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  • New AutoVue for Agile Data Sheet & Solution Brief

    - by Pam Petropoulos
    AutoVue for Agile visualization solutions deliver best-in-class document and CAD (MCAD and ECAD) visualization and collaboration capabilities directly within Oracle Agile PLM. With AutoVue for Agile solutions, companies can enable visual decision-making across the product lifecycle and simplify end-to-end design to manufacturing. They can also optimize new product development and introduction, as well as change management processes, and enable more efficient collaboration with global supply chain partners without jeopardizing critical intellectual property. Check out the latest AutoVue for Agile materials which outline the capabilities of the AutoVue 2D Professional for Agile and AutoVue Electro-Mechanical Professional for Agile solutions and their corresponding benefits. Click here for the data sheet. Click here for the solution brief.

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  • Rendering order in an Entity System

    - by Daedalus
    Say I use a basic ES approach, and also inside Systems I hold lists of all entities that Systems are required to process. How do I maintain this list of entities in desired rendering order, i.e. for a dumb 2D RenderingSystem? I saw this discussion, and what they suggest is to do something like Z ordering - what I would probably do is just to store a "layer" int in DrawableComponent and then, inside RenderingSystem, just sort entities by mentioned "layer" whenever the entity list for RenderingSystem changes. They also say we could just delete and recreate the entity whenever we want it on the top, but it seems too inflexible to me. How is this problem usually solved?

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  • How do I show a minimap in a 3D world?

    - by Bubblewrap
    Got a really typical use-case here. I have large map made up of hexagons and at any given time only a small section of the map is visible. To provide an overview of the complete map, I want to show a small 2D representation of the map in a corner of the screen. What is the recommended approach for this in libgdx? Keep in mind the minimap must be updated when the currently visible section changes and when the map is updated. I've found SpriteBatch(info here), but the warning label on it made me think twice: A SpriteBatch is a pretty heavy object so you should only ever have one in your program. I'm not sure I'm supposed to use the one SpriteBatch that I can have on the minimap, and I'm also not sure how to interpret "heavy" in this context. Another thing to possibly keep in mind is that the minimap will probably be part of a larger UI, is there any way to integrate these two?

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  • How to disable automatic login?

    - by iammilind
    I was playing around with "User accounts" and somehow set automatic login. Now, when I start my PC, it just has one button named as "login". Clicking that button, directly logs me in to my PC. There is no music or no asking for password while logging in. As a side effect, it asks me separately for keyring password How to disable auto login and make login/keyring password unified again like before? NOTE: Attempting to disable Automatic Login from System Settings User Accounts does not work. This is the content of my /etc/lightdm/lightdm.conf (where I have commented the autologin for my username mgandhi): [SeatDefaults] greeter-session=unity-greeter user-session=ubuntu #autologin-user=mgandhi

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  • Split screen and other issues on Ubuntu 11.10 with ATI graphics card

    - by garus
    Ever since updating my Ubuntu 11.04 to 11.10 I experience issues with graphics. The biggest is the "split screen" effect where my desktop is shifted to the right, resulting in having Unity bar in the middle of the screen. As shown here: http://i.imgur.com/I8nmZ.jpg This changes from boot to boot, sometimes it's on the left, sometimes in the middle. What I tried: Removing fglrx drivers completely Installing post-update version of them, but installation is broken ATM in the Ubuntu, so no go. No one is even trying to fix it (bug report https://bugs.launchpad.net/ubuntu/+source/nvidia-common/+bug/873058 and a couple of duplicates out there) Also using the open source "radeon" driver results in the same (I have a better successful boot ratio with this one, proprietary rarely lets me boot) Other artifacts are: serious screen tearing weird lines flickering in random places lagginess Did anyone experience that? My specs: Ubuntu 11.10 AMD Radeon HD 6950 1GB

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  • Structuring game world entities and their rendering objects

    - by keithjgrant
    I'm putting together a simple 2d tile-based game. I'm finding myself spinning circles on some design decisions, and I think I'm in danger of over-engineering. After all, the game is simple enough that I had a working prototype inside of four hours with fewer than ten classes, it just wasn't scalable or flexible enough for a polished game. My question is about how to structure flow of control between game entity objects and their rendering objects. Should each renderer have a reference to their entity or vice-versa? Or both? Should the entity be in control of calling the render() method, or be completely oblivious? I know there are several valid approaches here, but I'm kind of feeling decision paralysis. What are the pros and cons of each approach?

