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  • Shouldn't storage classes be taught early in a C class or book?

    - by Adam Mendoza
    Shouldn't storage classes be taught early in a C class or book? I notice that a lot of books, even some of the better ones, covert it toward and end of the book and some books just add it as an appendix. I would teach it together with variables. This is so foundational and I think unfortunately many do not make it that far in a book. Now that auto has a different meaning (vs being optional) it may confuse people that didn't realize it has always been there. for example: C Programming: A Modern Approach 18.2 Storage Classes 401 Properties of Variables 401 The auto Storage Class 402 The static Storage Class 403 The extern Storage Class 404 The register Storage Class 405 The Storage Class of a Function 406 Summary 407

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  • Languages with similar features to JavaFX Script

    - by bunglestink
    I just completed a small project in JavaFX, only finding that it has been declared dead by Oracle. JavaFX Script actually seemed to be a pretty interesting language with some neat features for its domain, particularly with bind for data binding and on replace for triggered events. These features actually make the language very useful for small, quick, RIA type apps, which leads to my question: Are there any mainstream languages with features similar to bind and on replace? After working with JavaFX, I got some ideas for some small personal (academic) projects that could take advantage of these features, but I would prefer to not start anything new in a language considered extinct by its owners.

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  • MCP 1.7.10 Java class navigation

    - by Elias Benevedes
    So, I'm new to the Minecraft modding community and trying to understand where to start. I've attempted to do it before, but dropped it to the complexity of starting and the lack of a site like this to help (Mind that I'm also semi-new to Java, but have worked extensively in Javascript and Python. I understand how Java is different from the two). I have downloaded MCP 9.08 (Decompiles 1.7.10), and decompiled Minecraft. I'm looking to mod client, so I didn't supply it with a server jar. Everything seemed to work fine in decompile (Only error was it couldn't find the server jar). I can find my files in /mcp908/src/minecraft/net/minecraft. However, if I open up one of the classes in, say, block, I see a bunch of variables starting with p_ and ending with _. Is there any way to make these variables more decipherable, to understand what's going on so I can learn by example? Thank you.

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  • Servlet : Usage of Constants.java class vs context param

    - by Pongsakorn Semsuwan
    I'm just wondering whether to keep some of my variables in Constants class or keep it in web.xml Say, I want to keep a variable of Facebook graph API prefix or api_key, client_id From my understand, the difference between Constants.java and web.xml is web.xml is easier to rewrite on compile using ant. So, you can replace your variables in web.xml according to what environment you are building you app for. (client_id varies by development environment/production environment, for example) If I understand it right, then Facebook graph API prefix should be kept in Constants.java (because it always is "https://graph.facebook.com/") and api_key, client_id should be kept in web.xml? What's the proper way to use them?

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  • Tracking first visit date in Google Analytics

    - by dusan
    I want track a site's visitor retention using Google Analytics, to see if unregistered users are returning to it, within a time frame of 2+ months from now. This blog post seems to be on the right track, but I want to track unregistered users, so I don't have a "join date" or similar variable at my disposal. This other blog post suggests using all 5 GA custom variables, using the first variable slot on the first week, variable 2 on week 2, etc. This method will allow me to track 5 weeks of visitors. I want to track more than 5 weeks of visitors, so I was thinking on using two custom variables in GA: visitor's first visit date, and visitor's last visit date. How I can save the first visit date? Because if I save another value in the same slot the old value will be overwritten, and I don't know how reliable is to save that variable conditionally (reading the __utmv cookie to check whether the "first visit date" is set, if it isn't set I save the current date)

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  • IOS Variable vs Property

    - by William Smith
    Just started diving into Objective-C and IOS development and was wondering when and the correct location I should be declaring variables/properties. The main piece of code i need explaining is below: Why and when should i be declaring variables inside the interface statement and why do they have the same variable with _ and then the same one as a property. And then in the implementation they do @synthesize tableView = _tableView (I understand what synthesize does) Thanks :-) @interface ViewController : UIViewController <UITableViewDataSource, UITableViewDelegate> { UITableView *_tableView; UIActivityIndicatorView *_activityIndicatorView; NSArray *_movies; } @property (nonatomic, retain) UITableView *tableView; @property (nonatomic, retain) UIActivityIndicatorView *activityIndicatorView; @property (nonatomic, retain) NSArray *movies;

