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  • Generate DROP statements for all extended properties

    - by jamiet
    This evening I have been attempting to migrate an existing on-premise database to SQL Azure using the wizard that is built-in to SQL Server Management Studio (SSMS). When I did so I received the following error: The following objects are not supported = [MS_Description] = Extended Property Evidently databases containing extended properties can not be migrated using this particular wizard so I set about removing all of the extended properties – unfortunately there were over a thousand of them so I needed a better way than simply deleting each and every one of them manually. I found a couple of resources online that went some way toward this: Drop all extended properties in a MSSQL database by Angelo Hongens Modifying and deleting extended properties by Adam Aspin Unfortunately neither provided a script that exactly suited my needs. Angelo’s covered extended properties on tables and columns however I had other objects that had extended properties on them. Adam’s looked more complete but when I ran it I got an error: Msg 468, Level 16, State 9, Line 78 Cannot resolve the collation conflict between "Latin1_General_100_CS_AS" and "Latin1_General_CI_AS" in the equal to operation. So, both great resources but I wasn’t able to use either on their own to get rid of all of my extended properties. Hence, I combined the excellent work that Angelo and Adam had provided in order to manufacture my own script which did successfully manage to generate calls to sp_dropextendedproperty for all of my extended properties. If you think you might be able to make use of such a script then feel free to download it from https://skydrive.live.com/redir.aspx?cid=550f681dad532637&resid=550F681DAD532637!16707&parid=550F681DAD532637!16706&authkey=!APxPIQCatzC7BQ8. This script will remove extended properties on tables, columns, check constraints, default constraints, views, sprocs, foreign keys, primary keys, table triggers, UDF parameters, sproc parameters, databases, schemas, database files and filegroups. If you have any object types with extended properties on them that are not in that list then consult Adam’s aforementioned article – it should prove very useful. I repeat here the message that I have placed at the top of the script: /* This script will generate calls to sp_dropextendedproperty for every extended property that exists in your database. Actually, a caveat: I don't promise that it will catch each and every extended property that exists, but I'm confident it will catch most of them! It is based on this: http://blog.hongens.nl/2010/02/25/drop-all-extended-properties-in-a-mssql-database/ by Angelo Hongens. Also had lots of help from this: http://www.sqlservercentral.com/articles/Metadata/72609/ by Adam Aspin Adam actually provides a script at that link to do something very similar but when I ran it I got an error: Msg 468, Level 16, State 9, Line 78 Cannot resolve the collation conflict between "Latin1_General_100_CS_AS" and "Latin1_General_CI_AS" in the equal to operation. So I put together this version instead. Use at your own risk. Jamie Thomson 2012-03-25 */ Hope this is useful to someone! @Jamiet

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  • Compute Scalars, Expressions and Execution Plan Performance

    - by Paul White
    The humble Compute Scalar is one of the least well-understood of the execution plan operators, and usually the last place people look for query performance problems. It often appears in execution plans with a very low (or even zero) cost, which goes some way to explaining why people ignore it. Some readers will already know that a Compute Scalar can contain a call to a user-defined function, and that any T-SQL function with a BEGIN…END block in its definition can have truly disastrous consequences...(read more)

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  • View Clipboard & Copy To Clipboard from NetBeans IDE

    - by Geertjan
    Thanks to this code, I can press Ctrl-Alt-V in NetBeans IDE and then view whatever is in the clipboard: import java.awt.Toolkit; import java.awt.datatransfer.DataFlavor; import java.awt.datatransfer.Transferable; import java.awt.datatransfer.UnsupportedFlavorException; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.io.IOException; import javax.swing.JOptionPane; import org.openide.awt.ActionRegistration; import org.openide.awt.ActionReference; import org.openide.awt.ActionReferences; import org.openide.awt.ActionID; import org.openide.util.NbBundle.Messages; @ActionID( category = "Tools", id = "org.demo.ShowClipboardAction") @ActionRegistration( displayName = "#CTL_ShowClipboardAction") @ActionReferences({ @ActionReference(path = "Menu/Tools", position = 5), @ActionReference(path = "Shortcuts", name = "DA-V") }) @Messages("CTL_ShowClipboardAction=Show Clipboard") public final class ShowClipboardAction implements ActionListener { @Override public void actionPerformed(ActionEvent e) { JOptionPane.showMessageDialog(null, getClipboard(), "Clipboard Content", 1); } public String getClipboard() { String text = null; Transferable t = Toolkit.getDefaultToolkit().getSystemClipboard().getContents(null); try { if (t != null && t.isDataFlavorSupported(DataFlavor.stringFlavor)) { text = (String) t.getTransferData(DataFlavor.stringFlavor); } } catch (UnsupportedFlavorException e) { } catch (IOException e) { } return text; } } And now I can also press Ctrl-Alt-C, which copies the path to the current file to the clipboard: import java.awt.Toolkit; import java.awt.datatransfer.Clipboard; import java.awt.datatransfer.StringSelection; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import org.openide.awt.ActionID; import org.openide.awt.ActionReference; import org.openide.awt.ActionReferences; import org.openide.awt.ActionRegistration; import org.openide.awt.StatusDisplayer; import org.openide.loaders.DataObject; import org.openide.util.NbBundle.Messages; @ActionID( category = "Tools", id = "org.demo.CopyPathToClipboard") @ActionRegistration( displayName = "#CTL_CopyPathToClipboard") @ActionReferences({ @ActionReference(path = "Menu/Tools", position = 0), @ActionReference(path = "Editors/Popup", position = 10), @ActionReference(path = "Shortcuts", name = "DA-C") }) @Messages("CTL_CopyPathToClipboard=Copy Path to Clipboard") public final class CopyPathToClipboardAction implements ActionListener { private final DataObject context; public CopyPathToClipboardAction(DataObject context) { this.context = context; } @Override public void actionPerformed(ActionEvent e) { String path = context.getPrimaryFile().getPath(); StatusDisplayer.getDefault().setStatusText(path); StringSelection ss = new StringSelection(path); Clipboard clipboard = Toolkit.getDefaultToolkit().getSystemClipboard(); clipboard.setContents(ss, null); } }

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  • Consistent Flash Player Crash ONLY on YouTube

    - by Aiman Mueller
    It could be similar to one of the bugs listed on LaunchPad (#689158), but may not be. Basically, I used to occasionally get a crash on YouTube and opening a new browser or rebooting (don't remember which) took care of the problem. However, now, EVERY time I try to open a video on YouTube, I get the frowning block and the message, "The Adobe Flash plugin has crashed." However, Hulu would also call for Adobe, right? But I can see videos there.

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  • C#: Does an IDisposable in a Halted Iterator Dispose?

