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  • SharePoint blog site won't search local site... you can only search for Mysites and users

    - by Don
    I have a Howto company Blog site that i post to for my clients to access for help. For some reason it has stopped letting anyone search on it. I can search for Mysites or users. But when you drop down the tab to search: This Site: "blog site name" you get the following reply: No results matching your search were found. Check your spelling. Are the words in your query spelled correctly? Try using synonyms. Maybe what you're looking for uses slightly different words. Make your search more general. Try more general terms in place of specific ones. Try your search in a different scope. Different scopes can have different results. I have tried the following command: from the Index server 1-net stop osearch 2-net start osearch 3-iisreset /noforce But still not able to search a local blog site I can only search for users and Sites. please help Don

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  • Is there a way to search for equations in Word 2007 documents?

    - by FM
    I have many large Word 2007 documents containing a few dozen equations each. Is there a way to locate the equations using Word's Find command, or do I have to hunt for them old-school? I tried searching for a graphic (^g) and and field (^d), but that didn't do the trick. Am I missing something obvious? Might there be a way to do this using VB or some other trick?

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  • SQL SERVER – Auto Complete and Format T-SQL Code – Devart SQL Complete

    - by pinaldave
    Some people call it laziness, some will call it efficiency, some think it is the right thing to do. At any rate, tools are meant to make a job easier, and I like to use various tools. If we consider the history of the world, if we all wanted to keep traditional practices, we would have never invented the wheel.  But as time progressed, people wanted convenience and efficiency, which then led to laziness. Wanting a more efficient way to do something is not inherently lazy.  That’s how I see any efficiency tools. A few days ago I found Devart SQL Complete.  It took less than a minute to install, and after installation it just worked without needing any tweaking.  Once I started using it I was impressed with how fast it formats SQL code – you can write down any terms or even copy and paste.  You can start typing right away, and it will complete keywords, object names, and fragmentations. It completes statement expressions.  How many times do we write insert, update, delete?  Take this example: to alter a stored procedure name, we don’t remember the code written in it, you have to write it over again, or go back to SQL Server Studio Manager to create and alter which is very difficult.  With SQL Complete , you can write “alter stored procedure,” and it will finish it for you, and you can modify as needed. I love to write code, and I love well-written code.  When I am working with clients, and I find people whose code have not been written properly, I feel a little uncomfortable.  It is difficult to deal with code that is in the wrong case, with no line breaks, no white spaces, improper indents, and no text wrapping.  The worst thing to encounter is code that goes all the way to the right side, and you have to scroll a million times because there are no breaks or indents.  SQL Complete will take care of this for you – if a developer is too lazy for proper formatting, then Devart’s SQL formatter tool will make them better, not lazier. SQL Management Studio gives information about your code when you hover your mouse over it, however SQL Complete goes further in it, going into the work table, and the current rate idea, too. It gives you more information about the parameters; and last but not least, it will just take you to the help file of code navigation.  It will open object explorer in a document viewer.  You can start going through the various properties of your code – a very important thing to do. Here are are interesting Intellisense examples: 1) We are often very lazy to expand *however, when we are using SQL Complete we can just mouse over the * and it will give us all the the column names and we can select the appropriate columns. 2) We can put the cursor after * and it will give us option to expand it to all the column names by pressing the Tab key. 3) Here is one more Intellisense feature I really liked it. I always alias my tables and I always select the alias with special logic. When I was using SQL Complete I selected just a tablename (without schema name) and…(just like below image) … and it autocompleted the schema and alias name (the way I needed it). I believe using SQL Complete we can work faster.  It supports all versions of SQL Server, and works SQL formatting.  Many businesses perform code review and have code standards, so why not use an efficiency tool on everyone’s computer and make sure the code is written correctly from the first time?  If you’re interested in this tool, there are free editions available.  If you like it, you can buy it.  I bought it because it works.  I love it, and I want to hear all your opinions on it, too. You can get the product for FREE.  Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQL Utility, T SQL, Technology

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  • How to configure Visual Studio 2010 code coverage for ASP.NET MVC unit tests

