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  • Learning C, would appreciate input on why this solution works.

    - by Keifer
    This is literally the first thing I've ever written in C, so please feel free to point out all it's flaws. :) My issue, however is this: if I write the program the way I feel is cleanest, I get a broken program: #include <sys/queue.h> #include <stdlib.h> #include <stdio.h> #include <string.h> /* Removed prototypes and non related code for brevity */ int main() { char *cmd = NULL; unsigned int acct = 0; int amount = 0; int done = 0; while (done==0) { scanf ("%s %u %i", cmd, &acct, &amount); if (strcmp (cmd, "exit") == 0) done = 1; else if ((strcmp (cmd, "dep") == 0) || (strcmp (cmd, "deb") == 0)) debit (acct, amount); else if ((strcmp (cmd, "wd") == 0) || (strcmp (cmd, "cred") == 0)) credit (acct, amount); else if (strcmp (cmd, "fee") == 0) service_fee(acct, amount); else printf("Invalid input!\n"); } return(0); } void credit(unsigned int acct, int amount) { } void debit(unsigned int acct, int amount) { } void service_fee(unsigned int acct, int amount) { } As it stands, the above generates no errors at compile, but gives me a segfault when ran. I can fix this by changing the program to pass cmd by reference when calling scanf and strcmp. The segfault goes away and is replaced by warnings for each use of strcmp at compile time. Despite the warnings, the affected code works. warning: passing arg 1 of 'strcmp' from incompatible pointer type As an added bonus, modifying the scanf and strcmp calls allows the program to progress far enough to execute return(0), at which point the thing crashes with an Abort trap. If I swap out return(0) for exit(0) then everything works as expected. This leaves me with two questions: why was the original program wrong? How can I fix it better than I have? The bit about needing to use exit instead of return has me especially baffled.

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  • C++ stream as a parameter when overloading operator<<

    - by TheOm3ga
    I'm trying to write my own logging class and use it as a stream: logger L; L << "whatever" << std::endl; This is the code I started with: #include <iostream> using namespace std; class logger{ public: template <typename T> friend logger& operator <<(logger& log, const T& value); }; template <typename T> logger& operator <<(logger& log, T const & value) { // Here I'd output the values to a file and stdout, etc. cout << value; return log; } int main(int argc, char *argv[]) { logger L; L << "hello" << '\n' ; // This works L << "bye" << "alo" << endl; // This doesn't work return 0; } But I was getting an error when trying to compile, saying that there was no definition for operator<<: pruebaLog.cpp:31: error: no match for ‘operator<<’ in ‘operator<< [with T = char [4]](((logger&)((logger*)operator<< [with T = char [4]](((logger&)(& L)), ((const char (&)[4])"bye")))), ((const char (&)[4])"alo")) << std::endl’ So, I've been trying to overload operator<< to accept this kind of streams, but it's driving me mad. I don't know how to do it. I've been loking at, for instance, the definition of std::endl at the ostream header file and written a function with this header: logger& operator <<(logger& log, const basic_ostream<char,char_traits<char> >& (*s)(basic_ostream<char,char_traits<char> >&)) But no luck. I've tried the same using templates instead of directly using char, and also tried simply using "const ostream& os", and nothing. Another thing that bugs me is that, in the error output, the first argument for operator<< changes, sometimes it's a reference to a pointer, sometimes looks like a double reference...

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  • Fastest way to copy a set (100+) of related SQLAlchemy objects and change attribute on each one

    - by rebus
    I am developing an app that keeps track of items going in and out of factory. For example, lets say you have 3 kinds of plastic coming in, they are mixed in various ratios and then sent out as a new product. So to keep track of this I've created following database structure: This is very simplified overview of my SQLAlchemy models: IN <- RATIO <- OUT <- REPORT ITEMS -> REPORT IN are products coming in, RATIO is various information on measurements, and OUT is a final product. REPORT is basically a header model which has a lot of REPORT ITEMS attached to it, which in turn relate it to OUT products. This would all work perfectly, but IN and RATION values can change. These changes ultimately change the OUT product which would mean the REPORT values would change. So in order to change an attribute on IN object for example I should copy that object with that attribute changed. I would think this is basically a question about database normalization, because i didn't want to duplicate all the IN, RATIO and OUT information by writing it in REPORT ITEMS table for example, but I've came across this problem (well not really a problem but rather a feature I'd like for a user to have). When the attribute on IN object is changed I want related objects (RATIO and OUT) automatically copied and related to a new IN object. So I was thinking something like: Take an existing instance of model IN that needs to change (call it old_in) Create a new one out of it with some attributes changed (call it new_in) Collect all the RATIO objects that are related to old_in Copy each RATIO and relate them to a new_in Collect all the OUT objects that are related to old RATIO Copy each OUT and relate them to a new RATIO Few questions pop to mind when i look at this problem: Should i just duplicate the data, does all this copying even make sense? If it does, should i rather do it in plain SQL? If no what would be the best approach to do it with Python and SQLAlchemy? Any general answer would suffice really, at least a pointer in right direction. I really want to free then end user for hassle of having create new ratios and out products.

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  • How do you hide an image tag based on an ajax response?

    - by Chris
    What is the correct jquery statement to replace the "//Needed magic" comments below so that the image tags are hidden or unhidden based on the AJAX responses? <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> <title>JQuery</title> <style type="text/css"> .isSolvedImage{ width: 68px; height: 47px; border: 1px solid red; cursor: pointer; } </style> <script src="_js/jquery-1.4.2.min.js" type="text/javascript"> </script> </head> <body> <div id='true1.txt' class='isSolvedImage'> <img src="_images/solved.png"> </div> <div id='false1.txt' class='isSolvedImage'> <img src="_images/solved.png"> </div> <div id='true2.txt' class='isSolvedImage'> <img src="_images/solved.png"> </div> <div id='false2.txt' class='isSolvedImage'> <img src="_images/solved.png"> </div> <script type="text/javascript"> $(function(){ var getDivs = 0; //iterate div with class isSolvedImage $("div.isSolvedImage").each(function() { alert('div id--'+this.id); // send ajax requrest $.get(this.id, function(data) { // check if ajax response is 1 alert('div id--'+this.url+'--ajax response--'+data); if(data == 1){ alert('div id--'+this.url+'--Unhiding image--'); //Needed magic //Show image if data==1 } else{ alert('div id--'+this.url+'--Hiding image--'); //Needed magic //Hide image if data!=1 } }); }); }); </script> </body> </html>

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  • Getting level values from PCM raw data using Core Audio

    - by John
    I am trying to extract level data from a PCM audio file using core audio. I have gotten as far as (I believe) getting the raw data into a byte array (UInt8) but it is 16 bit PCM data and I am having trouble reading the data out. The input is from the iPhone microphone, which I have set as: [recordSetting setValue:[NSNumber numberWithInt:kAudioFormatLinearPCM] forKey:AVFormatIDKey]; [recordSetting setValue:[NSNumber numberWithFloat:44100.0] forKey:AVSampleRateKey]; [recordSetting setValue:[NSNumber numberWithInt:1] forKey:AVNumberOfChannelsKey]; [recordSetting setValue:[NSNumber numberWithInt:16] forKey:AVLinearPCMBitDepthKey]; [recordSetting setValue:[NSNumber numberWithBool:NO] forKey:AVLinearPCMIsBigEndianKey]; [recordSetting setValue:[NSNumber numberWithBool:NO] forKey:AVLinearPCMIsFloatKey]; which is obviously 16 bits. I am then trying to just print out a few values to see if they look reasonable for debug purposes below, and they do not look reasonable (many 0's). ExtAudioFileRef inputFile = NULL; ExtAudioFileOpenURL(track.location, &inputFile); AudioStreamBasicDescription inputFileFormat; UInt32 dataSize = (UInt32)sizeof(inputFileFormat); ExtAudioFileGetProperty(inputFile, kExtAudioFileProperty_FileDataFormat, &dataSize, &inputFileFormat); UInt8 *buffer = malloc(BUFFER_SIZE); AudioBufferList bufferList; bufferList.mNumberBuffers = 1; bufferList.mBuffers[0].mNumberChannels = 1; bufferList.mBuffers[0].mData = buffer; //pointer to buffer of audio data bufferList.mBuffers[0].mDataByteSize = BUFFER_SIZE; //number of bytes in the buffer while(true) { UInt32 frameCount = (bufferList.mBuffers[0].mDataByteSize / inputFileFormat.mBytesPerFrame); // Read a chunk of input OSStatus status = ExtAudioFileRead(inputFile, &frameCount, &bufferList); // If no frames were returned, conversion is finished if(0 == frameCount) break; NSLog(@"---"); int16_t *bufferl = &buffer; for(int i=0;i<100;i++){ //const int16_t *bufferl = bufferl[i]; NSLog(@"%d",bufferl[i]); } } Not sure what I am doing wrong, I think it has to do with reading the byte array. Sorry for the long code post...

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  • CSS submenus for a horizontal menu

    - by kalaivani
    This is the CSS I'm currently using to produce a horizontal menu. Does anyone have any suggestions on how to go about extending it to allow for submenus? /* CSS Document */ .rhm1{ width:780px; height:64px; margin:0 auto; background:url(images/rhm1_bg.gif) repeat-x; } .rhm1-left{ background:url(images/rhm1_l.gif) no-repeat; width:15px; height:64px; float:left; } .rhm1-right{ background:url(images/rhm1_r.gif) no-repeat; width:15px; height:64px; float:right; } .rhm1-bg{ background:url(images/rhm1_bg.gif) repeat-x; height:64px; } .rhm1-bg ul{ list-style:none; margin:0 auto; } .rhm1-bg li{ float:left; list-style:none; } .rhm1-bg li a{ float:left; display:block; color:#ffe8cc; text-decoration:none; font:12px 'Lucida Sans', sans-serif; font-weight:bold; padding:0 0 0 18px; height:64px; line-height:40px; text-align:center; cursor:pointer; } .rhm1-bg li a span{ float:left; display:block; padding:0 32px 0 18px; } .rhm1-bg li.current a{ color:#fff; background:url(images/rhm1_hover_l.gif) no-repeat left 5px; } .rhm1-bg li.current a span{ color:#fff; background:url(images/rhm1_hover_r.gif) no-repeat right 5px; } .rhm1-bg li a:hover{ color:#fff; background:url(images/rhm1_hover_l.gif) no-repeat left 5px; } .rhm1-bg li a:hover span{ color:#fff; background:url(images/rhm1_hover_r.gif) no-repeat right 5px; }

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  • Class Template Instantiation: any way round this circular reference?

