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  • Installed UBUNTU12.04 in Legacy, when changed to UEFI just runs the Terminal, not GUI

    - by jraulvc
    Well, I installed Ubuntu 12.04 in a Gateway NE 522 with Windows 8. First, I had to install it in Legacy mode, because in UEFI it would not run the bootable USB. In the Legacy mode it runs perfect. Once done that with help of the "Boot-Repair" I changed it to the UEFI and disabled the secure boot mode. GRUB runs fine but when I run ubuntu I get the following message: microcode: failed to load file amd-ucode/microcode_amd_fam16h.bin kvm: disabled by bios kvm: disabled by bios kvm: disabled by bios and then I just get access to the terminal. From there, I have already tried with reinstalling unity and gmd. When I try to install amd64-microcode the same error ocurrs ( microcode: failed to load file amd-ucode/microcode_amd_fam16h.bin ) by the "updating the microcode on all online processors..." phase of the installation. Can somebody tell me how can I recover the graphical interphase of ubuntu from the terminal? Thanks a lot

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  • How to fix? Gnome-shell shows up and instantly stop working

    - by Dario
    I am using ubuntu 12.04, but I love gnome shell, but not the Gnome Classic which comes installed. When I reinstalled, I instantly installed Gnome-shell by terminal using Unity, it worked for a while and then I started installing some extensions. I rebooted and it just stopped working, it shows up for a second, then I can only see my desktop with icons but without panels and I can't even use the terminal (CTRL + ALT + T) since the window doesn't really select when I click it. How could I fix this? I tried reinstalling Gnome-shell and all the stuff I installed for it, but now it doesn't work even without any extension.

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  • Best Way To Develop Robust Cross-Platform Application?

    - by Clay
    Windows C programmer here (going back to 1992 and Windows95 back when it was called Windows93). Can function in C++, but mostly still a C programmer. Looking to build a cross-platform casual game. Very numbers heavy with only a few artistic embellishments and animations, so perhaps a development environment for business apps might be the best option. Or an easy-to-use 2D game dev platform. Target platforms: Windows, Mac, MS Tablet, iPhone, iPad, Android. I currently develop on Windows with Visual Studio 2012, but we could spend up to $50K on hardware/software/middleware if necessary. Not very competent getting open-source software working. Would rather pay the money and jump right into app development. Recommendations?

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  • Battery Indicator Missing

    - by Edwin
    Duplicate of: No Battery Status Icon I have just recently upgraded from 11.04 "Natty Narwhal" to 11.10 "Oneiric Ocelot" on my laptop, but do not have any battery indicator (which should be located between the volume and date indicator in Unity). I have already run sudo apt-get install indicator-power and got the following output: Reading package lists... Done Building dependency tree Reading state information... Done indicator-power is already the newest version. indicator-power set to manually installed. The following packages were automatically installed and are no longer required: //list of packages Use 'apt-get autoremove' to remove them. 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. In addition, I have already tried reinstalling, but still don't have a battery indicator. What else can I do?

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  • Rubik's cube array rotation

    - by Ace
    I'm about to make a 3D Rubik's cube based game in Flash AS3 and Away3d. I don't really know how to manage the 2D arrays of the Rubik's cube. For example, how do I rotate the corresponding arrays if I rotate a side, or just rotate a middle part? In this stage I also don't know how to rotate those smaller cube parts all together if a side is rotating. First I was thinking of "groups" ( like in sketchup or 3ds max, blender), but that would be tricky, because the group components would change every time. So I was thinking of just rotating each individual piece along a global axis. However, I just know the Away3d functions to rotate the cube of his local X , Y or Z axis, but how to rotate in global axis? Does anyone know of a algorithm for doing these types of rotations?

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  • Handling Players, enemies and attacks in HTML5

    - by Chris Morris
    I'm building a simple (currently) game with free roaming player and monsters on a map built by a 2D grid. I've been looking at the methods for implementing characters and enemies onto the screen and I've seen two seperate methods for doing this online. Drawing the player onto the screen canvas directly and refreshing the entire screen every FPS tick. Having a separate canvas to handle the player and moving the player canvas on top of the screen canvas via absolute positioning. I can see some pros and cons of both methods but what is generally the best method for doing this? I assume the second due to not having to drain resources by refreshing the map when the user is not moving, but the type of game will generally have constant movement.

