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  • Debuging to simulator crashes with "exited with status 5" unless I debug

    - by tigermain
    For some reason the app I am working on has very bad PMT! Literally! Most of the time I cannot debug using the simulator without putting a breakpoint in my AppDelegate. If I don't it exists with "status 5". If I put a break point in and simple continue it works perfectly well, it also works if I run the app in the simulator when not connected to the GDB. I have tried the source on a second machine with exactly the same results. I dont have this issue building to the device?!?!?! Thanks

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  • How to make UIImagePickerController works under switch case UIActionSheet

    - by Phy
    -(void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { UIImage *tempImage = [info objectForKey:UIImagePickerControllerOriginalImage]; imgview.image = tempImage; [self dismissModalViewControllerAnimated:YES]; [picker release]; } -(void)imagePickerControllerDidCancel:(UIImagePickerController *)picker { [self dismissModalViewControllerAnimated:YES]; [picker release]; } -(IBAction) calllib { img1 = [[UIImagePickerController alloc] init]; img1.delegate = self; img1.sourceType = UIImagePickerControllerSourceTypePhotoLibrary; [self presentModalViewController:img1 animated:YES]; } all the codes above works well for taking out photos from the photo library. problem is that when i tried to use it under the UIActionSheet it does not work. i just copy the lines of codes from the -(IBAction) calllib as follow. (void)actionSheet:(UIActionSheet *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex { UIImage *detectface = [Utilities detectFace:imgview.image]; UIImage *grayscale = [Utilities grayscaleImage:imgview.image]; UIImage *avatars = [Utilities avatars:imgview.image]; img1 = [[UIImagePickerController alloc] init]; img1.delegate = self; img1.sourceType = UIImagePickerControllerSourceTypePhotoLibrary; switch (buttonIndex) { case 0: [self presentModalViewController:img1 animated:YES]; imgview.image = detectface; break; case 1: [self presentModalViewController:img1 animated:YES]; imgview.image = grayscale; break; case 2: [self presentModalViewController:img1 animated:YES]; imgview.image = avatars; break; default: break; } } it does not work. can somebody help me to figure out what is the problem? the switch case works perfectly without the [self presentModalViewController:img1 animated:YES]; ... thanks

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  • TabBarController NavigationController with black backgroundbar

    - by Simon
    hello I've placed this code my didload method, to get a black Navigationbar. rootTabBarController.navigationController.navigationBar.barStyle = UIBarStyleBlackOpaque; rootTabBarController.moreNavigationController.navigationBar.barStyle = UIBarStyleBlackOpaque; its working fine, but when the user rearranges the Icons in the editmode, i'm getting a default blue navigation bar. Can anyone help me to avid this ? btw: big thanks to the genius crowd!

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  • NSEntityDescription entityForName returning nil

    - by Kamchatka
    Hi, I did some changes to my model (but I don't want migration yet, so I just remove the application, built clean etc.) so my application works in the simulator. However, when I run it on the iPhone, I get the following error: *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'executeFetchRequest:error: A fetch request must have an entity.' I set the entity like this: NSEntityDescription *entity = [NSEntityDescription entityForName:@"Document" inManagedObjectContext:managedObjectContext]; My managedObjectContext is not nil. But I suspect that it doesn't load the object model correctly or something similar because If I display the entities in the model, the list is empty. How can I make sure the model is loaded? Thanks,

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  • Exception: attempt to acquire a reference on a close SQLiteClosable