    - by James Michael Hare
    If that sounds confusing, let me give you an example. Let's say you expose a method to read a database of products, and instead of returning a List<Product> you return an IEnumerable<Product> in iterator form (yield return). This accomplishes several good things: The IDataReader is not passed out of the Data Access Layer which prevents abstraction leak and resource leak potentials. You don't need to construct a full List<Product> in memory (which could be very big) if you just want to forward iterate once. If you only want to consume up to a certain point in the list, you won't incur the database cost of looking up the other items. This could give us an example like: 1: // a sample data access object class to do standard CRUD operations. 2: public class ProductDao 3: { 4: private DbProviderFactory _factory = SqlClientFactory.Instance 5:  6: // a method that would retrieve all available products 7: public IEnumerable<Product> GetAvailableProducts() 8: { 9: // must create the connection 10: using (var con = _factory.CreateConnection()) 11: { 12: con.ConnectionString = _productsConnectionString; 13: con.Open(); 14:  15: // create the command 16: using (var cmd = _factory.CreateCommand()) 17: { 18: cmd.Connection = con; 19: cmd.CommandText = _getAllProductsStoredProc; 20: cmd.CommandType = CommandType.StoredProcedure; 21:  22: // get a reader and pass back all results 23: using (var reader = cmd.ExecuteReader()) 24: { 25: while(reader.Read()) 26: { 27: yield return new Product 28: { 29: Name = reader["product_name"].ToString(), 30: ... 31: }; 32: } 33: } 34: } 35: } 36: } 37: } The database details themselves are irrelevant. I will say, though, that I'm a big fan of using the System.Data.Common classes instead of your provider specific counterparts directly (SqlCommand, OracleCommand, etc). This lets you mock your data sources easily in unit testing and also allows you to swap out your provider in one line of code. In fact, one of the shared components I'm most proud of implementing was our group's DatabaseUtility library that simplifies all the database access above into one line of code in a thread-safe and provider-neutral way. I went with my own flavor instead of the EL due to the fact I didn't want to force internal company consumers to use the EL if they didn't want to, and it made it easy to allow them to mock their database for unit testing by providing a MockCommand, MockConnection, etc that followed the System.Data.Common model. One of these days I'll blog on that if anyone's interested. Regardless, you often have situations like the above where you are consuming and iterating through a resource that must be closed once you are finished iterating. For the reasons stated above, I didn't want to return IDataReader (that would force them to remember to Dispose it), and I didn't want to return List<Product> (that would force them to hold all products in memory) -- but the first time I wrote this, I was worried. What if you never consume the last item and exit the loop? Are the reader, command, and connection all disposed correctly? Of course, I was 99.999999% sure the creators of C# had already thought of this and taken care of it, but inspection in Reflector was difficult due to the nature of the state machines yield return generates, so I decided to try a quick example program to verify whether or not Dispose() will be called when an iterator is broken from outside the iterator itself -- i.e. before the iterator reports there are no more items. So I wrote a quick Sequencer class with a Dispose() method and an iterator for it. Yes, it is COMPLETELY contrived: 1: // A disposable sequence of int -- yes this is completely contrived... 2: internal class Sequencer : IDisposable 3: { 4: private int _i = 0; 5: private readonly object _mutex = new object(); 6:  7: // Constructs an int sequence. 8: public Sequencer(int start) 9: { 10: _i = start; 11: } 12:  13: // Gets the next integer 14: public int GetNext() 15: { 16: lock (_mutex) 17: { 18: return _i++; 19: } 20: } 21:  22: // Dispose the sequence of integers. 23: public void Dispose() 24: { 25: // force output immediately (flush the buffer) 26: Console.WriteLine("Disposed with last sequence number of {0}!", _i); 27: Console.Out.Flush(); 28: } 29: } And then I created a generator (infinite-loop iterator) that did the using block for auto-Disposal: 1: // simply defines an extension method off of an int to start a sequence 2: public static class SequencerExtensions 3: { 4: // generates an infinite sequence starting at the specified number 5: public static IEnumerable<int> GetSequence(this int starter) 6: { 7: // note the using here, will call Dispose() when block terminated. 8: using (var seq = new Sequencer(starter)) 9: { 10: // infinite loop on this generator, means must be bounded by caller! 11: while(true) 12: { 13: yield return seq.GetNext(); 14: } 15: } 16: } 17: } This is really the same conundrum as the database problem originally posed. Here we are using iteration (yield return) over a large collection (infinite sequence of integers). If we cut the sequence short by breaking iteration, will that using block exit and hence, Dispose be called? Well, let's see: 1: // The test program class 2: public class IteratorTest 3: { 4: // The main test method. 5: public static void Main() 6: { 7: Console.WriteLine("Going to consume 10 of infinite items"); 8: Console.Out.Flush(); 9:  10: foreach(var i in 0.GetSequence()) 11: { 12: // could use TakeWhile, but wanted to output right at break... 13: if(i >= 10) 14: { 15: Console.WriteLine("Breaking now!"); 16: Console.Out.Flush(); 17: break; 18: } 19:  20: Console.WriteLine(i); 21: Console.Out.Flush(); 22: } 23:  24: Console.WriteLine("Done with loop."); 25: Console.Out.Flush(); 26: } 27: } So, what do we see? Do we see the "Disposed" message from our dispose, or did the Dispose get skipped because from an "eyeball" perspective we should be locked in that infinite generator loop? Here's the results: 1: Going to consume 10 of infinite items 2: 0 3: 1 4: 2 5: 3 6: 4 7: 5 8: 6 9: 7 10: 8 11: 9 12: Breaking now! 13: Disposed with last sequence number of 11! 14: Done with loop. Yes indeed, when we break the loop, the state machine that C# generates for yield iterate exits the iteration through the using blocks and auto-disposes the IDisposable correctly. I must admit, though, the first time I wrote one, I began to wonder and that led to this test. If you've never seen iterators before (I wrote a previous entry here) the infinite loop may throw you, but you have to keep in mind it is not a linear piece of code, that every time you hit a "yield return" it cedes control back to the state machine generated for the iterator. And this state machine, I'm happy to say, is smart enough to clean up the using blocks correctly. I suspected those wily guys and gals at Microsoft engineered it well, and I wasn't disappointed. But, I've been bitten by assumptions before, so it's good to test and see. Yes, maybe you knew it would or figured it would, but isn't it nice to know? And as those campy 80s G.I. Joe cartoon public service reminders always taught us, "Knowing is half the battle...". Technorati Tags: C#,.NET

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  • 12/12 Live Webcast: Introducing Next-Generation Enterprise Auditing and Database Firewall

    - by jgelhaus
    Join Oracle Security gurus to hear how Oracle products monitor Oracle and non-Oracle database traffic, detect unauthorized activity including SQL injection attacks, and block internal and external threats from reaching the database. Hear how organizations such as TransUnion Interactive and SquareTwo Financial rely on Oracle to monitor and secure their Oracle and non-Oracle database environments. Register for the webcast here.

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  • Oracle ADF Sessions at Oracle OpenWorld LAD This Week

    - by shay.shmeltzer
    If you are attending Oracle OpenWorld/Oracle Develop/JavaOne in Sao Paulo Brazil this week, there are a few sessions dedicated to ADF that you might want to catch,Wed 3:45 S316863 An Introduction to Oracle Application Development Framework Task Flows (Salon 9)Wed 6:00pm An ADF Hands-on Lab: S318563 Oracle Fusion Applications Development Experience: An Oracle ADF Overview (Salon 7)Thu 5:15 S316857  Accelerated Java EE Development: The Oracle Way (Salon 9)And don't forget the JDeveloper booth at the JavaOne Demoground area.See you there.

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  • How to repair an external harddrive?

