Search Results

Search found 3883 results on 156 pages for 'xna newbie'.

Page 133/156 | < Previous Page | 129 130 131 132 133 134 135 136 137 138 139 140  | Next Page >

  • Connecting SVN from Remote Server

    - by Ashish
    I have hosted my repository in assebbla & it works fine. now I want to write a script that can automate the build process : 1. Take the code from assembla repository 2. Make a dump and copy it onto my web server. what I have researched from net states that use of commands like svn co svn+ssh://[email protected]/home/svn/test I believe I need to open Shell on my server and type these commands but shell has been disabled from my server admin. I tried to run the same from php using exec , admin has disabled that too. (am using shared hosting and want to do a automated deployment using these simple steps. i don't want to bring my local system in this process) now am not sure even if I get the shell access open to my server these commands like svn will work there as I don't have SVN installed on my server (its installed on assembla). kindly let me know if any more explanation is required regarding the same or if am going on the wrong track. Am a newbie so please be descriptive in answering :) Thanx in advance Ace

    Read the article

  • Ubuntu 10.04 on virtualbox gives error: Target filesystem doesn't have /sbin/init \ No init found. Try passing init= bootarg

    - by Philip
    I'm a linux newbie and the only reason I have it installed is so I can stop having Windows incompatibility issues with Ruby on Rails. Having said that, it sure has been nice, and much faster, and I don't think I'll be doing any Winrails stuff anytime soon. So I created a virtualmachine using virtualbox and have had ubuntu on it for the last 3 weeks. Recently ubuntu asked if it could update a few things, I clicked 'ok'. Now it won't boot and I get this error: *mount: mounting /dev on /root/dev failed: No such file or directory mount: mounting /sys on /root/sys failed: No such file or directory ... Target filesystem doesn't have /sbin/init. No init found. Try passing init= bootarg BusyBox v1.13.3... (initramfs) _ * So I cruised the forums and there are a variety of solutions, but they all have to do with booting from the live cd. (which I assume is the ISO image I used to install ubuntu in the first place). But when I boot from that CD, it just hangs on the ubuntu screen, and the little dots keep cycling white to red, but it hung there for an hour so I think it was stuck. Not sure what I can do; can I do anything from the busybox shell (or whatever that is) to fix things? The thing is, it took about 10 hours to get everything the way I needed with all the gems and whatnot. And I didn't really write down what I tweaked, and I'm middle aged, so all that information has leaked out by now and I don't want to do it again. I'd really like to repair my existing install. One question you might have is, is there something wrong with the ISO? I don't think so, because I made a new virtual machine and used that same iso file to install a fresh ubuntu. Any help much appreciated. Phil

    Read the article

  • Sharepoint: authenticating users via forms authentication

    - by sbee
    My problem is the following(sharepoint Newbie) , i want to change the default zone from being a Windows Authenticated Zone to a Forms Authenticated Zone ,thereby forcing the site collection administrator to log in via forms authentication and not windows also the sharepoint users will be accesing the site internally my goal is to effectively replace windows authentication with forms authentication as my company does not have active directory installed. So far i have created an ASP Application that adds the users to the database,the database was created via the .Net Framework Asp tool(Asp reg_sql),however when i change the default zone to the AspNetSqlMembershipProvider(Forms) and attempt to add my site collection administrator via the Central admistrator, i get the following error "No Exact Match found" as shown on the screenshot. My inkling is that somehow the people picker is failing to read the users from the database but reasearch on correcting that thus far has proved fruitless. I have made all the relevant changes on the these sites(Central admin site,My test site & Add Users site) config files.Changes are the following(Membeship Provider,Connection String,People Picker) i left out the role provider for now as it is optional. Help on this would ge highly appreciated...

    Read the article

  • debian lenny email server

    - by Dal
    Hi I am a newbie and set up a debian lenny at home and set up the web and email server in the default installation. I followed the instructions for Exim and ran dpkg-reconfigure exim4-config and set it up for mydomainhere.com. I created a one line message file and attempted to test exim by running the command exim [email protected] < msgfile. I also tried using exim4 Exim but i get same error -bash: Exim: command not found. Obviously I am ignorant on how to run exim and test. I also tried to run a php file that sends a test mail and had no success. That script is tested and works fine if I send it from my hosting isp on a different domain. So I know the php script is good. I set up the debian system behind a netgear firewall and uses 192.168.1.x ip . The web server works great and users can visit my site. But I am lack the knowledge on how to get the email working. Appreciate is someone can guide me.

    Read the article

  • How to configure iptables to use apt-get in a server?

