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  • Make Your Own Website Using Advanced Website Building Tools

    As technology continues to evolve, more and more website building tools and software emerge on the market. This makes it hard for someone to decide on the best website builder for building his or her website. There are many things to reflect on when it comes to selecting an advanced website building tool. The most important thing that you should take into consideration is accessibility as well as friendly interface.

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  • Game of Thrones Theme Played on Eight Floppy Drives [Video]

    - by Asian Angel
    YouTube user MrSolidSnake745 has put together a fun (and awesome) rendition of the ‘Game of Thrones’ theme using eight floppy drives. Game Of Thrones Theme on eight floppy drives [via Geeks are Sexy] HTG Explains: What The Windows Event Viewer Is and How You Can Use It HTG Explains: How Windows Uses The Task Scheduler for System Tasks HTG Explains: Why Do Hard Drives Show the Wrong Capacity in Windows?

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  • Links to Success Enabled With Permanent Links

    The right website is the one that will be able to make your business reach the heights of success. Today the entire world relies on the internet and you have to work really hard to make sure that your website gets noticed among the vast arrays of websites that are out there.

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  • Process.Start() and ShellExecute() fails with URLs on Windows 8

    - by Rick Strahl
    Since I installed Windows 8 I've noticed that a number of my applications appear to have problems opening URLs. That is when I click on a link inside of a Windows application, either nothing happens or there's an error that occurs. It's happening both to my own applications and a host of Windows applications I'm running. At first I thought this was an issue with my default browser (Chrome) but after switching the default browser to a few others and experimenting a bit I noticed that the errors occur - oddly enough - only when I run an application as an Administrator. I also tried switching to FireFox and Opera as my default browser and saw exactly the same behavior. The scenario for this is a bit bizarre: Running on Windows 8 Call Process.Start() (or ShellExecute() in Win32 API) with a URL or an HTML file Run 'As Administrator' (works fine under non-elevated user account!) or with UAC off A browser other than Internet Explorer is set as your Default Web Browser Talk about a weird scenario: Something that doesn't work when you run as an Administrator which is supposed to have rights to everything on the system! Instead running under an Admin account - either elevated with a User Account Control prompt or even when running as a full Administrator fails. It appears that this problem does not occur for everyone, but when I looked for a solution to this, I saw quite a few posts in relation to this with no clear resolutions. I have three Windows 8 machines running here in the office and all three of them showed this behavior. Lest you think this is just a programmer's problem - this can affect any software running on your system that needs to run under administrative rights. Try it out Now, in order for this next example to fail, any browser but Internet Explorer has to be your default browser and even then it may not fail depending on how you installed your browser. To see if this is a problem create a small Console application and call Process.Start() with a URL in it:namespace Win8ShellBugConsole { class Program { static void Main(string[] args) { Console.WriteLine("Launching Url..."); Process.Start("http://microsoft.com"); Console.Write("Press any key to continue..."); Console.ReadKey(); Console.WriteLine("\r\n\r\nLaunching image..."); Process.Start(Path.GetFullPath(@"..\..\sailbig.jpg")); Console.Write("Press any key to continue..."); Console.ReadKey(); } } } Compile this code. Then execute the code from Explorer (not from Visual Studio because that may change the permissions). If you simply run the EXE and you're not running as an administrator, you'll see the Web page pop up in the browser as well as the image loading. Now run the same thing with Run As Administrator: Now when you run it you get a nice error when Process.Start() is fired: The same happens if you are running with User Account Control off altogether - ie. you are running as a full admin account. Now if you comment out the URL in the code above and just fire the image display - that works just fine in any user mode. As does opening any other local file type or even starting a new EXE locally (ie. Process.Start("c:\windows\notepad.exe"). All that works, EXCEPT for URLs. The code above uses Process.Start() in .NET but the same happens in Win32 Applications that use the ShellExecute API. In some of my older Fox apps ShellExecute returns an error code of 31 - which is No Shell Association found. What's the Deal? It turns out the problem has to do with the way browsers are registering themselves on Windows. Internet Explorer - being a built-in application in Windows 8 - apparently does this correctly, but other browsers possibly don't or at least didn't at the time I installed them. So even Chrome, which continually updates itself, has a recent version that apparently has this registration issue fixed, I was unable to simply set IE as my default browser then use Chrome to 'Set as Default Browser'. It still didn't work. Neither did using the Set Program Associations dialog which lets you assign what extensions are mapped to by a given application. Each application provides a set of extension/moniker mappings that it supports and this dialog lets you associate them on a system wide basis. This also did not work for Chrome or any of the other browsers at first. However, after repeated retries here eventually I did manage to get FireFox to work, but not any of the others. What Works? Reinstall the Browser In the end I decided on the hard core pull the plug solution: Totally uninstall and re-install Chrome in this case. And lo and behold, after reinstall everything was working fine. Now even removing the association for Chrome, switching to IE as the default browser and then back to Chrome works. But, even though the version of Chrome I was running before uninstalling and reinstalling is the same as I'm running now after the reinstall now it works. Of course I had to find out the hard way, before Richard commented with a note regarding what the issue is with Chrome at least: http://code.google.com/p/chromium/issues/detail?id=156400 As expected the issue is a registration issue - with keys not being registered at the machine level. Reading this I'm still not sure why this should be a problem - an elevated account still runs under the same user account (ie. I'm still rickstrahl even if I Run As Administrator), so why shouldn't an app be able to read my Current User registry hive? And also that doesn't quite explain why if I register the extensions using Run As Administrator in Chrome when using Set as Default Browser). But in the end it works… Not so fast It's now a couple of days later and still there are some oddball problems although this time they appear to be purely Chrome issues. After the reinstall Chrome seems to pop up properly with ShellExecute() calls both in regular user and Admin mode. However, it now looks like Chrome is actually running two completely separate user profiles for each. For example, when I run Visual Studio in Admin mode and go to View in browser, Chrome complains that it was installed in Admin mode and can't launch (WTF?). Then you retry a few times later and it ends up working. When launched that way some of the plug-ins installed don't show up with the effect that sometimes they're visible sometimes they're not. Also Chrome seems to loose my configuration and Google sign in between sessions now, presumably when switching user modes. Add-ins installed in admin mode don't show up in user mode and vice versa. Ah, this is lovely. Did I mention that I freaking hate UAC precisely because of this kind of bullshit. You can never tell exactly what account your app is running under, and apparently apps also have a hard time trying to put data into the right place that works for both scenarios. And as my recent post on using Windows Live accounts shows it's yet another level of abstraction ontop of the underlying system identity that can cause all sort of small side effect headaches like this. Hopefully, most of you are skirting this issue altogether - having installed more recent versions of your favorite browsers. If not, hopefully this post will take you straight to reinstallation to fix this annoying issue.© Rick Strahl, West Wind Technologies, 2005-2012Posted in Windows  .NET   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Did You Know Gaming Delves into the Mario Universe [Video]

