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  • Remember the values entered on standalone app on the client side

    - by kshtjsnghl
    We have a standalone java swing app, in which the user can print something that he drew, on a printer by giving its IP. Now the requirement is that the app needs to remember the ip that was given the last time by this user. What I could think of till now is (a brute one though) - keep a log file kind of storage on the client machine, and that everytime the app comes up it reads the last submitted one. Any suggestions would be helpful. Thanks in advance.

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  • UITableView cell appearance update not working - iPhone

    - by Jack Nutkins
    I have this piece of code which I'm using to set the alpha and accessibility of one of my tables cells dependent on a value stored in user defaults: - (void) viewDidAppear:(BOOL)animated{ [self reloadTableData]; } - (void) reloadTableData { if ([[userDefaults objectForKey:@"canDeleteReceipts"] isEqualToString:@"0"]) { NSIndexPath *path = [NSIndexPath indexPathForRow:0 inSection:8]; UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:path]; cell.contentView.alpha = 0.2; cell.userInteractionEnabled = NO; } else { NSIndexPath *path = [NSIndexPath indexPathForRow:0 inSection:8]; UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:path]; cell.contentView.alpha = 1; cell.userInteractionEnabled = YES; } if ([[userDefaults objectForKey:@"canDeleteMileages"] isEqualToString:@"0"]) { NSIndexPath *path = [NSIndexPath indexPathForRow:1 inSection:8]; UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:path]; cell.contentView.alpha = 0.2; cell.userInteractionEnabled = NO; } else { NSIndexPath *path = [NSIndexPath indexPathForRow:1 inSection:8]; UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:path]; cell.contentView.alpha = 1; cell.userInteractionEnabled = YES; } if ([[userDefaults objectForKey:@"canDeleteAll"] isEqualToString:@"0"]) { NSIndexPath *path = [NSIndexPath indexPathForRow:2 inSection:8]; UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:path]; cell.contentView.alpha = 0.2; cell.userInteractionEnabled = NO; NSLog(@"In Here"); } else { NSIndexPath *path = [NSIndexPath indexPathForRow:2 inSection:8]; UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:path]; cell.contentView.alpha = 1; cell.userInteractionEnabled = YES; } } The value stored in userDefaults is '0' so the cell in section 8 row 2 should be greyed out and disabled, however this doesn't happen and the cell is still selectable with an alpha of 1... The log statement 'In Here' is called so it seems to be executing the right code, but that code doesn't seem to be doing anything. Can anyone explain what I've done wrong? Thanks, Jack

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  • json array string covvertion to nsmutable array

    - by sudheer
    I am getting Json response from server. type = 2; "daysofWeek" = "(\n Mon,\n Tue\n)"; serviceType = 2; startDate = "2013-10-28"; In above format daysofWeek is Array string. I am trying to convert into NAMutableArray as NSString *weekDaysStr=[valueDict objectForKey:@"recrWeek_daysofWeek"]; NSMutableArray *weekDays=[[NSMutableArray alloc] initWithArray:[weekDaysStr componentsSeparatedByString:@","]]; But when i log this array i shownig as ("\n Mon", "\n Tue\n" ) How to remove those extra words from array. I have check each values to week day. NSString *day=@"Mon"; if([day isEQualToString:[weekDays objectAtIndex:0]){ } At that time its giving false condtion.Help me on this problem

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  • How to have Xcode find the newest version of a file

    - by Arian
    Currently I have a SQLite database, that is set statically to use database01.sqlite... but what I need is a way to have the file path find the newest version of the database file that exists. For example: If a database file of database04.sqlite is available, it should use that one instead. Below is my current code: NSString *databaseDirectory = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0]; NSString *filePath = [databaseDirectory stringByAppendingPathComponent:@"database01.sqlite"];

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  • pulling a value from NSMutableDictionary

