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  • .htaccess redirect question

    - by user473056
    Hi, I'm trying to set up my .htaccess file to take the displayed link and route it to the destination link as below Displayed Link http://www.my-website.com/click-4559226-10388358?url=https%3A%2F%2Fdestination-website2.com%2FItem.php%3Fid%3D44350396%26sld%3DA6D7A632-821E-4b78-ACD0-147658B77BD6 Destination Link http://www.destination-website.com/click-4559226-10388358?url=https%3A%2F%2Fdestination-website2.com%2FItem.php%3Fid%3D44350396%26sld%3DA6D7A632-821E-4b78-ACD0-147658B77BD6 Effectively, all that changes is the first url (http://www.my-website.com) everything after that is the same. Is this possible and could someone briefly explain how I would go about it? * Just to be clear, I dont want to redirect everything from my-webiste.com. Just links that start http://www.my-website.com/click-4559226-10388358

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  • matlab on laptop [closed]

    - by bill
    I would to get any opnion regarding which of the two laptop configuration is best for running Matlab with (by running matlab I do not mean graphic simulation): HP EliteBook 8570p - Intel® Core™ i5-3210M (2.50 GHz, 3 MB L3 cache, 2 cores) Chipset Mobile Intel® QM77 Express 4 GB 1600 MHz DDR3 SDRAM OR HP g6-2090ej - 2.1 GHz Intel Core i7-3612QM 6 MB L3 cache 8 GB DDR3 The second one is i7 but the first one is the Elitbook series which is a "workstation". Which will be the best for Matlab computation (no graphic simulation only computing matrix etc.)?

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  • Question about initial interview for job [closed]

    - by JustLikeThat
    So I feel kind of stupid having to ask this but tomorrow I have a phone interview with a good company. Phone interviews themselves not a big deal for me, but having to tell them my salary expectations is. The position that I'm applying for is a mid-level software engineer, I fit all of the requirements (I'm not overly qualified by any means), and I want to be sure I'm not asking for an amount that would be absurd or too little. Now, assuming I get a second interview and have to complete some sort of puzzle/code/work, they may pay me +/- whatever I asked for based upon their evaluation of my work. What I'd like to know, is what is a good amount to ask for? Or am I completely wrong with my assumptions? Either way some advice would be much appreciated!

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  • Boot screen appears to be asking a question but garbled

    - by mark kaylor
    I'm running 12.04 Precise Pangolin, Kernel 3.2.0-32 w/ GNOME 3.4.2 I perused the prior questions/answers and did not find exactly the same problem, I am concerned that AUTOFSCK, Grub or some other critical event that needs some attention ? Any idea on how to get my video clean during boot? Once I get past the boot screen the video driver/card, etc is performing beautifully ! Here is a photo of the boot screen; nVidia GeForce CARD INFORMATION (lspci -vvv) 01:00.0 VGA compatible controller: NVIDIA Corporation G72 [GeForce 7300 LE] (rev a1) (prog-if 00 [VGA controller]) Subsystem: Gateway 2000 Device 3a07 Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx- Status: Cap+ 66MHz- UDF- FastB2B- ParErr- DEVSEL=fast TAbort- SERR- [disabled] Capabilities: Kernel driver in use: nvidia Kernel modules: nvidia_173, nouveau, nvidiafb Thanks for your help/advice.

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  • Repainting a window with a new scene with winapi (beginner question)

    - by user90760
    I'm following theForger's win32 API tutorial in order to create a GUI for a project. I've successfully made simple, one window applications, but I can't figure out how to repaint an entire window with new information. As an example: I have five buttons corresponding to five colors on the main application window. When a user clicks a color button, the entire window is repainted such that: 1. all five buttons are removed and a new "back" button is replaced, 2. the background is colored the color that was picked. I'm able to change the background color by trapping the button pressed message in my wndproc, but I can't figure out how to change the entire window with a new "scene" (removing the color buttons and adding a back button). This seems like a trivial task, but I can't find a solution in tutorials. Do I need to declare a new windows class with the back button and then have my button trap create a window of this class?

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  • (SYSLINUX QUESTION) How to launch command prompt once syslinux boots up

    - by user1294023
    I have created a bootable USB drive using SYSLINUX I am booting my x86 system correctly. Once system boots I want to stop at console (command prompt) where I can type linux commands (cd etc) and run my executable file manually. Does that mean I have to have busy box installed (for basic commands). What makes system stop at command prompt? I do have /dev/console. My serial console is tty1. Any help is appreciated. #syslinux.cfg serial 0 9600 default MyProgram prompt 1 label Linux display message.msg timeout 100 kernel bzImage append console=tty1,9600 vga=773 initrd initrd.img

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  • ABNORMAL LAPTOP RESTART

    - by KIUFELIX
    My dell vostro laptop keeps on restarting when I'm busy using it without commanding it to do so.I'm using windows 7 for O.S.What might be the problem?How can I solve it?Please someone help!

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  • Oracle présente sa solution « in-memory » pour concurrencer SAP et Microsoft, l'option sera disponible avec Oracle Database 12c dans un mois

    Oracle présente sa solution « in-memory » pour concurrencer SAP et Microsoft l'option sera disponible avec Oracle Database 12c dans un moisDans le secteur des bases de données, la tendance est à la course aux performances avec la nouvelle option « in-Memory », un concept qui consiste à mettre en cache les données traitées par les applications plutôt que, par exemple, de faire des appels à un serveur.SAP a été le pionnier des solutions in-memory avec sa solution « SAP in-memory » incluse dans la...

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  • The amount of memory used by each process

    - by tuxsmouf
    I have a mysql server running debian with 2GO of RAM. I would like to know the amount of memory used by each process. I thought ps -aux was the command and options for it. But I only see 90 MO used by several processes and free -m tells me that 1400 MO are used. Is there a way to have a better view with the processes and the memory used by them ?

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  • my gateway laptop will not reboot

    - by dom
    My gateway laptop model nx570xl originally rebooted normally. I don't know when it happened, but now when i try to reboot it Keeps trying but it never happens forcing me to shut down and wait a random amt of time before it will start up again. Its very annoying and wastes a lot of my time. I don't think its a cpu overheating problem because its random when it starts up after i turn it back on. Any ideas?

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  • What are good design practices when working with Entity Framework

