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  • Browsers (IE and Firefox) freeze when copying large amount of text

    - by Matt
    I have a web application - a Java servlet - that delivers data to users in the form of a text printout in a browser (text marked up with HTML in order to display in the browser as we want it to). The text does display in different colors, though most of it is black. One typical mode of operation is this: 1. User submits a form to request data. 2. Servlet delivers HTML file to browser. 3. User does CTRL+A to select all the text. 4. User does CTRL+C to copy all the text. 5. User goes to a text editor and does CTRL+V to paste the text. In the testing where I'm having this problem, step #2 successfully loads all the data - we wait for that to complete. We can scroll down to the end of what the browser loaded and see the end of the data. However, the browser freezes on step #3 (Firefox) or on step #4 (IE). Because step #2 finishes, I think it is a browser/memory issue, and not an issue with the web application. If I run queries to deliver smaller amounts of data (but after several queries we get the same data we would have above in one query) and copy/paste this text, the file I save it into ends up being about 8 MB. If I save the browser's displayed HTML to a file on my computer via File-Save As from the browser menu, it works fine and the file is about 22 MB. We've tried this on 2 different computers at work (both running Windows XP, with at least 2 GB of RAM and many GB of free disk space), using Firefox and IE. We also tried it on a home computer from a home network outside of work (thinking it might be our IT security software causing the problem), running Windows 7 using IE, and still had the problem. When I've done this, I can see whatever browser I'm using utilizing the CPU at 50%. Firefox's memory usage grows to about 1 GB; IE's stays in the several hundred MBs. We once let this run for half an hour, and it did not complete. I'm most likely going to modify the web app to have an option of delivering a plain text file for download, and I imagine that will get the users what they need. But for the mean time, and because I'm curious - and I don't like my application freezing people's browsers, does anyone have any ideas about the browser freezing? I understand that sometimes you just reach your memory limit, but 22 MB sounds to me like an amount I should be able to copy to the clipboard.

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  • Usage patterns/use cases for DI or when to start using it

    - by Fabian
    I'm not sure for which use cases one should to use DI in the application. I know that injecting services like PlaceService or CalculationService etc fits very well but should I also create my domain objects with DI like a User? What is if the User has only one constructor which requires a first and lastname. Is this solveable with DI? Should I use DI to create the instances for Set/List interfaces or is this pure overkill? I use guice primarily.

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  • How to change size of STL container in C++

    - by Jaime Pardos
    I have a piece of performance critical code written with pointers and dynamic memory. I would like to rewrite it with STL containers, but I'm a bit concerned with performance. Is there a way to increase the size of a container without initializing the data? For example, instead of doing ptr = new BYTE[x]; I want to do something like vec.insert(vec.begin(), x, 0); However this initializes every byte to 0. Isn't there a way to just make the vector grow? I know about reserve() but it just allocates memory, it doesn't change the size of the vector, and doesn't allows me to access it until I have inserted valid data. Thank you everyone.

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  • What is the purpose of this delegate usage?

    - by Kev
    Whilst poking around some code in .NET Reflector in an app I don't have the source code for I found this: if (DeleteDisks) { using (List<XenRef<VDI>>.Enumerator enumerator3 = list.GetEnumerator()) { MethodInvoker invoker2 = null; XenRef<VDI> vdiRef; while (enumerator3.MoveNext()) { vdiRef = enumerator3.Current; if (invoker2 == null) { // // Why do this? // invoker2 = delegate { VDI.destroy(session, vdiRef.opaque_ref); }; } bestEffort(ref caught, invoker2); } } } if (caught != null) { throw caught; } private static void bestEffort(ref Exception caught, MethodInvoker func) { try { func(); } catch (Exception exception) { log.Error(exception, exception); if (caught == null) { caught = exception; } } } Why not call VDI.destroy() directly. Is this just a way of wrapping the same pattern of try { do something } catch { log error } if it's used a lot?

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  • Android hosts file usage

    - by dominos
    I have the following problem: I make a custom hosts file to test some features of my application and then push it to my android emulator. The thing is that these settings do not take effect immediately. I have to wait about 10 minutes before they become active. So my question is: how to make the new hosts file active instantly? I have many different settings to test and I can't wait 10 minutes every time.

