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  • XML RSS to HTML parser doesn't work

    - by mstr
    I'm using MCX (I don't even know if someone here is familiar with it, pretty unkown derivate of COBOL and Fortran, look it up in google when you don't believe me) Note: I'm using MCX on the MCX-WebServices server as it does neither support apache or ISS, mabye that is one problem. The thing is that I want to use the XML library to read in an XML file and convert it into an output format readable by the user. The XML lib already has all the functions I need for that, yet my program fails. #!usr/bin/mcx $PGRM.ID: index.mcx $PGRM.AT: /mstr SHOWERROR: WRITE XML.LastError --> OUTPUT DO_FLUSH xcit end\ MAIN: IMPORT Extras.XML USE Extras $XML_RSS_FILE: XML.ReadIn "rss.xml" ! $XML_RSS_FILE --> GOTO SHOWERROR $XML_RSS: XML.FormatRSS1 <-- $XML_RSS_FILE ! $XML_RSS --> GOTO SHOWERROR WRITE $XML_RSS --> OUTPUT DO_FLUSH FLUSH xcit end\ Program output: Nothing The rss.xml file 100% exists and is readable Thanks in advance

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  • Intent.getInt() doesn't work on ICS, but works on JB

    - by ObAt
    I use this code to send parameters when I start a new Activity: Intent inputForm = new Intent(getActivity(), InputForm.class); Bundle b = new Bundle(); b.putInt("item", Integer.parseInt(mItem.id)); //Your id inputForm.putExtras(b); //Put your id to your next Intent startActivity(inputForm); And I use this code for reading the parameters in the inputForm Activity: Bundle b = getIntent().getExtras(); if (b != null) { int value = b.getInt("item"); ID = value; } Toast.makeText(getApplication(), "MIJN ID:" + Integer.toString(ID), Toast.LENGTH_LONG).show(); When I run this code on my Samsung Tab 10.1 GT-P7510 ID is alsways 0, when I run the same code on my Galaxy S3 with JB the code just works fine. Can someone help me? Thanks in advance, ObAt

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  • Lighting does not work with gluSphere

    - by badcodenotreat
    This is a simple issue that I'm somewhat ashamed to ask for help on. I'm making a simple call to gluSphere to render a sphere, however, it does not light properly even though I'm pretty sure I added the normals and lighting correctly. If, however, I add a texture, the model lights normally, except it seems to be always SMOOTH, and I cannot change it to flat. This is the lighting code in my init() function: gl.glLightfv( GL.GL_LIGHT0, GL.GL_AMBIENT , AMBIENT_LIGHT, 0 ); gl.glLightfv( GL.GL_LIGHT0, GL.GL_DIFFUSE , DIFFUSE_LIGHT, 0 ); gl.glLightfv( GL.GL_LIGHT0, GL.GL_POSITION, light_pos , 0 ); gl.glEnable ( GL.GL_LIGHT0 ); gl.glEnable ( GL.GL_LIGHTING ); this is my sphere code in my display() function: gl.glColor3d(1.0, 1.0, 1.0); glu.gluQuadricDrawStyle (quad, GLU.GLU_FILL); glu.gluQuadricNormals (quad, GLU.GLU_FLAT); glu.gluQuadricOrientation(quad, GLU.GLU_OUTSIDE); glu.gluSphere(quad, 1.0, lat, lon); Please advise.

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  • Why LINQ will work this way?

    - by Benny
    public static ArrayList GetStudentAsArrayList() { ArrayList students = new ArrayList { new Student() { RollNumber = 1,Name ="Alex " , Section = 1 ,HostelNumber=1 }, new Student() { RollNumber = 2,Name ="Jonty " , Section = 2 ,HostelNumber=2 }, }; return students; } this doesn't compile: ArrayList is not IEnumerable ArrayList lstStudents = GetStudentAsArrayList(); var res = from r in lstStudents select r; but this will compile: ArrayList lstStudents = GetStudentAsArrayList(); var res = from Student r in lstStudents select r; Can anybody explain? what's the magic here?

