iframe.document myObject.iframe.content but these are all undefined. I also tried passing the event object to that iframe's load event listener and then doing: event.originalTarget But that didn't work either. I am reading the following documentation: https://developer.mozilla.org/En/Working%5Fwith%5Fwindows%5Fin%5Fchrome%5Fcode https://developer.mozilla.org/en/Code%5Fsnippets/Interaction%5Fbetween%5Fprivileged%5Fand%5Fnon-privileged%5Fpages But either I'm not understanding it or it's just not properly explained. Can anyone shed some light? Thanks!

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  • jquery control execution of the callback functions

    - by user253530
    Function socialbookmarksTableData(data) is called by another function to generate the content of a table -- data is a JSON object. Inside the function i call 2 other functions that use getJSON and POST (with json as a return object) to get some data. The problem is: though the functions execute correctly i get undefined value for the 2 variables (bookmarkingSites, bookmarkCategories). Help with a solution please. function socialbookmarksGetBookmarkCategories(bookmarkID) { var toReturn = ''; $.post("php/socialbookmark-get-bookmark-categories.php",{ bookmarkID: bookmarkID },function(data){ $.each(data,function(i,categID){ toReturn += '<option value ="' + data[i].categID + '">' + data[i].categName + '</option>'; }) return toReturn; },"JSON"); } function socialbookmarksGetBookmarkSites() { var bookmarkingSites = ''; $.getJSON("php/socialbookmark-get-bookmarking-sites.php",function(bookmarks){ for(var i = 0; i < bookmarks.length; i++){ //alert( bookmarks[i].id); bookmarkingSites += '<option value = "' + bookmarks[i].id + '">' + bookmarks[i].title + '</option>'; } return bookmarkingSites; }); } function socialbookmarksTableData(data) { var toAppend = ''; var bookmarkingSites = socialbookmarksGetBookmarkSites(); $.each(data.results, function(i, id){ var bookmarkCategories = socialbookmarksGetBookmarkCategories(data.results[i].bookmarkID); //rest of the code is not important }); $("#searchTable tbody").append(toAppend); }

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  • Mac OS X linker error in Qt; CoreGraphics & CGWindowListCreate

    - by Jake Petroules
    Here is my .mm file #include "windowmanagerutils.h" #ifdef Q_OS_MAC #import </System/Library/Frameworks/ApplicationServices.framework/Frameworks/CoreGraphics.framework/Headers/CGWindow.h> QRect WindowManagerUtils::getWindowRect(WId windowId) { CFArrayRef windows = CGWindowListCreate(kCGWindowListOptionOnScreenOnly, kCGNullWindowID); return QRect(); } QRect WindowManagerUtils::getClientRect(WId windowId) { return QRect(); } QString WindowManagerUtils::getWindowText(WId windowId) { return QString(); } WId WindowManagerUtils::rootWindow() { QApplication::desktop()->winId(); } WId WindowManagerUtils::windowFromPoint(const QPoint &p, WId parent, bool(*filterFunction)(WId)) { return NULL; } void WindowManagerUtils::setTopMostCarbon(const QWidget *const window, bool topMost) { if (!window) { return; } // Find a Cocoa equivalent for this Carbon function // [DllImport("/System/Library/Frameworks/Carbon.framework/Versions/Current/Carbon")] // OSStatus ret = HIViewSetZOrder(this->winId(), kHIViewZOrderAbove, NULL); } #endif The linker is telling me "_CGWindowListCreate" is undefined. What libraries must I link to? Apple's documentation is not very helpful on telling what to include or link to, like MSDN is. Also I couldn't just do #import <CGWindow.h>, I had to specify the absolute path to it... any way around that?

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  • WiX: Define made in included file not avaible from wxs-fragment-file.

