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  • How to show button ‘Done’ on number pad on iPhone OS 4?

    - by Will Harris
    I'd like to add a Done button to the iPhone number pad keyboard. There's even a handy space at the bottom left for just such a button. Previously, I was using a similar trick to those described in Question 584538 and Luzian Scherrer's excellent blog post, but that stopped working in iOS 4. I can do it by creating a custom inputView, but I'd prefer to extend Apple's keyboard instead of writing my own. Is there a new way to add a view to the standard keyboard? Has someone published an OSS inputView for this? Is there another way?

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  • unlinked libraries in a makefile?

    - by wyatt
    I'm trying to install a libspopc, but when I run the make I get the following output: cc -Wall -Wextra -pedantic -pipe -fPIC -Os -DUSE_SSL -c session.c cc -Wall -Wextra -pedantic -pipe -fPIC -Os -DUSE_SSL -c queries.c cc -Wall -Wextra -pedantic -pipe -fPIC -Os -DUSE_SSL -c parsing.c cc -Wall -Wextra -pedantic -pipe -fPIC -Os -DUSE_SSL -c format.c cc -Wall -Wextra -pedantic -pipe -fPIC -Os -DUSE_SSL -c objects.c cc -Wall -Wextra -pedantic -pipe -fPIC -Os -DUSE_SSL -c libspopc.c rm -f libspopc*.a ar r libspopc-0.9n.a session.o queries.o parsing.o format.o objects.o libspopc.o ar: creating libspopc-0.9n.a ranlib libspopc-0.9n.a ln -s libspopc-0.9n.a libspopc.a rm -f libspopc*.so cc -o libspopc-0.9n.so -shared session.o queries.o parsing.o format.o objects.o libspopc.o ln -s libspopc-0.9n.so libspopc.so cc -o poptest1 -Wall -Wextra -pedantic -pipe -fPIC -Os -DUSE_SSL examples/poptest1.c -L. -lspopc -lssl -lcrypto /usr/local/lib/libcrypto.a(dso_dlfcn.o): In function `dlfcn_globallookup': dso_dlfcn.c:(.text+0x2d): undefined reference to `dlopen' dso_dlfcn.c:(.text+0x43): undefined reference to `dlsym' dso_dlfcn.c:(.text+0x4d): undefined reference to `dlclose' /usr/local/lib/libcrypto.a(dso_dlfcn.o): In function `dlfcn_pathbyaddr': dso_dlfcn.c:(.text+0x8f): undefined reference to `dladdr' dso_dlfcn.c:(.text+0xe9): undefined reference to `dlerror' /usr/local/lib/libcrypto.a(dso_dlfcn.o): In function `dlfcn_bind_func': dso_dlfcn.c:(.text+0x491): undefined reference to `dlsym' dso_dlfcn.c:(.text+0x570): undefined reference to `dlerror' /usr/local/lib/libcrypto.a(dso_dlfcn.o): In function `dlfcn_bind_var': dso_dlfcn.c:(.text+0x5f1): undefined reference to `dlsym' dso_dlfcn.c:(.text+0x6d0): undefined reference to `dlerror' /usr/local/lib/libcrypto.a(dso_dlfcn.o): In function `dlfcn_unload': dso_dlfcn.c:(.text+0x735): undefined reference to `dlclose' /usr/local/lib/libcrypto.a(dso_dlfcn.o): In function `dlfcn_load': dso_dlfcn.c:(.text+0x817): undefined reference to `dlopen' dso_dlfcn.c:(.text+0x88e): undefined reference to `dlclose' dso_dlfcn.c:(.text+0x8d5): undefined reference to `dlerror' collect2: ld returned 1 exit status make: *** [poptest1] Error 1 A quick search suggested that this was due to libdl being unlinked, though this seems unlikely in a distributed library, particularly a seemingly relatively popular one. Could anything else be causing this? And if it is due to an unlinked library, how would I go about fixing it? Thanks

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  • Why does CTFontCreateWithName != NULL on iPhone OS 3.1.3?