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  • IronPython memory leak?

    - by Mike Gates
    Run this: for i in range(1000000000): a = [] It looks like the list objects being created never get marked for garbage collection. From a memory profiler, it looks like the interpreter's stack frame is holding onto all the list objects, so GC can never do anything about it. Is this by design?

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  • Implementing a kext that intercepts file system usage.

    - by UraN
    Hi, how do most of antivirus software block file system io in case of an infected file? I suppose all the magic resides in some custom kext to do that. Can anyone point me to some topics on this? Some working example would also be great. I've read apple docs about kext development, but mostly it's all about hardware drivers and i could not find what i need. Thanx.

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  • Correct usage of "<T extends SuperClass>"

    - by yusaku
    I am not familiar with "Generics". Is it a correct use of "<T extends SuperClass>" ? And do you agree that the codes after using generics are better? Before using Generics ================================================= public abstract class SuperSample { public void getSomething(boolean isProcessA) { doProcessX(); if(isProcessA){ doProcessY(new SubASample()); }else{ doProcessY(new SubBSample()); } } protected abstract void doProcessX(); protected void doProcessY(SubASample subASample) { // Nothing to do } protected void doProcessY(SubBSample subBSample) { // Nothing to do } } public class SubASample extends SuperSample { @Override protected void doProcessX() { System.out.println("doProcessX in SubASample"); } @Override protected void doProcessY(SubASample subASample) { System.out.println("doProcessY in SubASample"); } } public class Sample { public static void main(String[] args) { SubASample subASample = new SubASample(); subASample.getSomething(true); } } After using Generics ================================================= public abstract class SuperSample { public void getSomething(boolean isProcessA) { doProcessX(); if(isProcessA){ doProcessY(new SubASample()); }else{ doProcessY(new SubBSample()); } } protected abstract void doProcessX(); protected abstract <T extends SuperSample> void doProcessY(T subSample); } public class SubASample extends SuperSample { @Override protected void doProcessX() { System.out.println("doProcessX in SubASample"); } @Override protected <T extends SuperSample> void doProcessY(T subSample) { System.out.println("doProcessY in SubASample"); } } public class Sample { public static void main(String[] args) { SubASample subASample = new SubASample(); subASample.getSomething(true); } }

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  • 'goto' usage

    - by Landon
    I've long been under the impression that 'goto' should never be used if possible. While perusing libavcodec (which is written in C) the other day, I noticed multiple uses of it. Is it ever advantageous to use 'goto' in a language that supports loops and functions? If so, why?

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  • Proper usage of double and single quotes?

    - by Phox
    I'm talking about the performance increase here. From all I know you can echo variables in double quotes ("), like so: <?php echo "You are $yourAge years old"; ?> But single quotes will just return You are $yourAge years old. But what about performance differences? I've always gone by the rule that single quotes are faster because the PHP interpreter doesn't have to search through the string for variables. But I'm seeing more and more blog and forum posts on the web saying differently. Does anyone actually have any information on this subject? Perhaps benchmark tests or something?

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  • Failed to allocate memory: 8

    - by Denis Hoss
    From today, when I tried to run an app in NetBeans on a 2.3.3 Android platform, it shows me that: Failed to allocate memory: 8 This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information. and the Emulator doesn't want to start. This is for the first time when I see it, and google has no asnwers for this, I tried even with 2 versions of NetBeans 6.9.1 and 7.0.1, still the same error.

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  • Hibernate many-to-one - bad usage?

    - by DaveA
    Just trying out Hibernate (with Annotations) and I'm having problems with my mappings. I have two entity classes, AudioCD and Artist. @Entity public class AudioCD implements CatalogItem { @Id @GeneratedValue(strategy = GenerationType.AUTO) private int id; private String title; @ManyToOne(cascade = { CascadeType.ALL }, optional = false) private Artist artist; .... } @Entity @Table(uniqueConstraints = { @UniqueConstraint(columnNames = { "name" }) }) public class Artist { @Id @GeneratedValue(strategy = GenerationType.AUTO) private int id; @Column(nullable = false) private String name; ..... } I get AudioCD objects from an external source. When I try to persist the AudioCD the Artist gets persisted as well, just like I want to happen. If I try persisting another different CD, but Artist already exists I get errors due to constraint violations. I want Hibernate to recognise that the Artist already exists and shouldn't be inserted again. Can this be done via annotations? Or do I have to manage the persistence of the AudioCD and Artist seperately?