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  • creating the nodes for path finding during run time - more like path making and more

    - by bigbadbabybear
    i'm making my 1st game. i'm using javascript as i currently want to learn to make games without needing to learn another language but this is more of a general game dev question its a 2d turn-based tile/grid game. you can check it here http://www.patinterotest.tk/ it creates a movable area when you hover a player and it implements the A* algo for moving the player. The Problem: i want to make the 'dynamic movable area creation' already implement a limited number of steps for a player. The Questions: what is a good way to do this? is there another algorithm to use for this? the A* algorithm needs a start and destination, with what i want to do i don't have a destination or should i just limit the iteration of the A* algo to the steps variable? hopefully you understand the problem & questions easily

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  • How do I implement a score database in Android?

    - by Michael Seun Araromi
    I making a 2D game for Android using OpenGL-ES technology. It is a space shooting game where the player shoots enemy ships. I want to keep a track of score for the amount of enemy ships destroyed and a record of a local highscore. The score should be incremented whenever an enemy is destroyed. I also want a way of displaying both the current score and highscore on the game screen. I am not familiar with databases at all and I will appreciate a clear answer or a link to a good tutorial for my cause. Thanks.

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  • How to reset the Xorg / xserver in 12.04 Precise Pangolin

    - by thomas
    xserver keeps crashing on my general user account both in unity 3d and 2d. It doesn't do it on the guest account. That's why I want to reset / rollback everything xserver related, hoping this is going to fix it. Most answers on this involve sudo dpkg-reconfigure xserver-xorg. However, this does nothing for me (generates no output) and I read in other forums, that it's deprecated. So, what's the current way to reset all xserver / xorg options; what's the alternative to sudo dpkg-reconfigure xserver-xorg ? Thanks Edit: X crashes during work, not before login or so. And the effect of a crash is, that I get thrown out of the session, not a freeze or machine crash.

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  • How can I record an OpenGL game in Ubuntu?

    - by fish
    I would like to create a short clip of me playing Minecraft, an OpenGL game. The usual screencast recorders do not properly record OpenGL. What kind of software is available for this purpose? My experience with the software in the similar (but no longer duplicate) question: kazam: very low framerate despite setting to 60 FPS, no sound, unity menubar constantly flashing through the fullscreen window. RecordMyDesktop: max framerate setting is 50 FPS, but the video becomes extremely fast if not using the default 15 FPS. xvidcap: not available on 12.04 tibesti: not available on 12.04 wink: does not run ffmpeg: very low quality video and no sound with the recommended settings, might be tunable though (no gui unfortunately). kdenlive: uses recordmydesktop, and the recorded clip becomes corrupted aconv: video sped up, often broken image, no sound

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  • How to show a minimap in a 3d world

    - by Bubblewrap
    Got a really typical use-case here. I have large map made up of hexagons and at any given time only a small section of the map is visible. To provide an overview of the complete map, i want to show a small 2d representation of the map in a corner of the screen. What is the recommended approach for this in libgdx? Keep in mind the minimap must be updated when the currently visible section changes and when the map is updated. I've found SpriteBatch, but the warning label on it made me think twice: A SpriteBatch is a pretty heavy object so you should only ever have one in your program. I'm not sure i'm supposed to use the one SpriteBatch that i can have on the minimap, and i'm also not sure how to interpret "heavy" in this context. Another thing to possibly keep in mind is that the minimap will probably be part of a larger UI...is there any way to integrate these two?

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  • How do I restore the privacy pane of the system settings?

    - by Sparhawk
    Checking out screenshots of the system settings in Ubuntu 12.10, it seems that I am missing a few. When I open up my settings, I cannot see Privacy, Backup, and Management Service. Also, nothing comes up when I search the Dash for these words. In a previous edition of Ubuntu, I purged Ubuntu One (with sudo apt-get purge ubuntuone-client python-ubuntuone-storage* ubuntuone-couch ubuntuone-installer) and appropriately, I cannot see the Ubuntu One icon. I've also previously purged unity-lens-music Perhaps I purged some metapackage that removed the others? In any case, how do I restore the privacy pane (as well as the other icons)? Also, any suggestions for what I did to remove the packages in the first place (and hence how to avoid this problem in the future)?

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  • How can I test different TV display types for my XBLIG game?