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  • Drawing a bitmap in a canvas after calling setBitmap doesn't work

    - by kodbar_k
    I'm drawing a bitmap in a canvas and i want to have the result in a new bitmap, but i still have a black screen as result. This is my code, part of the onDraw(Canvas canvas) method : if (bitmapTemplate == null) { canvasBis = new Canvas(); bitmapTemplate = Bitmap.createBitmap(canvas.getWidth()+30,canvas.getHeight(),Bitmap.Config.ARGB_8888); drawZones(canvasBis,bitmapTemplate); } bitmapRes = Bitmap.createBitmap(canvas.getWidth()+30,canvas.getHeight(),Bitmap.Config.ARGB_8888); canvas.setBitmap(bitmapRes); canvas.drawBitmap(bitmapTemplate, matrix, null); My goal is to have a new bitmap (bitmapRes) by applying a matrix on an existing bitmap (bitmapTemplate). With this code i alway have a black screen, but when i remove the line canvas.setBitmap(bitmapRes) i have a result but not in a new bitmap. any ideas please ? Maybe transparency ? Thanks in advance. drawZones draws some zones in bitmapTemplate.

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  • Uploadify uploadSettings with scripData does not work

    - by kubilayeksioglu
    Hi everyone, I am sending a file to my Java Servlet via jQuery Uploadify, there are no problems while sending the actual file. But when I try to send some scriptData with file along, to process on Servlet it just does not send anything. Here is the JS code: $("button").click(function(){ $("#uploadify").uploadifySettings('scriptData', {'length':'0.2'}); $('#uploadify').uploadifyUpload(); }); $('#uploadify').uploadify({ 'uploader': 'assets/uploadify/uploadify.swf', 'script': 'upload', 'folder': '/uploads' }); And here is the Servlet code on the server side: out.println(res.getParameter("length")); Only output I get is null, while expecting "0.2". I just cannot get what's wrong and any kind of help will be appreciated. Thanks in advance.

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  • How to write async background workers that work on WPF flowdocument

    - by iBe
    I'm trying to write a background worker that processes a flowdocument. I can't access the properties of flowdocument objects because of the thread verification. I tried to serialize the document and loaded it on the worker thread which actually solved the thread verfication issue. However, once the processing is complete I also need to use things like TextPointer objects. Those objects now point to a objects in the copy not the original. Can anyone suggest the best way to approach such background processing in WPF?

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  • DeSerialization doesn't work though i Implement GetObjectData method and Constructor

    - by Punit Singhi
    Hi, I have a static generic dictionary in a class. As static memeber cannot serialized so i have implented ISerializable interface and method GetObjectData to serialize. I have a constructor which will also accept SerializationInfo and StreamingContext to deserliaze the dictionay. Now when i try to serialize and deserialize , it always return 1(thoug i added 2 entries). please find the pseduo code- [Serializable] public class MyClass : ISerializable { internal static Dictionary<long, string> dict = new Dictionary<long,string>(); public void GetObjectData(SerializationInfo info, StreamingContext context) { info.AddValue("static.dic", MyClass1.dict, typeof(Dictionary<long, string>)); } public MyClass(SerializationInfo info, StreamingContext context) { MyClass.dict= (Dictionary<long, string>)info.GetValue("static.dic", typeof(Dictionary<long, string>)); } public void Add() { dict.Add(21, "11"); } public MyClass() { dict.Add(21, "11"); } } public class MyClass { MyClass myClass = new MyClass(); public static void Main() { myClass.Add(); FileStream fileStream = new FileStream("test.binary", FileMode.Create); IFormatter bf = new BinaryFormatter(); bf.Serialize(fileStream, myClass); fileStream.Dispose(); fileStream.Close(); fileStream = new FileStream("test.binary", FileMode.Open); bf = new BinaryFormatter(); myClass = (MyClass1)bf.Deserialize(fileStream); } }

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  • UIView animation doesn't work first time

    - by BobC
    Hello everybody, I have a seachButton in the navigation bar which upon hitting calls following method: - (IBAction)search:(id)sender { if (nil == searchViewController) searchViewController = [[SearchViewController alloc] initWithNibName:@"SearchViewController" bundle:nil]; searchViewController.view.backgroundColor = [UIColor clearColor]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:1.0]; [UIView setAnimationTransition:UIViewAnimationTransitionCurlDown forView:searchViewController.view cache:NO]; [self.view addSubview:searchViewController.view]; [UIView commitAnimations]; } It should load SearchViewController.xib which contains a view with UISearchBar and two buttons. When I call the search method for the first time, the view appears very quickly with some weird animation, when I call it again, the animation is alright. Does anyone have a clue what could be wrong?