    - by Jason Fitzpatrick
    If you thought you knew everything there was to know about the Mario franchise, prepare to be surprised by the odd and expansive trivia dug up by Did You Know Gaming. Who knew you could learn so much about a game by picking through the game code for odds and ends? If you enjoyed the above video, make sure to check out Part II here. [via Geeks Are Sexy] 7 Ways To Free Up Hard Disk Space On Windows HTG Explains: How System Restore Works in Windows HTG Explains: How Antivirus Software Works

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  • OP-ED: Software Development from Core to Cosmetics

    Few projects end up having too much time. Successfully completing a project often depends on tackling core, significant, and risky aspects of any custom solution first&mdash;like the long hard march up hill&mdash;and finishing with the trim, or cosmetic work, last.

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  • Sharp Architecture 1.9.5 Released

    - by AlecWhittington
    The S#arp Architecture team is proud to announce the release of version 1.9.5. This version has had the following changes: Upgraded to MVC 3 RTM Solution upgraded to .NET 4 Implementation of IDependencyResolver provided, but not implemented This marks the last scheduled release of 1.X for S#arp Architecture . The team is working hard to get the 2.0 release out the door and we hope to have a preview of that coming soon. With regards to IDependencyResolver, we have provided an implementation, but have...(read more)

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  • Good design cannot be over-design

    - by ??? Shengyuan Lu
    Many engineers intend to design software to build "flexible" system in which many design patterns and interfaces there. Eventually too many interfaces and complex inheritances mess up the system. In most cases I think the improper design caused the mess, rather than not over-design. If design is reasonable, it's hard to be over. Alternatively, If we don't have enough skill to achieve flexible design, we choose to plain and practical design. What's your opinion about my understanding?

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  • All-in-one PC has dual-core Atom

    <b>Desktop Linux:</b> "Shuttle announced a compact, all-in-one PC featuring a 15.6-inch touchscreen and a dual-core Intel Atom D510 available with SUSE Linux. The X50V2 includes a 1366 x 768 display, webcam, 4-in-1 card reader, a 2.5-inch hard drive bay, and up to 4GB of RAM, says the company."

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  • Friday Fun: Shape Fold

    - by Asian Angel
    This week’s game comes with lots of puzzle solving, brain-teasing goodness to keep you busy. On each level you will need to rotate, twist, and/or move the hinged puzzle pieces into their proper shape. Do you have the patience and skill to solve all the puzzles or will you be forced to admit defeat? 7 Ways To Free Up Hard Disk Space On Windows HTG Explains: How System Restore Works in Windows HTG Explains: How Antivirus Software Works

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  • PeopleSoft HCM @ OHUG 11: Enter the Matrix