    - by TimYorke34
    I have two classes that I'm using to represent some hardware: A Button and an InputPin class which represent a button that will change the value of an IC's input pin when it's pressed down. A simple example of them is: template <int pinNumber> class InputPin { static bool IsHigh() { return ( (*portAddress) & (1<<pinNumber) ); } }; template <typename InputPin> class Button { static bool IsPressed() { return !InputPin::IsHigh(); } }; This works beautifully and by using class templates, the condition below will compile as tightly as if I'd handwritten it in assembly (a single instruction). Button < InputPin<1> > powerButton; if (powerButton.IsPressed()) ........; However, I am extending it to deal with interrupts and have got a problem with circular references. Compared to the original InputPin, a new InputPinIRQ class has an extra static member function that will be called automatically by the hardware when the pin value changes. I'd like it to be able to notify the Button class of this, so that the Button class can then notify the main application that it has been pressed/released. I am currently doing this with function pointers to callbacks. In order for the callback code to be inlined by the compiler, I need to pass the function pointers as template parameters. So now, both of the new classes have an extra template parameter that is a pointer to a callback function. Unfortunately this gives me a circular reference because to instantiate a ButtonIRQ class I now have to do something like this: ButtonIRQ< InputPinIRQ< A1, ButtonIRQ<....>::OnPinChange, OnButtonChange > pB; where the <...... represents the circular reference. Does anyone know how I can avoid this circular reference? I am new to templates, so might be missing something really simple. It's important that the compiler knows exactly what code will be run when the interrupt occurs as it then does some very useful optimisation - it is able to inline the callback function and literally inserts the callback function's code at the exact address that is called on a h/w interrupt.

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  • Custom CSS menu, "Active" tab remains on 'Home' not the actual page

    - by user1690254
    I created this custom css menu, but when switching tabs, the "Active" tab design remains on the 'Home' link on the menu, rather than the actual page I'm on. Any idea how I an fix this? Here's the code: .menu{margin:0 auto; padding:0; height:30px; width:100%; display:block; background:url('http://media.datahc.com/Affiliates/43817/Brands/Image/topmenuimages.png') repeat-x;} .menu li{padding:0; margin:0; list-style:none; display:inline;} .menu li a{float:left; padding-left:15px; display:block; color:rgb(255,255,255); text-decoration:none; font:12px Verdana, Arial, Helvetica, sans-serif; cursor:pointer; background:url('http://media.datahc.com/Affiliates/43817/Brands/Image/topmenuimages.png') 0px -30px no-repeat;} .menu li a span{line-height:30px; float:left; display:block; padding-right:15px; background:url('http://media.datahc.com/Affiliates/43817/Brands/Image/topmenuimages.png') 100% -30px no-repeat;} .menu li a:hover{background-position:0px -60px; color:rgb(255,255,255);} .menu li a:hover span{background-position:100% -60px;} .menu li a.active, .menu li a.active:hover{line-height:30px; font:12px Verdana, Arial, Helvetica, sans-serif; background:url('http://media.datahc.com/Affiliates/43817/Brands/Image/topmenuimages.png') 0px -90px no-repeat; color:rgb(255,255,255);} .menu li a.active span, .menu li a.active:hover span{background:url('http://media.datahc.com/Affiliates/43817/Brands/Image/topmenuimages.png') 100% -90px no-repeat;} <ul class="menu"> <li><a href="http://caribbeantl.com/"; class="active"><span>Home</span></a></li> <li><a href="http://caribbeantl.com/hotels/"><span>Testing post</span></a></li> </ul>

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  • Mixing C and C++, raw pointers and (boost) shared pointers

    - by oompahloompah
    I am working in C++ with some legacy C code. I have a data structure that (during initialisation), makes a copy of the structure pointed to a ptr passed to its initialisation pointer. Here is a simplification of what I am trying to do - hopefully, no important detail has been lost in the "simplification": /* C code */ typedef struct MyData { double * elems; unsigned int len; }; int NEW_mydata(MyData* data, unsigned int len) { // no error checking data->elems = (double *)calloc(len, sizeof(double)); return 0; } typedef struct Foo { MyData data data_; }; void InitFoo(Foo * foo, const MyData * the_data) { //alloc mem etc ... then assign the STRUCTURE foo.data_ = *thedata ; } C++ code ------------- typedef boost::shared_ptr<MyData> MyDataPtr; typedef std::map<std::string, MyDataPtr> Datamap; class FooWrapper { public: FooWrapper(const std::string& key) { MyDataPtr mdp = dmap[key]; InitFoo(&m_foo, const_cast<MyData*>((*mdp.get()))); } ~FooWrapper(); double get_element(unsigned int index ) const { return m_foo.elems[index]; } private: // non copyable, non-assignable FooWrapper(const FooWrapper&); FooWrapper& operator= (const FooWrapper&); Foo m_foo; }; int main(int argc, char *argv[]) { MyData data1, data2; Datamap dmap; NEW_mydata(&data1, 10); data1->elems[0] = static_cast<double>(22/7); NEW_mydata(&data2, 42); data2->elems[0] = static_cast<double>(13/21); boost::shared_ptr d1(&data1), d2(&data2); dmap["data1"] = d1; dmap["data2"] = d2; FooWrapper fw("data1"); //expect 22/7, get something else (random number?) double ret fw.get_element(0); } Essentially, what I want to know is this: Is there any reason why the data retrieved from the map is different from the one stored in the map?

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  • Thread too slow. Better way to execute code (Android AndEngine)?

    - by rphello101
    I'm developing a game where the user creates sprites with every touch. I then have a thread run to check to see if those sprites collide with any others. The problem is, if I tap too quickly, I cause a null pointer exception error. I believe it's because I'm tapping faster than my thread is running. This is the thread I have: public class grow implements Runnable{ public grow(Sprite sprite){ } @Override public void run() { float radf, rads; //fill radius/stationary radius float fx=0, fy=0, sx, sy; while(down){ if(spriteC[spriteNum].active){ spriteC[spriteNum].sprite.setScale(spriteC[spriteNum].scale += 0.001); if(spriteC[spriteNum].sprite.collidesWith(ground)||spriteC[spriteNum].sprite.collidesWith(roof)|| spriteC[spriteNum].sprite.collidesWith(left)||spriteC[spriteNum].sprite.collidesWith(right)){ down = false; spriteC[spriteNum].active=false; yourScene.unregisterTouchArea(spriteC[spriteNum].sprite); } fx = spriteC[spriteNum].sprite.getX(); fy = spriteC[spriteNum].sprite.getY(); radf=spriteC[spriteNum].sprite.getHeightScaled()/2; Log.e("F"+Float.toString(fx),Float.toString(fy)); if(spriteNum>0) for(int x=0;x<spriteNum;x++){ rads=spriteC[x].sprite.getHeightScaled()/2; sx = spriteC[x].body.getWorldCenter().x * 32; sy = spriteC[x].body.getWorldCenter().y * 32; Log.e("S"+Float.toString(sx),Float.toString(sy)); Log.e(Float.toString((float) Math.sqrt(Math.pow((fx-sx),2)+Math.pow((fy-sy),2))),Float.toString((radf+rads))); if(Math.sqrt(Math.pow((fx-sx),2)+Math.pow((fy-sy),2))<(radf+rads)){ down = false; spriteC[spriteNum].active=false; yourScene.unregisterTouchArea(spriteC[spriteNum].sprite); Log.e("Collided",Boolean.toString(down)); } } } } spriteC[spriteNum].body = PhysicsFactory.createCircleBody(mPhysicsWorld, spriteC[spriteNum].sprite, BodyType.DynamicBody, FIXTURE_DEF); mPhysicsWorld.registerPhysicsConnector(new PhysicsConnector(spriteC[spriteNum].sprite, spriteC[spriteNum].body, true, true)); } } Better solution anyone? I know there is something to do with a handler, but I don't exactly know what that is or how to use one.

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  • Simple line matching using Regex

    - by Joan Venge
    I have this string stream: "do=whoposted&amp;t=1934067" rel=nofollow>61</A></TD><TD class=alt2 align=middle>5,286</TD></TR><TR><TD id=td_threadstatusicon_1911046 class=alt1><IMG id=thread_statusicon_1911046 border=0 alt="" src="http://url.com/forum/images/statusicon/thread_new.gif"> </TD><TD class=alt2><IMG title=Node border=0 alt=Node src="http://url.com/forum/images/icons/new.png"></TD><TD id=td_threadtitle_1911046 class=alt1 title="http://lulzimg.com/i14/7bd11b.jpg &#10; &#10;Complete name : cool-thread...."><DIV><A id=thread_gotonew_1911046 href="http://url.com/forum/f80/cool-topic-new/"><IMG class=inlineimg title="Go to first new post" border=0 alt="Go to first new post" src="http://url.com/forum/images/buttons/firstnew.gif"></A> [MULTI] <A style="FONT-WEIGHT: bold" id=thread_title_1911046 href="http://url.com/forum/f80/cool-topic-name-1911046/">Cool Topic Name</A> </DIV><DIV class=smallfont><SPAN style="CURSOR: pointer" onclick="window.open('http://url.com/forum/members/u2031889/', '_self')">m3no</SPAN> </DIV></TD><TD class=alt2 title="Replies: 11, Views: 1,554"><DIV style="TEXT-ALIGN: right; WHITE-SPACE: nowrap" class=smallfont>Today <SPAN class=time>08:04 AM</SPAN><BR>by <A href="http://url.com/forum/members/u1131830/" rel=nofollow>karetsos</A> <A " The lines I am interested are similar to this: <A style="FONT-WEIGHT: bold" id=thread_title_1911046 href="http://url.com/forum/f80/cool-topic-name-1911046/">Cool Topic Name</A> From here all I am trying to extract are: Thread id: 1911046 (could be from either location in the string) Thread name: "Cool Topic Name" Thread link: "http://url.com/forum/f80/cool-topic-name-1911046/" Currently I use this: Regex pattern = new Regex ( "<A\\s+href=\"([^\"]*)\">([^\\x00]*?)\\s+id=thread_title_(\\S+)</A>" ); MatchCollection matches = pattern.Matches ( doc.ToString ( ) ); foreach ( Match match in matches ) { int id = Convert.ToInt32 ( match.Groups [ 1 ].Value ); string name = match.Groups [ 3 ].Value; string link = match.Groups [ 2 ].Value; ... } I would appreciate if someone can help me fix the pattern to match it. This used to work but it returns 0 matches.