    - by segaco
    I'm starting using iptables (newbie) to protect a linux server (specifically Debian 5.0). Before I configure the iptables settings, I can use apt-get without a problem. But after I configure the iptables, the apt-get stop working. For example I use this script in iptables: #!/bin/sh IPT=/sbin/iptables ## FLUSH $IPT -F $IPT -X $IPT -t nat -F $IPT -t nat -X $IPT -t mangle -F $IPT -t mangle -X $IPT -P INPUT DROP $IPT -P OUTPUT DROP $IPT -P FORWARD DROP $IPT -A INPUT -i lo -j ACCEPT $IPT -A OUTPUT -o lo -j ACCEPT $IPT -A INPUT -p tcp --dport 22 -j ACCEPT $IPT -A OUTPUT -p tcp --sport 22 -j ACCEPT $IPT -A INPUT -p tcp --dport 80 -j ACCEPT $IPT -A OUTPUT -p tcp --sport 80 -j ACCEPT $IPT -A INPUT -p tcp --dport 443 -j ACCEPT $IPT -A OUTPUT -p tcp --sport 443 -j ACCEPT # Allow FTP connections @ port 21 $IPT -A INPUT -p tcp --sport 21 -m state --state ESTABLISHED -j ACCEPT $IPT -A OUTPUT -p tcp --dport 21 -m state --state NEW,ESTABLISHED -j ACCEPT # Allow Active FTP Connections $IPT -A INPUT -p tcp --sport 20 -m state --state ESTABLISHED,RELATED -j ACCEPT $IPT -A OUTPUT -p tcp --dport 20 -m state --state ESTABLISHED -j ACCEPT # Allow Passive FTP Connections $IPT -A INPUT -p tcp --sport 1024: --dport 1024: -m state --state ESTABLISHED -j ACCEPT $IPT -A OUTPUT -p tcp --sport 1024: --dport 1024: -m state --state ESTABLISHED,RELATED -j ACCEPT #DNS $IPT -A OUTPUT -p udp --dport 53 --sport 1024:65535 -j ACCEPT $IPT -A INPUT -p tcp --dport 1:1024 $IPT -A INPUT -p udp --dport 1:1024 $IPT -A INPUT -p tcp --dport 3306 -j DROP $IPT -A INPUT -p tcp --dport 10000 -j DROP $IPT -A INPUT -p udp --dport 10000 -j DROP then when I run apt-get I obtain: core:~# apt-get update 0% [Connecting to ftp.us.debian.org] [Connecting to security.debian.org] [Conne and it stalls. What rules I need to configure to make it works. Thanks

    Read the article

  • Why am I unable to mount my USB drive (unknown partition table)?

    - by Pat
    I'm a real newbie to linux. Anyway the problem is that my USB doesn't get recognized anymore which is really annoying because I need information from it. I've read like a zillion threads how to manually mount it but I really can't it to work. I hope it's just some easy, stupid problem where any of you could help me out quickly.. Here is the syslog: kernel: [ 6872.420125] usb 2-2: new high-speed USB device number 11 using ehci_hcd mtp-probe: checking bus 2, device 11: "/sys/devices/pci0000:00/0000:00:1d.7/usb2/2-2" kernel: [ 6872.556295] scsi8 : usb-storage 2-2:1.0 mtp-probe: bus: 2, device: 11 was not an MTP device kernel: [ 6873.558081] scsi 8:0:0:0: Direct-Access SanDisk Cruzer 8.01 PQ: 0 ANSI: 0 CCS kernel: [ 6873.559964] sd 8:0:0:0: Attached scsi generic sg3 type 0 kernel: [ 6873.562833] sd 8:0:0:0: [sdc] 15682559 512-byte logical blocks: (8.02 GB/7.47 GiB) kernel: [ 6873.564867] sd 8:0:0:0: [sdc] Write Protect is off kernel: [ 6873.564878] sd 8:0:0:0: [sdc] Mode Sense: 45 00 00 08 kernel: [ 6873.565485] sd 8:0:0:0: [sdc] No Caching mode page present kernel: [ 6873.565495] sd 8:0:0:0: [sdc] Assuming drive cache: write through kernel: [ 6873.568377] sd 8:0:0:0: [sdc] No Caching mode page present kernel: [ 6873.568387] sd 8:0:0:0: [sdc] Assuming drive cache: write through kernel: [ 6873.574330] sdc: unknown partition table kernel: [ 6873.576853] sd 8:0:0:0: [sdc] No Caching mode page present kernel: [ 6873.576863] sd 8:0:0:0: [sdc] Assuming drive cache: write through kernel: [ 6873.576871] sd 8:0:0:0: [sdc] Attached SCSI removable disk Thanks in advance

    Read the article

  • Is there any functional-like unix shell?

    - by Caruccio
    I'm (really) newbie to functional programming (in fact only had contact with it using python) but seems to be a good approach for some list-intensive tasks in a shell environment. I'd love to do something like this: $ [ git clone $host/$repo for repo in repo1 repo2 repo3 ] Is there any Unix shell with these kind of feature? Or maybe some feature to allow easy shell access (commands, env/vars, readline, etc...) from within python (the idea is to use python's interactive interpreter as a replacement to bash). EDIT: Maybe a comparative example would clarify. Let's say I have a list composed of dir/file: $ FILES=( build/project.rpm build/project.src.rpm ) And I want to do a really simple task: copy all files to dist/ AND install it in the system (it's part of a build process): Using bash: $ cp ${files[*]} dist/ $ cd dist && rpm -Uvh $(for f in ${files[*]}; do basename $f; done)) Using a "pythonic shell" approach (caution: this is imaginary code): $ cp [ os.path.join('dist', os.path.basename(file)) for file in FILES ] 'dist' Can you see the difference ? THAT is what i'm talking about. How can not exits a shell with these kind of stuff build-in yet? It's a real pain to handle lists in shell, even its being a so common task: list of files, list of PIDs, list of everything. And a really, really, important point: using syntax/tools/features everybody already knows: sh and python. IPython seams to be on a good direction, but it's bloated: if var name starts with '$', it does this, if '$$' it does that. It's syntax is not "natural", so many rules and "workarounds" ([ ln.upper() for ln in !ls ] -- syntax error)