    - by Tony
    I am following the instructions in the Apple dev docs: http://developer.apple.com/iphone/library/documentation/DeveloperTools/Conceptual/cross_development/Using/using.html#//apple_ref/doc/uid/20002000-1114537 In this case, I'm trying to conditionally execute code, depending on whether or not CTFontCreateWithName is defined. Here is what I've reduced my test case down to: if (CTFontCreateWithName != NULL) NSLog(@"CTFontCreateWithName = %p", CTFontCreateWithName); This prints "CTFontCreateWithName = 0x0", which suggests that it's both NULL and not NULL at the same time. Even though CTFontCreateWithName != NULL evaluates to true, I get an error saying it can't resolve the symbol _CTFontCreateWithName once it gets to the line that uses it. Any ideas? Is %p not the correct way to print out the address of a function? For what it's worth, the example in their docs, UIGraphicsBeginPDFPage != NULL, evaluates to false, so it works for that one.

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  • What iPhone OS APIs could I use to implement a transition animation similar to the iBook page flip t

    - by Dr Dork
    I'm building an iPad app that will have multiple paper pages and I'd like to implement a page transition affect that is similar to the animation you see when you turn pages in the iBooks app on the iPad. A few questions... Is that animation readily available somewhere in the UIKit API or would I have to implement it myself? If I have to implement it myself, what's a good approach or API I should look into? It definitely has a 3d feel to it, could they be using the OpenGL ES API for that? Thanks in advance for all your help, I'm going to start researching these questions right now.

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  • Is there a simple way for opening one (or many) opengl window in mac OS X with C++ ?

    - by Petruza
    Yes, I hate Objective-c, plus my project will be portable, so I'd like to code as much of it in C++ as possible, ideally 100%. So I have a regular C++ project made with Xcode, and want to open some OpenGL windows. edit: Damn, Glut takes over the app's control with glutMainLoop(), pretty much as SDL does, I'm trying to break free from that schemes. Will try freeglut, although I can't find OSX binaries, and I always have such bad luck trying to compile someone else's code.

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  • How can I install Perl's DBI on Mac OS X so Apache can find it?

