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  • New laptop, windows 7, Outlook 2007 installed

    - by Bob
    A friend of mine has purchased a new laptop (Toshiba) with Windows 7 installed and has also purchased Outlook 2007 and atttmped to install it - the install worked ok, but I think he may have selected Exchange server when installing the first time - now it will not start, displaying message like "Your Microsoft Exchange Server is unavailable " Outlook 2007 should have been configued for Pop3 as he has a hotmail account, but Outlook will not load "offline" and despite me de-installing, re-installing, running repair, I cannot get it to load to a point where I can add a new email account. If any one has any ideas on this, I would apprecaite the help Thanks, Bob

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  • New laptop, windows 7, Outlook 2007 installed

    - by Bob
    A friend of mine has purchased a new laptop (Toshiba) with Windows 7 installed and has also purchased Outlook 2007 and atttmped to install it - the install worked ok, but I think he may have selected Exchange server when installing the first time - now it will not start, displaying message like "Your Microsoft Exchange Server is unavailable " Outlook 2007 should have been configued for Pop3 as he has a hotmail account, but Outlook will not load "offline" and despite me de-installing, re-installing, running repair, I cannot get it to load to a point where I can add a new email account. If any one has any ideas on this, I would apprecaite the help Thanks, Bob

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  • Inverse projection: question about w coordinate

    - by fayeWilly
    I have to perform in shader an inverse projection from a u/v of a render target. What I do is: Get NDC as 2*(u,v,depth) - 1 Then world space as tmp = (P*V)^-1 * (NDC,1.0); world space = tmp/tmp.w; This apparently works, but I am confused about the w division there. Why this work? Shouldn't be a multiplication by a w somewhere (as in the "forward" pipeline there is the perpsective division?) Thank you, Faye

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  • Another question about handling game states

    - by Eva
    I'm making a game designed with the entity-component paradigm that uses systems to communicate between components as explained here. I've reached the point in my development that I need to add game states (such as paused, playing, level start, round start, game over, etc.), but I'm not sure how to do it with my framework. I've looked at this code example on game states which everyone seems to reference, but I don't think it fits with my framework. It seems to have each state handling its own drawing and updating. My framework has a SystemManager that handles all the updating using systems. For example, here's my RenderingSystem class: public class RenderingSystem extends GameSystem { private GameView gameView_; /** * Constructor * Creates a new RenderingSystem. * @param gameManager The game manager. Used to get the game components. */ public RenderingSystem(GameManager gameManager) { super(gameManager); } /** * Method: registerGameView * Registers gameView into the RenderingSystem. * @param gameView The game view registered. */ public void registerGameView(GameView gameView) { gameView_ = gameView; } /** * Method: triggerRender * Adds a repaint call to the event queue for the dirty rectangle. */ public void triggerRender() { Rectangle dirtyRect = new Rectangle(); for (GameObject object : getRenderableObjects()) { GraphicsComponent graphicsComponent = object.getComponent(GraphicsComponent.class); dirtyRect.add(graphicsComponent.getDirtyRect()); } gameView_.repaint(dirtyRect); } /** * Method: renderGameView * Renders the game objects onto the game view. * @param g The graphics object that draws the game objects. */ public void renderGameView(Graphics g) { for (GameObject object : getRenderableObjects()) { GraphicsComponent graphicsComponent = object.getComponent(GraphicsComponent.class); if (!graphicsComponent.isVisible()) continue; GraphicsComponent.Shape shape = graphicsComponent.getShape(); BoundsComponent boundsComponent = object.getComponent(BoundsComponent.class); Rectangle bounds = boundsComponent.getBounds(); g.setColor(graphicsComponent.getColor()); if (shape == GraphicsComponent.Shape.RECTANGULAR) { g.fill3DRect(bounds.x, bounds.y, bounds.width, bounds.height, true); } else if (shape == GraphicsComponent.Shape.CIRCULAR) { g.fillOval(bounds.x, bounds.y, bounds.width, bounds.height); } } } /** * Method: getRenderableObjects * @return The renderable game objects. */ private HashSet<GameObject> getRenderableObjects() { return gameManager.getGameObjectManager().getRelevantObjects( getClass()); } } Also all the updating in my game is event-driven. I don't have a loop like theirs that simply updates everything at the same time. I like my framework because it makes it easy to add new GameObjects, but doesn't have the problems some component-based designs encounter when communicating between components. I would hate to chuck it just to get pause to work. Is there a way I can add game states to my game without removing the entity-component design? Does the game state example actually fit my framework, and I'm just missing something?