    Read the article

  • Utilu IE Collection IE6 crashes under Windows 7

    - by Aron
    I've installed Utilu IE Collection under Windows 7 64-bit, but am unable to successfully run IE6 (specifically, "Internet Explorer 6.0 (6.00.2900.2180)"). I haven't tried other versions of IE from the package, so their behavior is unknown. It starts up fine, but the address bar isn't shown. (Attempted to post image, but I'm a newbie on SU and it wouldn't let me. Can be found here.) View-Toolbars shows 'Address Bar' already selected. If I try to (de-)select Address Bar in that list, it crashes: Problem signature: Problem Event Name: APPCRASH Application Name: iexplore.exe Application Version: 6.0.2900.2180 Application Timestamp: 41107b81 Fault Module Name: StackHash_e162 Fault Module Version: 0.0.0.0 Fault Module Timestamp: 00000000 Exception Code: c0000005 Exception Offset: 00000000 OS Version: 6.1.7600.2.0.0.256.48 Locale ID: 1033 Additional Information 1: e162 Additional Information 2: e1625455580a00d3fda64a8cdf366fbb Additional Information 3: 58c7 Additional Information 4: 58c75753c6745fad91929ab6430a83fa That's not all that's wrong ('Search' pane has no contents as well, probably more), but it's the most glaring problem. I've seen some allusions to a registry change needed to fix this, but haven't been able to find any details. Anybody? I'm running the latest version of the collection, 1.7.0.6.

    Read the article

  • lamp -- edit PHP file but doesn't change web output -- including die()

    - by Reid W
    Server is standard Linux server on Amazon Web Services. Cent OS 5/Apache/PHP 5.3. No APC. It's worked fine for over a year, but now when I edit some but not all PHP files on the server using vi, the changes don't affect the web output. For example, I edit myfile.php and put a die() at the top, but when I load the page in my web browser, instead of the die() I see the content that would show up if the die() weren't there. svn updating the file in question doesn't help either. Files are on an Amazon EBS partition symlinked to /var/www/html. Just to reiterate -- this has worked fine for a long time. Restarting apache didn't help, nor did rebooting the server. What's weird is that it's just some of the files but not all. File ownership/permissions are the same for the "good" and "problem" files. I'm not a Linux newbie but am at a complete loss with this, and couldn't find anything on Google either. Any hints would be much appreciated!

    Read the article

  • mod_wsgi -apache configuration file

    - by Kevin
    guys sorry I'm a newbie to this but I've been following the mod_wsgi configuration tutorial and it's very spotty. In my httpd.conf file I add the virtual host like so: 'Main' server configuration # The directives in this section set up the values used by the 'main' server, which responds to any requests that aren't handled by a definition. These values also provide defaults for any containers you may define later in the file. # All of these directives may appear inside containers, in which case these default settings will be overridden for the virtual host being defined. # ServerName wsgihost DocumentRoot "/Library/WebServer/Documents" <Directory "/Library/WebServer/Documents"> Order allow,deny Allow from all </Directory> WSGIScriptAlias /myapp /Users/KL/modwsgi/env/myapp.wsgi <Directory "/Users/KL/modwsgi/env"> <Files myapp.wsgi> Order allow,deny Allow from all </Files> </Directory> Now, when I also added in my local host the following: 127.0.1.1 wsgihost but I can't seem to connect. Am I doing something terribly wrong?

    Read the article

  • "Synchronizing" files between local and remote server using Git

    - by ConcreteVitamin
    My intended goal: I maintain some files in my local computer, and I also share them with others by putting them on my website. In the past I did this by manually uploading all the files using FTP, every time I did some modifications etc. Now, I am wondering if I can use Git to help me achieve this (by "pushing" the local files to my website server). My server is hosted by Dreamhost. First Attempt: First, I try this tutorial. I first push my local files to my Github repo, and ssh into my Dreamhost server to clone --bare from the Github repo. But I find that git does not transfer my files. So I ignore the tutorial. Second Attempt: I ssh into my Dreamhost server to clone directly from Github. My files are all transfered to the server. Then, on my local computer, I git remote add dreamhost ssh://[email protected]/~/my-project. Then I add some files, and commit, and git push dreamhost master. And a bunch of errors appears: http://geotakucovi.com/gitError.jpg As a newbie Git user, I must have missed something. Please help!

    Read the article

  • How do I install gfortran (via cygwin and etexteditor) and enable ifort under Windows XP?