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  • Shader inputs in a general purpouse engine

    - by dreta
    I'm not familiar with SDKs like Unity or UDK that much, so i can't check this off hand. Do general purpouse engines allow users to create custom uniform variables? The way i see it, and the way i have implemented it in an engine i'm writing to learn 3D, is that there is a "set" of uniforms provided by the engine and if you want to write a custom shader then you utilize uniforms you need to create a wanted effect. Now, the thing is, first of all i'm not an artist, second of all, i didn't have a chance to create complex scenes yet. So my question is, is it common practice to define variables that the engine provides and only allow the user to work with what they're given? Allowing users to add custom programs and use them where they want is not hard, but i have issues imagining how you'd go about doing the same for uniforms.

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  • Rendering Texture Quad to Screen or FBO (OpenGL ES)

    - by Usman.3D
    I need to render the texture on the iOS device's screen or a render-to-texture frame buffer object. But it does not show any texture. It's all black. (I am loading texture with image myself for testing purpose) //Load texture data UIImage *image=[UIImage imageNamed:@"textureImage.png"]; GLuint width = FRAME_WIDTH; GLuint height = FRAME_HEIGHT; //Create context void *imageData = malloc(height * width * 4); CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef context = CGBitmapContextCreate(imageData, width, height, 8, 4 * width, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big); CGColorSpaceRelease(colorSpace); //Prepare image CGContextClearRect(context, CGRectMake(0, 0, width, height)); CGContextDrawImage(context, CGRectMake(0, 0, width, height), image.CGImage); glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, imageData); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); Simple Texture Quad drawing code mentioned here //Bind Texture, Bind render-to-texture FBO and then draw the quad const float quadPositions[] = { 1.0, 1.0, 0.0, -1.0, 1.0, 0.0, -1.0, -1.0, 0.0, -1.0, -1.0, 0.0, 1.0, -1.0, 0.0, 1.0, 1.0, 0.0 }; const float quadTexcoords[] = { 1.0, 1.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 1.0 }; // stop using VBO glBindBuffer(GL_ARRAY_BUFFER, 0); // setup buffer offsets glVertexAttribPointer(ATTRIB_VERTEX, 3, GL_FLOAT, GL_FALSE, 3*sizeof(float), quadPositions); glVertexAttribPointer(ATTRIB_TEXCOORD0, 2, GL_FLOAT, GL_FALSE, 2*sizeof(float), quadTexcoords); // ensure the proper arrays are enabled glEnableVertexAttribArray(ATTRIB_VERTEX); glEnableVertexAttribArray(ATTRIB_TEXCOORD0); //Bind Texture and render-to-texture FBO. glBindTexture(GL_TEXTURE_2D, GLid); //Actually wanted to render it to render-to-texture FBO, but now testing directly on default FBO. //glBindFramebuffer(GL_FRAMEBUFFER, textureFBO[pixelBuffernum]); // draw glDrawArrays(GL_TRIANGLES, 0, 2*3); What am I doing wrong in this code? P.S. I'm not familiar with shaders yet, so it is difficult for me to make use of them right now.

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  • Effective way of keeping past projects with their working development environment?

    - by Korey Hinton
    I find that whenever I want to go run a past project, it will take a long time before I can find it and before I have everything set-up again for it to be able to run. For example, I have python projects I created in Linux, and it depends on software packages that are easily installed in Linux, yet I no longer have the Linux VM I was using. And some of my other projects depend on other variables like web server configuration, PATH variables, sdk, IDE, OS version, device, etc. Does someone have an effective way of handling this issue? As of now I have only concerned myself with keeping the source code backed up yet it is difficult re-establish the working development environment and it is also difficult to keep the working development environment around as well.

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  • PHP script causes segmentation fault then the browser asks me to download the .php file with nothing in it?

