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  • Using 'this': where is good and where is not [closed]

    - by abatishchev
    I like to use 'this' statement for all non-local variables: for properties, for class variables, etc. I do this for code easy reading, easy understanding where from this variable has got. object someVar; object SomeProperty { get; set } void SomeMethod(object arg1, object arg2) { this.SomeProperty = arg1; this.someVar = arg2; } How do you think, what is proper way to use 'this'?

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  • How to get if the object is already retrieved in inject

    - by zerkms
    Is it possible to know that particular dependency already has been satisfied by ninject kernel? To be clear: Let's suppose we have this module: Bind<IA>().To<A>(); Bind<IB>().To<B>(); And some "client"-code: var a = kernel.Get<IA>(); // how to get here "true" for assumption: "IA was requested (once)" // and "false" for: "IB was not requested ever"

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  • With custom binding for Masonry how would I resize the container appropriately

    - by BigDubb
    Based on the suggestion give here, and the information given here on how to make a custom bindingHandler for a forEach, I decided to attempt to write my own custom binding for a forEach and Masonry. Because the elements are added on the fly the redrawing and moving around of elements to fill the space doesn't occur. So, this functionality needed to be moved after the elements have been rendered or called after each item has been added. Here is my bindingHandler ko.bindingHandlers.masonry = { init: function (element, valueAccessor, allBindingsAccessor) { var $element = $(element), originalContent = $element.html(); $element.data("original-content", originalContent); //var msnry = new Masonry($element); return { controlsDescendantBindings: true } }, update: function (element, valueAccessor, allBindingsAccessor) { var value = ko.utils.unwrapObservable(valueAccessor()), //get the list of items items = value.items(), //get a jQuery reference to the element $element = $(element), //get the current content of the element elementContent = $element.data("original-content"); $element.html(""); var container = $element[0]; var msnry = new Masonry(container); for (var index = 0; index < items.length; index++) { (function () { //get the list of items var item = ko.utils.unwrapObservable(items[index]), $childElement = $(elementContent); ko.applyBindings(item, $childElement[0]); //add the child to the parent $element.append($childElement); msnry.appended($childElement[0]); })(); msnry.layout(); msnry.bindResize(); } } }; and the HTML implementing the handler. <div id="criteriaContainer" data-bind="masonry: { items: SearchItems.Items }"> <div class="searchCriterion control-group"> <label class="control-label" data-bind="text: Description"></label> <div class="controls"> <input type="hidden" data-bind="value: Value, select2: { minimumInputLength: 3, queryUri: SearchUri(), placeholder: Placeholder(), allowClear: true }" style="width: 450px"> </div> <p data-bind="text: Value"></p> </div> </div> When this shows up on the page It stacks all if the elements rendered via the append method right on top of each other. You can see in my bindingHandler I am calling bindResize as well as layout(), neither of which seem to be having any effect. Here's a screenshot of what it looks like in the UI.

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  • Binding to element in WPF: can the Path expression do math?

    - by John
    Hi I'm trying to bind a control to the parent's Height/width property using ElementName and a Path. However, I don't want to bind to the actual height, but to exactly half the height. Can the Path expression do the math? e.g. Path={ActualHeight/2} I couldn't find a way to do that. IS there any other clever approach? Thanks!

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  • Why would one write global code inside a function definition-call pair?

    - by ssg
    I see examples where JavaScript code including jQuery and jslint use the notation below: (function(){ // do something })(); instead of: // do something I first thought this is just for local scoping, i.e. creating local variables for the code block without polluting global namespace. But I've seen instances without any local variables at all too. What am I missing here?

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  • Binding FontStyles and FontWeights to WPF ComboBox

    - by Haemoglobin
    I was just wondering if it would be possible to bind the list of available FontStyles and FontWeights to a ComboBox? For example, to bind the list of fonts to a combobox you can use: FontComboBox.ItemsSource = Fonts.SystemFontFamilies; Can I also have something for : FontStyleComboBox.ItemsSource = .... FontWeightComboBox.ItemsSource = .... ? Would it require reflection on the System.Windows.FontWeights and System.Windows.FontStyles classes or would there be an easier way than that? Thanks

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  • Comparing the values of two generic Numbers

    - by PartlyCloudy
    I want to compare to variables, both of type T extends Number. Now I want to know which of the two variables is greater than the other or equal. Unfortunately I don't know the exact type yet, I only know that it will be a subtype of java.lang.Number. How can I do that? Thanks!

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  • Can PHP and Oracle pass complex types to each other?

    - by RenderIn
    I want to pass/bind an array of (key1, key2) to an Oracle PL/SQL stored procedure using PHP. I'm able to bind primitive types and arrays of primitive types, but haven't found a way to pass complex datatypes back and forth. Is this unsupported? So far I've been having to pass along multiple arrays -- one for each subtype in my complex type -- and then depend on their indexes to reconstitute them in the procedure.

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  • How to reload python module from itself?

    - by mivulf
    I have a python module with a lot of variables. These variables are used and changed by many other modules. And I want to reload this module from itself when it happens (for refresh). How to do that? # ================================== # foo.py spam = 100 def set_spam(value): spam = value foo = reload(foo) # reload module from itself # ================================== # bar.py import foo print foo.spam # I expect 100 # assume that value changes here from some another modules (for example, from eggs.py, apple.py and fruit.py) foo.set_spam(200) print foo.spam # I expect 200

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  • Optimizing division/exponential calculation

    - by Saltheart
    I've inherited a Visual Studio/VB.Net numerical simulation project that has a likely inefficient calculation. Profiling indicates that the function is called a lot (1 million times plus) and spends about 50% of the overall calculation within this function. Here is the problematic portion Result = (A * (E ^ C)) / (D ^ C * B) (where A-C are local double variables and D & E global double variables) Result is then compared to a threshold which might have additional improvements as well, but I'll leave them another day any thoughts or help would be appreciated Steve

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  • asp.net dropdownlist databind on init causes data loss

    - by user2191496
    On which event or how should I bind data to the dropdownlist to avoid selected value overridden? For some reasons, I can't use "IsPostBack" to bind data only on postback I've tried binding data on page init, it works ok but when postback, the selected value will be overridden (Loss) protected void Page_Init(object sender, EventArgs e) { this.BindData(); } protected void BindData() { //grab the source of dropdownlist }

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  • What runs before main()?

    - by MikimotoH
    After testing on msvc8, I found: Parse GetCommandLine() to argc and argv Standard C Library initialization C++ Constructor of global variables These three things are called before entering main(). My questions are: Will this execution order be different when I porting my program to different compiler (gcc or armcc), or different platform? What stuff does Standard C Library initialization do? So far I know setlocale() is a must. Is it safe to call standard C functions inside C++ constructor of global variables?

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  • Margin totals in xtabs

    - by James
    If you have 2 cross classifying variables you can use rowSums and colSums to produce margin totals on an xtabs output. But how can it be done if you have 3 classifying variables (ie margin totals in each sub table)?

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  • HTML actual page link

    - by lore3d
    Hi all, I'm building a website, and i need to know the actual page address in which the user is in, in order to take users in the same page after login. The problem is that every page is generated from variables passed by url and query string, so I dont't know how to recover every variable and assign to it the correct value. How to recover variables name and assign them the correct values? Thanks lore (sorry for my English)

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  • Puppet gives SSL error because master is not running?

    - by Daniel Huger
    I started with two clean machines this time. My master is running 12.04 Version: 2.7.11-1ubuntu2 Depends: ruby1.8, puppetmaster-common (= 2.7.11-1ubuntu2) My client is 10.04 Version: 2.6.3-0ubuntu1~lucid1 Depends: puppet-common (= 2.6.3-0ubuntu1~lucid1), ruby1.8 To setup Puppet tutorial: http://shapeshed.com/setting-up-puppet-on-ubuntu-10-04/ To connect master and client: http://shapeshed.com/connecting-clients-to-a-puppet-master/ The first time I tried to connect master to client failed with SSL_connect error. So I did rm -rf /etc/puppet/ssl/ to remove all the keys inside ssl folders. It looked like it work.... BUT client# puppet agent --server puppet --waitforce 60 --test /usr/lib/ruby/1.8/facter/util/resolution.rb:46: warning: Insecure world writable dir /etc/condor in PATH, mode 040777 /usr/lib/ruby/1.8/puppet/defaults.rb:67: warning: Insecure world writable dir /etc/condor in PATH, mode 040777 info: Creating a new SSL key for giab10 warning: peer certificate won't be verified in this SSL session info: Caching certificate for ca warning: peer certificate won't be verified in this SSL session warning: peer certificate won't be verified in this SSL session info: Creating a new SSL certificate request for mybox123 info: Certificate Request fingerprint (md5): XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX warning: peer certificate won't be verified in this SSL session warning: peer certificate won't be verified in this SSL session warning: peer certificate won't be verified in this SSL session warning: peer certificate won't be verified in this SSL session info: Caching certificate for mybox123 err: Could not retrieve catalog from remote server: SSL_connect returned=1 errno=0 state=SSLv3 read server certificate B: certificate verify failed warning: Not using cache on failed catalog It cached but then it couldn't retrieve it. Let me stop here.... worrying I would mess something up. But let's check master's status. * master is not running WoW.... ??? master# service puppetmaster start * Starting puppet master [OK] master# service puppetmaster status * master is not running I think time is sync. Well, we are behind a firewall so the port to sync time is disbaled. I checked with date and they seem okay. What about master not running? Is that the cause? Any help is appreciated. Thanks! /var/lib/puppet/log/masterhttp.log [2012-06-30 00:13:25] INFO WEBrick 1.3.1 [2012-06-30 00:13:25] INFO ruby 1.8.7 (2011-06-30) [x86_64-linux] [2012-06-30 00:13:25] WARN TCPServer Error: Address already in use - bind(2) [2012-06-30 00:19:40] INFO WEBrick 1.3.1 [2012-06-30 00:19:40] INFO ruby 1.8.7 (2011-06-30) [x86_64-linux] [2012-06-30 00:19:40] WARN TCPServer Error: Address already in use - bind(2) [2012-06-30 00:28:58] INFO WEBrick 1.3.1 [2012-06-30 00:28:58] INFO ruby 1.8.7 (2011-06-30) [x86_64-linux] [2012-06-30 00:28:58] WARN TCPServer Error: Address already in use - bind(2) [2012-06-30 15:31:25] INFO WEBrick 1.3.1 [2012-06-30 15:31:25] INFO ruby 1.8.7 (2011-06-30) [x86_64-linux] [2012-06-30 15:31:25] WARN TCPServer Error: Address already in use - bind(2) 1 S puppet 5186 1 0 80 0 - 29410 poll_s 15:44 ? 00:00:00 /usr/bin/ruby1.8 /usr/bin/puppet master --masterport=8140 4 S root 5235 5005 0 80 0 - 2344 pipe_w 15:45 pts/0 00:00:00 grep --color=auto puppet kill -9 5186 puppet master service puppetmaster status * master is not running I always have this error, but I always ignored it. http://pastebin.com/exbpArjv What could it mean? Time sync? Package not installed? Then how could we do puppetca in the first place?