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  • Windows 7 and Battery Problem

    - by Aaron
    I have a Dell Inspiron 6400/E1505 model laptop. I've recently installed Windows 7 on my computer and now my battery is not charging ? What can I do ? Is there any one who once had the same problem and then solved it ? Thanks.

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  • XNA Shader Texture Memory

    - by Alex
    I was wondering about texture optimization in XNA 4.0. Will the the contentmanager send the texturedata to the GPU directly when the texture gets loaded or do I send the texture data to the GPU when I declare a texture in my shader. If that's the case, what happens if I have 5 shaders all using the same texture, does that mean that I send 5 instances of that texture data to the gpu or am I simply telling the GPU what preloaded texture to use? Or does XNA do the heavy lifting in the background?

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  • Beggining OpenGL vs beggining DirectX and some question about the philosophical difference between them

    - by jokoon
    I'm begginning with Direct X at school, and my teacher said it was harder to begin with than OpenGL, but I read several things that in fact, Direct X was more advanced than OpenGL in terms of recent graphic cards features. Since I'm far from wanting to do top notch effects, which can already be implemented with existing engines and/or shaders, I wanted to know your opinion: Can OpenGL be considered like a more basic, KISS, hardware agnostic, graphic library to just do 3D with acceleration, and consider DirectX like a top notch, game-oriented graphic API that will always support the next-gen 3D chips ? Citation from wikipedia on http://en.wikipedia.org/wiki/Id_Tech_5 : John Carmack mentioned in his keynote at QuakeCon 2007 that the id Tech 5 engine will not be using the DirectX 10 API. I don't want to seem like I'm minding open source because Carmack does and because he is famous, it's just that android and iPhone are out there, and Direct X doesn't seems to me to be the necessary API to know, since Windows supports OpenGL, and since the 360 is just a console among other consoles.

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  • Making more complicated systems(entity-component-system model question)

    - by winch
    I'm using a model where entities are collections of components and components are just data. All the logic goes into systems which operate on components. Making basic systems(for Rendering and handling collision) was easy. But how do I do more compilcated systems? For example, in a CollisionSystem I can check if entity A collides with entity B. I have this code in CollisionSystem for checking if B damages A: if(collides(a, b)) { HealthComponent* hc = a->get<HealthComponent(); hc.reduceHealth(b->get<DamageComponent>()->getDamage()); But I feel that this code shouldn't belong to Collision system. Where should code like this be and which additional systems should I create to make this code generic?

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  • Beginner question about vertex arrays in OpenGL

    - by MrDatabase
    Is there a special order in which vertices are entered into a vertex array? Currently I'm drawing single textures like this: glBindTexture(GL_TEXTURE_2D, texName); glVertexPointer(2, GL_FLOAT, 0, vertices); glTexCoordPointer(2, GL_FLOAT, 0, coordinates); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); where vertices has four "xy pairs". This is working fine. As a test I doubled the sizes of the vertices and coordinates arrays and changed the last line above to: glDrawArrays(GL_TRIANGLE_STRIP, 0, 8); since vertices now contains eight "xy pairs". I do see two textures (the second is intentionally offset from the first). However the textures are now distorted. I've tried passing GL_TRIANGLES to glDrawArrays instead of GL_TRIANGLE_STRIP but this doesn't work either. I'm so new to OpenGL that I thought it's best to just ask here :-) Cheers!

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  • Framework licensing question [closed]

    - by nosarious
    I have a framework I have been developing but find myself being unable to work on it over the next year. I would like to make it open source in the interim to get others to use it and improve how it works. I would like to consider a licensing system that allows for multiple instances of the software for singular users (ie, a newspaper/magazine or zine hosting the code on their own). I would like to limit it from becoming the basis of a larger hosting service right now because it is intended to be part of a much larger hosting ecosystem which allows for create and share their work. Right now there is no license associated with it, which is why I am not posting a link here. Any help or suggestion on how to handle licensing this code for contributions and use would be appreciated, and if anyone would like to see examples or the github I would be happy to send it.