    - by CommonsWare
    I posted this back in May on the [android-developers] Google Group. I never heard back and was not able to reproduce the problem until one of my students did last week. I figured I'd post it here and see if it rang any bells for anyone. In one of my code samples, I have the following method: static Cursor getAll(SQLiteDatabase db, String orderBy) { return(db.rawQuery("SELECT * FROM restaurants "+orderBy, null)); } When I run it, sporadically, I get this: 05-01 14:45:05.849: ERROR/AndroidRuntime(1145): java.lang.IllegalStateException: attempt to acquire a reference on a close SQLiteClosable 05-01 14:45:05.849: ERROR/AndroidRuntime(1145): at android.database.sqlite.SQLiteClosable.acquireReference(SQLiteClosable.java:31) 05-01 14:45:05.849: ERROR/AndroidRuntime(1145): at android.database.sqlite.SQLiteProgram.<init>(SQLiteProgram.java:56) 05-01 14:45:05.849: ERROR/AndroidRuntime(1145): at android.database.sqlite.SQLiteQuery.<init>(SQLiteQuery.java:49) 05-01 14:45:05.849: ERROR/AndroidRuntime(1145): at android.database.sqlite.SQLiteDirectCursorDriver.query(SQLiteDirectCursorDriver.java:49) 05-01 14:45:05.849: ERROR/AndroidRuntime(1145): at android.database.sqlite.SQLiteDatabase.rawQueryWithFactory(SQLiteDatabase.java:1118) 05-01 14:45:05.849: ERROR/AndroidRuntime(1145): at android.database.sqlite.SQLiteDatabase.rawQuery(SQLiteDatabase.java:1092) 05-01 14:45:05.849: ERROR/AndroidRuntime(1145): at apt.tutorial.Restaurant.getAll(Restaurant.java:14) This makes no sense to me. The database is definitely open. The SQLiteClosable is the SQLiteQuery created by SQLiteQueryDriver, and I see no evidence that there is an object pool or something going on here that might explain how a "new" SQLiteClosable is already closed. The fact that it is sporadic (meaning the same UI operations sometimes trigger the exception, but not always) suggests some sort of pool, race condition, or something...but I'm not sure where. Thoughts? Thanks! UPDATE: The code in question is from the LunchList tutorials out of my Android Programming Tutorials book. It's a bit spread out and not terribly suitable for posting directly in SO. You can download the code for that book from the above link if you want to take a look at it. I do not recall exactly which edition of the tutorial the student was working on at the time, though it was in the Tutorial 12-Tutorial 16 range. I was mostly hoping to run across somebody who had tripped over this problem before and had a likely culprit. I'm fairly certain my database is open. Thanks again!

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  • Which audio playback technology do I need for this?

    - by mystify
    I have trouble choosing the right audio playback technology. There's a ton of technologies to use on the iPhone, it's so confusing. What I need to do is this: start playing short sounds ranging between 0.1 and 2 seconds high quality playback, no crackle (I heard some of the iPhone audio playback technologies do a crackle sound on start or end, which is bad!) ability to start playback of a sound, while there's already another one playing right now (two, three or more sounds at the same time) What would you suggest here, and why? Thanks :-)

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  • NSMutableArray Problem - iPhone

    - by David Schiefer
    Hi, I'm trying to get a UITableView to read it's data from a file. I've attempted it like this: NSArray *paths = NSSearchPathForDirectoriesInDomains (NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *fullFileName = [NSString stringWithFormat:@"%@/entries.plist", documentsDirectory]; self.dataForTable = [[NSMutableArray alloc] initWithContentsOfFile:fullFileName]; This compiles fine, but when saving something to the file in the following snippet, the file is not saved nor anything is written to the array: NSMutableDictionary*userDictionary; userDictionary = [[NSMutableDictionary alloc] init]; [userDictionary setObject:name.text forKey:@"name"]; [userDictionary setObject:email.text forKey:@"email"]; [userDictionary setObject:serial.text forKey:@"serial"]; [userDictionary setObject:notes.text forKey:@"notes"]; [userDictionary setObject:[NSNumber numberWithInt:[licenseType selectedRowInComponent:0]] forKey:@"license_type"]; [userDictionary setObject:[date date] forKey:@"date"]; [userDictionary setObject:[NSNumber numberWithBool:[paymentSwitch isOn]] forKey:@"payment"]; NSString*dirToSaveTo = [NSHomeDirectory() stringByAppendingPathComponent:@"Documents"]; NSString*fileName = [NSString stringWithFormat:@"%@.plist",name.text]; NSString*saveName = [dirToSaveTo stringByAppendingPathComponent:fileName]; [userDictionary writeToFile:saveName atomically:NO]; NSArray *paths = NSSearchPathForDirectoriesInDomains (NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *fullFileName = [NSString stringWithFormat:@"%@/entries.plist", documentsDirectory]; [self.dataForTable addObject:name.text]; NSLog(@"%@",self.dataForTable); [self.dataForTable writeToFile:fullFileName atomically:YES]; The NSLog just returns (null). The *plist file is never written. What am I doing wrong?