    - by DigiMortal
    I just got Visual Studio 2010 code coverage work with ASP.NET MVC application unit tests. Everything is simple after you have spent some time with forums, blogs and Google. To save your valuable time I wrote this posting to guide you through the process of making code coverage work with ASP.NET MVC application unit tests. After some fighting with Visual Studio I got everything to work as expected. I am still not very sure why users must deal with this mess, but okay – I survived it. Before you start configuring Visual Studio I expect your solution meets the following needs: there are at least one library that will be tested, there is at least on library that contains tests to be run, there are some classes and some tests for them, and, of course, you are using version of Visual Studio 2010 that supports tests (I have Visual Studio 2010 Ultimate). Now open the following screenshot to separate windows and follow the steps given below. Visual Studio 2010 Test Settings window. Click on image to see it at original size.  Double click on Local.testsettings under Solution Items. Test settings window will be opened. Select “Data and Diagnostics” from left pane. Mark checkboxes “ASP.NET Profiler” and “Code Coverage”. Move cursor to “Code Coverage” line and press Configure button or make double click on line. Assemblies selection window will be opened. Mark checkboxes that are located before assemblies about what you want code coverage reports and apply settings. Save your project and close Visual Studio. Run Visual Studio as Administrator and run tests. NB! Select Test => Run => Tests in Current Context from menu. When tests are run you can open code coverage results by selecting Test => Windows => Code Coverage Results from menu. Here you can see my example test results. Visual Studio 2010 Test Results window. All my tests passed this time. :) Click on image to see it at original size.  And here are the code coverage results. Visual Studio 2101 Code Coverage Results. I need a lot more tests for sure. Click on image to see it at original size.  As you can see everything was pretty simple. But it took me sometime to figure out how to get everything work as expected. Problems? You may face some problems when making code coverage work. Here is my short list of possible problems. Make sure you have all assemblies available for code coverage. In some cases it needs more libraries to be referenced as you currently have. By example, I had to add some more Enterprise Library assemblies to my project. You can use EventViewer to discover errors that where given during testing. Make sure you selected all testable assemblies from Code Coverage settings like shown above. Otherwise you may get empty results. Tests with code coverage are slower because we need ASP.NET profiler. If your machine slows down then try to free more resources.

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  • Where to start with game development?

    - by steven_desu
    Searching for related questions I found a number of very specific questions, but I'm afraid the specifics have proved fruitless for me and after 4 hours on Google I'm no closer than I started, so I felt reaching out to a community might be in order. First, my goal: I've never made a game before, although I've muddled over the possibility several times. I decided to finally sit down and start learning how to code games, use game engines, etc. All so that one day (hopefully soon) I'll be able to make functional (albeit simple) games. I can start adding complexity later, for now I'd be glad to have a keyboard-controlled camera moving in a 3D world with no interaction beyond that. My background: I've worked in SEVERAL programming languages ranging from PHP to C++ to Java to ASM. I'm not afraid of any challenges that come with learning the new syntax or limitations inherent in a new language. All of my past programming experience, however, has been strictly non-graphical and usually with little or extremely simple interaction during execution. I've created extensive and brilliant algorithms for solving logical and mathematical problems. However in every case input was either defined in a file, passed form an HTML form, or typed into the console. Real-time interaction with the user is something with which I have no experience. My question: Where should I start in trying to make games? Better yet- where should I start in trying to create a keyboard-navigable 3D environment? In searching online I've found several resources linking to game engines, graphics engines, and physics engines. Here's a brief summary of my experiences with a few engines I tried: Unreal SDK: The tutorial videos assume that you already have in-depth knowledge of 3D modeling, graphics engines, animations, etc. The "Getting Started" page offers no formal explanation of game development but jumps into how Unreal can streamline processes it assumes you're already familiar with. After downloading the SDK and launching it to see if the tools were as intuitive as they claimed, I was greeted with about 60 buttons and a blank void for my 3D modeling. Clicking on "add volume" (to attempt to add a basic cube) I was met with a menu of 30 options. Panicking, I closed the editor. Crystal Space: The website seemed rather informative, explaining that Crystal Space was just for graphics and the companion software, CEL, provided entity logic for making games. A demo game was provided, which was built using "CELStart", their simple tool for people with no knowledge of game programming. I launched the game to see what I might look forward to creating. It froze several times, the menus were buggy, there were thousands of graphical glitches, enemies didn't respond to damage, and when I closed the game it locked up. Gave up on that engine. IrrLicht: The tutorial assumes I have Visual Studio 6.0 (I have Visual Studio 2010). Following their instructions I was unable to properly import the library into Visual Studio and unable to call any of the functions that they kept using. Manually copying header files, class files, and DLLs into my project's folder - the project failed to properly compile. Clearly I'm not off to a good start and I'm going in circles. Can someone point me in the right direction? Should I start by downloading a program like Blender and learning 3D modeling, or should I be learning how to use a graphics engine? Should I look for an all-inclusive game engine, or is it better to try and code my own game logic? If anyone has actually made their own games, I would prefer to hear how they got their start. Also- taking classes at my school is not an option. Nothing is offered.