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  • i am going to start learning to develop games, and have a very importent question

    - by levi s.
    so i am going to be starting to start learning to develop games soon, and i have already learned the basics of java. before i really go balls out. am i making a bad choice of language? should i stop now and move to c++ or c#? will that hinder me? is java going to hinder me worse? im kinda having regrets on saying "oh hey minecraft was made in java, it must be best!" im mainly asking, what should i do?

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  • question about offer letter from tech company [migrated]

    - by paul smith
    I just received an offer letter from a tech company and I am a curious if it is normal practice to state this in the offer letter: "Your salary will be reviewed on a regular cycle as dictated by company policy"?Is this normal? To me it sounds a little shady, but I might just be thinking too much which is why I'd like to hear from others who've seen/received offer letters before from tech companies.

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  • XNA: SpriteFont question

    - by Zukki
    Hi everyone, I need some help with the SpriteFont. I want a different font for my game, other than Kootenay. So, I edit the SpriteFont xml, i.e: <FontName>Kootenay</FontName> or <FontName>Arial</FontName> No problem with Windows fonts, or other XNA redistributable fonts pack. However, I want to use other fonts, that I downloaded and installed already, they are TTF or OTF, both supported by XNA. My problem is, I cant use them, I got this error: The font family "all the fonts i tried" could not be found. Please ensure the requested font is installed, and is a TrueType or OpenType font. So, checking at the windows fonts folder, I check the properties and details of the fonts, I try all the names they have, and but never works. Maybe I need some kind of importing or installing in order to use them, I dont know, and I hope you guys can help me, thanks!

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  • Wordpress related question about printf

    - by Denny Mueller
    Today i work through a theme to get a better understanding of wordpress and templating. I discovered this <?php printf( __('Designed by %s', 'Anyword'), '<a href="http://www.blub.tld" target="_blank">Blub</a>', '' ); ?> I know it shows "Designed by Blub" (Where Blub is linked) But what does the __ mean or why is there a string insert? What for is the Anyword? Can someone exactly explain this line for me? thanks in advance best regards

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  • Why Hekaton In-Memory OLTP Truly is Revolutionary

    - by merrillaldrich
    I just returned from the PASS Summit in Charlotte, NC – which was excellent, among the best I have attended – and I have had Dr. David DeWitt’s talk rolling around in my head since he gave it on Thursday. (Dr. DeWitt starts at 27:00 at that link.) I probably cannot do it justice, but I wanted to recap why Hekaton really is revolutionary, and not just a marketing buzzword. I am normally skeptical of product announcements, and I find too often that real technical innovation can be overwhelmed by the...(read more)

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  • Are these acceptable temperatures for my laptop?

    - by WilliamKF
    I just installed SpeedFan 4.0 since my laptop's fan seems to be continually running at a high speed. It reports these numbers: GPU: 74C Temp1 (ACPI): 75C Temp2 (ACPI): 95C Core 0: 89C Core 1: 89C These seem awfully high to me, should I be concerned? This is an HP EliteBook 8730w with Intel(R) Core(TM)2 Extreme CPU X9100 @ 3.06GHz and nVidia Quadro FX 3700M.

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  • Are these acceptable temperatures for my laptop?

    - by WilliamKF
    I just installed SpeedFan 4.0 since my laptop's fan seems to be continually running at a high speed. It reports these numbers: GPU: 74C Temp1 (ACPI): 75C Temp2 (ACPI): 95C Core 0: 89C Core 1: 89C These seem awfully high to me, should I be concerned? This is an HP EliteBook 8730w with Intel(R) Core(TM)2 Extreme CPU X9100 @ 3.06GHz and nVidia Quadro FX 3700M.

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  • Learning about BIOS memory, instructions and code origins

    - by m3taspl0it
    I'm learning about the BIOS and have a few questions. What is meant by, "This is the last 16 bytes of memory at the end of the first megabyte of memory"? The first instruction of BIOS is jump, which jumps to the main BIOS program, but where does it jump? Where does the original BIOS code originate? I'm also interested in POST? How are POST signals executed by the processor?

