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  • Custom UITableView headerView disappears after memory warning

    - by psychotik
    I have a UITableViewController. I create a custom headerView for it's tableView in the loadView method like so: (void)loadView { [super loadView]; UIView* containerView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, width, height * 2 )]; containerView.tag = 'cont'; containerView.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin | UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleTopMargin; UIButton* button = [UIButton buttonWithType:UIButtonTypeCustom]; button.frame = CGRectMake(padding, height, width, height); ... //configure UIButton and events UIImageView* imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"image.png"] highlightedImage:[UIImage imageNamed:@"highlight.png"]]; imageView.frame = CGRectMake(0, 0, width, height ); ... //configure UIImageView [containerView addSubview:button]; [containerView addSubview:imageView]; self.tableView.tableHeaderView = containerView; [imageView release]; [containerView release]; } None of the other methods (viewDidLoad/Unload, etc) are overloaded. This controller is hosted in a tab. When I switch to another tab and simulate a memory warning, and then come back to this tab, my UITableView is missing my custon header. All the rows/section are visible as I would expect. Putting a BP in the loadView code above, I see it being invoked when I switch back to the tab after the memory warning, and yet I can't actually see the header. Any ideas about what I'm missing here? EDIT: This happens on the device and the simulator. On the device, I just let a memory warning occur by opening a bunch of different apps while mine is in the background.

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  • IPhone avcomposition issue

    - by user346443
    Hi, Im trying to create a video that shows two videos one after the other using avcomposition on the iphone. This code works, however i can only see one of the videos for the entire duration of the newly created video - (void) startEdit{ AVMutableComposition* mixComposition = [AVMutableComposition composition]; NSString* a_inputFileName = @"export.mov"; NSString* a_inputFilePath = [NSTemporaryDirectory() stringByAppendingPathComponent:a_inputFileName]; NSURL* a_inputFileUrl = [NSURL fileURLWithPath:a_inputFilePath]; NSString* b_inputFileName = @"output.mov"; NSString* b_inputFilePath = [NSTemporaryDirectory() stringByAppendingPathComponent:b_inputFileName]; NSURL* b_inputFileUrl = [NSURL fileURLWithPath:b_inputFilePath]; NSString* outputFileName = @"outputFile.mov"; NSString* outputFilePath = [NSTemporaryDirectory() stringByAppendingPathComponent:outputFileName]; NSURL* outputFileUrl = [NSURL fileURLWithPath:outputFilePath]; if ([[NSFileManager defaultManager] fileExistsAtPath:outputFilePath]) [[NSFileManager defaultManager] removeItemAtPath:outputFilePath error:nil]; CMTime nextClipStartTime = kCMTimeZero; AVURLAsset* a_videoAsset = [[AVURLAsset alloc]initWithURL:a_inputFileUrl options:nil]; CMTimeRange a_timeRange = CMTimeRangeMake(kCMTimeZero,a_videoAsset.duration); AVMutableCompositionTrack *a_compositionVideoTrack = [mixComposition addMutableTrackWithMediaType:AVMediaTypeVideo preferredTrackID:kCMPersistentTrackID_Invalid]; [a_compositionVideoTrack insertTimeRange:a_timeRange ofTrack:[[a_videoAsset tracksWithMediaType:AVMediaTypeVideo] objectAtIndex:0] atTime:nextClipStartTime error:nil]; nextClipStartTime = CMTimeAdd(nextClipStartTime, a_timeRange.duration); AVURLAsset* b_videoAsset = [[AVURLAsset alloc]initWithURL:b_inputFileUrl options:nil]; CMTimeRange b_timeRange = CMTimeRangeMake(kCMTimeZero, b_videoAsset.duration); AVMutableCompositionTrack *b_compositionVideoTrack = [mixComposition addMutableTrackWithMediaType:AVMediaTypeVideo preferredTrackID:kCMPersistentTrackID_Invalid]; [b_compositionVideoTrack insertTimeRange:b_timeRange ofTrack:[[b_videoAsset tracksWithMediaType:AVMediaTypeVideo] objectAtIndex:0] atTime:nextClipStartTime error:nil]; AVAssetExportSession* _assetExport = [[AVAssetExportSession alloc] initWithAsset:mixComposition presetName:AVAssetExportPresetLowQuality]; _assetExport.outputFileType = @"com.apple.quicktime-movie"; _assetExport.outputURL = outputFileUrl; [_assetExport exportAsynchronouslyWithCompletionHandler: ^(void ) { [self saveVideoToAlbum:outputFilePath]; } ]; } - (void) saveVideoToAlbum:(NSString*)path{ if(UIVideoAtPathIsCompatibleWithSavedPhotosAlbum(path)){ UISaveVideoAtPathToSavedPhotosAlbum (path, self, @selector(video:didFinishSavingWithError: contextInfo:), nil); } } - (void) video: (NSString *) videoPath didFinishSavingWithError: (NSError *) error contextInfo: (void *) contextInfo { NSLog(@"Finished saving video with error: %@", error); } I've posted the whole code as it may help someone else. Shouldn't nextClipStartTime = CMTimeAdd(nextClipStartTime, a_timeRange.duration); [b_compositionVideoTrack insertTimeRange:b_timeRange ofTrack:[[b_videoAsset tracksWithMediaType:AVMediaTypeVideo] objectAtIndex:0] atTime:nextClipStartTime error:nil]; add the second video to the end of the first Cheers