    - by dodohjk
    I would like to reformat my hard disk, and if possible recover the (somewhat unimportant) contents if possible. I have a Western Digital 1TB hard drive which had a NTFS partition. I unplugged the drive without safely removing it first. At first a pop up was asking me to use a Windows OS to run the chkdsk /f command, however, in the effort to keep using a Linux OS I used the ntfsfix command on the ubuntu terminal Now, when I try to access the hard drive, it doesn't show up anymore in Nautilus. I tried reformatting it using Disk Utility, but it gives me an error message, and Gparted would hang on the "Scanning devices" step infinitely. Please comment any output that you would like to see and I will add it to my question. EDIT disk utility tells me is on /dev/sdb the command sudo fdisk -l gives dodohjk@DodosPC:~$ sudo fdisk -l [sudo] password for dodohjk: Disk /dev/sda: 250.1 GB, 250059350016 bytes 255 heads, 63 sectors/track, 30401 cylinders, total 488397168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x0006fa8c Device Boot Start End Blocks Id System /dev/sda1 * 4094 482344959 241170433 5 Extended /dev/sda2 482344960 488396799 3025920 82 Linux swap / Solaris /dev/sda5 4096 31461127 15728516 83 Linux /dev/sda6 31463424 52434943 10485760 83 Linux /dev/sda7 52436992 62923320 5243164+ 83 Linux /dev/sda8 62924800 482344959 209710080 83 Linux Disk /dev/sdb: 1000.2 GB, 1000202043392 bytes 255 heads, 63 sectors/track, 121600 cylinders, total 1953519616 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x6e697373 This doesn't look like a partition table Probably you selected the wrong device. Device Boot Start End Blocks Id System /dev/sdb1 ? 1936269394 3772285809 918008208 4f QNX4.x 3rd part /dev/sdb2 ? 1917848077 2462285169 272218546+ 73 Unknown /dev/sdb3 ? 1818575915 2362751050 272087568 2b Unknown /dev/sdb4 ? 2844524554 2844579527 27487 61 SpeedStor Partition table entries are not in disk order I wrote something wrong here, however here the output of fsck /dev/sbd is dodohjk@DodosPC:~$ sudo fsck /dev/sdb fsck from util-linux 2.20.1 e2fsck 1.42.5 (29-Jul-2012) ext2fs_open2: Bad magic number in super-block fsck.ext2: Superblock invalid, trying backup blocks... fsck.ext2: Bad magic number in super-block while trying to open /dev/sdb The superblock could not be read or does not describe a correct ext2 filesystem. If the device is valid and it really contains an ext2 filesystem (and not swap or ufs or something else), then the superblock is corrupt, and you might try running e2fsck with an alternate superblock: e2fsck -b 8193 <device&gt;

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  • Separating physics and game logic from UI code

    - by futlib
    I'm working on a simple block-based puzzle game. The game play consists pretty much of moving blocks around in the game area, so it's a trivial physics simulation. My implementation, however, is in my opinion far from ideal and I'm wondering if you can give me any pointers on how to do it better. I've split the code up into two areas: Game logic and UI, as I did with a lot of puzzle games: The game logic is responsible for the general rules of the game (e.g. the formal rule system in chess) The UI displays the game area and pieces (e.g. chess board and pieces) and is responsible for animations (e.g. animated movement of chess pieces) The game logic represents the game state as a logical grid, where each unit is one cell's width/height on the grid. So for a grid of width 6, you can move a block of width 2 four times until it collides with the boundary. The UI takes this grid, and draws it by converting logical sizes into pixel sizes (that is, multiplies it by a constant). However, since the game has hardly any game logic, my game logic layer [1] doesn't have much to do except collision detection. Here's how it works: Player starts to drag a piece UI asks game logic for the legal movement area of that piece and lets the player drag it within that area Player lets go of a piece UI snaps the piece to the grid (so that it is at a valid logical position) UI tells game logic the new logical position (via mutator methods, which I'd rather avoid) I'm not quite happy with that: I'm writing unit tests for my game logic layer, but not the UI, and it turned out all the tricky code is in the UI: Stopping the piece from colliding with others or the boundary and snapping it to the grid. I don't like the fact that the UI tells the game logic about the new state, I would rather have it call a movePieceLeft() method or something like that, as in my other games, but I didn't get far with that approach, because the game logic knows nothing about the dragging and snapping that's possible in the UI. I think the best thing to do would be to get rid of my game logic layer and implement a physics layer instead. I've got a few questions regarding that: Is such a physics layer common, or is it more typical to have the game logic layer do this? Would the snapping to grid and piece dragging code belong to the UI or the physics layer? Would such a physics layer typically work with pixel sizes or with some kind of logical unit, like my game logic layer? I've seen event-based collision detection in a game's code base once, that is, the player would just drag the piece, the UI would render that obediently and notify the physics system, and the physics system would call a onCollision() method on the piece once a collision is detected. What is more common? This approach or asking for the legal movement area first? [1] layer is probably not the right word for what I mean, but subsystem sounds overblown and class is misguiding, because each layer can consist of several classes.

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  • Voxel Face Crawling (Mesh simplification, possibly using greedy)

    - by Tim Winter
    This is in regards to a Minecraft-like terrain engine. I store blocks in chunks (16x256x16 blocks in a chunk). When I generate a chunk, I use multiple procedural techniques to set the terrain and to place objects. While generating, I keep one 1D array for the full chunk (solid or not) and a separate 1D array of solid blocks. After generation, I iterate through the solid blocks checking their neighbors so I only generate block faces that don't have solid neighbors. I store which faces to generate in their own list (that's 6 lists, one per possible face). When rendering a chunk, I render all lists in the camera's current chunk and only the lists facing the camera in all other chunks. Using a 2D atlas with this little shader trick Andrew Russell suggested, I want to merge similar faces together completely. That is, if they are in the same list (same normal), are adjacent to each other, have the same light level, etc. My assumption would be to have each of the 6 lists sorted by the axis they rest on, then by the other two axes (the list for the top of a block would be sorted by it's Y value, then X, then Z). With this alone, I could quite easily merge strips of faces, but I'm looking to merge more than just strips together when possible. I've read up on this greedy meshing algorithm, but I am having a lot of trouble understanding it. To even use it, I would think I'd need to perform a type of flood-fill per sorted list to get the groups of merge-able faces. Then, per group, perform the greedy algorithm. It all sounds awfully expensive if I would ever want dynamic terrain/lighting after initial generation. So, my question: To perform merging of faces as described (ignoring whether it's a bad idea for dynamic terrain/lighting), is there perhaps an algorithm that is simpler to implement? I would also quite happily accept an answer that walks me through the greedy algorithm in a much simpler way (a link or explanation). I don't mind a slight performance decrease if it's easier to implement or even if it's only a little better than just doing strips. I worry that most algorithms focus on triangles rather than quads and using a 2D atlas the way I am, I don't know that I could implement something triangle based with my current skills. PS: I already frustum cull per chunk and as described, I also cull faces between solid blocks. I don't occlusion cull yet and may never.

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  • How to detect collisions in AS3?

    - by Gabriel Meono
    I'm trying to make a simple game, when the ball falls into certain block, you win. Mechanics: The ball falls through several obstacles, in the end there are two blocks, if the ball touches the left block you win, the next level will contain more blocks and less space between them. Test the movie (click on the screen to drop the ball): http://gabrielmeono.com/downloads/Lucky_Hit_Alpha.swf These are the main variables: var winBox:QuickObject;//You win var looseBox:QuickObject;//You loose var gameBall:QuickObject;//Ball dropped Question: How do I trigger a collision function if the ball hits the winBox? (Win message/Next level) Thanks, here is the full code: package { import flash.display.MovieClip; import com.actionsnippet.qbox.*; import flash.events.MouseEvent; [SWF(width = 600, height = 600, frameRate = 60)] public class LuckyHit extends MovieClip { public var sim:QuickBox2D; var winBox:QuickObject; var looseBox:QuickObject; var gameBall:QuickObject; /** * Constructor */ public function LuckyHit() { sim = new QuickBox2D(this); //sim.createStageWalls(); winBox = sim.addBox({x:5,y:600/30, width:300/30, height:10/30, density:0}); looseBox = sim.addBox({x:15,y:600/30, width:300/30, height:10/30, density:0}); // make obstacles for (var i:int = 0; i<(stage.stageWidth/50); i++){ //End sim.addCircle({x:1 + i * 1.5, y:16, radius:0.1, density:0}); sim.addCircle({x:2 + i * 1.5, y:15, radius:0.1, density:0}); //Mid End sim.addCircle({x:0 + i * 2, y:14, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:13, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:12, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:11, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:10, radius:0.1, density:0}); //Middle Start sim.addCircle({x:0 + i * 1.5, y:09, radius:0.1, density:0}); sim.addCircle({x:1 + i * 1.5, y:08, radius:0.1, density:0}); sim.addCircle({x:0 + i * 1.5, y:07, radius:0.1, density:0}); sim.addCircle({x:1 + i * 1.5, y:06, radius:0.1, density:0}); } sim.start(); stage.addEventListener(MouseEvent.CLICK, _clicked); } /** * .. * @param e MouseEvent.CLICK */ private function _clicked(e:MouseEvent) { gameBall = sim.addCircle({x:(mouseX/30), y:(1), radius:0.25, density:5}); } } }

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  • Developer Compensation System

    - by Graviton
    Joel wrote excellent articles on developer compensation system used at Fogcreek. As a team lead and business owner, I would like to device a system that would work best for my team. And here's the catch: I have no experience in managing a team before, and I don't know what works and what doesn't. So I would like to get as many references as I can on this matter. Is there other developer compensation systems that you find is working for you and your company?

