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  • Dynamically load nib for iPhone/iPad within view controller

    - by qui
    Hello I have converted an iPhone application using the wizard like thing in XCode into a universal app. It builds fine but obviously looks a bit rubbish in some areas :) I need to load nibs according to which device is being used. I dont wish to create my view controllers using initWithNib as I already have code to create the controllers with some data (initWithMyLovelyData) which doesnt do anything to do with nib loading. I know to find out the device you use UI_USER_INTERFACE_IDIOT() so I tried overriding the initWithNibName within the actual view controllers themselves, assuming they get called internally somehow. But it's not working as I guess I am unsure of the syntax. I have tried if(ipad..) self = [super initWithNibName:@"MyIpadNib" bundle:nibBundleOrNil]; And that doesnt work :/ EDIT - I know I have massively edited this, made my question a bit more specific after doing some more research - apologies!

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  • Tree data structure in iphone with coredata

    - by ebabchick
    Hi, I am looking to store a tree structure in CoreData for iphone. Can someone give me some tips on the best way to go about this? Basically I want to have a bunch of folders that people can dive into in a table view, and I want to have leaves of the tree be photos. The thing is, I want to be able to let the user edit these folders on-the-fly and add folders and content (photos) at their discretion. I'm relatively new to CoreData. Any help would be appreciated. Thanks.

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  • composite colors : CALayer and blend mode on iPhone

    - by Ali
    I'm trying to use core image on the iphone. I'm able to composite my colors using quartz to draw an uiview, but i want to separate each component into CALayer (UIview consume more resources). So i have a white mask i want to use to filter a background bitmap, and i want to try diffrent blending mode. UNfortunately, the layers are only "adding" their colors. Here is my code : @implementation WhiteLayerHelper - (void)drawLayer:(CALayer *)theLayer inContext:(CGContextRef)myContext { // draw a white overlay, with special blending and alpha values, so that the saturation can be animated CGContextSetBlendMode(myContext,kCGBlendModeSaturation); CGContextSetRGBFillColor(myContext,1.0,1.0,1.0,0.9); CGContextFillRect(myContext,[UIScreen mainScreen].bounds); } @end And here is the main view drawrect code, where i use my CALayer : - (void)drawRect:(CGRect)rect { //get the drawing context CGContextRef myContext = UIGraphicsGetCurrentContext(); // draw the background [self fillContext:myContext withBounds:m_overlayRect withImage:m_currentImage]; [whiteLayer renderInContext:myContext]; } Is there something wrong ?

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  • creating own bundle - in xCode - for iPhone application

    - by sagar
    Hello ! every one. I am having some difficulty regarding creating a bundle for the application & placing files within that bundle. For Example : FaceBook has developed a bundle for iPhone applications. Same way I also want to create a bundle which can be reused for many applications. My questions are as follows. what steps should I follow to create a bundle for any kind of application ? what should be taken care while creating a bundle? Thanks in advance for sharing your knowledge. Sagar kothari.

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  • iPhone in App purchase : Working but Not

    - by Vimal Jain
    Hi, I have added in App purchase functionality within my application. We have tested it successfully on iPhone (in sandbox mode). After successfully testing, we sent the application for final testing to tester situated at other country. In strange case, the tester is not able to test in App purchase functionality. He is getting "Invalid Product Id" error. We are giving same build to tester which is working perfectly at our side. The whole application is working perfectly except in app purchase functionality. If any guesses. Thanks, Vimal Jain.

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  • iphone: the executable was signed with invalid entitlements

    - by numbernine
    I'm trying to install my iphone app on my device for testing and whenever I try to build it I get: The executable was signed with invalid entitlements The entitlements specificed in your application's Code Signing Entitlements do not match those specified in your provisioning profile. Now I've tried adding an Entitlements.plist file and both checking and unchecking get-task-allow. I've added the file name under Code Signing Entitlements under the project and then under the target, both, neither, etc. I've deleted and re-created every app id, provisioning profile, and certificate. Those all seem valid. This is not an ad-hoc distribution (it's development) and it's not a jailbroken phone. I don't even understand where in the provisioning profile any Code Signing Entitlements are specified..?