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  • How to modify VBO data

    - by Romeo
    I am learning LWJGL so i can start working on my game. In order to learn LWJGL I got the idea to implement the map builder so I can get comfortable with graphics programming. Now, for the map creation tool I need to draw new elements or draw the old one's with different coordinates. Let me explain this: My game will be a 2D scroller. The map will be consisting of multiple rectangles ( 2 strip triangles). When I click my left-mouse button i want to start the rectangle and when I release it I want to stop the rectangle bottom-right at that position. As I want to use VBOs I want to know how to modify data inside the VBO based on user input. Should i have a copy of a vertex array and then add the whole array to the VBO at each user input? How is usually implemented the VBO update?

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  • how to transform child elements position into a world position

    - by MrGreg
    So Im making a 2d space game and I have a bunch of spaceships that have turrets. Objects have a position and orientation, the ships being in world coordinates while the turrets are children and coordinates are relative to their parents. How do I efficiently calculate the position of a turret in world coordinates (i.e. when it fires and I need to know where to place a bullet in the world)? Calculating the turrets orientation is trivial - I just add the turrets relative angle to its parents. For position though, I guess I could do a bunch of trigonometry but this MUST be a common problem with a good/fast general solution? Should I be relearning how to do matrix math again? :) btw - Im creating the game in javascript+canvas but its the math/algorithm im interested in here Cheers, Greg

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  • How is the terrain generated in Commandos and Commandos game clones/look-alikes?

    - by teodron
    The Commandos series of games and its similar western counterpart, Desperados, use a mix of 2D and 3D elements to achieve a very pleasing and immersive atmosphere. Apart from the concept that alone made the series a best-seller, the graphics eye-candy was also a much appreciated asset of that game. I was very curious on what was the technique used to model and adorn the realistic terrains in those titles? Below are some screenshots that could be relevant as a reference for whomever has a candidate answer: The tiny details and patternless distribution of ornamental textures make me think that these terrains were not generated using a standard heightmap-blendmap method.

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  • Changing default application

    - by ragebunny
    Hey i have recently installed Sublime text 2 and i must say it's one of the best text editors i've ever used or even seen in use. So i managed to install everything and added to the unity menu and also change all the entries of gedit.desktop to sublime.desktop and it works just fine for most files but i realised that some files still open in gedit, for example php files, i checked the default list for php but there isn't anything in there. So how would i set the default for opening php files? Update:Also Sublime doesn't show up in them properties menu where i can usually select the default program. Thanks for the help. I'm using 12.10.

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  • AutoVue 20.2.1 for Agile Released

    - by Angus Graham
    Oracle's AutoVue 20.2.1 for Agile PLM is now available on Oracle's Software Delivery Cloud.  This latest release allows Agile PLM customers to take advantage of new AutoVue 20.2.1 features in the following Agile PLM environments:  9.3.x, 9.2.2.x, 9.2.1.x. AutoVue 20.2.1 delivers improvements in the following areas: New Format Support: AutoVue 20.2 adds support for the latest versions of popular file formats including: 2D CAD: AutoCAD 2013 MCAD: Inventor 2013, AutoCAD Mechanical 2013, Unigraphics NX8, JT 9.2 through 9.5, CATIA v5-6 R2012, Creo Parametric 2.0 ECAD: Altium Designer New Platform Support:  Client and server support has been extended to the following platforms: Java 7 JVM Google Chrome Browser Oracle VM 2 virtualization environment Installer Improvements: Ensures ports used by AutoVue are not in use - if they are, the admin will be prompted to select alternate ports. Click here to access the latest AutoVue Format Support Sheet.

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  • View Frustum Alternative

    - by Kuros
    I am working on a simulation project that requires me to have entities walking around in a 3D world. I have all that working, matrix transformations, etc. I'm at the point where I need what is essentially a view frustum, so I can give each entity a visible area. However, when looking over the calculations required to do it, it seems like a perspective frustum is only required to be able to project it onto a 2D screen. Is there another, easier to code solution, that would function better, such as an orthogonal perspective? Could I just define a shape mathematically and test wether the coordinates of the objects are inside or out? I am not really a 3D coder (and I am doing this all from scratch, not using an engine or anything), so I would like the simplest solution possible for my needs. Thank you!