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  • No root file system is defined error after installation

    - by LearnCode
    I installed ubuntu through Wubi and once i rebooted I get no root file system defined error. here's the output of the boot_info_script.Could anyone point me out where the error is. Boot Info Script 0.60 from 17 May 2011 ============================= Boot Info Summary: =============================== => Windows is installed in the MBR of /dev/sda. => Windows is installed in the MBR of /dev/sdb. sda1: __________________________________________________________________________ File system: ntfs Boot sector type: Windows Vista/7 Boot sector info: No errors found in the Boot Parameter Block. Operating System: Windows 7 Boot files: /bootmgr /Boot/BCD /Windows/System32/winload.exe /ntldr /ntdetect.com /wubildr /ubuntu/winboot/wubildr /wubildr.mbr /ubuntu/winboot/wubildr.mbr /ubuntu/disks/root.disk /ubuntu/disks/swap.disk sda1/Wubi: _____________________________________________________________________ File system: Boot sector type: Unknown Boot sector info: Mounting failed: mount: unknown filesystem type '' sda2: __________________________________________________________________________ File system: vfat Boot sector type: Unknown Boot sector info: No errors found in the Boot Parameter Block. Operating System: Boot files: /boot.ini /ntldr /NTDETECT.COM sdb1: __________________________________________________________________________ File system: ntfs Boot sector type: Windows Vista/7 Boot sector info: No errors found in the Boot Parameter Block. Operating System: Boot files: ============================ Drive/Partition Info: ============================= Drive: sda _____________________________________________________________________ Disk /dev/sda: 160.0 GB, 160041885696 bytes 240 heads, 63 sectors/track, 20673 cylinders, total 312581808 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes Partition Boot Start Sector End Sector # of Sectors Id System /dev/sda1 * 63 301,250,879 301,250,817 7 NTFS / exFAT / HPFS /dev/sda2 301,250,943 312,575,759 11,324,817 c W95 FAT32 (LBA) GUID Partition Table detected, but does not seem to be used. Partition Start Sector End Sector # of Sectors System /dev/sda1 323,465,741,313,502,988275,962,973,585-323,465,465,350,529,402 - /dev/sda2 242,728,591,638,290,720578,721,383,108,845,578335,992,791,470,554,859 - /dev/sda3 1,827,498,311,425,204,2562,091,935,274,843,009,907264,436,963,417,805,652 - /dev/sda4 579,711,218,081,401,3572,006,665,459,744,645,1521,426,954,241,663,243,796 - /dev/sda11 270,286,346,402,038,1183,786,543,326,404,525,9543,516,256,980,002,487,837 - /dev/sda12 4,179,681,002,230,769,6684,179,389,374,010,033,387-291,628,220,736,280 - /dev/sda13 232,556,480,979,456,1311,160,152,593,793,119,235927,596,112,813,663,105 - /dev/sda14 98,342,784,050,266,9183,691,264,578,843,725,1953,592,921,794,793,458,278 - /dev/sda15 2,307,845,219,957,882,4961,850,841,032,955,276,350-457,004,187,002,606,145 - /dev/sda16 512,592,046,878,946,497368,458,231,024,779,444-144,133,815,854,167,052 - /dev/sda17 2,504,135,232,870,384,3923,665,087,872,719,320,8291,160,952,639,848,936,438 - /dev/sda18 3,783,181,605,270,691,304122,034,509,624,708,942-3,661,147,095,645,982,361 - /dev/sda19 3,519,661,520,275,829,5122,376,243,094,723,723,587-1,143,418,425,552,105,924 - /dev/sda20 3,867,920,076,859,0744,494,691,111,933,625,1044,490,823,191,856,766,031 - /dev/sda21 1,500,144,061,909,253,7612,511,182,033,846,676,3401,011,037,971,937,422,580 - /dev/sda22 13,035,625,499,900,0062,360,168,613,941,394,9472,347,132,988,441,494,942 - /dev/sda23 4,228,978,682,068,599,48813,159,423,631,648,263-4,215,819,258,436,951,224 - /dev/sda24 3,695,955,742,872,046,9084,561,928,726,501,845,776865,972,983,629,798,869 - /dev/sda25 1,297,460,286,683,948,0461,444,350,486,339,417,957146,890,199,655,469,912 - /dev/sda26 1,228,858,248,533,131,831 0-1,228,858,248,533,131,830 - /dev/sda121 3,189,184,846,146,487,1461,849,820,258,006,914,852-1,339,364,588,139,572,293 - /dev/sda122 1,226,215,547,991,800,578389,781,518,734,546,300-836,434,029,257,254,277 - /dev/sda123 3,851,660,168,574,583,4654,046,215,657,583,031,556194,555,489,008,448,092 - /dev/sda124 1,197,460,980,174,153,341699,103,965,005,093,246-498,357,015,169,060,094 - Drive: sdb _____________________________________________________________________ Disk /dev/sdb: 750.2 GB, 750153367552 bytes 255 heads, 63 sectors/track, 91200 cylinders, total 1465143296 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes Partition Boot Start Sector End Sector # of Sectors Id System /dev/sdb1 2,048 1,465,143,295 1,465,141,248 7 NTFS / exFAT / HPFS "blkid" output: ________________________________________________________________ Device UUID TYPE LABEL /dev/loop0 iso9660 Ubuntu 11.04 amd64 /dev/loop1 squashfs /dev/sda1 E814B55B14B52E06 ntfs /dev/sda2 01CD-023B vfat HP_RECOVERY /dev/sdb1 7836F22A36F1E8D0 ntfs Elements ================================ Mount points: ================================= Device Mount_Point Type Options /dev/loop0 /cdrom iso9660 (ro,noatime) /dev/loop1 /rofs squashfs (ro,noatime) /dev/sdb1 /mnt fuseblk (rw,nosuid,nodev,allow_other,blksize=4096) ================================ sda2/boot.ini: ================================ -------------------------------------------------------------------------------- [boot loader] timeout=0 default=C:\CMDCONS\BOOTSECT.DAT [operating systems] multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Microsoft Windows XP Professional" /fastdetect C:\CMDCONS\BOOTSECT.DAT="Microsoft Windows Recovery Console" /cmdcons -------------------------------------------------------------------------------- ======================== Unknown MBRs/Boot Sectors/etc: ======================== Unknown GPT Partiton Type c104043000e9b9040dff24b580010100 Unknown GPT Partiton Type 46313020746f20737461727420746865 Unknown GPT Partiton Type 65727920706172746974696f6e207761 Unknown GPT Partiton Type 727920706172746974696f6e0d0a0000 Unknown GPT Partiton Type 000f84e5f7668b162404e82804744066 Unknown GPT Partiton Type ce01e8dc038bfe66391624047505e8d9 Unknown GPT Partiton Type 0345086603f0e881030bd2740333d240 Unknown GPT Partiton Type bece01e8db0287fec645041266895508 Unknown GPT Partiton Type 01f60634010175078b363b01e854f5e8 Unknown GPT Partiton Type 313825740ffec03865107408fec03824 Unknown GPT Partiton Type 02f60634014074088bfdbece01e85101 Unknown GPT Partiton Type 263401f9e894f30f858ef4e8e201e8ec Unknown GPT Partiton Type f7e960f35245434f5645525966606633 Unknown GPT Partiton Type 660faf1e00106603dac3668b0e001066 Unknown GPT Partiton Type 8bfd386d04740583c710e2f6c36660c6 Unknown GPT Partiton Type 04ebf132c0b91000f3aac3bf0c04ebf3 Unknown GPT Partiton Type 02662bc1660fb71e0e02662bc366031e Unknown GPT Partiton Type f4b40ebb0700b901003c08751381ff25 Unknown GPT Partiton Type 534f465448494e4b90653f62011b0100 Unknown GPT Partiton Type 0b050900027777772e68702e636f6d00 Unknown GPT Partiton Type d441a0f5030003000ecb744a08bb3746 Unknown GPT Partiton Type f8579a116b4a7aa931cde97a4b9b5c09 Unknown GPT Partiton Type 7229990415b77c0a1970e7e824237a3a Unknown GPT Partiton Type afb6e34d6b4bd8c7c0eada19a9786cc3 Unknown BootLoader on sda1/Wubi 00000000 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 |0000000000000000| * 00000200 Unknown BootLoader on sda2 00000000 e9 a7 00 52 45 43 4f 56 45 52 59 00 02 08 20 00 |...RECOVERY... .| 00000010 02 00 00 00 00 f8 00 00 3f 00 f0 00 7f b9 f4 11 |........?.......| 00000020 8c cd ac 00 1e 2b 00 00 00 00 00 00 02 00 00 00 |.....+..........| 00000030 01 00 06 00 00 00 00 00 00 00 00 00 00 00 00 00 |................| 00000040 80 00 29 3b 02 cd 01 20 20 20 20 20 20 20 20 20 |..);... | 00000050 20 20 46 41 54 33 32 20 20 20 8b d0 c1 e2 02 80 | FAT32 ......| 00000060 e6 01 66 c1 e8 07 66 3b 46 f8 74 2a 66 89 46 f8 |..f...f;F.t*f.F.| 00000070 66 03 46 f4 66 0f b6 5e 28 80 e3 0f 74 0f 3a 5e |f.F.f..^(...t.:^| 00000080 10 0f 83 90 00 66 0f af 5e 24 66 03 c3 bb e0 07 |.....f..^$f.....| 00000090 b9 01 00 e8 cf 00 8b da 66 8b 87 00 7e 66 25 ff |........f...~f%.| 000000a0 ff ff 0f 66 3d f8 ff ff 0f c3 33 c9 8e d9 8e c1 |...f=.....3.....| 000000b0 8e d1 66 bc f4 7b 00 00 bd 00 7c 66 0f b6 46 10 |..f..{....|f..F.| 000000c0 66 f7 66 24 66 0f b7 56 0e 66 03 56 1c 66 89 56 |f.f$f..V.f.V.f.V| 000000d0 f4 66 03 c2 66 89 46 fc 66 c7 46 f8 ff ff ff ff |.f..f.F.f.F.....| 000000e0 66 8b 46 2c 66 50 e8 af 00 bb 70 00 b9 01 00 e8 |f.F,fP....p.....| 000000f0 73 00 bf 00 07 b1 0b be a9 7d f3 a6 74 2a 03 f9 |s........}..t*..| 00000100 83 c7 15 81 ff 00 09 72 ec 66 40 4a 75 db 66 58 |[email protected]| 00000110 e8 47 ff 72 cf be b4 7d ac 84 c0 74 09 b4 0e bb |.G.r...}...t....| 00000120 07 00 cd 10 eb f2 cd 19 66 58 ff 75 09 ff 75 0f |........fX.u..u.| 00000130 66 58 bb 00 20 66 83 f8 02 72 da 66 3d f8 ff ff |fX.. f...r.f=...| 00000140 0f 73 d2 66 50 e8 50 00 0f b6 4e 0d e8 16 00 c1 |.s.fP.P...N.....| 00000150 e1 05 03 d9 66 58 53 e8 00 ff 5b 72 d8 8a 56 40 |....fXS...[r..V@| 00000160 ea 00 00 00 20 66 60 66 6a 00 66 50 53 6a 00 66 |.... f`fj.fPSj.f| 00000170 68 10 00 01 00 8b f4 b8 00 42 8a 56 40 cd 13 be |h........B.V@...| 00000180 c7 7d 72 94 67 83 44 24 06 20 66 67 ff 44 24 08 |.}r.g.D$. fg.D$.| 00000190 e2 e3 83 c4 10 66 61 c3 66 48 66 48 66 0f b6 56 |.....fa.fHfHf..V| 000001a0 0d 66 f7 e2 66 03 46 fc c3 4e 54 4c 44 52 20 20 |.f..f.F..NTLDR | 000001b0 20 20 20 20 0d 0a 4e 6f 20 53 79 73 74 65 6d 20 | ..No System | 000001c0 44 69 73 6b 20 6f 72 0d 0a 44 69 73 6b 20 49 2f |Disk or..Disk I/| 000001d0 4f 20 65 72 72 6f 72 0d 0a 50 72 65 73 73 20 61 |O error..Press a| 000001e0 20 6b 65 79 20 74 6f 20 72 65 73 74 61 72 74 0d | key to restart.| 000001f0 0a 00 00 00 00 00 00 00 00 00 00 00 00 00 55 aa |..............U.| 00000200 =============================== StdErr Messages: =============================== umount: /isodevice: device is busy. (In some cases useful info about processes that use the device is found by lsof(8) or fuser(1))