    - by AD
    This will apply mostly for an asp.net application where the data is not accessed via soa. Meaning that you get access to the objects loaded from the framework, not Transfer Objects, although some recommendation still apply. This is a community post, so please add to it as you see fit. Applies to: Entity Framework 1.0 shipped with Visual Studio 2008 sp1. Why pick EF in the first place? Considering it is a young technology with plenty of problems (see below), it may be a hard sell to get on the EF bandwagon for your project. However, it is the technology Microsoft is pushing (at the expense of Linq2Sql, which is a subset of EF). In addition, you may not be satisfied with NHibernate or other solutions out there. Whatever the reasons, there are people out there (including me) working with EF and life is not bad.make you think. EF and inheritance The first big subject is inheritance. EF does support mapping for inherited classes that are persisted in 2 ways: table per class and table the hierarchy. The modeling is easy and there are no programming issues with that part. (The following applies to table per class model as I don't have experience with table per hierarchy, which is, anyway, limited.) The real problem comes when you are trying to run queries that include one or many objects that are part of an inheritance tree: the generated sql is incredibly awful, takes a long time to get parsed by the EF and takes a long time to execute as well. This is a real show stopper. Enough that EF should probably not be used with inheritance or as little as possible. Here is an example of how bad it was. My EF model had ~30 classes, ~10 of which were part of an inheritance tree. On running a query to get one item from the Base class, something as simple as Base.Get(id), the generated SQL was over 50,000 characters. Then when you are trying to return some Associations, it degenerates even more, going as far as throwing SQL exceptions about not being able to query more than 256 tables at once. Ok, this is bad, EF concept is to allow you to create your object structure without (or with as little as possible) consideration on the actual database implementation of your table. It completely fails at this. So, recommendations? Avoid inheritance if you can, the performance will be so much better. Use it sparingly where you have to. In my opinion, this makes EF a glorified sql-generation tool for querying, but there are still advantages to using it. And ways to implement mechanism that are similar to inheritance. Bypassing inheritance with Interfaces First thing to know with trying to get some kind of inheritance going with EF is that you cannot assign a non-EF-modeled class a base class. Don't even try it, it will get overwritten by the modeler. So what to do? You can use interfaces to enforce that classes implement some functionality. For example here is a IEntity interface that allow you to define Associations between EF entities where you don't know at design time what the type of the entity would be. public enum EntityTypes{ Unknown = -1, Dog = 0, Cat } public interface IEntity { int EntityID { get; } string Name { get; } Type EntityType { get; } } public partial class Dog : IEntity { // implement EntityID and Name which could actually be fields // from your EF model Type EntityType{ get{ return EntityTypes.Dog; } } } Using this IEntity, you can then work with undefined associations in other classes // lets take a class that you defined in your model. // that class has a mapping to the columns: PetID, PetType public partial class Person { public IEntity GetPet() { return IEntityController.Get(PetID,PetType); } } which makes use of some extension functions: public class IEntityController { static public IEntity Get(int id, EntityTypes type) { switch (type) { case EntityTypes.Dog: return Dog.Get(id); case EntityTypes.Cat: return Cat.Get(id); default: throw new Exception("Invalid EntityType"); } } } Not as neat as having plain inheritance, particularly considering you have to store the PetType in an extra database field, but considering the performance gains, I would not look back. It also cannot model one-to-many, many-to-many relationship, but with creative uses of 'Union' it could be made to work. Finally, it creates the side effet of loading data in a property/function of the object, which you need to be careful about. Using a clear naming convention like GetXYZ() helps in that regards. Compiled Queries Entity Framework performance is not as good as direct database access with ADO (obviously) or Linq2SQL. There are ways to improve it however, one of which is compiling your queries. The performance of a compiled query is similar to Linq2Sql. What is a compiled query? It is simply a query for which you tell the framework to keep the parsed tree in memory so it doesn't need to be regenerated the next time you run it. So the next run, you will save the time it takes to parse the tree. Do not discount that as it is a very costly operation that gets even worse with more complex queries. There are 2 ways to compile a query: creating an ObjectQuery with EntitySQL and using CompiledQuery.Compile() function. (Note that by using an EntityDataSource in your page, you will in fact be using ObjectQuery with EntitySQL, so that gets compiled and cached). An aside here in case you don't know what EntitySQL is. It is a string-based way of writing queries against the EF. Here is an example: "select value dog from Entities.DogSet as dog where dog.ID = @ID". The syntax is pretty similar to SQL syntax. You can also do pretty complex object manipulation, which is well explained [here][1]. Ok, so here is how to do it using ObjectQuery< string query = "select value dog " + "from Entities.DogSet as dog " + "where dog.ID = @ID"; ObjectQuery<Dog> oQuery = new ObjectQuery<Dog>(query, EntityContext.Instance)); oQuery.Parameters.Add(new ObjectParameter("ID", id)); oQuery.EnablePlanCaching = true; return oQuery.FirstOrDefault(); The first time you run this query, the framework will generate the expression tree and keep it in memory. So the next time it gets executed, you will save on that costly step. In that example EnablePlanCaching = true, which is unnecessary since that is the default option. The other way to compile a query for later use is the CompiledQuery.Compile method. This uses a delegate: static readonly Func<Entities, int, Dog> query_GetDog = CompiledQuery.Compile<Entities, int, Dog>((ctx, id) => ctx.DogSet.FirstOrDefault(it => it.ID == id)); or using linq static readonly Func<Entities, int, Dog> query_GetDog = CompiledQuery.Compile<Entities, int, Dog>((ctx, id) => (from dog in ctx.DogSet where dog.ID == id select dog).FirstOrDefault()); to call the query: query_GetDog.Invoke( YourContext, id ); The advantage of CompiledQuery is that the syntax of your query is checked at compile time, where as EntitySQL is not. However, there are other consideration... Includes Lets say you want to have the data for the dog owner to be returned by the query to avoid making 2 calls to the database. Easy to do, right? EntitySQL string query = "select value dog " + "from Entities.DogSet as dog " + "where dog.ID = @ID"; ObjectQuery<Dog> oQuery = new ObjectQuery<Dog>(query, EntityContext.Instance)).Include("Owner"); oQuery.Parameters.Add(new ObjectParameter("ID", id)); oQuery.EnablePlanCaching = true; return oQuery.FirstOrDefault(); CompiledQuery static readonly Func<Entities, int, Dog> query_GetDog = CompiledQuery.Compile<Entities, int, Dog>((ctx, id) => (from dog in ctx.DogSet.Include("Owner") where dog.ID == id select dog).FirstOrDefault()); Now, what if you want to have the Include parametrized? What I mean is that you want to have a single Get() function that is called from different pages that care about different relationships for the dog. One cares about the Owner, another about his FavoriteFood, another about his FavotireToy and so on. Basicly, you want to tell the query which associations to load. It is easy to do with EntitySQL public Dog Get(int id, string include) { string query = "select value dog " + "from Entities.DogSet as dog " + "where dog.ID = @ID"; ObjectQuery<Dog> oQuery = new ObjectQuery<Dog>(query, EntityContext.Instance)) .IncludeMany(include); oQuery.Parameters.Add(new ObjectParameter("ID", id)); oQuery.EnablePlanCaching = true; return oQuery.FirstOrDefault(); } The include simply uses the passed string. Easy enough. Note that it is possible to improve on the Include(string) function (that accepts only a single path) with an IncludeMany(string) that will let you pass a string of comma-separated associations to load. Look further in the extension section for this function. If we try to do it with CompiledQuery however, we run into numerous problems: The obvious static readonly Func<Entities, int, string, Dog> query_GetDog = CompiledQuery.Compile<Entities, int, string, Dog>((ctx, id, include) => (from dog in ctx.DogSet.Include(include) where dog.ID == id select dog).FirstOrDefault()); will choke when called with: query_GetDog.Invoke( YourContext, id, "Owner,FavoriteFood" ); Because, as mentionned above, Include() only wants to see a single path in the string and here we are giving it 2: "Owner" and "FavoriteFood" (which is not to be confused with "Owner.FavoriteFood"!). Then, let's use IncludeMany(), which is an extension function static readonly Func<Entities, int, string, Dog> query_GetDog = CompiledQuery.Compile<Entities, int, string, Dog>((ctx, id, include) => (from dog in ctx.DogSet.IncludeMany(include) where dog.ID == id select dog).FirstOrDefault()); Wrong again, this time it is because the EF cannot parse IncludeMany because it is not part of the functions that is recognizes: it is an extension. Ok, so you want to pass an arbitrary number of paths to your function and Includes() only takes a single one. What to do? You could decide that you will never ever need more than, say 20 Includes, and pass each separated strings in a struct to CompiledQuery. But now the query looks like this: from dog in ctx.DogSet.Include(include1).Include(include2).Include(include3) .Include(include4).Include(include5).Include(include6) .[...].Include(include19).Include(include20) where dog.ID == id select dog which is awful as well. Ok, then, but wait a minute. Can't we return an ObjectQuery< with CompiledQuery? Then set the includes on that? Well, that what I would have thought so as well: static readonly Func<Entities, int, ObjectQuery<Dog>> query_GetDog = CompiledQuery.Compile<Entities, int, string, ObjectQuery<Dog>>((ctx, id) => (ObjectQuery<Dog>)(from dog in ctx.DogSet where dog.ID == id select dog)); public Dog GetDog( int id, string include ) { ObjectQuery<Dog> oQuery = query_GetDog(id); oQuery = oQuery.IncludeMany(include); return oQuery.FirstOrDefault; } That should have worked, except that when you call IncludeMany (or Include, Where, OrderBy...) you invalidate the cached compiled query because it is an entirely new one now! So, the expression tree needs to be reparsed and you get that performance hit again. So what is the solution? You simply cannot use CompiledQueries with parametrized Includes. Use EntitySQL instead. This doesn't mean that there aren't uses for CompiledQueries. It is great for localized queries that will always be called in the same context. Ideally CompiledQuery should always be used because the syntax is checked at compile time, but due to limitation, that's not possible. An example of use would be: you may want to have a page that queries which two dogs have the same favorite food, which is a bit narrow for a BusinessLayer function, so you put it in your page and know exactly what type of includes are required. Passing more than 3 parameters to a CompiledQuery Func is limited to 5 parameters, of which the last one is the return type and the first one is your Entities object from the model. So that leaves you with 3 parameters. A pitance, but it can be improved on very easily. public struct MyParams { public string param1; public int param2; public DateTime param3; } static readonly Func<Entities, MyParams, IEnumerable<Dog>> query_GetDog = CompiledQuery.Compile<Entities, MyParams, IEnumerable<Dog>>((ctx, myParams) => from dog in ctx.DogSet where dog.Age == myParams.param2 && dog.Name == myParams.param1 and dog.BirthDate > myParams.param3 select dog); public List<Dog> GetSomeDogs( int age, string Name, DateTime birthDate ) { MyParams myParams = new MyParams(); myParams.param1 = name; myParams.param2 = age; myParams.param3 = birthDate; return query_GetDog(YourContext,myParams).ToList(); } Return Types (this does not apply to EntitySQL queries as they aren't compiled at the same time during execution as the CompiledQuery method) Working with Linq, you usually don't force the execution of the query until the very last moment, in case some other functions downstream wants to change the query in some way: static readonly Func<Entities, int, string, IEnumerable<Dog>> query_GetDog = CompiledQuery.Compile<Entities, int, string, IEnumerable<Dog>>((ctx, age, name) => from dog in ctx.DogSet where dog.Age == age && dog.Name == name select dog); public IEnumerable<Dog> GetSomeDogs( int age, string name ) { return query_GetDog(YourContext,age,name); } public void DataBindStuff() { IEnumerable<Dog> dogs = GetSomeDogs(4,"Bud"); // but I want the dogs ordered by BirthDate gridView.DataSource = dogs.OrderBy( it => it.BirthDate ); } What is going to happen here? By still playing with the original ObjectQuery (that is the actual return type of the Linq statement, which implements IEnumerable), it will invalidate the compiled query