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  • pulling a value from NSMutableDictionary

    - by Jared Gross
    I have a dictionary array with a key:@"titleLabel". I am trying to load a pickerView with ONE instance of each @"titleLabel" key so that if there are multiple objects with the same @"titleLabel" only one title will be displayed. I've done some research on this forum and looked at apples docs but haven't been able to put the puzzle together. Below is my code but I am having trouble pulling the values. Right now when I run this code it throws an error Incompatible pointer types sending 'PFObject *' to parameter of type 'NSString' which i understand but am just not sure how to remedy. Cheers! else { // found messages! self.objectsArray = objects; NSMutableDictionary *dict = [[NSMutableDictionary alloc] init]; for(id obj in self.objectsArray){ PFObject *key = [self.objectsArray valueForKey:@"titleLabel"]; if(![dict objectForKey:@"titleLabel"]){ [dict setValue:obj forKey:key]; } } for (id key in dict) { NSLog(@"Objects array is %d", [self.objectsArray count]); NSLog(@"key: %@, value: %@ \n", key, [dict objectForKey:key]); } [self.pickerView reloadComponent:0]; } }];` Here is where I define the PFObject and keys: PFObject *image = [PFObject objectWithClassName:@"Images"]; [image setObject:file forKey:@"file"]; [image setObject:fileType forKey:@"fileType"]; [image setObject:title forKey:@"titleLabel"]; [image setObject:self.recipients forKey:@"recipientIds"]; [image setObject:[[PFUser currentUser] objectId] forKey:@"senderId"]; [image setObject:[[PFUser currentUser] username] forKey:@"senderName"]; [image saveInBackground];

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  • How to use NSObject subclass?

    - by Jon
    So I've created a subclass of NSObject called Query @interface Query : NSObject @property (nonatomic, assign) NSNumber *weight; @property (nonatomic, assign) NSNumber *bodyFat; @property (nonatomic, assign) NSNumber *activityLevel; @end Is this correct for setting the object's property? In VC1: BodyFatViewController *aViewController = [[BodyFatViewController alloc]init]; aViewController.query = self.query; [self.navigationController pushViewController:aViewController animated:YES]; In VC2: - (void)pickerView:(UIPickerView *)pickerView didSelectRow:(NSInteger)row inComponent:(NSInteger)component { Query *anQuery = [[Query alloc]init]; anQuery.bodyFat = [self.bodyFatArray objectAtIndex:row]; anQuery.weight = self.query.weight; self.query = anQuery; }

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  • Accessing Amazon E-Commerce Services through Cocoa Touch

    - by Gregory Hill
    Has anyone successfully accessed AWS (Amazon E-Commerce Services) through Cocoa Touch? I've been digging around, and haven't seen the issue addressed directly. I've created an AWS account, and have seen some sample code for accessing web services through Cocoa, but I'm not quite sure how to tie it all together. If anyone has any sample code, I'd love to see it. I'm just trying to get my head around the concepts.