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  • DELL Inspiron 9400 SD Card Reader not working on 10.11 ubuntu

    - by Mario Martz
    Im new in linux, just installed Ubuntu 11.10 in a Dell Inspiron 9400, everything works fine with the exception of the SD card reader, everytime I insert a card the computer doesnt do anything, its like the SD card reader is not there. I did a $lspci and it shows the next drivers 03:01.0 FireWire (IEEE 1394): Ricoh Co Ltd R5C832 IEEE 1394 Controller 03:01.1 SD Host controller: Ricoh Co Ltd R5C822 SD/SDIO/MMC/MS/MSPro Host Adapter (rev 19) 03:01.2 System peripheral: Ricoh Co Ltd R5C592 Memory Stick Bus Host Adapter (rev 0a) 03:01.3 System peripheral: Ricoh Co Ltd xD-Picture Card Controller (rev 05) Everytime I insert a memory card, dmesg shows the next d status 0x600b00 [ 2687.227351] end_request: I/O error, dev mmcblk0, sector 64 [ 2687.229436] mmcblk0: error -110 sending read/write command, response 0x0, card status 0x600b00 [ 2687.229440] end_request: I/O error, dev mmcblk0, sector 65 [ 2687.230512] mmcblk0: error -110 sending read/write command, response 0x0, card status 0x600b00 [ 2687.230515] end_request: I/O error, dev mmcblk0, sector 66 [ 2687.231588] mmcblk0: error -110 sending read/write command, response 0x0, card status 0x600b00 [ 2687.231592] end_request: I/O error, dev mmcblk0, sector 67 [ 2687.232674] mmcblk0: error -110 sending read/write command, response 0x0, card status 0x600b00 [ 2687.232678] end_request: I/O error, dev mmcblk0, sector 68 [ 2687.234763] mmcblk0: error -110 sending read/write command, response 0x0, card status 0x600b00 [ 2687.234766] end_request: I/O error, dev mmcblk0, sector 69 [ 2687.236864] mmcblk0: error -110 sending read/write command, response 0x0, card status 0x600b00 [ 2687.236868] end_request: I/O error, dev mmcblk0, sector 70 [ 2687.238942] mmcblk0: error -110 sending read/write command, response 0x0, card status 0x600b00 [ 2687.238946] end_request: I/O error, dev mmcblk0, sector 71 [ 2687.238949] Buffer I/O error on device mmcblk0, logical block 8 [ 2687.241028] mmcblk0: retrying using single block read [ 2687.243104] mmcblk0: error -110 sending read/write command, response 0x0, card status 0x600b00 [ 2687.243108] end_request: I/O error, dev mmcblk0, sector 64 [ 2687.245212] mmcblk0: error -110 sending read/write command, response 0x0, card status 0x600b00 [ 2687.245215] end_request: I/O error, dev mmcblk0, sector 65 [ 2687.247298] mmcblk0: error -110 sending read/write command, response 0x0, card status 0x600b00 [ 2687.247302] end_request: I/O error, dev mmcblk0, sector 66 [ 2687.248389] mmcblk0: error -110 sending read/write command, response 0x0, card status 0x600b00 [ 2687.248393] end_request: I/O error, dev mmcblk0, sector 67 [ 2687.250476] mmcblk0: error -110 sending read/write command, response 0x0, card status 0x600b00 [ 2687.250480] end_request: I/O error, dev mmcblk0, sector 68 [ 2687.252617] mmcblk0: error -110 sending read/write command, response 0x0, card status 0x600b00 [ 2687.252621] end_request: I/O error, dev mmcblk0, sector 69 [ 2687.254737] mmcblk0: error -110 sending read/write command, response 0x0, card status 0x600b00 and more of the same but with different sector number Im using Kernel 3.0.0-12-generic By the way, when I was installing it and ubuntu asks about installation (If I want to install it along with windows or delete something or change the partitions of the HDD) if I go to the window to change the partition of the disc, linux detects the SD Card (if there's one inserted course). Any help with this it would be appreciated -sorry for my english Thank you

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  • Deselect first row on gridview onload

    - by Suresh Behera
    I had situation to deselect the first gridview row on load and came to know IsSynchronizedWithCurrentItem on Gridview should able to that but some how i missed on gridview. Mean while below one should work void gvMain_RowLoaded( object sender, RowLoadedEventArgs e) { try { GridViewRow row = e.Row as GridViewRow; if (row != null && !firstItemExpanded) { row.DetailsVisibility = Visibility.Collapsed; firstItemExpanded = false ; } } catch (Exception ex) { throw ex; } } .csharpcode, .csharpcode...(read more)

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  • How to ensure images all loaded before I reference in my HTML canvas [closed]

    - by mark stephens
    I want to draw some images in on a HTML canvas with context.drawImage(Im1 ,205,18,184,38); In order to make sure it loads I need to put in code like this but then I cannot draw things with it var Im1 = new Image(); Im1.src="rechnung11014page1/img/1/Im1.png"; Im1.onload = function() { context.drawImage(Im1 ,205,18,184,38); } Is there a way to load all the images and then execute a block of code using several images?

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  • Seattle Code Camp 2010

    - by Liam McLennan
    Seattle Code Camp was a two-day intensive software development conference. Ostensibly a technology agnostic event the reality is that code camp continues to focus on Microsoft technologies. Notable exceptions were talks on Ruby and iPhone development. If you were not able to attend you can view all of the sessions online. Code Camp was a good opportunity to catch up with my friends from last weekend’s Alt.NET conference and also to participate in some great sessions.

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  • YouTube Developers Live: Freebase API for YouTube Developers

    YouTube Developers Live: Freebase API for YouTube Developers In this video, a special guest from the Freebase team, Shawn Simister is giving an overview of the Freebase and Topics API for YouTube API V3. To learn more about the Freebase API, see wiki.freebase.com For YouTube API V3, you can find more information here: developers.google.com Catch us live on Wednesdays, 10am Pacific at developers.google.com From: GoogleDevelopers Views: 87 18 ratings Time: 28:00 More in Science & Technology

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  • Dynamically loading Assemblies to reduce Runtime Depencies