    - by Jay Zuckert
    The PeopleSoft HCM team is back from a very busy and exciting OHUG conference in Orlando. The packed, standing-room only PeopleSoft HCM Roadmap keynote was the highlight of the conference for many attendees and the reviews are in : PeopleSoft rocked the house ! Great demonstration of products in the keynote. Best keynote in a long time, and fun. Engaging and entertaining, great demonstration of capabilities. Message received loud and clear, PeopleSoft applications are here to stay.  PeopleSoft has a real vision moving forward. Real-time polls using mobile texting were cutting edge.                          Tracy Martin (as Trinity) and other members of the PeopleSoft HCM team presented a ‘must-see’ Matrix-themed session while dressed as movie characters. The keynote highlighted planned HCM capabilities for Matrix administration and future organization visualization enhancements. The team also previewed the planned Manager Dashboard and Talent Summary.                           Following the keynote, some of the cast posed for photo opportunities at the OHUG booth in the exhibition hall. As you can imagine, they received some interesting looks walking by the other vendor booths. The PeopleSoft HCM team also presented numerous other OHUG sessions covering PeopleSoft Talent Management, Compensation, HR HelpDesk, Payroll, Global HCM Practices, Time & Labor, Absence Management, and Benefits. All of those presentations are available from the OHUG site at www.ohug.org. When not in one of the well-attended PeopleSoft HCM sessions, conference attendees filled the Oracle booth in the exhibition hall to see live product demonstrations. True to their PeopleSoft roots, some of the PeopleSoft HCM team played as hard as they worked in Orlando and enjoyed the OHUG Appreciation event along with customers at the Hard Rock. We are already busy planning for Oracle OpenWorld 2011 and prepping sessions our PeopleSoft HCM customers are sure to like. We hope to see you there in San Francisco from Oct. 2-6. To learn more about OpenWorld or to register, click here.

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  • Google I/O 2011: HTML5 versus Android: Apps or Web for Mobile Development?

    Google I/O 2011: HTML5 versus Android: Apps or Web for Mobile Development? Reto Meier, Michael Mahemoff Native apps or mobile web? It's often a hard choice when deciding where to invest your mobile development resources. While the mobile web continues to grow, native apps and App Stores are incredibly popular. We will present both perspectives in an app development smackdown. From: GoogleDevelopers Views: 13367 73 ratings Time: 01:01:35 More in Science & Technology

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  • Is there a tool to do round trip software engineering between a sequence diagram and a group of objects that message back and forth?

    - by DeveloperDon
    Is there a tool to do round trip software engineering between a sequence diagram and a group of objects that message back and forth? Perhaps this seems a little exotic, but it seems like a function that includes message calls or even method invocations on other objects could be automatically converted to a sequence diagram given that it is not hard to do manually. Similarly, when a sequence diagram is modified, based on the message name and type of message, should it not be possible to add a message or method to the calling object?

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  • How To Use Regular Expressions for Data Validation and Cleanup

    You need to provide data validation at the server level for complex strings like phone numbers, email addresses, etc. You may also need to do data cleanup / standardization before moving it from source to target. Although SQL Server provides a fair number of string functions, the code developed with these built-in functions can become complex and hard to maintain or reuse. The Future of SQL Server Monitoring "Being web-based, SQL Monitor 2.0 enables you to check on your servers from almost any location" Jonathan Allen.Try SQL Monitor now.

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  • chrome os in triple boot with ubuntu (elemntary os)(ubuntu gnome) and windows 8.1

    - by Aniel Arias
    hi im wondering how to put/ install chrome os n hard drive with dual boot with Ubuntu and windows 8.1 please i need help with this. i had follow some guides from here https://sites.google.com/site/installationubuntu/chrome-os/make-your-own-chromium-os-notebook and http://unix.stackexchange.com/questions/29283/install-chromium-os-without-usb-disk please contact me at Facebook aniel arias or my email [email protected] thank you

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  • Water Balloons In Slow Motion [Video]

    - by Jason Fitzpatrick
    As part of our ongoing campaign to prove that everything looks better in slow motion, we present to you: ultra slow motion footage of rippling water balloons. [via Boing Boing] HTG Explains: How Windows Uses The Task Scheduler for System Tasks HTG Explains: Why Do Hard Drives Show the Wrong Capacity in Windows? Java is Insecure and Awful, It’s Time to Disable It, and Here’s How

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  • A Good .NET Quiz ...

    - by lavanyadeepak
    A Good .NET Quiz ... Whilst casually surfing today afternoon I came across a good .NET quiz in one of the indian software company website. It is rather a general technology quiz than just a .NET quiz because it also contains options for the following technologies.   .NET PHP Javascript MySql Testing QTP English Aptitude General Knowledge Science HTML CSS All It also has the following levels for the Quiz:   Easy Medium Hard All   The URL of the quiz is as below: http://www.qualitypointtech.net/quiz/listing_sub_level.php

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  • Consider GlassFish ESB v2 for SOA Tooling

    Are you finding it hard to obtain funding to finish building out your Service Oriented Architecture (SOA) technology stack? You may have heard about the Open Source GlassFish Java 5 EE Application Server, but did you know that there is a GlassFish ESB (Enterprise Service Bus) Project that integrates the Open ESB Project? See what it can do for you.