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  • Wrong code coverage on of unit test

    - by KamilPyc
    I'm using code coverage for unit tests in Xcode. Everything is working except some special cases, for example protocol declaration shows wrong values. If I have : @protocol SomeProtocole <NSObject> @property (nonatomic, readonly) NSObject *example; @end I will get 0% code coverage for this file. But I have unit test that is using class that conforms to that protocol. Only solution I found so far is to filter code coverage raport to not include protocols. But I would like to see real values for protocols. Any one have some solution to fix it?

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  • Issues using UITapGestureRecognizers in Interface Builder

    - by 5StringRyan
    I'm attempting to use the UITapGestureRecognizer object that can be found in Interface Builder. I've dragged a single "UITapGestureRecognizer" from the object library to a single view xib. I then create an IBAction method from this tap gesture, for a simple test, I'm just printing an "NSLog" message to the console once there is a tap on the view. I've run this, and the tap method isn't being called. I right click the view in IB and I noticed that there is a warning "!" on the view's "Outlook Collections" I see: Outlook Collections gestureRecognizers - Tap Gesture Recognizer (!) The warning states: UIView does not have an outlet collection named gestureRecognizers. What do I need to do to remedy this?

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  • Cant change text in custom cell

    - by darkman
    I created a custom cell to display a text a two images, when the user select the cell, the image is suposed to change, i can acess the properties of the cell, but cant change then : - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { [tableView deselectRowAtIndexPath:indexPath animated:YES]; CustomCell *cell = (CustomCell *)[self.tableView cellForRowAtIndexPath:indexPath]; cell.check.image = setImage:[UIImage imageNamed:@"1355327732_checkbox-checked"]; [cell.check setImage:[UIImage imageNamed:@"1355327732_checkbox-checked"]]; } cell.check is a UIImageView Am i missing something?

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  • UIPickerView and empty core data array

    - by Mark
    I have a viewcontroller showing items from a core data entity. I also have a tableview listing records from the same entity. The table is editable, and the user could remove all the records. When this happens, the view controller holding the pickerview bombs because it's looking for records in an empty array. How to prevent this? I'm assuming I need to do something different at objectAtIndex:row... # pragma mark PickerView Section - (NSInteger)numberOfComponentsInPickerView:(UIPickerView *)pickerView { return 1; // returns the number of columns to display. } - (NSInteger)pickerView:(UIPickerView *)pickerView numberOfRowsInComponent:(NSInteger)component { return [profiles count]; // returns the number of rows } - (NSString *)pickerView:(UIPickerView *)pickerView titleForRow:(NSInteger)row forComponent:(NSInteger)component { // Display the profiles we've fetched on the picker Profiles *prof = [profiles objectAtIndex:row]; return prof.profilename; } //If the user chooses from the pickerview - (void)pickerView:(UIPickerView *)pickerView didSelectRow:(NSInteger)row inComponent:(NSInteger)component { selectedProfile = [[profiles objectAtIndex:row]valueForKey:@"profilename"]; }

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  • Replace existing XML file within iPhone app

    - by Chonch
    Hey, I have an .xml file that is going to be shipped within my app. This file contains values that are read from it and saved as an array when the app launches. Each time the app is run, I want to check with the server if there is an internet connection. If so, I want to get the newest version of the .xml file from the server and replace the one that I currently have saved in my app (this way, the next time the user logs in and doesn't have internet access, he/she will be able to use the old (yet most up to date) data). What is the best way to do this? Thanks,

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  • keyboard in UIWebView shows and then hides itself on input focus

    - by Jake
    I have a page that's loading into a UIWebView (which takes 100% of the screen) on an iPad. When I touch a text field, the page positions the text field to the right place and the keyboard starts to come up, but then it turns around and goes back down and blur is called on the input field. When I try this same page in mobile Safari, the keyboard is able to deploy successfully. I can't figure out what the rules are for the keyboard to show successfully and stay up = and why this is different for uiwebview than safari. All my research on the subject has yielded no answers.