    - by bez
    I'm a newbie in the Unix world so all this is a little confusing to me. I'm having trouble compiling some Fortran files under Cygwin on Windows XP. Here's what I've done so far: Installed the e text editor. Installed Cygwin via the "automatic" option inside e text editor. I need to compile some Fortran files so via the "manage bundles" option I installed the Fortran bundle as well. However, when I select "compile single file" I get an error saying gfortran was missing, and then that I need to set the TM_FORTRAN variable to the full path of my compiler. I tried opening a Cygwin bash shell at the path mentioned (.../bin/gfortran), but the compiler was nowhere to be found. Can someone tell me how to install this from the Cygwin command line? Where do I need to update the TM_FORTRAN variable for the bundle to work? Also, how do I change the bundle "compile" option to work with ifort (my native compiler) on Windows? I've read the bundle file, but it is totally incomprehensible to me. Ifort is a Windows compiler, invoked simply by ifort filename.f90, since it is on the Windows path. I know this is a lot to ask of a first time user here, but I really would appreciate any time you can spare to help.

    Read the article

  • Best ways to teach a beginner to program?

    - by Justin Standard
    Original Question I am currently engaged in teaching my brother to program. He is a total beginner, but very smart. (And he actually wants to learn). I've noticed that some of our sessions have gotten bogged down in minor details, and I don't feel I've been very organized. (But the answers to this post have helped a lot.) What can I do better to teach him effectively? Is there a logical order that I can use to run through concept by concept? Are there complexities I should avoid till later? The language we are working with is Python, but advice in any language is welcome. How to Help If you have good ones please add the following in your answer: Beginner Exercises and Project Ideas Resources for teaching beginners Screencasts / blog posts / free e-books Print books that are good for beginners Please describe the resource with a link to it so I can take a look. I want everyone to know that I have definitely been using some of these ideas. Your submissions will be aggregated in this post. Online Resources for teaching beginners: A Gentle Introduction to Programming Using Python How to Think Like a Computer Scientist Alice: a 3d program for beginners Scratch (A system to develop programming skills) How To Design Programs Structure and Interpretation of Computer Programs Learn To Program Robert Read's How To Be a Programmer Microsoft XNA Spawning the Next Generation of Hackers COMP1917 Higher Computing lectures by Richard Buckland (requires iTunes) Dive into Python Python Wikibook Project Euler - sample problems (mostly mathematical) pygame - an easy python library for creating games Create Your Own Games With Python ebook Foundations of Programming for a next step beyond basics. Squeak by Example Recommended Print Books for teaching beginners Accelerated C++ Python Programming for the Absolute Beginner Code by Charles Petzold

    Read the article

  • WPF 3D extrude "a bitmap"

    - by Bgnt44
    Hi, I'm looking for a way to simulate a projector in wpf 3D : i've these "in" parameters : beam shape : a black and white bitmap file beam size ( ex : 30 °) beam color beam intensity ( dimmer ) projector position (x,y,z) beam position (pan(x),tilt(y) relative to projector) First i was thinking of using light object but it seem that wpf can't do that So, now i think that i can make for each projector a polygon from my bitmap... First i need to convert the black and white bitmap to vector. Only Simple shape ( bubble, line,dot,cross ...) Is there any WPF way to do that ? Or maybe a external program file (freeware); then i need to build the polygon, with the shape of the converted bitmap , color , size , orientation in parameter. i don't know how can i defined the lenght of the beam , and if it can be infiny ... To show the beam result, i think of making a room ( floor , wall ...) and beam will end to these wall... i don't care of real light render ( dispersion ...) but the scene render has to be real time and at least 15 times / second (with probably from one to 100 projectors at the same time), information about position, angle,shape,color will be sent for each render... Well so, i need sample for that, i guess that all of these things could be useful for other people If you have sample code : Convert Bitmap to vector Extrude vectors from one point with a angle parameter until collision of a wall Set x,y position of the beam depend of the projector position Set Alpha intensity of the beam, color Maybe i'm totally wrong and WPF is not ready for that , so advise me about other way ( xna,d3D ) with sample of course ;-) Thanks you

    Read the article

  • Seperation of game- and rendering logic

    - by Qua
    What is the best way to seperate rendering code from the actually game engine/logic code? And is it even a good idea to seperate those? Let's assume we have a game object called Knight. The Knight has to be rendered on the screen for the user to see. We're now left with two choices. Either we give the Knight a Render/Draw method that we can call, or we create a renderer class that takes care of rendering all knights. In the scenario where the two is seperated the Knight should the knight still contain all the information needed to render him, or should this be seperated as well? In the last project we created we decided to let all the information required to render an object be stored inside the object itself, but we had a seperate component to actually read those informations and render the objects. The object would contain information such as size, rotation, scale, and which animation was currently playing and based on this the renderer object would compose the screen. Frameworks such as XNA seem to think joining the object and rendering is a good idea, but we're afraid to get tied up to a specific rendering framework, whereas building a seperate rendering component gives us more freedom to change framework at any given time.