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  • Much Ado About Nothing: Stub Objects

    - by user9154181
    The Solaris 11 link-editor (ld) contains support for a new type of object that we call a stub object. A stub object is a shared object, built entirely from mapfiles, that supplies the same linking interface as the real object, while containing no code or data. Stub objects cannot be executed — the runtime linker will kill any process that attempts to load one. However, you can link to a stub object as a dependency, allowing the stub to act as a proxy for the real version of the object. You may well wonder if there is a point to producing an object that contains nothing but linking interface. As it turns out, stub objects are very useful for building large bodies of code such as Solaris. In the last year, we've had considerable success in applying them to one of our oldest and thorniest build problems. In this discussion, I will describe how we came to invent these objects, and how we apply them to building Solaris. This posting explains where the idea for stub objects came from, and details our long and twisty journey from hallway idea to standard link-editor feature. I expect that these details are mainly of interest to those who work on Solaris and its makefiles, those who have done so in the past, and those who work with other similar bodies of code. A subsequent posting will omit the history and background details, and instead discuss how to build and use stub objects. If you are mainly interested in what stub objects are, and don't care about the underlying software war stories, I encourage you to skip ahead. The Long Road To Stubs This all started for me with an email discussion in May of 2008, regarding a change request that was filed in 2002, entitled: 4631488 lib/Makefile is too patient: .WAITs should be reduced This CR encapsulates a number of cronic issues with Solaris builds: We build Solaris with a parallel make (dmake) that tries to build as much of the code base in parallel as possible. There is a lot of code to build, and we've long made use of parallelized builds to get the job done quicker. This is even more important in today's world of massively multicore hardware. Solaris contains a large number of executables and shared objects. Executables depend on shared objects, and shared objects can depend on each other. Before you can build an object, you need to ensure that the objects it needs have been built. This implies a need for serialization, which is in direct opposition to the desire to build everying in parallel. To accurately build objects in the right order requires an accurate set of make rules defining the things that depend on each other. This sounds simple, but the reality is quite complex. In practice, having programmers explicitly specify these dependencies is a losing strategy: It's really hard to get right. It's really easy to get it wrong and never know it because things build anyway. Even if you get it right, it won't stay that way, because dependencies between objects can change over time, and make cannot help you detect such drifing. You won't know that you got it wrong until the builds break. That can be a long time after the change that triggered the breakage happened, making it hard to connect the cause and the effect. Usually this happens just before a release, when the pressure is on, its hard to think calmly, and there is no time for deep fixes. As a poor compromise, the libraries in core Solaris were built using a set of grossly incomplete hand written rules, supplemented with a number of dmake .WAIT directives used to group the libraries into sets of non-interacting groups that can be built in parallel because we think they don't depend on each other. From time to time, someone will suggest that we could analyze the built objects themselves to determine their dependencies and then generate make rules based on those relationships. This is possible, but but there are complications that limit the usefulness of that approach: To analyze an object, you have to build it first. This is a classic chicken and egg scenario. You could analyze the results of a previous build, but then you're not necessarily going to get accurate rules for the current code. It should be possible to build the code without having a built workspace available. The analysis will take time, and remember that we're constantly trying to make builds faster, not slower. By definition, such an approach will always be approximate, and therefore only incremantally more accurate than the hand written rules described above. The hand written rules are fast and cheap, while this idea is slow and complex, so we stayed with the hand written approach. Solaris was built that way, essentially forever, because these are genuinely difficult problems that had no easy answer. The makefiles were full of build races in which the right outcomes happened reliably for years until a new machine or a change in build server workload upset the accidental balance of things. After figuring out what had happened, you'd mutter "How did that ever work?", add another incomplete and soon to be inaccurate make dependency rule to the system, and move on. This was not a satisfying solution, as we tend to be perfectionists in the Solaris group, but we didn't have a better answer. It worked well enough, approximately. And so it went for years. We needed a different approach — a new idea to cut the Gordian Knot. In that discussion from May 2008, my fellow linker-alien Rod Evans had the initial spark that lead us to a game changing series of realizations: The link-editor is used to link objects together, but it only uses the ELF metadata in the object, consisting of symbol tables, ELF versioning sections, and similar data. Notably, it does not look at, or understand, the machine code that makes an object useful at runtime. If you had an object that only contained the ELF metadata for a dependency, but not the code or data, the link-editor would find it equally useful for linking, and would never know the difference. Call it a stub object. In the core Solaris OS, we require all objects to be built with a link-editor mapfile that describes all of its publically available functions and data. Could we build a stub object using the mapfile for the real object? It ought to be very fast to build stub objects, as there are no input objects to process. Unlike the real object, stub objects would not actually require any dependencies, and so, all of the stubs for the entire system could be built in parallel. When building the real objects, one could link against the stub objects instead of the real dependencies. This means that all the real objects can be built built in parallel too, without any serialization. We could replace a system that requires perfect makefile rules with a system that requires no ordering rules whatsoever. The results would be considerably more robust. We immediately realized that this idea had potential, but also that there were many details to sort out, lots of work to do, and that perhaps it wouldn't really pan out. As is often the case, it would be necessary to do the work and see how it turned out. Following that conversation, I set about trying to build a stub object. We determined that a faithful stub has to do the following: Present the same set of global symbols, with the same ELF versioning, as the real object. Functions are simple — it suffices to have a symbol of the right type, possibly, but not necessarily, referencing a null function in its text segment. Copy relocations make data more complicated to stub. The possibility of a copy relocation means that when you create a stub, the data symbols must have the actual size of the real data. Any error in this will go uncaught at link time, and will cause tragic failures at runtime that are very hard to diagnose. For reasons too obscure to go into here, involving tentative symbols, it is also important that the data reside in bss, or not, matching its placement in the real object. If the real object has more