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  • File Formats Supported by UIWebView

    - by Mugunth Kumar
    What are all the file formats supported by UIWebView? In my testing, I found that it supports XLS, DOC, PPT, PDF but not XLSX, and DOCX, RTF. It supports image files like, JPG, PNG, GIF, BMP, not sure about TIFF or Exactly, what all types are supported is not clear... The UIWebView documentation also doesn't state it clearly. Could someone please help?

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  • Suggestions on implementing an iPad magazine app

    - by alku83
    I've been tasked with creating a magazine style app for iPad. Ideally it would look a little something like the Zinio app: http://www.zinio.com/ipad/ . This app is effectively a shell, allowing you to sample magazines (eg. read the first few pages) and select them for download. The magazines appear to have some sort of overlay, allowing you to interact with some things (eg. tap to watch a video). A few questions that come to mind: How would I go about delivering content to the user? In-app purchases aren't really an option, as some content will need to be delivered for free. Is it possible to download a package and make this available within the application? What format would be suitable for displaying the magazine? Sequential images, PDF, ebook? I'll need to have some form of interactivity. I guess I could have some form of lookup table, which would include information such as if the user taps on this page, within these coordinates, then launch this item. Anyone dealt with any similar issues?

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  • Good way to cache data during Android application lifecycle?

    - by sniurkst
    Hello, keeping my question short, I have creating application with 3 activities, where A - list of categories, B - list of items, C - single item. Data displayed in B and C is parsed from online XML. But, if I go trough A - B1 - C, then back to A and then back to B1 I would like to have it's data cached somewhere so I wouldn't have to request XML again. I'm new to Android and Java programming, I've googled a lot and still can't find (or simply do not have an idea where to look) a way to do what I want. Would storing all received data in main activity A (HashMaps? ContentProviders?) and then passing to B and C (if they get same request that was before) be a good idea?

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  • animation: make water wave

    - by amok
    Hello there - I would like to build a simple animation for a school project. I want to make water wave within a box in such a way that tilting the device causes the water to wave in a direction rather the other. Is there a sample from where I can start to create such effect? Any help is super appreciated. Thx, mE

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  • can I auto update my uitextview from the value of the row of my uipickerview without pressing any se

    - by Wesley
    So I have a uipicker view, that I have managed to load some data from my db into. I would like to update a textview, which is right above the pickerview, with each changing of the row. Is that possible? If I don't have to, I would like to avoid pushing a button in order to show the respective text. Can I make it so that the value in the text field changes with the value of the rowselected in the pickerview, in real time? Any thoughts or code snippets would be appreciated. Thanks!

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  • IndexOutofRangeException while using WriteLine in nested Parallel.For loops

    - by Umar Asif
    I am trying to write kinect depth data to a text file using nested Parallel.For loops with the following code. However, it gives IndexOutofRangeException. The code works perfect if using simple for loops but it hangs the UI since the depth format is set to 640x480 causing the loops to write 307200 lines in the text file at 30fps. Therefore, I switched to Parallel. For scheme. If I omit the writeLine command from the nested loops, the code works fine, which indicates that the IndexOutofRangeException is arising at the writeline command. I do not know how to troubleshoot this. Please advise. Any better workarounds to avoid UI freezing? Thanks. using (DepthImageFrame depthImageframe = d.OpenDepthImageFrame()) { if (depthImageframe == null) return; depthImageframe.CopyPixelDataTo(depthPixelData); swDepth = new StreamWriter(@"E:\depthData.txt", false); int i = 0; Parallel.For(0, depthImageframe.Width, delegate(int x) { Parallel.For(0, depthImageframe.Height, delegate(int y) { p[i] = sensor.MapDepthToSkeletonPoint(depthImageframe.Format, x, y, depthPixelData[x + depthImageframe.Width * y]); swDepth.WriteLine(i + "," + p[k].X + "," + p[k].Y + "," + p[k].Z); i++; }); }); swDepth.Close(); } }

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  • How to start writing out an existing AudioQueue in response to an event?