    - by Rick Strahl
    I've been working on a request to the West Wind Application Configuration library to add JSON support. The config library is a very easy to use code-first approach to configuration: You create a class that holds the configuration data that inherits from a base configuration class, and then assign a persistence provider at runtime that determines where and how the configuration data is store. Currently the library supports .NET Configuration stores (web.config/app.config), XML files, SQL records and string storage.About once a week somebody asks me about JSON support and I've deflected this question for the longest time because frankly I think that JSON as a configuration store doesn't really buy a heck of a lot over XML. Both formats require the user to perform some fixup of the plain configuration data - in XML into XML tags, with JSON using JSON delimiters for properties and property formatting rules. Sure JSON is a little less verbose and maybe a little easier to read if you have hierarchical data, but overall the differences are pretty minor in my opinion. And yet - the requests keep rolling in.Hard Link Issues in a Component LibraryAnother reason I've been hesitant is that I really didn't want to pull in a dependency on an external JSON library - in this case JSON.NET - into the core library. If you're not using JSON.NET elsewhere I don't want a user to have to require a hard dependency on JSON.NET unless they want to use the JSON feature. JSON.NET is also sensitive to versions and doesn't play nice with multiple versions when hard linked. For example, when you have a reference to V4.4 in your project but the host application has a reference to version 4.5 you can run into assembly load problems. NuGet's Update-Package can solve some of this *if* you can recompile, but that's not ideal for a component that's supposed to be just plug and play. This is no criticism of JSON.NET - this really applies to any dependency that might change.  So hard linking the DLL can be problematic for a number reasons, but the primary reason is to not force loading of JSON.NET unless you actually need it when you use the JSON configuration features of the library.Enter Dynamic LoadingSo rather than adding an assembly reference to the project, I decided that it would be better to dynamically load the DLL at runtime and then use dynamic typing to access various classes. This allows me to run without a hard assembly reference and allows more flexibility with version number differences now and in the future.But there are also a couple of downsides:No assembly reference means only dynamic access - no compiler type checking or IntellisenseRequirement for the host application to have reference to JSON.NET or else get runtime errorsThe former is minor, but the latter can be problematic. Runtime errors are always painful, but in this case I'm willing to live with this. If you want to use JSON configuration settings JSON.NET needs to be loaded in the project. If this is a Web project, it'll likely be there already.So there are a few things that are needed to make this work:Dynamically create an instance and optionally attempt to load an Assembly (if not loaded)Load types into dynamic variablesUse Reflection for a few tasks like statics/enumsThe dynamic keyword in C# makes the formerly most difficult Reflection part - method calls and property assignments - fairly painless. But as cool as dynamic is it doesn't handle all aspects of Reflection. Specifically it doesn't deal with object activation, truly dynamic (string based) member activation or accessing of non instance members, so there's still a little bit of work left to do with Reflection.Dynamic Object InstantiationThe first step in getting the process rolling is to instantiate the type you need to work with. This might be a two step process - loading the instance from a string value, since we don't have a hard type reference and potentially having to load the assembly. Although the host project might have a reference to JSON.NET, that instance might have not been loaded yet since it hasn't been accessed yet. In ASP.NET this won't be a problem, since ASP.NET preloads all referenced assemblies on AppDomain startup, but in other executable project, assemblies are just in time loaded only when they are accessed.Instantiating a type is a two step process: Finding the type reference and then activating it. Here's the generic code out of my ReflectionUtils library I use for this:/// <summary> /// Creates an instance of a type based on a string. Assumes that the type's /// </summary> /// <param name="typeName">Common name of the type</param> /// <param name="args">Any constructor parameters</param> /// <returns></returns> public static object CreateInstanceFromString(string typeName, params object[] args) { object instance = null; Type type = null; try { type = GetTypeFromName(typeName); if (type == null) return null; instance = Activator.CreateInstance(type, args); } catch { return null; } return instance; } /// <summary> /// Helper routine that looks up a type name and tries to retrieve the /// full type reference in the actively executing assemblies. /// </summary> /// <param name="typeName"></param> /// <returns></returns> public static Type GetTypeFromName(string typeName) { Type type = null; // Let default name binding find it type = Type.GetType(typeName, false); if (type != null) return type; // look through assembly list var assemblies = AppDomain.CurrentDomain.GetAssemblies(); // try to find manually foreach (Assembly asm in assemblies) { type = asm.GetType(typeName, false); if (type != null) break; } return type; } To use this for loading JSON.NET I have a small factory function that instantiates JSON.NET and sets a bunch of configuration settings on the generated object. The startup code also looks for failure and tries loading up the assembly when it fails since that's the main reason the load would fail. Finally it also caches the loaded instance for reuse (according to James the JSON.NET instance is thread safe and quite a bit faster when cached). Here's what the factory function looks like in JsonSerializationUtils:/// <summary> /// Dynamically creates an instance of JSON.NET /// </summary> /// <param name="throwExceptions">If true throws exceptions otherwise returns null</param> /// <returns>Dynamic JsonSerializer instance</returns> public static dynamic CreateJsonNet(bool throwExceptions = true) { if (JsonNet != null) return JsonNet; lock (SyncLock) { if (JsonNet != null) return JsonNet; // Try to create instance dynamic json = ReflectionUtils.CreateInstanceFromString("Newtonsoft.Json.JsonSerializer"); if (json == null) { try { var ass = AppDomain.CurrentDomain.Load("Newtonsoft.Json"); json = ReflectionUtils.CreateInstanceFromString("Newtonsoft.Json.JsonSerializer"); } catch (Exception ex) { if (throwExceptions) throw; return null; } } if (json == null) return null; json.ReferenceLoopHandling = (dynamic) ReflectionUtils.GetStaticProperty("Newtonsoft.Json.ReferenceLoopHandling", "Ignore"); // Enums as strings in JSON dynamic enumConverter = ReflectionUtils.CreateInstanceFromString("Newtonsoft.Json.Converters.StringEnumConverter"); json.Converters.Add(enumConverter); JsonNet = json; } return JsonNet; }This code's purpose is to return a fully configured JsonSerializer instance. As you can see the code tries to create an instance and when it fails tries to load the assembly, and then re-tries loading.Once the instance is loaded some configuration occurs on it. Specifically I set the ReferenceLoopHandling option to not blow up immediately when circular references are encountered. There are a host of other small config setting that might be useful to set, but the default seem to be good enough in recent versions. Note that I'm setting ReferenceLoopHandling which requires an Enum value to be set. There's no real easy way (short of using the cardinal numeric value) to set a property or pass parameters from static values or enums. This means I still need to use Reflection to make this work. I'm using the same ReflectionUtils class I previously used to handle this for me. The function looks up the type and then uses Type.InvokeMember() to read the static property.Another feature I need is have Enum values serialized as strings rather than numeric values which is the default. To do this I can use the StringEnumConverter to convert enums to strings by adding it to the Converters collection.As you can see there's still a bit of Reflection to be done even in C# 4+ with dynamic, but with a few helpers this process is relatively painless.Doing the actual JSON ConversionFinally I need to actually do my JSON conversions. For the Utility class I need serialization that works for both strings and files so I created four methods that handle these tasks two each for serialization and deserialization for string and file.Here's what the File Serialization looks like:/// <summary> /// Serializes an object instance to a JSON file. /// </summary> /// <param name="value">the value to serialize</param> /// <param name="fileName">Full path to the file to write out with JSON.