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  • After each command tmux prints: ps1_update: command not found

    - by B.I.
    On Linux Ubuntu 11.04, after each command (cd, ls, vim...) successful or not, tmux prints out as a last line ps1_update: command not found. Is there any config option I am missing? Thank you very much! tmux.conf # http://lukaszwrobel.pl/blog/tmux-tutorial-split-terminal-windows-easily # just remember that after every modification, tmux must be refreshed # to take new settings into account. # This can be achieved either by restarting it or by typing in: # tmux source-file .tmux.conf # Here is a list of a few basic tmux commands: # Ctrl+b " - split pane horizontally. # Ctrl+b % - split pane vertically. # Ctrl+b arrow key - switch pane. # Hold Ctrl+b, don't release it and hold one of the arrow keys - resize pane. # !Ctrl+b c - (c)reate a new window. # !Ctrl+b n - move to the (n)ext window. # Ctrl+b p - move to the (p)revious window. # Shift+LMB - select text. # ALT+Arrows to move among panes. # rebind default prefix to C-a unbind C-b set -g prefix C-a # use ALT+Arrows to move around panes bind -n M-Left select-pane -L bind -n M-Right select-pane -R bind -n M-Up select-pane -U bind -n M-Down select-pane -D # activity monitoring setw -g monitor-activity on set -g visual-activity on # highlight current pane set-window-option -g window-status-current-bg yellow # enable pane switching with mouse set-option -g mouse-select-pane on # read bashrc source ~/.bashrc # Sane scrolling set -g terminal-overrides 'xterm*:smcup@:rmcup@' commandline print out ($(cat)user@tiki:~/.vim$ ls autoload bash_profile bashrc bundle README.md tmux.conf vimrc xmonad xmonad-ubuntu-conf xsessionrc ps1_update: command not found ($(cat)user@tiki:~/.vim$ ll total 56 drwxrwxr-x 2 user user 4096 Mar 17 10:20 autoload/ -rw-rw-r-- 1 user user 170 Mar 17 10:20 bash_profile -rw-rw-r-- 1 user user 4004 Apr 2 11:37 bashrc drwxrwxr-x 20 user user 4096 Aug 20 10:55 bundle/ -rw-rw-r-- 1 user user 11170 Aug 20 11:24 README.md -rw-rw-r-- 1 user user 1243 Mar 17 10:20 tmux.conf ps1_update: command not found ($(cat)user@tiki:~/.vim$ And the following is plain terminal output, without tmux running user@tiki:~$ ls backup_list.md Documents Dropbox examples.desktop hakers_and_painters.md~ hyundai Music projects ror Ubuntu One Videos windows.sh Desktop Downloads elif.txt hakers_and_painters.md help.txt maqola.txt Pictures Public tmp update_background.sh VirtualBox VMs user@tiki:~$ ll total 116 -rw-rw-r-- 1 user user 380 Aug 9 17:34 backup_list.md drwxr-xr-x 6 user user 4096 Jul 15 09:26 Desktop/ drwxr-xr-x 2 user user 4096 Jul 7 11:26 Documents/ drwxr-xr-x 11 user user 20480 Aug 20 13:53 Downloads/ -rwx------ 1 user user 729 May 7 14:45 update_background.sh* drwxr-xr-x 2 user user 4096 Dec 10 2013 Videos/ drwxrwxr-x 4 user user 4096 Sep 10 2013 VirtualBox VMs/ -rwxrwxr-x 1 user user 36 Jan 11 2014 windows.sh* user@tiki:~$ cd Desktop/ user@tiki:~/Desktop$ ll total 36 -rw-rw-r-- 1 user user 3388 Jul 14 17:10 daily--report.md -rw-rw-r-- 1 user user 71 Jan 28 2014 fernandez readme.md -rw-rw-r-- 1 user user 23 Jan 28 2014 fernandez readme.md~ drwx------ 4 user user 4096 Mar 23 14:02 my_docs/ drwx------ 2 user user 4096 Feb 3 2014 Origami/ drwx------ 7 user user 4096 Feb 1 2013 Plants_vs._Zombies_v1.2.0.1065/ -rwxr-xr-x 1 user user 301 Apr 15 11:28 Sky Fight.desktop* drwx------ 2 user user 4096 Feb 11 2014 webdesign/ -rwxrwxr-x 1 user user 26 Jan 11 2014 windows.sh~* user@tiki:~/Desktop$