    - by leiflundgren
    I have a defines.wxi-file which contains some good definitions used in all my wxs-files. When I attempt to reference the defined value from one of the <Fragment>-files I get Undefined preprocessor variable '$(var.IMAGE_FOLDER)' back in my face. I guess there is something trivial I am missing here... Any ideas? Edit 19:th April. Found that issue only occurs if reference from a Fragment-file. Re-wrote sample to match that. defines.wxi <Include> <?define IMAGE_FOLDER="Images" ?> </Include> some-Fragment.wxs <Fragment> <?Include defines.wxi ?> <Component Id='c.Images' Guid=".." Directory='INSTALLDIR.Images' > <File Id='f.sample.jpg' Source='$(var.IMAGE_FOLDER)sample.jpg' Name='sample.jpg' /> </Component>

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  • jQuery Validation error...

    - by Povylas
    Hi, I have been struggling with this jQuery Validation Plugin. Here is the code: <script type="text/javascript"> $(function() { var validator = $('#signup').validate({ errorElement: 'span', rules: { username: { required: true, minlenght: 6 //remote: "check-username.php" }, password: { required: true, minlength: 5 }, confirm_password: { required: true, minlength: 5, equalTo: "#password" }, email: { required: true, email: true }, agree: "required" }, messages: { username: { required: "Please enter a username", minlength: "Your username must consist of at least 6 characters" //remote: "Somenoe have already chosen nick like this." }, password: { required: "Please provide a password", minlength: "Your password must be at least 5 characters long" }, confirm_password: { required: "Please provide a password", minlength: "Your password must be at least 5 characters long", equalTo: "Please enter the same password as above" }, email: "Please enter a valid email address", agree: "Please accept our policy" } }); var root = $("#wizard").scrollable({size: 1, clickable: false}); // some variables that we need var api = root.scrollable(); $("#data").click(function() { validator.form(); }); // validation logic is done inside the onBeforeSeek callback api.onBeforeSeek(function(event, i) { if($("#signup").valid() == false){ return false; }else{ return true; } $("#status li").removeClass("active").eq(i).addClass("active"); }); //if tab is pressed on the next button seek to next page root.find("button.next").keydown(function(e) { if (e.keyCode == 9) { // seeks to next tab by executing our validation routine api.next(); e.preventDefault(); } }); $('button.fin').click(function(){ parent.$.fn.fancybox.close() }); }); </script> And here is the error: $.validator.methods[method] is undefined http://www.vvv.vhost.lt/js/jquery-validate/jquery.validate.min.js Line 15 I am completely confused... Maybe some kind of handler is needed? I would be grateful for any kind of answer.

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  • Using GDataXMLDocument in iPad app

    - by INs
    I'm trying to use GDataXML library in my ipad application. I followed by instructions: Download the gdata-objective-c client library. Unzip the file, navigate to Source\XMLSupport, and drag the two files GDataXMLNode.h and GDataXMLNode.m into your project In XCode, click Project\Edit Project Settings and make sure “All Configurations” are checked. Find the Search Paths\Header Search Paths setting and add /usr/include/libxml2 to the list. Finally, find the Linking\Other Linker Flags section and add -lxml2 to the list. If in code i add #import "GDataXMLNode.h", all is fine. But when i try to use GDataXMLDocument class in my app GDataXMLDocument *doc = [[GDataXMLDocument alloc] initWithData:xmlData options:0 error:nil]; I received the following message: Ld build/Debug-iphonesimulator/DemoApp.app/DemoApp normal i386 cd /Users/svp/Projects/DemoApp setenv MACOSX_DEPLOYMENT_TARGET 10.6 setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 -arch i386 -isysroot /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk -L/Users/svp/Projects/DemoApp/build/Debug-iphonesimulator -F/Users/svp/Projects/DemoApp/build/Debug-iphonesimulator -filelist /Users/svp/Projects/DemoApp/build/DemoApp.build/Debug-iphonesimulator/DemoApp.build/Objects-normal/i386/DemoApp.LinkFileList -mmacosx-version-min=10.6 -Xlinker -objc_abi_version -Xlinker 2 -framework Foundation -framework UIKit -framework CoreGraphics -framework MapKit -framework QuartzCore -lxml2.2 -o /Users/svp/Projects/DemoApp/build/Debug-iphonesimulator/DemoApp.app/DemoApp Undefined symbols: "_OBJC_CLASS_$_GDataXMLDocument", referenced from: objc-class-ref-to-GDataXMLDocument in TwitterService.o ld: symbol(s) not found collect2: ld returned 1 exit status Any thoughts?