    - by Steve Dunn
    The XBLIG submission check-list says to ensure that all important stuff critical to game-play be visible in the 'TitleSafeArea'. I've received a bug report during play-test of my game (Crazy Balloon Lite) that says parts of my scrolling 2D map are only half visible (i.e. chopped at the left of the screen). I've tested my game myself on a 47" TV and also a 19" VGA monitor, both of which look fine. The bug report says the issue occurs on a standard 20" TV. My question is: without buying different sizes of TVs, is there a way to test what my game will look like on different sized displays?

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  • Ubuntu 12.10 AMD/Intel Hybrid Graphics not working

    - by Marian Lux
    On Ubuntu 12.04 my Sony Vaio VPCSE with Intel® HD Graphics 3000 and AMD Radeon™ HD 6630M worked fine with the Catalyst Control Center version 12.6. Also the switching between integrated and discrete graphic card was working. In both cases, I followed this tutorial. But it is not working on Ubuntu 12.10. I tested the tutorial with the Catalyst Control Center from the Ubuntu Software Center, the version 12.8 and version 12.9. Always the same problem: After installation process I am able to boot in the login-screen. But after entering the password for my username, only the background-image appears. Unity seems not to be starting. I am only able to reach the context-menu by right clicking the mouse button. I also tried his fix, but is also does not work for me. Any ideas what to do to fix this problem?

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  • Avoid apt-get update while installing softwares on ubuntu, possible?

    - by Rohan
    I want to install a 27KB lens( reddit-lens: here ) & this "apt-get update" is going to download 20MBs(!) of data for the same. I want to avoid this update bcoz i am on a limited bandwidth connection. I also tried to install .deb file(27KB) for this lens but it says "dependancy is not satisfiable gir1.2-unity-3.0". I went on to http://www.pkgs.org to get that package & there is no version available for ubuntu 12.04. What should I do? Can i install softwares without updating cache? Is that update necessary? Also installation of some softwares requires updating cache while others dont, why?

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  • How to restart upgrade (from 11.04 to 12.04)

    - by Konoppo
    Yesterday I was making upgrade (from 11.04 to 12.04) when I have got power failure. I don't known where the installer was, because I wasn't in the front of computer at that moment. After restart Ubuntu started to version 12.04 and everything looks OK. But - I'm not sure if everything was installed correctly? How can I check it or how can I "restart" my automatic upgrade tool to do everything again and "to the end"? Some more infomations: lsb_release -a: No LSB modules are available. Distributor ID: Ubuntu Description: Ubuntu 12.04 LTS Release: 12.04 Codename: precise uname -r: 3.2.0-24-generic apt-get found five updates: linux-headers-3.2.0-24 linux-headers-3.2.0-24-generic linux-image-3.2.0-24-generic linux-libc-dev ubuntu-docs unity-scope-musicstores

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  • Setting a display's backlight brightness to be lower than is possible via the normal brightness controls

    - by Drew Noakes
    By normal brightness controls I mean the accelerators on my laptop's keyboard that seem to integrate with Unity. In a dark room, my screen is quite bright, even on the lowest setting. Can I override this? I tried setting it explicitly via both: sudo echo 500 > /sys/class/backlight/acpi_video0/actual_brightness sudo echo 500 > /sys/class/backlight/intel_backlight/actual_brightness But I get a permission denied error. When at the lower bounds via my keyboard's brighness controls, acpi_video0/actual_brightness is 0, and intel_backlight/actual_brightness is 729. Can I set the latter value to be even lower?

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  • Collision detection with heightmap based terrain

    - by Truman's world
    I am developing a 2D tank game. The terrain is generated by Midpoint Displacement Algorithm, so the terrain is represented by an array: index ---> height of terrain [0] ---> 5 [1] ---> 8 [2] ---> 4 [3] ---> 6 [4] ---> 8 [5] ---> 9 ... ... The rendered mountain looks like this: * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * 0 1 2 3 4 5 ... I want tanks to be able to move smoothly on the terrain (I mean tanks can rotate according to the height when they move), but the surface of the terrain is not flat, it is polygonal. Can anyone give me some help with collision detection in this situation? Thanks in advance.

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  • How to workaround or diagnose a kernel panic when "safely removing" external hdd?