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  • Problem rendering VBO

    - by Onno
    I'm developing a game engine using OpenTK. I'm trying to get to grips with the use of VBO's. I've run into some trouble because somehow it doesn't render correctly. Thus far I've used immediate mode to render a test object, a test cube with a texture. namespace SharpEngine.Utility.Mesh { using System; using System.Collections.Generic; using OpenTK; using OpenTK.Graphics; using OpenTK.Graphics.OpenGL; using SharpEngine.Utility; using System.Drawing; public class ImmediateFaceBasedCube : IMesh { private IList<Face> faces = new List<Face>(); public ImmediateFaceBasedCube() { IList<Vector3> allVertices = new List<Vector3>(); //rechtsbovenvoor allVertices.Add(new Vector3(1.0f, 1.0f, 1.0f)); //0 //rechtsbovenachter allVertices.Add(new Vector3(1.0f, 1.0f, -1.0f)); //1 //linksbovenachter allVertices.Add(new Vector3(-1.0f, 1.0f, -1.0f)); //2 //linksbovenvoor allVertices.Add(new Vector3(-1.0f, 1.0f, 1.0f)); //3 //rechtsondervoor allVertices.Add(new Vector3(1.0f, -1.0f, 1.0f)); //4 //rechtsonderachter allVertices.Add(new Vector3(1.0f, -1.0f, -1.0f)); //5 //linksonderachter allVertices.Add(new Vector3(-1.0f, -1.0f, -1.0f)); //6 //linksondervoor allVertices.Add(new Vector3(-1.0f, -1.0f, 1.0f)); //7 IList<Vector2> textureCoordinates = new List<Vector2>(); textureCoordinates.Add(new Vector2(0, 0)); //AA - 0 textureCoordinates.Add(new Vector2(0, 0.3333333f)); //AB - 1 textureCoordinates.Add(new Vector2(0, 0.6666666f)); //AC - 2 textureCoordinates.Add(new Vector2(0, 1)); //AD - 3 textureCoordinates.Add(new Vector2(0.3333333f, 0)); //BA - 4 textureCoordinates.Add(new Vector2(0.3333333f, 0.3333333f)); //BB - 5 textureCoordinates.Add(new Vector2(0.3333333f, 0.6666666f)); //BC - 6 textureCoordinates.Add(new Vector2(0.3333333f, 1)); //BD - 7 textureCoordinates.Add(new Vector2(0.6666666f, 0)); //CA - 8 textureCoordinates.Add(new Vector2(0.6666666f, 0.3333333f)); //CB - 9 textureCoordinates.Add(new Vector2(0.6666666f, 0.6666666f)); //CC -10 textureCoordinates.Add(new Vector2(0.6666666f, 1)); //CD -11 textureCoordinates.Add(new Vector2(1, 0)); //DA -12 textureCoordinates.Add(new Vector2(1, 0.3333333f)); //DB -13 textureCoordinates.Add(new Vector2(1, 0.6666666f)); //DC -14 textureCoordinates.Add(new Vector2(1, 1)); //DD -15 Vector3 copy1 = new Vector3(-2.0f, -2.5f, -3.5f); IList<Vector3> normals = new List<Vector3>(); normals.Add(new Vector3(0, 1.0f, 0)); //0 normals.Add(new Vector3(0, 0, 1.0f)); //1 normals.Add(new Vector3(1.0f, 0, 0)); //2 normals.Add(new Vector3(0, 0, -1.0f)); //3 normals.Add(new Vector3(-1.0f, 0, 0)); //4 normals.Add(new Vector3(0, -1.0f, 0)); //5 //todo: move vertex normal and texture data to datastructure //todo: VBO based rendering //top face //1 IList<VertexData> verticesT1 = new List<VertexData>(); VertexData T1a = new VertexData(); T1a.Normal = normals[0]; T1a.TexCoord = textureCoordinates[5]; T1a.Position = allVertices[3]; verticesT1.Add(T1a); VertexData T1b = new VertexData(); T1b.Normal = normals[0]; T1b.TexCoord = textureCoordinates[9]; T1b.Position = allVertices[0]; verticesT1.Add(T1b); VertexData T1c = new VertexData(); T1c.Normal = normals[0]; T1c.TexCoord = textureCoordinates[10]; T1c.Position = allVertices[1]; verticesT1.Add(T1c); Face F1 = new Face(verticesT1); faces.Add(F1); //2 IList<VertexData> verticesT2 = new List<VertexData>(); VertexData T2a = new VertexData(); T2a.Normal = normals[0]; T2a.TexCoord = textureCoordinates[10]; T2a.Position = allVertices[1]; verticesT2.Add(T2a); VertexData T2b = new VertexData(); T2b.Normal = normals[0]; T2b.TexCoord = textureCoordinates[6]; T2b.Position = allVertices[2]; verticesT2.Add(T2b); VertexData T2c = new VertexData(); T2c.Normal = normals[0]; T2c.TexCoord = textureCoordinates[5]; T2c.Position = allVertices[3]; verticesT2.Add(T2c); Face F2 = new Face(verticesT2); faces.Add(F2); //front face //3 IList<VertexData> verticesT3 = new List<VertexData>(); VertexData T3a = new VertexData(); T3a.Normal = normals[1]; T3a.TexCoord = textureCoordinates[1]; T3a.Position = allVertices[3]; verticesT3.Add(T3a); VertexData T3b = new VertexData(); T3b.Normal = normals[1]; T3b.TexCoord = textureCoordinates[0]; T3b.Position = allVertices[7]; verticesT3.Add(T3b); VertexData T3c = new VertexData(); T3c.Normal = normals[1]; T3c.TexCoord = textureCoordinates[5]; T3c.Position = allVertices[0]; verticesT3.Add(T3c); Face F3 = new Face(verticesT3); faces.Add(F3); //4 IList<VertexData> verticesT4 = new List<VertexData>(); VertexData T4a = new VertexData(); T4a.Normal = normals[1]; T4a.TexCoord = textureCoordinates[5]; T4a.Position = allVertices[0]; verticesT4.Add(T4a); VertexData T4b = new VertexData(); T4b.Normal = normals[1]; T4b.TexCoord = textureCoordinates[0]; T4b.Position = allVertices[7]; verticesT4.Add(T4b); VertexData T4c = new VertexData(); T4c.Normal = normals[1]; T4c.TexCoord = textureCoordinates[4]; T4c.Position = allVertices[4]; verticesT4.Add(T4c); Face F4 = new Face(verticesT4); faces.Add(F4); //right face //5 IList<VertexData> verticesT5 = new List<VertexData>(); VertexData T5a = new VertexData(); T5a.Normal = normals[2]; T5a.TexCoord = textureCoordinates[2]; T5a.Position = allVertices[0]; verticesT5.Add(T5a); VertexData T5b = new VertexData(); T5b.Normal = normals[2]; T5b.TexCoord = textureCoordinates[1]; T5b.Position = allVertices[4]; verticesT5.Add(T5b); VertexData T5c = new VertexData(); T5c.Normal = normals[2]; T5c.TexCoord = textureCoordinates[6]; T5c.Position = allVertices[1]; verticesT5.Add(T5c); Face F5 = new Face(verticesT5); faces.Add(F5); //6 IList<VertexData> verticesT6 = new List<VertexData>(); VertexData T6a = new VertexData(); T6a.Normal = normals[2]; T6a.TexCoord = textureCoordinates[1]; T6a.Position = allVertices[4]; verticesT6.Add(T6a); VertexData T6b = new VertexData(); T6b.Normal = normals[2]; T6b.TexCoord = textureCoordinates[5]; T6b.Position = allVertices[5]; verticesT6.Add(T6b); VertexData T6c = new VertexData(); T6c.Normal = normals[2]; T6c.TexCoord = textureCoordinates[6]; T6c.Position = allVertices[1]; verticesT6.Add(T6c); Face F6 = new Face(verticesT6); faces.Add(F6); //back face //7 IList<VertexData> verticesT7 = new List<VertexData>(); VertexData T7a = new VertexData(); T7a.Normal = normals[3]; T7a.TexCoord = textureCoordinates[4]; T7a.Position = allVertices[5]; verticesT7.Add(T7a); VertexData T7b = new VertexData(); T7b.Normal = normals[3]; T7b.TexCoord = textureCoordinates[9]; T7b.Position = allVertices[2]; verticesT7.Add(T7b); VertexData T7c = new VertexData(); T7c.Normal = normals[3]; T7c.TexCoord = textureCoordinates[5]; T7c.Position = allVertices[1]; verticesT7.Add(T7c); Face F7 = new Face(verticesT7); faces.Add(F7); //8 IList<VertexData> verticesT8 = new List<VertexData>(); VertexData T8a = new VertexData(); T8a.Normal = normals[3]; T8a.TexCoord = textureCoordinates[9]; T8a.Position = allVertices[2]; verticesT8.Add(T8a); VertexData T8b = new VertexData(); T8b.Normal = normals[3]; T8b.TexCoord = textureCoordinates[4]; T8b.Position = allVertices[5]; verticesT8.Add(T8b); VertexData T8c = new VertexData(); T8c.Normal = normals[3]; T8c.TexCoord = textureCoordinates[8]; T8c.Position = allVertices[6]; verticesT8.Add(T8c); Face F8 = new Face(verticesT8); faces.Add(F8); //left face //9 IList<VertexData> verticesT9 = new List<VertexData>(); VertexData T9a = new VertexData(); T9a.Normal = normals[4]; T9a.TexCoord = textureCoordinates[8]; T9a.Position = allVertices[6]; verticesT9.Add(T9a); VertexData T9b = new VertexData(); T9b.Normal = normals[4]; T9b.TexCoord = textureCoordinates[13]; T9b.Position = allVertices[3]; verticesT9.Add(T9b); VertexData T9c = new VertexData(); T9c.Normal = normals[4]; T9c.TexCoord = textureCoordinates[9]; T9c.Position = allVertices[2]; verticesT9.Add(T9c); Face F9 = new Face(verticesT9); faces.Add(F9); //10 IList<VertexData> verticesT10 = new List<VertexData>(); VertexData T10a = new VertexData(); T10a.Normal = normals[4]; T10a.TexCoord = textureCoordinates[8]; T10a.Position = allVertices[6]; verticesT10.Add(T10a); VertexData T10b = new VertexData(); T10b.Normal = normals[4]; T10b.TexCoord = textureCoordinates[12]; T10b.Position = allVertices[7]; verticesT10.Add(T10b); VertexData T10c = new VertexData(); T10c.Normal = normals[4]; T10c.TexCoord = textureCoordinates[13]; T10c.Position = allVertices[3]; verticesT10.Add(T10c); Face F10 = new Face(verticesT10); faces.Add(F10); //bottom face //11 IList<VertexData> verticesT11 = new List<VertexData>(); VertexData T11a = new VertexData(); T11a.Normal = normals[5]; T11a.TexCoord = textureCoordinates[10]; T11a.Position = allVertices[7]; verticesT11.Add(T11a); VertexData T11b = new VertexData(); T11b.Normal = normals[5]; T11b.TexCoord = textureCoordinates[9]; T11b.Position = allVertices[6]; verticesT11.Add(T11b); VertexData T11c = new VertexData(); T11c.Normal = normals[5]; T11c.TexCoord = textureCoordinates[14]; T11c.Position = allVertices[4]; verticesT11.Add(T11c); Face F11 = new Face(verticesT11); faces.Add(F11); //12 IList<VertexData> verticesT12 = new List<VertexData>(); VertexData T12a = new VertexData(); T12a.Normal = normals[5]; T12a.TexCoord = textureCoordinates[13]; T12a.Position = allVertices[5]; verticesT12.Add(T12a); VertexData T12b = new VertexData(); T12b.Normal = normals[5]; T12b.TexCoord = textureCoordinates[14]; T12b.Position = allVertices[4]; verticesT12.Add(T12b); VertexData T12c = new VertexData(); T12c.Normal = normals[5]; T12c.TexCoord = textureCoordinates[9]; T12c.Position = allVertices[6]; verticesT12.Add(T12c); Face F12 = new Face(verticesT12); faces.Add(F12); } public void draw() { GL.Begin(BeginMode.Triangles); foreach (Face face in faces) { foreach (VertexData datapoint in face.verticesWithTexCoords) { GL.Normal3(datapoint.Normal); GL.TexCoord2(datapoint.TexCoord); GL.Vertex3(datapoint.Position); } } GL.End(); } } } Gets me this very nice picture: The immediate mode cube renders nicely and taught me a bit on how to use OpenGL, but VBO's are the way to go. Since I read on the OpenTK forums that OpenTK has problems doing VA's or DL's, I decided to skip