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  • advice on logging and sharing in via facebook, twitter, livejournal, etc on the iPhone

    - by Tristan
    Hi. I would like to enable my iPhone app users to share content via services like Facebook, Twitter and as many others as possible. It would also be great to allow them to use their Twitter/Facebook/Myspace/etc account to sign in to my app, rather than requiring them to create a new account on my server. Currently I'm interfacing with each of them individually, but I would like to use a service like Gigya (www.gigya.com) or (www.rpxnow.com) to allow me to use many more services (eg digg.com, livejournal, etc) without writing code to interact with every one of them. How would you advise doing this? Thanks, Tristan

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  • How to Force iPhone to Check Orientation

    - by Shannon A.
    Here's the problem: View Controller #1 only runs in the two landscape orientations. View Controller #2 runs in any orientation. When view controller #2 is pushed on top of view controller #1 (using presentModalViewController:animated:, as it happens), there's no check for orientation. Instead, VC #2 just assumes the orientation is whichever landscape orientation VC #1 is currently in. This behavior is incorrect if the user happens to be holding the iPhone in a portrait orientation, despite the fact that he's viewing VC #1 where it's not supported. This can easily happen during startup, so it's not just a theoretical question. Is there any way to tell VC #2 to recheck what it's orientation actually is? If so, where would it be best placed? viewDidLoad?

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  • iPhone drag/drop

    - by Farid
    Trying to get some basic drag/drop functionality happening for an iPhone application. My current code for trying to do this is as follows: - (void) touchesMoved:(NSSet*)touches withEvent:(UIEvent*)event { UITouch *touch = [touches anyObject]; CGPoint location = [touch locationInView:self]; self.center = location; } This code has the result of a the touched UIView flickering while it follows the touch around. After playing around with it a bit, I also noticed that the UIView seemed to flicker from the 0,0 position on the screen to the currently touched location. Any ideas what I'm doing wrong?

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  • Understanding NSHTTPCookieStorage for the iPhone

    - by psychotik
    Maybe I'm missing something, but from Apple's documentation for NSHTTPCookieStorage, I can't help but wonder how this is safe to use. Does this mean that cookie storage is shared across all apps on the iPhone? If my app makes an Http call that results in some cookies being saved, do all apps now have access to these cookies? Methods like: cookiesForURL: Returns all the receiver's cookies that will be sent to a specified URL. make it look even more suspicious. Can someone explain how this is OK, and what the class does? Also, assuming my understanding is flawed and this is indeed sandboxed per-app, do calls made using NSURLRequest automatically save/retrieve cookies from this store or is it the developers responsibility to set request headers before dispatching the request?

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  • iPhone + AdMob + remove the Ad view

    - by pratik
    Hello, I have integrated AdMob in my iPhone application. I am adding an Ad view in of my UIViewController as follows: ProgrammaticAdViewController *temp = [[ProgrammaticAdViewController alloc] init]; temp = [[ProgrammaticAdViewController alloc] initWithNibName:nil bundle:nil]; [self.view addSubview:temp.view]; So, I will be able to see an Ad view on top of my UIViewController. Now I have two problems: I am not able to tap on certain buttons of my UIViewController on which I have added the Ad View. So, for temporary purpose I adding the Ad view as: [self.view insertSubView:temp.view atIndex:1]; I want to remove the Ad view after sometime so I am using: [temp.view removeFromSuperView]; But my Ad view is not being removed. Please help me. Regards, Pratik

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  • Weak linking on iPhone refuses to work

    - by Jonathan Grynspan
    I've got an iPhone app that's mainly targetting 3.0, but which takes advantage of newer APIs when they're available. Code goes something like this: if (UIApplicationDidEnterBackgroundNotification != NULL) [nc addObserver: self selector: @selector(irrelelvantCallbackName:) name: UIApplicationDidEnterBackgroundNotification object: nil]; Now, according to everything Apple's ever said, if the relevant APIs are weakly linked, that will work fine because the dynamic linker will evaluate UIApplicationDidEnterBackgroundNotification to NULL. Except that it doesn't. The application compiles, but as soon as it hits "if (UIApplicationDidEnterBackgroundNotification != NULL)" it crashes with EXC_BAD_ACCESS. Is this simply a matter of a compiler flag I need to set? Or am I going about this the wrong way?

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  • Core Data iPad/iPhone BLOBS vs File system for 20k PDFs

    - by jamone
    I'm designing an iPad/iPhone app using core data. The main focus of the app is sorting and viewing up to 20,000 PDFs They are ~200KB each. Typically its best to not store BLOBS in a DB, but for desktop systems I've typically seen it said that if the blobs are < 1 MB then its fine to use the DB. Any considerations I should take into count? If I store them in the file system can I store them all in one directory and not have performance issues (I won't need to ever get a directory list since I'd store each's path in the DB)? Should I divide them among a handful of directories? If so is there a good rule on # of files per dir?