than one symbol pointing at the same data item, we call these aliased symbols. All data symbols in the stub object must exhibit the same aliasing as the real object. We imagined the stub library feature working as follows: A command line option to ld tells it to produce a stub rather than a real object. In this mode, only mapfiles are examined, and any object or shared libraries on the command line are are ignored. The extra information needed (function or data, size, and bss details) would be added to the mapfile. When building the real object instead of the stub, the extra information for building stubs would be validated against the resulting object to ensure that they match. In exploring these ideas, I immediately run headfirst into the reality of the original mapfile syntax, a subject that I would later write about as The Problem(s) With Solaris SVR4 Link-Editor Mapfiles. The idea of extending that poor language was a non-starter. Until a better mapfile syntax became available, which seemed unlikely in 2008, the solution could not involve extentions to the mapfile syntax. Instead, we cooked up the idea (hack) of augmenting mapfiles with stylized comments that would carry the necessary information. A typical definition might look like: # DATA(i386) __iob 0x3c0 # DATA(amd64,sparcv9) __iob 0xa00 # DATA(sparc) __iob 0x140 iob; A further problem then became clear: If we can't extend the mapfile syntax, then there's no good way to extend ld with an option to produce stub objects, and to validate them against the real objects. The idea of having ld read comments in a mapfile and parse them for content is an unacceptable hack. The entire point of comments is that they are strictly for the human reader, and explicitly ignored by the tool. Taking all of these speed bumps into account, I made a new plan: A perl script reads the mapfiles, generates some small C glue code to produce empty functions and data definitions, compiles and links the stub object from the generated glue code, and then deletes the generated glue code. Another perl script used after both objects have been built, to compare the real and stub objects, using data from elfdump, and validate that they present the same linking interface. By June 2008, I had written the above, and generated a stub object for libc. It was a useful prototype process to go through, and it allowed me to explore the ideas at a deep level. Ultimately though, the result was unsatisfactory as a basis for real product. There were so many issues: The use of stylized comments were fine for a prototype, but not close to professional enough for shipping product. The idea of having to document and support it was a large concern. The ideal solution for stub objects really does involve having the link-editor accept the same arguments used to build the real object, augmented with a single extra command line option. Any other solution, such as our prototype script, will require makefiles to be modified in deeper ways to support building stubs, and so, will raise barriers to converting existing code. A validation script that rederives what the linker knew when it built an object will always be at a disadvantage relative to the actual linker that did the work. A stub object should be identifyable as such. In the prototype, there was no tag or other metadata that would let you know that they weren't real objects. Being able to identify a stub object in this way means that the file command can tell you what it is, and that the runtime linker can refuse to try and run a program that loads one. At that point, we needed to apply this prototype to building Solaris. As you might imagine, the task of modifying all the makefiles in the core Solaris code base in order to do this is a massive task, and not something you'd enter into lightly. The quality of the prototype just wasn't good enough to justify that sort of time commitment, so I tabled the project, putting it on my list of long term things to think about, and moved on to other work. It would sit there for a couple of years. Semi-coincidentally, one of the projects I tacked after that was to create a new mapfile syntax for the Solaris link-editor. We had wanted to do something about the old mapfile syntax for many years. Others before me had done some paper designs, and a great deal of thought had already gone into the features it should, and should not have, but for various reasons things had never moved beyond the idea stage. When I joined Sun in late 2005, I got involved in reviewing those things and thinking about the problem. Now in 2008, fresh from relearning for the Nth time why the old mapfile syntax was a huge impediment to linker progress, it seemed like the right time to tackle the mapfile issue. Paving the way for proper stub object support was not the driving force behind that effort, but I certainly had them in mind as I moved forward. The new mapfile syntax, which we call version 2, integrated into Nevada build snv_135 in in February 2010: 6916788 ld version 2 mapfile syntax PSARC/2009/688 Human readable and extensible ld mapfile syntax In order to prove that the new mapfile syntax was adequate for general purpose use, I had also done an overhaul of the ON consolidation to convert all mapfiles to use the new syntax, and put checks in place that would ensure that no use of the old syntax would creep back in. That work went back into snv_144 in June 2010: 6916796 OSnet mapfiles should use version 2 link-editor syntax That was a big putback, modifying 517 files, adding 18 new files, and removing 110 old ones. I would have done this putback anyway, as the work was already done, and the benefits of human readable syntax are obvious. However, among the justifications listed in CR 6916796 was this We anticipate adding additional features to the new mapfile language that will be applicable to ON, and which will require all sharable object mapfiles to use the new syntax. I never explained what those additional features were, and no one asked. It was premature to say so, but this was a reference to stub objects. By that point, I had already put together a working prototype link-editor with the necessary support for stub objects. I was pleased to find that building stubs was indeed very fast. On my desktop system (Ultra 24), an amd64 stub for libc can can be built in a fraction of a second: % ptime ld -64 -z stub -o stubs/libc.so.1 -G -hlibc.so.1 \ -ztext -zdefs -Bdirect ... real 0.019708910 user 0.010101680 sys 0.008528431 In order to go from prototype to integrated link-editor feature, I knew that I would need to prove that stub objects were valuable. And to do that, I knew that I'd have to switch the Solaris ON consolidation to use stub objects and evaluate the outcome. And in order to do that experiment, ON would first need to be converted to version 2 mapfiles. Sub-mission accomplished. Normally when you design a new feature, you can devise reasonably small tests to show it works, and then deploy it incrementally, letting it prove its value as it goes. The entire point of stub objects however was to demonstrate that they could be successfully applied to an extremely large and complex code base, and specifically to solve the Solaris build issues detailed above. There was no way to finesse the matter — in order to move ahead, I would have to successfully use stub objects to build the entire ON consolidation and demonstrate their value. In software, the need to boil the ocean can often be a warning sign that things are trending in the wrong direction. Conversely, sometimes progress demands that you build something large and new all at once. A big win, or a big loss — sometimes all you can do is try it and see what happens. And so, I spent some time staring at ON makefiles trying to get a handle on how things work, and how they'd have to change. It's a big and messy world, full of complex interactions, unspecified dependencies, special cases, and knowledge of arcane makefile features... ...and so, I backed away, put it down for a few months and did other work... ...until the fall, when I