    - by Russell C.
    I'm trying to setup a Perl development environment on my Mac laptop and have been having a really hard time getting it working. I thought I had everything configured correctly but when I try to run a sample script it is reporting errors with the DBI module and can't access the DB. Here is what is reported in the Apache error logs: [Fri Apr 30 23:11:33 2010] [error] [client 127.0.0.1] Can't locate DBI.pm in @INC (@INC contains: /Library/Perl/Updates/5.10.0/darwin-thread-multi-2level /Library/Perl/Updates/5.10.0 /System/Library/Perl/5.10.0/darwin-thread-multi-2level /System/Library/Perl/5.10.0 /Library/Perl/5.10.0/darwin-thread-multi-2level /Library/Perl/5.10.0 /Network/Library/Perl/5.10.0/darwin-thread-multi-2level /Network/Library/Perl/5.10.0 /Network/Library/Perl /System/Library/Perl/Extras/5.10.0/darwin-thread-multi-2level /System/Library/Perl/Extras/5.10.0 .) at main.pm line 5. I downloaded and installed both modules manually to work with MAMP using the following commands as specified in this forum post: For DBI 1. cd /Library/Perl/DBI-1.611 2. sudo Perl Makefile.PL 3. sudo make 4. sudo make install For DBD 1. cd /Library/Perl/DBD-mysql-4.014 2. sudo Perl Makefile.PL --mysql_config=/Applications/MAMP/Library/bin/mysql_config 3. sudo make 4. sudo make install What I noticed while running the above commands is that the files seems to be getting installed in the '/opt/local/lib/perl5/site_perl/5.8.9/darwin-2level/' directory which doesn't seem to be one of the search directories that Apache mentions in the error at the beginning of this post. Here is what I'm seeing during the install: $ sudo make install Files found in blib/arch: installing files in blib/lib into architecture dependent library tree Installing /opt/local/lib/perl5/site_perl/5.8.9/darwin-2level/auto/DBI/DBI.bundle Installing /opt/local/lib/perl5/site_perl/5.8.9/darwin-2level/auto/DBI/dbipport.h Installing /opt/local/lib/perl5/site_perl/5.8.9/darwin-2level/auto/DBI/DBIXS.h Installing /opt/local/lib/perl5/site_perl/5.8.9/darwin-2level/auto/DBI/dbixs_rev.h Installing /opt/local/lib/perl5/site_perl/5.8.9/darwin-2level/auto/DBI/Driver.xst Installing /opt/local/lib/perl5/site_perl/5.8.9/darwin-2level/auto/DBI/Driver_xst.h Installing /opt/local/lib/perl5/site_perl/5.8.9/darwin-2level/DBI.pm Installing /opt/local/lib/perl5/site_perl/5.8.9/darwin-2level/TASKS.pod Installing /opt/local/lib/perl5/site_perl/5.8.9/darwin-2level/DBD/DBM.pm Installing /opt/local/lib/perl5/site_perl/5.8.9/darwin-2level/DBD/File.pm Installing /opt/local/lib/perl5/site_perl/5.8.9/darwin-2level/DBD/Gofer.pm Installing /opt/local/lib/perl5/site_perl/5.8.9/darwin-2level/DBI/Changes.pm Installing /opt/local/lib/perl5/site_perl/5.8.9/darwin-2level/DBI/DBD.pm Installing /opt/local/lib/perl5/site_perl/5.8.9/darwin-2level/DBI/Profile.pm Installing /opt/local/lib/perl5/site_perl/5.8.9/darwin-2level/DBI/ProxyServer.pm Installing /opt/local/lib/perl5/site_perl/5.8.9/darwin-2level/DBI/PurePerl.pm Installing /opt/local/share/man/man3/DBD::DBM.3pm Installing /opt/local/share/man/man3/DBD::File.3pm Installing /opt/local/share/man/man3/DBD::Gofer.3pm Installing /opt/local/share/man/man3/DBI.3pm Installing /opt/local/share/man/man3/DBI::DBD.3pm Installing /opt/local/share/man/man3/DBI::Profile.3pm Installing /opt/local/share/man/man3/DBI::ProxyServer.3pm Installing /opt/local/share/man/man3/DBI::PurePerl.3pm Installing /opt/local/share/man/man3/TASKS.3pm Installing /opt/local/bin/dbiprof Installing /opt/local/bin/dbiproxy Writing /opt/local/lib/perl5/site_perl/5.8.9/darwin-2level/auto/DBI/.packlist Appending installation info to /opt/local/lib/perl5/5.8.9/darwin-2level/perllocal.pod My question is, what am I doing wrong and how can I either 1) Get Apache to look in the right directory where the DBD & DBI modules are installed or 2) Update the way I'm installing the module to install them into one of the search directories. I honestly don't know what option makes more sense and could use guidance on that as well. As you can probably tell I'm pretty lost at the moment. Please help!!! Thanks in advance.

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  • How do I link against Intel TBB on Mac OS X with GCC?

    - by SilverSun
    I can't for the life of me figure out how to compile and link against the Intel TBB library on my Mac. I've run the commercial installer and the tbbvars.sh script but I can't figure this out. I have a feeling it is something really obvious and it's just been a bit too long since I've done this kind of thing. tbb_test.cpp #include <tbb/concurrent_queue.h> int main() { tbb::concurrent_queue<int> q; } g++ tbb_test.cpp -I /Library/Frameworks/TBB.framework/Headers -ltbb ...can't find the symbols. Cheers!

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  • How can I close a Window using the OS-X ScriptingBridge framework, from Perl?