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  • Can't get custom error rendering to work in symfony 1.4

    - by hongkildong
    I'm tring to customize error rendering in my form according to this example. Here is my code: if ($this['message']->hasError()) { $error_msg = '<ul>'; foreach ($this['message']->getError() as $error) $error_msg .= "<li>$error</li>"; $error_msg .= '</ul>'; } return $error_msg; but when $this['message'] has error this code returns '<ul></ul>' so it seems foreach ($this['message']->getError() as $error) causes no iterations $this['message']->getError() returns sfValidatorError object - maybe something changed in symfony 1.4 and it isn't iterable anymore... At first I thought that all magic in that example happened because of object being placed in $error by iteration implements __toString() but it seems no iterations happens at all...

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  • Rails redirect_to jQTouch site does not work as expected

    - by tilthouse
    I have a Rails app with a jQTouch mobile site that is displayed if the user goes to m.blah.com. First, I detect the browser, then to a redirect_to m.blah.com if it's an iphone, etc. All well and good. When I use desktop Safari, this all works exactly right. However, when I use an actual iPhone or the Apple iPhone Simulator, it does not. The mobile site appears to load without the browser actually doing the redirect. The URL in the browser is still www. I am wondering if this behavior is due to Mobile Safari, or if it is somehow jQTouch trying to load the page with AJAX, not a reload (which is odd as jQTouch hasn't been loaded at all before the redirect). Any ideas?

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  • willSendRequest redirectResponse doesn't work in iPhone SDK2.0

    - by WholeIphone
    I use the delegate method connection:willSendRequest:redirectResponse: in SDK 2.2, the code like below: - (NSURLRequest *)connection:(NSURLConnection *)con willSendRequest:(NSURLRequest *)request redirectResponse:(NSURLResponse *)redirectResponse { if(redirectResponse) { if(!self.autoRedirect) { NSLog(@"response will redirect"); request = nil; } } return request; if the request is returned to nil ,it seems it hangs up here, and delegate didReceiveData will not get called. but it works in SDK 3. Any suggestions about this?

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  • Java Iterators - Trying to get a for each loop to work

    - by CS Student
    So I have a Tree<E> class where E is the datatype held and organized by the tree. I'd like to iterate through the Tree like this, or in a way similar to this: 1. Tree<String> tree=new Tree<String>(); 2. ...add some nodes... 3. for (String s : tree) 4. System.out.println(s); It gives me an error on line 3 though. Incompatible types required: java.lang.String found: java.lang.Object The following works fine and as expected though, performing a proper in-order traversal of the tree and printing each node out as it should: for (TreeIterator<String> i = tree.iterator(); i.hasNext(); ) System.out.println(i.next()); Any idea what I'm doing wrong? Do you need to see more of the code?

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  • How does AssemblyName.ReferenceMatchesDefinition work?

    - by Fabian Schmied
    Given the following code: var n1 = new AssemblyName ("TestDll, Version=1.0.0.0, Culture=Neutral, PublicKeyToken=b77a5c561934e089"); var n2 = new AssemblyName ("TestDll, Version=2.0.0.2001, Culture=en-US, PublicKeyToken=ab7a5c561934e089"); Console.WriteLine (AssemblyName.ReferenceMatchesDefinition (n1, n2)); Console.WriteLine (AssemblyName.ReferenceMatchesDefinition (n2, n1)); Why do both of these checks print "True"? I would have thought that AssemblyName.ReferenceMatchesDefinition should consider differences in the version, culture, and public key token attributes of an assembly name, shouldn't they? If not, what does ReferenceMatchesDefinition do that a comparison of the simple names doesn't?

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  • .NET Programmatically invoke screenclick doesn't work?