using those. Now, I've tried to change this cube to a VBO by using the same vertex, normal and tc collections, and making float arrays from them by using the coordinates in combination with uint arrays which contain the index numbers from the immediate cube. (see the private functions at end of the code sample) Somehow this only renders two triangles namespace SharpEngine.Utility.Mesh { using System; using System.Collections.Generic; using OpenTK; using OpenTK.Graphics; using OpenTK.Graphics.OpenGL; using SharpEngine.Utility; using System.Drawing; public class VBOFaceBasedCube : IMesh { private int VerticesVBOID; private int VerticesVBOStride; private int VertexCount; private int ELementBufferObjectID; private int textureCoordinateVBOID; private int textureCoordinateVBOStride; //private int textureCoordinateArraySize; private int normalVBOID; private int normalVBOStride; public VBOFaceBasedCube() { IList<Vector3> allVertices = new List<Vector3>(); //rechtsbovenvoor allVertices.Add(new Vector3(1.0f, 1.0f, 1.0f)); //0 //rechtsbovenachter allVertices.Add(new Vector3(1.0f, 1.0f, -1.0f)); //1 //linksbovenachter allVertices.Add(new Vector3(-1.0f, 1.0f, -1.0f)); //2 //linksbovenvoor allVertices.Add(new Vector3(-1.0f, 1.0f, 1.0f)); //3 //rechtsondervoor allVertices.Add(new Vector3(1.0f, -1.0f, 1.0f)); //4 //rechtsonderachter allVertices.Add(new Vector3(1.0f, -1.0f, -1.0f)); //5 //linksonderachter allVertices.Add(new Vector3(-1.0f, -1.0f, -1.0f)); //6 //linksondervoor allVertices.Add(new Vector3(-1.0f, -1.0f, 1.0f)); //7 IList<Vector2> textureCoordinates = new List<Vector2>(); textureCoordinates.Add(new Vector2(0, 0)); //AA - 0 textureCoordinates.Add(new Vector2(0, 0.3333333f)); //AB - 1 textureCoordinates.Add(new Vector2(0, 0.6666666f)); //AC - 2 textureCoordinates.Add(new Vector2(0, 1)); //AD - 3 textureCoordinates.Add(new Vector2(0.3333333f, 0)); //BA - 4 textureCoordinates.Add(new Vector2(0.3333333f, 0.3333333f)); //BB - 5 textureCoordinates.Add(new Vector2(0.3333333f, 0.6666666f)); //BC - 6 textureCoordinates.Add(new Vector2(0.3333333f, 1)); //BD - 7 textureCoordinates.Add(new Vector2(0.6666666f, 0)); //CA - 8 textureCoordinates.Add(new Vector2(0.6666666f, 0.3333333f)); //CB - 9 textureCoordinates.Add(new Vector2(0.6666666f, 0.6666666f)); //CC -10 textureCoordinates.Add(new Vector2(0.6666666f, 1)); //CD -11 textureCoordinates.Add(new Vector2(1, 0)); //DA -12 textureCoordinates.Add(new Vector2(1, 0.3333333f)); //DB -13 textureCoordinates.Add(new Vector2(1, 0.6666666f)); //DC -14 textureCoordinates.Add(new Vector2(1, 1)); //DD -15 Vector3 copy1 = new Vector3(-2.0f, -2.5f, -3.5f); IList<Vector3> normals = new List<Vector3>(); normals.Add(new Vector3(0, 1.0f, 0)); //0 normals.Add(new Vector3(0, 0, 1.0f)); //1 normals.Add(new Vector3(1.0f, 0, 0)); //2 normals.Add(new Vector3(0, 0, -1.0f)); //3 normals.Add(new Vector3(-1.0f, 0, 0)); //4 normals.Add(new Vector3(0, -1.0f, 0)); //5 //todo: VBO based rendering uint[] vertexElements = { 3,0,1, //01 1,2,3, //02 3,7,0, //03 0,7,4, //04 0,4,1, //05 4,5,1, //06 5,2,1, //07 2,5,6, //08 6,3,2, //09 6,7,5, //10 7,6,4, //11 5,4,6 //12 }; VertexCount = vertexElements.Length; IList<uint> vertexElementList = new List<uint>(vertexElements); uint[] normalElements = { 0,0,0, 0,0,0, 1,1,1, 1,1,1, 2,2,2, 2,2,2, 3,3,3, 3,3,3, 4,4,4, 4,4,4, 5,5,5, 5,5,5 }; IList<uint> normalElementList = new List<uint>(normalElements); uint[] textureIndexArray = { 5,9,10, 10,6,5, 1,0,5, 5,0,4, 2,1,6, 1,5,6, 4,9,5, 9,4,8, 8,13,9, 8,12,13, 10,9,14, 13,14,9 }; //textureCoordinateArraySize = textureIndexArray.Length; IList<uint> textureIndexList = new List<uint>(textureIndexArray); LoadVBO(allVertices, normals, textureCoordinates, vertexElements, normalElementList, textureIndexList); } public void draw() { //bind vertices //bind elements //bind normals //bind texture coordinates GL.EnableClientState(ArrayCap.VertexArray); GL.EnableClientState(ArrayCap.NormalArray); GL.EnableClientState(ArrayCap.TextureCoordArray); GL.BindBuffer(BufferTarget.ArrayBuffer, VerticesVBOID); GL.VertexPointer(3, VertexPointerType.Float, VerticesVBOStride, 0); GL.BindBuffer(BufferTarget.ArrayBuffer, normalVBOID); GL.NormalPointer(NormalPointerType.Float, normalVBOStride, 0); GL.BindBuffer(BufferTarget.ArrayBuffer, textureCoordinateVBOID); GL.TexCoordPointer(2, TexCoordPointerType.Float, textureCoordinateVBOStride, 0); GL.BindBuffer(BufferTarget.ElementArrayBuffer, ELementBufferObjectID); GL.DrawElements(BeginMode.Polygon, VertexCount, DrawElementsType.UnsignedShort, 0); } //loads a static VBO void LoadVBO(IList<Vector3> vertices, IList<Vector3> normals, IList<Vector2> texcoords, uint[] elements, IList<uint> normalIndices, IList<uint> texCoordIndices) { int size; //todo // To create a VBO: // 1) Generate the buffer handles for the vertex and element buffers. // 2) Bind the vertex buffer handle and upload your vertex data. Check that the buffer was uploaded correctly. // 3) Bind the element buffer handle and upload your element data. Check that the buffer was uploaded correctly. float[] verticesArray = convertVector3fListToFloatArray(vertices); float[] normalsArray = createFloatArrayFromListOfVector3ElementsAndIndices(normals, normalIndices); float[] textureCoordinateArray = createFloatArrayFromListOfVector2ElementsAndIndices(texcoords, texCoordIndices); GL.GenBuffers(1, out VerticesVBOID); GL.BindBuffer(BufferTarget.ArrayBuffer, VerticesVBOID); Console.WriteLine("load 1 - vertices"); VerticesVBOStride = BlittableValueType.StrideOf(verticesArray); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(verticesArray.Length * sizeof(float)), verticesArray, BufferUsageHint.StaticDraw); GL.GetBufferParameter(BufferTarget.ArrayBuffer, BufferParameterName.BufferSize, out size); if (verticesArray.Length * BlittableValueType.StrideOf(verticesArray) != size) { throw new ApplicationException("Vertex data not uploaded correctly"); } else { Console.WriteLine("load 1 finished ok"); size = 0; } Console.WriteLine("load 2 - elements"); GL.GenBuffers(1, out ELementBufferObjectID); GL.BindBuffer(BufferTarget.ElementArrayBuffer, ELementBufferObjectID); GL.BufferData(BufferTarget.ElementArrayBuffer, (IntPtr)(elements.Length * sizeof(uint)), elements, BufferUsageHint.StaticDraw); GL.GetBufferParameter(BufferTarget.ElementArrayBuffer, BufferParameterName.BufferSize, out size); if (elements.Length * sizeof(uint) != size) { throw new ApplicationException("Element data not uploaded correctly"); } else { size = 0; Console.WriteLine("load 2 finished ok"); } GL.GenBuffers(1, out normalVBOID); GL.BindBuffer(BufferTarget.ArrayBuffer, normalVBOID); Console.WriteLine("load 3 - normals"); normalVBOStride = BlittableValueType.StrideOf(normalsArray); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(normalsArray.Length * sizeof(float)), normalsArray, BufferUsageHint.StaticDraw); GL.GetBufferParameter(BufferTarget.ArrayBuffer, BufferParameterName.BufferSize, out size); Console.WriteLine("load 3 - pre check"); if (normalsArray.Length * BlittableValueType.StrideOf(normalsArray) != size) { throw new ApplicationException("Normal data not uploaded correctly"); } else { Console.WriteLine("load 3 finished ok"); size = 0; } GL.GenBuffers(1, out textureCoordinateVBOID); GL.BindBuffer(BufferTarget.ArrayBuffer, textureCoordinateVBOID); Console.WriteLine("load 4- texture coordinates"); textureCoordinateVBOStride = BlittableValueType.StrideOf(textureCoordinateArray); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(textureCoordinateArray.Length * textureCoordinateVBOStride), textureCoordinateArray, BufferUsageHint.StaticDraw); GL.GetBufferParameter(BufferTarget.ArrayBuffer, BufferParameterName.BufferSize, out size); if (textureCoordinateArray.Length * BlittableValueType.StrideOf(textureCoordinateArray) != size) { throw new ApplicationException("texture coordinate data not uploaded correctly"); } else { Console.WriteLine("load 3 finished ok"); size = 0; } } //used to convert vertex arrayss for use with VBO's private float[] convertVector3fListToFloatArray(IList<Vector3> input) { int arrayElementCount = input.Count * 3; float[] output = new float[arrayElementCount]; int fillCount = 0; foreach (Vector3 v in input) { output[fillCount] = v.X; output[fillCount + 1] = v.Y; output[fillCount + 2] = v.Z; fillCount += 3; } return output; } //used for converting texture coordinate arrays for use with VBO's private float[] convertVector2List_to_floatArray(IList<Vector2> input) { int arrayElementCount = input.Count * 2; float[] output = new float[arrayElementCount]; int fillCount = 0; foreach (Vector2 v in input) { output[fillCount] = v.X; output[fillCount + 1] = v.Y; fillCount += 2; } return output; } //used to create an array of floats from private float[] createFloatArrayFromListOfVector3ElementsAndIndices(IList<Vector3> inputVectors, IList<uint> indices) { int arrayElementCount = inputVectors.Count * indices.Count * 3; float[] output = new float[arrayElementCount]; int fillCount = 0; foreach (int i in indices) { output[fillCount] = inputVectors[i].X; output[fillCount + 1] = inputVectors[i].Y; output[fillCount + 2] = inputVectors[i].Z; fillCount += 3; } return output; } private float[] createFloatArrayFromListOfVector2ElementsAndIndices(IList<Vector2> inputVectors, IList<uint> indices) { int arrayElementCount = inputVectors.Count * indices.Count * 2; float[] output = new float[arrayElementCount]; int fillCount = 0; foreach (int i in indices) { output[fillCount] = inputVectors[i].X; output[fillCount + 1] = inputVectors[i].Y; fillCount += 2; } return output; } } } This code will only render two triangles and they're nothing like I had in mind: I've done some searching. In some other questions I read that, if I did something wrong, I'd get no rendering at all. Clearly, something gets sent to the GFX card, but it might be that I'm not sending the right data. I've tried altering the sequence in which the triangles are rendered by swapping some of the index numbers in the vert, tc and normal index arrays, but this doesn't seem to be of any effect. I'm slightly lost here. What am I doing wrong here?