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  • Animating the drawing of a line

    - by jkigel
    I'm trying to animate the drawing of a line by the following way: .h CAShapeLayer *rootLayer; CAShapeLayer *lineLayer; CGMutablePathRef path; .m path = CGPathCreateMutable(); CGPathMoveToPoint(path, nil, self.frame.size.width/2-100, 260); CGPathAddLineToPoint(path, nil, self.frame.size.width/2+100.0, 260); CGPathCloseSubpath(path); self.rootLayer = [CALayer layer]; rootLayer.frame = self.bounds; [self.layer addSublayer:rootLayer]; self.lineLayer = [CAShapeLayer layer]; [lineLayer setPath:path]; [lineLayer setFillColor:[UIColor redColor].CGColor]; [lineLayer setStrokeColor:[UIColor blueColor].CGColor]; [lineLayer setLineWidth:1.5]; [lineLayer setFillRule:kCAFillRuleNonZero]; [rootLayer addSublayer:lineLayer]; [self performSelector:@selector(startTotalLine) withObject:nil afterDelay:1.5]; - (void)startTotalLine { CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"animatePath"]; [animation setDuration:3.5]; animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; [animation setAutoreverses:NO]; [animation setFromValue:(id)path]; [animation setToValue:(id)path]; [lineLayer addAnimation:animation forKey:@"animatePath"]; } The line had drawn before the startTotalLine method is invoked. Also, the startTotalLine method doesn't affect the line. I want it to animate the the line drawing from right to left

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  • Avoiding Nested Blocks

    - by Helium3
    If there is a view controller that wants to execute a number of block based tasks one at a time, how can the control be given back to the view controller after a completion block has executed. Lets say ViewControllerOne wants to execute a number of tasks, each relying on the result of the previous one, how would this control be given back to the viewcontroller after each completion block has been executed? I started thinking about this and I was heading towards a deeply nested block pattern that will surely only cause confusion to whoever else reads or tests it. A task executes and the completion block returns the result or error which is needed by the next task, which has its own completion task, that the next task relies on and so forth. How can the control be managed in one place, the viewcontroller? Would the completion block just call the next function that handles the next task, using a pointer to the view controller?

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  • App store for the PC?

    - by Chris
    So I've spent a lot of time making an iPhone game and have recently realized that I don't have to limit myself to just Apple - I know there are app stores for Palm and Android, but does anybody know of a good "app store" for the plain old PC? I would like to have one where individual developers can publish an app and not have to worry about all the billing and piracy issues!

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  • json array string covvertion to nsmutable array

    - by sudheer
    I am getting Json response from server. type = 2; "daysofWeek" = "(\n Mon,\n Tue\n)"; serviceType = 2; startDate = "2013-10-28"; In above format daysofWeek is Array string. I am trying to convert into NAMutableArray as NSString *weekDaysStr=[valueDict objectForKey:@"recrWeek_daysofWeek"]; NSMutableArray *weekDays=[[NSMutableArray alloc] initWithArray:[weekDaysStr componentsSeparatedByString:@","]]; But when i log this array i shownig as ("\n Mon", "\n Tue\n" ) How to remove those extra words from array. I have check each values to week day. NSString *day=@"Mon"; if([day isEQualToString:[weekDays objectAtIndex:0]){ } At that time its giving false condtion.Help me on this problem

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  • Developing iPhone app to Run on iPad - Auto Set 2x

    - by R.J.
    Is there a way to programmatically set the iPad to run the iPhone app at 2x as it is launched (yet keep the iPhone app native). I understand I can create NIB files for each hardware platform, but for ease, I just would rather the app launch as if the user had tapped the 2x on the iPad. Thanks...R.J.