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  • Drag and drop not working while using JQuery UI dialog

    - by user327854
    Hi Guys ! I m using jquery ui.core.js with version 1.7.2 and jquery-1.4.2.js . I got the issue saying "proto.plugins"(query ui.core.js for draggable module) is undefined ,hence i am not able to perform the drag option.My Code is given below. $("#linkfortag").click(function(){ var $dialog=$("<div id='testing'></div>").dialog({autoOpen:false}); $dialog.dialog("destroy"); $dialog.draggable(); alert("$dialog is" + $dialog.html()); $dialog.dialog('open'); $dialog.dialog({title:'Add Tag',resizable:true,closeOnEscape:true,modal:true,minWidth:250,buttons:{ 'Add Tag':function() { alert($(this).children().children().children(':input').attr('value')); var value=$("#addTag").attr('value'); var formobj=$(this).children(); validate_usertagform(value); } ,'Cancel': function() {$(this).dialog('close');}}}); $dialog.bind("dialogbeforeclose",function(event,ui){ alert("Dialog is gng to close"); alert("<<<<<<<<<<<<<<<<<UI IS>>>>>>>>>>>>>>>>>>>>>>" + ui); }); $dialog.bind("drag",function(event,ui){ alert("<<<<<<<<<<<<<<<<<drag is>>>>>>>>>>>>>" + event); }); $dialog.dialog( "option", "closeText", '' ); $dialog.dialog("option","draggable",true); }); Please help me on this........

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  • Accessing selected node of richfaces tree from Javascript

    - by kazanaki
    Hello This should be a very simple question. I have a richfaces tree that is rendered using JSF. When the user clicks on a node I want a javascript function to run. Nothing more nothing less. No redirects, no re-submit, no-rerender, no Ajax. Just plain old Javascript. I have seen the onselected attribute of the tree and it indeed fires a Javascript method. But of course I want to know which node was clicked. Here is what I have so far <head> <script type="text/javascript"> function documentClicked(nodeRef) { alert("Node is "+nodeRef); } </script> </head> <rich:tree switchType="client" value="#{ajaxDocumentTree.rootNode}" var="document" onselected="documentClicked()" > <rich:treeNode iconLeaf="../images/tree/doc.gif" icon="../images/tree/doc.gif"> <h:outputText value="#{doc.friendlyName}" /> </rich:treeNode> But this does not work because nodeRef is undefined. I expected that the first argument of the callback would be the selected node but this is not the case. So the question is this: How do I fire a Javascript function with the selected node from a richfaces tree?

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  • Save has_and_belongs_to_many link in basic RoR app

    - by Stéphane V
    I try to learn the has_and_belongs_to_many relationship between my 2 fresh new and simple models Product and Author, where a Product can have many authors and where author can have a lots of products. I wrote this : class Author < ActiveRecord::Base has_and_belongs_to_many :products end class Product < ActiveRecord::Base has_and_belongs_to_many :authors end In the partial form of view for the products, I have : <p>Products</p> <%= collection_select(:product, :author_ids, @authors, :id, :name, :prompt => " ", :multiple => true) %> but when I hit the update button, I get this strange message I can't resolve myself : NoMethodError in ProductsController#update undefined method `reject' for "1":String Rails.root: /home/stephane/www/HABTM Application Trace | Framework Trace | Full Trace app/controllers/products_controller.rb:63:in block in update' app/controllers/products_controller.rb:62:inupdate' Request Parameters: {"utf8"="✓", "_method"="put", "authenticity_token"="2GlTssOFjTVZ9BikrIFgx22cdTOIJuAB70liYhhLf+4=", "product"={"title"="Le trésor des Templiers", "original_title"="", "number"="1", "added_by"="", "author_ids"="1"}, "commit"="Update Product", "id"="1"} What's wrong ? Is there a problem with :product_ids... I saw on internet I had to pu a "s" but I'm not sure of what it represents.... How can I link the table authors_products to the key which is given back by the drop-down menu ? (here "author_ids"="1") Thx !