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  • C++ property system interface for game editors (reflection system)

    - by Cristopher Ismael Sosa Abarca
    I have designed an reusable game engine for an project, and their functionality is like this: Is a completely scripted game engine instead of the usual scripting languages as Lua or Python, this uses Runtime-Compiled C++, and an modified version of Cistron (an component-based programming framework).to be compatible with Runtime-Compiled C++ and so on. Using the typical GameObject and Component classes of the Component-based design pattern, is serializable via JSON, BSON or Binary useful for selecting which objects will be loaded the next time. The main problem: We want to use our custom GameObjects and their components properties in our level editor, before used hardcoded functions to access GameObject base class virtual functions from the derived ones, if do you want to modify an property specifically from that class you need inside into the code, this situation happens too with the derived classes of Component class, in little projects there's no problem but for larger projects becomes tedious, lengthy and error-prone. I've researched a lot to find a solution without luck, i tried with the Ogitor's property system (since our engine is Ogre-based) but we find it inappropiate for the component-based design and it's limited only for the Ogre classes and can lead to performance overhead, and we tried some code we find in the Internet we tested it and worked a little but we considered the macro and lambda abuse too horrible take a look (some code omitted): IWE_IMPLEMENT_PROP_BEGIN(CBaseEntity) IWE_PROP_LEVEL_BEGIN("Editor"); IWE_PROP_INT_S("Id", "Internal id", m_nEntID, [](int n) {}, true); IWE_PROP_LEVEL_END(); IWE_PROP_LEVEL_BEGIN("Entity"); IWE_PROP_STRING_S("Mesh", "Mesh used for this entity", m_pModelName, [pInst](const std::string& sModelName) { pInst->m_stackMemUndoType.push(ENT_MEM_MESH); pInst->m_stackMemUndoStr.push(pInst->getModelName()); pInst->setModel(sModelName, false); pInst->saveState(); }, false); IWE_PROP_VECTOR3_S("Position", m_vecPosition, [pInst](float fX, float fY, float fZ) { pInst->m_stackMemUndoType.push(ENT_MEM_POSITION); pInst->m_stackMemUndoVec3.push(pInst->getPosition()); pInst->saveState(); pInst->m_vecPosition.Get()[0] = fX; pInst->m_vecPosition.Get()[1] = fY; pInst->m_vecPosition.Get()[2] = fZ; pInst->setPosition(pInst->m_vecPosition); }, false); IWE_PROP_QUATERNION_S("Orientation (Quat)", m_quatOrientation, [pInst](float fW, float fX, float fY, float fZ) { pInst->m_stackMemUndoType.push(ENT_MEM_ROTATE); pInst->m_stackMemUndoQuat.push(pInst->getOrientation()); pInst->saveState(); pInst->m_quatOrientation.Get()[0] = fW; pInst->m_quatOrientation.Get()[1] = fX; pInst->m_quatOrientation.Get()[2] = fY; pInst->m_quatOrientation.Get()[3] = fZ; pInst->setOrientation(pInst->m_quatOrientation); }, false); IWE_PROP_LEVEL_END(); IWE_IMPLEMENT_PROP_END() We are finding an simplified way to this, without leading confusing the programmers, (will be released to the public) i find ways to achieve this but they are only available for the common scripting as Lua or editors using C#. also too portable, we can write "wrappers" for different GUI toolkits as Qt or GTK, also i'm thinking to using Boost.Wave to get additional macro functionality without creating my own compiler. The properties designed to use in the editor they are removed in the game since the save file contains their data and loads it using an simple 'load' function to reduce unnecessary code bloat may will be useful if some GameObject property wants to be hidden instead. In summary, there's a way to implement an reflection(property) system for a level editor based in properties from derived classes? Also we can use C++11 and Boost (restricted only to Wave and PropertyTree)

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  • The right way of using index.html