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  • DX10 sprite and pixel shader

    - by Alex Farber
    I am using ID3DX10Sprite to draw 2D image on the screen. 3D scene contains only one textured sprite placed over the whole window area. Render method looks like this: m_pDevice-ClearRenderTargetView(...); m_pSprite-Begin(D3DX10_SPRITE_SORT_TEXTURE); m_pSprite-DrawSpritesImmediate(&m_SpriteDefinition, 1, 0, 0); m_pSprite-End(); Now I want to make some transformations with the sprite texture in a shader. Currently the program doesn't work with shader. How it is possible to add pixel shader to the program with this structure? Inside the shader, I need to set all colors equal to red, and multiply pixel values by some coefficient. Something like this: float4 TexturePixelShader(PixelInputType input) : SV_Target { float4 textureColor; textureColor = shaderTexture.Sample(SampleType, input.tex); textureColor.x = textureColor.x * coefficient; textureColor.y = textureColor.x; textureColor.z = textureColor.x; return textureColor; }

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  • Kostenlose Openbooks: Handbuch zu Ubuntu GNU/Linux 12.04 LTS

    - by britta wolf
    Ab sofort steht das umfassende Handbuch zu Ubuntu GNU/Linux 12.04 LTS als kostenloses Openbook auf der Website von Galileo Computing zur Verfügung. Mit diesem Standardwerk lernt man alles Wissenswerte über die Linux-Distribution Ubuntu »Precise Pangolin« kennen. Das Buch überzeugt durch seine Themenvielfalt und Vollständigkeit. Von der Installation, der Benutzeroberfläche »Unity«, der Paketverwaltung über Optimierung, Programmierung, Migration und Kernelkompilierung bis hin zur Virtualisierung und Serverkonfiguration finden die Leser alle wichtigen Fragen in diesem über 1.000 Seiten starken Buch beantwortet. Darüber hinaus profitieren sie von mehr als 300 eigens gekennzeichneten Tipps und Tricks sowie von zahlreichen Praxisworkshops. Sowohl Einsteiger, erfahrene Anwender als auch Profis profitieren von diesem Handbuch. Die HTML-Version kann bequem im Browser gelesen werden. Das gedruckte Buch ist im Buchhandel erhältlich. Link zum Openbook: http://openbook.galileocomputing.de/ubuntu/ 

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  • How does a collision engine work?

    - by JXPheonix
    Original question: Click me How exactly does a collision engine work? This is an extremely broad question. What code keeps things bouncing against each other, what code makes the player walk into a wall instead of walk through the wall? How does the code constantly refresh the players position and objects position to keep gravity and collision working as it should? If you don't know what a collision engine is, basically it's generally used in platform games to make the player acutally hit walls and the like. There's the 2D type and the 3D type, but they all accomplish the same thing: collision. So, what keeps a collision engine ticking?

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  • Logging in over and over again. How to fix this?

    - by romeovs
    Ok, I messed up. I installed ubuntu 11.10, installed awesome wm and removed unity, to have something to fall back on, I also installed gnome-session-fallback. I was messing around and did the following, because the awesome wiki told me to: gconftool-2 --type bool --set /apps/nautilus/preferences/show_desktop False # Still disable the buggy Nautilus desktop thing gconftool-2 --type string --set /desktop/gnome/session/required_components/windowmanager awesome # sets awesome as wm Now here's what's wrong: I can start up decently, and then I get into a login window (that of gnome-session-fallback). I enter my username, select the preferred window manager (awesome in my case) and enter my password. It accepts these, but then hold for a second and just opens the login window again, in effect preventing me from actually logging in. I also tried gconftool-2 --unset (from the tty) on these settings, but that didn't work either. What can I do to revert the gconftool-2 settings to something that should work? I tried apt-get purging gnome-session-fallback and lightdm, and then installing them again, but that didn't work.

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  • Lubuntu 12.04 is a non-LTS release - does this mean that LXDE isn't, either?

    - by MHC
    Lubuntu 12.04 is not a long-term-support release. That's mostly due to a lack of manpower. But I don't use Lubuntu on my machine, I use LXDE over stock Ubuntu 12.04 LTS. So my question is: In the next five years, will there be security updates and bug fixes for LXDE-packages such as Openbox, PCmanFM and LXsession? Or does the "LTS" in 12.04 LTS only include stock Unity packages? I guess this question is just as relevant for any other DE out there.

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  • Canonical met fin au support d'Ubuntu 11.04, les utilisateurs sur Natty Narwhal invités à migrer vers une version récente

    Canonical met fin au support d'Ubuntu 11.04 les utilisateurs sur Natty Narwhal invités à migrer vers une version récente Les utilisateurs d'Ubuntu encore sur la version 11.04 « Natty Narwhal » du système d'exploitation fondé sur Linux sont invités à migrer vers les versions récentes. Depuis le 28 octobre, Canonical ne produit plus les correctifs de bugs et les mises à jour de sécurité pour cette version de la distribution. En effet, l'éditeur a annoncé dans un billet de blog que « Natty Narwhal » avait atteint la fin de son cycle de vie, signant ainsi la mise à la retraite de la distribution surtout connue pour être la première version à intégrer par défaut le bureau Unity. ...