    - by Jared Gross
    I have a dictionary array with a key:@"titleLabel". I am trying to load a pickerView with ONE instance of each @"titleLabel" key so that if there are multiple objects with the same @"titleLabel" only one title will be displayed. I've done some research on this forum and looked at apples docs but haven't been able to put the puzzle together. Below is my code but I am having trouble pulling the values. Right now when I run this code it throws an error Incompatible pointer types sending 'PFObject *' to parameter of type 'NSString' which i understand but am just not sure how to remedy. Cheers! else { // found messages! self.objectsArray = objects; NSMutableDictionary *dict = [[NSMutableDictionary alloc] init]; for(id obj in self.objectsArray){ PFObject *key = [self.objectsArray valueForKey:@"titleLabel"]; if(![dict objectForKey:@"titleLabel"]){ [dict setValue:obj forKey:key]; } } for (id key in dict) { NSLog(@"Objects array is %d", [self.objectsArray count]); NSLog(@"key: %@, value: %@ \n", key, [dict objectForKey:key]); } [self.pickerView reloadComponent:0]; } }];` Here is where I define the PFObject and keys: PFObject *image = [PFObject objectWithClassName:@"Images"]; [image setObject:file forKey:@"file"]; [image setObject:fileType forKey:@"fileType"]; [image setObject:title forKey:@"titleLabel"]; [image setObject:self.recipients forKey:@"recipientIds"]; [image setObject:[[PFUser currentUser] objectId] forKey:@"senderId"]; [image setObject:[[PFUser currentUser] username] forKey:@"senderName"]; [image saveInBackground];

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  • Downloading large files with AFNetworking

    - by goodfella
    I'm trying to implement downloading of a large file and show to user current progress, but block in: -[AFURLConnectionOperation setDownloadProgressBlock:] returns incorrect bytesRead and totalBytesRead values (they are smaller than they should be). For example: If I have a 90MB file and when it downloads completely, latest block invocation in setDownloadProgressBlock: gives me totalBytesRead value about 30MB. On other side, if file is 2MB large, latest block invocation gives correct totalBytesRead 2MB value. AFNetworking is updated to the latest version from github. If AFNetworking can't do it correctly, what solution can I use? Edit: I've determined that even if file is not downloaded completely (and this happens every time with relatively big file) AFNetworking calls success block in: -[AFHTTPRequestOperation setCompletionBlockWithSuccess:failure] I asked a similar question here about this situation, but didn't get any answers. I can check in code downloaded and real file sizes, but AFNetworking has no API for continuation of partial download.

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  • Singleton method not getting called in Cocos2d

    - by jini
    I am calling a Singleton method that does not get called when I try doing this. I get no errors or anything, just that I am unable to see the CCLOG message. Under what reasons would a compiler not give you error and not allow you to call a method? [[GameManager sharedGameManager] openSiteWithLinkType:kLinkTypeDeveloperSite]; The method is defined as follows: -(void)openSiteWithLinkType:(LinkTypes)linkTypeToOpen { CCLOG(@"WE ARE IN openSiteWithLinkType"); //I NEVER SEE THIS MESSAGE NSURL *urlToOpen = nil; if (linkTypeToOpen == kLinkTypeDeveloperSite) { urlToOpen = [NSURL URLWithString:@"http://somesite.com"]; } if (![[UIApplication sharedApplication]openURL:urlToOpen]) { CCLOG(@"%@%@",@"Failed to open url:",[urlToOpen description]); [self runSceneWithID:kMainMenuScene]; } } HERE IS THE CODE TO MY SINGLETON: #import "GameManager.h" #import "MainMenuScene.h" @implementation GameManager static GameManager* _sharedGameManager = nil; @synthesize isMusicON; @synthesize isSoundEffectsON; @synthesize hasPlayerDied; +(GameManager*) sharedGameManager { @synchronized([GameManager class]) { if (!_sharedGameManager) { [[self alloc] init]; return _sharedGameManager; } return nil; } } +(id)alloc { @synchronized ([GameManager class]) { NSAssert(_sharedGameManager == nil,@"Attempted to allocate a second instance of the Game Manager singleton"); _sharedGameManager = [super alloc]; return _sharedGameManager; } return nil; } -(id)init { self = [super init]; if (self != nil) { //Game Manager initialized CCLOG(@"Game Manager Singleton, init"); isMusicON = YES; isSoundEffectsON = YES; hasPlayerDied = NO; currentScene = kNoSceneUninitialized; } return self; } -(void) runSceneWithID:(SceneTypes)sceneID { SceneTypes oldScene = currentScene; currentScene = sceneID; id sceneToRun = nil; switch (sceneID) { case kMainMenuScene: sceneToRun = [MainMenuScene node]; break; default: CCLOG(@"Unknown Scene ID, cannot switch scenes"); return; break; } if (sceneToRun == nil) { //Revert back, since no new scene was found currentScene = oldScene; return; } //Menu Scenes have a value of < 100 if (sceneID < 100) { if (UI_USER_INTERFACE_IDIOM() != UIUserInterfaceIdiomPad) { CGSize screenSize = [CCDirector sharedDirector].winSizeInPixels; if (screenSize.width == 960.0f) { //iPhone 4 retina [sceneToRun setScaleX:0.9375f]; [sceneToRun setScaleY:0.8333f]; CCLOG(@"GM: Scaling for iPhone 4 (retina)"); } else { [sceneToRun setScaleX:0.4688f]; [sceneToRun setScaleY:0.4166f]; CCLOG(@"GM: Scaling for iPhone 3G or older (non-retina)"); } } } if ([[CCDirector sharedDirector] runningScene] == nil) { [[CCDirector sharedDirector] runWithScene:sceneToRun]; } else { [[CCDirector sharedDirector] replaceScene:sceneToRun]; } } -(void)openSiteWithLinkType:(LinkTypes)linkTypeToOpen { CCLOG(@"WE ARE IN openSiteWithLinkType"); NSURL *urlToOpen = nil; if (linkTypeToOpen == kLinkTypeDeveloperSite) { urlToOpen = [NSURL URLWithString:@"http://somesite.com"]; } if (![[UIApplication sharedApplication]openURL:urlToOpen]) { CCLOG(@"%@%@",@"Failed to open url:",[urlToOpen description]); [self runSceneWithID:kMainMenuScene]; } } -(void) test { CCLOG(@"this is test"); } @end