and be force to re-parse. So, the rule of thumb is to return a List< of objects instead. static readonly Func<Entities, int, string, IEnumerable<Dog>> query_GetDog = CompiledQuery.Compile<Entities, int, string, IEnumerable<Dog>>((ctx, age, name) => from dog in ctx.DogSet where dog.Age == age && dog.Name == name select dog); public List<Dog> GetSomeDogs( int age, string name ) { return query_GetDog(YourContext,age,name).ToList(); //<== change here } public void DataBindStuff() { List<Dog> dogs = GetSomeDogs(4,"Bud"); // but I want the dogs ordered by BirthDate gridView.DataSource = dogs.OrderBy( it => it.BirthDate ); } When you call ToList(), the query gets executed as per the compiled query and then, later, the OrderBy is executed against the objects in memory. It may be a little bit slower, but I'm not even sure. One sure thing is that you have no worries about mis-handling the ObjectQuery and invalidating the compiled query plan. Once again, that is not a blanket statement. ToList() is a defensive programming trick, but if you have a valid reason not to use ToList(), go ahead. There are many cases in which you would want to refine the query before executing it. Performance What is the performance impact of compiling a query? It can actually be fairly large. A rule of thumb is that compiling and caching the query for reuse takes at least double the time of simply executing it without caching. For complex queries (read inherirante), I have seen upwards to 10 seconds. So, the first time a pre-compiled query gets called, you get a performance hit. After that first hit, performance is noticeably better than the same non-pre-compiled query. Practically the same as Linq2Sql When you load a page with pre-compiled queries the first time you will get a hit. It will load in maybe 5-15 seconds (obviously more than one pre-compiled queries will end up being called), while subsequent loads will take less than 300ms. Dramatic difference, and it is up to you to decide if it is ok for your first user to take a hit or you want a script to call your pages to force a compilation of the queries. Can this query be cached? { Dog dog = from dog in YourContext.DogSet where dog.ID == id select dog; } No, ad-hoc Linq queries are not cached and you will incur the cost of generating the tree every single time you call it. Parametrized Queries Most search capabilities involve heavily parametrized queries. There are even libraries available that will let you build a parametrized query out of lamba expressions. The problem is that you cannot use pre-compiled queries with those. One way around that is to map out all the possible criteria in the query and flag which one you want to use: public struct MyParams { public string name; public bool checkName; public int age; public bool checkAge; } static readonly Func<Entities, MyParams, IEnumerable<Dog>> query_GetDog = CompiledQuery.Compile<Entities, MyParams, IEnumerable<Dog>>((ctx, myParams) => from dog in ctx.DogSet where (myParams.checkAge == true && dog.Age == myParams.age) && (myParams.checkName == true && dog.Name == myParams.name ) select dog); protected List<Dog> GetSomeDogs() { MyParams myParams = new MyParams(); myParams.name = "Bud"; myParams.checkName = true; myParams.age = 0; myParams.checkAge = false; return query_GetDog(YourContext,myParams).ToList(); } The advantage here is that you get all the benifits of a pre-compiled quert. The disadvantages are that you most likely will end up with a where clause that is pretty difficult to maintain, that you will incur a bigger penalty for pre-compiling the query and that each query you run is not as efficient as it could be (particularly with joins thrown in). Another way is to build an EntitySQL query piece by piece, like we all did with SQL. protected List<Dod> GetSomeDogs( string name, int age) { string query = "select value dog from Entities.DogSet where 1 = 1 "; if( !String.IsNullOrEmpty(name) ) query = query + " and dog.Name == @Name "; if( age > 0 ) query = query + " and dog.Age == @Age "; ObjectQuery<Dog> oQuery = new ObjectQuery<Dog>( query, YourContext ); if( !String.IsNullOrEmpty(name) ) oQuery.Parameters.Add( new ObjectParameter( "Name", name ) ); if( age > 0 ) oQuery.Parameters.Add( new ObjectParameter( "Age", age ) ); return oQuery.ToList(); } Here the problems are: - there is no syntax checking during compilation - each different combination of parameters generate a different query which will need to be pre-compiled when it is first run. In this case, there are only 4 different possible queries (no params, age-only, name-only and both params), but you can see that there can be way more with a normal world search. - Noone likes to concatenate strings! Another option is to query a large subset of the data and then narrow it down in memory. This is particularly useful if you are working with a definite subset of the data, like all the dogs in a city. You know there are a lot but you also know there aren't that many... so your CityDog search page can load all the dogs for the city in memory, which is a single pre-compiled query and then refine the results protected List<Dod> GetSomeDogs( string name, int age, string city) { string query = "select value dog from Entities.DogSet where dog.Owner.Address.City == @City "; ObjectQuery<Dog> oQuery = new ObjectQuery<Dog>( query, YourContext ); oQuery.Parameters.Add( new ObjectParameter( "City", city ) ); List<Dog> dogs = oQuery.ToList(); if( !String.IsNullOrEmpty(name) ) dogs = dogs.Where( it => it.Name == name ); if( age > 0 ) dogs = dogs.Where( it => it.Age == age ); return dogs; } It is particularly useful when you start displaying all the data then allow for filtering. Problems: - Could lead to serious data transfer if you are not careful about your subset. - You can only filter on the data that you returned. It means that if you don't return the Dog.Owner association, you will not be able to filter on the Dog.Owner.Name So what is the best solution? There isn't any. You need to pick the solution that works best for you and your problem: - Use lambda-based query building when you don't care about pre-compiling your queries. - Use fully-defined pre-compiled Linq query when your object structure is not too complex. - Use EntitySQL/string concatenation when the structure could be complex and when the possible number of different resulting queries are small (which means fewer pre-compilation hits). - Use in-memory filtering when you are working with a smallish subset of the data or when you had to fetch all of the data on the data at first anyway (if the performance is fine with all the data, then filtering in memory will not cause any time to be spent in the db). Singleton access The best way to deal with your context and entities accross all your pages is to use the singleton pattern: public sealed class YourContext { private const string instanceKey = "On3GoModelKey"; YourContext(){} public static YourEntities Instance { get { HttpContext context = HttpContext.Current; if( context == null ) return Nested.instance; if (context.Items[instanceKey] == null) { On3GoEntities entity = new On3GoEntities(); context.Items[instanceKey] = entity; } return (YourEntities)context.Items[instanceKey]; } } class Nested { // Explicit static constructor to tell C# compiler // not to mark type as beforefieldinit static Nested() { } internal static readonly YourEntities instance = new YourEntities(); } } NoTracking, is it worth it? When executing a query, you can tell the framework to track the objects it will return or not. What does it mean? With tracking enabled (the default option), the framework will track what is going on with the object (has it been modified? Created? Deleted?) and will also link objects together, when further queries are made from the database, which is what is of interest here. For example, lets assume that Dog with ID == 2 has an owner which ID == 10. Dog dog = (from dog in YourContext.DogSet where dog.ID == 2 select dog).FirstOrDefault(); //dog.OwnerReference.IsLoaded == false; Person owner = (from o in YourContext.PersonSet where o.ID == 10 select dog).FirstOrDefault(); //dog.OwnerReference.IsLoaded == true; If we were to do the same with no tracking, the result would be different. ObjectQuery<Dog> oDogQuery = (ObjectQuery<Dog>) (from dog in YourContext.DogSet where dog.ID == 2 select dog); oDogQuery.MergeOption = MergeOption.NoTracking; Dog dog = oDogQuery.FirstOrDefault(); //dog.OwnerReference.IsLoaded == false; ObjectQuery<Person> oPersonQuery = (ObjectQuery<Person>) (from o in YourContext.PersonSet where o.ID == 10 select o); oPersonQuery.MergeOption = MergeOption.NoTracking; Owner owner = oPersonQuery.FirstOrDefault(); //dog.OwnerReference.IsLoaded == false; Tracking is very useful and in a perfect world without performance issue, it would always be on. But in this world, there is a price for it, in terms of performance. So, should you use NoTracking to speed things up? It depends on what you are planning to use the data for. Is there any chance that the data your query with NoTracking can be used to make update/insert/delete in the database? If so, don't use NoTracking because associations are not tracked and will causes exceptions to be thrown. In a page where there are absolutly no updates to the database, you can use NoTracking. Mixing tracking and NoTracking is possible, but it requires you to be extra careful with updates/inserts/deletes. The problem is that if you mix then you risk having the framework trying to Attach() a NoTracking object to the context where another copy of the same object exist with tracking on. Basicly, what I am saying is that Dog dog1 = (from dog in YourContext.DogSet where dog.ID == 2).FirstOrDefault(); ObjectQuery<Dog> oDogQuery = (ObjectQuery<Dog>) (from dog in YourContext.DogSet where dog.ID == 2 select dog); oDogQuery.MergeOption = MergeOption.NoTracking; Dog dog2 = oDogQuery.FirstOrDefault(); dog1 and dog2 are 2 different objects, one tracked and one not. Using the detached object in an update/insert will force an Attach() that will say "Wait a minute, I do already have an object here with the same database key. Fail". And when you Attach() one object, all of its hierarchy gets attached as well, causing problems everywhere. Be extra careful. How much faster is it with NoTracking It depends on the queries. Some are much more succeptible to tracking than other. I don't have a fast an easy rule for it, but it helps. So I should use NoTracking everywhere then? Not exactly. There are some advantages to tracking object. The first one is that the object is cached, so subsequent call for that object will not hit the database. That cache is only valid for the lifetime of the YourEntities object, which, if you use the singleton code above, is the same as the page lifetime. One page request == one YourEntity object. So for multiple calls for the same object, it will load only once per page request. (Other caching mechanism could extend that). What happens when you are using NoTracking and try to load the same object multiple times? The database will be queried each time, so there is an impact there. How often do/should you call for the same object during a single page request? As little as possible of course, but it does happens. Also remember the piece above about having the associations connected automatically for your? You don't have that with NoTracking, so if you load your data in multiple batches, you will not have a link to between them: ObjectQuery<Dog> oDogQuery = (ObjectQuery<Dog>)(from dog in YourContext.DogSet select dog); oDogQuery.MergeOption = MergeOption.NoTracking; List<Dog> dogs = oDogQuery.ToList(); ObjectQuery<Person> oPersonQuery = (ObjectQuery<Person>)(from o in YourContext.PersonSet select o); oPersonQuery.MergeOption = MergeOption.NoTracking; List<Person> owners = oPersonQuery.ToList(); In this case, no dog will have its .Owner property set. Some things to keep in mind when you are trying to optimize the performance. No lazy loading, what am I to do? This can be seen as a blessing in disguise. Of course it is annoying to load everything manually. However, it decreases the number of calls to the db and forces you to think about when you should load data. The more you can load in one database call the better. That was always true, but it is enforced now with this 'feature' of EF. Of course, you can call if( !ObjectReference.IsLoaded ) ObjectReference.Load(); if you want to, but a better practice is to force the framework to load the objects you know you will need in one shot. This is where the discussion about parametrized Includes begins to make sense. Lets say you have you Dog object public class Dog { public Dog Get(int id) { return YourContext.DogSet.FirstOrDefault(it => it.ID == id ); } } This is the type of function you work with all the time. It gets called from all over the place and once you have that Dog object, you will do very different things to it in different functions. First, it should be pre-compiled, because you will call that very often. Second, each different pages will want to have access to a different subset of the Dog data. Some will want the Owner, some the FavoriteToy, etc. Of course, you could call Load() for each reference you need anytime you need one. But that will generate a call to the database each time. Bad idea. So instead, each page will ask for the data it wants to see when it first request for the Dog object: static public Dog Get(int id) { return GetDog(entity,"");} static public Dog Get(int id, string includePath) { string query = "select value o " + " from YourEntities.DogSet as o " +