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  • Specializing function template for both std::string and char*

    - by sad_man
    As the title says I want to specialize a function template for both string and char pointer, so far I did this but I can not figure out passing the string parameters by reference. #include <iostream> #include <string> template<typename T> void xxx(T param) { std::cout << "General : "<< sizeof(T) << std::endl; } template<> void xxx<char*>(char* param) { std::cout << "Char ptr: "<< strlen(param) << std::endl; } template<> void xxx<const char* >(const char* param) { std::cout << "Const Char ptr : "<< strlen(param)<< std::endl; } template<> void xxx<const std::string & >(const std::string & param) { std::cout << "Const String : "<< param.size()<< std::endl; } template<> void xxx<std::string >(std::string param) { std::cout << "String : "<< param.size()<< std::endl; } int main() { xxx("word"); std::string aword("word"); xxx(aword); std::string const cword("const word"); xxx(cword); } Also template<> void xxx<const std::string & >(const std::string & param) thing just does not working. If I rearranged the opriginal template to accept parameters as T& then the char * is required to be char * & which is not good for static text in code. Please help !

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  • What is wrong in this c++ code?

    - by narayanpatra
    Why this coder do not show error #include <iostream> int main() { using namespace std; unsigned short int myInt = 99; unsigned short int * pMark = 0; cout << myInt << endl; pMark = &myInt; *pMark = 11; cout << "*pMark:\t" << *pMark << "\nmyInt:\t" << myInt << endl; return 0; } But this one shows : #include<iostream> using namespace std; int addnumber(int *p, int *q){ cout << *p = 12 << endl; cout << *q = 14 << endl; } #include<iostream> using namespace std; int addnumber(int *p, int *q){ cout << *p = 12 << endl; cout << *q = 14 << endl; } int main() { int i , j; cout << "enter the value of first number"; cin >> i; cout << "enter the value of second number"; cin >> j; addnumber(&i, &j); cout << i << endl; cout << j << endl; } In both the code snippets, I am assigning *pointer=somevalue. In first code it do not show any error but it shows error in the line cout << *p = 12 << endl; cout << *q = 14 << endl; What mistake I am doing ?

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  • IE is doing strange things with JQuery

    - by Syncopated
    So ... The thing is, the code works in FireFox, no problems. But when I open the same page, it gives me the following error: "Undefined is null or not an object." But when I copy the code to a localhost page, it works fine. Also when I clear my cache in IE it works, but only once, if I refresh after that one load, it gives me the same error. Here is the code: <script type="text/javascript" src="datepicker/js/jquery-1.4.2.min.js"></script> <script type="text/javascript"> var count3 = 0; var count5 = 0; var count2 = 0; var count4 = 0; $(document).ready(function(){ $('#switch3').click(function(){ $('#switchDiv3').slideToggle(350); if(count3 == 0){ count3 = 1; document.getElementById('switchImage3').src = "images/ArrowDown.png"; return; } else { count3 = 0; document.getElementById('switchImage3').src = "images/ArrowRight.png"; return; } }); ... (this is the code for each item that is generated) </script> And the code that determines the div that should hide: <table width="100%" border="0" cellspacing="0" cellpadding="0" align="center"> <tr> <td width="20" align="center" valign="top" style="padding-right: 3px"> <a style="cursor: pointer;" id="switch3"><img width="20" height="20" src="images/ArrowRight.png" id="switchImage3" style="border-style: solid; border-width: 1px; border-color: black;"/></a> </td> <td> <div id="switchDiv3"> <div align="left"> (Contents of the div here) </div> </div> </td> </tr> </table> Any help is appreciated! Thanks in advance

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  • safe dereferencing and deletion

    - by serejko
    Hi, I'm relatively new to C++ and OOP in general and currently trying to make such a class that allows to dereference and delete a dead or invalid pointer without any care of having undefined behavior or program fault in result, and I want to ask you is it a good idea and is there something similar which is already implemented by someone else? or maybe I'm doing something completely wrong? I've just started making it and here is the code I currently have: template<class T> class SafeDeref { public: T& operator *() { hash_set<T*>::iterator it = theStore.find(reinterpret_cast<T*>(ptr)); if (it != theStore.end()) return *this; return theDefaultObject; } T* operator ->() { hash_set<T*>::iterator it = theStore.find(reinterpret_cast<T*>(ptr)); if (it != theStore.end()) return this; return &theDefaultObject; } void* operator new(size_t size) { void* ptr = malloc(size * sizeof(T)); if (ptr != 0) theStore.insert(reinterpret_cast<T*>(ptr)); return ptr; } void operator delete(void* ptr) { hash_set<T*>::iterator it = theStore.find(reinterpret_cast<T*>(ptr)); if (it != theStore.end()) { theStore.erase(it); free(ptr); } } protected: static bool isInStore(T* ptr) { return theStore.find(ptr) != theStore.end(); } private: static T theDefaultObject; static hash_set<T*> theStore; }; The idea is that each class with the safe dereference should be inherited from it like this: class Foo : public SafeDeref<Foo> { void doSomething(); }; So... Any advices? Thanks in advance. P.S. If you're wondering why I need this... well, I'm creating a set of native functions for some scripting environment, and all of them use pointers to internally allocated objects as handles to them and they're able to delete them as well (input data can be wrong), so this is kinda protection from damaging host application's memory And I really sorry for my bad English

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  • OCR anything with OneNote 2007 and 2010

    - by Matthew Guay
    Quality OCR software can often be very expensive, but you may have one already installed on your computer that you didn’t know about.  Here’s how you can use OneNote to OCR anything on your computer. OneNote is one of the overlooked gems in recent versions of Microsoft Office.  OneNote makes it simple to take notes and keep track of everything with integrated search, and offers more features than its popular competitor Evernote.  One way it is better is its high quality optical character recognition (OCR) engine.  One of Evernote’s most popular features is that you can search for anything, including text in an image, and you can easily find it.  OneNote takes this further, and instantly OCRs any text in images you add.  Then, you can use this text easily and copy it from the image.  Let’s see how this works and how you can use OneNote as the ultimate OCR. Please Note: This feature is available in OneNote 2007 and 2010.  OneNote 2007 is included with Office 2007 Home and Student, Enterprise, and Ultimate, while OneNote 2010 is included with all edition of Office 2010 except for Starter edition. OCR anything First, let’s add something to OCR into OneNote.  There are many different ways you can add items to OCR into OneNote.  Open a blank page or one you want to insert something into, and then follow these steps to add what you want into OneNote. Picture Simply drag-and-drop a picture with text into a notebook… You can insert a picture directly from OneNote as well.  In OneNote 2010, select the Insert tab, and then choose Picture. In OneNote 2007, select the Insert menu, select Picture, and then choose From File.   Screen Clipping There are many times we’d like to copy text from something we see onscreen, but there is no direct way to copy text from that thing.  For instance, you cannot copy text from the title-bar of a window, or from a flash-based online presentation.  For these cases, the Screen Clipping option is very useful.  To add a clip of anything onscreen in OneNote 2010, select the Insert tab in the ribbon and click Screen Clipping. In OneNote 2007, either click the Clip button on the toolbar or select the Insert menu and choose Screen Clipping.   Alternately, you can take a screen clipping by pressing the windows key + S. When you click Screen Clipping, OneNote will minimize, your desktop will fade lighter, and your mouse pointer will change to a plus sign.  Now, click and drag over anything you want to add to OneNote.  Here we’re selecting the title of this article. The section you selected will now show up in your OneNote notebook, complete with the date and time the clip was made. Insert a file You’re not limited to pictures; OneNote can even OCR anything in most files on your computer.  You can add files directly in OneNote 2010 by selecting File Printout in the Insert tab. In OneNote 2007, select the Insert menu and choose Files as Printout. Choose the file you want to add to OneNote in the dialog. Select Insert, and OneNote will pause momentarily as it processes the file. Now your file will show up in OneNote as a printout with a link to the original file above it. You can also send any file directly to OneNote via the OneNote virtual printer.  If you have a file open, such as a PDF, that you’d like to OCR, simply open the print dialog in that program and select the “Send to OneNote” printer. Or, if you have a scanner, you can scan documents directly into OneNote by clicking Scanner Printout in the Insert tab in OneNote 2010. In OneNote 2003, to add a scanned document select the Insert menu, select Picture, and then choose From Scanner or Camera. OCR the image, file, or screenshot you put in OneNote Now that you’ve got your stuff into OneNote, let’s put it to work.  OneNote automatically did an OCR scan on anything you inserted into OneNote.  You can check to make sure by right-clicking on any picture, screenshot, or file you inserted.  Select “Make Text in Image Searchable” and then make sure the correct language is selected. Now, you can copy text from the Picture.  Simply right-click on the picture, and select “Copy Text from Picture”. And here’s the text that OneNote found in this picture: OCR anything with OneNote 2007 and 2010 - Windows Live Writer Not bad, huh?  Now you can paste the text from the picture into a document or anywhere you need to use the text. If you are instead copying text from a printout, it may give you the option to copy text from this page or all pages of the printout.   This works the exact same in OneNote 2007. In OneNote 2010, you can also edit the text OneNote has saved in the image from the OCR.  This way, if OneNote read something incorrectly you can change it so you can still find it when you use search in OneNote.  Additionally, you can copy only a specific portion of the text from the edit box, so it can be useful just for general copying as well.  To do this, right-click on the item and select “Edit Alt Text”. Here is the window to edit alternate text.  If you want to copy only a portion of the text, simply select it and press Ctrl+C to copy that portion. Searching OneNote’s OCR engine is very useful for finding specific pictures you have saved in OneNote.  Simply enter your search query in the search box on top right, and OneNote will automatically find all instances of that term in all of your notebooks.  Notice how it highlights the search term even in the image! This works the same in OneNote 2007.  Notice how it highlighted “How-to” in a shot of the header image in our favorite website. In Windows Vista and 7, you can even search for things OneNote OCRed from the Start Menu search.  Here the start menu search found the words “Windows Live Writer” in our OCR Test notebook in OneNote where we inserted the screen clip above. Conclusion OneNote is a very useful OCR tool, and can help you capture text from just about anything.  Plus, since you can easily search everything you have stored in OneNote, you can quickly find anything you insert anytime.  OneNote is one of the least-used Office tools, but we have found it very useful and hope you do too. Similar Articles Productive Geek Tips Add or Remove Apps from the Microsoft Office 2007 or 2010 SuiteRemove Office 2010 Beta and Reinstall Office 2007How To Create and Publish Blog Posts in Word 2010 & 2007How To Copy Worksheets in Excel 2007 & 2010Add Page Numbers to Documents in Word 2007 & 2010 TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Using TrueCrypt to Secure Your Data Quickly Schedule Meetings With NeedtoMeet Share Flickr Photos On Facebook Automatically Are You Blocked On Gtalk? Find out Discover Latest Android Apps On AppBrain The Ultimate Guide For YouTube Lovers

