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  • Windows Embedded in Padua

    - by Valter Minute
    Martedì 8 Giugno, presso l’università di Padova terrò un intervento su Windows CE all’interno dell’evento: “Workshop sulle nuove architetture per sistemi embedded”. All’interno dello stesso evento altre sessioni tratteranno dell’architettura ARM e in particolare dei nuovi core Cortex A8, di applicazioni avanzate e di Linux Embedded. L’agenda (fitta e interessante) e il link per le iscrizioni potete trovarli qui: http://www.arrowitaly.it/training-events/training-events/dettaglio-training/article/workshop-sulle-nuove-architetture-per-sistemi-embedded/?tx_ttnews[backPid]=1336&cHash=ae34e269e1

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  • how to do event checks for loops?

    - by yao jiang
    I am having some trouble getting the logic down for this. Currently, I have an app that animates the astar pathfinding algorithm. On start of the app, the ui will show the following: User can press "space" to randomly choose start/end coords, then the app will animate it. Or, user can choose the start/end by left-click/right-click. During the animation, the user can also left-click to generate blocks, or right-click to choose a new destiantion. Where I am stuck at is how to handle the events while the app is animating. Right now, I am checking events in the main loop, then when the app is animating, I do event checks again. While it works fine, I feel that I am probably doing it wrong. What is the proper way of setting up the main loop that will handle the events while the app is animating? In main loop, the app start animating once user choose start/end. In my draw function, I am putting another event checker in there. def clear(rows): for r in range(rows): for c in range(rows): if r%3 == 1 and c%3 == 1: color = brown; grid[r][c] = 1; buildCoor.append(r); buildCoor.append(c); else: color = white; grid[r][c] = 0; pick_image(screen, color, width*c, height*r); pygame.display.flip(); os.system('cls'); # draw out the grid def draw(start, end, grid, route_coord): # draw the end coords color = red; pick_image(screen, color, width*end[1],height*end[0]); pygame.display.flip(); # then draw the rest of the route for i in range(len(route_coord)): # pausing because we want animation time.sleep(speed); # get the x/y coords x,y = route_coord[i]; event_on = False; if grid[x][y] == 2: color = green; elif grid[x][y] == 3: color = blue; for event in pygame.event.get(): if event.type == pygame.MOUSEBUTTONDOWN: if event.button == 3: print "destination change detected, rerouting"; # get mouse position, px coords pos = pygame.mouse.get_pos(); # get grid coord c = pos[0] // width; r = pos[1] // height; grid[r][c] = 4; end = [r, c]; elif event.button == 1: print "user generated event"; pos = pygame.mouse.get_pos(); # get grid coord c = pos[0] // width; r = pos[1] // height; # mark it as a block for now grid[r][c] = 1; event_on = True; if check_events([x,y]) or event_on: # there is an event # mark it as a block for now grid[y][x] = 1; pick_image(screen, event_x, width*y, height*x); pygame.display.flip(); # then find a new route new_start = route_coord[i-1]; marked_grid, route_coord = find_route(new_start, end, grid); draw(new_start, end, grid, route_coord); return; # just end draw here so it wont throw the "index out of range" error elif grid[x][y] == 4: color = red; pick_image(screen, color, width*y, height*x); pygame.display.flip(); # clear route coord list, otherwise itll just add more unwanted coords route_coord_list[:] = []; clear(rows); # main loop while not done: # check the events for event in pygame.event.get(): # mouse events if event.type == pygame.MOUSEBUTTONDOWN: # get mouse position, px coords pos = pygame.mouse.get_pos(); # get grid coord c = pos[0] // width; r = pos[1] // height; # find which button pressed, highlight grid accordingly if event.button == 1: # left click, start coords if grid[r][c] == 2: grid[r][c] = 0; color = white; elif grid[r][c] == 0 or grid[r][c] == 4: grid[r][c] = 2; start = [r,c]; color = green; else: grid[r][c] = 1; color = brown; elif event.button == 3: # right click, end coords if grid[r][c] == 4: grid[r][c] = 0; color = white; elif grid[r][c] == 0 or grid[r][c] == 2: grid[r][c] = 4; end = [r,c]; color = red; else: grid[r][c] = 1; color = brown; pick_image(screen, color, width*c, height*r); # keyboard events elif event.type == pygame.KEYDOWN: clear(rows); # one way to quit program if event.key == pygame.K_ESCAPE: print "program will now exit."; done = True; # space key for random start/end elif event.key == pygame.K_SPACE: # first clear the ui clear(rows); # now choose random start/end coords buildLoc = zip(buildCoor,buildCoor[1:])[::2]; #print buildLoc; (start_x, start_y, end_x, end_y) = pick_point(); while (start_x, start_y) in buildLoc or (end_x, end_y) in buildLoc: (start_x, start_y, end_x, end_y) = pick_point(); clear(rows); print "chosen random start/end coords: ", (start_x, start_y, end_x, end_y); if (start_x, start_y) in buildLoc or (end_x, end_y) in buildLoc: print "error"; # draw the route marked_grid, route_coord = find_route([start_x,start_y],[end_x,end_y], grid); draw([start_x, start_y], [end_x, end_y], marked_grid, route_coord); # return key for user defined start/end elif event.key == pygame.K_RETURN: # first clear the ui clear(rows); # get the user defined start/end print "user defined start/end are: ", (start[0], start[1], end[0], end[1]); grid[start[0]][start[1]] = 1; grid[end[0]][end[1]] = 2; # draw the route marked_grid, route_coord = find_route(start, end, grid); draw(start, end, marked_grid, route_coord); # c to clear the screen elif event.key == pygame.K_c: print "clearing screen."; clear(rows); # go fullscreen elif event.key == pygame.K_f: if not full_sc: pygame.display.set_mode([1366, 768], pygame.FULLSCREEN); full_sc = True; rows = 15; clear(rows); else: pygame.display.set_mode(size); full_sc = False; # +/- key to change speed of animation elif event.key == pygame.K_LEFTBRACKET: if speed >= 0.1: print SPEED_UP; speed = speed_up(speed); print speed; else: print FASTEST; print speed; elif event.key == pygame.K_RIGHTBRACKET: if speed < 1.0: print SPEED_DOWN; speed = slow_down(speed); print speed; else: print SLOWEST print speed; # second method to quit program elif event.type == pygame.QUIT: print "program will now exit."; done = True; # limit to 20 fps clock.tick(20); # update the screen pygame.display.flip();

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  • PC freezing when used to print labels