felt like it was time to stop thinking and pondering (some would say stalling) and get on with it. Without stubs, the following gives a simplified high level view of how Solaris is built: An initially empty directory known as the proto, and referenced via the ROOT makefile macro is established to receive the files that make up the Solaris distribution. A top level setup rule creates the proto area, and performs operations needed to initialize the workspace so that the main build operations can be launched, such as copying needed header files into the proto area. Parallel builds are launched to build the kernel (usr/src/uts), libraries (usr/src/lib), and commands. The install makefile target builds each item and delivers a copy to the proto area. All libraries and executables link against the objects previously installed in the proto, implying the need to synchronize the order in which things are built. Subsequent passes run lint, and do packaging. Given this structure, the additions to use stub objects are: A new second proto area is established, known as the stub proto and referenced via the STUBROOT makefile macro. The stub proto has the same structure as the real proto, but is used to hold stub objects. All files in the real proto are delivered as part of the Solaris product. In contrast, the stub proto is used to build the product, and then thrown away. A new target is added to library Makefiles called stub. This rule builds the stub objects. The ld command is designed so that you can build a stub object using the same ld command line you'd use to build the real object, with the addition of a single -z stub option. This means that the makefile rules for building the stub objects are very similar to those used to build the real objects, and many existing makefile definitions can be shared between them. A new target is added to the Makefiles called stubinstall which delivers the stub objects built by the stub rule into the stub proto. These rules reuse much of existing plumbing used by the existing install rule. The setup rule runs stubinstall over the entire lib subtree as part of its initialization. All libraries and executables link against the objects in the stub proto rather than the main proto, and can therefore be built in parallel without any synchronization. There was no small way to try this that would yield meaningful results. I would have to take a leap of faith and edit approximately 1850 makefiles and 300 mapfiles first, trusting that it would all work out. Once the editing was done, I'd type make and see what happened. This took about 6 weeks to do, and there were many dark days when I'd question the entire project, or struggle to understand some of the many twisted and complex situations I'd uncover in the makefiles. I even found a couple of new issues that required changes to the new stub object related code I'd added to ld. With a substantial amount of encouragement and help from some key people in the Solaris group, I eventually got the editing done and stub objects for the entire workspace built. I found that my desktop system could build all the stub objects in the workspace in roughly a minute. This was great news, as it meant that use of the feature is effectively free — no one was likely to notice or care about the cost of building them. After another week of typing make, fixing whatever failed, and doing it again, I succeeded in getting a complete build! The next step was to remove all of the make rules and .WAIT statements dedicated to controlling the order in which libraries under usr/src/lib are built. This came together pretty quickly, and after a few more speed bumps, I had a workspace that built cleanly and looked like something you might actually be able to integrate someday. This was a significant milestone, but there was still much left to do. I turned to doing full nightly builds. Every type of build (open, closed, OpenSolaris, export, domestic) had to be tried. Each type failed in a new and unique way, requiring some thinking and rework. As things came together, I became aware of things that could have been done better, simpler, or cleaner, and those things also required some rethinking, the seeking of wisdom from others, and some rework. After another couple of weeks, it was in close to final form. My focus turned towards the end game and integration. This was a huge workspace, and needed to go back soon, before changes in the gate would made merging increasingly difficult. At this point, I knew that the stub objects had greatly simplified the makefile logic and uncovered a number of race conditions, some of which had been there for years. I assumed that the builds were faster too, so I did some builds intended to quantify the speedup in build time that resulted from this approach. It had never occurred to me that there might not be one. And so, I was very surprised to find that the wall clock build times for a stock ON workspace were essentially identical to the times for my stub library enabled version! This is why it is important to always measure, and not just to assume. One can tell from first principles, based on all those removed dependency rules in the library makefile, that the stub object version of ON gives dmake considerably more opportunities to overlap library construction. Some hypothesis were proposed, and shot down: Could we have disabled dmakes parallel feature? No, a quick check showed things being build in parallel. It was suggested that we might be I/O bound, and so, the threads would be mostly idle. That's a plausible explanation, but system stats didn't really support it. Plus, the timing between the stub and non-stub cases were just too suspiciously identical. Are our machines already handling as much parallelism as they are capable of, and unable to exploit these additional opportunities? Once again, we didn't see the evidence to back this up. Eventually, a more plausible and obvious reason emerged: We build the libraries and commands (usr/src/lib, usr/src/cmd) in parallel with the kernel (usr/src/uts). The kernel is the long leg in that race, and so, wall clock measurements of build time are essentially showing how long it takes to build uts. Although it would have been nice to post a huge speedup immediately, we can take solace in knowing that stub objects simplify the makefiles and reduce the possibility of race conditions. The next step in reducing build time should be to find ways to reduce or overlap the uts part of the builds. When that leg of the build becomes shorter, then the increased parallelism in the libs and commands will pay additional dividends. Until then, we'll just have to settle for simpler and more robust. And so, I integrated the link-editor support for creating stub objects into snv_153 (November 2010) with 6993877 ld should produce stub objects PSARC/2010/397 ELF Stub Objects followed by the work to convert the ON consolidation in snv_161 (February 2011) with 7009826 OSnet should use stub objects 4631488 lib/Makefile is too patient: .WAITs should be reduced This was a huge putback, with 2108 modified files, 8 new files, and 2 removed files. Due to the size, I was allowed a window after snv_160 closed in which to do the putback. It went pretty smoothly for something this big, a few more preexisting race conditions would be discovered and addressed over the next few weeks, and things have been quiet since then. Conclusions and Looking Forward Solaris has been built with stub objects since February. The fact that developers no longer specify the order in which libraries are built has been a big success, and we've eliminated an entire class of build error. That's not to say that there are no build races left in the ON makefiles, but we've taken a substantial bite out of the problem while generally simplifying and improving things. The introduction of a stub proto area has also opened some interesting new possibilities for other build improvements. As this article has become quite long, and as those uses do not involve stub objects, I will defer that discussion to a future article.