    - by Jeyekomon
    I have quite a lot of issues I'd like to hear your opinion on, so I hope I'll manage to explain it well enough. I should also note that I'm beginner equipped only with the knowledge of HTML and CSS so although I'm almost sure that there is a simple solution using powerful PHP, it won't help me. Let's say that I have my personal blog on the address example.com/blog.html and there are links to several sub-blogs example.com/blog/math.html, example.com/blog/coding.html etc. So my root folder contains blog.html and blog folder, the blog folder itself contains files math.html and coding.html. First of all, I learned (from Google Webmasters Tools) that for SEO and aesthetical purposes it's good to unify example.com.com and example.com/index.html by adding _rel="canonical"_ attribute into the source of the index.html. Using a couple of other tricks (like linking to ../ and ./) I got rid of the ugly index.html appearing in my web addresses. And now I wonder if this trick can be used not only for the root folder but for any folder? I mean, I would move my blog.html into the blog folder, rename it into the index.html and add rel="canonical" to unify example.com/blog/index.html with example.com/blog/. This trick would change the address of my blog from example.com/blog.html into example.com/blog/. Not finished! I'm also experiencing problems with the google robot indexing my folders. So when I type site:example.com/ into the google search, the link to my folder example.com/blog/ with raw files, icons etc. appears among the other results. I guess there are also other ways how to fix it, but IMHO the change mentioned above would do the trick too - the index.html in the blog folder would preserve the user from viewing the actual raw content of that folder, there would appear only the right link example.com/blog/ in the google search and (I hope that) _rel="canonical"_ would make the second, unwanted link example.com/blog/index.html not to appear in the search results. So my questions are: Is it a good practice to have the index.html file in every subfolder or is it intended to be only in the root folder? Are there any disadvantages or problems that may occur when using the second, "index in every folder" method? Which one of the two ways of structuring the website described above would you prefer?

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  • Example Code for Cisco Digital Media Player or TVzilla

    - by user338844
    I have a Cisco Digital Media Player and I need to create a web page using the DMP (Digital Media Player) Javascript Libraries, the problem is I don't know anything about them. I have lots of documentation, however I am hoping to find some example code already out there. Does anyone know of anything like that?

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  • Using unmanaged code from managed code

    - by Harsha
    Hi I have my project developed in MFC which is unmnaged code. Now i need to create a similar application in C#, by reusing most of the MFC classes. Is it possible to directly export class/struct/enum from MFC dll, so that i can import it in my C# using dllimport and use it.?

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  • Simple Java networking game engine [on hold]

    - by Florian Peschka
    I want to create a simple java networking game and search a networking engine that eases use of sockets etc. I have already read some questions on here and the internet about java networking for games, but many of them were over 10 years old or not really answered. I have no idea whatsoever about what exactly I need to send in terms of messages, but I figured simple strings or integers will be enough for my purposes. It's basically a peer to peer game, so I don't need a centralized server structure. Messaging doesn't have to have an extremely low ping, yet of course all players need to have a synchronized view. What are the possibilities I have here?

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  • OWB 11gR2 &ndash; Flexible and extensible

    - by David Allan
    The Oracle data integration extensibility capabilities are something I love, nothing more frustrating than a tool or platform that is very constraining. I think extensibility and flexibility are invaluable capabilities in the data integration arena. I liked Uli Bethke's posting on some extensibility capabilities with ODI (see Nesting ODI Substitution Method Calls here), he has some useful guidance on making customizations to existing KMs, nice to learn by example. I thought I'd illustrate the same capabilities with ODI's partner OWB for the OWB community. There is a whole new world of potential. The LKM/IKM/CKM/JKMs are the primary templates that are supported (plus the Oracle Target code template), so there is a lot of potential for customizing and extending the product in this release. Enough waffle... Diving in at the deep end from Uli's post, in OWB the table operator has a number of additional properties in OWB 11gR2 that let you annotate the column usage with ODI-like properties such as the slowly changing usage or for your own user-defined purpose as in Uli's post, below you see for the target table SALES_TARGET we can use the UD5 property which when assigned the code template (knowledge module) which has been modified with Uli's change we can do custom things such as creating indices - provides The code template used by the mapping has the additional step which is basically the code illustrated from Uli's posting just used directly, the ODI 10g substitution references also supported from within OWB's runtime. Now to see whether this does what we expect before we execute it, we can check out the generated code similar to how the traditional mapping generation and preview works, you do this by clicking on the 'Inspect Code' button on the execution units code template assignment. This then  creates another tab with prefix 'Code - <mapping name>' where the generated code is put, scrolling down we find the last step with the indices being created, looks good, so we are ready to deploy and execute. After executing the mapping we can then use the 'Audit Information' panel (select the mapping in the designer tree and click on View/Audit Information), this gives us a view of the execution where we can drill into the tasks that were executed and inspect both the template and the generated code that was executed and any potential errors. Reflecting back on earlier versions of OWB, these were the kinds of features that were always highly desirable, getting under the hood of the code generation and tweaking bit and pieces - fun and powerful stuff! We can step it up a bit here and explore some further ideas. The example below is a daisy-chained set of execution units where the intermediate table is a target of one unit and the source for another. We want that table to be a global temporary table, so can tweak the templates. Back to the copy of SQL Control Append (for demo purposes) we modify the create target table step to make the table a global temporary table, with the option of on commit preserve rows. You can get a feel for some of the customizations and changes possible, providing some great flexibility and extensibility for the data integration tools.