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  • Metro: Creating an IndexedDbDataSource for WinJS

    - by Stephen.Walther
    The goal of this blog entry is to describe how you can create custom data sources which you can use with the controls in the WinJS library. In particular, I explain how you can create an IndexedDbDataSource which you can use to store and retrieve data from an IndexedDB database. If you want to skip ahead, and ignore all of the fascinating content in-between, I’ve included the complete code for the IndexedDbDataSource at the very bottom of this blog entry. What is IndexedDB? IndexedDB is a database in the browser. You can use the IndexedDB API with all modern browsers including Firefox, Chrome, and Internet Explorer 10. And, of course, you can use IndexedDB with Metro style apps written with JavaScript. If you need to persist data in a Metro style app written with JavaScript then IndexedDB is a good option. Each Metro app can only interact with its own IndexedDB databases. And, IndexedDB provides you with transactions, indices, and cursors – the elements of any modern database. An IndexedDB database might be different than the type of database that you normally use. An IndexedDB database is an object-oriented database and not a relational database. Instead of storing data in tables, you store data in object stores. You store JavaScript objects in an IndexedDB object store. You create new IndexedDB object stores by handling the upgradeneeded event when you attempt to open a connection to an IndexedDB database. For example, here’s how you would both open a connection to an existing database named TasksDB and create the TasksDB database when it does not already exist: var reqOpen = window.indexedDB.open(“TasksDB”, 2); reqOpen.onupgradeneeded = function (evt) { var newDB = evt.target.result; newDB.createObjectStore("tasks", { keyPath: "id", autoIncrement: true }); }; reqOpen.onsuccess = function () { var db = reqOpen.result; // Do something with db }; When you call window.indexedDB.open(), and the database does not already exist, then the upgradeneeded event is raised. In the code above, the upgradeneeded handler creates a new object store named tasks. The new object store has an auto-increment column named id which acts as the primary key column. If the database already exists with the right version, and you call window.indexedDB.open(), then the success event is raised. At that point, you have an open connection to the existing database and you can start doing something with the database. You use asynchronous methods to interact with an IndexedDB database. For example, the following code illustrates how you would add a new object to the tasks object store: var transaction = db.transaction(“tasks”, “readwrite”); var reqAdd = transaction.objectStore(“tasks”).add({ name: “Feed the dog” }); reqAdd.onsuccess = function() { // Tasks added successfully }; The code above creates a new database transaction, adds a new task to the tasks object store, and handles the success event. If the new task gets added successfully then the success event is raised. Creating a WinJS IndexedDbDataSource The most powerful control in the WinJS library is the ListView control. This is the control that you use to display a collection of items. If you want to display data with a ListView control, you need to bind the control to a data source. The WinJS library includes two objects which you can use as a data source: the List object and the StorageDataSource object. The List object enables you to represent a JavaScript array as a data source and the StorageDataSource enables you to represent the file system as a data source. If you want to bind an IndexedDB database to a ListView then you have a choice. You can either dump the items from the IndexedDB database into a List object or you can create a custom data source. I explored the first approach in a previous blog entry. In this blog entry, I explain how you can create a custom IndexedDB data source. Implementing the IListDataSource Interface You create a custom data source by implementing the IListDataSource interface. This interface contains the contract for the methods which the ListView needs to interact with a data source. The easiest way to implement the IListDataSource interface is to derive a new object from the base VirtualizedDataSource object. The VirtualizedDataSource object requires a data adapter which implements the IListDataAdapter interface. Yes, because of the number of objects involved, this is a little confusing. Your code ends up looking something like this: var IndexedDbDataSource = WinJS.Class.derive( WinJS.UI.VirtualizedDataSource, function (dbName, dbVersion, objectStoreName, upgrade, error) { this._adapter = new IndexedDbDataAdapter(dbName, dbVersion, objectStoreName, upgrade, error); this._baseDataSourceConstructor(this._adapter); }, { nuke: function () { this._adapter.nuke(); }, remove: function (key) { this._adapter.removeInternal(key); } } ); The code above is used to create a new class named IndexedDbDataSource which derives from the base VirtualizedDataSource class. In the constructor for the new class, the base class _baseDataSourceConstructor() method is called. A data adapter is passed to the _baseDataSourceConstructor() method. The code above creates a new method exposed by the IndexedDbDataSource named nuke(). The nuke() method deletes all of the objects from an object store. The code above also overrides a method named remove(). Our derived remove() method accepts any type of key and removes the matching item from the object store. Almost all of the work of creating a custom data source goes into building the data adapter class. The data adapter class implements the IListDataAdapter interface which contains the following methods: · change() · getCount() · insertAfter() · insertAtEnd() · insertAtStart() · insertBefore() · itemsFromDescription() · itemsFromEnd() · itemsFromIndex() · itemsFromKey() · itemsFromStart() · itemSignature() · moveAfter() · moveBefore() · moveToEnd() · moveToStart() · remove() · setNotificationHandler() · compareByIdentity Fortunately, you are not required to implement all of these methods. You only need to implement the methods that you actually need. In the case of the IndexedDbDataSource, I implemented the getCount(), itemsFromIndex(), insertAtEnd(), and remove() methods. If you are creating a read-only data source then you really only need to implement the getCount() and itemsFromIndex() methods. Implementing the getCount() Method The getCount() method returns the total number of items from the data source. So, if you are storing 10,000 items in an object store then this method would return the value 10,000. Here’s how I implemented the getCount() method: getCount: function () { var that = this; return new WinJS.Promise(function (complete, error) { that._getObjectStore().then(function (store) { var reqCount = store.count(); reqCount.onerror = that._error; reqCount.onsuccess = function (evt) { complete(evt.target.result); }; }); }); } The first thing that you should notice is that the getCount() method returns a WinJS promise. This is a requirement. The getCount() method is asynchronous which is a good thing because all of the IndexedDB methods (at least the methods implemented in current browsers) are also asynchronous. The code above retrieves an object store and then uses the IndexedDB count() method to get a count of the items in the object store. The value is returned from the promise by calling complete(). Implementing the itemsFromIndex method When a ListView displays its items, it calls the itemsFromIndex() method. By default, it calls this method multiple times to get different ranges of items. Three parameters are passed to the itemsFromIndex() method: the requestIndex, countBefore, and countAfter parameters. The requestIndex indicates the index of the item from the database to show. The countBefore and countAfter parameters represent hints. These are integer values which represent the number of items before and after the requestIndex to retrieve. Again, these are only hints and you can return as many items before and after the request index as you please. Here’s how I implemented the itemsFromIndex method: itemsFromIndex: function (requestIndex, countBefore, countAfter) { var that = this; return new WinJS.Promise(function (complete, error) { that.getCount().then(function (count) { if (requestIndex >= count) { return WinJS.Promise.wrapError(new WinJS.ErrorFromName(WinJS.UI.FetchError.doesNotExist)); } var startIndex = Math.max(0, requestIndex - countBefore); var endIndex = Math.min(count, requestIndex + countAfter + 1); that._getObjectStore().then(function (store) { var index = 0; var items = []; var req = store.openCursor(); req.onerror = that._error; req.onsuccess = function (evt) { var cursor = evt.target.result; if (index < startIndex) { index = startIndex; cursor.advance(startIndex); return; } if (cursor && index < endIndex) { index++; items.push({ key: cursor.value[store.keyPath].toString(), data: cursor.value }); cursor.continue(); return; } results = { items: items, offset: requestIndex - startIndex, totalCount: count }; complete(results); }; }); }); }); } In the code above, a cursor is used to iterate through the objects in an object store. You fetch the next item in the cursor by calling either the cursor.continue() or cursor.advance() method. The continue() method moves forward by one object and the advance() method moves forward a specified number of objects. Each time you call continue() or advance(), the success event is raised again. If the cursor is null then you know that you have reached the end of the cursor and you can return the results. Some things to be careful about here. First, the return value from the itemsFromIndex() method must implement the IFetchResult interface. In particular, you must return an object which has an items, offset, and totalCount property. Second, each item in the items array must implement the IListItem interface. Each item should have a key and a data property. Implementing the insertAtEnd() Method When creating the IndexedDbDataSource, I wanted to go beyond creating a simple read-only data source and support inserting and deleting objects. If you want to support adding new items with your data source then you need to implement the insertAtEnd() method. Here’s how I implemented the insertAtEnd() method for the IndexedDbDataSource: insertAtEnd:function(unused, data) { var that = this; return new WinJS.Promise(function (complete, error) { that._getObjectStore("readwrite").done(function(store) { var reqAdd = store.add(data); reqAdd.onerror = that._error; reqAdd.onsuccess = function (evt) { var reqGet = store.get(evt.target.result); reqGet.onerror = that._error; reqGet.onsuccess = function (evt) { var newItem = { key:evt.target.result[store.keyPath].toString(), data:evt.target.result } complete(newItem); }; }; }); }); } When implementing the insertAtEnd() method, you need to be careful to return an object which implements the IItem interface. In particular, you should return an object that has a key and a data property. The key must be a string and it uniquely represents the new item added to the data source. The value of the data property represents the new item itself. Implementing the remove() Method Finally, you use the remove() method to remove an item from the data source. You call the remove() method with the key of the item which you want to remove. Implementing the remove() method in the case of the IndexedDbDataSource was a little tricky. The problem is that an IndexedDB object store uses an integer key and the VirtualizedDataSource requires a string key. For that reason, I needed to override the remove() method in the derived IndexedDbDataSource class like this: var IndexedDbDataSource = WinJS.Class.derive( WinJS.UI.VirtualizedDataSource, function (dbName, dbVersion, objectStoreName, upgrade, error) { this._adapter = new IndexedDbDataAdapter(dbName, dbVersion, objectStoreName, upgrade, error); this._baseDataSourceConstructor(this._adapter); }, { nuke: function () { this._adapter.nuke(); }, remove: function (key) { this._adapter.removeInternal(key); } } ); When you call remove(), you end up calling a method of the IndexedDbDataAdapter named removeInternal() . Here’s what the removeInternal() method looks like: setNotificationHandler: function (notificationHandler) { this._notificationHandler = notificationHandler; }, removeInternal: function(key) { var that = this; return new WinJS.Promise(function (complete, error) { that._getObjectStore("readwrite").done(function (store) { var reqDelete = store.delete (key); reqDelete.onerror = that._error; reqDelete.onsuccess = function (evt) { that._notificationHandler.removed(key.toString()); complete(); }; }); }); } The removeInternal() method calls the IndexedDB delete() method to delete an item from the object store. If the item is deleted successfully then the _notificationHandler.remove() method is called. Because we are not implementing the standard IListDataAdapter remove() method, we need to notify the data source (and the ListView control bound to the data source) that an item has been removed. The way that you notify the data source is by calling the _notificationHandler.remove() method. Notice that we get the _notificationHandler in the code above by implementing another method in the IListDataAdapter interface: the setNotificationHandler() method. You can raise the following types of notifications using the _notificationHandler: · beginNotifications() · changed() · endNotifications() · inserted() · invalidateAll() · moved() · removed() · reload() These methods are all part of the IListDataNotificationHandler interface in the WinJS library. Implementing the nuke() Method I wanted to implement a method which would remove all of the items from an object store. Therefore, I created a method named nuke() which calls the IndexedDB clear() method: nuke: function () { var that = this; return new WinJS.Promise(function (complete, error) { that._getObjectStore("readwrite").done(function (store) { var reqClear = store.clear(); reqClear.onerror = that._error; reqClear.onsuccess = function (evt) { that._notificationHandler.reload(); complete(); }; }); }); } Notice that the nuke() method calls the _notificationHandler.reload() method to notify the ListView to reload all of the items from its data source. Because we are implementing a custom method here, we need to use the _notificationHandler to send an update. Using the IndexedDbDataSource To illustrate how you can use the IndexedDbDataSource, I created a simple task list app. You can add new tasks, delete existing tasks, and nuke all of the tasks. You delete an item by selecting an item (swipe or right-click) and clicking the Delete button. Here’s the HTML page which contains the ListView, the form for adding new tasks, and the buttons for deleting and nuking tasks: <!DOCTYPE html> <html> <head> <meta charset="utf-8" /> <title>DataSources</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.1.0.RC/css/ui-dark.css" rel="stylesheet" /> <script src="//Microsoft.WinJS.1.0.RC/js/base.js"></script> <script src="//Microsoft.WinJS.1.0.RC/js/ui.js"></script> <!-- DataSources references --> <link href="indexedDb.css" rel="stylesheet" /> <script type="text/javascript" src="indexedDbDataSource.js"></script> <script src="indexedDb.js"></script> </head> <body> <div id="tmplTask" data-win-control="WinJS.Binding.Template"> <div class="taskItem"> Id: <span data-win-bind="innerText:id"></span> <br /><br /> Name: <span data-win-bind="innerText:name"></span> </div> </div> <div id="lvTasks" data-win-control="WinJS.UI.ListView" data-win-options="{ itemTemplate: select('#tmplTask'), selectionMode: 'single' }"></div> <form id="frmAdd"> <fieldset> <legend>Add Task</legend> <label>New Task</label> <input id="inputTaskName" required /> <button>Add</button> </fieldset> </form> <button id="btnNuke">Nuke</button> <button id="btnDelete">Delete</button> </body> </html> And here is the JavaScript code for the TaskList app: /// <reference path="//Microsoft.WinJS.1.0.RC/js/base.js" /> /// <reference path="//Microsoft.WinJS.1.0.RC/js/ui.js" /> function init() { WinJS.UI.processAll().done(function () { var lvTasks = document.getElementById("lvTasks").winControl; // Bind the ListView to its data source var tasksDataSource = new DataSources.IndexedDbDataSource("TasksDB", 1, "tasks", upgrade); lvTasks.itemDataSource = tasksDataSource; // Wire-up Add, Delete, Nuke buttons document.getElementById("frmAdd").addEventListener("submit", function (evt) { evt.preventDefault(); tasksDataSource.beginEdits(); tasksDataSource.insertAtEnd(null, { name: document.getElementById("inputTaskName").value }).done(function (newItem) { tasksDataSource.endEdits(); document.getElementById("frmAdd").reset(); lvTasks.ensureVisible(newItem.index); }); }); document.getElementById("btnDelete").addEventListener("click", function () { if (lvTasks.selection.count() == 1) { lvTasks.selection.getItems().done(function (items) { tasksDataSource.remove(items[0].data.id); }); } }); document.getElementById("btnNuke").addEventListener("click", function () { tasksDataSource.nuke(); }); // This method is called to initialize the IndexedDb database function upgrade(evt) { var newDB = evt.target.result; newDB.createObjectStore("tasks", { keyPath: "id", autoIncrement: true }); } }); } document.addEventListener("DOMContentLoaded", init); The IndexedDbDataSource is created and bound to the ListView control with the following two lines of code: var tasksDataSource = new DataSources.IndexedDbDataSource("TasksDB", 1, "tasks", upgrade); lvTasks.itemDataSource = tasksDataSource; The IndexedDbDataSource is created with four parameters: the name of the database to create, the version of the database to create, the name of the object store to create, and a function which contains code to initialize the new database. The upgrade function creates a new object store named tasks with an auto-increment property named id: function upgrade(evt) { var newDB = evt.target.result; newDB.createObjectStore("tasks", { keyPath: "id", autoIncrement: true }); } The Complete Code for the IndexedDbDataSource Here’s the complete code for the IndexedDbDataSource: (function () { /************************************************ * The IndexedDBDataAdapter enables you to work * with a HTML5 IndexedDB database. *************************************************/ var IndexedDbDataAdapter = WinJS.Class.define( function (dbName, dbVersion, objectStoreName, upgrade, error) { this._dbName = dbName; // database name this._dbVersion = dbVersion; // database version this._objectStoreName = objectStoreName; // object store name this._upgrade = upgrade; // database upgrade script this._error = error || function (evt) { console.log(evt.message); }; }, { /******************************************* * IListDataAdapter Interface Methods ********************************************/ getCount: function () { var that = this; return new WinJS.Promise(function (complete, error) { that._getObjectStore().then(function (store) { var reqCount = store.count(); reqCount.onerror = that._error; reqCount.onsuccess = function (evt) { complete(evt.target.result); }; }); }); }, itemsFromIndex: function (requestIndex, countBefore, countAfter) { var that = this; return new WinJS.Promise(function (complete, error) { that.getCount().then(function (count) { if (requestIndex >= count) { return WinJS.Promise.wrapError(new WinJS.ErrorFromName(WinJS.UI.FetchError.doesNotExist)); } var startIndex = Math.max(0, requestIndex - countBefore); var endIndex = Math.min(count, requestIndex + countAfter + 1); that._getObjectStore().then(function (store) { var index = 0; var items = []; var req = store.openCursor(); req.onerror = that._error; req.onsuccess = function (evt) { var cursor = evt.target.result; if (index < startIndex) { index = startIndex; cursor.advance(startIndex); return; } if (cursor && index < endIndex) { index++; items.push({ key: cursor.value[store.keyPath].toString(), data: cursor.value }); cursor.continue(); return; } results = { items: items, offset: requestIndex - startIndex, totalCount: count }; complete(results); }; }); }); }); }, insertAtEnd:function(unused, data) { var that = this; return new WinJS.Promise(function (complete, error) { that._getObjectStore("readwrite").done(function(store) { var reqAdd = store.add(data); reqAdd.onerror = that._error; reqAdd.onsuccess = function (evt) { var reqGet = store.get(evt.target.result); reqGet.onerror = that._error; reqGet.onsuccess = function (evt) { var newItem = { key:evt.target.result[store.keyPath].toString(), data:evt.target.result } complete(newItem); }; }; }); }); }, setNotificationHandler: function (notificationHandler) { this._notificationHandler = notificationHandler; }, /***************************************** * IndexedDbDataSource Method ******************************************/ removeInternal: function(key) { var that = this; return new WinJS.Promise(function (complete, error) { that._getObjectStore("readwrite").done(function (store) { var reqDelete = store.delete (key); reqDelete.onerror = that._error; reqDelete.onsuccess = function (evt) { that._notificationHandler.removed(key.toString()); complete(); }; }); }); }, nuke: function () { var that = this; return new WinJS.Promise(function (complete, error) { that._getObjectStore("readwrite").done(function (store) { var reqClear = store.clear(); reqClear.onerror = that._error; reqClear.onsuccess = function (evt) { that._notificationHandler.reload(); complete(); }; }); }); }, /******************************************* * Private Methods ********************************************/ _ensureDbOpen: function () { var that = this; // Try to get cached Db if (that._cachedDb) { return WinJS.Promise.wrap(that._cachedDb); } // Otherwise, open the database return new WinJS.Promise(function (complete, error, progress) { var reqOpen = window.indexedDB.open(that._dbName, that._dbVersion); reqOpen.onerror = function (evt) { error(); }; reqOpen.onupgradeneeded = function (evt) { that._upgrade(evt); that._notificationHandler.invalidateAll(); }; reqOpen.onsuccess = function () { that._cachedDb = reqOpen.result; complete(that._cachedDb); }; }); }, _getObjectStore: function (type) { type = type || "readonly"; var that = this; return new WinJS.Promise(function (complete, error) { that._ensureDbOpen().then(function (db) { var transaction = db.transaction(that._objectStoreName, type); complete(transaction.objectStore(that._objectStoreName)); }); }); }, _get: function (key) { return new WinJS.Promise(function (complete, error) { that._getObjectStore().done(function (store) { var reqGet = store.get(key); reqGet.onerror = that._error; reqGet.onsuccess = function (item) { complete(item); }; }); }); } } ); var IndexedDbDataSource = WinJS.Class.derive( WinJS.UI.VirtualizedDataSource, function (dbName, dbVersion, objectStoreName, upgrade, error) { this._adapter = new IndexedDbDataAdapter(dbName, dbVersion, objectStoreName, upgrade, error); this._baseDataSourceConstructor(this._adapter); }, { nuke: function () { this._adapter.nuke(); }, remove: function (key) { this._adapter.removeInternal(key); } } ); WinJS.Namespace.define("DataSources", { IndexedDbDataSource: IndexedDbDataSource }); })(); Summary In this blog post, I provided an overview of how you can create a new data source which you can use with the WinJS library. I described how you can create an IndexedDbDataSource which you can use to bind a ListView control to an IndexedDB database. While describing how you can create a custom data source, I explained how you can implement the IListDataAdapter interface. You also learned how to raise notifications — such as a removed or invalidateAll notification — by taking advantage of the methods of the IListDataNotificationHandler interface.