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  • Singleton method not getting called in Cocos2d

    - by jini
    I am calling a Singleton method that does not get called when I try doing this. I get no errors or anything, just that I am unable to see the CCLOG message. Under what reasons would a compiler not give you error and not allow you to call a method? [[GameManager sharedGameManager] openSiteWithLinkType:kLinkTypeDeveloperSite]; The method is defined as follows: -(void)openSiteWithLinkType:(LinkTypes)linkTypeToOpen { CCLOG(@"WE ARE IN openSiteWithLinkType"); //I NEVER SEE THIS MESSAGE NSURL *urlToOpen = nil; if (linkTypeToOpen == kLinkTypeDeveloperSite) { urlToOpen = [NSURL URLWithString:@"http://somesite.com"]; } if (![[UIApplication sharedApplication]openURL:urlToOpen]) { CCLOG(@"%@%@",@"Failed to open url:",[urlToOpen description]); [self runSceneWithID:kMainMenuScene]; } } HERE IS THE CODE TO MY SINGLETON: #import "GameManager.h" #import "MainMenuScene.h" @implementation GameManager static GameManager* _sharedGameManager = nil; @synthesize isMusicON; @synthesize isSoundEffectsON; @synthesize hasPlayerDied; +(GameManager*) sharedGameManager { @synchronized([GameManager class]) { if (!_sharedGameManager) { [[self alloc] init]; return _sharedGameManager; } return nil; } } +(id)alloc { @synchronized ([GameManager class]) { NSAssert(_sharedGameManager == nil,@"Attempted to allocate a second instance of the Game Manager singleton"); _sharedGameManager = [super alloc]; return _sharedGameManager; } return nil; } -(id)init { self = [super init]; if (self != nil) { //Game Manager initialized CCLOG(@"Game Manager Singleton, init"); isMusicON = YES; isSoundEffectsON = YES; hasPlayerDied = NO; currentScene = kNoSceneUninitialized; } return self; } -(void) runSceneWithID:(SceneTypes)sceneID { SceneTypes oldScene = currentScene; currentScene = sceneID; id sceneToRun = nil; switch (sceneID) { case kMainMenuScene: sceneToRun = [MainMenuScene node]; break; default: CCLOG(@"Unknown Scene ID, cannot switch scenes"); return; break; } if (sceneToRun == nil) { //Revert back, since no new scene was found currentScene = oldScene; return; } //Menu Scenes have a value of < 100 if (sceneID < 100) { if (UI_USER_INTERFACE_IDIOM() != UIUserInterfaceIdiomPad) { CGSize screenSize = [CCDirector sharedDirector].winSizeInPixels; if (screenSize.width == 960.0f) { //iPhone 4 retina [sceneToRun setScaleX:0.9375f]; [sceneToRun setScaleY:0.8333f]; CCLOG(@"GM: Scaling for iPhone 4 (retina)"); } else { [sceneToRun setScaleX:0.4688f]; [sceneToRun setScaleY:0.4166f]; CCLOG(@"GM: Scaling for iPhone 3G or older (non-retina)"); } } } if ([[CCDirector sharedDirector] runningScene] == nil) { [[CCDirector sharedDirector] runWithScene:sceneToRun]; } else { [[CCDirector sharedDirector] replaceScene:sceneToRun]; } } -(void)openSiteWithLinkType:(LinkTypes)linkTypeToOpen { CCLOG(@"WE ARE IN openSiteWithLinkType"); NSURL *urlToOpen = nil; if (linkTypeToOpen == kLinkTypeDeveloperSite) { urlToOpen = [NSURL URLWithString:@"http://somesite.com"]; } if (![[UIApplication sharedApplication]openURL:urlToOpen]) { CCLOG(@"%@%@",@"Failed to open url:",[urlToOpen description]); [self runSceneWithID:kMainMenuScene]; } } -(void) test { CCLOG(@"this is test"); } @end

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  • Problem in UITableViewDelegate - RowSelected gives wrong NSIndexPath