    Read the article

  • Method of transforming 3D vectors with a matrix

    - by Drew Noakes
    I've been doing some reading on transforming Vector3 with matrices, and am tossing up digging deeper into the math and coding this myself versus using existing code. For whatever reason my school curriculum never included matrices, so I'm filling a gap in my knowledge. Thankfully I only need a few simple things, I think. Context is that I'm programming a robot for the RoboCup 3D league. I'm coding it in C# but it'll have to run on Mono. Ideally I wouldn't use any existing graphics libraries for this (WinForms/WPF/XNA) as all I really need is a neat subset of matrix transformations. Specifically, I need translation and x/y/z rotations, and a way of combining multiple transformations into a single matrix. This will then be applied to my own Vector3 type to produce the transformed Vector3. I've read different advice about this. For example, some model the transformation with a 4x3 matrix, others with a 4x4 matrix. Also, some examples show that you need a forth value for the vector's matrix of 1. What happens to this value when it's included in the output? [1 0 0 0] [x y z 1] * [0 1 0 0] = [a b c d] [0 0 1 0] [2 4 6 1] The parts I'm missing are: What sizes my matrices should be Compositing transformations by multiplying the transformation matrices together Transforming 3D vectors with the resulting matrix As I mostly just want to get this running, any psuedo-code would be great. Information about what matrix values perform what transformations is quite clearly defined on many pages, so need not be discussed here unless you're very keen :)

    Read the article

  • 'Forward-Compatible' Program Design

    - by Jeffrey Kern
    The majority of my questions I've asked here so far on StackOverflow have been how to implement individual concepts and techniques towards developing a software-based NES clone via the XNA environment. The small samples that I've thrown together on my PC work relatively great and everything. Except I hit a brick wall. How do I merge all of these samples together. Having proof-of-concept is amazing, except when you need it to go beyond just that. I now have samples strewn about that I'm trying to merge, some of them incomplete. And now I'm stuck with the chicken-and-the-egg situation of where I would like to incorporate these samples together, to make sure they work, but I cannot without test data. And I don't have tools to create test data, because they'd need to be based off of the individual pieces that need to be put together. In my mind, I'm having nightmares with circular reference. For my sample data, I am hoping to save it in XML and write a specification - and then make sample data by hand - but I'm too paranoid of manually creating an XML file full of incorrect data and blaming it on my code, or vice-versa. It doesn't help that the end-result of my work is graphic-oriented, which makes it interseting how a graphic on the screen can be visualized in XML Nodes. I guess, my question is this: What design patterns and disciplines exist in the coding world that address this type of concern? I've always relied on brute-force coding and restarting a project with a whole new code base in attempts to further along my goals, but I doubt that would be the best way to do so. Within my college career, the majority of my programming was to work on simple projects that came out of a book, or with a given correct data set and a verifyable result. I don't have that, as my own design documents that I am going by could be terribly wrong.

    Read the article

  • What happens when value types are created?

    - by Bob
    I'm developing a game using XNA and C# and was attempting to avoid calling new struct() type code each frame as I thought it would freak the GC out. "But wait," I said to myself, "struct is a value type. The GC shouldn't get called then, right?" Well, that's why I'm asking here. I only have a very vague idea of what happens to value types. If I create a new struct within a function call, is the struct being created on the stack? Will it simply get pushed and popped and performance not take a hit? Further, would there be some memory limit or performance implications if, say, I need to create many instances in a single call? Take, for instance, this code: spriteBatch.Draw(tex, new Rectangle(x, y, width, height), Color.White); Rectangle in this case is a struct. What happens when that new Rectangle is created? What are the implications of having to repeat that line many times (say, thousands of times)? Is this Rectangle created, a copy sent to the Draw method, and then discarded (meaning no memory getting eaten up the more Draw is called in that manner in the same function)? P.S. I know this may be pre-mature optimization, but I'm mostly curious and wish to have a better understanding of what is happening.

    Read the article

  • Want to display a 3D model on the iPhone: how to get started?

    - by JeremyReimer
    I want to display and rotate a single 3D model, preferably textured, on the iPhone. Doesn't have to zoom in and out, or have a background, or anything. I have the following: an iPhone a MacBook the iPhone SDK Blender My knowledge base: I can make 3D models in various 3D programs (I'm most comfortable with 3D Studio Max, which I once took a course on, but I've used others) General knowledge of procedural programming from years ago (QuickBasic - I'm old!) Beginner's knowledge of object-oriented programming from going through simple Java and C# tutorials (Head Start C# book and my wife's intro to OOP course that used Java) I have managed to display a 3D textured model and spin it using a tutorial in C# I got off the net (I didn't just copy and paste, I understand basically how it works) and the XNA game development library, using Visual Studio on Windows. What I do not know: Much about Objective C Anything about OpenGL or OpenGL ES, which the iPhone apparently uses Anything about XCode My main problem is that I don't know where to start! All the iPhone books I found seem to be about creating GUI applications, not OpenGL apps. I found an OpenGL book but I don't know how much, if any, applies to iPhone development. And I find the Objective C syntax somewhat confusing, with the weird nested method naming, things like "id" that don't make sense, and the scary thought that I have to do manual memory management. Where is the best place to start? I couldn't find any tutorials for this sort of thing, but maybe my Google-Fu is weak. Or maybe I should start with learning Objective C? I know of books like Aaron Hillgrass', but I've also read that they are outdated and much of the sample code doesn't work on the iPhone SDK, plus it seems geared towards the Model-View-Controller paradigm which doesn't seem that suited for 3D apps. Basically I'm confused about what my first steps should be.

    Read the article

  • Agile language for 2d game prototypes?