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  • EM12c: Using the LIST verb in emcli

    - by SubinDaniVarughese
    Many of us who use EM CLI to write scripts and automate our daily tasks should not miss out on the new list verb released with Oracle Enterprise Manager 12.1.0.3.0. The combination of list and Jython based scripting support in EM CLI makes it easier to achieve automation for complex tasks with just a few lines of code. Before I jump into a script, let me highlight the key attributes of the list verb and why it’s simply excellent! 1. Multiple resources under a single verb:A resource can be set of users or targets, etc. Using the list verb, you can retrieve information about a resource from the repository database.Here is an example which retrieves the list of administrators within EM.Standard mode$ emcli list -resource="Administrators" Interactive modeemcli>list(resource="Administrators")The output will be the same as standard mode.Standard mode$ emcli @myAdmin.pyEnter password :  ******The output will be the same as standard mode.Contents of myAdmin.py scriptlogin()print list(resource="Administrators",jsonout=False).out()To get a list of all available resources use$ emcli list -helpWith every release of EM, more resources are being added to the list verb. If you have a resource which you feel would be valuable then go ahead and contact Oracle Support to log an enhancement request with product development. Be sure to say how the resource is going to help improve your daily tasks. 2. Consistent Formatting:It is possible to format the output of any resource consistently using these options:  –column  This option is used to specify which columns should be shown in the output. Here is an example which shows the list of administrators and their account status$ emcli list -resource="Administrators" -columns="USER_NAME,REPOS_ACCOUNT_STATUS" To get a list of columns in a resource use:$ emcli list -resource="Administrators" -help You can also specify the width of the each column. For example, here the column width of user_type is set to 20 and department to 30. $ emcli list -resource=Administrators -columns="USER_NAME,USER_TYPE:20,COST_CENTER,CONTACT,DEPARTMENT:30"This is useful if your terminal is too small or you need to fine tune a list of specific columns for your quick use or improved readability.  –colsize  This option is used to resize column widths.Here is the same example as above, but using -colsize to define the width of user_type to 20 and department to 30.$ emcli list -resource=Administrators -columns="USER_NAME,USER_TYPE,COST_CENTER,CONTACT,DEPARTMENT" -colsize="USER_TYPE:20,DEPARTMENT:30" The existing standard EMCLI formatting options are also available in list verb. They are: -format="name:pretty" | -format="name:script” | -format="name:csv" | -noheader | -scriptThere are so many uses depending on your needs. Have a look at the resources and columns in each resource. Refer to the EMCLI book in EM documentation for more information.3. Search:Using the -search option in the list verb makes it is possible to search for a specific row in a specific column within a resource. This is similar to the sqlplus where clause. The following operators are supported:           =           !=           >           <           >=           <=           like           is (Must be followed by null or not null)Here is an example which searches for all EM administrators in the marketing department located in the USA.$emcli list -resource="Administrators" -search="DEPARTMENT ='Marketing'" -search="LOCATION='USA'" Here is another example which shows all the named credentials created since a specific date.  $emcli list -resource=NamedCredentials -search="CredCreatedDate > '11-Nov-2013 12:37:20 PM'"Note that the timestamp has to be in the format DD-MON-YYYY HH:MI:SS AM/PM Some resources need a bind variable to be passed to get output. A bind variable is created in the resource and then referenced in the command. For example, this command will list all the default preferred credentials for target type oracle_database.Here is an example$ emcli list -resource="PreferredCredentialsDefault" -bind="TargetType='oracle_database'" -colsize="SetName:15,TargetType:15" You can provide multiple bind variables. To verify if a column is searchable or requires a bind variable, use the –help option. Here is an example:$ emcli list -resource="PreferredCredentialsDefault" -help 4. Secure accessWhen list verb collects the data, it only displays content for which the administrator currently logged into emcli, has access. For example consider this usecase:AdminA has access only to TargetA. AdminA logs into EM CLIExecuting the list verb to get the list of all targets will only show TargetA.5. User defined SQLUsing the –sql option, user defined sql can be executed. The SQL provided in the -sql option is executed as the EM user MGMT_VIEW, which has read-only access to the EM published MGMT$ database views in the SYSMAN schema. To get the list of EM published MGMT$ database views, go to the Extensibility Programmer's Reference book in EM documentation. There is a chapter about Using Management Repository Views. It’s always recommended to reference the documentation for the supported MGMT$ database views.  Consider you are using the MGMT$ABC view which is not in the chapter. During upgrade, it is possible, since the view was not in the book and not supported, it is likely the view might undergo a change in its structure or the data in it. Using a supported view ensures that your scripts using -sql will continue working after upgrade.Here’s an example  $ emcli list -sql='select * from mgmt$target' 6. JSON output support    JSON (JavaScript Object Notation) enables data to be displayed in a collection of name/value pairs. There is lot of reading material about JSON on line for more information.As an example, we had a requirement where an EM administrator had many 11.2 databases in their test environment and the developers had requested an Administrator to change the lifecycle status from Test to Production which meant the admin had to go to the EM “All targets” page and identify the set of 11.2 databases and then to go into each target database page and manually changes the property to Production. Sounds easy to say, but this Administrator had numerous targets and this task is repeated for every release cycle.We told him there is an easier way to do this with a script and he can reuse the script whenever anyone wanted to change a set of targets to a different Lifecycle status. Here is a jython script which uses list and JSON to change all 11.2 database target’s LifeCycle Property value.If you are new to scripting and Jython, I would suggest visiting the basic chapters in any Jython tutorials. Understanding Jython is important to write the logic depending on your usecase.If you are already writing scripts like perl or shell or know a programming language like java, then you can easily understand the logic.Disclaimer: The scripts in this post are subject to the Oracle Terms of Use located here.  1 from emcli import *  2  search_list = ['PROPERTY_NAME=\'DBVersion\'','TARGET_TYPE= \'oracle_database\'','PROPERTY_VALUE LIKE \'11.2%\'']  3 if len(sys.argv) == 2:  4    print login(username=sys.argv[0])  5    l_prop_val_to_set = sys.argv[1]  6      l_targets = list(resource="TargetProperties", search=search_list,   columns="TARGET_NAME,TARGET_TYPE,PROPERTY_NAME")  7    for target in l_targets.out()['data']:  8       t_pn = 'LifeCycle Status'  9      print "INFO: Setting Property name " + t_pn + " to value " +       l_prop_val_to_set + " for " + target['TARGET_NAME']  10      print  set_target_property_value(property_records=      target['TARGET_NAME']+":"+target['TARGET_TYPE']+":"+      t_pn+":"+l_prop_val_to_set)  11  else:  12   print "\n ERROR: Property value argument is missing"  13   print "\n INFO: Format to run this file is filename.py <username>   <Database Target LifeCycle Status Property Value>" You can download the script from here. I could not upload the file with .py extension so you need to rename the file to myScript.py before executing it using emcli.A line by line explanation for beginners: Line  1 Imports the emcli verbs as functions  2 search_list is a variable to pass to the search option in list verb. I am using escape character for the single quotes. In list verb to pass more than one value for the same option, you should define as above comma separated values, surrounded by square brackets.  3 This is an “if” condition to ensure the user does provide two arguments with the script, else in line #15, it prints an error message.  4 Logging into EM. You can remove this if you have setup emcli with autologin. For more details about setup and autologin, please go the EM CLI book in EM documentation.  5 l_prop_val_to_set is another variable. This is the property value to be set. Remember we are changing the value from Test to Production. The benefit of this variable is you can reuse the script to change the property value from and to any other values.  6 Here the output of the list verb is stored in l_targets. In the list verb I am passing the resource as TargetProperties, search as the search_list variable and I only need these three columns – target_name, target_type and property_name. I don’t need the other columns for my task.  7 This is a for loop. The data in l_targets is available in JSON format. Using the for loop, each pair will now be available in the ‘target’ variable.  8 t_pn is the “LifeCycle Status” variable. If required, I can have this also as an input and then use my script to change any target property. In this example, I just wanted to change the “LifeCycle Status”.  9 This a message informing the user the script is setting the property value for dbxyz.  10 This line shows the set_target_property_value verb which sets the value using the property_records option. Once it is set for a target pair, it moves to the next one. In my example, I am just showing three dbs, but the real use is when you have 20 or 50 targets. The script is executed as:$ emcli @myScript.py subin Production The recommendation is to first test the scripts before running it on a production system. We tested on a small set of targets and optimizing the script for fewer lines of code and better messaging.For your quick reference, the resources available in Enterprise Manager 12.1.0.4.0 with list verb are:$ emcli list -helpWatch this space for more blog posts using the list verb and EM CLI Scripting use cases. I hope you enjoyed reading this blog post and it has helped you gain more information about the list verb. Happy Scripting!!Disclaimer: The scripts in this post are subject to the Oracle Terms of Use located here. Stay Connected: Twitter | Facebook | YouTube | Linkedin | Newsletter mt=8">Download the Oracle Enterprise Manager 12c Mobile app

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  • socket connection failed, telnet OK