    - by Halle
    Hello, I am writing a class that opens an AudioQueue and analyzes its characteristics, and then under certain conditions can begin or end writing out a file from that AudioQueue that is already instantiated. This is my code (entirely based on SpeakHere) that opens the AudioQueue without writing anything out to tmp: void AQRecorder::StartListen() { int i, bufferByteSize; UInt32 size; try { SetupAudioFormat(kAudioFormatLinearPCM); XThrowIfError(AudioQueueNewInput(&mRecordFormat, MyInputBufferHandler, this, NULL, NULL, 0, &mQueue), "AudioQueueNewInput failed"); mRecordPacket = 0; size = sizeof(mRecordFormat); XThrowIfError(AudioQueueGetProperty(mQueue, kAudioQueueProperty_StreamDescription, &mRecordFormat, &size), "couldn't get queue's format"); bufferByteSize = ComputeRecordBufferSize(&mRecordFormat, kBufferDurationSeconds); for (i = 0; i < kNumberRecordBuffers; ++i) { XThrowIfError(AudioQueueAllocateBuffer(mQueue, bufferByteSize, &mBuffers[i]), "AudioQueueAllocateBuffer failed"); XThrowIfError(AudioQueueEnqueueBuffer(mQueue, mBuffers[i], 0, NULL), "AudioQueueEnqueueBuffer failed"); } mIsRunning = true; XThrowIfError(AudioQueueStart(mQueue, NULL), "AudioQueueStart failed"); } catch (CAXException &e) { char buf[256]; fprintf(stderr, "Error: %s (%s)\n", e.mOperation, e.FormatError(buf)); } catch (...) { fprintf(stderr, "An unknown error occurred\n"); } } But I'm a little unclear on how to write a function that will tell this queue "from now until the stop signal, start writing out this queue to tmp as a file". I understand how to tell an AudioQueue to write out as a file at the time that it's created, how to set files format, etc, but not how to tell it to start and stop midstream. Much appreciative of any pointers, thanks.

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  • Button Application- iPhone Application

    - by Extremely frustrated
    I am a meganoob in iPhone Application programming. All I want to do is make an application with a single button. When you press the button, it plays an audio file. The button is just two images, one for the normal state and one for the pressed state. I have no clue how to get from point A to point B, it seems so straightforward in web design, why can't it be like that for this too? Anyone out there willing to drop some hints?

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  • Giving another object a NSManagedObject

    - by Wayfarer
    Alright, so I'm running into an issue with my code. What I have done is subclassed UIButton so I can give it some more infomormation that pertain to my code. I have been able to create the buttons and they work great. Capiche. However, one of the things I want my subclass to hold is a reference to a NSMangedObject. I have this code in my header file: @interface ButtonSubclass : UIButton { NSManagedObjectContext *context; NSManagedObject *player; } @property (nonatomic, retain) NSManagedObject *player; @property (nonatomic, retain) NSManagedObjectContext *context; - (id)initWithFrame:(CGRect)frame andTitle:(NSString*)title; //- (void)setPlayer:(NSManagedObject *)aPlayer; @end As you can see, it has a instance variable to the NSMangedobject I want it to hold (as well as the Context). But for the life of me, I can't get it to hold that NSManagedObject. I run both the @synthesize methods in the Implementation file. @synthesize context; @synthesize player; So I'm not sure what I'm doing wrong. This is how I create my button: ButtonSubclass *playerButton = [[ButtonSubclass alloc] initWithFrame:frame andTitle:@"20"]; //works playerButton.context = self.context; //works playerButton.player = [players objectAtIndex:i]; //FAILS And I have initilaized the players array earlier, where I get the objects. Another weird thing is that when it gets to this spot in the code, the app crashes (woot) and the the console output stops. It doesn't give me any error, and notification at all that the app has crashed. It just... stops. So I don't even know what the error is that is crashing the code, besides it has to do with that line up there setting the "player" variable. Thoughts and ideas? I'd love your wisdom!

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  • iPhone App Crash - Error ?

    - by Skinkemus
    Hi there.. Im new im making in making iPhone apps so i have no idea what this error means ? I saw another post with this error but i couldn't figure out how to get it right.. i get this error: Terminating app due to uncaught exception 'NSUnknownKeyException', reason: '[ setValue:forUndefinedKey:]: this class is not key value coding-compliant for the key ImageView.' and i have no clue what this means ? 0.o can some help me here ? Thanks!