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  • Rendering LaTeX on third-party websites?

    - by A. Rex
    There are some sites on the web that render LaTeX into some more readable form, such as Wikipedia, some Wordpress blogs, and MathOverflow. They may use images, MathML, jsMath, or something like that. There are other sites on the web where LaTeX appears inline and is not rendered, such as the arXiv, various math forums, or my email. In fact, it is quite common to see an arXiv paper's abstract with raw LaTeX in it, e.g. this paper. Is there a plugin available for Firefox, or would it be possible to write one, that renders LaTeX within pages that do not provide a rendering mechanism themselves? (The LaTeX would be enclosed within dollar signs, e.g. $\pi$. See the arXiv link above.) Some notes: It may be impossible to render some of the code, because authors often copy-paste code directly from their source TeX files, which may contain things like "\cite{foo}" or undefined commands. These should be left alone. This question is a repost of a question from MathOverflow that was closed for not being related to math. There is one answer there, which is helpful, but perhaps Stack Overflow can provide better answers. I program a lot, but Javascript is not my specialty, so comments along the lines of "look at this library" are not particularly helpful to me (but may be to others).

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  • Using one mixin from LESS within another mixin

    - by user1165984
    I am trying to use a mix that calculates the base line height in another that contains my base font styles. Each time I try to compile, I get an error. Here is an example. .lineHeight(@sizeValue){ @remValue: @sizeValue; @pxValue: (@sizeValue * 10); line-height: ~"@{pxValue}px"; line-height: ~"@{remValue}rem"; } .baseFont(@weight: normal, @size: 14px, @lineHeight: (.lineHeight(2.1)) { font-family: @fontFamily; font-size: @size; font-weight: @weight; line-height: @lineHeight; } The error is: TypeError: Cannot call method 'charAt' of undefined at getLocation (/Applications/CodeKit.app/Contents/Resources/engines/less/lib/less/parser.js:212:34) at new LessError (/Applications/CodeKit.app/Contents/Resources/engines/less/lib/less/parser.js:221:19) at Object.toCSS (/Applications/CodeKit.app/Contents/Resources/engines/less/lib/less/parser.js:385:31) at /Applications/CodeKit.app/Contents/Resources/engines/less/bin/lessc:107:28 at /Applications/CodeKit.app/Contents/Resources/engines/less/lib/less/parser.js:434:40 at /Applications/CodeKit.app/Contents/Resources/engines/less/lib/less/parser.js:94:48 at /Applications/CodeKit.app/Contents/Resources/engines/less/lib/less/index.js:116:17 at /Applications/CodeKit.app/Contents/Resources/engines/less/lib/less/parser.js:434:40 at /Applications/CodeKit.app/Contents/Resources/engines/less/lib/less/parser.js:94:48 at /Applications/CodeKit.app/Contents/Resources/engines/less/lib/less/index.js:116:17

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  • extjs how to make a nested child using xTemplate when we don't know how deep is it?

    - by Ebo the gordon
    first, sorry if my english bad,.... in my script, variable tplData below is dynamic,... (lets say it generates from database) so, every chid, can have another child. and so on,.... now, i'm stack how to iteration it,.. var tplData = [{ name : 'Naomi White' },{ name : 'Yoko Ono' },{ name : 'John Smith', child : [{ name:'Michael (John\'s son)', child: [{ name : 'Brad (Michael\'s son,John\'s grand son)' },{ name : 'Brid (Michael\'s son,John\'s grand son)', child: [{ name:'Buddy (Brid\'s son,Michael\'s grand son)' }] },{ name : 'Brud (Michael\'s son,John\'s grand son)' }] }] }]; var myTpl = new Ext.XTemplate( '<tpl for=".">', '<div style="background-color: {color}; margin: 10px;">', '<b> Name :</b> {name}<br />', // how to make this over and over every child (while it has ) '<tpl if="typeof child !=\'undefined\'">', '<b> Child : </b>', '<tpl for="child">', '{name} <br />', '</tpl>', '</tpl>', /////////////////////////////////////// '</div>', '</tpl>' ); myTpl.compile(); myTpl.overwrite(document.body, tplData);

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  • Linking AS code to symbols defined in an external SWC?