    - by cf16
    my problem is that I can't connect two comps through socket (windows xp and windows7) although the server created with socket is listening and I can telnet it. It receives then information and does what should be done, but if I run the corresponding socket client I get error 10061. Moreover I am behind firewall - these two comps are running within my LAN, the windows firewalls are turned off, comp1: 192.168.1.2 port 12345 comp1: 192.168.1.6 port 12345 router: 192.168.1.1 Maybe port forwarding could help? But most important for me is to answer why Sockets fail if telnet works fine. client: int main(){ // Initialize Winsock. WSADATA wsaData; int iResult = WSAStartup(MAKEWORD(2,2), &wsaData); if (iResult != NO_ERROR) printf("Client: Error at WSAStartup().\n"); else printf("Client: WSAStartup() is OK.\n"); // Create a socket. SOCKET m_socket; m_socket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); if (m_socket == INVALID_SOCKET){ printf("Client: socket() - Error at socket(): %ld\n", WSAGetLastError()); WSACleanup(); return 7; }else printf("Client: socket() is OK.\n"); // Connect to a server. sockaddr_in clientService; clientService.sin_family = AF_INET; //clientService.sin_addr.s_addr = inet_addr("77.64.240.156"); clientService.sin_addr.s_addr = inet_addr("192.168.1.5"); //clientService.sin_addr.s_addr = inet_addr("87.207.222.5"); clientService.sin_port = htons(12345); if (connect(m_socket, (SOCKADDR*)&clientService, sizeof(clientService)) == SOCKET_ERROR){ printf("Client: connect() - Failed to connect.\n"); wprintf(L"connect function failed with error: %ld\n", WSAGetLastError()); iResult = closesocket(m_socket); if (iResult == SOCKET_ERROR) wprintf(L"closesocket function failed with error: %ld\n", WSAGetLastError()); WSACleanup(); return 6; } // Send and receive data int bytesSent; int bytesRecv = SOCKET_ERROR; // Be careful with the array bound, provide some checking mechanism char sendbuf[200] = "Client: Sending some test string to server..."; char recvbuf[200] = ""; bytesSent = send(m_socket, sendbuf, strlen(sendbuf), 0); printf("Client: send() - Bytes Sent: %ld\n", bytesSent); while(bytesRecv == SOCKET_ERROR){ bytesRecv = recv(m_socket, recvbuf, 32, 0); if (bytesRecv == 0 || bytesRecv == WSAECONNRESET){ printf("Client: Connection Closed.\n"); break; }else printf("Client: recv() is OK.\n"); if (bytesRecv < 0) return 0; else printf("Client: Bytes received - %ld.\n", bytesRecv); } system("pause"); return 0; } server: int main(){ WORD wVersionRequested; WSADATA wsaData={0}; int wsaerr; // Using MAKEWORD macro, Winsock version request 2.2 wVersionRequested = MAKEWORD(2, 2); wsaerr = WSAStartup(wVersionRequested, &wsaData); if (wsaerr != 0){ /* Tell the user that we could not find a usable WinSock DLL.*/ printf("Server: The Winsock dll not found!\n"); return 0; }else{ printf("Server: The Winsock dll found!\n"); printf("Server: The status: %s.\n", wsaData.szSystemStatus); } /* Confirm that the WinSock DLL supports 2.2.*/ /* Note that if the DLL supports versions greater */ /* than 2.2 in addition to 2.2, it will still return */ /* 2.2 in wVersion since that is the version we */ /* requested. */ if (LOBYTE(wsaData.wVersion) != 2 || HIBYTE(wsaData.wVersion) != 2 ){ /* Tell the user that we could not find a usable WinSock DLL.*/ printf("Server: The dll do not support the Winsock version %u.%u!\n", LOBYTE(wsaData.wVersion), HIBYTE(wsaData.wVersion)); WSACleanup(); return 0; }else{ printf("Server: The dll supports the Winsock version %u.%u!\n", LOBYTE(wsaData.wVersion), HIBYTE(wsaData.wVersion)); printf("Server: The highest version this dll can support: %u.%u\n", LOBYTE(wsaData.wHighVersion), HIBYTE(wsaData.wHighVersion)); } //////////Create a socket//////////////////////// //Create a SOCKET object called m_socket. SOCKET m_socket; // Call the socket function and return its value to the m_socket variable. // For this application, use the Internet address family, streaming sockets, and the TCP/IP protocol. // using AF_INET family, TCP socket type and protocol of the AF_INET - IPv4 m_socket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); // Check for errors to ensure that the socket is a valid socket. if (m_socket == INVALID_SOCKET){ printf("Server: Error at socket(): %ld\n", WSAGetLastError()); WSACleanup(); //return 0; }else{ printf("Server: socket() is OK!\n"); } ////////////////bind////////////////////////////// // Create a sockaddr_in object and set its values. sockaddr_in service; // AF_INET is the Internet address family. service.sin_family = AF_INET; // "127.0.0.1" is the local IP address to which the socket will be bound. service.sin_addr.s_addr = htons(INADDR_ANY);//inet_addr("127.0.0.1");//htons(INADDR_ANY); //inet_addr("192.168.1.2"); // 55555 is the port number to which the socket will be bound. // using the htons for big-endian service.sin_port = htons(12345); // Call the bind function, passing the created socket and the sockaddr_in structure as parameters. // Check for general errors. if (bind(m_socket, (SOCKADDR*)&service, sizeof(service)) == SOCKET_ERROR){ printf("Server: bind() failed: %ld.\n", WSAGetLastError()); closesocket(m_socket); //return 0; }else{ printf("Server: bind() is OK!\n"); } // Call the listen function, passing the created socket and the maximum number of allowed // connections to accept as parameters. Check for general errors. if (listen(m_socket, 1) == SOCKET_ERROR) printf("Server: listen(): Error listening on socket %ld.\n", WSAGetLastError()); else{ printf("Server: listen() is OK, I'm waiting for connections...\n"); } // Create a temporary SOCKET object called AcceptSocket for accepting connections. SOCKET AcceptSocket; // Create a continuous loop that checks for connections requests. If a connection // request occurs, call the accept function to handle the request. printf("Server: Waiting for a client to connect...\n"); printf("***Hint: Server is ready...run your client program...***\n"); // Do some verification... while (1){ AcceptSocket = SOCKET_ERROR; while (AcceptSocket == SOCKET_ERROR){ AcceptSocket = accept(m_socket, NULL, NULL); } // else, accept the connection... note: now it is wrong implementation !!!!!!!! !! !! (only 1 char) // When the client connection has been accepted, transfer control from the // temporary socket to the original socket and stop checking for new connections. printf("Server: Client Connected! Mammamija. \n"); m_socket = AcceptSocket; char recvBuf[200]=""; char * rc=recvBuf; int bytesRecv=recv(m_socket,recvBuf,64,0); if(bytesRecv==0 || bytesRecv==WSAECONNRESET){ cout<<"server: connection closed.\n"; }else{ cout<<"server: recv() is OK.\n"; if(bytesRecv<0){ return 0; }else{ printf("server: bytes received: %ld.\n",recvBuf); } }

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  • Dependency Injection in ASP.NET MVC NerdDinner App using Ninject

    - by shiju
    In this post, I am applying Dependency Injection to the NerdDinner application using Ninject. The controllers of NerdDinner application have Dependency Injection enabled constructors. So we can apply Dependency Injection through constructor without change any existing code. A Dependency Injection framework injects the dependencies into a class when the dependencies are needed. Dependency Injection enables looser coupling between classes and their dependencies and provides better testability of an application and it removes the need for clients to know about their dependencies and how to create them. If you are not familiar with Dependency Injection and Inversion of Control (IoC), read Martin Fowler’s article Inversion of Control Containers and the Dependency Injection pattern. The Open Source Project NerDinner is a great resource for learning ASP.NET MVC.  A free eBook provides an end-to-end walkthrough of building NerdDinner.com application. The free eBook and the Open Source Nerddinner application are extremely useful if anyone is trying to lean ASP.NET MVC. The first release of  Nerddinner was as a sample for the first chapter of Professional ASP.NET MVC 1.0. Currently the application is updating to ASP.NET MVC 2 and you can get the latest source from the source code tab of Nerddinner at http://nerddinner.codeplex.com/SourceControl/list/changesets. I have taken the latest ASP.NET MVC 2 source code of the application and applied  Dependency Injection using Ninject and Ninject extension Ninject.Web.Mvc.Ninject &  Ninject.Web.MvcNinject is available at http://github.com/enkari/ninject and Ninject.Web.Mvc is available at http://github.com/enkari/ninject.web.mvcNinject is a lightweight and a great dependency injection framework for .NET.  Ninject is a great choice of dependency injection framework when building ASP.NET MVC applications. Ninject.Web.Mvc is an extension for ninject which providing integration with ASP.NET MVC.Controller constructors and dependencies of NerdDinner application Listing 1 – Constructor of DinnersController  public DinnersController(IDinnerRepository repository) {     dinnerRepository = repository; }  Listing 2 – Constrcutor of AccountControllerpublic AccountController(IFormsAuthentication formsAuth, IMembershipService service) {     FormsAuth = formsAuth ?? new FormsAuthenticationService();     MembershipService = service ?? new AccountMembershipService(); }  Listing 3 – Constructor of AccountMembership – Concrete class of IMembershipService public AccountMembershipService(MembershipProvider provider) {     _provider = provider ?? Membership.Provider; }    Dependencies of NerdDinnerDinnersController, RSVPController SearchController and ServicesController have a dependency with IDinnerRepositiry. The concrete implementation of IDinnerRepositiry is DinnerRepositiry. AccountController has dependencies with IFormsAuthentication and IMembershipService. The concrete implementation of IFormsAuthentication is FormsAuthenticationService and the concrete implementation of IMembershipService is AccountMembershipService. The AccountMembershipService has a dependency with ASP.NET Membership Provider. Dependency Injection in NerdDinner using NinjectThe below steps will configure Ninject to apply controller injection in NerdDinner application.Step 1 – Add reference for NinjectOpen the  NerdDinner application and add  reference to Ninject.dll and Ninject.Web.Mvc.dll. Both are available from http://github.com/enkari/ninject and http://github.com/enkari/ninject.web.mvcStep 2 – Extend HttpApplication with NinjectHttpApplication Ninject.Web.Mvc extension allows integration between the Ninject and ASP.NET MVC. For this, you have to extend your HttpApplication with NinjectHttpApplication. Open the Global.asax.cs and inherit your MVC application from  NinjectHttpApplication instead of HttpApplication.   public class MvcApplication : NinjectHttpApplication Then the Application_Start method should be replace with OnApplicationStarted method. Inside the OnApplicationStarted method, call the RegisterAllControllersIn() method.   protected override void OnApplicationStarted() {     AreaRegistration.RegisterAllAreas();     RegisterRoutes(RouteTable.Routes);     ViewEngines.Engines.Clear();     ViewEngines.Engines.Add(new MobileCapableWebFormViewEngine());     RegisterAllControllersIn(Assembly.GetExecutingAssembly()); }  The RegisterAllControllersIn method will enables to activating all controllers through Ninject in the assembly you have supplied .We are passing the current assembly as parameter for RegisterAllControllersIn() method. Now we can expose dependencies of controller constructors and properties to request injectionsStep 3 – Create Ninject ModulesWe can configure your dependency injection mapping information using Ninject Modules.Modules just need to implement the INinjectModule interface, but most should extend the NinjectModule class for simplicity. internal class ServiceModule : NinjectModule {     public override void Load()     {                    Bind<IFormsAuthentication>().To<FormsAuthenticationService>();         Bind<IMembershipService>().To<AccountMembershipService>();                  Bind<MembershipProvider>().ToConstant(Membership.Provider);         Bind<IDinnerRepository>().To<DinnerRepository>();     } } The above Binding inforamtion specified in the Load method tells the Ninject container that, to inject instance of DinnerRepositiry when there is a request for IDinnerRepositiry and  inject instance of FormsAuthenticationService when there is a request for IFormsAuthentication and inject instance of AccountMembershipService when there is a request for IMembershipService. The AccountMembershipService class has a dependency with ASP.NET Membership provider. So we configure that inject the instance of Membership Provider. When configuring the binding information, you can specify the object scope in you application.There are four built-in scopes available in Ninject:Transient  -  A new instance of the type will be created each time one is requested. (This is the default scope). Binding method is .InTransientScope()   Singleton - Only a single instance of the type will be created, and the same instance will be returned for each subsequent request. Binding method is .InSingletonScope()Thread -  One instance of the type will be created per thread. Binding method is .InThreadScope() Request -  One instance of the type will be created per web request, and will be destroyed when the request ends. Binding method is .InRequestScope() Step 4 – Configure the Ninject KernelOnce you create NinjectModule, you load them into a container called the kernel. To request an instance of a type from Ninject, you call the Get() extension method. We can configure the kernel, through the CreateKernel method in the Global.asax.cs. protected override IKernel CreateKernel() {     var modules = new INinjectModule[]     {         new ServiceModule()     };       return new StandardKernel(modules); } Here we are loading the Ninject Module (ServiceModule class created in the step 3)  onto the container called the kernel for performing dependency injection.Source CodeYou can download the source code from http://nerddinneraddons.codeplex.com. I just put the modified source code onto CodePlex repository. The repository will update with more add-ons for the NerdDinner application.