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  • Update an Android market app to lower sdk?

    - by Tom Richards
    I have an app on the market that requires sdk 2.0 I want to rewrite and publish it using 1.6 to find a wider audience. The question is: if I update my already published app with an sdk downgrade to 1.6 will it then show up to users with phones at 1.6? I know currently the market search shows my app only to those that have 2.0 phones.

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  • Clicking the TableView leads you to the another View

    - by lakesh
    I am a newbie to iPhone development. I have already created an UITableView. I have wired everything up and included the delegate and datasource. However, instead of adding a detail view accessory by using UITableViewCellAccessoryDetailClosureButton, I would like to click the UITableViewCell and it should lead to another view with more details about the UITableViewCell. My view controller looks like this: ViewController.h #import <UIKit/UIKit.h> @interface ViewController : UIViewController<UITableViewDataSource,UITableViewDelegate>{ NSArray *tableItems; NSArray *images; } @property (nonatomic,retain) NSArray *tableItems; @property (nonatomic,retain) NSArray *images; @end ViewController.m #import "ViewController.h" #import <QuartzCore/QuartzCore.h> @interface ViewController () @end @implementation ViewController @synthesize tableItems,images; - (void)viewDidLoad { [super viewDidLoad]; tableItems = [[NSArray alloc] initWithObjects:@"Item1",@"Item2",@"Item3",nil]; images = [[NSArray alloc] initWithObjects:[UIImage imageNamed:@"clock.png"],[UIImage imageNamed:@"eye.png"],[UIImage imageNamed:@"target.png"],nil]; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated. } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section{ return tableItems.count; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{ //Step 1:Check whether if we can reuse a cell UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:@"cell"]; //If there are no new cells to reuse,create a new one if(cell == nil) { cell = [[UITableViewCell alloc] initWithStyle:(UITableViewCellStyleDefault) reuseIdentifier:@"cell"]; UIView *v = [[UIView alloc] init]; v.backgroundColor = [UIColor redColor]; cell.selectedBackgroundView = v; //changing the radius of the corners //cell.layer.cornerRadius = 10; } //Set the image in the row cell.imageView.image = [images objectAtIndex:indexPath.row]; //Step 3: Set the cell text content cell.textLabel.text = [tableItems objectAtIndex:indexPath.row]; //Step 4: Return the row return cell; } - (void)tableView:(UITableView *)tableView willDisplayCell:(UITableViewCell *)cell forRowAtIndexPath:(NSIndexPath *)indexPath{ cell.backgroundColor = [ UIColor greenColor]; } @end Need some guidance on this.. Thanks.. Please pardon me if this is a stupid question.

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  • Can a flex app (or a portion of a flex app) be made transparent to mouse clicks?

    - by Sam Jones
    I need to superimpose my Flex app above a plain HTML control on a web page, and be able to click through the Flex app to interact with the HTML control. Is there any way to do this? No permutation of mouseEnabled="false" or mouseChildren="false" seems to have the desired effect. Context: trying to integrate Google Earth API (JavaScript/HTML) with my flex app. I am leaving a portion of the flex app transparent and empty, and positioning the Google Earth widget just below that point in the z-index. Google Earth has to be behind flex, because there are some Flex controls periodically displayed in that space.

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  • Where is app.config go after publishing ?