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  • Is it possible to mask CALayer in iPhone?

    - by Eonil
    I'm trying to mask CALayer with a bitmap image. And I failed masking CALayer. My code is: // 'PreloadViewController layerWithImageNamed' create a layer and set it's contents as specified UIImage. CALayer* title = [PreloadViewController layerWithImageNamed:@"pinkhug_txt.png"]; [[[self view] layer] addSublayer:title]; CALayer* title_mask = [PreloadViewController layerWithImageNamed:@"hug_mask.png"]; [title setMask:title_mask]; The Apple reference says "CALayer in iPhone does not support mask property". But there is a postings about this on SO. Is it possible? Or what's wrong with my code?

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  • Implementing a horizontal compass on the iPhone - algorithm?

    - by Andrew Johnson
    A horizontal compass looks something like this if you are facing due East (90 degrees). 85----90---95 If you were facing due 355 degrees northwest, it would look like this: 350----355---0 As you turn the compass, the number should cycle from 0 - 360 - 0 So, my question is, how would you implement a view like this on the iPhone? I had a couple of ideas: Make one long image with all numbers and tick marks, and shift it left/right when the compass heading changes Create pieces of the view as tiles and append them when the compass heading changes. Create a line of tick marks that shifts with the compass heading, and just write numbers on it as needed. How would you attack this problem? Im mainly looking for algorithmic advice, but if you ave code or pseudo-code to demonstrate, that would be helpful too.

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  • Problems Executing iPhone "GenericKeychain" Example

    - by AO
    I can't get apple's "GenericKeychain" example to run. I have replaced all 5 occurrences, as mentioned in the readme file, of "YOUR_APP_ID_HERE.com.yourcompany" with my own string: se.[company name].[project name].demo. The compilation goes fine but when trying to run it on the phone, an error saying "The executable was signed with invalid entitlements" appears. And yes, I have an ad hoc provisioning profile installed. I've tried to add "Entitlements.plist" with "get-task-allow" checked but with the same result. Has anyone been able to run the example? If that is the case, provide me with instructions on how you got it to run, please. URL: http://developer.apple.com/iphone/library/samplecode/GenericKeychain/index.html

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  • saving the videos and photos in iPhone Simultor 4.0

    - by Mohammed Sadiq
    Hi All, From 4.0 apple has extended their api support to access the videos and photos from the phone. I am using only iPhone 4.0 simulator to test my application. When I try to save the video as apple has mentioned in their api docs, its giving the error something like "Error Saving the Asset". The way I try to store the video is as follows : ALAssetsLibraryWriteVideoCompletionBlock _videoCompblock = ^(NSURL *assetURL, NSError *error){ if(assetURL) { NSLog(@"Video AssetUrl : %@", [assetURL absoluteString]); } else if(error) { NSLog(@"The Error occured : %@", [error localizedDescription]); } }; BOOL isSupported = [library deoAtPathIsCompatibleWithSavedPhotosAlbum:videoFileUrl]; if(isSupported) { [library writeVideoAtPathToSavedPhotosAlbum:videoFileUrl completionBlock:_videoCompblock]; } The above methods should print the url of the video on successful saving of the video file. But its printing the error message as "ERROR SAVING THE ASSET". Any idea or help on this topic will be greatly appreciated. Best Regards, Mohammed Sadiq.

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  • iPhone App link to iStore for commission

    - by Simon
    Is it possible to link from an iPhone application to the iStore so a user can (a) play a sample of music and then navigate to that track in order to buy it? In a bit more detail: the application lists a number of tracks for a particular artist (a recommendation by the app based on user criteria). The user scrolls down the list and finds a track that they are interested in. They play the 30 second sample (as you would in the iStore) and then, if they like it, they press on a link that takes them to the iStore where they can purchase the track. If they buy the track, then the application gets 5% of the money paid for the track. I have looked through the web and found a number of suggestions but nothing seems to fit the specification above. I would be very grateful if anyone is able to tell me whether this is possible and some clues as to how it would be done. Thanks, Simon...

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  • Shark was unable to find symbol information for this address range - iPhone

    - by Elliot
    I'm trying to use Shark to determine which method(s) are taking the most time in my iPhone app. After sampling, I get this: Clicking the "!" button yields: Shark was unable to find symbol information for this address range. Typically this happens because the application was compiled without symbols or they have been subsequently stripped away. In Xcode, make sure the "Generate Debug Symbols" checkbox is selected (passes the -g flag to the compiler). Note that this does not affect code optimization, and does not typically alter performance significantly. However, the extra symbol information does consume significantly more space and may bloat the size of the executable. But I AM using the Debug option, and I am running on my Device. And Generate Debug Symbols IS checked. So what's wrong?