    - by John
    I've noticed an unusual problem with some of my php programs. Sometimes when visiting a page like profile.edit.php, the browser throws a dialogue box asking to download profile.edit.php page. When I download it, there's nothing in the file. profile.edit.php is supposed to be a web form that edits user information. I've noticed this on some of my other php pages as well. I look in my apache error logs, and I see a segmentation fault message: [Mon Mar 08 15:40:10 2010] [notice] child pid 480 exit signal Segmentation fault (11) And also, the issue may or may not appear depending on which server I deploy my application too. Additonal Details This doesn't happen all the time though. It only happens sometimes. For example, profile.edit.php will load properly. But as soon as I hit the save button (form action="profile.edit.php?save=true"), then the page asks me to download profile.edit.php. Could it be that sometimes my php scripts consume too much resources? Sample code Upon save action, my profile.edit.php includes a data_access_object.php file. I traced the code in data_access_object.php to this line here if($params[$this->primaryKey]) { $q = "UPDATE $this->tableName SET ".implode(', ', $fields)." WHERE ".$this->primaryKey." = ?$this->primaryKey"; $this->bind($this->primaryKey, $params[$this->primaryKey], $this->tblFields[$this->primaryKey]['mysqlitype']); } else { $q = "INSERT $this->tableName SET ".implode(', ', $fields); } // Code executes perfectly up to this point // echo 'print this'; exit; // if i uncomment this line, profile.edit.php will actually show 'print this'. If I leave it commented, the browser will ask me to download profile.edit.php if(!$this->execute($q)){ $this->errorSave = -3; return false;} // When I jumped into the function execute(), every line executed as expected, right up to the return statement. And if it helps, here's the function execute($sql) in data_access_object.php function execute($sql) { // find all list types and explode them // eg. turn ?listId into ?listId0,?listId1,?listId2 $arrListParam = array_bubble_up('arrayName', $this->arrBind); foreach($arrListParam as $listName) if($listName) { $explodeParam = array(); $arrList = $this->arrBind[$listName]['value']; foreach($arrList as $key=>$val) { $newParamName = $listName.$key; $this->bind($newParamName,$val,$this->arrBind[$listName]['type']); $explodeParam[] = '?'.$newParamName; } $sql = str_replace("?$listName", implode(',',$explodeParam), $sql); } // replace all ?varName with ? for syntax compliance $sqlParsed = preg_replace('/\?[\w\d_\.]+/', '?', $sql); $this->stmt->prepare($sqlParsed); // grab all the parameters from the sql to create bind conditions preg_match_all('/\?[\w\d_\.]+/', $sql, $matches); $matches = $matches[0]; // store bind conditions $types = ''; $params = array(); foreach($matches as $paramName) { $types .= $this->arrBind[str_replace('?', '', $paramName)]['type']; $params[] = $this->arrBind[str_replace('?', '', $paramName)]['value']; } $input = array('types'=>$types) + $params; // bind it if(!empty($types)) call_user_func_array(array($this->stmt, 'bind_param'), $input); $stat = $this->stmt->execute(); if($GLOBALS['DEBUG_SQL']) echo '<p style="font-weight:bold;">SQL error after execution:</p> ' . $this->stmt->error.'<p>&nbsp;</p>'; $this->arrBind = array(); return $stat; }

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  • Rotate object Up/Down/Left/Right in any orientation

    - by George Duckett
    I'm rendering model at the origin with a fixed camera looking at it positioned on the z axis. I want to be able to rotate the model up/down and left/right. Currently I have 2 variables, HorizontalRotation and VerticalRotation. When calculating the world matrix I rotate about the Y axis by HorizontalRotation and about the X axis by VerticalRotation. The ..Rotation variables are controlled by pressing up/down/left/right arrow keys. The problem I'm having is that the rotations are happening relative to the object. Lets say it's a model of the world. Pressing Up a bit would let me look at the north pole. Currently when i press right the earth spins infront of the camera on its axis; I'm still looking at the north pole. How can i get it so that no matter what rotations are currently applied i can always rotate my model relative to the camera/world axis?

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  • Game getting progressively laggier?

    - by Valentin Krummenacher
    I have a small game in HTML5 that uses socket.io to communicate with a node.js server. Now my problem is that, eversince I did my last update on it it seems to have something "chunk up" in the background making it laggier and laggier the longer it runs. In the update were a few temporary local variables being defined with var(you know, variables that are only used during one function and then not needed anymore) alongside with alot of other changes, and I am not even sure if this update or something else is causing this. Might the "var" have caused it? Or what other reasons might this strange complication have?