    - by Ender
    (apologies ahead of time, I only really know Flash; my Flex experience is basically nil. There may be a very standard and obvious workflow solution that Flex people know about) I have a number of UI elements that are graphically quite complex (they're not components, they're just Sprites). Since it takes a long time to compile them, I've been trying to move them into an external .swc. However, I want to associate some code with these classes, but I don't want to have to recompile the graphical assets every time I make a code change. At the moment I have it set up like this: UI elements are created in a separate FLA and exported to a SWC. In my primary FLA, I have actionscript classes that extend each of the graphical assets in the SWC. For example: external.swc: (some symbol defined in the Library and exported for actionscript in frame 1) class: com.foo.WidgetGraphic base: flash.display.Sprite main.fla: Widget.as: package com.foo { public class Widget extends WidgetGraphic { ... } } This works, but is time-consuming and prone to error. I'd rather be able to avoid having to inherit from each graphical asset, and just define them directly. Is there a better way to do what I'm trying to accomplish? Note: the main concern here is compile time. I don't have any movies or audio or fonts, just a lot of vector art assets that appear to be slowing down my compilation time significantly. When I'm debugging I'm only making code changes, and would rather not have to keep recompiling the art...

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  • Creating and using a static lib in xcode

    - by Alasdair Morrison
    I am trying to create a static library in xcode and link to that static library from another program. So as a test i have created a BSD static C library project and just added the following code: //Test.h int testFunction(); //Test.cpp #include "Test.h" int testFunction() { return 12; } This compiles fine and create a .a file (libTest.a). Now i want to use it in another program so I create a new xcode project (cocoa application) Have the following code: //main.cpp #include <iostream> #include "Testlib.h" int main (int argc, char * const argv[]) { // insert code here... std::cout << "Result:\n" <<testFunction(); return 0; } //Testlib.h extern int testFunction(); I right clicked on the project - add - existing framework - add other Selected the .a file and it added it into the project view. I always get this linker error: Build TestUselibrary of project TestUselibrary with configuration Debug Ld build/Debug/TestUselibrary normal x86_64 cd /Users/myname/location/TestUselibrary setenv MACOSX_DEPLOYMENT_TARGET 10.6 /Developer/usr/bin/g++-4.2 -arch x86_64 -isysroot /Developer/SDKs/MacOSX10.6.sdk -L/Users/myname/location/TestUselibrary/build/Debug -L/Users/myname/location/TestUselibrary/../Test/build/Debug -F/Users/myname/location/TestUselibrary/build/Debug -filelist /Users/myname/location/TestUselibrary/build/TestUselibrary.build/Debug/TestUselibrary.build/Objects-normal/x86_64/TestUselibrary.LinkFileList -mmacosx-version-min=10.6 -lTest -o /Users/myname/location/TestUselibrary/build/Debug/TestUselibrary Undefined symbols: "testFunction()", referenced from: _main in main.o ld: symbol(s) not found collect2: ld returned 1 exit status I am new to macosx development and fairly new to c++. I am probably missing something fairly obvious, all my experience comes from creating dlls on the windows platform. I really appreciate any help.

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  • R: disentangling scopes

    - by rescdsk
    Hi, Right now, in my R project, I have functions1.R with doFoo() and doBar(), functions2.R with other functions, and main.R with the main program in it, which first does source('functions1.R'); source('functions2.R'), and then calls the other functions. I've been starting the program from the R GUI in Mac OS X, with source('main.R'). This is fine the first time, but after that, the variables that were defined the first time through the program are defined for the second time functions*.R are sourced, and so the functions get a whole bunch of extra variables defined. I don't want that! I want an "undefined variable" error when my function uses a variable it shouldn't! Twice this has given me very late nights of debugging! So how do other people deal with this sort of problem? Is there something like source(), but that makes an independent namespace that doesn't fall through to the main one? Making a package seems like one solution, but it seems like a big pain in the butt compared to e.g. Python, where a source file is automatically a separate namespace. Any tips? Thank you!

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