    - by ropstah
    I'm trying to programmatically invoke an onclick event however the click is not received/handled. Am I missing something, or is security preventing the click to be executed? I have a forms application which is invisible. Basically I would like to say: DoDoubleClick(wait, x, y) This should raise two click (mousedown+mouseup) events on screen with the specified wait interval. However the click isn't received in a Flash application in Firefox (which is running at that moment). Here's my code: Form: Public Class Form1 Private WithEvents gmh As GlobalMouseHook Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load gmh = New GlobalMouseHook() Me.Visible = false gmh.DoDoubleClick(50, 800, 600) End Sub Private Sub Form1_FormClosed(ByVal sender As System.Object, ByVal e As System.Windows.Forms.FormClosedEventArgs) Handles MyBase.FormClosed gmh.Dispose() End Sub Private Sub gmh_MouseDown(ByVal sender As Object, ByVal e As System.Windows.Forms.MouseEventArgs) Handles gmh.MouseDown End Sub Private Sub gmh_MouseMove(ByVal sender As Object, ByVal e As System.Windows.Forms.MouseEventArgs) Handles gmh.MouseMove End Sub Private Sub gmh_MouseUp(ByVal sender As Object, ByVal e As System.Windows.Forms.MouseEventArgs) Handles gmh.MouseUp End Sub End Class GlobalMouseHook class: Friend Class GlobalMouseHook Implements IDisposable Private hhk As IntPtr = IntPtr.Zero Private disposedValue As Boolean = False Public Event MouseDown As MouseEventHandler Public Event MouseUp As MouseEventHandler Public Event MouseMove As MouseEventHandler Public Sub New() Hook() End Sub Private Sub Hook() Dim hInstance As IntPtr = LoadLibrary("User32") hhk = SetWindowsHookEx(WH_MOUSE_LL, AddressOf Me.HookProc, hInstance, 0) End Sub Private Sub Unhook() UnhookWindowsHookEx(hhk) End Sub Public Sub DoDoubleClick(ByVal wait As Integer, ByVal x As Integer, ByVal y As Integer) RaiseEvent MouseDown(Me, New MouseEventArgs(MouseButtons.Left, 1, x, y, 0)) RaiseEvent MouseUp(Me, Nothing) System.Threading.Thread.Sleep(wait) RaiseEvent MouseDown(Me, New MouseEventArgs(MouseButtons.Left, 1, x, y, 0)) RaiseEvent MouseUp(Me, Nothing) End Sub Private Function HookProc(ByVal nCode As Integer, ByVal wParam As UInteger, ByRef lParam As MSLLHOOKSTRUCT) As Integer If nCode >= 0 Then Select Case wParam Case WM_LBUTTONDOWN RaiseEvent MouseDown(Me, New MouseEventArgs(MouseButtons.Left, 0, lParam.pt.x, lParam.pt.y, 0)) Case WM_RBUTTONDOWN RaiseEvent MouseDown(Me, New MouseEventArgs(MouseButtons.Right, 0, lParam.pt.x, lParam.pt.y, 0)) Case WM_MBUTTONDOWN RaiseEvent MouseDown(Me, New MouseEventArgs(MouseButtons.Middle, 0, lParam.pt.x, lParam.pt.y, 0)) Case WM_LBUTTONUP, WM_RBUTTONUP, WM_MBUTTONUP RaiseEvent MouseUp(Nothing, Nothing) Case WM_MOUSEMOVE RaiseEvent MouseMove(Nothing, Nothing) Case WM_MOUSEWHEEL, WM_MOUSEHWHEEL Case Else Console.WriteLine(wParam) End Select End If Return CallNextHookEx(hhk, nCode, wParam, lParam) End Function Private Structure API_POINT Public x As Integer Public y As Integer End Structure Private Structure MSLLHOOKSTRUCT Public pt As API_POINT Public mouseData As UInteger Public flags As UInteger Public time As UInteger Public dwExtraInfo As IntPtr End Structure Private Const WM_MOUSEWHEEL As UInteger = &H20A Private Const WM_MOUSEHWHEEL As UInteger = &H20E Private Const WM_MOUSEMOVE As UInteger = &H200 Private Const WM_LBUTTONDOWN As UInteger = &H201 Private Const WM_LBUTTONUP As UInteger = &H202 Private Const WM_MBUTTONDOWN As UInteger = &H207 Private Const WM_MBUTTONUP As UInteger = &H208 Private Const WM_RBUTTONDOWN As UInteger = &H204 Private Const WM_RBUTTONUP As UInteger = &H205 Private Const WH_MOUSE_LL As Integer = 14 Private Delegate Function LowLevelMouseHookProc(ByVal nCode As Integer, ByVal wParam As UInteger, ByRef lParam As MSLLHOOKSTRUCT) As Integer Private Declare Auto Function LoadLibrary Lib "kernel32" (ByVal lpFileName As String) As IntPtr Private Declare Auto Function SetWindowsHookEx Lib "user32.dll" (ByVal idHook As Integer, ByVal lpfn As LowLevelMouseHookProc, ByVal hInstance As IntPtr, ByVal dwThreadId As UInteger) As IntPtr Private Declare Function CallNextHookEx Lib "user32" (ByVal hhk As IntPtr, ByVal nCode As Integer, ByVal wParam As UInteger, ByRef lParam As MSLLHOOKSTRUCT) As Integer Private Declare Function UnhookWindowsHookEx Lib "user32" (ByVal hhk As IntPtr) As Boolean ' IDisposable Protected Overridable Sub Dispose(ByVal disposing As Boolean) If Not Me.disposedValue Then If disposing Then ' TODO: free other state (managed objects). End If Unhook() End If Me.disposedValue = True End Sub ' This code added by Visual Basic to correctly implement the disposablepattern. Public Sub Dispose() Implements IDisposable.Dispose ' Do not change this code. Put cleanup code in Dispose(ByValdisposing As Boolean) above. Dispose(True) GC.SuppressFinalize(Me) End Sub End Class