    - by Shawn
    I'm experiencing an issue when using the "Safely Remove" option to remove my 1TB external HDD from the Unity Launcher. Not every time, but occasionally my screen will go black and display LARGE amounts of text information (which I obviously cannot screen cap). The jist of the info displayed is that unmounting or 'safely removing' the drive causes a kernel panic. Is there a Command Line command to remove mounted drives, or at least one that would show me some sort of error output when the drive is removed? I'm trying to narrow down the cause. I could be imagining this, but it seems to happen most often when I have other programs running when I remove the drive (i.e. Firefox, Transmission). Please note that my external drive is not in use when I attempt to remove it and it is not being used either by Firefox or Transmission at these times. Any help would be appreciated.

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  • How can I selectively update XNA GameComponents?

    - by Bill
    I have a small 2D game I'm working on in XNA. So far, I have a player-controlled ship that operates on vector thrust and is terribly fun to spin around in circles. I've implemented this as a DrawableGameComponent and registered it with the game using game.Components.Add(this) in the Ship object constructor. How can I implement features like pausing and a menu system with my current implementation? Is it possible to set certain GameComponents to not update? Is this something for which I should even be using a DrawableGameComponent? If not, what are more appropriate uses for this?

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  • Cannot reboot or even shutdown my ubuntu

    - by Romel Salwi
    I use ubuntu 11.10. I recently installed gnome shell. The problem I'm facing is that i'm not able to restart or shutdown from ubuntu. I clicked on restart or shutdown button and nothing happens. Just nothing. I even try to login from my unity shell and still the problem persists. Even more funny, when I boot into linux, and seeing the login screen, Still even after clicking on shutdown, I won't happen. What mistake have I performed? But I'm able to perform reboot with the command "sudo reboot". Any assistance please. Thanks in advance.

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  • Circular motion on low powered hardware

    - by Akroy
    I was thinking about platforms and enemies moving in circles in old 2D games, and I was wondering how that was done. I understand parametric equations, and it's trivial to use sin and cos to do it, but could an NES or SNES make real time trig calls? I admit heavy ignorance, but I thought those were expensive operations. Is there some clever way to calculate that motion more cheaply? I've been working on deriving an algorithm from trig sum identities that would only use precalculated trig, but that seems convoluted.

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  • 3D/perspective Top down shooter bullet issues

    - by Tseng
    I'm developing a top-down shooter with multiple levels (ground for ground units, middle level for buildings, top level for air unity). The problem is the collision. Though I can make the collider box of a bullet be long enough to reach the ground (and collide with it), the real issue is optical. When the bullet is fired from a aircraft and collides with some object on the ground (building, ground unit) it will be optically offset due to the perspective camera, because it looks like the shot "by-passed" the target as seen below Is there any way to make the bullets collide perspectively correct? I'm using Unity3d Engine and it offers only simple colliders (box, sphere, cylinder, mesh and wheel), though I don't think a cone-formed collider would solve this issue. I'd need a (cheap) way to check if it's overlapping a destructible object? I thought of casting a ray from the camera through the bullet and if it hits something destructible, trigger an action, but that's quite punctual and maybe to performance heavy on certain number of bullets

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  • How to intergrate Pidgin and Evolution into the message indicator?

    - by Steven Robert Chetwynd
    I upgraded to 12.10, I was using Unity 2d, but as it no longer exists I moved to gnome classic, something in the upgrade seems to have change the message indicator in the "Indicator Applet Complete". How do I integrate Pidgin and Evolution into the message indicator, there is only a button to launch Pidgin, but a new message does not change the colour of the icon or show up in the dropdown part. Also when minimizing Pidgin it minimizes like a normal window instead of minimizing to the applet. There is nothing in the menu for Evolution at all. Thanks in advanced.

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  • upgrade from ubuntu 13.04 to 13.10 causes vmware workstation 9 problems

    - by dan
    so, upgrade caused problem where running vmware ws 9 needed patches to accommodate linux kernal 3.11. I applied those fixes I found that others reported, and now i can only run vmware ws 9 from sudo. If i run it from standard user, it says it wants to recompile modules, which it does not do unless I open up a terminal and run sudo vmware. that works, but would like it to work correctly, have the modules that are recompiled stick. when running under sudo vmware, it does recompile with errors.. (vmware-unity-helper:13019): Gtk-WARNING **: Unable to locate theme engine in module_path: "murrine", and starts up and works ok. any ideas? thanks for any help you can provide

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