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  • How do I disable window move with alt + left mouse button in GNOME Shell?

    - by artfulrobot
    There are lots of posts on this about Unity, this is about gnome-shell As with other posters, I use apps (Inkscape in particular) that uses Alt-Click and Alt-drag. Gnome-shell is grabbing this off me and thus disabling features in the application. I have tried using ccsm's Move plugin - you can turn this off and you still get Alt-drag window moving. using gconf editor to change /apps/metacity/general/mouse_button_modifier - this has no effect AFAICS. It's really hindering me. Otherwise I find gnome-shell a really productive environment.

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  • Why doesn't 12.04 recognize my ATI Radeon X300SE graphics card?

    - by Nomad Zero
    So far everything including the BCM4321 card is working, however, the OEM ATI Radeon X300SE (RV370) is not recognized. When I go into system details the card comes up as unknown. When I run lspci the card shows up as: 01:00.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI RV370 5B60 [Radeon X300 (PCIE)] 01:00.1 Display controller: Advanced Micro Devices [AMD] nee ATI RV370 [Radeon X300SE] I have attempted check Additional Drivers but the card does not show up as needing a driver. So far this is causing the system to run warmer as the processor is doing a bit of the work to run Unity and any full screen videos tend to be rather choppy. Is there an available driver that will fix my issue and what is the install method? I am not scared to run a terminal so no worries there, as long as I have instructions, I can find my way. I am running under 12.04 LTS Kernel 3.2.0-25-generic-pae

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  • How to adjust DPI in 14.04

    - by jake
    I asked about fixing DPI in 12.04. The 14.04 release notes list "Support for High-DPI screens and desktop scaling." Post upgrade, it seems that nothing has changed. Similar symptoms from my previous post persist: The 1" square here is closer to 1/2" Despite the line xserver-command=X -dpi 170 in /etc/lightdm/lightdm.conf, xdpyinfo reports 96x96 dpi I did find that I was able to use the "Scale for menu and title bars" slider in System SettingsDisplays to fix title bar text size instead of setting org.gnome.desktop.interface text-scaling-factor as described here. The last post also mentions that in Gnome 3, DPI is hard coded to 96. Is this a limitation in 14.04? (I am somewhat ignorant to the distinction between Gnome and Unity) Can I do anything to properly set my DPI?

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  • Can't install php5 on Ubuntu

    - by Itay Moav
    I try to apt-get install php5 I get: Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: php5: Depends: libapache2-mod-php5 (>= 5.3.99+5.4.0-1~842.gbp76989e) but it is not going to be installed or libapache2-mod-php5filter (>= 5.3.99+5.4.0-1~842.gbp76989e) but it is not going to be installed or php5-cgi (>= 5.3.99+5.4.0-1~842.gbp76989e) but it is not going to be installed or php5-fpm (>= 5.3.99+5.4.0-1~842.gbp76989e) but it is not going to be installed I am on ubuntu 10.4 Do not wish to upgrade to the one that has the Unity UI.

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  • 3D Texture Mapping (Atlas)

    - by Tim Hatch
    This is a pretty simple question. If I was to use multiple images in a single texture for a 3D cube, how would I go about re-using each vertex (having 8 total vs 24)? With a single buffer of 8 vertices, I don't see how I'd properly reuse the UV values. Any help on that? I know it's not terribly clear, but I figured it was a simple question. The 2D method is pretty easy, the next coordinates would be the same as the first (0,0 and 0,1 respectively). However, the above 3D version has me quite befuddled.

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  • OpenGL ES 1 Pixel Error?

    - by Beginner001
    I am developing a game on android using OpenGL ES 1.0 for Android OS. It is a 2d game using a simple Orthographic projection and textures for the sprites. One of these textures has a small line (it looks like 1 pixel) all the way across the top that has the same colors as the bottom 1-pixel line of the texture. It is almost as if the bottom line of the image raster was copied and pasted as the top line as well. Is anyone familiar with this type of error? What could the problem be?

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  • Login screen theme and background lost

    - by Sebastian Potasiak
    I tried to change my LightDM background and theme in Ubuntu 12.04 LTS beta 2, changing /usr/share/glib-2.0/schemas/com.canonical.unity-greeter.gschema.xml file (I don't even know if it would work, but I couldn't find any other way), and I failed and restored original file. Also, durning the same session I installed gnome-shell-extensions package, but it didn't work either. (I didn't remove it) Now my login screen looks a bit coarse, without theme and background. (It looks like MS Windows 95 a bit - square buttons and text fields) My question is, how to repair login screen (or how to customize it propely) and how to make gnome-shell-extensions work.

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