    - by Shyju
    Where does the app.config go when i publish a website using VS IDE.I Cant see it in my Publish output directory I have the app.config created by VS IDE when i added a web refernce to my class libaray.I want to have a editable app.config so that i dont want to rebuild everytime when i want to switch to another webservice

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  • First and last UITableViewCell keep changing while scrolling.

    - by W Dyson
    I have a tableView with cells containing one UITextField as a subview for each cell. My problem is that when I scroll down, the text in the first cell is duplicated in the last cell. I can't for the life if me figure out why. I have tried loading the cells from different nibs, having the textFields as ivars. The UITextFields don't seem to be the problem, I'm thinking it has something to do with the tableView reusing the cells. The textFields all have a data source that keeps track of the text within the textField and the text is reset each time the cell is shown. Any ideas? UPDATE: Thanks guys, here's a sample: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSLog(@"Section %i, Row %i", indexPath.section, indexPath.row); static NSString *JournalCellIdentifier = @"JournalCellIdentifier"; UITableViewCell *cell = (UITableViewCell *)[self.tableView dequeueReusableCellWithIdentifier:JournalCellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:JournalCellIdentifier] autorelease]; cell.selectionStyle = UITableViewCellSelectionStyleNone; cell.accessoryType = UITableViewCellAccessoryNone; } if (indexPath.section == 0) { UITextField *textField = (UITextField *)[self.authorCell viewWithTag:1]; [cell addSubview:textField]; self.authorTextField = textField; self.authorTextField.text = [self.textFieldDictionary objectForKey:@"author"]; NSLog(@"Reading Author:%@", [self.textFieldDictionary objectForKey:@"author"]); } else if (indexPath.section == 1) { UITextField *textField = (UITextField *)[self.yearCell viewWithTag:1]; [cell addSubview:textField]; self.yearTextField = textField; self.yearTextField.text = [self.textFieldDictionary objectForKey:@"year"]; NSLog(@"Reading Year:%@", [self.textFieldDictionary objectForKey:@"year"]); } else if (indexPath.section == 2) { UITextField *textField = (UITextField *)[self.volumeCell viewWithTag:1]; [cell addSubview:textField]; self.volumeTextField = textField; self.volumeTextField.text = [self.textFieldDictionary objectForKey:@"volume"]; NSLog(@"Reading Volume:%@", [self.textFieldDictionary objectForKey:@"volume"]); } return cell; }

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  • Custom UIButton Memory Management in dealloc

    - by ddawber
    I am hoping to clarify the processes going on here. I have created a subclass of UIButton whose init method looks like this: - (id)initWithTitle:(NSString *)title frame:(CGRect)btnFrame { self = [UIButton buttonWithType:UIButtonTypeCustom]; [self setTitle:title forState:UIControlStateNormal]; self.frame = btnFrame; return self; } In my view controller I am creating one of these buttons and adding it as a subview: myButton = [[CustomButton alloc] initWithTitle:@"Title" frame:someFrame]; [self.view addSubview:myButton]; In the view controller's dealloc method I log the retain count of my button: - (void)dealloc { NSLog(@"RC: %d", [myButton retainCount]); //RC = 2 [super dealloc]; NSLog(@"RC: %d", [myButton retainCount]); //RC = 1 } The way I understand it, myButton is not actually retained, even though I invoked it using alloc, because in my subclass I created an autorelease button (using buttonWithType:). In dealloc, does this mean that, when dealloc is called the superview releases the button and its retain count goes down to 1? The button has not yet been autoreleased? Or do I need to get that retain count down to zero after calling [super dealloc]? Cheers.

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  • Drag a UIView from one UIScrollView to another

    - by theDuncs
    I have two UIScrollViews on my screen and I need to be able to drag a UIView from one scrollview to the other. At the moment, I have a UILongGestureRecognizer on the UIView that I want to move, such that when the user starts dragging it, I make the view follow the touch: - (void)dragChild:(UILongPressGestureRecognizer *)longPress { [[longPress view] setCenter:[longPress locationInView:[[longPress view] superview]]]; } But when I get the boundary of the starting UIScrollView, the view disappears because it's locked into that scrollview's bounds. Is there a way to "pop" it out of the scrollview when I start dragging such that I can carry it over to the other scrollview? Also, how do I test for the "drop" location? I want to know if it's been dropped over a certain other view. Or am I going about this all the wrong way? Thanks guys

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  • addsubview animation works only first time

    - by Priya
    I am trying add subview with animation effect using the code which work fine for the first time below. CATransition *transition = [CATransition animation]; transition.duration = 1.0; transition.type = kCATransitionMoveIn; transition.subtype = kCATransitionFromRight; [newView.layer removeAllAnimations] [newView.layer addAnimation:transition forKey:nil]; [self.masterview addSubview:newView]; There is a back button in newView which removes the View from the superview. [newView removeFromSuperview]; Now when I try adding newView as subview again using the above code,its first adds the view as a subview(without animation) and again with animation.