    - by Gavin Brock
    Problem... Since MacPerl is no longer supported on 64bit perl, I am trying alternative frameworks to control Terminal.app. I am trying the ScriptingBridge, but have run into a problem passing an enumerated string to the closeSaving method using the PerlObjCBridge. I want to call: typedef enum { TerminalSaveOptionsYes = 'yes ' /* Save the file. */, TerminalSaveOptionsNo = 'no ' /* Do not save the file. */, TerminalSaveOptionsAsk = 'ask ' /* Ask the user whether or not to save the file. */ } TerminalSaveOptions; - (void) closeSaving:(TerminalSaveOptions)saving savingIn:(NSURL *)savingIn; // Close a document. Attempted Solution... I have tried: #!/usr/bin/perl use strict; use warnings; use Foundation; # Load the ScriptingBridge framework NSBundle->bundleWithPath_('/System/Library/Frameworks/ScriptingBridge.framework')->load; @SBApplication::ISA = qw(PerlObjCBridge); # Set up scripting bridge for Terminal.app my $terminal = SBApplication->applicationWithBundleIdentifier_("com.apple.terminal"); # Open a new window, get back the tab my $tab = $terminal->doScript_in_('exec sleep 60', undef); warn "Opened tty: ".$tab->tty->UTF8String; # Yes, it is a tab # Now try to close it # Simple idea eval { $tab->closeSaving_savingIn_('no ', undef) }; warn $@ if $@; # Try passing a string ref my $no = 'no '; eval { $tab->closeSaving_savingIn_(\$no, undef) }; warn $@ if $@; # Ok - get a pointer to the string my $pointer = pack("P4", $no); eval { $tab->closeSaving_savingIn_($pointer, undef) }; warn $@ if $@; eval { $tab->closeSaving_savingIn_(\$pointer, undef) }; warn $@ if $@; # Try a pointer decodes as an int, like PerlObjCBridge uses my $int_pointer = unpack("L!", $pointer); eval { $tab->closeSaving_savingIn_($int_pointer, undef) }; warn $@ if $@; eval { $tab->closeSaving_savingIn_(\$int_pointer, undef) }; warn $@ if $@; # Aaarrgghhhh.... As you can see, all my guesses at how to pass the enumerated string fail. Before you flame me... I know that I could use another language (ruby, python, cocoa) to do this but that would require translating the rest of the code. I might be able to use CamelBones, but I don't want to assume my users have it installed. I could also use the NSAppleScript framework (assuming I went to the trouble of finding the Tab and Window IDs) but it seems odd to have to resort to it for just this one call.

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  • Anybody seen this behavior with Sql Server Reporting Services, a 64bit OS and an Oracle datasource?

    - by dkackman
    I'm working on a Sql Server Reporting Services solution that queries across both a Sql Server data source and an Oracle 10g data source. My dev box is Windows 7 64bit with Sql Server 2008R2 and I'm hosting IIS7 and SSRS on that system for development; using VS.NET for designing the reports. I have been having errors when running the report where SSRS complains about loading the 32 bit Oracle client in a 64bit process. There a number of threads out there about how to solve that. The thing is, they all come down to making sure you have the 64bit Oracle, client which I do. The weird chain of events I have goes like this: Create initial Oracle datasource and wire up report (it works) Edit Oracle datasource connection (it stops working with BadImageFormatException 32bit/64bit error message) uninstall and reinstall Oracle client (it works) Edit Oracle connection again (it stops working with BadImageFormatException 32bit/64bit error message) So short of reinstalling the client every time I change the connection string I am at a complete loss. Has anybody seen this sort of behavior? And if so what the heck am I doing wrong?

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  • Are wrapper classes banned in the iPhone OS Developer Agreement?

    - by barfoon
    Hey everyone, I am a little confused after reading this thread on the revisions to the iPhone Developer Agreement. While it lists the languages that are permitted, I don't understand what classifies as falling under what is banned. Does this include wrapper classes? What if the code is written in Objective C but is not an official Apple class/library? I'm wondering about things like: Three20 from Facebook SQLite Wrappers such as this one Charting / Graphing Libraries If anyone could clarify this, I'd greatly appreciate it.

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  • How to load a Bluetooth .apk file in Android G1 phone through Linux OS?

    - by Praween k
    Hi, I want to install a Bluetooth Application over my G1 device in linux environment.Please any Body provide me the procedure for this ? Whenever i am installing the application following error was thrown:- adb install /home/parveen/workspace/BluetoothChat/bin/BluetoothChat.apk 337 KB/s (28084 bytes in 0.081s) pkg: /data/local/tmp/BluetoothChat.apk Failure [INSTALL_FAILED_ALREADY_EXISTS]** Please help me out of this? Thanks in Advance Praween.