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  • Object relationships

    - by Hammerstein
    This stems from a recent couple of posts I've made on events and memory management in general. I'm making a new question as I don't think the software I'm using has anything to do with the overall problem and I'm trying to understand a little more about how to properly manage things. This is ASP.NET. I've been trying to understand the needs for Dispose/Finalize over the past few days and believe that I've got to a stage where I'm pretty happy with when I should/shouldn't implement the Dispose/Finalize. 'If I have members that implement IDisposable, put explicit calls to their dispose in my dispose method' seems to be my understanding. So, now I'm thinking maybe my understanding of object lifetimes and what holds on to what is just wrong! Rather than come up with some sample code that I think will illustrate my point, I'm going to describe as best I can actual code and see if someone can talk me through it. So, I have a repository class, in it I have a DataContext that I create when the repository is created. I implement IDisposable, and when my calling object is done, I call Dispose on my repository and explicitly call DataContext.Dispose( ). Now, one of the methods of this class creates and returns a list of objects that's handed back to my front end. Front End - Controller - Repository - Controller - Front End. (Using Redgate Memory Profiler, I take a snapshot of my software when the page is first loaded). My front end creates a controller object on page load and then makes a request to the repository sending back a list of items. When the page is finished loading, I call Dispose on the controller which in turn calls dispose on the context. In my mind, that should mean that my connection is closed and that I have no instances of my controller class. If I then refresh the page, it jumps to two 'Live' instances of the controller class. If I look at the object retention graph, the objects I created in my call to the list are being held onto ultimately by what looks like Linq. The controller/repository aside, if I create a list of objects somewhere, or I create an object and return it somewhere, am I safe to just assume that .NET will eventually come and clean things up for me or is there a best practice? The 'Live' instances suggest to me that these are still in memory and active objects, the fact that RMP apparently forces GC doesn't mean anything?

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  • Propor usage of double and single quotes?

    - by Phox
    I'm talking about the performance increase here. From all I know you can echo variables in double quotes ("), like so: <?php echo "You are $yourAge years old"; ?> But single quotes will just return You are $yourAge years old. But what about performance differences? I've always gone by the rule that single quotes are faster because the PHP interpreter doesn't have to search through the string for variables. But I'm seeing more and more blog and forum posts on the web saying differently. Does anyone actually have any information on this subject? Perhaps benchmark tests or something? Cheers.

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  • Proper usage of Java Weak Reference in case of nested collections

    - by Tong Wang
    I need to define a weak reference Map, whose value is a Set. I use Google collections' MapMaker, like this: Map<Class<? extends Object>, Set<Foo>> map = new MapMaker().weakKeys().weakValues().makeMap(); So, for Set<Foo>, can I use a normal HashSet? Or, do I have to create a weak HashSet, like this: Collections.newSetFromMap(new WeakHashMap<Foo, Boolean>()); And why? Another question, the key of my map is Class objects, when will a Class object become weakly reachable? In other words, what is the lifetime of a Class object? Thanks.

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  • Question About id and Delegate Usage in Obj-C

    - by Stunner
    Ey guys, I am wondering what the following line of code is doing: @property (assign, nonatomic) id <CoursePlannerDelegate> delegate; Namely I am wondering about this portion of the line: id <CoursePlannerDelegate> delegate; It also shows up in other places: @interface CategoryAddViewController : UIViewController { UITextField *nameField, *weightField; double maxWeight; //The maximum weight that can be allocated to this Category (max value of 100) id <CategoryAddDelegate> delegate; //A Course Planner TVC } Any help appreciated, thanks in advance!