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  • Shuffle Two NSMutableArray independently

    - by Superman
    I'm creating two NSMutableArray in my viewDidLoad, I add it in a NSMutableDictionary. When I tried shuffling it with one array, It is okay. But the problem is when Im shuffling two arrays independently its not working,somehow the indexes got mixed up. Here is my code for my array (I have two of these): self.items1 = [NSMutableArray new]; for(int i = 0; i <= 100; i++) { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES); NSString *documentsDir = [paths objectAtIndex:0]; NSString *savedImagePath = [documentsDir stringByAppendingPathComponent:[NSString stringWithFormat:@"[Images%d.png", i]]; if([[NSFileManager defaultManager] fileExistsAtPath:savedImagePath]){ self.container = [[NSMutableDictionary alloc] init]; [container setObject:[UIImage imageWithContentsOfFile:savedImagePath] forKey:@"items1"]; [container setObject:[NSNumber numberWithInt:i] forKey:@"index1"]; [items1 addObject:container]; } } NSLog(@"Count : %d", [items1 count]); [items1 enumerateObjectsUsingBlock:^(id object, NSUInteger index, BOOL *stop) { NSLog(@"%@ images at index %d", object, index); }]; then my shuffle code(Which I tried duplicating for the other array,but not working also): srandom(time(NULL)); NSUInteger count = [items1 count]; for (NSUInteger i = 0; i < count; ++i) { int nElements = count - i; int n = (random() % nElements) + i; [items1 exchangeObjectAtIndex:i withObjectAtIndex:n]; } How am I going to shuffle it using above code (or if you have other suggestions) with two arrays? Thanks My other problem is when I tries subclassing the class for the shuffle method or either use the above code, their index mixed. For example: Object: apple, ball, carrots, dog Indexes: 1 2 3 4 but in my View when shuffled: Object: carrots, apple, dog, balle Indexes: 2 4 1 3

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  • Running a method for infinitely in google app engine/Gwt

    - by sonam
    I am having a a method which listens continuously to a stream from a server and writes that data to datastore in google app which is later on retrieved by other methods. How can i do that in google app engine i.e calling that method one time during the starting of app and having it running for unlimited time without affecting other things. I am new to java world,So please help from that point of view also.How's that done in Java?

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  • autorelease object not confirming protocol does not give any warning

    - by Sahil Wasan
    I have a class "ABC" and its method which returns non autoreleases object of that class. @interface ABC:NSObject +(ABC *)aClassMethodReturnsObjectWhichNotAutoreleased; @end @implementation ABC +(ABC *)aClassMethodReturnsObjectWhichNotAutoreleased{ ABC *a = [[ABC alloc]init]; return a; } @end If I have a protocol Foo. @Protocol Foo @required -(void)abc; @end My ABC class is "not" confirming Foo protocols. 1st call id<Foo> obj = [ABC aClassMethodReturnsObjectWhichNotAutoreleased]; //show warning It shows warning "Non Compatible pointers.." thats good.Abc did not confirm protocol Foo BUT 2nd call id<Foo> obj = [NSArray arrayWithObjects:@"abc",@"def",nil]; // It will "not" show warning as it will return autorelease object.NSArray don't confirm protocol Foo In first call compiler gives warning and in second call compiler is not giving any warning.I think that is because i am not returning autorelease object. Why is compiler not giving warning in 2nd call as NSArray is also not confirming FOO Thanks in advance

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  • Cannot access NSDictionary

    - by michael blaize
    I created a JSON using a PHP script. I am reading the JSON and can see that the data has been correctly read. However, when it comes to access the objects I get unrecognized selector sent to instance... Cannot seem to find why that is after too many hours !!!! Any help would be great ! My code looks like that: `NSDictionary *json = [[NSDictionary alloc] init]; json = [NSJSONSerialization JSONObjectWithData:receivedData options:kNilOptions error:&error]; NSLog(@"raw json = %@,%@",json,error); NSMutableArray *name = [[NSMutableArray alloc] init]; [name addObjectsFromArray: [json objectForKey:@"name"]];` The code crashes when reaching the last line above. The output like this: raw json = ( { category = vacancies; link = "http://blablabla.com"; name = "name 111111"; tagline = "tagline 111111"; }, { category = vacancies; link = "http://blobloblo.com"; name = "name 222222222"; tagline = "tagline 222222222"; } ),(null) 2012-06-23 21:46:57.539 Wind expert[4302:15203] -[__NSCFArray objectForKey:]: unrecognized selector sent to instance 0xdcfb970 HELP !!!