    - by Will
    Hi I have a windows XP machine that is used to print labels from a Zebra label printer. It is connected a member of the domain. I am getting reports that when people try to use the computer it will sometimes be frozen to the point where they have to physically shut the machine down and boot to get it responding. (this happens about once a day). I took a look in Event Viewer and nabbed some of these errors out of it: Event Type: Error Event Source: Userenv Event Category: None Event ID: 1054 Date: 11/12/2010 Time: 9:13:04 AM User: NT AUTHORITY\SYSTEM Computer: FS-LABELMACHINE Description: Windows cannot obtain the domain controller name for your computer network. (A socket operation was attempted to an unreachable host. ). Group Policy processing aborted. For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp. Event Type: Error Event Source: AutoEnrollment Event Category: None Event ID: 15 Date: 11/11/2010 Time: 11:08:25 PM User: N/A Computer: FS-LABELMACHINE Description: Automatic certificate enrollment for local system failed to contact the active directory (0x80072751). A socket operation was attempted to an unreachable host. Enrollment will not be performed. For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp. Hanging application MSACCESS.EXE, version 11.0.8166.0, hang module hungapp, version 0.0.0.0, hang address 0x00000000. For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp.... SearchIndexer (2420) Unable to write a shadowed header for file C:\Documents and Settings\All Users\Application Data\Microsoft\Search\Data\Applications\Windows\MSS.chk. Error -1032. For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp. Failed auto update retrieval of third-party root list sequence number from: <http://www.download.windowsupdate.com/msdownload/update/v3/static/trustedr/en/authrootseq.txt> with error: A connection with the server could not be established For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp. I'm not really sure what to make out of this... Thanks for the help in advanced, Will

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  • #DAX Query Plan in SQL Server 2012 #Tabular

    - by Marco Russo (SQLBI)
    The SQL Server Profiler provides you many information regarding the internal behavior of DAX queries sent to a BISM Tabular model. Similar to MDX, also in DAX there is a Formula Engine (FE) and a Storage Engine (SE). The SE is usually handled by Vertipaq (unless you are using DirectQuery mode) and Vertipaq SE Query classes of events gives you a SQL-like syntax that represents the query sent to the storage engine. Another interesting class of events is the DAX Query Plan , which contains a couple...(read more)

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  • SCHA API for resource group failover / switchover history

    - by krishna.k.murthy
    The Oracle Solaris Cluster framework keeps an internal log of cluster events, including switchover and failover of resource groups. These logs can be useful to Oracle support engineers for diagnosing cluster behavior. However, till now, there was no external interface to access the event history. Oracle Solaris Cluster 4.2 provides a new API option for viewing the recent history of resource group switchovers in a program-parsable format. Oracle Solaris Cluster 4.2 provides a new option tag argument RG_FAILOVER_LOG for the existing API command scha_cluster_get which can be used to list recent failover / switchover events for resource groups. The command usage is as shown below: # scha_cluster_get -O RG_FAILOVER_LOG number_of_days number_of_days : the number of days to be considered for scanning the historical logs. The command returns a list of events in the following format. Each field is separated by a semi-colon [;]: resource_group_name;source_nodes;target_nodes;time_stamp source_nodes: node_names from which resource group is failed over or was switched manually. target_nodes: node_names to which the resource group failed over or was switched manually. There is a corresponding enhancement in the C API function scha_cluster_get() which uses the SCHA_RG_FAILOVER_LOG query tag. In the example below geo-infrastructure (failover resource group), geo-clusterstate (scalable resource group), oracle-rg (failover resource group), asm-dg-rg (scalable resource group) and asm-inst-rg (scalable resource group) are part of Geographic Edition setup. # /usr/cluster/bin/scha_cluster_get -O RG_FAILOVER_LOG 3 geo-infrastructure;schost1c;;Mon Jul 21 15:51:51 2014 geo-clusterstate;schost2c,schost1c;schost2c;Mon Jul 21 15:52:26 2014 oracle-rg;schost1c;;Mon Jul 21 15:54:31 2014 asm-dg-rg;schost2c,schost1c;schost2c;Mon Jul 21 15:54:58 2014 asm-inst-rg;schost2c,schost1c;schost2c;Mon Jul 21 15:56:11 2014 oracle-rg;;schost2c;Mon Jul 21 15:58:51 2014 geo-infrastructure;;schost2c;Mon Jul 21 15:59:19 2014 geo-clusterstate;schost2c;schost2c,schost1c;Mon Jul 21 16:01:51 2014 asm-inst-rg;schost2c;schost2c,schost1c;Mon Jul 21 16:01:10 2014 asm-dg-rg;schost2c;schost2c,schost1c;Mon Jul 21 16:02:10 2014 oracle-rg;schost2c;;Tue Jul 22 16:58:02 2014 oracle-rg;;schost1c;Tue Jul 22 16:59:05 2014 oracle-rg;schost1c;schost1c;Tue Jul 22 17:05:33 2014 Note that in the output some of the entries might have an empty string in the source_nodes. Such entries correspond to events in which the resource group is switched online manually or during a cluster boot-up. Similarly, an empty destination_nodes list indicates an event in which the resource group went offline. - Arpit Gupta, Harish Mallya

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  • Some Oracle VM 3 updates

    - by wcoekaer
    Today we did another patch set update for Oracle VM 3 (3.0.3-build 227). This can be downloaded from My Oracle Support as patch ID 14736185. There are quite a few updates in here and I highly recommend any Oracle VM 3 customer or user to install this update. This patch can be installed on top of Oracle VM 3.0 versions 3.0.2 and 3.0.3. The patch is cumulative for 3.0.3. So if you already installed patch update 1 (3.0.3-150) then this will just be incremental on top of that and brings you to 3.0.3-build 227. There is a readme file which contains the patchlist in the patch info. The following patches are released on ULN for Oracle VM server 3.0 : initscripts-8.45.30-2.100.18.el5.x86_64 The inittab file and the /etc/init.d scripts. kernel-ovs-2.6.32.21-45.6.x86_64 The Linux kernel kernel-ovs-firmware-2.6.32.21-45.6.x86_64 Firmware files used by the Linux kernel osc-oracle-ocfs2-0.1.0-35.el5.noarch Oracle Storage Connect ocfs2 Plugin osc-plugin-manager-1.2.8-9.el5.3.noarch Oracle Storage Connect Plugin Infrastructure osc-plugin-manager-devel-1.2.8-9.el5.3.noarch Oracle Storage Connect Plugin Development ovs-agent-3.0.3-41.6.x86_64 Agent for Oracle VM xen-4.0.0-81.el5.1.x86_64 Xen is a virtual machine monitor xen-devel-4.0.0-81.el5.1.x86_64 Development libraries for Xen tools xen-tools-4.0.0-81.el5.1.x86_64 Various tooling for the manipulation of Xen instances Errata emails will be sent in the next few days with details on the above updates. Or you will find them here. I also did an update of my Oracle VM utilities to 0.4.0. They are also available from My Oracle Support, patch ID 14736239. These utils can be unzipped and installed on the server running Oracle VM Manager. Typically in /u01/app/oracle/ovm-manager-3/ovm_utils. There is a set of man pages in /u01/app/oracle/ovm-manager-3/ovm_utils/man/man8. There now are 6 commands : ovm_vmcontrol : VM level operations ovm_servercontrol : server level operations ovm_vmdisks : virtual disk/physical location mapping for VM disks ovm_vmmessage : message passing utility between the manager and the VM tools (in the Oracle VM templates) ovm_repocontrol : repository level operations ovm_poolcontrol : pool level operations Some of the new changes : at a pool level, acknowledge events and cascade to servers and virtual machines with outstanding events at a pool level, do a rescan of the storage for fibrechannel/iscsi disks if you add new devices (it does this operation then on every running server) at a repository level, fixup a device if it had a failed create repository at a repository level, refresh the repository and this will update the free space in the UI for ocfs2 repositories at a server level, acknowledge server events and cascade to virtual machines if needed at a VM level, acknowledge VM events at a VM level, bind vcpus to cores with vcpuset/vcpuget Please see the man pages and remember that these tools are just written As Is - no SRs... (per the documentation) Hopefully they are useful.