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  • Extended with advice: Moving block wont work in Javascript

    - by Mack
    Hello Note: this is an extension of a question I just asked, i have made the edits & taken the advice but still no luck I am trying to make a webpage where when you click a link, the link moves diagonally every 100 milliseconds. So I have my Javascript, but right now when I click the link nothing happens. I have run my code through JSLint (therefore changed comaprisions to === not ==, thats weird in JS?). I get this error from JSLink though: Error: Implied global: self 15,38, document 31 What do you think I am doing wrong? <script LANGUAGE="JavaScript" type = "text/javascript"> <!-- var block = null; var clockStep = null; var index = 0; var maxIndex = 6; var x = 0; var y = 0; var timerInterval = 100; // milliseconds var xPos = null; var yPos = null; function moveBlock() { if ( index < 0 || index >= maxIndex || block === null || clockStep === null ) { self.clearInterval( clockStep ); return; } block.style.left = xPos[index] + "px"; block.style.top = yPos[index] + "px"; index++; } function onBlockClick( blockID ) { if ( clockStep !== null ) { return; } block = document.getElementById( blockID ); index = 0; x = number(block.style.left); // parseInt( block.style.left, 10 ); y = number(block.style.top); // parseInt( block.style.top, 10 ); xPos = new Array( x+10, x+20, x+30, x+40, x+50, x+60 ); yPos = new Array( y-10, y-20, y-30, y-40, y-50, y-60 ); clockStep = self.SetInterval( moveBlock(), timerInterval ); } --> </script> <style type="text/css" media="all"> <!-- @import url("styles.css"); #blockMenu { z-index: 0; width: 650px; height: 600px; background-color: blue; padding: 0; } #block1 { z-index: 30; position: relative; top: 10px; left: 10px; background-color: red; width: 200px; height: 200px; margin: 0; padding: 0; /* background-image: url("images/block1.png"); */ } #block2 { z-index: 30; position: relative; top: 50px; left: 220px; background-color: red; width: 200px; height: 200px; margin: 0; padding: 0; /* background-image: url("images/block1.png"); */ } #block3 { z-index: 30; position: relative; top: 50px; left: 440px; background-color: red; width: 200px; height: 200px; margin: 0; padding: 0; /* background-image: url("images/block1.png"); */ } #block4 { z-index: 30; position: relative; top: 0px; left: 600px; background-color: red; width: 200px; height: 200px; margin: 0; padding: 0; /* background-image: url("images/block1.png"); */ } #block1 a { display: block; width: 100%; height: 100%; } #block2 a { display: block; width: 100%; height: 100%; } #block3 a { display: block; width: 100%; height: 100%; } #block4 a { display: block; width: 100%; height: 100%; } #block1 a:hover { background-color: green; } #block2 a:hover { background-color: green; } #block3 a:hover { background-color: green; } #block4 a:hover { background-color: green; } #block1 a:active { background-color: yellow; } #block2 a:active { background-color: yellow; } #block3 a:active { background-color: yellow; } #block4 a:active { background-color: yellow; } --> </style>

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  • cmake: Target-specific preprocessor definitions for CUDA targets seems not to work

    - by Nils
    I'm using cmake 2.8.1 on Mac OSX 10.6 with CUDA 3.0. So I added a CUDA target which needs BLOCK_SIZE set to some number in order to compile. cuda_add_executable(SimpleTestsCUDA SimpleTests.cu BlockMatrix.cpp Matrix.cpp ) set_target_properties(SimpleTestsCUDA PROPERTIES COMPILE_FLAGS -DBLOCK_SIZE=3) When running make VERBOSE=1 I noticed that nvcc is invoked w/o -DBLOCK_SIZE=3, which results in an error, because BLOCK_SIZE is used in the code, but defined nowhere. Now I used the same definition for a CPU target (using add_executable(...)) and there it worked. So now the questions: How do I figure out what cmake does with the set_target_properties line if it points to a CUDA target? Googling around didn't help so far and a workaround would be cool..