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  • Easy code-golf challenges

    - by chibineku
    I am interested in trying a few code-golf problems, but of a fairly easy level as I'm only a year old in terms of programming. Simple things, but that will make me think. I am comfortable in JavaScript and PHP at the moment.

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  • Show raw Text Code from a URL with CodePaste.NET

    - by Rick Strahl
    I introduced CodePaste.NET more than 2 years ago. In case you haven't checked it out it's a code-sharing site where you can post some code, assign a title and syntax scheme to it and then share it with others via a short URL. The idea is super simple and it's not the first time this has been done, but it's focused on Microsoft languages and caters to that crowd. Show your own code from the Web There's another feature that I tweeted about recently that's been there for some time, but is not used very much: CodePaste.NET has the ability to show raw text based code from a URL on the Web in syntax colored format for any of the formats provided. I use this all the time with code links to my Subversion repository which only displays code as plain text. Using CodePaste.NET allows me to show syntax colored versions of the same code. For example I can go from this URL: http://www.west-wind.com:8080/svn/WestwindWebToolkit/trunk/Westwind.Utilities/SupportClasses/PropertyBag.cs To a nicely colored source code view at this Url: http://codepaste.net/ShowUrl?url=http%3A%2F%2Fwww.west-wind.com%3A8080%2Fsvn%2FWestwindWebToolkit%2Ftrunk%2FWestwind.Utilities%2FSupportClasses%2FPropertyBag.cs&Language=C%23 which looks like this:   Use the Form or access URLs directly To get there navigate to the Web Code icon on the CodePaste.NET site and paste your original URL and select a language to display: The form creates a link shown above which has two query string parameters: url - The URL for the raw text on the Web language -  The code language used for syntax highlighting Note that parameters must be URL encoded to work especially the # in C# because otherwise the # will be interpreted by the browser as a hash tag to jump to in the target URL. The URL must be Web accessible so that CodePaste can download it and then apply the syntax coloring. It doesn't work with localhost urls for example. The code returned must be returned in plain text - HTML based text doesn't work. Hope some of you find this a useful feature. Enjoy…© Rick Strahl, West Wind Technologies, 2005-2011Posted in .NET   Tweet (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Code Golf: MSM Random Number Generator

    - by Vivin Paliath
    The challenge The shortest code by character count that will generate (pseudo)random numbers using the Middle-Square Method. The Middle-Square Method of (pseudo)random number generation was first suggested by John Von Neumann in 1946 and is defined as follows: Rn+1 = mid((Rn)2, m) For example: 34562 = 11943936 mid(11943936) = 9439 94392 = 89094721 mid(89094721) = 0947 9472 = 896809 mid(896809) = 9680 96802 = 93702400 mid(93702400) = 7024 Test cases: A seed of 8653 should give the following numbers (first 10): 8744, 4575, 9306, 6016, 1922, 6940, 1636, 6764, 7516, 4902

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  • Books on Code Contracts in C# 4.0

    - by devoured elysium
    Altough I've known Code Contracts for some time, as I've used it a bit in Java, I would like to start using them in C#, now that they are part of C# 4.0. I am looking on learning material, books or vids. Altough tutorials are also welcome, I'd like to have something comprehensive to read, not the typical "here's how you use Requires and here's how you use Ensures". I am looking for something that really stands out in this area. Thanks

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  • Setting an asptextbox to read only from the code behind

    - by Anthony
    I need to change the readonly property of a asptextbox from the code behind based on certain conditions. I know how to run a function when the page loads, but I don't know how to reference the form fields to change the readonly property. Can anyone point me in the right direction? Thanks in advance, Anthony

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  • batch source code downloading perl

    - by Jake
    Hello, I know of the "wget" function in shell, but I'm running perl from the command line on a windows machine and I was looking for a method of sequentially downloading the web source code from a site. For example: for www.abcd.com has the extension of it's subsites as 1,2,3 etc such that www.abcd.com/1 or www.abcd.com/2 is the syntax. I would like the source to be labeled as 1.source, 2.source etc for a defined set of pages 1-100 say. Thanks for the help, Jake

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