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  • Install Ubuntu Netbook Edition with Wubi Installer

    - by Matthew Guay
    Ubuntu is one of the most popular versions of Linux, and their Netbook Remix edition is especially attractive for netbook owners.  Here we’ll look at how you can easily try out Ubuntu on your netbook without a CD/DVD drive. Netbooks, along with the growing number of thin, full powered laptops, lack a CD/DVD drive.  Installing software isn’t much of a problem since most programs, whether free or for-pay, are available for download.  Operating systems, however, are usually installed from a disk.  You can easily install Windows 7 from a flash drive with our tutorial, but installing Ubuntu from a USB flash drive is more complicated.  However, using Wubi, a Windows installer for Ubuntu, you can easily install it directly on your netbook and even uninstall it with only a few clicks. Getting Started Download and run the Wubi installer for Ubuntu (link below).  In the installer, select the drive you where you wish to install Ubuntu, the size of the installation (this is the amount dedicated to Ubuntu; under 20Gb should be fine), language, username, and desired password.  Also, from the Desktop environment menu, select Ubuntu Netbook to install the netbook edition.  Click Install when your settings are correct. Wubi will automatically download the selected version of Ubuntu and install it on your computer. Windows Firewall may ask if you want to unblock Wubi; select your network and click Allow access. The download will take around an hour on broadband, depending on your internet connection speed.  Once the download is completed, it will automatically install to your computer.  If you’d prefer to have everything downloaded before you start the install, download the ISO of Ubuntu Netbook edition (link below) and save it in the same folder as Wubi. Then, when you run Wubi, select the netbook edition as before and click Install.  Wubi will verify that your download is valid, and will then proceed to install from the downloaded ISO.  This install will only take about 10 minutes. Once the install is finished you will be asked to reboot your computer.  Save anything else you’re working on, and then reboot to finish setting up Ubuntu on your netbook. When your computer reboots, select Ubuntu at the boot screen.  Wubi leaves the default OS as Windows 7, so if you don’t select anything it will boot into Windows 7 after a few seconds. Ubuntu will automatically finish the install when you boot into it the first time.  This took about 12 minutes in our test. When the setup is finished, your netbook will reboot one more time.  Remember again to select Ubuntu at the boot screen.  You’ll then see a second boot screen; press your Enter key to select the default.   Ubuntu only took less than a minute to boot in our test.  When you see the login screen, select your name and enter your password you setup in Wubi.  Now you’re ready to start exploring Ubuntu Netbook Remix. Using Ubuntu Netbook Remix Ubuntu Netbook Remix offers a simple, full-screen interface to take the best advantage of netbooks’ small screens.  Pre-installed applications are displayed in the application launcher, and are organized by category.  Click once to open an application. The first screen on the application launcher shows your favorite programs.  If you’d like to add another application to the favorites pane, click the plus sign beside its icon. Your files from Windows are still accessible from Ubuntu Netbook Remix.  From the home screen, select Files & Folders on the left menu, and then click the icon that says something like 100GB Filesystem under the Volumes section. Now you’ll be able to see all of your files from Windows.  Your user files such as documents, music, and pictures should be located in Documents and Settings in a folder with your user name. You can also easily install a variety of free applications via the Software Installer. Connecting to the internet is also easy, as Ubuntu Netbook Remix automatically recognized the WiFi adaptor on our test netbook, a Samsung N150.  To connect to a wireless network, click the wireless icon on the top right of the screen and select the network’s name from the list. And, if you’d like to customize your screen, right-click on the application launcher and select Change desktop background. Choose a background picture you’d like. Now you’ll see it through your application launcher.  Nice! Most applications are opened full-screen.  You can close them by clicking the x on the right of the program’s name. You can also switch to other applications from their icons on the top left.  Open the home screen by clicking the Ubuntu logo in the far left. Changing Boot Options By default, Wubi will leave Windows as the default operating system, and will give you 10 seconds at boot to choose to boot into Ubuntu.  To change this, boot into Windows and enter Advanced system settings in your start menu search. In this dialog, click Settings under Startup and Recovery. From this dialog, you can select the default operating system and the time to display list of operating systems.  You can enter a lower number to make the boot screen appear for less time. And if you’d rather make Ubuntu the default operating system, select it from the drop-down list.   Uninstalling Ubuntu Netbook Remix If you decide you don’t want to keep Ubuntu Netbook Remix on your computer, you can uninstall it just like you uninstall any normal application.  Boot your computer into Windows, open Control Panel, click Uninstall a Program, and enter ubuntu in the search box.  Select it, and click Uninstall. Click Uninstall at the prompt.  Ubuntu uninstalls very quickly, and removes the entry from the bootloader as well, so your computer is just like it was before you installed it.   Conclusion Ubuntu Netbook Remix offers an attractive Linux interface for netbooks.  We enjoyed trying it out, and found it much more user-friendly than most Linux distros.  And with the Wubi installer, you can install it risk-free and try it out on your netbook.  Or, if you’d like to try out another alternate netbook operating system, check out our article on Jolicloud, another new OS for netbooks. Links Download Wubi Installer for Windows Download Ubuntu Netbook Edition Similar Articles Productive Geek Tips Easily Install Ubuntu Linux with Windows Using the Wubi InstallerInstall VMware Tools on Ubuntu Edgy EftHow to install Spotify in Ubuntu 9.10 using WineInstalling PHP5 and Apache on UbuntuInstalling PHP4 and Apache on Ubuntu TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips VMware Workstation 7 Acronis Online Backup DVDFab 6 Revo Uninstaller Pro Explorer++ is a Worthy Windows Explorer Alternative Error Goblin Explains Windows Error Codes Twelve must-have Google Chrome plugins Cool Looking Skins for Windows Media Player 12 Move the Mouse Pointer With Your Face Movement Using eViacam Boot Windows Faster With Boot Performance Diagnostics

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  • SSIS - XML Source Script

    - by simonsabin
    The XML Source in SSIS is great if you have a 1 to 1 mapping between entity and table. You can do more complex mapping but it becomes very messy and won't perform. What other options do you have? The challenge with XML processing is to not need a huge amount of memory. I remember using the early versions of Biztalk with loaded the whole document into memory to map from one document type to another. This was fine for small documents but was an absolute killer for large documents. You therefore need a streaming approach. For flexibility however you want to be able to generate your rows easily, and if you've ever used the XmlReader you will know its ugly code to write. That brings me on to LINQ. The is an implementation of LINQ over XML which is really nice. You can write nice LINQ queries instead of the XMLReader stuff. The downside is that by default LINQ to XML requires a whole XML document to work with. No streaming. Your code would look like this. We create an XDocument and then enumerate over a set of annoymous types we generate from our LINQ statement XDocument x = XDocument.Load("C:\\TEMP\\CustomerOrders-Attribute.xml");   foreach (var xdata in (from customer in x.Elements("OrderInterface").Elements("Customer")                        from order in customer.Elements("Orders").Elements("Order")                        select new { Account = customer.Attribute("AccountNumber").Value                                   , OrderDate = order.Attribute("OrderDate").Value }                        )) {     Output0Buffer.AddRow();     Output0Buffer.AccountNumber = xdata.Account;     Output0Buffer.OrderDate = Convert.ToDateTime(xdata.OrderDate); } As I said the downside to this is that you are loading the whole document into memory. I did some googling and came across some helpful videos from a nice UK DPE Mike Taulty http://www.microsoft.com/uk/msdn/screencasts/screencast/289/LINQ-to-XML-Streaming-In-Large-Documents.aspx. Which show you how you can combine LINQ and the XmlReader to get a semi streaming approach. I took what he did and implemented it in SSIS. What I found odd was that when I ran it I got different numbers between using the streamed and non streamed versions. I found the cause was a little bug in Mikes code that causes the pointer in the XmlReader to progress past the start of the element and thus foreach (var xdata in (from customer in StreamReader("C:\\TEMP\\CustomerOrders-Attribute.xml","Customer")                                from order in customer.Elements("Orders").Elements("Order")                                select new { Account = customer.Attribute("AccountNumber").Value                                           , OrderDate = order.Attribute("OrderDate").Value }                                ))         {             Output0Buffer.AddRow();             Output0Buffer.AccountNumber = xdata.Account;             Output0Buffer.OrderDate = Convert.ToDateTime(xdata.OrderDate);         } These look very similiar and they are the key element is the method we are calling, StreamReader. This method is what gives us streaming, what it does is return a enumerable list of elements, because of the way that LINQ works this results in the data being streamed in. static IEnumerable<XElement> StreamReader(String filename, string elementName) {     using (XmlReader xr = XmlReader.Create(filename))     {         xr.MoveToContent();         while (xr.Read()) //Reads the first element         {             while (xr.NodeType == XmlNodeType.Element && xr.Name == elementName)             {                 XElement node = (XElement)XElement.ReadFrom(xr);                   yield return node;             }         }         xr.Close();     } } This code is specifically designed to return a list of the elements with a specific name. The first Read reads the root element and then the inner while loop checks to see if the current element is the type we want. If not we do the xr.Read() again until we find the element type we want. We then use the neat function XElement.ReadFrom to read an element and all its sub elements into an XElement. This is what is returned and can be consumed by the LINQ statement. Essentially once one element has been read we need to check if we are still on the same element type and name (the inner loop) This was Mikes mistake, if we called .Read again we would advance the XmlReader beyond the start of the Element and so the ReadFrom method wouldn't work. So with the code above you can use what ever LINQ statement you like to flatten your XML into the rowsets you want. You could even have multiple outputs and generate your own surrogate keys.        