    - by vlad259
    I have a UITableViewSource which I have subclassed. I'm overriding GetCell and using my own subclassed cells, like so: public override UITableViewCell GetCell(UITableView tableView, NSIndexPath indexPath) { MarketItem item=_tableItems[indexPath.Section].Items[indexPath.Row]; MarketCell cell=tableView.DequeueReusableCell(_cellIdentifier) as MarketCell; if (cell==null) { cell=new MarketCell(UITableViewCellStyle.Subtitle,_cellIdentifier,item); } // decorate the cell // ... return cell; } This works but when I get events in my UITableViewDelegate, the index path gets me the wrong cell (events like AccessoryButtonTapped, WillSelectRow etc). The Section and Row numbers look correct but when I do a tableView.CellAt(indexPath) I get the wrong cell. (The row and section numbers again look correct.) Things to note: The table is constantly being updated - items arrive in a different thread which are then InvokeOnMainThread'd Although the table is constantly updated, rows and sections are only added - nothing is re-ordered or deleted If I pause the updates when I get a 'WillSelectRow', it doesn't help Most interestingly (but not a shippable solution) if I make a new cell each time rather than doing DequeueReusableCell, it works correctly. I can't help thinking it's a stupid bug of my own making but can't find it. Any help would be most gratefully received!

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  • Refreshing a MKMapView when the user location is updated or using default values

    - by koichirose
    I'm trying to refresh my map view and load new data from the server when the device acquires the user location. Here's what I'm doing: - (void)viewDidLoad { CGRect bounds = self.view.bounds; mapView = [[MKMapView alloc] initWithFrame:bounds]; mapView.showsUserLocation=YES; mapView.delegate=self; [self.view insertSubview:mapView atIndex:0]; [self refreshMap]; } - (void)mapView:(MKMapView *)theMapView didUpdateUserLocation:(MKUserLocation *)userLocation { //this is to avoid frequent updates, I just need one position and don't need to continuously track the user's location if (userLocation.location.horizontalAccuracy > self.myUserLocation.location.horizontalAccuracy) { self.myUserLocation = userLocation; CLLocationCoordinate2D centerCoord = { userLocation.location.coordinate.latitude, userLocation.location.coordinate.longitude }; [theMapView setCenterCoordinate:centerCoord zoomLevel:10 animated:YES]; [self refreshMap]; } } - (void)refreshMap { [[UIApplication sharedApplication] setNetworkActivityIndicatorVisible:YES]; [self.mapView removeAnnotations:self.mapView.annotations]; //default position NSString *lat = @"45.464161"; NSString *lon = @"9.190336"; if (self.myUserLocation != nil) { lat = [[NSNumber numberWithDouble:myUserLocation.coordinate.latitude] stringValue]; lon = [[NSNumber numberWithDouble:myUserLocation.coordinate.longitude] stringValue]; } NSString *url = [[NSString alloc] initWithFormat:@"http://myserver/geo_search.json?lat=%@&lon=%@", lat, lon]; NSURLRequest *theRequest=[NSURLRequest requestWithURL:[NSURL URLWithString:url] cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:60.0]; [[NSURLConnection alloc] initWithRequest:theRequest delegate:self]; [url release]; [[UIApplication sharedApplication] setNetworkActivityIndicatorVisible:NO]; } I also have a - (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data, to create and add the annotations. Here's what happens: sometimes I get the location after a while, so I already loaded data close to the default location. Then I get the location and it should remove the old annotations and add the new ones, instead I keep seeing the old annotations and the new ones are added anyway (let's say I receive 10 annotations each time, so it means that I have 20 on my map when I should have 10). What am I doing wrong?

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  • How do I extend the classpath used for 'grails run-app'

    - by Eric
    I have the following in my Config.groovy file: grails.config.locations = [ "classpath:env.groovy" ] Now, where exactly am I supposed to place "env.groovy" such that it is available on the CLASSPATH during grails run-app? The documentation here is sorely lacking. I am able to get it to work on the pure commandline by placing "env.groovy" in $APP_HOME/etc and then running: $ grails -classpath ./etc run-app This seems a little hackish, but I can live with it... However, I am unable to get any such configuration working when I launch run-app using the Grails eclipse plugin (STS): Unable to load specified config location classpath:env.groovy : class path resource [env.groovy] cannot be opened because it does not exist I've seen related posts here, here, here, and here but the answers have been unfulfilling. I am looking for a CLASSPATH-based solution that will work with 'run-app' in development mode (both commandline and from eclipse). I know how to set up the CLASSPATH for my deployment servlet container, so that is not an issue.