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  • Question about BoundingSpheres and Ray intersections

    - by NDraskovic
    I'm working on a XNA project (not really a game) and I'm having some trouble with picking algorithm. I have a few types of 3D models that I draw to the screen, and one of them is a switch. So I'm trying to make a picking algorithm that would enable the user to click on the switch and that would trigger some other function. The problem is that the BoundingSphere.Intersect() method always returns null as result. This is the code I'm using: In the declaration section: ` //Basic matrices private Matrix world = Matrix.CreateTranslation(new Vector3(0, 0, 0)); private Matrix view = Matrix.CreateLookAt(new Vector3(10, 10, 10), new Vector3(0, 0, 0), Vector3.UnitY); private Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45), 800f / 600f, 0.01f, 100f); //Collision detection variables Viewport mainViewport; List<BoundingSphere> spheres = new List<BoundingSphere>(); Ray ControlRay; Vector3 nearPoint, farPoint, nearPlane, farPlane, direction; ` And then in the Update method: ` nearPlane = new Vector3((float)Mouse.GetState().X, (float)Mouse.GetState().Y, 0.0f); farPlane = new Vector3((float)Mouse.GetState().X, (float)Mouse.GetState().Y, 10.0f); nearPoint = GraphicsDevice.Viewport.Unproject(nearPlane, projection, view, world); farPoint = GraphicsDevice.Viewport.Unproject(farPlane, projection, view, world); direction = farPoint - nearPoint; direction.Normalize(); ControlRay = new Ray(nearPoint, direction); if (spheres.Count != 0) { for (int i = 0; i < spheres.Count; i++) { if (spheres[i].Intersects(ControlRay) != null) { Window.Title = spheres[i].Center.ToString(); } else { Window.Title = "Empty"; } } ` The "spheres" list gets filled when the 3D object data gets loaded (I read it from a .txt file). For every object marked as switch (I use simple numbers to determine which object is to be drawn), a BoundingSphere is created (center is on the coordinates of the 3D object, and the diameter is always the same), and added to the list. The objects are drawn normally (and spheres.Count is not 0), I can see them on the screen, but the Window title always says "Empty" (of course this is just for testing purposes, I will add the real function when I get positive results) meaning that there is no intersection between the ControlRay and any of the bounding spheres. I think that my basic matrices (world, view and projection) are making some problems, but I cant figure out what. Please help.

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  • Question about Partitioning

    - by Trent C
    I am looking to dual boot Windows 7 and Ubuntu 13.10. I have been using windows for work and school for over a year, and have about 100 gig of stored files (backed up of course) and some paid programs. Because of this, I really want my partitioning experience to go well. Unfortunately, I am running into a bit of an anomoly When I load GPart, I see that my sda drive is unallocated http://i.imgur.com/Hi2XhIr.png Whereas my sdb appears to contain all of the windows files and partitions, and make up my C: drive http://i.imgur.com/aaCOXje.png Is this going to be an issue, as all literature on dual boot installation references sda? How do I work around it? System Info: Lenovo IdeaPad Y570- 750GB HDD with 64GB SSD Processor: Intel® Core™ i7-2670QM CPU @ 2.20GHz × 8

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  • Does more heat generation mean more wear and tear?

    - by Suhail Gupta
    I read that hardware generally used on PC is not optimized for running Linux. That is the reason the machine emits large amount of heat and doesn't give the battery back up , that we will get while working on windows. ~REF Does it also mean more wear and tear of the hardware (when using linux as compared when using windows ) ? Note : I have personally experienced large heat emission while working with Fedora 16 and Ubuntu 11.xx on my laptop.

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  • Erase personal data from corporate laptop

    - by microspino
    I need to delete my data from the company laptop. Nothing special just 2 or 3 folders (I have Dropbox installed on this PC) and I'd like to be sure they are gone. I read about free tools and bootable CDs to erase the entire disk, I don't need those but just a free tool to put some zeros where my data were before.

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  • Windows 8 screen goes black after a minute

    - by Deni
    My laptop screen goes black after about a minute of inactivity. I've already tried setting the Screen Saver to anything other than Blank and increasing the Wait but it still keeps happening. Also checked my Power Options, the plan I currently have is set to turn the screen off only after an hour. If I move the mouse or press any key on the keyboard the screen wakes up. Any other ideas why this is happening and how to fix it?

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  • Website inheritance of ownership question

    - by Adrian Denham
    I paid for a web site for my motel business, then due to my landlord actions I was placed in a position to file for bankrupcy. I asked my IT manager and web developer to close down the web site for the business. He has since then sold my web site to the new owners. I took all the photos myself and I am in at least 4 of the photos on the site. There are no changes to the site as I left it and it now states that it is under the copyright on the new owners? I am not sure what I should do as this happen 10 months ago and I have just found this out. Thank you for your help, I am in Australia.

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