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  • A Basic Thread

    - by Joe Mayo
    Most of the programs written are single-threaded, meaning that they run on the main execution thread. For various reasons such as performance, scalability, and/or responsiveness additional threads can be useful. .NET has extensive threading support, from the basic threads introduced in v1.0 to the Task Parallel Library (TPL) introduced in v4.0. To get started with threads, it's helpful to begin with the basics; starting a Thread. Why Do I Care? The scenario I'll use for needing to use a thread is writing to a file.  Sometimes, writing to a file takes a while and you don't want your user interface to lock up until the file write is done. In other words, you want the application to be responsive to the user. How Would I Go About It? The solution is to launch a new thread that performs the file write, allowing the main thread to return to the user right away.  Whenever the file writing thread completes, it will let the user know.  In the meantime, the user is free to interact with the program for other tasks. The following examples demonstrate how to do this. Show Me the Code? The code we'll use to work with threads is in the System.Threading namespace, so you'll need the following using directive at the top of the file: using System.Threading; When you run code on a thread, the code is specified via a method.  Here's the code that will execute on the thread: private static void WriteFile() { Thread.Sleep(1000); Console.WriteLine("File Written."); } The call to Thread.Sleep(1000) delays thread execution. The parameter is specified in milliseconds, and 1000 means that this will cause the program to sleep for approximately 1 second.  This method happens to be static, but that's just part of this example, which you'll see is launched from the static Main method.  A thread could be instance or static.  Notice that the method does not have parameters and does not have a return type. As you know, the way to refer to a method is via a delegate.  There is a delegate named ThreadStart in System.Threading that refers to a method without parameters or return type, shown below: ThreadStart fileWriterHandlerDelegate = new ThreadStart(WriteFile); I'll show you the whole program below, but the ThreadStart instance above goes in the Main method. The thread uses the ThreadStart instance, fileWriterHandlerDelegate, to specify the method to execute on the thread: Thread fileWriter = new Thread(fileWriterHandlerDelegate); As shown above, the argument type for the Thread constructor is the ThreadStart delegate type. The fileWriterHandlerDelegate argument is an instance of the ThreadStart delegate type. This creates an instance of a thread and what code will execute, but the new thread instance, fileWriter, isn't running yet. You have to explicitly start it, like this: fileWriter.Start(); Now, the code in the WriteFile method is executing on a separate thread. Meanwhile, the main thread that started the fileWriter thread continues on it's own.  You have two threads running at the same time. Okay, I'm Starting to Get Glassy Eyed. How Does it All Fit Together? The example below is the whole program, pulling all the previous bits together. It's followed by its output and an explanation. using System; using System.Threading; namespace BasicThread { class Program { static void Main() { ThreadStart fileWriterHandlerDelegate = new ThreadStart(WriteFile); Thread fileWriter = new Thread(fileWriterHandlerDelegate); Console.WriteLine("Starting FileWriter"); fileWriter.Start(); Console.WriteLine("Called FileWriter"); Console.ReadKey(); } private static void WriteFile() { Thread.Sleep(1000); Console.WriteLine("File Written"); } } } And here's the output: Starting FileWriter Called FileWriter File Written So, Why are the Printouts Backwards? The output above corresponds to Console.Writeline statements in the program, with the second and third seemingly reversed. In a single-threaded program, "File Written" would print before "Called FileWriter". However, this is a multi-threaded (2 or more threads) program.  In multi-threading, you can't make any assumptions about when a given thread will run.  In this case, I added the Sleep statement to the WriteFile method to greatly increase the chances that the message from the main thread will print first. Without the Thread.Sleep, you could run this on a system with multiple cores and/or multiple processors and potentially get different results each time. Interesting Tangent but What Should I Get Out of All This? Going back to the main point, launching the WriteFile method on a separate thread made the program more responsive.  The file writing logic ran for a while, but the main thread returned to the user, as demonstrated by the print out of "Called FileWriter".  When the file write finished, it let the user know via another print statement. This was a very efficient use of CPU resources that made for a more pleasant user experience. Joe

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  • Upcoming Presentation Session's in 2012

    - by NeilHambly
    Hello With the remaining quarter of the year, promising to be as manic as the rest, having already done the following events SQLBits 10, SQL Relay 2012, 24HOP (SQL Server 2012), SQLRally 2012 Dallas, TechEd AMS {PASS Ambassador} & 3 SQLSaturday's (Portugal, Dublin, Johannesburg), as well as SQLDay in Poland, virtual event for Perth UG {Australian} and not to mention a host of events for my own SQL London PASS Chapter, as the 1st UG event in Belfast {Good luck Ryan with the next one} I still...(read more)

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  • Southampton SQL Server User Group–February 2011

    - by GavinPayneUK
    Earlier this week I attended the second sitting of the Southampton SQL Server user group, one of the regional events which compliments the larger SQL Server events we put in our diaries. The event is very well organised by Mark Pryce-Maher ( twitter ), Matt Whitfield ( twitter ) and Adrian Hills ( twitter ) in an easy to find Southampton church hall room with drinks and pizza supplied in addition to quality time with fellow SQL Server peers.  Thanks must also go to another of the event’s supporters...(read more)

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  • How do you handle objects that need custom behavior, and need to exist as an entity in the database?