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  • Hard crash when drawing content for CALayer using quartz

    - by Lukasz
    I am trying to figure out why iOS crash my application in the harsh way (no crash logs, immediate shudown with black screen of death with spinner shown for a while). It happens when I render content for CALayer using Quartz. I suspected the memory issue (happens only when testing on the device), but memory logs, as well as instruments allocation logs looks quite OK. Let me past in the fatal function: - (void)renderTiles{ if (rendering) { //NSLog(@"====== RENDERING TILES SKIP ======="); return; } rendering = YES; CGRect b = tileLayer.bounds; CGSize s = b.size; CGFloat imageScale = [[UIScreen mainScreen] scale]; s.height *= imageScale; s.width *= imageScale; dispatch_async(queue, ^{ NSLog(@""); NSLog(@"====== RENDERING TILES START ======="); NSLog(@"1. Before creating context"); report_memory(); CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); NSLog(@"2. After creating color space"); report_memory(); NSLog(@"3. About to create context with size: %@", NSStringFromCGSize(s)); CGContextRef ctx = CGBitmapContextCreate(NULL, s.width, s.height, 8, 0, colorSpace, kCGImageAlphaPremultipliedLast); NSLog(@"4. After creating context"); report_memory(); CGAffineTransform flipTransform = CGAffineTransformMake(1.0, 0.0, 0.0, -1.0, 0.0, s.height); CGContextConcatCTM(ctx, flipTransform); CGRect tileRect = CGRectMake(0, 0, tileImageScaledSize.width, tileImageScaledSize.height); CGContextDrawTiledImage(ctx, tileRect, tileCGImageScaled); NSLog(@"5. Before creating cgimage from context"); report_memory(); CGImageRef cgImage = CGBitmapContextCreateImage(ctx); NSLog(@"6. After creating cgimage from context"); report_memory(); dispatch_sync(dispatch_get_main_queue(), ^{ tileLayer.contents = (id)cgImage; }); NSLog(@"7. After asgning tile layer contents = cgimage"); report_memory(); CGColorSpaceRelease(colorSpace); CGContextRelease(ctx); CGImageRelease(cgImage); NSLog(@"8. After releasing image and context context"); report_memory(); NSLog(@"====== RENDERING TILES END ======="); NSLog(@""); rendering = NO; }); } Here are the logs: ====== RENDERING TILES START ======= 1. Before creating context Memory in use (in bytes): 28340224 / 519442432 (5.5%) 2. After creating color space Memory in use (in bytes): 28340224 / 519442432 (5.5%) 3. About to create context with size: {6324, 5208} 4. After creating context Memory in use (in bytes): 28344320 / 651268096 (4.4%) 5. Before creating cgimage from context Memory in use (in bytes): 153649152 / 651333632 (23.6%) 6. After creating cgimage from context Memory in use (in bytes): 153649152 / 783159296 (19.6%) 7. After asgning tile layer contents = cgimage Memory in use (in bytes): 153653248 / 783253504 (19.6%) 8. After releasing image and context context Memory in use (in bytes): 21688320 / 651288576 (3.3%) ====== RENDERING TILES END ======= Application crashes in random places. Sometimes when reaching en of the function and sometime in random step. Which direction should I look for a solution? Is is possible that GDC is causing the problem? Or maybe the context size or some Core Animation underlying references?