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  • Cant change text in custom cell

    - by darkman
    I created a custom cell to display a text a two images, when the user select the cell, the image is suposed to change, i can acess the properties of the cell, but cant change then : - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { [tableView deselectRowAtIndexPath:indexPath animated:YES]; CustomCell *cell = (CustomCell *)[self.tableView cellForRowAtIndexPath:indexPath]; cell.check.image = setImage:[UIImage imageNamed:@"1355327732_checkbox-checked"]; [cell.check setImage:[UIImage imageNamed:@"1355327732_checkbox-checked"]]; } cell.check is a UIImageView Am i missing something?

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  • UIView animation does not animate at first try?

    - by Bacalso Vincent
    Considering that my _palette's frame is like this: _palette.frame = CGRectMake(0,480,320,200); I have this code here to slide up/down a UIView: if(![_pallete superview]) { [self.view addSubview:_pallete]; [self.view insertSubview:_tempViewPaletteListener belowSubview:_pallete]; [UIView animateWithDuration:0.3 animations:^{ _pallete.top -= kPaletteHeight; } completion:^(BOOL isFinished) { }]; } else { [UIView animateWithDuration:0.3 animations:^{ _pallete.top += kPaletteHeight; } completion:^(BOOL isFinished) { [_tempViewPaletteListener removeFromSuperview]; [_pallete removeFromSuperview]; }]; } *the _tempViewPaletteListener is just a view with a tap gesture use to dismiss the palette* The problem is when I first try to run code here, the _palette view will just stiffly display right away. What I expected is, it should slide up the _palette view. Though it works fine after the first try

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  • Custom Header in ASIHTTPREQUEST

    - by Sharon Nathaniel
    Here is my problem. I am using ASIHTTPREQUEST to send request and get response. Now my need of the time is to upload a image,audio , video or docs via PUT method with a custom header . The header takes filename , filesize,sha256sum,username,mediatype,resume as parameters. Here is the code how I am doing that . -(void)uploadFile { NSString *resume =@"0"; NSUserDefaults *userCredentials =[NSUserDefaults standardUserDefaults]; NSString *userName =[userCredentials objectForKey:@"userName"]; NSArray *objects =[NSArray arrayWithObjects:selectedMediaType,delegate.fileName,userName,fileSize,fileSHA256Sum,resume, nil]; NSArray *keys =[NSArray arrayWithObjects:@"mediatype",@"file_name",@"usrname",@"filesize",@"sha256sum",@"resume", nil]; discSentValue =[NSDictionary dictionaryWithObjects:objects forKeys:keys]; NSURL *url = [NSURL URLWithString:@"http://briareos.code20.com/putmedia.php"]; uploadMedia = [ASIFormDataRequest requestWithURL:url]; [uploadMedia addRequestHeader:@"MEDIA_UPLOAD_CUSTOM_HEADER" value:[discSentValue JSONRepresentation]]; [uploadMedia setData:dataToUpload forKey:@"File"]; [uploadMedia setDelegate:self]; [uploadMedia setRequestMethod:@"PUT"]; [uploadMedia startAsynchronous]; } But the server is unable to recognize the header , it always returns "invalid header"

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  • Adding days to NSDate

    - by karthick
    I want add days to a date, I got many codes for this but none of them are working for me below shown is my code,please somebody help me to fix this issue int daysToAdd=[[appDlegateObj.selectedSkuData objectForKey:@"Release Time"] intValue]; NSTimeInterval secondsForFollowOn=daysToAdd*24*60*60; NSString *dateStr=[contentDic objectForKey:@"Date"]; NSDateFormatter *dateFormatter=[[NSDateFormatter alloc]init]; [dateFormatter setDateFormat:@"yyyy-MM-dd"]; NSDate *dateFromString=[[NSDate alloc]init]; dateFromString=[dateFormatter dateFromString:dateStr]; [dateFormatter release]; NSDate *date=[dateFromString dateByAddingTimeInterval:secondsForFollowOn];

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