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  • The winning combination: Oracle VM Server for x86 + Oracle Sun Fire HW

    - by Karim Berrah
    You might be wondering why OVM Server for x86 (OVM/x86 here and below) should be seriously considered as a nice (business point of view) alternative to standard Hypervisors, if you are virtualizing Oracle Software, especially if you are planning to move to Oracle x86 Hardware (rackmount or blades). Well, let see some "not well known" facts that might interest you and help you in saving more money for your entire company (and not only the Virtulization team). Fact 1: OVM/x86 is considered as a hard partitionning technology (check page 2 of Oracle Server Partitionning Licencing Policies), so if you are buying new servers based on the latest INTEL Xeon E7 CPUs (10 cores per Socket) and have some licencing issues in deploying further Oracle SW, because you are using a hypervisor not recognized as a hard partitionning technology (like VMware), then you need to check here how to do it with OVM . This might help you to continue to deploy your Oracle DB instances on new x86 HW (12 cores, 40 cores, 64 cores servers) in a reasonable way, without having to pay licences for 12 CPU, 40 CPUs or 64 CPUs. You might also consider migrating your legacy Oracle DB DBs to a virtualized environment like OVM/x86 an recover some CPU licences, that can be reused somewhere else in production. Fact 2: OVM/x86 is free to use, without any extra licence for any specific feature (LiveMigration, High Availability, Embedded Management Console). If you want to use it on non Oracle HW, there is a support fee per  system and per year, that is much below VMware support (Oracle VM Premier Limited Support for systems up to 2 CPUs, and Oracle VM Premier Support for any bigger system, independently on the number of populated sockets). Fact 3: support is included with your Oracle x86 HW support (OPS for systems)  and you can re-install on you system Oracle Linux, Oracle Solaris or Oracle VM server for x86, without beeing charged, an keeping the same support level. Fact 4: it is less expensive to virtualize Oracle Linux or Oracle Solaris on OVM/x86 with Oracle HW that any other similar solution with VMware, because all the VMs are then supported and licenced when you buy Oracle HW with OPS. Fact 5: Oracle VM Templates bring you many Virtual Machines already installed, patched and optimized for various Oracle applications. And to be more specific, those templates are fully supported by Oracle, which is not really true when it comes to another hypervisor. By optimized VM Kernel, I mean PV drivers, OVM-ready kernels in the VM, single source clock for all the VMS, better memory management of the VM ... Fact 6: there is no extra costs for a management console. OVM comes with a free OVM Manager package for Linux.  More infos: Latest announcement of OVM/x86 update 2.2.2 A short flash demo of OVM server for x86 A short flash demo on OVM Templates and Virtual Assembly Builder Oracle Linux Support and Oracle VM Support Global Price List  ISVs: Benefits for Independant Sofwtare Vendors (ISVs) in using OVM/x86 Consultant Services: Advanced Customer Services for OVM/x86  Technical Features Best practices and Guideline for OVM with Oracle Blades Reduce TCO and get more Value from your x86 Infrastructure