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  • Does OpenGL ES support environment shaders?

    - by Soviut
    I want to make metallic 3d object that appears to be reflective. I want to accomplish this using an environment shader that uses either a sphere or cube map that I can assign an image or texture as the "reflection" source. Does OpenGL ES on the iPhone support this in any versions?

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  • Application is crash..

    - by user338322
    Below is my crash Report. 0 0x326712f8 in prepareForMethodLookup () 1 0x3266cf5c in lookUpMethod () 2 0x32668f28 in objc_msgSend_uncached () 3 0x33f70996 in NSPopAutoreleasePool () 4 0x33f82a6c in -[NSAutoreleasePool drain] () 5 0x00003d3e in -[CameraViewcontroller save:] (self=0x811400, _cmd=0x319c00d4, number=0x11e210) at /Users/hardikrathore/Desktop/LiveVideoRecording/Classes/CameraViewcontroller.m:266 6 0x33f36f8a in __NSFireDelayedPerform () 7 0x32da44c2 in CFRunLoopRunSpecific () 8 0x32da3c1e in CFRunLoopRunInMode () 9 0x31bb9374 in GSEventRunModal () 10 0x30bf3c30 in -[UIApplication _run] () 11 0x30bf2230 in UIApplicationMain () 12 0x00002650 in main (argc=1, argv=0x2ffff474) at /Users/hardikrathore/Desktop/LiveVideoRecording/main.m:14 And this is the code. lines, where I am getting the error. -(void)save:(id)number { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; j =[number intValue]; while(screens[j] != NULL){ NSLog(@" image made : %d",j); UIImage * image = [UIImage imageWithCGImage:screens[j]]; image=[self imageByCropping:image toRect:CGRectMake(0, 0, 320, 240)]; NSData *imgdata = UIImageJPEGRepresentation(image,0.3); [image release]; CGImageRelease(screens[j]); screens[j] = NULL; UIImage * image1 = [UIImage imageWithCGImage:screens[j+1]]; image1=[self imageByCropping:image1 toRect:CGRectMake(0, 0, 320, 240)]; NSData *imgdata1 = UIImageJPEGRepresentation(image1,0.3); [image1 release]; CGImageRelease(screens[j+1]); screens[j+1] = NULL; NSString *urlString=@"http://www.test.itmate4.com/iPhoneToServerTwice.php"; // setting up the request object now NSMutableURLRequest *request = [[NSMutableURLRequest alloc]init]; [request setURL:[NSURL URLWithString:urlString]]; [request setHTTPMethod:@"POST"]; NSString *fileName=[VideoID stringByAppendingString:@"_"]; fileName=[fileName stringByAppendingString:[NSString stringWithFormat:@"%d",k]]; NSString *fileName2=[VideoID stringByAppendingString:@"_"]; fileName2=[fileName2 stringByAppendingString:[NSString stringWithFormat:@"%d",k+1]]; /* add some header info now we always need a boundary when we post a file also we need to set the content type You might want to generate a random boundary.. this is just the same as my output from wireshark on a valid html post */ NSString *boundary = [NSString stringWithString:@"---------------------------14737809831466499882746641449"]; NSString *contentType = [NSString stringWithFormat:@"multipart/form-data; boundary=%@",boundary]; [request addValue:contentType forHTTPHeaderField: @"Content-Type"]; /* now lets create the body of the post */ //NSString *count=[NSString stringWithFormat:@"%d",front];; NSMutableData *body = [NSMutableData data]; [body appendData:[[NSString stringWithFormat:@"\r\n--%@\r\n",boundary] dataUsingEncoding:NSUTF8StringEncoding]]; //[body appendData:[[NSString stringWithFormat:@"Content-Disposition: form-data; name=\"userfile\"; count=\"@\"";filename=\"%@.jpg\"\r\n",count,fileName] dataUsingEncoding:NSUTF8StringEncoding]]; [body appendData:[[NSString stringWithFormat:@"Content-Disposition: form-data; name=\"userfile\"; filename=\"%@.jpg\"\r\n",fileName] dataUsingEncoding:NSUTF8StringEncoding]]; [body appendData:[[NSString stringWithString:@"Content-Type: application/octet-stream\r\n\r\n"] dataUsingEncoding:NSUTF8StringEncoding]]; [body appendData:[NSData dataWithData:imgdata]]; [body appendData:[[NSString stringWithFormat:@"\r\n--%@--\r\n",boundary] dataUsingEncoding:NSUTF8StringEncoding]]; //second boundary NSString *string1 = [[NSString alloc] initWithFormat:@"\r\n--%@\r\n",boundary]; NSString *string2 =[[NSString alloc] initWithFormat:@"Content-Disposition: form-data; name=\"userfile2\"; filename=\"%@.jpg\"\r\n",fileName2]; NSString *string3 =[[NSString alloc] initWithFormat:@"\r\n--%@--\r\n",boundary]; [body appendData:[string1 dataUsingEncoding:NSUTF8StringEncoding]]; [body appendData:[string2 dataUsingEncoding:NSUTF8StringEncoding]]; //experiment //[body appendData:[[NSString stringWithFormat:@"Content-Disposition: form-data; name=\"userfile2\"; filename=\"%@.jpg\"\r\n",fileName2] dataUsingEncoding:NSUTF8StringEncoding]]; [body appendData:[[NSString stringWithString:@"Content-Type: application/octet-stream\r\n\r\n"] dataUsingEncoding:NSUTF8StringEncoding]]; [body appendData:[NSData dataWithData:imgdata1]]; //[body appendData:[[NSString stringWithFormat:@"\r\n--%@--\r\n",boundary] dataUsingEncoding:NSUTF8StringEncoding]]; [body appendData:[string3 dataUsingEncoding:NSUTF8StringEncoding]]; // setting the body of the post to the reqeust [request setHTTPBody:body]; // now lets make the connection to the web NSData *returnData = [NSURLConnection sendSynchronousRequest:request returningResponse:nil error:nil]; NSString *returnString = [[NSString alloc] initWithData:returnData encoding:NSUTF8StringEncoding]; if([returnString isEqualToString:@"SUCCESS"]) { NSLog(returnString); k=k+2; j=j+2; [self performSelectorInBackground:@selector(save:) withObject:(id)[NSNumber numberWithInt:j]]; } //k=k+2; [imgdata release]; [imgdata1 release]; [NSThread sleepForTimeInterval:.01]; } [pool drain]; <-------------Line 266 } As you can see in log report. I am getting the error, Line 266. Some autorelease problem Any help !!!? coz I am not getting why its happening.