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  • CodePlex Daily Summary for Monday, March 22, 2010

    CodePlex Daily Summary for Monday, March 22, 2010New Projects[Tool] Vczh Non-public DLL Classes Caller: Generate C# code for you to call non-public classes in DLLs very easily.Artefact Animator: Artefact Animator provides an easy to use framework for procedural time-based animations in Silverlight and WPF.cacheroo: Cacheroo is a social networking community that will make it easier for people who love geocaching to get connected.Data Processing Toolkit: An utility app to collected data from different sources (i.e. bugzilla bug reports) in a structured way. We are currently setting up the site. Mo...eXternal SQL Bridge (PHP): The eXternal SQL Bridge (XSB) allows you to bridge two websites together in a secure manner through pre-shared keys. XSB is resilient against repla...'G' - Language to Define Gestures for Touch Based Applications: A cross plat form multi-touch application framework with a language to define gestures. The application is build on Silverlight 4.0 and the languag...IIS Network Diagnostic Tools: Web implementation of "looking glass" like services (ping, traceroute) as HTTP modules for Internet Information Services.Interop Router: This project establishes a communication framework and job dispatcher for a mixed operating system cluster environment.L2 Commander: L2Commander makes it easier for both new and old l2j users to manage your server.You no longer have to waste time on finding the files you need and...MediaHelper: A utility to help clean up empty/unwanted files and folders in your filesystem.mhinze: matt hinze stuffOneMan: Focus on Silverlight and WCF technology.Rss Photo Frame Android Widget: RSS Photo Frame Android Widget permits showing pictures from any RSS feed on your Android device's desktopSingle Web Session: Web Tool Kits Current project provide developer with different tools that help to enhance web site performance, security, and other common functio...Work Item Visualization: Use DGML to visualize and analyze your TFS Work Items. Included is the ability to perform basic risk/impact analysis. It helps answer the question,...New Releases[Tool] Vczh Non-public DLL Classes Caller: Wrapper Coder (beta): Click "<Click Me To Open Assembly File>", WrapperCoder will load the assembly and referenced assembly. Check the non-public classes that you want...APS - Automatic Print Screen: APS 1.0: APS automatizes the tasks of paste the image in Paint and save it after print screen or alt+print screen. Choose directory, name and file extension...BTP Tools: e-Sword generator build 20100321: 1. Modify the indent after subtitle. 2. Add 2 spaces after subtitle.Combres - WebForm & MVC Client-side Resource Combine Library: Combres 2.0: Changes since last version (1.2) Support ignore Combres pipeline in debug mode - see issue #6088 Debug mode generates comment helping identify in...Desafio Office 2010 Brasil: DesafioOutlook: Controlando um robo com o Outlook 2010dylan.NET: dylan.NET v. 9.4: Adding Platform Invocation Services Support, full Managed Pointer Support, Charset,Dllimport,Callconv setting for P/Invoke, MarshalAs for parametersFamily Tree Analyzer: Version 1.3.2.0: Version 1.3.2.0 Add open folder button to IGI Search Form Fixes to Fact Location processing - IGIName renamed to RegionID Fix if Region ID not fou...Fasterflect - A Fast and Simple Reflection API: Fasterflect 2.0: We are pleased to release version 2.0 of Fasterflect, which contains a lot of additions and improvements from the previous version. Please refer t...IIS Network Diagnostic Tools: 1.0: Initial public release.Informant: Informant (Desktop) v0.1: This release allows users to send sms messages to 1-Many Groups or 1-Many contacts. It is a very basic release of the application. No styling has b...InfoService: InfoService v1.5 - MPE1 Package: InfoService Release v1.5.0.65 Please read Plugin installation for installation instructions.InfoService: InfoService v1.5 - RAR Package: InfoService Release v1.5.0.65 Please read Plugin installation for installation instructions.L2 Commander: Source Code Link: Where to find our source.ModularCMS: ModularCMS 1.2: Minor bug fixes.NMTools: NMTools-v40b0-20100321-0: The most noticeable aspect of this release is that NMTools is now an independent project. It will no longer tied to OpenSLIM. Nevertheless, OpenSLI...SharePoint LogViewer: SharePoint LogViewer 1.5.3: Log loading performance enhanced. Search text box now has auto complete feature.Single Web Session: Single Web Session: !Single Web Session! <httpModules> <add name="SingleSession" type="SingleWebSession.Model.WebSessionModule, SingleWebSession"/> </httpModules>Sprite Sheet Packer: 2.1 Release: Made a few crucial fixes from 2.0: - Fixed error with paths having spaces. - Fixed error with UI not unlocking. - Fixed NullReferenceException on ...uManage - AD Self-Service Portal: uManage v1.1 (.NET 4.0 RC): Updated Releasev1.1 Adds the primary ability to setup and configure the application through a setup wizard. The setup wizard will continue to evol...VCC: Latest build, v2.1.30321.0: Automatic drop of latest buildVS ChessMania: VS ChessMania V2 March Beta: Second Beta Release with move correction and making application more safe for user. New features will be added soon.WatchersNET CKEditor™ Provider for DotNetNuke: CKEditor Provider 1.9.00: Whats New Added New Toolbar Plugin (By Kent Safransk) 'MediaEmbed' to Include Embed Media from Youtube, Vimeo, etc. Media Embed Plugin Added New ...WeatherBar: WeatherBar 1.0 [No Installation]: Extract the ZIP archive and run WeatherBar.exe. Current release contains some bugs that will be fixed in the next version. Check the Issue Tracker...Work Item Visualization: Release 1.0: This is the initial release of the Work Item Visualization tool. There are no known issues when it comes to the visualization aspects of the tool b...WPF Application Framework (WAF): WPF Application Framework (WAF) 1.0.0.10: Version: 1.0.0.10 (Milestone 10): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requi...WPF AutoComplete TextBox Control: Version 1.2: What's Newadds AutoAppend feature adds a new provider: UrlHistoryDataProvider sample application is updated to reflect the new things Bug Fixe...ZoomBarPlus: V2 (Beta): - Fixed bug: if the active window changed while you were in the middle of a single tap delay, long tap delay, or swipe-repeat, it would continue re...Most Popular ProjectsMetaSharpSavvy DateTimeRawrWBFS ManagerSilverlight ToolkitASP.NET Ajax LibraryMicrosoft SQL Server Product Samples: DatabaseAJAX Control ToolkitLiveUpload to FacebookWindows Presentation Foundation (WPF)Most Active ProjectsLINQ to TwitterRawrOData SDK for PHPjQuery Library for SharePoint Web ServicesDirectQPHPExcelFarseer Physics Enginepatterns & practices – Enterprise LibraryBlogEngine.NETNB_Store - Free DotNetNuke Ecommerce Catalog Module

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  • Blogging tips for SQL Server professionals

    - by jamiet
    For some time now I have been intending to put some material together relating my blogging experiences since I began blogging in 2004 and that led to me submitting a session for SQLBits recently where I intended to do just that. That didn’t get enough votes to allow me to present however so instead I resolved to write a blog post about it and Simon Sabin’s recent post Blogging – how do you do it? has prompted me to get around to completing it. So, here I present a compendium of tips that I’ve picked up from authoring a fair few blog posts over the past 6 years. Feedburner Feedburner.com is a service that can consume your blog’s default RSS feed and provide another, replacement, feed that has exactly the same content. You can then supply that replacement feed on your blog site for other people to consume in their RSS readers. Why would you want to do this? Well, two reasons actually: It makes your blog portable. If you ever want to move your blog to a different URL you don’t have to tell your subscribers to move to a different feed. The feedburner feed is a pointer to your blog content rather than being a copy of it. Feedburner will collect stats telling you how many people are subscribed to your feed, which RSS readers they use, stuff like that. Here’s a sample screenshot for http://sqlblog.com/blogs/jamie_thomson/: It also tells you what your most viewed posts are: Web stats like these are notoriously inaccurate but then again the method of measurement here is not important, what IS important is that it gives you a trustworthy ranking of your blog posts and (in my opinion) knowing which are your most popular posts is more important than knowing exactly how many views each post has had. This is just the tip of the iceberg of what Feedburner provides and I recommend every new blogger to try it! Monitor subscribers using Google Reader If for some reason Feedburner is not to your taste or (more likely) you already have an established RSS feed that you do not want to change then Google provide another way in which you can monitor your readership in the shape of their online RSS reader, Google Reader. It provides, for every RSS feed, a collection of stats including the number of Google Reader users that have subscribed to that RSS feed. This is really valuable information and in fact I have been recording this statistic for mine and a number of other blogs for a few years now and as such I can produce the following chart that indicates how readership is trending for those blogs over time: [Good news for my fellow SQLBlog bloggers.] As Stephen Few readily points out, its not the numbers that are important but the trend. Search Engine Optimisation (SEO) SEO (or “How do I get my blog to show up in Google”) is a massive area of expertise which I don’t want (and am unable) to cover in much detail here but there are some simple rules of thumb that will help: Tags – If your blog engine offers the ability to add tags to your blog post, use them. Invariably those tags go into the meta section of the page HTML and search engines lap that stuff up. For example, from my recent post Microsoft publish Visual Studio 2010 Database Project Guidance: Title – Search engines take notice of web page titles as well so make them specific and descriptive (e.g. “Configuring dtsConfig connection strings”) rather than esoteric and meaningless in a vain attempt to be humorous (e.g. “Last night a DJ saved my ETL batch”)! Title(2) – Make your title even more search engine friendly by mentioning high level subject areas, not dissimilar to Twitter hashtags. For example, if you look at all of my posts related to SSIS you will notice that nearly all contain the word “SSIS” in the title even if I had to shoehorn it in there by putting it in square brackets or similar. Another tip, if you ARE putting words into your titles in this artificial manner then put them at the end so that they’re not that prominent in search engine results; they’re there for the search engines to consume, not for human beings. Images – Always add titles and alternate text (ALT attribute) to images in your blog post. If you use Windows 7 or Windows Vista then you can use Live Writer (which Simon recommended) makes this easy for you. Headings – If you want to highlight section headings use heading tags (e.g. <H1>, <H2>, <H3> etc…) rather than just formatting the text appropriately – again, Live makes this easy. These tags give your blog posts structure that is understood by search engines and RSS readers alike. (I believe it makes them more amenable to CSS as well – though that’s not something I know too much about). If you check the HTML source for the blog post you’re reading right now you’ll be able to scan through and see where I have used heading tags. Microsoft provide a free tool called the SEO Toolkit that will analyse your blog site (for free) and tell you what things you should change to improve SEO. Go read more and download for free at Search Engine Optimization Toolkit. Did I mention that it was free? Miscellaneous Tips If you are including code in your blog post then ensure it is formatted correctly. Use SQL Server Central’s T-SQL prettifier for formatting T-SQL code. Use images and videos. Personally speaking there’s nothing I like less when reading a blog than paragraph after paragraph of text. Images make your blog more appealing which means people are more likely to read what you have written. Be original. Don’t plagiarise other people’s content and don’t simply rewrite the contents of Books Online. Every time you publish a blog post tweet a link to it. Include hashtags in your tweet that are more likely to grab people’s attention. That’s probably enough for now - I hope this blog post proves useful to someone out there. If you would appreciate a related session at a forthcoming SQLBits conference then please let me know. This will likely be my last blog post for 2010 so I would like to take this opportunity to thank everyone that has commented on, linked to or read any of my blog posts in that time. 2011 is shaping up to be a very interesting for SQL Server observers with the impending release of SQL Server code-named Denali and I promise I’ll have lots more content on that as the year progresses. Happy New Year. @Jamiet