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  • XNA content.load Dependancy

    - by Richard
    Quick question, My project i'm building for test purposes is working fine but i have dependencies flying around everywhere due to the XNA framework. In Update i have gametime passed everywhere... this is okay. In Draw i have gametime & spritebatch passed everywhere... this is okay. My issue is in the content.load textures/sounds/fonts. I have them as public variables ie Texture1 = Content.load(of texture2d)("Texture1") I'm passing a 'Game1' pointer into the constructor of every new class being instantiated to gain access to these variables. Am i missing an OOP trick to prevent me having to pass a pointer to 'game1' to every New class?

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  • How to speak to a computer

    - by SalemSeven
    I am a self taught.. NEW..programmer. The language I chose was Objective-C so I can write for Apple products. I have learned the hard way that Objective-C has a steep learning curve but have forced myself to look at it over and over until I get it. I feel I am completing one major step and that is becoming very comfortable with the syntax and now as I enter the next big step...finding out what is possible with a computer language - I am thinking that all software is just developed within the confines of classes-loops-booleans-IF/OR statements-variables-etc. Is that a true assessment? When thinking of software in my head do I just need to learn to convert it all to arrays-loops/variables/classes - IF/OR statements - etc? Sorry if this question sounds funny but I am just learning how to take the language in my head and talk (what I think is) the language of a computer. Is there a good book or tutorial that helps illustrate how to speak computer speak?

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  • C# IOException: The process cannot access the file because it is being used by another process.

    - by Michiel Bester
    Hi, I have a slight problem. What my application is supose to do, is to watch a folder for any newly copied file with the extention '.XSD' open the file and assign the lines to an array. After that the data from the array should be inserted into a MySQL database, then move the used file to another folder if it's done. The problem is that the application works fine with the first file, but as soon as the next file is copied to the folder I get this exception for example: 'The process cannot access the file 'C:\inetpub\admission\file2.XPD' because it is being used by another process'. If two files on the onther hand is copied at the same time there's no problem at all. The following code is on the main window: public partial class Form1 : Form { static string folder = specified path; static FileProcessor processor; public Form1() { InitializeComponent(); processor = new FileProcessor(); InitializeWatcher(); } static FileSystemWatcher watcher; static void InitializeWatcher() { watcher = new FileSystemWatcher(); watcher.Path = folder; watcher.Created += new FileSystemEventHandler(watcher_Created); watcher.EnableRaisingEvents = true; watcher.Filter = "*.XPD"; } static void watcher_Created(object sender, FileSystemEventArgs e) { processor.QueueInput(e.FullPath); } } As you can see the file's path is entered into a queue for processing which is on another class called FileProcessor: class FileProcessor { private Queue<string> workQueue; private Thread workerThread; private EventWaitHandle waitHandle; public FileProcessor() { workQueue = new Queue<string>(); waitHandle = new AutoResetEvent(true); } public void QueueInput(string filepath) { workQueue.Enqueue(filepath); if (workerThread == null) { workerThread = new Thread(new ThreadStart(Work)); workerThread.Start(); } else if (workerThread.ThreadState == ThreadState.WaitSleepJoin) { waitHandle.Set(); } } private void Work() { while (true) { string filepath = RetrieveFile(); if (filepath != null) ProcessFile(filepath); else waitHandle.WaitOne(); } } private string RetrieveFile() { if (workQueue.Count > 0) return workQueue.Dequeue(); else return null; } private void ProcessFile(string filepath) { string xName = Path.GetFileName(filepath); string fName = Path.GetFileNameWithoutExtension(filepath); string gfolder = specified path; bool fileInUse = true; string line; string[] itemArray = null; int i = 0; #region Declare Db variables //variables for each field of the database is created here #endregion #region Populate array while (fileInUse == true) { FileStream fs = new FileStream(filepath, FileMode.Open, FileAccess.Read, FileShare.ReadWrite); StreamReader reader = new StreamReader(fs); itemArray = new string[75]; while (!reader.EndOfStream == true) { line = reader.ReadLine(); itemArray[i] = line; i++; } fs.Flush(); reader.Close(); reader.Dispose(); i = 0; fileInUse = false; } #endregion #region Assign Db variables //here all the variables get there values from the array #endregion #region MySql Connection //here the connection to mysql is made and the variables are inserted into the db #endregion #region Test and Move file if (System.IO.File.Exists(gfolder + xName)) { System.IO.File.Delete(gfolder + xName); } Directory.Move(filepath, gfolder + xName); #endregion } } The problem I get occurs in the Populate array region. I read alot of other threads and was lead to believe that by flushing the file stream would help... I am also thinking of adding a try..catch for if the file process was successful, the file is moved to gfolder and if it failed, moved to bfolder Any help would be awesome Tx