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  • iPhone: scroll view with arbitrary page/"settling" boundaries?

    - by Ben
    Hi all, I'm trying to figure out if I can get what I want out of UIScrollView through some trickery or whether I need to roll my own scroll view: I have a series of items in row that I want to scroll through. One item should always be centered in the view, but other items should be visible to either side. In other words, I want normal scrolling and edge bouncing, but I want the deceleration when the user ends a touch to naturally settle at some specified stop point. (Actually now that I think of it, this behavior is similar to coverflow in this respect.) I know UIScrollView doesn't do this out of the box, but does anyone have suggestions for how it might be made to do this, or if anyone's spotted any code that accomplishes something similar (I'm loathe to reimplement all the math for deceleration and edge bounce) Thanks!

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  • How do I add two alternating UITableViews to an existing UINavigationController view?

    - by Ron Flax
    I'm new to iPhone development and I am writing an iPhone app that needs two different table views, which are selectable using a button bar or tab bar. These table views are both the same size, but only cover about two thirds of the screen from the bottom up. The top portion of the screen remains the same when either of these tables is displayed. I'd also like to animate (flip) these views when the user selects one or the other. The view that these two tables will be displayed on is the detail view of my app where the user has already selected an item from the primary screen's table. I'm using a UINavigationController to manage the primary and detail views and I have this working. I also have the first of these two detail tables working as part of my detail view, but I think it makes more sense to isolate the code for these two tables and not duplicate all of the code for the part of the detail view that doesn't change. I don't really care how these two table views are created (either in code or via IB). I've tried several things and I can't seem to figure it out. Any help or ideas (with sample code) would be greatly appreciated!

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