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  • Segfault when iterating over a map<string, string> and drawing its contents using SDL_TTF

    - by Michael Stahre
    I'm not entirely sure this question belongs on gamedev.stackexchange, but I'm technically working on a game and working with SDL, so it might not be entirely offtopic. I've written a class called DebugText. The point of the class is to have a nice way of printing values of variables to the game screen. The idea is to call SetDebugText() with the variables in question every time they change or, as is currently the case, every time the game's Update() is called. The issue is that when iterating over the map that contains my variables and their latest updated values, I get segfaults. See the comments in DrawDebugText() below, it specifies where the error happens. I've tried splitting the calls to it-first and it-second into separate lines and found that the problem doesn't always happen when calling it-first. It alters between it-first and it-second. I can't find a pattern. It doesn't fail on every call to DrawDebugText() either. It might fail on the third time DrawDebugText() is called, or it might fail on the fourth. Class header: #ifndef CLIENT_DEBUGTEXT_H #define CLIENT_DEBUGTEXT_H #include <Map> #include <Math.h> #include <sstream> #include <SDL.h> #include <SDL_ttf.h> #include "vector2.h" using std::string; using std::stringstream; using std::map; using std::pair; using game::Vector2; namespace game { class DebugText { private: TTF_Font* debug_text_font; map<string, string>* debug_text_list; public: void SetDebugText(string var, bool value); void SetDebugText(string var, float value); void SetDebugText(string var, int value); void SetDebugText(string var, Vector2 value); void SetDebugText(string var, string value); int DrawDebugText(SDL_Surface*, SDL_Rect*); void InitDebugText(); void Clear(); }; } #endif Class source file: #include "debugtext.h" namespace game { // Copypasta function for handling the toString conversion template <class T> inline string to_string (const T& t) { stringstream ss (stringstream::in | stringstream::out); ss << t; return ss.str(); } // Initializes SDL_TTF and sets its font void DebugText::InitDebugText() { if(TTF_WasInit()) TTF_Quit(); TTF_Init(); debug_text_font = TTF_OpenFont("LiberationSans-Regular.ttf", 16); TTF_SetFontStyle(debug_text_font, TTF_STYLE_NORMAL); } // Iterates over the current debug_text_list and draws every element on the screen. // After drawing with SDL you need to get a rect specifying the area on the screen that was changed and tell SDL that this part of the screen needs to be updated. this is done in the game's Draw() function // This function sets rects_to_update to the new list of rects provided by all of the surfaces and returns the number of rects in the list. These two parameters are used in Draw() when calling on SDL_UpdateRects(), which takes an SDL_Rect* and a list length int DebugText::DrawDebugText(SDL_Surface* screen, SDL_Rect* rects_to_update) { if(debug_text_list == NULL) return 0; if(!TTF_WasInit()) InitDebugText(); rects_to_update = NULL; // Specifying the font color SDL_Color font_color = {0xff, 0x00, 0x00, 0x00}; // r, g, b, unused int row_count = 0; string line; // The iterator variable map<string, string>::iterator it; // Gets the iterator and iterates over it for(it = debug_text_list->begin(); it != debug_text_list->end(); it++) { // Takes the first value (the name of the variable) and the second value (the value of the parameter in string form) //---------THIS LINE GIVES ME SEGFAULTS----- line = it->first + ": " + it->second; //------------------------------------------ // Creates a surface with the text on it that in turn can be rendered to the screen itself later SDL_Surface* debug_surface = TTF_RenderText_Solid(debug_text_font, line.c_str(), font_color); if(debug_surface == NULL) { // A standard check for errors fprintf(stderr, "Error: %s", TTF_GetError()); return NULL; } else { // If SDL_TTF did its job right, then we now set a destination rect row_count++; SDL_Rect dstrect = {5, 5, 0, 0}; // x, y, w, h dstrect.x = 20; dstrect.y = 20*row_count; // Draws the surface with the text on it to the screen int res = SDL_BlitSurface(debug_surface,NULL,screen,&dstrect); if(res != 0) { //Just an error check fprintf(stderr, "Error: %s", SDL_GetError()); return NULL; } // Creates a new rect to specify the area that needs to be updated with SDL_Rect* new_rect_to_update = (SDL_Rect*) malloc(sizeof(SDL_Rect)); new_rect_to_update->h = debug_surface->h; new_rect_to_update->w = debug_surface->w; new_rect_to_update->x = dstrect.x; new_rect_to_update->y = dstrect.y; // Just freeing the surface since it isn't necessary anymore SDL_FreeSurface(debug_surface); // Creates a new list of rects with room for the new rect SDL_Rect* newtemp = (SDL_Rect*) malloc(row_count*sizeof(SDL_Rect)); // Copies the data from the old list of rects to the new one memcpy(newtemp, rects_to_update, (row_count-1)*sizeof(SDL_Rect)); // Adds the new rect to the new list newtemp[row_count-1] = *new_rect_to_update; // Frees the memory used by the old list free(rects_to_update); // And finally redirects the pointer to the old list to the new list rects_to_update = newtemp; newtemp = NULL; } } // When the entire map has been iterated over, return the number of lines that were drawn, ie. the number of rects in the returned rect list return row_count; } // The SetDebugText used by all the SetDebugText overloads // Takes two strings, inserts them into the map as a pair void DebugText::SetDebugText(string var, string value) { if (debug_text_list == NULL) { debug_text_list = new map<string, string>(); } debug_text_list->erase(var); debug_text_list->insert(pair<string, string>(var, value)); } // Writes the bool to a string and calls SetDebugText(string, string) void DebugText::SetDebugText(string var, bool value) { string result; if (value) result = "True"; else result = "False"; SetDebugText(var, result); } // Does the same thing, but uses to_string() to convert the float void DebugText::SetDebugText(string var, float value) { SetDebugText(var, to_string(value)); } // Same as above, but int void DebugText::SetDebugText(string var, int value) { SetDebugText(var, to_string(value)); } // Vector2 is a struct of my own making. It contains the two float vars x and y void DebugText::SetDebugText(string var, Vector2 value) { SetDebugText(var + ".x", to_string(value.x)); SetDebugText(var + ".y", to_string(value.y)); } // Empties the list. I don't actually use this in my code. Shame on me for writing something I don't use. void DebugText::Clear() { if(debug_text_list != NULL) debug_text_list->clear(); } }

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  • Anatomy of a .NET Assembly - PE Headers

    - by Simon Cooper
    Today, I'll be starting a look at what exactly is inside a .NET assembly - how the metadata and IL is stored, how Windows knows how to load it, and what all those bytes are actually doing. First of all, we need to understand the PE file format. PE files .NET assemblies are built on top of the PE (Portable Executable) file format that is used for all Windows executables and dlls, which itself is built on top of the MSDOS executable file format. The reason for this is that when .NET 1 was released, it wasn't a built-in part of the operating system like it is nowadays. Prior to Windows XP, .NET executables had to load like any other executable, had to execute native code to start the CLR to read & execute the rest of the file. However, starting with Windows XP, the operating system loader knows natively how to deal with .NET assemblies, rendering most of this legacy code & structure unnecessary. It still is part of the spec, and so is part of every .NET assembly. The result of this is that there are a lot of structure values in the assembly that simply aren't meaningful in a .NET assembly, as they refer to features that aren't needed. These are either set to zero or to certain pre-defined values, specified in the CLR spec. There are also several fields that specify the size of other datastructures in the file, which I will generally be glossing over in this initial post. Structure of a PE file Most of a PE file is split up into separate sections; each section stores different types of data. For instance, the .text section stores all the executable code; .rsrc stores unmanaged resources, .debug contains debugging information, and so on. Each section has a section header associated with it; this specifies whether the section is executable, read-only or read/write, whether it can be cached... When an exe or dll is loaded, each section can be mapped into a different location in memory as the OS loader sees fit. In order to reliably address a particular location within a file, most file offsets are specified using a Relative Virtual Address (RVA). This specifies the offset from the start of each section, rather than the offset within the executable file on disk, so the various sections can be moved around in memory without breaking anything. The mapping from RVA to file offset is done using the section headers, which specify the range of RVAs which are valid within that section. For example, if the .rsrc section header specifies that the base RVA is 0x4000, and the section starts at file offset 0xa00, then an RVA of 0x401d (offset 0x1d within the .rsrc section) corresponds to a file offset of 0xa1d. Because each section has its own base RVA, each valid RVA has a one-to-one mapping with a particular file offset. PE headers As I said above, most of the header information isn't relevant to .NET assemblies. To help show what's going on, I've created a diagram identifying all the various parts of the first 512 bytes of a .NET executable assembly. I've highlighted the relevant bytes that I will refer to in this post: Bear in mind that all numbers are stored in the assembly in little-endian format; the hex number 0x0123 will appear as 23 01 in the diagram. The first 64 bytes of every file is the DOS header. This starts with the magic number 'MZ' (0x4D, 0x5A in hex), identifying this file as an executable file of some sort (an .exe or .dll). Most of the rest of this header is zeroed out. The important part of this header is at offset 0x3C - this contains the file offset of the PE signature (0x80). Between the DOS header & PE signature is the DOS stub - this is a stub program that simply prints out 'This program cannot be run in DOS mode.\r\n' to the console. I will be having a closer look at this stub later on. The PE signature starts at offset 0x80, with the magic number 'PE\0\0' (0x50, 0x45, 0x00, 0x00), identifying this file as a PE executable, followed by the PE file header (also known as the COFF header). The relevant field in this header is in the last two bytes, and it specifies whether the file is an executable or a dll; bit 0x2000 is set for a dll. Next up is the PE standard fields, which start with a magic number of 0x010b for x86 and AnyCPU assemblies, and 0x20b for x64 assemblies. Most of the rest of the fields are to do with the CLR loader stub, which I will be covering in a later post. After the PE standard fields comes the NT-specific fields; again, most of these are not relevant for .NET assemblies. The one that is is the highlighted Subsystem field, and specifies if this is a GUI or console app - 0x20 for a GUI app, 0x30 for a console app. Data directories & section headers After the PE and COFF headers come the data directories; each directory specifies the RVA (first 4 bytes) and size (next 4 bytes) of various important parts of the executable. The only relevant ones are the 2nd (Import table), 13th (Import Address table), and 15th (CLI header). The Import and Import Address table are only used by the startup stub, so we will look at those later on. The 15th points to the CLI header, where the CLR-specific metadata begins. After the data directories comes the section headers; one for each section in the file. Each header starts with the section's ASCII name, null-padded to 8 bytes. Again, most of each header is irrelevant, but I've highlighted the base RVA and file offset in each header. In the diagram, you can see the following sections: .text: base RVA 0x2000, file offset 0x200 .rsrc: base RVA 0x4000, file offset 0xa00 .reloc: base RVA 0x6000, file offset 0x1000 The .text section contains all the CLR metadata and code, and so is by far the largest in .NET assemblies. The .rsrc section contains the data you see in the Details page in the right-click file properties page, but is otherwise unused. The .reloc section contains address relocations, which we will look at when we study the CLR startup stub. What about the CLR? As you can see, most of the first 512 bytes of an assembly are largely irrelevant to the CLR, and only a few bytes specify needed things like the bitness (AnyCPU/x86 or x64), whether this is an exe or dll, and the type of app this is. There are some bytes that I haven't covered that affect the layout of the file (eg. the file alignment, which determines where in a file each section can start). These values are pretty much constant in most .NET assemblies, and don't affect the CLR data directly. Conclusion To summarize, the important data in the first 512 bytes of a file is: DOS header. This contains a pointer to the PE signature. DOS stub, which we'll be looking at in a later post. PE signature PE file header (aka COFF header). This specifies whether the file is an exe or a dll. PE standard fields. This specifies whether the file is AnyCPU/32bit or 64bit. PE NT-specific fields. This specifies what type of app this is, if it is an app. Data directories. The 15th entry (at offset 0x168) contains the RVA and size of the CLI header inside the .text section. Section headers. These are used to map between RVA and file offset. The important one is .text, which is where all the CLR data is stored. In my next post, we'll start looking at the metadata used by the CLR directly, which is all inside the .text section.