</param> /// <param name="throwExceptions">Determines whether exceptions are thrown or false is returned</param> /// <param name="formatJsonOutput">if true pretty-formats the JSON with line breaks</param> /// <returns>true or false</returns> public static bool SerializeToFile(object value, string fileName, bool throwExceptions = false, bool formatJsonOutput = false) { dynamic writer = null; FileStream fs = null; try { Type type = value.GetType(); var json = CreateJsonNet(throwExceptions); if (json == null) return false; fs = new FileStream(fileName, FileMode.Create); var sw = new StreamWriter(fs, Encoding.UTF8); writer = Activator.CreateInstance(JsonTextWriterType, sw); if (formatJsonOutput) writer.Formatting = (dynamic)Enum.Parse(FormattingType, "Indented"); writer.QuoteChar = '"'; json.Serialize(writer, value); } catch (Exception ex) { Debug.WriteLine("JsonSerializer Serialize error: " + ex.Message); if (throwExceptions) throw; return false; } finally { if (writer != null) writer.Close(); if (fs != null) fs.Close(); } return true; }You can see more of the dynamic invocation in this code. First I grab the dynamic JsonSerializer instance using the CreateJsonNet() method shown earlier which returns a dynamic. I then create a JsonTextWriter and configure a couple of enum settings on it, and then call Serialize() on the serializer instance with the JsonTextWriter that writes the output to disk. Although this code is dynamic it's still fairly short and readable.For full circle operation here's the DeserializeFromFile() version:/// <summary> /// Deserializes an object from file and returns a reference. /// </summary> /// <param name="fileName">name of the file to serialize to</param> /// <param name="objectType">The Type of the object. Use typeof(yourobject class)</param> /// <param name="binarySerialization">determines whether we use Xml or Binary serialization</param> /// <param name="throwExceptions">determines whether failure will throw rather than return null on failure</param> /// <returns>Instance of the deserialized object or null. Must be cast to your object type</returns> public static object DeserializeFromFile(string fileName, Type objectType, bool throwExceptions = false) { dynamic json = CreateJsonNet(throwExceptions); if (json == null) return null; object result = null; dynamic reader = null; FileStream fs = null; try { fs = new FileStream(fileName, FileMode.Open, FileAccess.Read); var sr = new StreamReader(fs, Encoding.UTF8); reader = Activator.CreateInstance(JsonTextReaderType, sr); result = json.Deserialize(reader, objectType); reader.Close(); } catch (Exception ex) { Debug.WriteLine("JsonNetSerialization Deserialization Error: " + ex.Message); if (throwExceptions) throw; return null; } finally { if (reader != null) reader.Close(); if (fs != null) fs.Close(); } return result; }This code is a little more compact since there are no prettifying options to set. Here JsonTextReader is created dynamically and it receives the output from the Deserialize() operation on the serializer.You can take a look at the full JsonSerializationUtils.cs file on GitHub to see the rest of the operations, but the string operations are very similar - the code is fairly repetitive.These generic serialization utilities isolate the dynamic serialization logic that has to deal with the dynamic nature of JSON.NET, and any code that uses these functions is none the wiser that JSON.NET is dynamically loaded.Using the JsonSerializationUtils WrapperThe final consumer of the SerializationUtils wrapper is an actual ConfigurationProvider, that is responsible for handling reading and writing JSON values to and from files. The provider is simple a small wrapper around the SerializationUtils component and there's very little code to make this work now:The whole provider looks like this:/// <summary> /// Reads and Writes configuration settings in .NET config files and /// sections. Allows reading and writing to default or external files /// and specification of the configuration section that settings are /// applied to. /// </summary> public class JsonFileConfigurationProvider<TAppConfiguration> : ConfigurationProviderBase<TAppConfiguration> where TAppConfiguration: AppConfiguration, new() { /// <summary> /// Optional - the Configuration file where configuration settings are /// stored in. If not specified uses the default Configuration Manager /// and its default store. /// </summary> public string JsonConfigurationFile { get { return _JsonConfigurationFile; } set { _JsonConfigurationFile = value; } } private string _JsonConfigurationFile = string.Empty; public override bool Read(AppConfiguration config) { var newConfig = JsonSerializationUtils.DeserializeFromFile(JsonConfigurationFile, typeof(TAppConfiguration)) as TAppConfiguration; if (newConfig == null) { if(Write(config)) return true; return false; } DecryptFields(newConfig); DataUtils.CopyObjectData(newConfig, config, "Provider,ErrorMessage"); return true; } /// <summary> /// Return /// </summary> /// <typeparam name="TAppConfig"></typeparam> /// <returns></returns> public override TAppConfig Read<TAppConfig>() { var result = JsonSerializationUtils.DeserializeFromFile(JsonConfigurationFile, typeof(TAppConfig)) as TAppConfig; if (result != null) DecryptFields(result); return result; } /// <summary> /// Write configuration to XmlConfigurationFile location /// </summary> /// <param name="config"></param> /// <returns></returns> public override bool Write(AppConfiguration config) { EncryptFields(config); bool result = JsonSerializationUtils.SerializeToFile(config, JsonConfigurationFile,false,true); // Have to decrypt again to make sure the properties are readable afterwards DecryptFields(config); return result; } }This incidentally demonstrates how easy it is to create a new provider for the West Wind Application Configuration component. Simply implementing 3 methods will do in most cases.Note this code doesn't have any dynamic dependencies - all that's abstracted away in the JsonSerializationUtils(). From here on, serializing JSON is just a matter of calling the static methods on the SerializationUtils class.Already, there are several other places in some other tools where I use JSON serialization this is coming in very handy. With a couple of lines of code I was able to add JSON.NET support to an older AJAX library that I use replacing quite a bit of code that was previously in use. And for any other manual JSON operations (in a couple of apps I use JSON Serialization for 'blob' like document storage) this is also going to be handy.Performance?Some of you might be thinking that using dynamic and Reflection can't be good for performance. And you'd be right… In performing some informal testing it looks like the performance of the native code is nearly twice as fast as the dynamic code. Most of the slowness is attributable to type lookups. To test I created a native class that uses an actual reference to JSON.NET and performance was consistently around 85-90% faster with the referenced code. That being said though - I serialized 10,000 objects in 80ms vs. 45ms so this isn't hardly slouchy. For the configuration component speed is not that important because both read and write operations typically happen once on first access and then every once in a while. But for other operations - say a serializer trying to handle AJAX requests on a Web Server one would be well served to create a hard dependency.Dynamic Loading - Worth it?On occasion dynamic loading makes sense. But there's a price to be paid in added code complexity and a performance hit. But for some operations that are not pivotal to a component or application and only used under certain circumstances dynamic loading can be beneficial to avoid having to ship extra files and loading down distributions. These days when you create new projects in Visual Studio with 30 assemblies before you even add your own code, trying to keep file counts under control seems a good idea. It's not the kind of thing you do on a regular basis, but when needed it can be a useful tool. Hopefully some of you find this information useful…© Rick Strahl, West Wind Technologies, 2005-2013Posted in .NET  C#   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Such thing as a free lunch