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  • Has anyone tried Myows to copyright protect your work

    - by Saif Bechan
    Recently I have read about Myows, they say its: "The universal copyright management and protection app for smart creatives" It is used to protect your application from copyrights and more. Do you think this will be a good idea for large application, or are there better ways to achieve such a thing. url: Myows

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  • Breakpoints dont work

    - by Ann
    Hi, All. When I set break point at some line and press Build&Go my breakpoints become yellow and my program continues. Nothing happens. I`ve unchecked Object Lazy ..., optimization levels, active target is Debug, load debugging symbols is checked. I also want to mention that my debugger never worked before.

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  • jquery scrollTo refuses to work

    - by hasan
    hey, ive read all the scrollTo questions and couldnt find the answer. im trying to use the scrollTo plugin for a simple horizontal scroll (the site is horizontally designed). im using the following code $(document).ready(function() { $('#contactlink').click(function(){ $.scrollTo("#conta", {duration: 8000 }); }); }); as is obvious, contactlink is the anchor link while conta is the anchor where the window should scroll to. i know im missing something very obvious, but as im a beginner with jquery, id appreciate all the help i can get. is there any way to debug the functioning of the plugin? thanks

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  • MVC 4 Beta with Mobile Project FIle Upload does not work

    - by Jim Shaffer
    I am playing around with the new MVC 4 beta release. I created a new web project using the Mobile Application template. I simply added a controller and a view to upload a file, but the file is always null in the action result. Is this a bug, or am I doing something wrong? Controller Code: using System.IO; using System.Web; using System.Web.Mvc; namespace MobileWebExample.Controllers { public class FileUploadController : Controller { public ActionResult Index() { return View(); } [AllowAnonymous] [HttpPost] [AcceptVerbs(HttpVerbs.Post)] public ActionResult Upload(HttpPostedFileBase file) { int i = Request.Files.Count; if (file != null) { if (file.ContentLength > 0) { var fileName = Path.GetFileName(file.FileName); var path = Path.Combine(Server.MapPath("~/App_Data/uploads"), fileName); file.SaveAs(path); } } return RedirectToAction("Index"); } } } And the view looks like this: @{ ViewBag.Title = "Index"; } <h2>Index</h2> <form action="@Url.Action("Upload")" method="post" enctype="multipart/form-data"> <label for="file">Filename:</label> <input type="file" name="file" id="file" /> <input type="submit" value="Submit" /> </form>

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  • Javascript parentNode and innerHTML do not work properly in FireFox

    - by Uda
    Hello, I have a problem when using javascript in Firefox, here is the html: <HTML> <BODY> <TABLE align="center"> <TR><td><input type=button name=submit onclick="javascript:submitIt()" value="submit" align="center"></td></TR> <TD> <TABLE> <DIV STYLE="display:none position:relative;"> <FORM ID="formA" NAME="formA" METHOD="post" ACTION="b.html" TARGET="_blank"> <INPUT TYPE="hidden" NAME=aInput VALUE="1294457296"> </FORM> </DIV> </TABLE> </TD> </TABLE></BODY></HTML> and here's the javascript: <script language="Javascript"> function submitIt() { oForm = document.getElementById("formA"); strRequest = "<HTML><BODY>" + oForm.parentNode.innerHTML + "</BODY></HTML>"; newDoc = window.open("", "", ""); newDoc.document.write(strRequest); } Problem is when you click submit button in this html page, you'll get a new html with source: <HTML><BODY><form id="formA" name="formA" method="post" action="b.html" target="_blank"></form> <input name="aInput" value="1294457296" type="hidden"> </BODY></HTML> but it's supposed to be <HTML><BODY><form id="formA" name="formA" method="post" action="b.html" target="_blank"> <input name="aInput" value="1294457296" type="hidden"></form> </BODY></HTML> Could anyone please help please? it will be really appreciated. Thanks!

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  • How does this print stylesheet work?

    - by Martin
    I really like how http://www.honorshaven.com/ looks printed (to pdf). I've looked through the source to try to figure out how they did it (my navigation always turns into ugly bullet lists on print...) -- and I'm at a loss. Anyone know? Any help would be awesome! Thanks, Martin

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