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  • CLR Version issues with CorBindRuntimeEx

    - by Rick Strahl
    I’m working on an older FoxPro application that’s using .NET Interop and this app loads its own copy of the .NET runtime through some of our own tools (wwDotNetBridge). This all works fine and it’s fairly straightforward to load and host the runtime and then make calls against it. I’m writing this up for myself mostly because I’ve been bitten by these issues repeatedly and spend 15 minutes each However, things get tricky when calling specific versions of the .NET runtime since .NET 4.0 has shipped. Basically we need to be able to support both .NET 2.0 and 4.0 and we’re currently doing it with the same assembly – a .NET 2.0 assembly that is the AppDomain entry point. This works as .NET 4.0 can easily host .NET 2.0 assemblies and the functionality in the 2.0 assembly provides all the features we need to call .NET 4.0 assemblies via Reflection. In wwDotnetBridge we provide a load flag that allows specification of the runtime version to use. Something like this: do wwDotNetBridge LOCAL loBridge as wwDotNetBridge loBridge = CreateObject("wwDotNetBridge","v4.0.30319") and this works just fine in most cases.  If I specify V4 internally that gets fixed up to a whole version number like “v4.0.30319” which is then actually used to host the .NET runtime. Specifically the ClrVersion setting is handled in this Win32 DLL code that handles loading the runtime for me: /// Starts up the CLR and creates a Default AppDomain DWORD WINAPI ClrLoad(char *ErrorMessage, DWORD *dwErrorSize) { if (spDefAppDomain) return 1; //Retrieve a pointer to the ICorRuntimeHost interface HRESULT hr = CorBindToRuntimeEx( ClrVersion, //Retrieve latest version by default L"wks", //Request a WorkStation build of the CLR STARTUP_LOADER_OPTIMIZATION_MULTI_DOMAIN | STARTUP_CONCURRENT_GC, CLSID_CorRuntimeHost, IID_ICorRuntimeHost, (void**)&spRuntimeHost ); if (FAILED(hr)) { *dwErrorSize = SetError(hr,ErrorMessage); return hr; } //Start the CLR hr = spRuntimeHost->Start(); if (FAILED(hr)) return hr; CComPtr<IUnknown> pUnk; WCHAR domainId[50]; swprintf(domainId,L"%s_%i",L"wwDotNetBridge",GetTickCount()); hr = spRuntimeHost->CreateDomain(domainId,NULL,&pUnk); hr = pUnk->QueryInterface(&spDefAppDomain.p); if (FAILED(hr)) return hr; return 1; } CorBindToRuntimeEx allows for a specific .NET version string to be supplied which is what I’m doing via an API call from the FoxPro code. The behavior of CorBindToRuntimeEx is a bit finicky however. The documentation states that NULL should load the latest version of the .NET runtime available on the machine – but it actually doesn’t. As far as I can see – regardless of runtime overrides even in the .config file – NULL will always load .NET 2.0 even if 4.0 is installed. <supportedRuntime> .config File Settings Things get even more unpredictable once you start adding runtime overrides into the application’s .config file. In my scenario working inside of Visual FoxPro this would be VFP9.exe.config in the FoxPro installation folder (not the current folder). If I have a specific runtime override in the .config file like this: <?xml version="1.0"?> <configuration> <startup> <supportedRuntime version="v2.0.50727" /> </startup> </configuration> Not surprisingly with this I can load a .NET 2.0  runtime, but I will not be able to load Version 4.0 of the .NET runtime even if I explicitly specify it in my call to ClrLoad. Worse I don’t get an error – it will just go ahead and hand me a V2 version of the runtime and assume that’s what I wanted. Yuck! However, if I set the supported runtime to V4 in the .config file: <?xml version="1.0"?> <configuration> <startup> <supportedRuntime version="v4.0.30319" /> </startup> </configuration> Then I can load both V4 and V2 of the runtime. Specifying NULL however will STILL only give me V2 of the runtime. Again this seems pretty inconsistent. If you’re hosting runtimes make sure you check which version of the runtime is actually loading first to ensure you get the one you’re looking for. If the wrong version loads – say 2.0 and you want 4.0 - and you then proceed to load 4.0 assemblies they will all fail to load due to version mismatches. This is how all of this started – I had a bunch of assemblies that weren’t loading and it took a while to figure out that the host was running the wrong version of the CLR and therefore caused the assemblies loading to fail. Arrggh! <supportedRuntime> and Debugger Version <supportedRuntime> also affects the use of the .NET debugger when attached to the target application. Whichever runtime is specified in the key is the version of the debugger that fires up. This can have some interesting side effects. If you load a .NET 2.0 assembly but <supportedRuntime> points at V4.0 (or vice versa) the debugger will never fire because it can only debug in the appropriate runtime version. This has bitten me on several occasions where code runs just fine but the debugger will just breeze by breakpoints without notice. The default version for the debugger is the latest version installed on the system if <supportedRuntime> is not set. Summary Besides all the hassels, I’m thankful I can build a .NET 2.0 assembly and have it host .NET 4.0 and call .NET 4.0 code. This way we’re able to ship a single assembly that provides functionality that supports both .NET 2 and 4 without having to have separate DLLs for both which would be a deployment and update nightmare. The MSDN documentation does point at newer hosting API’s specifically for .NET 4.0 which are way more complicated and even less documented but that doesn’t help here because the runtime needs to be able to host both .NET 4.0 and 2.0. Not pleased about that – the new APIs look way more complex and of course they’re not available with older versions of the runtime installed which in our case makes them useless to me in this scenario where I have to support .NET 2.0 hosting (to provide greater ‘built-in’ platform support). Once you know the behavior above, it’s manageable. However, it’s quite easy to get tripped up here because there are multiple combinations that can really screw up behaviors.© Rick Strahl, West Wind Technologies, 2005-2011Posted in .NET  FoxPro  

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  • C# Performance Pitfall – Interop Scenarios Change the Rules