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  • Grub2 -- Dualboot Ubuntu LTS 12.04 and Windows 7 -- Detects two Windows 7 (loader) entries

    - by DarkIron112
    this is the first question I have ever asked the Ubuntu Community. :D I'm fairly new to Ubuntu, but I understand the basics and know how to navigate the Terminal. I also know how to ask for/research my problems before asking for/ help. I have scoured the internet high and low and learned much of how Grub2 works. But nothing has helped me to solve my problem. My problem is this: I have a computer that has three hard drives. It previously had Windows XP, but I upgraded to Windows 7. I also installed Ubuntu 12.04 LTS (Precise Pangolin). During my installation of Windows 7, there was a failure and I had to restart the installation. Afterwards, I installed Ubuntu. After some trouble removing all traces of the XP OS (Ubuntu auto-detected it, but not Windows 7) I got the two OSes working flawlessly. Or, almost. When booting up, Grub2 used to display Ubuntu, Ubuntu Recovery Mode, Other Versions of Linux, memtest, followed by "Windows 7 (loader) on /dev/sda1" and "Windows 7 (loader) on /dev/sdb1". I eventually removed Recovery Mode, Other Versions, and Memtest. Now, when I run: sudo update-grub I get this print-out: Generating grub.cfg ... Found linux image: /boot/vmlinuz-3.2.0-26-generic Found initrd image: /boot/initrd.img-3.2.0-26-generic Found Windows 7 (loader) on /dev/sda1 Found Windows 7 (loader) on /dev/sdb1 I would like to remove "Windows 7 (loader) on /dev/sda1", as it is a broken entry that shouldn't exist, and must have been installed during my first Windows 7 attempt. I cannot find a Windows 7 entry in /etc/grub.d... And I don't know where to look. Here is a layout of my hard drives: /dev/sda1/ (1.82 TiB), NTFS ("Media") /dev/sdb1/ (100 Mib), NTFS ("System Reserved") /dev/sdb2/ (149 GiB), NTFS ("Windows 7") /dev/sdb3/ (149 GiB), Extended (" ") /dev/sdb4/ (145 GiB), ext4 (" ") /dev/sdb5/ (4 GiB), linux-swap (" ") /dev/sdc1/ (488.28 GiB), NTFS ("Downloads") /dev/sdc2/ (488.28 GiB), NTFS ("AltMedia") /dev/sdc3/ (886.45 GiB), NTFS ("Personal") unallocated (2.09 MiB), unallocated What I think has happened: Windows 7 installed first and badly. I installed it again. First, there was Windows XP to guide where the bootloader went to so it was put on /dev/sdb1/. But, the second time no such guide existed so the machine put another bootloader on /dev/sda1/. sda1, by the way, is the only partition on a 2TB drive. No boot record partition appears to exist according to gedit. I'm not sure where Grub2 is getting this information from. But, there it is. Is there anything somebody can do to help me? Or, is there any more information I should add? Thank you, community!

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  • How do I limit the game loop?

    - by user1758938
    How do I make a game update at a consistent speed? For example, this would loop too fast: while(true) { GetInput(); Render(); } This just wont work (hard to explain): while(true) { GetInput(); Render(); Sleep(16); } How do I sync my game to a certain framerate and still have input and functions going at a consistent rate?

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  • Friday Fun: Hexep

    - by Asian Angel
    This week’s game starts off simple enough, but will quickly challenge your problem solving skills as you work to fill in the hex chains with color on each level. Do you have the patience and skill to succeed at this wicked brain-teaser or will you end up screaming in frustration and defeat? How To Play DVDs on Windows 8 6 Start Menu Replacements for Windows 8 What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives?

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