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  • How to start a major iPhone app update in Xcode

    - by Eric
    I have an app in the iPhone app store and have released several minor updates to it. I want to begin work on some major feature additions and reorganization, but don't want to lose the source code of my most recent version in case everything goes horribly wrong. Should I start a new Xcode project from scratch and copy my existing source in? If I do this will I be able to submit the build from this new project as an update or will Apple complain that the build comes from a different Xcode project? I've seen (but not used) Xcode's "Snapshots" and "Source Control" features - are these what I'm looking for? Any help or direction greatly appreciated.

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  • iPhone UITableView trigger a parent method?

    - by MidnightLightning
    Okay, so I'm working on an iPhone app with a preferences-esque section where there's a base TableView, which has one section, and several rows of customized cells to hold a name and a value label. Clicking on a row brings up another View, which allows the user to pick from a list (another TableView), and select an item. All of these TableViews are done programatically. The base TableView has a property that holds a Controller instance for each of the "pick from the list" Views. Each of the "pick from the list" views has a property called chosenValue that has the currently-selected option. I've gotten the UI to handle the didSelectRowAtIndexPath to update the chosenValue property and then "pop" the view (going back to the main TableView). But, even though the main TableView's cellForRowAtIndexPath method references the chosenValue property of the subview that's held in a property, the view doesn't update when an item is selected. In short, how can the sub-view trigger a reloadData on the parent object, after it "pops" and unloads?

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  • Mobile iPhone - Multiple buttons in a row

    - by Thomas
    Hello all: I'm an iPhone developer, but new to web development. I've done some basic HTML websites and made one in iWeb as well. I'm trying to branch out to actual mobile development now, so I checked out Dashcode. Anyway, I'm trying to put a Call Button, Mail Button, and Map Button in horizontal alignment. I realize that I can add a Column Layout and have two buttons in a row, but that's the most I've gotten. Any ideas? Thanks! Thomas

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  • How to programmatically alpha fade a textured object in OpenGL ES 1.1 (iPhone)

    - by PewterSoft
    I've been using OpenGL ES 1.1 on the iPhone for 10 months, and in that time there is one seemingly simple task I have been unable to do: programmatically fade a textured object. To keep it simple: how can I alpha fade, under code control, a simple 2D triangle that has a texture (with alpha) applied to it. I would like to fade it in/out while it is over a scene, not a simple colored background. So far the only technique I have to do this is to create a texture with multiple pre-faded copies of the texture on it. (Yuck) As an example, I am unable to do this using Apple's GLSprite sample code as a starting point. It already textures a quad with a texture that has its own alpha. I would like to fade that object in and out.

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  • OAuth iPhone client, problems with HTTP_AUTHORIZATION

    - by Rich
    Hi, I've been trying to implement OAuth in my iPhone app. However I have hit a problem. I have two servers, a local web server which is on my machine at home, I use this for testing. The machine is IIS 7 running PHP 5.08. Everything works fine on this server. However my live (web server) is running Apache and PHP 5.12. The problem is when I try to request a RequestToken the HTTP_AUTHORIZATION variable isn't posted to the web server, so I get an error returned from the server saying 'Invaild Consumer Key'. There is clearly a problem with the way the server is setup (as the code works on my local server). The code I am using is from this walkthrough http://code.google.com/p/oauthconsumer/wiki/UsingOAuthConsumer I have tried dumping the PHP headers and indeed HTTP_AUTHORIZATION is missing. Can anyone tell me how to fix this? (as it's driving me mad :)) Thanks Rich

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  • iphone sqlite3 UPDATE with LIMIT and OFFSET clause

    - by Remover
    Does anyone know if the LIMIT and OFFSET clause work when using the UPDATE statement on iphone. on the sqlite3 website it says "if SQLite is built with the SQLITE_ENABLE_UPDATE_DELETE_LIMIT compile-time option then the syntax of the UPDATE statement is extended with optional ORDER BY and LIMIT clauses.." if not, can it be enabled? I'm using "UPDATE TESTDATA SET VAR = 1 LIMIT 1 OFFSET 1" but i get an error: near "LIMIT": syntax error I can get LIMIT and OFFSET clause to work on a SELECT statement. Are there any other ways around this?

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