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  • Binding Combobox to XML (wpf)

    - by mortor
    <EssenceList> <Essence GUID="464"> <Properties> <Property Name="Name"> <value>mt-1232-1. (1-1-3)</value> </Property> </Properties> <Characteristics> <Characteristic GUID="78"> <value>gadget</value> </Characteristic> <Characteristic GUID="79"> <value>measures</value> </Characteristic> </Characteristics> <LinkedEssences> <LinkType Type="ObjGroup"> <LinkedEssence GUID="369" /> </LinkType> <LinkType Type="ObjGroupProp" /> <LinkType Type="RoleObject"> <LinkedEssence GUID="5747"/> </LinkType> </LinkedEssences> </Essence> ... <Essence GUID="5747" Type="Role"> <Properties> <Property Name="Name"> <value>????-22</value> </Property> <Property Name="ShortName"> <value>UKPG-22</value> </Property> <Property Name="TagPrefix"> <value>UKPG22</value> </Property> <Property Name="useParentTagPrefix"> <value>0</value> </Property> </Properties> </Essence> ... <Essence GUID="5748" Type="Role"> </Essence> ... in example is a xml file with data from database. now i need to bind it to some fields... i use the XMLDataProvider here <Grid.DataContext> <XmlDataProvider x:Name="dataxml" XPath="EssenceList/Essence" Source="464.xml"/> </Grid.DataContext> and mostof simple texboxes i bind like <TextBox Text="{Binding XPath=/EssenceList/Essence/LinkedEssences/LinkType[1]/LinkedEssence/@GUID}" /> but now i need to bind a combobox this way: - the first Essence in the document contains LinkedEssences, that contains and - in document below there is a full description for it that contains the NAME property i need ????-22 UKPG22 0 and many other available Essences for this combobox i managed to bind the list of thems to combobox <ComboBox ItemTemplate="{StaticResource rolelistTemplate}" ItemsSource="{Binding XPath=/EssenceList/Essence[@Type]}" /> so it displays it well, but i can't bind it to my LinkedEssences.

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  • Threads slowing down application and not working properly

    - by Belgin
    I'm making a software renderer which does per-polygon rasterization using a floating point digital differential analyzer algorithm. My idea was to create two threads for rasterization and have them work like so: one thread draws each even scanline in a polygon and the other thread draws each odd scanline, and they both start working at the same time, but the main application waits for both of them to finish and then pauses them before continuing with other computations. As this is the first time I'm making a threaded application, I'm not sure if the following method for thread synchronization is correct: First of all, I use two global variables to control the two threads, if a global variable is set to 1, that means the thread can start working, otherwise it must not work. This is checked by the thread running an infinite loop and if it detects that the global variable has changed its value, it does its job and then sets the variable back to 0 again. The main program also uses an empty while to check when both variables become 0 after setting them to 1. Second, each thread is assigned a global structure which contains information about the triangle that is about to be rasterized. The structures are filled in by the main program before setting the global variables to 1. My dilemma is that, while this process works under some conditions, it slows down the program considerably, and also it fails to run properly when compiled for Release in Visual Studio, or when compiled with any sort of -O optimization with gcc (i.e. nothing on screen, even SEGFAULTs). The program isn't much faster by default without threads, which you can see for yourself by commenting out the #define THREADS directive, but if I apply optimizations, it becomes much faster (especially with gcc -Ofast -march=native). N.B. It might not compile with gcc because of fscanf_s calls, but you can replace those with the usual fscanf, if you wish to use gcc. Because there is a lot of code, too much for here or pastebin, I created a git repository where you can view it. My questions are: Why does adding these two threads slow down my application? Why doesn't it work when compiling for Release or with optimizations? Can I speed up the application with threads? If so, how? Thanks in advance.

