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  • What Makes an Effective Search Engine Optimization Marketing Campaign?

    In the recent years, the Internet has increasingly become popular as a marketing tool. More so, it even gives traditional marketing and advertising channels a run for their money because of its ability to attract millions of customers. This fact can be attributed to the growing number of Internet users around the world who look for information online.

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  • How SEO Will Change Your Business

    The best way through which they have managed to dominate the top search engine placements have been with carrying out online marketing also known as search engine optimization. SEO or search engine optimization is one of the foremost breakthroughs in online marketing where SEO companies help websites and companies rank on the top pages of all search engine queries.

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  • Local SEO Today

    There are so many Local SEO companies who are willing to help you on your website problems such as search engine rankings and gaining more clicks and visitors for your website. A lot of search engine optimization companies do offer their services to small business companies in order to lend them a helping hand in increasing their search engine rankings in Google and other search engine websites.

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  • Turn off depreciated errors php 5.3

    - by atwellpub
    Hello, My server is running php 5.3 and My wordpress install is spitting these errors out on me causing the my session_start() to break. Deprecated: Assigning the return value of new by reference is deprecated in /home//public_html/hub/wp-settings.php on line 647 Deprecated: Assigning the return value of new by reference is deprecated in /home//public_html/hub/wp-settings.php on line 662 Deprecated: Assigning the return value of new by reference is deprecated in /home//public_html/hub/wp-settings.php on line 669 Deprecated: Assigning the return value of new by reference is deprecated in /home//public_html/hub/wp-settings.php on line 676 Deprecated: Assigning the return value of new by reference is deprecated in /home//public_html/hub/wp-settings.php on line 712 This is annoying, but I do not want to turn off on screen error reporting. How do I disable these bothersome depreciated warnings? Running Wordpress 2.9.2. Gracious!

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  • Adding links to this PHP statement

    - by poindexter
    Here is a PHP statement that basically sets off a javascript image slider. Only problem is I can't figure out how to get each individual image to a link to a different page. Any tips or suggestions? I appreciate it! <?php jsbrotate('height=316&width=924&imgdisp=4&imgfade=2&images=/wp-content/uploads/image_1_linked.png|/wp-content/uploads/image_2.png|/wp-content/uploads/image_3.png|/wp-content/uploads/image_4.png|/wp-content/uploads/image_5.png'); ?>

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  • WAMP & WordPress - Having issues after installing plugins

    - by user1786083
    I am using WAMP (Apache 2.2.17, PHP 5.4.3) & WordPress 3.4.2. Everything was fine until I started to add and activate plugins now I get different sort of errors on the front-end/Admin e.g. "Notice: Undefined index: plugin_version in C:\repo\wpdev\wp-content\plugins\wp-rss-multi-importer\inc\upgrade.php on line 11" And "Warning: Illegal string offset 'feedslug' in C:\repo\wpdev\wp-content\plugins\wp-rss-multi-importer\inc\rss_feed.php on line 21." IF I deactivate the plugins everything seems to be fine. I have installed WAMP & WP 2X. The plugins work fine on MediaTemple. The error messages vary depending on the plugins. Search Google and came up empty. Thanks in advance.

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  • Linking LLVM JIT Code to Static LLVM Libraries?

    - by inflector
    I'm in the process of implementing a cross-platform (Mac OS X, Windows, and Linux) application which will do lots of CPU intensive analysis of financial data. The bulk of the analysis engine will be written in C++ for speed reasons, with a user-accessible scripting engine interfacing with the C++ testing engine. I want to write several scripting front-ends over time to emulate other popular software with existing large user bases. The first front will be a VisualBasic-like scripting language. I'm thinking that LLVM would be perfect for my needs. Performance is very important because of the sheer amount of data; it can take hours or days to run a single run of tests to get an answer. I believe that using LLVM will also allow me to use a single back-end solution while I implement different front-ends for different flavors of the scripting language over time. The testing engine itself will be separated from the interface and testing will even take place in a separate process with progress and results being reported to the testing management interface. Tests will consist of scripting code integrated with the testing engine code. In a previous implementation of a similar commercial testing system I wrote, I built a fast interpreter which easily interfaced with the testing library because it was written in C++ and linked directly to the testing engine library. Callbacks from scripting code to testing library objects involved translating between the formats with significant overhead. I'm imagining that with LLVM, I could implement the callbacks into C++ directly so that I could make the scripting code work almost as if it had been written in C++. Likewise, if all the code was compiled to LLVM byte-code format, it seems like the LLVM optimizers could optimize across the boundaries between the scripting language and the testing engine code that was written in C++. I don't want to have to compile the testing engine every time. Ideally, I'd like to JIT compile only the scripting code. For small tests, I'd skip some optimization passes, while for large tests, I'd perform full optimizations during the link. So is this possible? Can I precompile the testing engine to a .o object file or .a library file and then link in the scripting code using the JIT? Finally, ideally, I'd like to have the scripting code implement specific methods as subclasses for a specific C++ class. So the C++ testing engine would only see C++ objects while the JIT setup code compiled scripting code that implemented some of the methods for the objects. It seems that if I used the right name mangling algorithm it would be relatively easy to set up the LLVM generation for the scripting language to look like a C++ method call which could then be linked into the testing engine. Thus the linking stage would go in two directions, calls from the scripting language into the testing engine objects to retrieve pricing information and test state information and calls from the testing engine of methods of some particular C++ objects where the code was supplied not from C++ but from the scripting language. In summary: 1) Can I link in precompiled (either .bc, .o, or .a) files as part of the JIT compilation, code-generation process? 2) Can I link in code using that the process in 1) above in such a way that I am able to create code that acts as if it was all written in C++?

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  • Blog Engine .NET with XML Data Storage How is it so fast ?

    - by Kubi
    I am looking for a way to embed a blog engine into my own application and I am too curious about Blog Engine algorithm. This may not be the correct place to ask but, How is that possible to store blog entry data in an XML file like BlogEngine.Net with Default Configuration. It must be getting slower everyday while the file is getting larger and larger. I am wondering the algorithm behind that. Is it loading with a different way ? Or Am I wrong with the time estimation ? I know it is open source but I thought it would be better to see a discussion here for some others might be thinking the same and this thread can be a reference.

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  • Which is a better option, OpenGL or a game engine for developing a game for the iphone or ipod touch

    - by balraj
    I am new to OpenGL ES, and I'm about to begin a 3D game for the iphone in which we are showing some car pursuit or racing. Is it possible just with the OpenGL ES or UIKit only, or do I have to use other tools for it? I am comfortable with UIKit but newer to OpenGL/OpenGL ES; which would be better to start this game? Or should I use a game engine? If so, then which game engine would give us the 3D feeling, quality of images and motion, and rendering of the views with the sound effects?

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