    - by instanceofTom
    Occasionally ( read: when my fiancé allows ) I like to prototype different game or game-like ideas I have. Usually I use Java or C# (not xna yet) because they are the languages I have the most practice with. However I would like to learn something more suited to agile development; a language in which it would be easier to knock out quick prototypes. At my job I have recently been working with looser (weak/dynamically typed) languages, specifically python and groovy, and I think something similar would fit what I am looking for. So, my question is: What languages (and framework/engine) would be good for rapidly developing prototypes of 2d game concepts? A few notes: I don't need blazing fast bitcrunching performance. In this case I would strongly prefer ease of development over performance. I'd like to use a language with a healthy community, which to me means a fair amount of maintained 3rd party, libraries. I'd like the language to be cross-platform friendly, I work on a variety of different operating systems and would like something that is portable with minimum effort. I can't imagine myself using a language with out decent options for debugging and editor syntax highlighting support. Note: If you are aware of a Java or C# library/framework that you think streamlines producing game prototypes I open to learning something new for those languages too

    Read the article

  • Are game engines developed in the USA?

    - by numerical25
    I just finished talking to a Flashpoint Academy recruiter about their curriculum. I told him that after I graduate, I would like to go more in-depth with learning game engines and how to make games. So I asked him did their school teach anything in regards to learning any graphics API such as DirectX. He asked me to elaborate a little more as if he was not sure what I was talking about. So I asked did their school teach on how to build game engines. He said "no we only teach with the tools at hand, such as XNA, or the Unreal engine". He further said "most jobs that deal with building game engines go overseas and most of creative work is done in the United States." To be honest, I really had no intentions of going to this school. I just wanted to learn more about the school in case I had second thoughts somewhere down the line. To me I thought it was a bunch of BS, but my question is to you guys, "is it" ??

    Read the article

  • Surface development: it&rsquo;s just like software development

    - by Dennis Vroegop
    Surface is magic. Everyone using it seems to think that way. And I have to be honest, after working for almost 2 years with the platform I still get that special feeling the moment I turn on the unit to do some more work. The whole user experience, the rich environment of the SDK, the touch, even the look and feel of the Surface environment is so much different from the stuff I’ve been working on all my career that I am still bewildered by it. But… and this is a big but.. in the end we’re still talking about a computer and that needs software to become useful. Deep down the magic of the Surface unit there is a PC somewhere, running Windows Vista and the .net framework 3.5. When you write that magic software that makes the platform come alive you’re still working with .net, WPF/XNA, C#, VB.Net and all those other tools and technologies you know so well. Sure, the whole user experience is different from what you’ve known. And the way of thinking about users, their interaction and the positioning of screen elements requires a whole new paradigm. And that takes time. It took me about half a year before I had the feeling I got it nailed down. But when that moment came (about 18 months ago…) I realized that everything I had learned so far on software development still is true when it comes to Surface. The last 6 months I have been working with some people with a different background to start a new company. The idea was that the new company would be focussing on Surface and Surface only. These people come from a marketing background and had some good ideas for some applications. And I have to admit: their ideas were good. Very good. Where it all fell down of course is that these ideas need to be implemented in a piece of software. And creating great software takes skilled developers and a lot of time and money. That’s where things went wrong: the marketing guys didn’t realize and didn’t want to realize that software development is a job that takes skill. You can’t just hire a bunch of developers and expect them to deliver the best sort of software, especially not when it comes to Surface. I tried to explain that yes, their User Interface in Photoshop looked great, but no: I couldn’t develop an application like that in a weeks time. Even worse: the while backend of the software (WCF for communications, SQL Server for the database, etc) would take a lot more time than the frontend. They didn’t understand. It took them a couple of days to drawn the UI in Photoshop so in Blend I should be able to build the software in about the same amount of time. Well, you and I know that it doesn’t work that way. Software is hard to write, and even harder to write well, and it takes skill and dedication. It’s not something you can do as fast as you can draw a mock up for a Surface application in Photohop. The same holds true for web applications of course. A lot of designers there fail to appreciate the hard work that goes into writing the plumbing for a good web app that can handle thousands of users. Although the UI is very important, it’s not all there is to it. And in Surface development this is the same. The UI should create the feeling of magic, but the software behind it is what makes it come alive. And that takes time. A lot of time. So brush of you skills and don’t throw them away if you start developing for Surface. Because projects (and colaborations) can fail there as hard as they can in any other area of software development. On a side note: we decided to stop the colaboration (something the other parties involved didn’t appreciate and were very angry about) and decided to hire a designer for the Surface projects. The focus is back where it belongs: on the software development we know so well and have been doing very well for 13 years. UI is just a part of the whole project and not the end product. So my company Detrio is still going strong when it comes to develivering Surface solutions but once again from a technological background, not a marketing background.