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  • How to enable a Web portal-based enterprise platform on different domains and hosts without customization [on hold]

    - by S.Jalali
    At Coscend, a cloud and communications software product company, we have built a Web portal-based collaboration platform that we like to host on five different Windows- and Linux-based servers in different hosting environments that run Web servers. Each of these Windows and Linux servers has a different host name and domain name (and IP address). Our team would appreciate your guidance on: (1) Is there a way to implement this Web portal-based platform on these Linux and Windows servers without customizing the host name, domain name and IP address for each individual instance? (2) Is there a way to create some variables using JavaScript for host name and domain name and call them from the different implementations? If a reference to the host/domain names occurs on hundreds of our pages, the variables or objects would replace that. (3) This is part of making these JavaScript modules portable and re-usable for different environments and instances. The portal is written in JavaScript that is embedded in HTML5 and padded with CSS3. Other technologies include Flash, Flex, PostgreSQL and MySQL.

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  • Where can I get a definition of how the code is laid out in VB.NET 2010?

    - by ByteWorker
    I am just starting out learning Visual Basic 2010. I have books and videos. The books all seem to be written for people who have some programming experience, even the books that say they are for beginners. The videos were great until they started talking about variables. I got the basics of them but they started into complicated variables and I don’t see the need for them right away. Where can I go to see code for fairly intricate applications written out, with an over lay of definitions of which part of the code is a method as opposed to a class and so on? Also, I am working at a company that does not use SQL. So I need to use Access 2007 for all of my tables. Is there much of a difference to the coding?

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  • Binding to Silverlight ComboBox and Using SelectedValue, SelectedValuePath and DisplayMemberPath

    How do you bind a ComboBox to a collection of objects, and then bind a property from the selected objects to some other scalar property? I received this question today from a friend of mine (a variation of this question). I decided to walk through the scenario here in case anyone else runs into it. This is one of those things that can be confusing it is simple, but it is is much easier shown the explained. This post lays out the scenario and you can download the sample code at the end. When we...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How can I improve these online java programming puzzles I wrote for my (middle/high school) students?

    - by Arcymag
    I'm teaching some middle and high school students programming right now, and I found that some of them really liked online programming puzzles. So I created http://www.kapparate.com/coder/ , and right now there's 4 categories of puzzles. All the puzzles are set up right now so that variables are pre-initialized, and the user plugs in some code in the middle. For example, the problem might say these are pre-initialized: int x = ????; int y = ????; int z; and then the program might ask the student to write the final line of code: z = x + y;. Now I know I could go a long way in improving the usability of this site (like having an area that lists the pre-defined variables), but I was wondering if this concept seems sound. I know some sites have kids fill in functions, but not all of my students know what functions are yet, and I'm trying to introduce online programming puzzles before that.

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  • using static methods and classes

    - by vedant1811
    I know that static methods/variables are associated with the class and not the objects of the class and are useful in situations when we need to keep count of, say the number of objects of the class that were created. Non-static members on the other hand may need to work on the specific object (i.e. to use the variables initialized by the constructor) My question what should we do when we need neither of the functionalities? Say I just need a utility function that accepts value(s) and returns a value besed solely on the values passed. I want to know whether such methods should be static or not. How is programming efficiency affected and which is a better coding practice/convention and why. PS: I don't want to spark off a debate, I just want a subjective answer and/or references.

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  • Storing and reading file paths from _TCHAR *argv[]

    - by ArsenArsen
    How to convert from _TCHAR* to "" and to keep all : and /? I tried: int _tmain(int argc, _TCHAR* argv[]) { if(!argv[1]){ std::cout<<"No Variables.\r\n"; system("PAUSE"); return 0; std::exit; } std::cout<<"Path: "<<argv[1]<<"\r\n"; system("PAUSE"); return 0; } But, output is either "No variables." or "Path: C" (when I changed _TCHAR to const char and char) or either "Path: 00038706"

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