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  • ASP.NET MVC2 - usage of LINQ-generated class (validation problem)

    - by ile
    There are few things not clear to me about ASP.NET MV2. In database I have table Contacts with several fields, and there is an additional field XmlFields of which type is xml. In that field are stored additional description fields. There are 4 classes: Contact class which corresponds to Contact table and is defined by default when creating LINQ classes ContactListView class which inherits Contact class and has some additional properties ContactXmlView class that contains fields from XmlFields field ContactDetailsView class which merges ContactListView and ContactXmlView into one class and this one is used to display data in view pages ContactListView class has re-defined some properties from Contact class (so that I can add [Required] filter used for validation) - but I get warning message: 'ObjectTest.Models.Contacts.ContactListView.FirstName' hides inherited member 'SA.Model.Contact.FirstName'. Use the new keyword if hiding was intended. ContactDetailsView class is also used in a form when creating new contact and adding it to database. I am not sure if this is correct way, and the warning message confuses me a bit. Any advise about this? Thanks, Ile EDIT According to Jakob's instructions I tried it from scratch: [MetadataType(typeof(Person_Validation))] public partial class Person { } public class Person_Validation { [Required] string FirstName { get; set; } [Required] string LastName { get; set; } [Required] int Age { get; set; } } In Controller I have this: [HttpPost] public ActionResult Create(Person person, FormCollection collection) { if (ModelState.IsValid) { try { personRepository.Add(person); personRepository.Save(); } catch { return View(person); } } return RedirectToAction("Index"); } View: <%@ Page Title="" Language="C#" MasterPageFile="~/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage<Validate.Models.Person>" %> <asp:Content ID="Content1" ContentPlaceHolderID="TitleContent" runat="server"> Create </asp:Content> <asp:Content ID="Content2" ContentPlaceHolderID="MainContent" runat="server"> <h2>Create</h2> <% using (Html.BeginForm()) {%> <%= Html.ValidationSummary(true) %> <fieldset> <legend>Fields</legend> <div class="editor-label"> <%= Html.LabelFor(model => model.FirstName) %> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.FirstName) %> <%= Html.ValidationMessageFor(model => model.FirstName) %> </div> <div class="editor-label"> <%= Html.LabelFor(model => model.LastName) %> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.LastName) %> <%= Html.ValidationMessageFor(model => model.LastName) %> </div> <div class="editor-label"> <%= Html.LabelFor(model => model.Age) %> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.Age) %> <%= Html.ValidationMessageFor(model => model.Age) %> </div> <p> <input type="submit" value="Create" /> </p> </fieldset> <% } %> <div> <%= Html.ActionLink("Back to List", "Index") %> </div> </asp:Content> When posting new person with no values, nothing happens (page is just reloaded). When posting with some values, person is added to db. I have no idea what am I doing wrong.

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  • command design pattern usage

    - by sagie
    Hi. I've read 3 descriptions of the command design pattern: wikipedia, dofactory and source making. In all of them, the UML shows a relation between the client to the receiver & the concrete command, but no relation to the invoker. But in all 3 examples the client is the one that initiates the invoker and call its Execute method. I think that should be a relation to the invoker as well. Am I missing somthing in here? Maybe even a basic UML knowladge?

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  • XNA 4.0 SpriteBatch.Draw Out Of Memory Exception Thrown