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  • How do i mount my SD Card? I am using ubuntu 10.04

    - by shobhit
    root@shobhit:/media# lsusb Bus 002 Device 017: ID 14cd:125c Super Top Bus 002 Device 003: ID 0c45:6421 Microdia Bus 002 Device 002: ID 8087:0020 Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 001 Device 011: ID 413c:8160 Dell Computer Corp. Bus 001 Device 006: ID 413c:8162 Dell Computer Corp. Bus 001 Device 005: ID 413c:8161 Dell Computer Corp. Bus 001 Device 004: ID 138a:0008 DigitalPersona, Inc Bus 001 Device 003: ID 0a5c:4500 Broadcom Corp. BCM2046B1 USB 2.0 Hub (part of BCM2046 Bluetooth) Bus 001 Device 002: ID 8087:0020 Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub root@shobhit:/home/shobhit/scripts/internalUtilities# sudo lspci -v -nn 00:1a.0 USB Controller [0c03]: Intel Corporation 5 Series/3400 Series Chipset USB2 Enhanced Host Controller [8086:3b3c] (rev 06) (prog-if 20) Subsystem: Dell Device [1028:0441] Flags: bus master, medium devsel, latency 0, IRQ 16 Memory at fbc08000 (32-bit, non-prefetchable) [size=1K] Capabilities: [50] Power Management version 2 Capabilities: [58] Debug port: BAR=1 offset=00a0 Capabilities: [98] PCIe advanced features <?> Kernel driver in use: ehci_hcd 00:1d.0 USB Controller [0c03]: Intel Corporation 5 Series/3400 Series Chipset USB2 Enhanced Host Controller [8086:3b34] (rev 06) (prog-if 20) Subsystem: Dell Device [1028:0441] Flags: bus master, medium devsel, latency 0, IRQ 23 Memory at fbc07000 (32-bit, non-prefetchable) [size=1K] Capabilities: [50] Power Management version 2 Capabilities: [58] Debug port: BAR=1 offset=00a0 Capabilities: [98] PCIe advanced features <?> Kernel driver in use: ehci_hcd 00:1e.0 PCI bridge [0604]: Intel Corporation 82801 Mobile PCI Bridge [8086:2448] (rev a6) (prog-if 01) Flags: bus master, fast devsel, latency 0 Bus: primary=00, secondary=20, subordinate=20, sec-latency=32 Capabilities: [50] Subsystem: Dell Device [1028:0441] 00:1f.0 ISA bridge [0601]: Intel Corporation Mobile 5 Series Chipset LPC Interface Controller [8086:3b0b] (rev 06) Subsystem: Dell Device [1028:0441] Flags: bus master, medium devsel, latency 0 Capabilities: [e0] Vendor Specific Information <?> Kernel modules: iTCO_wdt 00:1f.2 SATA controller [0106]: Intel Corporation 5 Series/3400 Series Chipset 6 port SATA AHCI Controller [8086:3b2f] (rev 06) (prog-if 01) Subsystem: Dell Device [1028:0441] Flags: bus master, 66MHz, medium devsel, latency 0, IRQ 29 I/O ports at f070 [size=8] I/O ports at f060 [size=4] I/O ports at f050 [size=8] I/O ports at f040 [size=4] I/O ports at f020 [size=32] Memory at fbc06000 (32-bit, non-prefetchable) [size=2K] Capabilities: [80] Message Signalled Interrupts: Mask- 64bit- Queue=0/0 Enable+ Capabilities: [70] Power Management version 3 Capabilities: [a8] SATA HBA <?> Capabilities: [b0] PCIe advanced features <?> Kernel driver in use: ahci Kernel modules: ahci 00:1f.3 SMBus [0c05]: Intel Corporation 5 Series/3400 Series Chipset SMBus Controller [8086:3b30] (rev 06) Subsystem: Dell Device [1028:0441] Flags: medium devsel, IRQ 3 Memory at fbc05000 (64-bit, non-prefetchable) [size=256] I/O ports at f000 [size=32] Kernel modules: i2c-i801 00:1f.6 Signal processing controller [1180]: Intel Corporation 5 Series/3400 Series Chipset Thermal Subsystem [8086:3b32] (rev 06) Subsystem: Dell Device [1028:0441] Flags: bus master, fast devsel, latency 0, IRQ 3 Memory at fbc04000 (64-bit, non-prefetchable) [size=4K] Capabilities: [50] Power Management version 3 Capabilities: [80] Message Signalled Interrupts: Mask- 64bit- Queue=0/0 Enable- 12:00.0 Network controller [0280]: Broadcom Corporation Device [14e4:4727] (rev 01) Subsystem: Dell Device [1028:0010] Flags: bus master, fast devsel, latency 0, IRQ 17 Memory at fbb00000 (64-bit, non-prefetchable) [size=16K] Capabilities: [40] Power Management version 3 Capabilities: [58] Vendor Specific Information <?> Capabilities: [48] Message Signalled Interrupts: Mask- 64bit+ Queue=0/0 Enable- Capabilities: [d0] Express Endpoint, MSI 00 Capabilities: [100] Advanced Error Reporting <?> Capabilities: [13c] Virtual Channel <?> Capabilities: [160] Device Serial Number cb-c0-8b-ff-ff-38-00-00 Capabilities: [16c] Power Budgeting <?> Kernel driver in use: wl Kernel modules: wl 13:00.0 Ethernet controller [0200]: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller [10ec:8168] (rev 03) Subsystem: Dell Device [1028:0441] Flags: bus master, fast devsel, latency 0, IRQ 28 I/O ports at e000 [size=256] Memory at d0b04000 (64-bit, prefetchable) [size=4K] Memory at d0b00000 (64-bit, prefetchable) [size=16K] Expansion ROM at fba00000 [disabled] [size=128K] Capabilities: [40] Power Management version 3 Capabilities: [50] Message Signalled Interrupts: Mask- 64bit+ Queue=0/0 Enable+ Capabilities: [70] Express Endpoint, MSI 01 Capabilities: [ac] MSI-X: Enable- Mask- TabSize=4 Capabilities: [cc] Vital Product Data <?> Capabilities: [100] Advanced Error Reporting <?> Capabilities: [140] Virtual Channel <?> Capabilities: [160] Device Serial Number 00-e0-4c-68-00-00-00-03 Kernel driver in use: r8169 Kernel modules: r8169 root@shobhit:/home/shobhit/scripts/internalUtilities# sudo lshw shobhit description: Portable Computer product: Vostro 3500 vendor: Dell Inc. version: A10 serial: FV1L3N1 width: 32 bits capabilities: smbios-2.6 dmi-2.6 smp-1.4 smp configuration: boot=normal chassis=portable cpus=2 uuid=44454C4C-5600-1031-804C-C6C04F334E31 *-core description: Motherboard product: 0G2R51 vendor: Dell Inc. physical id: 0 version: A10 serial: .FV1L3N1.CN7016612H00PW. slot: To Be Filled By O.E.M. *-cpu:0 description: CPU product: Intel(R) Core(TM) i5 CPU M 480 @ 2.67GHz vendor: Intel Corp. physical id: 4 bus info: cpu@0 version: 6.5.5 serial: 0002-0655-0000-0000-0000-0000 slot: CPU 1 size: 1197MHz capacity: 2926MHz width: 64 bits clock: 533MHz capabilities: boot fpu fpu_exception wp vme de pse tsc msr pae mce cx8 apic mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe nx rdtscp x86-64 constant_tsc arch_perfmon pebs bts xtopology nonstop_tsc aperfmperf pni dtes64 monitor ds_cpl vmx est tm2 ssse3 cx16 xtpr pdcm sse4_1 sse4_2 popcnt lahf_lm ida arat tpr_shadow vnmi flexpriority ept vpid cpufreq configuration: id=4 *-cache:0 description: L1 cache physical id: 5 slot: L1-Cache size: 64KiB capacity: 64KiB capabilities: internal write-back unified *-cache:1 description: L2 cache physical id: 6 slot: L2-Cache size: 512KiB capacity: 512KiB capabilities: internal varies unified *-cache:2 description: L3 cache physical id: 7 slot: L3-Cache size: 3MiB capacity: 3MiB capabilities: internal varies unified *-logicalcpu:0 description: Logical CPU physical id: 4.1 width: 64 bits capabilities: logical *-logicalcpu:1 description: Logical CPU physical id: 4.2 width: 64 bits capabilities: logical *-logicalcpu:2 description: Logical CPU physical id: 4.3 width: 64 bits capabilities: logical *-logicalcpu:3 description: Logical CPU physical id: 4.4 width: 64 bits capabilities: logical *-logicalcpu:4 description: Logical CPU physical id: 4.5 width: 64 bits capabilities: logical *-logicalcpu:5 description: Logical CPU physical id: 4.6 width: 64 bits capabilities: logical *-logicalcpu:6 description: Logical CPU physical id: 4.7 width: 64 bits capabilities: logical *-logicalcpu:7 description: Logical CPU physical id: 4.8 width: 64 bits capabilities: logical *-logicalcpu:8 description: Logical CPU physical id: 4.9 width: 64 bits capabilities: logical *-logicalcpu:9 description: Logical CPU physical id: 4.a width: 64 bits capabilities: logical *-logicalcpu:10 description: Logical CPU physical id: 4.b width: 64 bits capabilities: logical *-logicalcpu:11 description: Logical CPU physical id: 4.c width: 64 bits capabilities: logical *-logicalcpu:12 description: Logical CPU physical id: 4.d width: 64 bits capabilities: logical *-logicalcpu:13 description: Logical CPU physical id: 4.e width: 64 bits capabilities: logical *-logicalcpu:14 description: Logical CPU physical id: 4.f width: 64 bits capabilities: logical *-logicalcpu:15 description: Logical CPU physical id: 4.10 width: 64 bits capabilities: logical *-memory description: System Memory physical id: 1d slot: System board or motherboard size: 3GiB *-bank:0 description: DIMM Synchronous 1333 MHz (0.8 ns) product: HMT112S6TFR8C-H9 vendor: AD80 physical id: 0 serial: 5525C935 slot: DIMM_A size: 1GiB width: 64 bits clock: 1333MHz (0.8ns) *-bank:1 description: DIMM Synchronous 1333 MHz (0.8 ns) product: HMT125S6TFR8C-H9 vendor: AD80 physical id: 1 serial: 3441D6CA slot: DIMM_B size: 2GiB width: 64 bits clock: 1333MHz (0.8ns) *-firmware description: BIOS vendor: Dell Inc. physical id: 0 version: A10 (10/25/2010) size: 64KiB capacity: 1984KiB capabilities: mca pci upgrade shadowing escd cdboot bootselect socketedrom edd int13floppy1200 int13floppy720 int13floppy2880 int5printscreen int9keyboard int14serial int17printer int10video acpi usb zipboot biosbootspecification *-cpu:1 physical id: 1 bus info: cpu@1 version: 6.5.5 serial: 0002-0655-0000-0000-0000-0000 size: 1197MHz capacity: 1197MHz capabilities: vmx ht cpufreq configuration: id=4 *-logicalcpu:0 description: Logical CPU physical id: 4.1 capabilities: logical *-logicalcpu:1 description: Logical CPU physical id: 4.2 capabilities: logical *-logicalcpu:2 description: Logical CPU physical id: 4.3 capabilities: logical *-logicalcpu:3 description: Logical CPU physical id: 4.4 capabilities: logical *-logicalcpu:4 description: Logical CPU physical id: 4.5 capabilities: logical *-logicalcpu:5 description: Logical CPU physical id: 4.6 capabilities: logical *-logicalcpu:6 description: Logical