    - by red@work
    There is a lot of hard work goes on in Red Gate, no doubt. And then there are things we're asked to get involved with, that aren't hard and don't feel much like work. What? Give up our free lunch at Red Gate for. a free lunch in a pub? Within an hour, myself and a colleague are at the Railway Vue pub in nearby Impington. This is all part of Red Gate's aim to hire more Software Engineers and Test Engineers, to help Red Gate grow into one of the greatest software companies in the world (it's already the best small software development company in the UK). Phase one then - buy lunch for Cambridge. Seriously, not just the targeted engineers, but for anyone who could print the voucher and make it to the nearest of the venues, two of which happen to be pubs. We're here to watch people happily eat a free pub lunch at Red Gate's expense. We also get involved and I swear I didn't order a beer with the food but the landlord says I clearly did and I'm not one to argue. Red Gate are offering a free iPad to anyone that comes to interview for a Software Engineer or Test Engineer role. We speak to a few engineers who are genuinely interested. We speak to a couple of DBA's too, and encourage them to make speculative applications - no free iPad on offer for them, but that's not really the point. The point is, everyone should apply to work here! It's that good. We overhear someone ask if 'these vouchers really work?' They do. There's no catch. The free IPad? Again, no catch. If that's what it takes to get talented engineers through our doors for an interview, then that's all good. Once they see where we work and how we work, we think they'll want to come and work with us. The following day, Red Gate decides to repeat the offer, and that means more hard work, this time at The Castle pub. Another landlord that mishears 'mineral water' and serves me a beer. There are many more people clutching the printed vouchers and they all seem very happy to be getting a free lunch from Red Gate. "Come and work for us" we suggest, "lunch is always free!" So if you're a talented engineer, like free lunches and want a free iPad, you know what to do.

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  • Lubuntu: neither shut-down nor restart works

    - by Rantanplan
    aI have a freshly installed Lubuntu 14.04.1 (installed with forcepae option on a laptop with Pentium M processor). The only problem that I have found so far is that I cannot shut-down or restart the laptop. It always continues showing "Lubuntu" and some dots. Pressing Esc it says wait-for-state stop/waiting * Stopping rsync daemon rsync [OK] * Asking all remaining processes to terminate… [OK] * Killing all remaining processes… [fail] ModemManager [597] : <info> Caught signal, shutting down… ModemManager [597] : <info> ModemManager is shut down nm-dispatcher.action: Could not get the system bus. Make sure the message bus daemon is running! Message: Did not receive a reply. Possible causes: the remote application did not send a reply, the message bus security policy blocked the reply, the reply timeout expired, or the network connection was broken. * Deactivating swap… [OK] * Will now halt The cursor remains blinking but the only way to switch it off is to hold the power-off key pressed for some seconds. I tried sudo shutdown -h now, sudo halt and sudo poweroff resulting in the same problem. I also tried to add acpi=force in GRUB_CMDLINE_LINUX_DEFAULT="quiet splash" in /etc/default/grub and run sudo update-grub; then, using the taskbar's shot-down button lead to a direct stop of the laptop equal to holding the power-off key pressed for some seconds. Next I followed the answer http://askubuntu.com/a/202481/288322. Now, I directly receive some messages during shut-down starting wait-for-state stop/waiting * Stopping rsync daemon rsync [OK] * Asking all remaining processes to terminate… [OK] [ 240.944277] INFO: task kworker/0:2:24: block for more than 120 seconds. [ 240.944461] Tainted: G S 3.13.0-34-generic #60-Ubuntu [ 240.944623] "echo 0 > /proc/sys/kernel/hung_tasks_timeout_secs" disables this message. followed by some more similar lines and then: * Killing all remaining processes… [fail] ModemManager [576] : <info> Caught signal, shutting down… nm-dispatcher.action: Caught signal 15, shutting down... ModemManager [576] : <info> ModemManager is shut down * Deactivating swap… [OK] * Will now halt [ 600.944276] INFO: task kworker/0:2:24: block for more than 120 seconds. [ 600.944458] Tainted: G S 3.13.0-34-generic #60-Ubuntu [ 600.944619] "echo 0 > /proc/sys/kernel/hung_tasks_timeout_secs" disables this message. Then, nothing more was coming during the next 5 minutes. If you know where can I find relevant error information, I will be happy to search for them.

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