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  • Parallelism in .NET – Part 14, The Different Forms of Task

    - by Reed
    Before discussing Task creation and actual usage in concurrent environments, I will briefly expand upon my introduction of the Task class and provide a short explanation of the distinct forms of Task.  The Task Parallel Library includes four distinct, though related, variations on the Task class. In my introduction to the Task class, I focused on the most basic version of Task.  This version of Task, the standard Task class, is most often used with an Action delegate.  This allows you to implement for each task within the task decomposition as a single delegate. Typically, when using the new threading constructs in .NET 4 and the Task Parallel Library, we use lambda expressions to define anonymous methods.  The advantage of using a lambda expression is that it allows the Action delegate to directly use variables in the calling scope.  This eliminates the need to make separate Task classes for Action<T>, Action<T1,T2>, and all of the other Action<…> delegate types.  As an example, suppose we wanted to make a Task to handle the ”Show Splash” task from our earlier decomposition.  Even if this task required parameters, such as a message to display, we could still use an Action delegate specified via a lambda: // Store this as a local variable string messageForSplashScreen = GetSplashScreenMessage(); // Create our task Task showSplashTask = new Task( () => { // We can use variables in our outer scope, // as well as methods scoped to our class! this.DisplaySplashScreen(messageForSplashScreen); }); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } This provides a huge amount of flexibility.  We can use this single form of task for any task which performs an operation, provided the only information we need to track is whether the task has completed successfully or not.  This leads to my first observation: Use a Task with a System.Action delegate for any task for which no result is generated. This observation leads to an obvious corollary: we also need a way to define a task which generates a result.  The Task Parallel Library provides this via the Task<TResult> class. Task<TResult> subclasses the standard Task class, providing one additional feature – the ability to return a value back to the user of the task.  This is done by switching from providing an Action delegate to providing a Func<TResult> delegate.  If we decompose our problem, and we realize we have one task where its result is required by a future operation, this can be handled via Task<TResult>.  For example, suppose we want to make a task for our “Check for Update” task, we could do: Task<bool> checkForUpdateTask = new Task<bool>( () => { return this.CheckWebsiteForUpdate(); }); Later, we would start this task, and perform some other work.  At any point in the future, we could get the value from the Task<TResult>.Result property, which will cause our thread to block until the task has finished processing: // This uses Task<bool> checkForUpdateTask generated above... // Start the task, typically on a background thread checkForUpdateTask.Start(); // Do some other work on our current thread this.DoSomeWork(); // Discover, from our background task, whether an update is available // This will block until our task completes bool updateAvailable = checkForUpdateTask.Result; This leads me to my second observation: Use a Task<TResult> with a System.Func<TResult> delegate for any task which generates a result. Task and Task<TResult> provide a much cleaner alternative to the previous Asynchronous Programming design patterns in the .NET framework.  Instead of trying to implement IAsyncResult, and providing BeginXXX() and EndXXX() methods, implementing an asynchronous programming API can be as simple as creating a method that returns a Task or Task<TResult>.  The client side of the pattern also is dramatically simplified – the client can call a method, then either choose to call task.Wait() or use task.Result when it needs to wait for the operation’s completion. While this provides a much cleaner model for future APIs, there is quite a bit of infrastructure built around the current Asynchronous Programming design patterns.  In order to provide a model to work with existing APIs, two other forms of Task exist.  There is a constructor for Task which takes an Action<Object> and a state parameter.  In addition, there is a constructor for creating a Task<TResult> which takes a Func<Object, TResult> as well as a state parameter.  When using these constructors, the state parameter is stored in the Task.AsyncState property. While these two overloads exist, and are usable directly, I strongly recommend avoiding this for new development.  The two forms of Task which take an object state parameter exist primarily for interoperability with traditional .NET Asynchronous Programming methodologies.  Using lambda expressions to capture variables from the scope of the creator is a much cleaner approach than using the untyped state parameters, since lambda expressions provide full type safety without introducing new variables.

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  • jQuery UI Tabs Plugin Broke

    - by Warren J Thompson
    We are using the jquery ui tabs arrow plugin from this fiddle: http://jsfiddle.net/dECtZ/282/, but like many plugins, it breaks with the latest version of jQuery. We were able to get the csscur to work, but still get the following error in the jquery core (line 353): Uncaught TypeError: Cannot assign to read only property 'length' of function (e,t){if(!this._createWidget)return new o(e,t);arguments.length&&this._createWidget(e,t)} Code is as follows: (function($, undefined) { if (!$.xui) { $.xui = {}; } var tabs = $.extend({}, $.ui.tabs.prototype), _super = { _create: tabs._create, _destroy: tabs._destroy, _update: tabs._update }; $.xui.tabs = $.extend(tabs, { options: $.extend({}, tabs.options, { scrollable: false, changeOnScroll: false, closable: false, resizable: false, resizeHandles: "e,s,se" }), _create: function() { var self = this, o = self.options; _super._create.apply(self); if (o.scrollable) { self.element.addClass("ui-tabs-scrollable"); var scrollContainer = $('<div class="ui-tabs-scroll-container"></div>').prependTo(this.element); self.header = $('<div class="ui-tabs-nav-scrollable ui-widget-header ui-corner-all"></div>').prependTo(scrollContainer); var nav = self.element.find(".ui-tabs-nav:first").removeClass("ui-widget-header ui-corner-all").appendTo(this.header); var arrowsNav = $('<ol class="ui-helper-reset ui-helper-clearfix ui-tabs-nav-arrows"></ol>').prependTo(self.element); var navPrev = $('<li class="ui-tabs-arrow-previous ui-state-default ui-corner-bl ui-corner-tl" title="Previous"><a href="#"><span class="ui-icon ui-icon-carat-1-w">Previous tab</span></a></li>').prependTo(arrowsNav).hide(), navNext = $('<li class="ui-tabs-arrow-next ui-state-default ui-corner-tr ui-corner-br" title="Next"><a href="#"><span class="ui-icon ui-icon-carat-1-e">Next tab</span></a></li>').appendTo(arrowsNav).hide(); var scrollTo = function(to, delay) { var navWidth = 0, arrowWidth = navPrev.outerWidth(), marginLeft = -(parseInt(nav.css("marginLeft"), 10)), hwidth = self.header.width(), newMargin = 0; nav.find("li").each(function() { navWidth += $(this).outerWidth(true); }); if (to instanceof $.Event) { } else { newMargin = marginLeft+to; if (newMargin > (navWidth-hwidth)) { newMargin = (navWidth-hwidth); } else if (newMargin < 0) { newMargin = 0; } nav.stop(true).animate({ marginLeft: -(newMargin) }, delay, function(){ $(window).trigger("resize.tabs"); }); } } var holdTimer = false; navPrev.add(navNext).bind({ "click": function(e) { var isNext = this === navNext[0]; e.preventDefault(); if (o.changeOnScroll) { self.select(self.options.selected + (isNext ? 1 : -1)); } else { if (!holdTimer) scrollTo(isNext ? 150 : -150, 250); } }, "mousedown": function(e){ if (!o.changeOnScroll) { var isNext = this === navNext[0], duration = 10, pos = 15, timer; if (holdTimer) clearTimeout(holdTimer); holdTimer = setTimeout(timer = function(){ scrollTo(isNext ? pos : -(pos), duration); holdTimer = setTimeout(arguments.callee, duration); }, 150); } }, "mouseup mouseout": function(e){ if (!o.changeOnScroll) { clearTimeout(holdTimer); holdTimer = false; nav.stop(); } } }); self.header.bind('mousewheel', function(e, d, dX, dY) { e.preventDefault(); if (d === -1) { navNext.click(); } else if (d === 1) { navPrev.click(); } }); $(window).bind("resize.tabs", function(e) { var navWidth = 0; var arrowWidth = navPrev.outerWidth(); nav.find("li").each(function() { navWidth += $(this).outerWidth(true); }); var marginLeft = -(parseInt(nav.css("marginLeft"), 10)), hwidth = self.header.width(); if (navWidth > (hwidth+marginLeft)) { self.header.addClass("ui-tabs-arrow-r"); navNext.show("fade"); if (marginLeft > 0) { self.header.addClass("ui-tabs-arrow-l"); navPrev.show("fade"); } else { self.header.removeClass("ui-tabs-arrow-l"); navPrev.hide("fade"); } } else { self.header.removeClass("ui-tabs-arrows ui-tabs-arrow-l"); navNext.hide("fade"); if (marginLeft > 0) { self.header.addClass("ui-tabs-arrow-l"); navPrev.show("fade"); } else { self.header.removeClass("ui-tabs-arrow-l"); navPrev.hide("fade"); } } }).trigger("resize.tabs"); arrowsNav.find("li").bind({ "mouseenter focus": function(e) { $(this).addClass("ui-state-hover"); }, "mouseleave blur": function(e) { $(this).removeClass("ui-state-hover"); } }); this.anchors.bind("click.tabs", function(){ var li = $(this).parent(), arrowWidth = navPrev.outerWidth(), width = li.outerWidth(true), hwidth = self.header.width(), pos = li.position().left, marginLeft = -(parseInt(nav.stop(true,true).css("marginLeft"),10)), newMargin = -1; if (li.index() === 0) { newMargin = 0; } else if ((pos+width) >= (hwidth+marginLeft)) { newMargin = pos-hwidth+width; if ((li.index()+1) < nav.find("li").length) { newMargin += arrowWidth; } } else if (pos < marginLeft) { newMargin = pos-arrowWidth; } if (newMargin > -1) { nav.animate({ marginLeft: -(newMargin) }, 250, function(){ $(window).trigger("resize.tabs"); }); } }); } return self; }, _update: function(){ console.log(arguments); _super._update.apply(this); } }); $.widget("xui.tabs", $.xui.tabs); })(jQuery); $(function() { $("#tabs").tabs({ scrollable: true, changeOnScroll: false, closable: true }); $("#switcher").themeswitcher(); });

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