CPU physical id: 4.7 capabilities: logical *-logicalcpu:7 description: Logical CPU physical id: 4.8 capabilities: logical *-logicalcpu:8 description: Logical CPU physical id: 4.9 capabilities: logical *-logicalcpu:9 description: Logical CPU physical id: 4.a capabilities: logical *-logicalcpu:10 description: Logical CPU physical id: 4.b capabilities: logical *-logicalcpu:11 description: Logical CPU physical id: 4.c capabilities: logical *-logicalcpu:12 description: Logical CPU physical id: 4.d capabilities: logical *-logicalcpu:13 description: Logical CPU physical id: 4.e capabilities: logical *-logicalcpu:14 description: Logical CPU physical id: 4.f capabilities: logical *-logicalcpu:15 description: Logical CPU physical id: 4.10 capabilities: logical *-pci description: Host bridge product: Core Processor DRAM Controller vendor: Intel Corporation physical id: 100 bus info: pci@0000:00:00.0 version: 18 width: 32 bits clock: 33MHz configuration: driver=agpgart-intel resources: irq:0 *-display description: VGA compatible controller product: Core Processor Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 18 width: 64 bits clock: 33MHz capabilities: msi pm bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:30 memory:fac00000-faffffff memory:c0000000-cfffffff(prefetchable) ioport:f080(size=8) *-communication UNCLAIMED description: Communication controller product: 5 Series/3400 Series Chipset HECI Controller vendor: Intel Corporation physical id: 16 bus info: pci@0000:00:16.0 version: 06 width: 64 bits clock: 33MHz capabilities: pm msi bus_master cap_list configuration: latency=0 resources: memory:fbc09000-fbc0900f *-usb:0 description: USB Controller product: 5 Series/3400 Series Chipset USB2 Enhanced Host Controller vendor: Intel Corporation physical id: 1a bus info: pci@0000:00:1a.0 version: 06 width: 32 bits clock: 33MHz capabilities: pm debug bus_master cap_list configuration: driver=ehci_hcd latency=0 resources: irq:16 memory:fbc08000-fbc083ff *-multimedia description: Audio device product: 5 Series/3400 Series Chipset High Definition Audio vendor: Intel Corporation physical id: 1b bus info: pci@0000:00:1b.0 version: 06 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list configuration: driver=HDA Intel latency=0 resources: irq:22 memory:fbc00000-fbc03fff *-pci:0 description: PCI bridge product: 5 Series/3400 Series Chipset PCI Express Root Port 1 vendor: Intel Corporation physical id: 1c bus info: pci@0000:00:1c.0 version: 06 width: 32 bits clock: 33MHz capabilities: pci pciexpress msi pm bus_master cap_list configuration: driver=pcieport resources: irq:24 ioport:2000(size=4096) memory:bc000000-bc1fffff memory:bc200000-bc3fffff(prefetchable) *-pci:1 description: PCI bridge product: 5 Series/3400 Series Chipset PCI Express Root Port 2 vendor: Intel Corporation physical id: 1c.1 bus info: pci@0000:00:1c.1 version: 06 width: 32 bits clock: 33MHz capabilities: pci pciexpress msi pm bus_master cap_list configuration: driver=pcieport resources: irq:25 ioport:3000(size=4096) memory:fbb00000-fbbfffff memory:bc400000-bc5fffff(prefetchable) *-network description: Wireless interface product: Broadcom Corporation vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:12:00.0 logical name: eth1 version: 01 serial: c0:cb:38:8b:aa:d8 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=wl0 driverversion=5.60.48.36 ip=10.0.1.50 latency=0 multicast=yes wireless=IEEE 802.11 resources: irq:17 memory:fbb00000-fbb03fff *-pci:2 description: PCI bridge product: 5 Series/3400 Series Chipset PCI Express Root Port 3 vendor: Intel Corporation physical id: 1c.2 bus info: pci@0000:00:1c.2 version: 06 width: 32 bits clock: 33MHz capabilities: pci pciexpress msi pm bus_master cap_list configuration: driver=pcieport resources: irq:26 ioport:e000(size=4096) memory:fba00000-fbafffff ioport:d0b00000(size=1048576) *-network description: Ethernet interface product: RTL8111/8168B PCI Express Gigabit Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:13:00.0 logical name: eth0 version: 03 serial: 78:2b:cb:cc:0e:2a size: 10MB/s capacity: 1GB/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress msix vpd bus_master cap_list rom ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=half latency=0 link=no multicast=yes port=MII speed=10MB/s resources: irq:28 ioport:e000(size=256) memory:d0b04000-d0b04fff(prefetchable) memory:d0b00000-d0b03fff(prefetchable) memory:fba00000-fba1ffff(prefetchable) *-pci:3 description: PCI bridge product: 5 Series/3400 Series Chipset PCI Express Root Port 5 vendor: Intel Corporation physical id: 1c.4 bus info: pci@0000:00:1c.4 version: 06 width: 32 bits clock: 33MHz capabilities: pci pciexpress msi pm bus_master cap_list configuration: driver=pcieport resources: irq:27 ioport:d000(size=4096) memory:fb000000-fb9fffff ioport:d0000000(size=10485760) *-usb:1 description: USB Controller product: 5 Series/3400 Series Chipset USB2 Enhanced Host Controller vendor: Intel Corporation physical id: 1d bus info: pci@0000:00:1d.0 version: 06 width: 32 bits clock: 33MHz capabilities: pm debug bus_master cap_list configuration: driver=ehci_hcd latency=0 resources: irq:23 memory:fbc07000-fbc073ff *-pci:4 description: PCI bridge product: 82801 Mobile PCI Bridge vendor: Intel Corporation physical id: 1e bus info: pci@0000:00:1e.0 version: a6 width: 32 bits clock: 33MHz capabilities: pci bus_master cap_list *-isa description: ISA bridge product: Mobile 5 Series Chipset LPC Interface Controller vendor: Intel Corporation physical id: 1f bus info: pci@0000:00:1f.0 version: 06 width: 32 bits clock: 33MHz capabilities: isa bus_master cap_list configuration: latency=0 *-storage description: SATA controller product: 5 Series/3400 Series Chipset 6 port SATA AHCI Controller vendor: Intel Corporation physical id: 1f.2 bus info: pci@0000:00:1f.2 logical name: scsi0 logical name: scsi1 version: 06 width: 32 bits clock: 66MHz capabilities: storage msi pm bus_master cap_list emulated configuration: driver=ahci latency=0 resources: irq:29 ioport:f070(size=8) ioport:f060(size=4) ioport:f050(size=8) ioport:f040(size=4) ioport:f020(size=32) memory:fbc06000-fbc067ff *-disk description: ATA Disk product: WDC WD3200BEKT-7 vendor: Western Digital physical id: 0 bus info: scsi@0:0.0.0 logical name: /dev/sda version: 01.0 serial: WD-WX21AC0W1945 size: 298GiB (320GB) capabilities: partitioned partitioned:dos configuration: ansiversion=5 signature=77e3ed41 *-volume:0 description: Windows NTFS volume physical id: 1 bus info: scsi@0:0.0.0,1 logical name: /dev/sda1 version: 3.1 serial: aa69-51c0 size: 98MiB capacity: 100MiB capabilities: primary bootable ntfs initialized configuration: clustersize=4096 created=2012-04-03 02:00:15 filesystem=ntfs label=System Reserved state=clean *-volume:1 description: Windows NTFS volume physical id: 2 bus info: scsi@0:0.0.0,2 logical name: /dev/sda2 version: 3.1 serial: 9854ff5c-1dea-a147-84a6-624e758f44b8 size: 48GiB capacity: 48GiB capabilities: primary ntfs initialized configuration: clustersize=4096 created=2012-04-10 13:55:31 filesystem=ntfs modified_by_chkdsk=true mounted_on_nt4=true resize_log_file=true state=dirty upgrade_on_mount=true *-volume:2 description: Extended partition physical id: 3 bus info: scsi@0:0.0.0,3 logical name: /dev/sda3 size: 48GiB capacity: 48GiB capabilities: primary extended partitioned partitioned:extended *-logicalvolume:0 description: Linux swap / Solaris partition physical id: 5 logical name: /dev/sda5 capacity: 1952MiB capabilities: nofs *-logicalvolume:1 description: Linux filesystem partition physical id: 6 logical name: /dev/sda6 logical name: / capacity: 46GiB configuration: mount.fstype=ext4 mount.options=rw,relatime,errors=remount-ro,barrier=1,data=ordered state=mounted *-volume:3 description: Windows NTFS volume physical id: 4 bus info: scsi@0:0.0.0,4 logical name: /dev/sda4 logical name: /media/56AA8094AA807273 version: 3.1 serial: 22a29e8d-56c7-9a4a-adea-528103948f6d size: 200GiB capacity: 200GiB capabilities: primary ntfs initialized configuration: clustersize=4096 created=2012-04-02 20:17:15 filesystem=ntfs modified_by_chkdsk=true mount.fstype=fuseblk mount.options=rw,nosuid,nodev,relatime,user_id=0,group_id=0,default_permissions,allow_other,blksize=4096 mounted_on_nt4=true resize_log_file=true state=mounted upgrade_on_mount=true *-cdrom description: DVD-RAM writer product: DVD+-RW TS-L633J vendor: TSSTcorp physical id: 1 bus info: scsi@1:0.0.0 logical name: /dev/cdrom logical name: /dev/cdrw logical name: /dev/dvd logical name: /dev/dvdrw logical name: /dev/scd0 logical name: /dev/sr0 version: D200 capabilities: removable audio cd-r cd-rw dvd dvd-r dvd-ram configuration: ansiversion=5 status=nodisc *-serial UNCLAIMED description: SMBus product: 5 Series/3400 Series Chipset SMBus Controller vendor: Intel Corporation physical id: 1f.3 bus info: pci@0000:00:1f.3 version: 06 width: 64 bits clock: 33MHz configuration: latency=0 resources: memory:fbc05000-fbc050ff ioport:f000(size=32) *-generic UNCLAIMED description: Signal processing controller product: 5 Series/3400 Series Chipset Thermal Subsystem vendor: Intel Corporation physical id: 1f.6 bus info: pci@0000:00:1f.6 version: 06 width: 64 bits clock: 33MHz capabilities: pm msi bus_master cap_list configuration: latency=0 resources: memory:fbc04000-fbc04fff *-scsi physical id: 2 bus info: usb@2:1.1 logical name: scsi15 capabilities: emulated scsi-host configuration: driver=usb-storage *-disk description: SCSI Disk physical id: 0.0.0 bus info: scsi@15:0.0.0 logical name: /dev/sdb I have tried all options like fdisk /dev/sdb , pmount /dev/sdb but nothing is working .Pls guide me