    - by Scott Whitlock
    For a simple example, assume your application sends out notifications to users when various events happen. So in the database I might have the following tables: TABLE Event EventId uniqueidentifier EventName varchar TABLE User UserId uniqueidentifier Name varchar TABLE EventSubscription EventUserId EventId UserId The events themselves are generated by the program. So there are hard-coded points in the application where an event instance is generated, and it needs to notify all the subscribed users. So, the application itself doesn't edit the Event table, except during initial installation, and during an update where a new Event might be created. At some point, when an event is generated, the application needs to lookup the Event and get a list of Users. What's the best way to link the event in the source code to the event in the database? Option 1: Store the EventName in the program as a fixed constant, and look it up by name. Option 2: Store the EventId in the program as a static Guid, and look it up by ID. Extra Credit In other similar circumstances I may want to include custom behavior with the event type. That is, I'll want subclasses of my Event entity class with different behaviors, and when I lookup an event, I want it to return an instance of my subclass. For instance: class Event { public Guid Id { get; } public Guid EventName { get; } public ReadOnlyCollection<EventSubscription> EventSubscriptions { get; } public void NotifySubscribers() { foreach(var eventSubscription in EventSubscriptions) { eventSubscription.Notify(); } this.OnSubscribersNotified(); } public virtual void OnSubscribersNotified() {} } class WakingEvent : Event { private readonly IWaker waker; public WakingEvent(IWaker waker) { if(waker == null) throw new ArgumentNullException("waker"); this.waker = waker; } public override void OnSubscribersNotified() { this.waker.Wake(); base.OnSubscribersNotified(); } } So, that means I need to map WakingEvent to whatever key I'm using to look it up in the database. Let's say that's the EventId. Where do I store this relationship? Does it go in the event repository class? Should the WakingEvent know declare its own ID in a static member or method? ...and then, is this all backwards? If all events have a subclass, then instead of retrieving events by ID, should I be asking my repository for the WakingEvent like this: public T GetEvent<T>() where T : Event { ... // what goes here? ... } I can't be the first one to tackle this. What's the best practice?

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  • Strange Flash AS3 xml Socket behavior

    - by Rnd_d
    I have a problem which I can't understand. To understand it I wrote a socket client on AS3 and a server on python/twisted, you can see the code of both applications below. Let's launch two clients at the same time, arrange them so that you can see both windows and press connection button in both windows. Then press and hold any button. What I'm expecting: Client with pressed button sends a message "some data" to the server, then the server sends this message to all the clients(including the original sender) . Then each client moves right the button 'connectButton' and prints a message to the log with time in the following format: "min:secs:milliseconds". What is going wrong: The motion is smooth in the client that sends the message, but in all other clients the motion is jerky. This happens because messages to those clients arrive later than to the original sending client. And if we have three clients (let's name them A,B,C) and we send a message from A, the sending time log of B and C will be the same. Why other clients recieve this messages later than the original sender? By the way, on ubuntu 10.04/chrome all the motion is smooth. Two clients are launched in separated chromes. windows screenshot Can't post linux screenshot, need more than 10 reputation to post more hyperlinks. Listing of log, four clients simultaneously: [16:29:33.280858] 62.140.224.1 >> some data [16:29:33.280912] 87.249.9.98 << some data [16:29:33.280970] 87.249.9.98 << some data [16:29:33.281025] 87.249.9.98 << some data [16:29:33.281079] 62.140.224.1 << some data [16:29:33.323267] 62.140.224.1 >> some data [16:29:33.323326] 87.249.9.98 << some data [16:29:33.323386] 87.249.9.98 << some data [16:29:33.323440] 87.249.9.98 << some data [16:29:33.323493] 62.140.224.1 << some data [16:29:34.123435] 62.140.224.1 >> some data [16:29:34.123525] 87.249.9.98 << some data [16:29:34.123593] 87.249.9.98 << some data [16:29:34.123648] 87.249.9.98 << some data [16:29:34.123702] 62.140.224.1 << some data AS3 client code package { import adobe.utils.CustomActions; import flash.display.Sprite; import flash.events.DataEvent; import flash.events.Event; import flash.events.IOErrorEvent; import flash.events.KeyboardEvent; import flash.events.MouseEvent; import flash.events.SecurityErrorEvent; import flash.net.XMLSocket; import flash.system.Security; import flash.text.TextField; public class Main extends Sprite { private var socket :XMLSocket; private var textField :TextField = new TextField; private var connectButton :TextField = new TextField; public function Main():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(event:Event = null):void { socket = new XMLSocket(); socket.addEventListener(Event.CONNECT, connectHandler); socket.addEventListener(DataEvent.DATA, dataHandler); stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler); addChild(textField); textField.y = 50; textField.width = 780; textField.height = 500; textField.border = true; connectButton.selectable = false; connectButton.border = true; connectButton.addEventListener(MouseEvent.MOUSE_DOWN, connectMouseDownHandler); connectButton.width = 105; connectButton.height = 20; connectButton.text = "click here to connect"; addChild(connectButton); } private function connectHandler(event:Event):void { textField.appendText("Connect\n"); textField.appendText("Press and hold any key\n"); } private function dataHandler(event:DataEvent):void { var now:Date = new Date(); textField.appendText(event.data + " time = " + now.getMinutes() + ":" + now.getSeconds() + ":" + now.getMilliseconds() + "\n"); connectButton.x += 2; } private function keyDownHandler(event:KeyboardEvent):void { socket.send("some data"); } private function connectMouseDownHandler(event:MouseEvent):void { var connectAddress:String = "ep1c.org"; var connectPort:Number = 13250; Security.loadPolicyFile("xmlsocket://" + connectAddress + ":" + String(connectPort)); socket.connect(connectAddress, connectPort); } } } Python server code from twisted.internet import reactor from twisted.internet.protocol import ServerFactory from twisted.protocols.basic import LineOnlyReceiver import datetime class EchoProtocol(LineOnlyReceiver): ##### name = "" id = 0 delimiter = chr(0) ##### def getName(self): return self.transport.getPeer().host def connectionMade(self): self.id = self.factory.getNextId() print "New connection from %s - id:%s" % (self.getName(), self.id) self.factory.clientProtocols[self.id] = self def connectionLost(self, reason): print "Lost connection from "+ self.getName() del self.factory.clientProtocols[self.id] self.factory.sendMessageToAllClients(self.getName() + " has disconnected.") def lineReceived(self, line): print "[%s] %s >> %s" % (datetime.datetime.now().time(), self, line) if line=="<policy-file-request/>": data = """<?xml version="1.0"?> <!DOCTYPE cross-domain-policy SYSTEM "http://www.adobe.com/xml/dtds/cross-domain-policy.dtd"> <!-- Policy file for xmlsocket://ep1c.org --> <cross-domain-policy> <allow-access-from domain="*" to-ports="%s" /> </cross-domain-policy>""" % PORT self.send(data) else: self.factory.sendMessageToAllClients( line ) def send(self, line): print "[%s] %s << %s" % (datetime.datetime.now().time(), self, line) if line: self.transport.write( str(line) + chr(0)) else: print "Nothing to send" def __str__(self): return self.getName() class ChatProtocolFactory(ServerFactory): protocol = EchoProtocol def __init__(self): self.clientProtocols = {} self.nextId = 0 def getNextId(self): id = self.nextId self.nextId += 1 return id def sendMessageToAllClients(self, msg): for client in self.clientProtocols: self.clientProtocols[client].send(msg) def sendMessageToClient(self, id, msg): self.clientProtocols[id].send(msg) PORT = 13250 print "Starting Server" factory = ChatProtocolFactory() reactor.listenTCP(PORT, factory) reactor.run()