    Read the article

  • Can't add repos after upgrading to 12.04 LTS

    - by joao
    I'm a complete Linux newbie. I've just upgraded from 10.04 to 12.04 LTS and all sorts of things have started to go wrong. One main problem is the fact that I can't add repos. Example: sudo add-apt-repository ppa:team-xbmc outputs: Traceback (most recent call last): File "/usr/bin/add-apt-repository", line 8, in <module> from softwareproperties.SoftwareProperties import SoftwareProperties File "/usr/lib/python2.7/dist-packages/softwareproperties/SoftwareProperties.py", line 53, in <module> from ppa import AddPPASigningKeyThread, expand_ppa_line File "/usr/lib/python2.7/dist-packages/softwareproperties/ppa.py", line 27, in <module> import pycurl ImportError: librtmp.so.0: cannot open shared object file: No such file or directory /etc/apt/sources.list # deb cdrom:[Ubuntu 10.04.1 LTS _Lucid Lynx_ - Release i386 (20100816.1)]/ lucid main restricted # deb cdrom:[Ubuntu 10.04.1 LTS _Lucid Lynx_ - Release i386 (20100816.1)]/ maverick main restricted # See http://help.ubuntu.com/community/UpgradeNotes for how to upgrade to # newer versions of the distribution. deb http://archive.ubuntu.com/ubuntu precise main restricted deb-src http://archive.ubuntu.com/ubuntu precise main restricted ## Major bug fix updates produced after the final release of the ## distribution. deb http://archive.ubuntu.com/ubuntu precise-updates main restricted deb-src http://archive.ubuntu.com/ubuntu precise-updates main restricted ## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu ## team. Also, please note that software in universe WILL NOT receive any ## review or updates from the Ubuntu security team. deb http://archive.ubuntu.com/ubuntu precise universe deb-src http://archive.ubuntu.com/ubuntu precise universe deb http://archive.ubuntu.com/ubuntu precise-updates universe deb-src http://archive.ubuntu.com/ubuntu precise-updates universe ## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu ## team, and may not be under a free licence. Please satisfy yourself as to ## your rights to use the software. Also, please note that software in ## multiverse WILL NOT receive any review or updates from the Ubuntu ## security team. deb http://archive.ubuntu.com/ubuntu precise multiverse deb-src http://archive.ubuntu.com/ubuntu precise multiverse deb http://archive.ubuntu.com/ubuntu precise-updates multiverse deb-src http://archive.ubuntu.com/ubuntu precise-updates multiverse ## Uncomment the following two lines to add software from the 'backports' ## repository. ## N.B. software from this repository may not have been tested as ## extensively as that contained in the main release, although it includes ## newer versions of some applications which may provide useful features. ## Also, please note that software in backports WILL NOT receive any review ## or updates from the Ubuntu security team. # deb-src http://pt.archive.ubuntu.com/ubuntu/ lucid-backports main restricted universe multiverse ## Uncomment the following two lines to add software from Canonical's ## 'partner' repository. ## This software is not part of Ubuntu, but is offered by Canonical and the ## respective vendors as a service to Ubuntu users. # deb http://archive.canonical.com/ubuntu lucid partner # deb-src http://archive.canonical.com/ubuntu lucid partner deb http://archive.ubuntu.com/ubuntu precise-security main restricted deb-src http://archive.ubuntu.com/ubuntu precise-security main restricted deb http://archive.ubuntu.com/ubuntu precise-security universe deb-src http://archive.ubuntu.com/ubuntu precise-security universe deb http://archive.ubuntu.com/ubuntu precise-security multiverse deb-src http://archive.ubuntu.com/ubuntu precise-security multiverse # deb http://ppa.launchpad.net/stebbins/handbrake-snapshots/ubuntu precise main # disabled on upgrade to precise I have no clue what do do next. Should I just scrap this installation and start from scratch or is this fixable? librtmp.so.0 also shows up in error logs I've started to get from XBMC (I'm not sure if this is relevant info). Thanks in advance for any help you can give me!

    Read the article

  • Entity Framework - Single EMDX Mapping Multiple Database

    - by michaelalisonalviar
    Because of my recent craze on Entity Framework thanks to Sir Humprey, I have continuously searched the Internet for tutorials on how to apply it to our current system. So I've come to learn that with EF, I can eliminate the numerous coding of methods/functions for CRUD operations, my overly used assigning of connection strings, Data Adapters or Data Readers as Entity Framework will map my desired database and will do its magic to create entities for each table I want (using EF Powertool) and does all the methods/functions for my Crud Operations. But as I begin applying it to a new project I was assigned to, I realized our current server is designed to contain each similar entities in different databases. For example Our lookup tables are stored in LookupDb, Accounting-related tables are in AccountingDb, Sales-related tables in SalesDb. My dilemma is I have to use an existing table from LookupDB and use it as a look-up for my new table. Then I have found Miss Rachel's Blog (here)Thank You Miss Rachel!  which enables me to let EF think that my TableLookup1 is in the AccountingDB using the following steps. Im on VS 2010, I am using C# , Using Entity Framework 5, SQL Server 2008 as our DB ServerStep 1:Creating A SQL Synonym. If you want a more detailed discussion on synonyms, this was what i have read -> (link here). To simply put it, A synonym enabled me to simplify my query for the Look-up table when I'm using the AccountingDB fromSELECT [columns] FROM LookupDB.dbo.TableLookup1toSELECT [columns] FROM TableLookup1Syntax: CREATE SYNONYM  TableLookup1(1) FOR LookupDB.dbo.TableLookup1 (2)1. What you want to call the table on your other DB2. DataBaseName.schema.TableNameStep 2: We will now follow Miss Rachel's steps. you can either visit the link on the original topic I posted earlier or just follow the step I made.1. I created a Visual Basic Solution that will contain the 4 projects needed to complete the merging2. First project will contain the edmx file pointing to the AccountingDB3. Second project will contain the edmx file pointing to the LookupDB4. Third Project will will be our repository of the merged edmx file. Create an edmx file pointing To AccountingDB as this the database that we created the Synonym on.Reminder: Aside from using the same name for the Entities, please make sure that you have the same Model Namespace for all your Entities  5. Fourth project that will contain the beautiful EDMX merger that Miss Rachel created that will free you from Hard coding of the merge/recoding the Edmx File of the third project everytime a change is done on either one of the first two projects' Edmx File.6. Run the solution, but make sure that on the solutions properties Single startup project is selected and the project containing the EDMX merger is selected.7. After running the solution, double click on the EDMX file of the 3rd project and set Lazy Loading Enabled = False. This will let you use the tables/entities that you see in that EDMX File.8. Feel free to do your CRUD Operations.I don't know if EF 5 already has a feature to support synonyms as I am still a newbie on that aspect but I have seen a linked where there are supposed suggestions on Entity Framework upgrades and one is the "Support for multiple databases"  So that's it! Thanks for reading!