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  • How'd they do it: Millions of tiles in Terraria

    - by William 'MindWorX' Mariager
    I've been working up a game engine similar to Terraria, mostly as a challenge, and while I've figured out most of it, I can't really seem to wrap my head around how they handle the millions of interactable/harvestable tiles the game has at one time. Creating around 500.000 tiles, that is 1/20th of what's possible in Terraria, in my engine causes the frame-rate to drop from 60 to around 20, even tho I'm still only rendering the tiles in view. Mind you, I'm not doing anything with the tiles, only keeping them in memory. Update: Code added to show how I do things. This is part of a class, which handles the tiles and draws them. I'm guessing the culprit is the "foreach" part, which iterates everything, even empty indexes. ... public void Draw(SpriteBatch spriteBatch, GameTime gameTime) { foreach (Tile tile in this.Tiles) { if (tile != null) { if (tile.Position.X < -this.Offset.X + 32) continue; if (tile.Position.X > -this.Offset.X + 1024 - 48) continue; if (tile.Position.Y < -this.Offset.Y + 32) continue; if (tile.Position.Y > -this.Offset.Y + 768 - 48) continue; tile.Draw(spriteBatch, gameTime); } } } ... Also here is the Tile.Draw method, which could also do with an update, as each Tile uses four calls to the SpriteBatch.Draw method. This is part of my autotiling system, which means drawing each corner depending on neighboring tiles. texture_* are Rectangles, are set once at level creation, not each update. ... public virtual void Draw(SpriteBatch spriteBatch, GameTime gameTime) { if (this.type == TileType.TileSet) { spriteBatch.Draw(this.texture, this.realm.Offset + this.Position, texture_tl, this.BlendColor); spriteBatch.Draw(this.texture, this.realm.Offset + this.Position + new Vector2(8, 0), texture_tr, this.BlendColor); spriteBatch.Draw(this.texture, this.realm.Offset + this.Position + new Vector2(0, 8), texture_bl, this.BlendColor); spriteBatch.Draw(this.texture, this.realm.Offset + this.Position + new Vector2(8, 8), texture_br, this.BlendColor); } } ... Any critique or suggestions to my code is welcome. Update: Solution added. Here's the final Level.Draw method. The Level.TileAt method simply checks the inputted values, to avoid OutOfRange exceptions. ... public void Draw(SpriteBatch spriteBatch, GameTime gameTime) { Int32 startx = (Int32)Math.Floor((-this.Offset.X - 32) / 16); Int32 endx = (Int32)Math.Ceiling((-this.Offset.X + 1024 + 32) / 16); Int32 starty = (Int32)Math.Floor((-this.Offset.Y - 32) / 16); Int32 endy = (Int32)Math.Ceiling((-this.Offset.Y + 768 + 32) / 16); for (Int32 x = startx; x < endx; x += 1) { for (Int32 y = starty; y < endy; y += 1) { Tile tile = this.TileAt(x, y); if (tile != null) tile.Draw(spriteBatch, gameTime); } } } ...