    - by Reed
    C# and .NET, overall, really do have fantastic performance in my opinion.  That being said, the performance characteristics dramatically differ from native programming, and take some relearning if you’re used to doing performance optimization in most other languages, especially C, C++, and similar.  However, there are times when revisiting tricks learned in native code play a critical role in performance optimization in C#. I recently ran across a nasty scenario that illustrated to me how dangerous following any fixed rules for optimization can be… The rules in C# when optimizing code are very different than C or C++.  Often, they’re exactly backwards.  For example, in C and C++, lifting a variable out of loops in order to avoid memory allocations often can have huge advantages.  If some function within a call graph is allocating memory dynamically, and that gets called in a loop, it can dramatically slow down a routine. This can be a tricky bottleneck to track down, even with a profiler.  Looking at the memory allocation graph is usually the key for spotting this routine, as it’s often “hidden” deep in call graph.  For example, while optimizing some of my scientific routines, I ran into a situation where I had a loop similar to: for (i=0; i<numberToProcess; ++i) { // Do some work ProcessElement(element[i]); } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } This loop was at a fairly high level in the call graph, and often could take many hours to complete, depending on the input data.  As such, any performance optimization we could achieve would be greatly appreciated by our users. After a fair bit of profiling, I noticed that a couple of function calls down the call graph (inside of ProcessElement), there was some code that effectively was doing: // Allocate some data required DataStructure* data = new DataStructure(num); // Call into a subroutine that passed around and manipulated this data highly CallSubroutine(data); // Read and use some values from here double values = data->Foo; // Cleanup delete data; // ... return bar; Normally, if “DataStructure” was a simple data type, I could just allocate it on the stack.  However, it’s constructor, internally, allocated it’s own memory using new, so this wouldn’t eliminate the problem.  In this case, however, I could change the call signatures to allow the pointer to the data structure to be passed into ProcessElement and through the call graph, allowing the inner routine to reuse the same “data” memory instead of allocating.  At the highest level, my code effectively changed to something like: DataStructure* data = new DataStructure(numberToProcess); for (i=0; i<numberToProcess; ++i) { // Do some work ProcessElement(element[i], data); } delete data; Granted, this dramatically reduced the maintainability of the code, so it wasn’t something I wanted to do unless there was a significant benefit.  In this case, after profiling the new version, I found that it increased the overall performance dramatically – my main test case went from 35 minutes runtime down to 21 minutes.  This was such a significant improvement, I felt it was worth the reduction in maintainability. In C and C++, it’s generally a good idea (for performance) to: Reduce the number of memory allocations as much as possible, Use fewer, larger memory allocations instead of many smaller ones, and Allocate as high up the call stack as possible, and reuse memory I’ve seen many people try to make similar optimizations in C# code.  For good or bad, this is typically not a good idea.  The garbage collector in .NET completely changes the rules here. In C#, reallocating memory in a loop is not always a bad idea.  In this scenario, for example, I may have been much better off leaving the original code alone.  The reason for this is the garbage collector.  The GC in .NET is incredibly effective, and leaving the allocation deep inside the call stack has some huge advantages.  First and foremost, it tends to make the code more maintainable – passing around object references tends to couple the methods together more than necessary, and overall increase the complexity of the code.  This is something that should be avoided unless there is a significant reason.  Second, (unlike C and C++) memory allocation of a single object in C# is normally cheap and fast.  Finally, and most critically, there is a large advantage to having short lived objects.  If you lift a variable out of the loop and reuse the memory, its much more likely that object will get promoted to Gen1 (or worse, Gen2).  This can cause expensive compaction operations to be required, and also lead to (at least temporary) memory fragmentation as well as more costly collections later. As such, I’ve found that it’s often (though not always) faster to leave memory allocations where you’d naturally place them – deep inside of the call graph, inside of the loops.  This causes the objects to stay very short lived, which in turn increases the efficiency of the garbage collector, and can dramatically improve the overall performance of the routine as a whole. In C#, I tend to: Keep variable declarations in the tightest scope possible Declare and allocate objects at usage While this tends to cause some of the same goals (reducing unnecessary allocations, etc), the goal here is a bit different – it’s about keeping the objects rooted for as little time as possible in order to (attempt) to keep them completely in Gen0, or worst case, Gen1.  It also has the huge advantage of keeping the code very maintainable – objects are used and “released” as soon as possible, which keeps the code very clean.  It does, however, often have the side effect of causing more allocations to occur, but keeping the objects rooted for a much shorter time. Now – nowhere here am I suggesting that these rules are hard, fast rules that are always true.  That being said, my time spent optimizing over the years encourages me to naturally write code that follows the above guidelines, then profile and adjust as necessary.  In my current project, however, I ran across one of those nasty little pitfalls that’s something to keep in mind – interop changes the rules. In this case, I was dealing with an API that, internally, used some COM objects.  In this case, these COM objects were leading to native allocations (most likely C++) occurring in a loop deep in my call graph.  Even though I was writing nice, clean managed code, the normal managed code rules for performance no longer apply.  After profiling to find the bottleneck in my code, I realized that my inner loop, a innocuous looking block of C# code, was effectively causing a set of native memory allocations in every iteration.  This required going back to a “native programming” mindset for optimization.  Lifting these variables and reusing them took a 1:10 routine down to 0:20 – again, a very worthwhile improvement. Overall, the lessons here are: Always profile if you suspect a performance problem – don’t assume any rule is correct, or any code is efficient just because it looks like it should be Remember to check memory allocations when profiling, not just CPU cycles Interop scenarios often cause managed code to act very differently than “normal” managed code. Native code can be hidden very cleverly inside of managed wrappers

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  • Pluggable Rules for Entity Framework Code First

    - by Ricardo Peres
    Suppose you want a system that lets you plug custom validation rules on your Entity Framework context. The rules would control whether an entity can be saved, updated or deleted, and would be implemented in plain .NET. Yes, I know I already talked about plugable validation in Entity Framework Code First, but this is a different approach. An example API is in order, first, a ruleset, which will hold the collection of rules: 1: public interface IRuleset : IDisposable 2: { 3: void AddRule<T>(IRule<T> rule); 4: IEnumerable<IRule<T>> GetRules<T>(); 5: } Next, a rule: 1: public interface IRule<T> 2: { 3: Boolean CanSave(T entity, DbContext ctx); 4: Boolean CanUpdate(T entity, DbContext ctx); 5: Boolean CanDelete(T entity, DbContext ctx); 6: String Name 7: { 8: get; 9: } 10: } Let’s analyze what we have, starting with the ruleset: Only has methods for adding a rule, specific to an entity type, and to list all rules of this entity type; By implementing IDisposable, we allow it to be cancelled, by disposing of it when we no longer want its rules to be applied. A rule, on the other hand: Has discrete methods for checking if a given entity can be saved, updated or deleted, which receive as parameters the entity itself and a pointer to the DbContext to which the ruleset was applied; Has a name property for helping us identifying what failed. A ruleset really doesn’t need a public implementation, all we need is its interface. The private (internal) implementation might look like this: 1: sealed class Ruleset : IRuleset 2: { 3: private readonly IDictionary<Type, HashSet<Object>> rules = new Dictionary<Type, HashSet<Object>>(); 4: private ObjectContext octx = null; 5:  6: internal Ruleset(ObjectContext octx) 7: { 8: this.octx = octx; 9: } 10:  11: public void AddRule<T>(IRule<T> rule) 12: { 13: if (this.rules.ContainsKey(typeof(T)) == false) 14: { 15: this.rules[typeof(T)] = new HashSet<Object>(); 16: } 17:  18: this.rules[typeof(T)].Add(rule); 19: } 20:  21: public IEnumerable<IRule<T>> GetRules<T>() 22: { 23: if (this.rules.ContainsKey(typeof(T)) == true) 24: { 25: foreach (IRule<T> rule in this.rules[typeof(T)]) 26: { 27: yield return (rule); 28: } 29: } 30: } 31:  32: public void Dispose() 33: { 34: this.octx.SavingChanges -= RulesExtensions.OnSaving; 35: RulesExtensions.rulesets.Remove(this.octx); 36: this.octx = null; 37:  38: this.rules.Clear(); 39: } 40: } Basically, this implementation: Stores the ObjectContext of the DbContext to which it was created for, this is so that later we can remove the association; Has a collection - a set, actually, which does not allow duplication - of rules indexed by the real Type of an entity (because of proxying, an entity may be of a type that inherits from the class that we declared); Has generic methods for adding and enumerating rules of a given type; Has a Dispose method for cancelling the enforcement of the rules. A (really dumb) rule applied to Product might look like this: 1: class ProductRule : IRule<Product> 2: { 3: #region IRule<Product> Members 4:  5: public String Name 6: { 7: get 8: { 9: return ("Rule 1"); 10: } 11: } 12:  13: public Boolean CanSave(Product entity, DbContext ctx) 14: { 15: return (entity.Price > 10000); 16: } 17:  18: public Boolean CanUpdate(Product entity, DbContext ctx) 19: { 20: return (true); 21: } 22:  23: public Boolean CanDelete(Product entity, DbContext ctx) 24: { 25: return (true); 26: } 27:  28: #endregion 29: } The DbContext is there because we may need to check something else in the database before deciding whether to allow an operation or not. And here’s how to apply this mechanism to any DbContext, without requiring the usage of a subclass, by means of an extension method: 1: public static class RulesExtensions 2: { 3: private static readonly MethodInfo getRulesMethod = typeof(IRuleset).GetMethod("GetRules"); 4: internal static readonly IDictionary<ObjectContext, Tuple<IRuleset, DbContext>> rulesets = new Dictionary<ObjectContext, Tuple<IRuleset, DbContext>>(); 5:  6: private static Type GetRealType(Object entity) 7: { 8: return (entity.GetType().Assembly.IsDynamic == true ? entity.GetType().BaseType : entity.GetType()); 9: } 10:  11: internal static void OnSaving(Object sender, EventArgs e) 12: { 13: ObjectContext octx = sender as ObjectContext; 14: IRuleset ruleset = rulesets[octx].Item1; 15: DbContext ctx = rulesets[octx].Item2; 16:  17: foreach (ObjectStateEntry entry in octx.ObjectStateManager.GetObjectStateEntries(EntityState.Added)) 18: { 19: Object entity = entry.Entity; 20: Type realType = GetRealType(entity); 21:  22: foreach (dynamic rule in (getRulesMethod.MakeGenericMethod(realType).Invoke(ruleset, null) as IEnumerable)) 23: { 24: if (rule.CanSave(entity, ctx) == false) 25: { 26: throw (new Exception(String.Format("Cannot save entity {0} due to rule {1}", entity, rule.Name))); 27: } 28: } 29: } 30:  31: foreach (ObjectStateEntry entry in octx.ObjectStateManager.GetObjectStateEntries(EntityState.Deleted)) 32: { 33: Object entity = entry.Entity; 34: Type realType = GetRealType(entity); 35:  36: foreach (dynamic rule in (getRulesMethod.MakeGenericMethod(realType).Invoke(ruleset, null) as IEnumerable)) 37: { 38: if (rule.CanDelete(entity, ctx) == false) 39: { 40: throw (new Exception(String.Format("Cannot delete entity {0} due to rule {1}", entity, rule.Name))); 41: } 42: } 43: } 44:  45: foreach (ObjectStateEntry entry in octx.ObjectStateManager.GetObjectStateEntries(EntityState.Modified)) 46: { 47: Object entity = entry.Entity; 48: Type realType = GetRealType(entity); 49:  50: foreach (dynamic rule in (getRulesMethod.MakeGenericMethod(realType).Invoke(ruleset, null) as IEnumerable)) 51: { 52: if (rule.CanUpdate(entity, ctx) == false) 53: { 54: throw (new Exception(String.Format("Cannot update entity {0} due to rule {1}", entity, rule.Name))); 55: } 56: } 57: } 58: } 59:  60: public static IRuleset CreateRuleset(this DbContext context) 61: { 62: Tuple<IRuleset, DbContext> ruleset = null; 63: ObjectContext octx = (context as IObjectContextAdapter).ObjectContext; 64:  65: if (rulesets.TryGetValue(octx, out ruleset) == false) 66: { 67: ruleset = rulesets[octx] = new Tuple<IRuleset, DbContext>(new Ruleset(octx), context); 68: 69: octx.SavingChanges += OnSaving; 70: } 71:  72: return (ruleset.Item1); 73: } 74: } It relies on the SavingChanges event of the ObjectContext to intercept the saving operations before they are actually issued. Yes, it uses a bit of dynamic magic! Very handy, by the way! So, let’s put it all together: 1: using (MyContext ctx = new MyContext()) 2: { 3: IRuleset rules = ctx.CreateRuleset(); 4: rules.AddRule(new ProductRule()); 5:  6: ctx.Products.Add(new Product() { Name = "xyz", Price = 50000 }); 7:  8: ctx.SaveChanges(); //an exception is fired here 9:  10: //when we no longer need to apply the rules 11: rules.Dispose(); 12: } Feel free to use it and extend it any way you like, and do give me your feedback! As a final note, this can be easily changed to support plain old Entity Framework (not Code First, that is), if that is what you are using.

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