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  • Stream Insight product team come to London

    - by simonsabin
    The Stream Insight team (one of the new features in SQL Server 2008 R2) is coming to London and will be presenting at a SQL Social event on the 9th June. For more details go to the website http://sqlsocial.com/Events.aspx Places are restricted so please register quick if you want to attend. Microsoft will also be announcing a $10,000 competition whilst they are here so make sure you come along especially if you work in banking. For more details go to http://sqlsocial.com/Events.aspx...(read more)

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  • JavaScript tip a day: More Debugging Tricks

    - by Sahil Malik
    SharePoint, WCF and Azure Trainings: more information Debugging is a pain. Debugging events on a web page is an especially bigger pain. This video will make that pain go away! This video will show you $ keywords, debugger statement, conditional breakpoints, monitoring events, global error handling etc. Make sure you check out the debugging video from yesterday too. Read full article ....

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  • Sending notification after an event has remained open for a specified period

    - by Loc Nhan
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 Enterprise Manager (EM) 12c allows you to create an incident rule to send a notification and/or create an incident after an event has been open for a specified period. Such an incident rule will help prevent premature alerts on issues that may correct themselves within a certain amount of time. For example, there are some agents in an unstable network area, and often there are communication failures between the agents and the OMS lasting three, four minutes at a time. In this scenario, you may only want to receive alerts after an agent in that area has been in the Agent Unreachable status for at least five minutes. Note: Many non-target availability metrics allow users to specify the “number of occurrences” or the number of consecutive times metric values reach thresholds before a notification is sent. It is best to use the feature for such metrics. This article provides a step-by-step guide for creating an incident rule set to cater for the above scenario, that is, to create an incident and send a notification after the Agent Unreachable event has remained open for a five-minute duration. Steps to create the incident rule 1.     Log on to the console and navigate to Setup -> Incidents -> Incident Rules. Note: A non-super user requires the Create Enterprise Rule Set privilege, which is a resource privilege, to create an incident rule. The Incident Rules - All Enterprise Rules page displays. 2.     Click Create Rule Set … The Create Rule Set page displays. 3.     Enter a name for the rule set (e.g. Rule set for agents in flaky network areas), optionally enter a description, and leave everything else at default values, and click + Add. The Search and Select: Targets page pops up. Note:  While you can create a rule set for individual targets, it is a best practice to use a group for this purpose. 4.     Select an appropriate group, e.g. the AgentsInFlakyNework group. The Select button becomes enabled, click the button. The Create Rule Set page displays. 5.     Leave everything at default values, and click the Rules tab. The Create Rule Set page displays. 6.     Click Create… The Select Type of Rule to Create page pops up. 7.     Leave the Incoming events and updates to events option selected, and click Continue. The Create New Rule : Select Events page displays. 8.     Select Target Availability from the Type drop-down list. The page shows more options for Target Availability. 9.     Select the Specific events of type Target Availability option, and click + Add. The Select Target Availability events page pops up. 10.   Select Agent from the Target Type dropdown list. The page expands. 11.   Click the Agent unreachable checkbox, and click OK. Note: If you want to also receive a notification when the event is cleared, click the Agent unreachable end checkbox as well before clicking OK. The Create New Rule : Select Events page displays. 12.   Click Next. The Create New Rule : Add Actions page displays. 13.   Click + Add. The Add Actions page displays. 14.   Do the following: a.     Select the Only execute the actions if specified conditions match option (You don’t want the action to trigger always). The following options appear in the Conditions for Actions section. b.     Select the Event has been open for specified duration option. The Conditions for actions section expands. c.     Change the values of Event has been open for to 5 Minutes as shown below. d.     In the Create Incident or Update Incident section, click the Create Incident checkbox as following: e.     In the Notifications section, enter an appropriate EM user or email address in the E-mail To field. f.     Click Continue (in the top right hand corner). The Create New Rule : Add Actions page displays. 15.   Click Next. The Create New Rule : Specify name and Description page displays. 16.   Enter a rule name, and click Next. The Create New Rule : Review page appears. 17.   Click Continue, and proceed to save the rule set. The incident rule set creation completes. After one of the agents in the group specified in the rule set is stopped for over 5 minutes, EM will send a mail notification and create an incident as shown in the following screenshot. In conclusion, you have seen the steps to create an example incident rule set that only creates an incident and triggers a notification after an event has been open for a specified period. Such an incident rule can help prevent unnecessary incidents and alert notifications leaving EM administrators time to more important tasks. - Loc Nhan

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  • Event sourcing and persistence

    - by jgauffin
    I'm reading up on event sourcing and have a question regarding persistence. I can still have a DB with all entities, right? Or should the events be replayed every time the application is started to get the latest version of each entity in the memory? Seems like a waste on larger systems (as in large amount of data)? The point with event sourcing is that I can can replay the events to populate a data store if required? (or analyze the data)

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  • Could I be going crazy with Event Handlers? Am I going the "wrong way" with my design?

    - by sensae
    I guess I've decided that I really like event handlers. I may be suffering a bit from analysis paralysis, but I'm concerned about making my design unwieldy or running into some other unforeseen consequence to my design decisions. My game engine currently does basic sprite-based rendering with a panning overhead camera. My design looks a bit like this: SceneHandler Contains a list of classes that implement the SceneListener interface (currently only Sprites). Calls render() once per tick, and sends onCameraUpdate(); messages to SceneListeners. InputHandler Polls the input once per tick, and sends a simple "onKeyPressed" message to InputListeners. I have a Camera InputListener which holds a SceneHandler instance and triggers updateCamera(); events based on what the input is. AgentHandler Calls default actions on any Agents (AI) once per tick, and will check a stack for any new events that are registered, dispatching them to specific Agents as needed. So I have basic sprite objects that can move around a scene and use rudimentary steering behaviors to travel. I've gotten onto collision detection, and this is where I'm not sure the direction my design is going is good. Is it a good practice to have many, small event handlers? I imagine going the way I am that I'd have to implement some kind of CollisionHandler. Would I be better off with a more consolidated EntityHandler which handles AI, collision updates, and other entity interactions in one class? Or will I be fine just implementing many different event handling subsystems which pass messages to each other based on what kind of event it is? Should I write an EntityHandler which is simply responsible for coordinating all these sub event handlers? I realize in some cases, such as my InputHandler and SceneHandler, those are very specific types of events. A large portion of my game code won't care about input, and a large portion won't care about updates that happen purely in the rendering of the scene. Thus I feel my isolation of those systems is justified. However, I'm asking this question specifically approaching game logic type events.