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  • Why the system information message when accessing an Ubuntu server doesn't match free -m?

    - by Andres
    Each time I SSH into my AWS Ubuntu servers I see a system information message, showing load, memory usage and packages available to install, like this: Welcome to Ubuntu 12.04.3 LTS (GNU/Linux 3.2.0-51-virtual x86_64) * Documentation: https://help.ubuntu.com/ System information as of Sun Nov 10 18:06:43 EST 2013 System load: 0.08 Processes: 127 Usage of /: 4.9% of 98.43GB Users logged in: 1 Memory usage: 69% IP address for eth0: 10.236.136.233 Swap usage: 100% Graph this data and manage this system at https://landscape.canonical.com/ 13 packages can be updated. 0 updates are security updates. Get cloud support with Ubuntu Advantage Cloud Guest http://www.ubuntu.com/business/services/cloud Use Juju to deploy your cloud instances and workloads. https://juju.ubuntu.com/#cloud-precise *** /dev/xvda1 will be checked for errors at next reboot *** *** System restart required *** My question is about the memory percentage shown. In this case, it's showing a 69% of memory usage, but since the swap usage was 100% I checked it by myself. So when I run free -m I get this: total used free shared buffers cached Mem: 1652 1635 17 0 4 29 -/+ buffers/cache: 1601 51 Swap: 895 895 0 And that's of course closer to 100% than to 69%

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  • 4.00gb (3.25gb usable) in Windows 7 x64

    - by dotnetdev
    Hi, I have setup Windows 7 Ultimate x64 on my PC. I have 4gb RAM and my BIOS states the correct amount (4096mb), but I cannot Windows (System Manager) says I have 4.00gb (3.25gb usable). This seems to be a popular issue, and I have looked for an integrated video card (integrated with my chipset) to disable but haven't found anything. What else can be preventing me from seeing all 4gb? When I had Vista 32bit, it would say 3.25gb RAM not 4.00gb (3.25gb usable). I have an x64 CPU and when I brought my RAM, I used a compatibility tool from Crucial (the memory vendor) to test how much memory my PC can support and 4gb was the answer (this was a windows app I think). Chipset is Intel(R) G33/G31/P35/P31 Express Chipset PCI Express In the bios, I looked for an onboard video card (integrated) and there was no such thing, but a couple of other onboard devices. There are also no "Resource Mappings" settings. FURHTER DETAILS: Chipset North Bridge: Intel Bearlake G33 South Bridge: Intel 82801IR ICH9R Maximum Memory Amount 8 GB Graphics Controller Type Intel GMA 3100 (Enabled) I guess the first thing is, how do I disable the graphics controller? EDIT: This thread (http://forums.legitreviews.com/about23417.html) indicates the issue is with memory mapped devices, but someone on this thread says that does not apply to x64. The rest of the comments points to a mobo issue for the guy who started that thread. Thanks

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  • ubuntu dmidecode is not functioning properly

    - by Alaa Alomari
    dmidecode is giving irrelevant and conflicted results. it shows that i have two slots while the correct is 8 (the board is Tyan S5350.) uname -a Linux synd01 3.0.0-16-server #29-Ubuntu SMP Tue Feb 14 13:08:12 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux root@synd01:/home/badmin# dmidecode -t 16 dmidecode 2.9 SMBIOS 2.33 present. Handle 0x0011, DMI type 16, 15 bytes Physical Memory Array Location: System Board Or Motherboard Use: System Memory Error Correction Type: None Maximum Capacity: 4 GB Error Information Handle: Not Provided Number Of Devices: 2 while root@synd01:/home/badmin# dmidecode -t 17 | grep Size Size: No Module Installed Size: No Module Installed Size: 1024 MB Size: 1024 MB Size: No Module Installed Size: No Module Installed Size: 1024 MB Size: 1024 MB also lshw shows: *-memory description: System Memory physical id: 11 slot: System board or motherboard size: 4GiB *-bank:0 description: DIMM DDR Synchronous 166 MHz (6.0 ns) [empty] physical id: 0 slot: J3B1 clock: 166MHz (6.0ns) *-bank:1 description: DIMM DDR Synchronous 166 MHz (6.0 ns) [empty] physical id: 1 slot: J3B3 clock: 166MHz (6.0ns) *-bank:2 description: DIMM DDR Synchronous 166 MHz (6.0 ns) physical id: 2 slot: J2B2 size: 1GiB width: 64 bits clock: 166MHz (6.0ns) *-bank:3 description: DIMM DDR Synchronous 166 MHz (6.0 ns) physical id: 3 slot: J2B4 size: 1GiB width: 64 bits clock: 166MHz (6.0ns) *-bank:4 description: DIMM DDR Synchronous 166 MHz (6.0 ns) [empty] physical id: 4 slot: J3B2 clock: 166MHz (6.0ns) *-bank:5 description: DIMM DDR Synchronous 166 MHz (6.0 ns) [empty] physical id: 5 slot: J2B1 clock: 166MHz (6.0ns) *-bank:6 description: DIMM DDR Synchronous 166 MHz (6.0 ns) physical id: 6 slot: J2B3 size: 1GiB width: 64 bits clock: 166MHz (6.0ns) *-bank:7 description: DIMM DDR Synchronous 166 MHz (6.0 ns) physical id: 7 slot: J1B1 size: 1GiB width: 64 bits clock: 166MHz (6.0ns) what might cause this conflict and how can i fix it? Thanks

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  • Why am I missing 4GB of RAM on Windows Server 2008 R2 64bit?

    - by Nick G
    I noticed today that a server was very low on memory. It physically has 8GB installed and runs Windows 2008 R2 Standard 64bit. It also hosts 2 virtual machines using HyperV. Server is Dell Poweredge R510. However the host OS reports in task manager that it only has 4GB of RAM, despite actually having 8GB and it being a 64bit OS. Computer properties shows Installed memory: 8.00GB (3.99GB usuable). Why would "usable" be half the real RAM installed under a 64bit OS? Additionally nearly all of the 4GB of visible RAM on the host OS is being used by something without anything showing up in task manager (presumably HyperV as it's allocated 3.6GB to the virtual machines its hosting). However that doesn't explain where the other 4GB has gone which Windows can't even see. Where is my missing 4GB of RAM? Update: Dell OpenManage says this: Total Installed Capacity 8192 MB Total Installed Capacity Available to the OS 4096 MB So looks like Nathan's suggestion of memory mirroring might be correct. I'll have to reboot to check this (I think?) Update 2 OK. So I reboot and I get a message saying "the amount of system memory has changed" (despite not having touched the hardware in a year). Once Windows has booted, all 8GB is visible again. Looks like I probably have a hardware RAM issue (I'll perhaps try reseating it whenever I can chuck everyone off the server next). Thanks for your answers and comments. I was hoping it was going to be the mirrored-RAM option but it seems not - that's not even mentioned in the BIOS.

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  • quad sli with gtx 690 not working

    - by Moaadh
    I have two cards GTX 690 (dual core). I did the Sli successfully. Nvidia control panel acknowledges the two cards as quad Sli. However, the problem is that Windows 7 64-bit Ultimate is showing me the graph memory size as 4 GB while it is supposed to be 8 GB because of the Sli. Also the benchmark from all software is giving me a very low score compared to some other guy's benchmark on YouTube. It gives me a big headache. Does anyone know why this is happening? If so, how can I get Windows 7 to recognize all 8 GB of memory? Thanks for your help in advance. My computer specifications: (Processor: Intel Core i7-3930k @3.2GHz(12CPUs))--- (Memory: 65536 MB Ram 1866 MHz)-- (OS: Windows 7 Ultimate 64-bit)-- (OCZ 240GB as SSD PCIe drive for booting and storage disk)-- (DirextX version: DirectX 11)-- (VGA Card: 2 X EVGA GTX 690 Dual GPU. Each GPU is 2 GB, so total memory should be 8 GB.)-- (MotherBoard: ASUS Rampage IV Extreme)-- Others with lesser specifications get a 2500 score in heaven benchmark while I get 1501 as if it is one card.

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