    - by RustyGearGames
    Well, first of all, my guess is that I'm calling the spritebatch.draw() method to many times, but I need to (Or, it's the only way I can figure out how to) Draw my in-game windows. I'll just go ahead and dump my code; using System; using System.Text; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace System.Window { class Window { #region Variables public Texture2D importedTexture; public Texture2D WindowSkin; public RenderTarget2D currentWindow; public RenderTarget2D windowTexture; public Vector2 pos; public int prevWindowWidth; public int prevWindowHeight; public int windowWidth; public int windowHeight; public bool visible; public bool active; public bool drawNew; #region Rectangles public Rectangle clickRect; public Rectangle topLeftRect; public Rectangle topRightRect; public Rectangle buttonRect; public Rectangle botLeftRect; public Rectangle botRightRect; #endregion #endregion public Window() { } public void Initialize(GraphicsDevice g, Texture2D ws, Texture2D it, int w, int h, bool v, bool a) { WindowSkin = ws; importedTexture = it; windowWidth = w; prevWindowWidth = w; windowHeight = h; prevWindowHeight = h; windowTexture = new RenderTarget2D(g, windowWidth, windowHeight); currentWindow = windowTexture; visible = v; active = a; drawNew = true; topLeftRect = new Rectangle(0, 0, 32, 32); topRightRect = new Rectangle(32, 0, 32, 32); buttonRect = new Rectangle(64, 0, 32, 32); botLeftRect = new Rectangle(0, 64, 32, 32); botRightRect = new Rectangle(64, 64, 32, 32); } public void Update(GraphicsDevice g, Vector2 p, int width, int height) { prevWindowWidth = windowWidth; prevWindowHeight = windowHeight; pos = p; windowWidth = width; windowHeight = height; windowTexture = new RenderTarget2D(g, windowWidth+2, windowHeight+2); } public void Draw(SpriteBatch s, GraphicsDevice g) { s.Draw(currentWindow, pos, new Rectangle(0, 0, windowWidth, windowHeight), Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); } public void DrawNewWindow(SpriteBatch s, GraphicsDevice g) { g.SetRenderTarget(windowTexture); g.Clear(Color.Transparent); s.Begin(); #region Draw Background for (int w = 3; w < (windowWidth); w += 32) { for (int h = 32; h < (windowHeight); h += 32) { s.Draw(WindowSkin, new Vector2(w, h), new Rectangle(32, 32, 32, 32), Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); } } #endregion s.Draw(importedTexture, new Vector2(3, 32), new Rectangle(0, 0, importedTexture.Width, importedTexture.Height), Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); #region Draw resizables for (int i = 32; i < (windowWidth - 64); i += 32) { s.Draw(WindowSkin, new Vector2(i, 0), new Rectangle(16, 0, 32, 32), Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); } for (int i = 32; i < (windowWidth - 32); i += 32) { s.Draw(WindowSkin, new Vector2(i, windowHeight - 32), new Rectangle(32, 64, 32, 32), Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); } for (int i = 64; i < (windowHeight - 32); i += 32) { s.Draw(WindowSkin, new Vector2(0, i), new Rectangle(0, 48, 32, 32), Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); } for (int i = 64; i < (windowHeight - 32); i += 32) { s.Draw(WindowSkin, new Vector2(windowWidth - 32, i), new Rectangle(64, 48, 32, 32), Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); } #endregion #region Draw Corners s.Draw(WindowSkin, new Vector2(0, 0), topLeftRect, Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); s.Draw(WindowSkin, new Vector2(0, 32), new Rectangle(0, 32, 32, 32), Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); s.Draw(WindowSkin, new Vector2(windowWidth - 64, 0), topRightRect, Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); s.Draw(WindowSkin, new Vector2(windowWidth - 32, 32), new Rectangle(64, 32, 32, 32), Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); s.Draw(WindowSkin, new Vector2(windowWidth - 32, 0), buttonRect, Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); s.Draw(WindowSkin, new Vector2(0, windowHeight - 32), botLeftRect, Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); s.Draw(WindowSkin, new Vector2(windowWidth - 32, windowHeight - 32), botRightRect, Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); #endregion s.End(); currentWindow = windowTexture; } } } It's all nice and configured for my little windowskin texture, and such. the only problem is that it will get a little laggy, and then completely crash on me about a minute into running it. It throws an Out Of Memory Exception, but I don't know and can't find any other topic or post on this relating to spritebatch. Does anybody have any suggestions on how I can get this working and not take up much memory? I would think this as an easy, cost effective way of drawing a window. I'm just not sure how cut down on my draw calls, or get any of that memory back.

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  • Using operator+ without leaking memory?

    - by xokmzxoo
    So the code in question is this: const String String::operator+ (const String& rhs) { String tmp; tmp.Set(this->mString); tmp.Append(rhs.mString); return tmp; } This of course places the String on the stack and it gets removed and returns garbage. And placing it on the heap would leak memory. So how should I do this?

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  • Private heap or manage memory self

    - by Max
    Hello all, I know we could take some advantages from creating private heap of Windows especially for frequently allocated and de-allocated small chunks. But I think the normal approach is to allocate a large memory from default heap and manage the allocations and de-allocations ourselves. My question is which way is advantages and disadvantage between those two ways? Thanks, Max

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