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  • Sampling SQL server batch activity

    - by extended_events
    Recently I was troubleshooting a performance issue on an internal tracking workload and needed to collect some very low level events over a period of 3-4 hours.  During analysis of the data I found that a common pattern I was using was to find a batch with a duration that was longer than average and follow all the events it produced.  This pattern got me thinking that I was discarding a substantial amount of event data that had been collected, and that it would be great to be able to reduce the collection overhead on the server if I could still get all activity from some batches. In the past I’ve used a sampling technique based on the counter predicate to build a baseline of overall activity (see Mikes post here).  This isn’t exactly what I want though as there would certainly be events from a particular batch that wouldn’t pass the predicate.  What I need is a way to identify streams of work and select say one in ten of them to watch, and sql server provides just such a mechanism: session_id.  Session_id is a server assigned integer that is bound to a connection at login and lasts until logout.  So by combining the session_id predicate source and the divides_by_uint64 predicate comparator we can limit collection, and still get all the events in batches for investigation. CREATE EVENT SESSION session_10_percent ON SERVER ADD EVENT sqlserver.sql_statement_starting(     WHERE (package0.divides_by_uint64(sqlserver.session_id,10))), ADD EVENT sqlos.wait_info (        WHERE (package0.divides_by_uint64(sqlserver.session_id,10))), ADD EVENT sqlos.wait_info_external (        WHERE (package0.divides_by_uint64(sqlserver.session_id,10))), ADD EVENT sqlserver.sql_statement_completed(     WHERE (package0.divides_by_uint64(sqlserver.session_id,10))) ADD TARGET ring_buffer WITH (MAX_DISPATCH_LATENCY=30 SECONDS,TRACK_CAUSALITY=ON) GO   There we go; event collection is reduced while still providing enough information to find the root of the problem.  By the way the performance issue turned out to be an IO issue, and the session definition above was more than enough to show long waits on PAGEIOLATCH*.        

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  • Create a Monitoring Server for SQL Server with PowerShell

    At some point you are going to need a notification system for a range of events that occur in your servers. Laerte Junior shows how you can even set up temporary or permanent alerts for any WMI events to give you a system that fits your server environment perfectly. Get Smart with SQL Backup Pro Powerful centralised management, encryption and more.SQL Backup Pro was the smartest kid at school Discover why.

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  • Do you know a good web CMS to manage a sports team?

    - by benjamin'''''42
    I'm looking for a web based CMS that enables me to manage a sport team, I need the following features: Calendar** Schedule events (sync with the calendar, RSS feed), it would be great if I could schedule a weekly event too, so that I don't have to schedule it by hand each week** Announcements (same RSS feed as events)** A place where I can put some documentation, rules** Keep track of the matches and scores Photo and video gallery ** means feature is required; otherwise optional Any technology for the CMS is probably fine, though I would prefer an SQLite-based CMS.

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  • What are the best practices to use NHiberante sessions in asp.net (mvc/web api) ?

    - by mrt181
    I have the following setup in my project: public class WebApiApplication : System.Web.HttpApplication { public static ISessionFactory SessionFactory { get; private set; } public WebApiApplication() { this.BeginRequest += delegate { var session = SessionFactory.OpenSession(); CurrentSessionContext.Bind(session); }; this.EndRequest += delegate { var session = SessionFactory.GetCurrentSession(); if (session == null) { return; } session = CurrentSessionContext.Unbind(SessionFactory); session.Dispose(); }; } protected void Application_Start() { AreaRegistration.RegisterAllAreas(); FilterConfig.RegisterGlobalFilters(GlobalFilters.Filters); RouteConfig.RegisterRoutes(RouteTable.Routes); BundleConfig.RegisterBundles(BundleTable.Bundles); var assembly = Assembly.GetCallingAssembly(); SessionFactory = new NHibernateHelper(assembly, Server.MapPath("/")).SessionFactory; } } public class PositionsController : ApiController { private readonly ISession session; public PositionsController() { this.session = WebApiApplication.SessionFactory.GetCurrentSession(); } public IEnumerable<Position> Get() { var result = this.session.Query<Position>().Cacheable().ToList(); if (!result.Any()) { throw new HttpResponseException(new HttpResponseMessage(HttpStatusCode.NotFound)); } return result; } public HttpResponseMessage Post(PositionDataTransfer dto) { //TODO: Map dto to model IEnumerable<Position> positions = null; using (var transaction = this.session.BeginTransaction()) { this.session.SaveOrUpdate(positions); try { transaction.Commit(); } catch (StaleObjectStateException) { if (transaction != null && transaction.IsActive) { transaction.Rollback(); } } } var response = this.Request.CreateResponse(HttpStatusCode.Created, dto); response.Headers.Location = new Uri(this.Request.RequestUri.AbsoluteUri + "/" + dto.Name); return response; } public void Put(int id, string value) { //TODO: Implement PUT throw new NotImplementedException(); } public void Delete(int id) { //TODO: Implement DELETE throw new NotImplementedException(); } } I am not sure if this is the recommended way to insert the session into the controller. I was thinking about using DI but i am not sure how to inject the session that is opened and binded in the BeginRequest delegate into the Controllers constructor to get this public PositionsController(ISession session) { this.session = session; } Question: What is the recommended way to use NHiberante sessions in asp.net mvc/web api ?

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  • New SQL Monitor Custom Metric: Database Autogrowth

    This metric for Red Gate SQL Monitor measures the number of database autogrowth events (data file or log file) in the last hour. Too many autogrowth events causes disk fragmentation which requires a change in the autogrowth settings of a database. ‘Disturbing Development’Grant Fritchey & the DBA Team present the latest installment of the Top 5 hard-earned lessons of a DBA – read it now

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  • iPhone - archiving array of custom objects