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  • Mac OS X software always order files alphabetically rather than by type.

    - by george
    I have noticed many Mac applications sort the files alphabetically rather than by type. A good example would be Coda by panic.com. The files in the file menu are organized alphabetically. I requested for them to add the feature to organize files by type, and they've said that it's a Finder thing. So I looked at other applications to see if they were organizing by type. I noticed Dreamweaver CS4 had this same problem and now including Dreamweaver CS5. There has to be something in the Mac that does this and that I can modify. I played with Spotlight and it now displays its files by type (thinking that's what I can do) but it didn't take effect in other applications. What library are these applications using to display a file menu for their files? here is an example-- file menu layout of coda by panic.com. (i couldnt post another link because it wouldnt let me). can you see how everything is organised alphabetically rather than by folder? i just want the file menu to show all folders first then all the files. 1) http://www.iaddesign.com/coda.png there must be a way to modify mac to let me to do this.

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  • iPhone OS: implementing your own achievements, how do I do it?

    - by nickthedude
    I'm working on a game where really the only game part is (at least right now) that the user can unlock achievements as she does various things throughout the game. I have a database that can keep track of certain user actions and record how many times a user does something but I'm having trouble figuring out the best way to architect the app so that I have to do the least amount of work. Kind of suck with the timing because gamecenter is not ready and it seems like openfeint is changing gears, but maybe I'm wrong. I'd prefer to do everything "in house" if it is not too ridiculous. looking for suggestions. Thanks, Nick

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  • Mac OS X linker error in Qt; CoreGraphics & CGWindowListCreate

    - by Jake Petroules
    Here is my .mm file #include "windowmanagerutils.h" #ifdef Q_OS_MAC #import </System/Library/Frameworks/ApplicationServices.framework/Frameworks/CoreGraphics.framework/Headers/CGWindow.h> QRect WindowManagerUtils::getWindowRect(WId windowId) { CFArrayRef windows = CGWindowListCreate(kCGWindowListOptionOnScreenOnly, kCGNullWindowID); return QRect(); } QRect WindowManagerUtils::getClientRect(WId windowId) { return QRect(); } QString WindowManagerUtils::getWindowText(WId windowId) { return QString(); } WId WindowManagerUtils::rootWindow() { QApplication::desktop()->winId(); } WId WindowManagerUtils::windowFromPoint(const QPoint &p, WId parent, bool(*filterFunction)(WId)) { return NULL; } void WindowManagerUtils::setTopMostCarbon(const QWidget *const window, bool topMost) { if (!window) { return; } // Find a Cocoa equivalent for this Carbon function // [DllImport("/System/Library/Frameworks/Carbon.framework/Versions/Current/Carbon")] // OSStatus ret = HIViewSetZOrder(this->winId(), kHIViewZOrderAbove, NULL); } #endif The linker is telling me "_CGWindowListCreate" is undefined. What libraries must I link to? Apple's documentation is not very helpful on telling what to include or link to, like MSDN is. Also I couldn't just do #import <CGWindow.h>, I had to specify the absolute path to it... any way around that?

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  • What would cause native gem extensions on OS X to build but fail to load?

    - by goodmike
    I am having trouble with some of my rubygems, in particular those that use native extensions. I am on a MacBookPro, with Snow Leopard. I have XCode 3.2.1 installed, with gcc 4.2.1. Ruby 1.8.6, because I'm lazy and a scaredy cat and don't want to upgrade yet. Ruby is running in 32-bit mode. I built this ruby from scratch when my MBP ran OSX 10.4. When I require one of the affected gems in irb, I get a Load Error for the gem extension's bundle file. For example, here's nokogigi dissing me: > require 'rubygems' = true > require 'nokogiri' LoadError: Failed to load /usr/local/lib/ruby/gems/1.8/gems/nokogiri-1.4.1/lib/nokogiri/nokogiri.bundle This is also happening with the Postgres pg and MongoDB mongo gems. My first thought was that the extensions must not be building right. But gem install wasn't throwing any errors. So I reinstalled with the verbose flag, hoping to see some helpful warnings. I've put the output in a Pastie, and the only warning I see is a consistent one about "passing argument n of ‘foo’ with different width due to prototype." I suspect that this might be an issue from upgrading to Snow Leopard, but I'm a little surprised to experience it now, since I've updated my XCode. Could it stem from running Ruby in 1.8.6? I'm embarrassed that I don't know quite enough about my Mac and OSX to know where to look next, so any guidance, even just a pointer to some document I couldn't find via Google, would be most welcome. Michael