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  • SQLite SQLite column can't be updated to any value but zero (real type)

    - by user1065320
    Hi I'm trying to create a three fields table (date,text,real), I can insert and update the first two fields but can't set or update the last one. createSQL = @"CREATE TABLE IF NOT EXISTS ACTIVITIES (MYDATE DATETIME PRIMARY KEY, ACTIVITY TEXT , LENGTH REAL);"; try to insert char *update = "INSERT OR REPLACE INTO ACTIVITIES (MYDATE, ACTIVITY , LENGTH) VALUES (?, ? ,?);"; sqlite3_stmt *stmt; if (sqlite3_prepare_v2(database, update , -1, &stmt, nil) == SQLITE_OK) { sqlite3_bind_double(stmt, 1, valueToWrite); sqlite3_bind_text(stmt, 2, [task UTF8String], -1, NULL); sqlite3_bind_double(stmt, 3, 1.5); } if (sqlite3_step(stmt) != SQLITE_DONE) { NSAssert1(0, @"Error updating table: %s", errorMsg); } sqlite3_finalize(stmt); sqlite3_close(database); The first two values are updated but the last one remains 0 even if I'm writing a value like 1.5 or put a double variable with a different value Thanks

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  • How do I add a folder/group to SCM (CVS) in Xcode?

    - by Brad
    I have an iPhone project in Xcode which is checked into CVS via XCode's SCM support. I have created a new folder in this project, and created a group for it's files. However, the files in this group/folder are not in CVS, and I cannot figure out how to get them in there. The usual "Add to repository" under the "SCM" menu is always grayed-out when I try to select one of the files - I would assume this is because the folder is not in CVS. How do I add the folder/files to CVS?

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  • How can I search for a string in a .txt file for NSScanner?

    - by pixelbitapps
    I currently have the following code to get a certain piece of code from the UIWebView: NSURL *requestTimetableURL = [NSURL URLWithString:@"http://www.dhsb.org/index.phtml?d=201435"]; NSLog(@"Loaded Timetable"); NSError *error; NSString *page = [NSString stringWithContentsOfURL:requestTimetableURL encoding:NSASCIIStringEncoding error:&error]; [webView loadHTMLString:page baseURL:requestTimetableURL]; NSString* Period1; NSScanner *htmlScanner = [NSScanner scannerWithString:page]; [htmlScanner scanUpToString:@"<P align=center><STRONG><FONT color=#c00000>" intoString:NULL]; [htmlScanner scanString:@"<P align=center><STRONG><FONT color=#c00000>" intoString:NULL]; [htmlScanner scanUpToString:@"</FONT>" intoString:&Period1]; How can I scan a .txt file (which contains the string like above) for the code? E.G. [htmlScanner scanUpToString:teststring intoString:NULL]; Thanks!

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  • Drag a UIView from one UIScrollView to another

    - by theDuncs
    I have two UIScrollViews on my screen and I need to be able to drag a UIView from one scrollview to the other. At the moment, I have a UILongGestureRecognizer on the UIView that I want to move, such that when the user starts dragging it, I make the view follow the touch: - (void)dragChild:(UILongPressGestureRecognizer *)longPress { [[longPress view] setCenter:[longPress locationInView:[[longPress view] superview]]]; } But when I get the boundary of the starting UIScrollView, the view disappears because it's locked into that scrollview's bounds. Is there a way to "pop" it out of the scrollview when I start dragging such that I can carry it over to the other scrollview? Also, how do I test for the "drop" location? I want to know if it's been dropped over a certain other view. Or am I going about this all the wrong way? Thanks guys

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