    - by Dylan
    I've been trying for hours and I cannot solve this problem. I'm making an app that saves unfinished Chess Games, so I'm trying to write an array to a file. This is what the array is, if it makes sense: -NSMutableArray savedGames --GameSave a ---NSMutableArray board; ----Piece a, b, c, etc. -----some ints ---NSString whitePlayer, blackPlayer; ---int playerOnTop, turn; --GameSave b ---NSMutableArray board; ----Piece a, b, c, etc. -----some ints ---NSString whitePlayer, blackPlayer; ---int playerOnTop, turn; etc. And these are my NSCoding methods: GameSave.m - (void)encodeWithCoder:(NSCoder *)coder { [coder encodeObject:whitePlayer forKey:@"whitePlayer"]; [coder encodeObject:blackPlayer forKey:@"blackPlayer"]; [coder encodeInt:playerOnTop forKey:@"playerOnTop"]; [coder encodeInt:turn forKey:@"turn"]; [coder encodeObject:board forKey:@"board"]; } - (id)initWithCoder:(NSCoder *)coder { self = [[GameSave alloc] init]; if (self != nil) { board = [coder decodeObjectForKey:@"board"]; whitePlayer = [coder decodeObjectForKey:@"whitePlayer"]; blackPlayer = [coder decodeObjectForKey:@"blackPlayer"]; playerOnTop = [coder decodeIntForKey:@"playerOnTop"]; turn = [coder decodeIntForKey:@"turn"]; } return self; } Piece.m - (void)encodeWithCoder:(NSCoder *)coder { [coder encodeInt:color forKey:@"color"]; [coder encodeInt:piece forKey:@"piece"]; [coder encodeInt:row forKey:@"row"]; [coder encodeInt:column forKey:@"column"]; } - (id)initWithCoder:(NSCoder *)coder { self = [[Piece alloc] init]; if (self != nil) { color = [coder decodeIntForKey:@"color"]; piece = [coder decodeIntForKey:@"piece"]; row = [coder decodeIntForKey:@"row"]; column = [coder decodeIntForKey:@"column"]; } return self; } And this is the code that tries to archive and save to file: - (void)saveGame { ChessSaverAppDelegate *delegate = (ChessSaverAppDelegate *) [[UIApplication sharedApplication] delegate]; [[delegate gameSave] setBoard:board]; NSMutableArray *savedGames = [NSKeyedUnarchiver unarchiveObjectWithFile:[self dataFilePath]]; if (savedGames == nil) { [NSKeyedArchiver archiveRootObject:[delegate gameSave] toFile:[self dataFilePath]]; } else { [savedGames addObject:[delegate gameSave]]; [NSKeyedArchiver archiveRootObject:savedGames toFile:[self dataFilePath]]; } } - (NSString *)dataFilePath { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; return [documentsDirectory stringByAppendingPathComponent:@"gameSaves.plist"]; } Sorry, here's the problem: After setting some breakpoints, an error is reached after this line from -saveGame: [NSKeyedArchiver archiveRootObject:savedGames toFile:[self dataFilePath]]; And this is what shows up in the console: 2010-05-11 17:04:08.852 ChessSaver[62065:207] *** -[NSCFType encodeWithCoder:]: unrecognized selector sent to instance 0x3d3cd30 2010-05-11 17:04:08.891 ChessSaver[62065:207] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[NSCFType encodeWithCoder:]: unrecognized selector sent to instance 0x3d3cd30' 2010-05-11 17:04:08.908 ChessSaver[62065:207] Stack: ( 32339035, 31077641, 32720955, 32290422, 32143042, 238843, 25827, 238843, 564412, 342037, 238843, 606848, 17686, 2733061, 4646817, 2733061, 3140430, 3149167, 3144379, 2837983, 2746312, 2773089, 41684313, 32123776, 32119880, 41678357, 41678554, 2777007, 9884, 9738 ) If it matters, -saveGame is called from a UIBarButton in a navigation controller. Any help is appreciated, thanks.

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  • Why does IHttpAsyncHandler leak memory under load?

    - by Anton
    I have noticed that the .NET IHttpAsyncHandler (and the IHttpHandler, to a lesser degree) leak memory when subjected to concurrent web requests. In my tests, the development web server (Cassini) jumps from 6MB memory to over 100MB, and once the test is finished, none of it is reclaimed. The problem can be reproduced easily. Create a new solution (LeakyHandler) with two projects: An ASP.NET web application (LeakyHandler.WebApp) A Console application (LeakyHandler.ConsoleApp) In LeakyHandler.WebApp: Create a class called TestHandler that implements IHttpAsyncHandler. In the request processing, do a brief Sleep and end the response. Add the HTTP handler to Web.config as test.ashx. In LeakyHandler.ConsoleApp: Generate a large number of HttpWebRequests to test.ashx and execute them asynchronously. As the number of HttpWebRequests (sampleSize) is increased, the memory leak is made more and more apparent. LeakyHandler.WebApp TestHandler.cs namespace LeakyHandler.WebApp { public class TestHandler : IHttpAsyncHandler { #region IHttpAsyncHandler Members private ProcessRequestDelegate Delegate { get; set; } public delegate void ProcessRequestDelegate(HttpContext context); public IAsyncResult BeginProcessRequest(HttpContext context, AsyncCallback cb, object extraData) { Delegate = ProcessRequest; return Delegate.BeginInvoke(context, cb, extraData); } public void EndProcessRequest(IAsyncResult result) { Delegate.EndInvoke(result); } #endregion #region IHttpHandler Members public bool IsReusable { get { return true; } } public void ProcessRequest(HttpContext context) { Thread.Sleep(10); context.Response.End(); } #endregion } } LeakyHandler.WebApp Web.config <?xml version="1.0"?> <configuration> <system.web> <compilation debug="false" /> <httpHandlers> <add verb="POST" path="test.ashx" type="LeakyHandler.WebApp.TestHandler" /> </httpHandlers> </system.web> </configuration> LeakyHandler.ConsoleApp Program.cs namespace LeakyHandler.ConsoleApp { class Program { private static int sampleSize = 10000; private static int startedCount = 0; private static int completedCount = 0; static void Main(string[] args) { Console.WriteLine("Press any key to start."); Console.ReadKey(); string url = "http://localhost:3000/test.ashx"; for (int i = 0; i < sampleSize; i++) { HttpWebRequest request = (HttpWebRequest)WebRequest.Create(url); request.Method = "POST"; request.BeginGetResponse(GetResponseCallback, request); Console.WriteLine("S: " + Interlocked.Increment(ref startedCount)); } Console.ReadKey(); } static void GetResponseCallback(IAsyncResult result) { HttpWebRequest request = (HttpWebRequest)result.AsyncState; HttpWebResponse response = (HttpWebResponse)request.EndGetResponse(result); try { using (Stream stream = response.GetResponseStream()) { using (StreamReader streamReader = new StreamReader(stream)) { streamReader.ReadToEnd(); System.Console.WriteLine("C: " + Interlocked.Increment(ref completedCount)); } } response.Close(); } catch (Exception ex) { System.Console.WriteLine("Error processing response: " + ex.Message); } } } }

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  • NSUserDefaults loses 3 rows each time it's called