    Read the article

  • Silverlight Cream for December 18, 2010 -- #1012

    - by Dave Campbell
    In this Issue: Mark Monster, Kevin Dockx, Jeremy Likness(-2-,-3-), Timmy Kokke, Den Delimarsky, Mike Snow, Samuel Jack(-2-), and Renuka Prasad(-2-). Above the Fold: Silverlight: "Trigger a Storyboard on ViewModel changes" Mark Monster WP7: "Microsoft Push Notification in Windows Phone 7" Renuka Prasad Shoutouts: SilverlightGal sent me the link to The Silverlight Dossier ... I think it's a pretty good start... additions I'd like to see are ways to submit to the various areas. Michael Crump put up a contest that runs from now to January 1st... Win a set of Infragistics Silverlight Controls with Data Visualization!... pretty cool, Michael! If you visit WynApse.com, you'll see I have a subscription to LearnVisualStudio.net... and now they have posted a batch of WP7 videos... 64 of them to be exact... wow!: New video series From SilverlightCream.com: Trigger a Storyboard on ViewModel changes Mark Monster has a great post up about triggering Storyboard on ViewModel changes using the DataTrigger from Blend... cool stuff, and you can also do GoToStateAction or other actions or build yourowndang Trigger Action... fun awaits! ... sorry it took a while to post, Mark... been a tad overloaded here! Working with the Silverlight Rich Text Box control Kevin Dockx has had a post up for a while at SilverlightShow where he takes a good look at the RichText control and it's various capabilities, including source so you can give it a dance yourself. Lessons Learned in Personal Web Page Part 3: Custom Panel and Listbox Jeremy Likness's part 3 of his Personal Web Page lessons learned is covering the tres-cool 3D Panel he did... and he's got it all explained out... building from scratch via a custom panel and a Listbox control... A Silverlight MVVM Feed Reader from Scratch in 30 Minutes Jeremy Likness has a video tutorial showing building an MVVM/Silverlight feedreader in 30 minutes ... plus a couple mods that he noticed after the fact... beat that HTML5 :) Jounce Part 8: Raising Property Changed In Jeremy Likness's latest post, he has number 8 in his series on his MVVM platform, Jounce. This time he's explaining the property changed notification, has a very cool way of doing it, and some interesting comments from readers. Dependency Injection, MVVM, Ninject and Silverlight Timmy Kokke has a great tutorial up with associated demo project on Dependency Injection in MVVM and Silverlight. Some hidden features in the Windows Phone 7 emulator Den Delimarsky shows how to get some of the hidden features on your WP7 emulator like the Call History, Call Settings, and Details about the numbers. Playing sound effects on Windows Phone 7 Mike Snow's latest tip is playing sound effects on your WP7 ... a little bit of XNA here and there, and badabing, badaboom, you got sound! Day 3 of my “Build a Windows Phone 7 game in 3 days” Challenge Samuel Jack has a couple more posts up about his 'Build a WP7 game in 3 Days' challenge... first up is Day 3 from 8:50 to 22:30 ... wow... long day! ... but he's got something good going now... some good external links also Day 3.5 of my “Build a Windows Phone 7 game in 3 days” Challenge Samuel Jack's 3rd day ended with another half-day added on to put on some finishing touches... again, some good external links... and he finished with this Say hello to Simon Squared, my 3.5 day old WP7 Game Microsoft Push Notification in Windows Phone 7 Renuka Prasad has a bunch of material up that I've not been aware of (how did that happen, people??) ... here's the first of a couple of his posts on Code Project ... a very nice tutorial on the Push Notification process... great diagrams and external links. Windows Phone 7 – Toast Notification Using Windows Azure Cloud Service Renuka Prasad has another WP7 post on CodeProject... this one on Toast Notification... and he's using Azure and WCF all rolled into it as well... great diagrams, descriptions and all the code. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

    Read the article

< Previous Page | 129 130 131 132 133 134 135 136 137 138 139 140  | Next Page >