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  • Why can't I install psycopg2? (Python 2.6.4, PostgreSQL 8.4, OS X 10.6.3)

    - by cojadate
    UPDATE: After updating all my software, the error message has changed. Now, when I run "python setup.py install" I get the following: Warning: Unable to find 'pg_config' filebuilding 'psycopg2._psycopg' extension gcc-4.0 -arch ppc -arch i386 -isysroot /Developer/SDKs/MacOSX10.4u.sdk -fno-strict-aliasing -fno-common -dynamic -DNDEBUG -g -O3 -DPSYCOPG_DEFAULT_PYDATETIME=1 -DPSYCOPG_VERSION="2.2.1 (dt dec ext pq3)" -DPSYCOPG_EXTENSIONS=1 -DPSYCOPG_NEW_BOOLEAN=1 -DHAVE_PQFREEMEM=1 -DHAVE_PQPROTOCOL3=1 -I/Library/Frameworks/Python.framework/Versions/2.6/include/python2.6 -I. -c psycopg/psycopgmodule.c -o build/temp.macosx-10.3-fat-2.6/psycopg/psycopgmodule.o followed by a very long list of other error messages. After running python setup.py install I get the following: Warning: Unable to find 'pg_config' filebuilding 'psycopg2._psycopg' extension gcc-4.0 -arch ppc -arch i386 -fno-strict-aliasing -fno-common -dynamic -DNDEBUG -g -O3 - DPSYCOPG_DEFAULT_PYDATETIME=1 -DPSYCOPG_VERSION="2.2.1 (dt dec ext pq3)" -DPSYCOPG_EXTENSIONS=1 -DPSYCOPG_NEW_BOOLEAN=1 -DHAVE_PQFREEMEM=1 -DHAVE_PQPROTOCOL3=1 -I/Library/Frameworks/Python.framework/Versions/2.6/include/python2.6 -I. -c psycopg/psycopgmodule.c -o build/temp.macosx-10.3-fat-2.6/psycopg/psycopgmodule.o unable to execute gcc-4.0: No such file or directory error: command 'gcc-4.0' failed with exit status 1 There's probably something screamingly obvious there to anyone who knows the first thing about back-end web programming, but unfortunately it's all gobbledegook to me. The psycopg2 documentation was not helpful.

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  • Qt SDk 4.6.2 on mac os x: invoke ffmpeg ??

    - by varunmagical
    Hello, I am writing an FFmpeg frontend in Qt & testing it on linux, windows & Mac. (FFmpeg is a popular command line tool for video operations) My project is working well on Linux & windows but I cannot invoke FFmpeg on Mac! I have compiled it from svn source on Mac & I have ensured that it is working properly by running it in Mac terminal. In my project, I have created a widget that shows FFmpeg output during conversion, but on mac, It always stays blank. Need help!

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  • How to check in which position (landscape or portrait) os the iPhone now?

    - by Mike Rychev
    I have an app with a tab bar, and nav controllers in each tab. When user shakes the device, a UIImageView appears as a child view in the nav controller. But the UIImageView must contain a special image, depending on the device's current orientation. If I write just - (void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation) if (interfaceOrientation == UIInterfaceOrientationPortrait|| interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown) { //Code } else if (interfaceOrientation == UIInterfaceOrientationLandscapeRight||interfaceOrientation == UIInterfaceOrientationLandscapeLeft) { //Code } } The view just goes crazy if user rotated the device before shaking. Is there a method to get iPhones current orientation?

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