    - by Jeff Decker
    Hello Everyone! Brand new programmer here, so off-topic help/constructive criticism welcome. I am saving a default state (such as "New York") in a UIPickerView which is in a FlipSideView. It certainly saves for the first and second time I check to make sure it's the same state (I am clicking "done" and then "info" repeatedly), but on the third check the picker has moved up three states (to "New Hampshire") and then every time I check the picker progresses three more states. Here's the .h and .m files of the FlipSideViewController: #import <UIKit/UIKit.h> import "Calculator.h" @protocol FlipsideViewControllerDelegate; @interface FlipsideViewController : UIViewController { id delegate; UIPickerView *myPickerView; NSArray *pickerViewArray; } @property (nonatomic, assign) id delegate; @property (nonatomic, retain) UIPickerView *myPickerView; @property (nonatomic, retain) NSArray *pickerViewArray; (IBAction)done; @end @protocol FlipsideViewControllerDelegate - (void)flipsideViewControllerDidFinish:(FlipsideViewController *)controller; @end import "FlipsideViewController.h" @implementation FlipsideViewController @synthesize delegate; @synthesize myPickerView, pickerViewArray; -(CGRect)pickerFrameWithSize:(CGSize)size;{ CGRect screenRect = [[UIScreen mainScreen] applicationFrame]; CGRect pickerRect = CGRectMake( 0.0, screenRect.size.height - size.height, size.width, size.height); return pickerRect; } (void)viewDidLoad { [super viewDidLoad]; self.view.backgroundColor = [UIColor viewFlipsideBackgroundColor]; [self createPicker]; } -(void)viewWillAppear:(BOOL)animated;{ [super viewWillAppear:NO]; NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; [myPickerView selectRow:[defaults integerForKey:@"pickerRow"] inComponent:0 animated:NO]; } -(void)createPicker;{ pickerViewArray = [[NSArray arrayWithObjects: @"Alabama",@"Alaska", @"Arizona",@"Arkansas",@"California",@"Colorado",@"Connecticut",@"Delaware", @"District of Columbia",@"Florida",@"Georgia",@"Hawaii",@"Idaho",@"Illinois",@"Indiana",@"Iowa", @"Kansas",@"Kentucky",@"Louisiana",@"Maine",@"Maryland",@"Massachusetts",@"Michigan", @"Minnesota",@"Mississippi",@"Missouri",@"Montana",@"Nebraska",@"Nevada",@"New Hampshire",@"New Jersey", @"New Mexico",@"New York",@"North Carolina",@"North Dakota",@"Ohio",@"Oklahoma", @"Oregon",@"Pennsylvania",@"Rhode Island",@"South Carolina",@"South Dakota",@"Tennessee", @"Texas",@"Utah",@"Vermont",@"Virginia",@"Washington",@"West Virginia",@"Wisconsin",@"Wyoming", nil] retain]; myPickerView = [[UIPickerView alloc] initWithFrame:CGRectZero]; CGSize pickerSize = [myPickerView sizeThatFits:CGSizeZero]; myPickerView.frame = [self pickerFrameWithSize:pickerSize]; myPickerView.autoresizingMask = UIViewAutoresizingFlexibleWidth; myPickerView.showsSelectionIndicator = YES; myPickerView.delegate = self; myPickerView.dataSource = self; [self.view addSubview:myPickerView]; } (IBAction)done { [self.delegate flipsideViewControllerDidFinish:self]; } pragma mark - pragma mark UIPickerViewDataSource (NSString *)pickerView:(UIPickerView *)pickerView titleForRow:(NSInteger)row forComponent:(NSInteger)component { NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; [defaults setInteger:row forKey:@"pickerRow"]; [defaults setObject:[pickerViewArray objectAtIndex:row] forKey:@"pickerString"]; return [pickerViewArray objectAtIndex:row]; } (void)pickerView:(UIPickerView *)pickerView didSelectRow:(NSInteger)row inComponent:(NSInteger)component { NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; [defaults setInteger:row forKey:@"pickerRow"]; [defaults setObject:[pickerViewArray objectAtIndex:row] forKey:@"pickerString"]; } (CGFloat)pickerView:(UIPickerView *)pickerView widthForComponent:(NSInteger)component { return 240.0; } (CGFloat)pickerView:(UIPickerView *)pickerView rowHeightForComponent:(NSInteger)component { return 40.0; } (NSInteger)pickerView:(UIPickerView *)pickerView numberOfRowsInComponent:(NSInteger)component { return [pickerViewArray count]; } (NSInteger)numberOfComponentsInPickerView:(UIPickerView *)pickerView { return 1; } call me mystified! Thanks for any help. Please let me know if I can make myself more clear...

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  • Async networking + threading problem

    - by randallmeadows
    I kick off a network request, assuming no login credentials are required to talk to the destination server. If they are required, then I get an authentication challenge, at which point I display a view requesting said credentials from the user. When they are supplied, I restart the network request, using those credentials. That's all fine and dandy, as long as I only do one request at a time. But I'm not, typically. When both requests are kicked off, I get the first challenge, and present the prompt (using -presentModalViewController:). Then the 2nd challenge comes in. And I crash when it tries to display the 2nd prompt. I have the bulk of this wrapped in an @synchronized() block, but this has no effect because these delegate methods are all being called on the same (main) thread. The docs say the delegate methods are called on the same thread in which the connection was started. OK, no problem; I'll just write a method that I run on a background thread using -performSelectorInBackground: NSURLConnection *connection = [[NSURLConnection alloc] initWithRequest:request delegate:self startImmediately:NO]; [connections addObject:connection]; [self performSelectorInBackground:@selector(startConnection:) withObject:connection]; [connection release]; - (void)startConnection:(NSURLConnection *)connection { NSAutoreleasePool *pool = [NSAutoreleasePool new]; [connection scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; [connection start]; [pool drain]; } which should put every network request, and its callbacks, on its own thread, and then my @synchronized() blocks will take effect. The docs for -initWithRequest:... state "Messages to the delegate will be sent on the thread that calls this method. By default, for the connection to work correctly the calling thread’s run loop must be operating in the default run loop mode." Ok, I'm doing that. They also state "If you pass NO [for startImmediately], you must schedule the connection in a run loop before starting it." OK, I'm doing that, too. Furthermore, the docs for NSRunLoop state "Each NSThread object, including the application’s main thread, has an NSRunLoop object automatically created for it as needed. If you need to access the current thread’s run loop, you do so with the class method currentRunLoop." I'm assuming this applies to the background thread created by the call -performSelectorInBackground... (which does appear to be the case, when I execute 'po [NSClassFromString(@"NSRunLoop") currentRunLoop]' in the -startConnection: method). The -startConnection: method is indeed being called. But after kicking off the connection, I now never get any callbacks on it. None of the -connectionDid… delegate methods. (I even tried explicitly starting the thread's run loop, but that made no difference; I've used threads like this before, and I've never had to start the run loop manually before--but I'm now grasping at straws...) I think I've come up with a workaround such that I only handle one request at a time, but it's kludgy and I'd like to do this the Right Way. But, what am I missing here? Thanks! randy

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