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  • how much concurrent http request can erlang handle

    - by user209123
    I am developing a application for benchmarking purposes, for which I require to create large number of http connection in a short time, I created a program in java to test how much threads is java able to create, it turns out in my 2GB single core machine, the limit is variable between 5000 and 6000 with 1 GB of memory given to JVM after which it hits outofmemoryerror with heap limit reached. It is suggested around that erlang will be able to generate much more concurrent processes, I am willing to learn erlang if it is capable of solving the problem , although I am interested in knowing can erlang be able to say generate somewhere around 100000 processes which are essentially http requests waiting for responses, in a matter of few seconds without reaching any limit like memory error etc.,

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  • Memory release from local variable in javascript

    - by Bob
    Quick question. I have a js function which gets called on the page every few seconds. It's an ajax update thing. Being a function, I declare local variables. I don't want to use closures or global variables for various reasons. I'd never considered this, but do I need to release/clear the variables at the end of the function to release memory or will js do this for me automatically ? Thanks

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  • FileSystemWatcher and System Out of Memory Exception

    - by Saurabh
    A little context There is a wpf based application which i left opened for 2-3 days without performing any activity throws out of memory exception , this is very Weird situation and does not happen all of the time. During this ideal activity , my application does nt perform any activity but just a file system watcher contineously watching a shared location , so i thought that would be a problem but i am not sure. Any suggestion is always welcomed.

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  • Using Apache Velocity with StringBuilders/CharSequences

    - by mindas
    We are using Apache Velocity for dynamic templates. At the moment Velocity has following methods for evaluation/replacing: public static boolean evaluate(Context context, Writer writer, String logTag, Reader reader) public static boolean evaluate(Context context, Writer out, String logTag, String instring) We use these methods by providing StringWriter to write evaluation results. Our incoming data is coming in StringBuilder format so we use StringBuilder.toString and feed it as instring. The problem is that our templates are fairly large (can be megabytes, tens of Ms on rare cases), replacements occur very frequently and each replacement operation triples the amount of required memory (incoming data + StringBuilder.toString() which creates a new copy + outgoing data). I was wondering if there is a way to improve this. E.g. if I could find a way to provide a Reader and Writer on top of same StringBuilder instance that only uses extra memory for in/out differences, would that be a good approach? Has anybody done anything similar and could share any source for such a class? Or maybe there any better solutions to given problem?

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  • Win32 C/C++ Load Image from memory buffer

    - by Bruno
    I want to load a image (.bmp) file on a Win32 application, but I do not want to use the standard LoadBitmap/LoadImage from Windows API: I want it to load from a buffer that is already in memory. I can easily load a bitmap directly from file and print it on the screen, but this issue is making me stuck :( What I'm looking for is a function that works like this: HBITMAP LoadBitmapFromBuffer(char* buffer, int width, int height); Thanks.

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  • efficient android rendering

    - by llll
    I've read quite a few tutorials on game programming on android, and all of them provide basically the same solution as to drawing the game, that is having a dedicated thread spinning like this: public void run() { while(true) { if(!surfaceHolder.getSurface().isValid()) continue; Canvas canvas = surfaceHolder.lockCanvas(); drawGame(canvas); /* do actual drawing here */ surfaceHolder.unlockCanvasAndPost(canvas); } } now I'm wondering, isn't this wasteful? Suppose I've a game with very simple graphics, so that the actual time in drawGame is little; then I'm going to draw the same things on and on, stealing cpu from the other threads; a possibility could be skipping the drawing and sleeping a bit if the game state hasn't changed, which I could check by having the state update thread mantaining a suitable status flag. But maybe there are other options. For example, couldn'it be possible to synchronize with rendering, so that I don't post updates too often? Or am I missing something and that is precisely what lockCanvas does, that is it blocks and burns no cpu until proper time? Thanks in advance L.

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  • vector related memory allocation question

    - by memC
    hi all, I am encountering the following bug. I have a class Foo . Instances of this class are stored in a std::vector vec of class B. in class Foo, I am creating an instance of class A by allocating memory using new and deleting that object in ~Foo(). the code compiles, but I get a crash at the runtime. If I disable delete my_a from desstructor of class Foo. The code runs fine (but there is going to be a memory leak). Could someone please explain what is going wrong here and suggest a fix? thank you! class A{ public: A(int val); ~A(){}; int val_a; }; A::A(int val){ val_a = val; }; class Foo { public: Foo(); ~Foo(); void createA(); A* my_a; }; Foo::Foo(){ createA(); }; void Foo::createA(){ my_a = new A(20); }; Foo::~Foo(){ delete my_a; }; class B { public: vector<Foo> vec; void createFoo(); B(){}; ~B(){}; }; void B::createFoo(){ vec.push_back(Foo()); }; int main(){ B b; int i =0; for (i = 0; i < 5; i ++){ std::cout<<"\n creating Foo"; b.createFoo(); std::cout<<"\n Foo created"; } std::cout<<"\nDone with Foo creation"; std::cout << "\nPress RETURN to continue..."; std::cin.get(); return 0; }

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  • What really is the purpose of "base" keyword in c#?

    - by Pandiya Chendur
    Thus for used base class for some commom reusable methods in every page of my application... public class BaseClass:System.Web.UI.Page { public string GetRandomPasswordUsingGUID(int length) { string guidResult = System.Guid.NewGuid().ToString(); guidResult = guidResult.Replace("-", string.Empty); return guidResult.Substring(0, length); } } So if i want to use this method i would just do, public partial class forms_age_group : BaseClass { protected void Page_Load(object sender, EventArgs e) { //i would just call it like this string pass = GetRandomPasswordUsingGUID(10); } } It does what i want but there is a "Base" keyword that deals with base class in c# ... I really want to know when should use base keyword in my derived class.... Any good example...

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  • .net Attributes that handle exceptions - usage on a property accessor

    - by Mr AH
    Hi, well I know from my asp.net mvc experience that you can have attributes that handle exceptions (HandleErrorAttribute). As far as I can tell the Controller class has some OnException event which may be integral to this behaviour. However, I want to do something similar in my own code: dream example: public String MyProperty { [ExceptionBehaviour(typeof(FormatException), MyExEnum.ClearValue)] set { _thing.prop = Convert.ToThing(value); } } .... The code above obviously makes very little sense, but is close to the kind of thing I wish to do. I want the attribute on the property set accessor to catch some type of exception and then deal with this in some custom way (or even just swallow it). Any ideas guys?

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  • C/C++ usage of special CPU features

    - by b-gen-jack-o-neill
    Hi, I am curious, do new compilers use some extra features built into new CPUs such as MMX SSE,3DNow! and so? I mean, in original 8086 there was even no FPU, so compiler that old cannot even use it, but new compilers can, since FPU is part of every new CPU. So, does new compilers use new features of CPU? Or, it should be more right to ask, does new C/C++ standart library functions use new features? Thanks for answer.

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  • Is use of LEAKS instrument still common on 3G iPhone?

    - by gordonmcdowell
    I'm working with an iPhone 3G, and when I'm trying to investigate memory leaks using the LEAKS instrument, my app crashes. It does not crash when LEAKS is not used. I'm making no claim to having a bug-free or non-memory-intensive app here. But I'd like to investigate leaks on an actual device. When I'm running LEAKS it is incredibly slow. Are there still developers working on iPhone 3G? I don't want to be the whiny guy blaming his tools, but I'd also like to be sure the whole dev world hasn't moved on to iPhone 3GS and I'm the only one trying to run both my app and leaks on a 3G. Currently running iOS 4.0 "gold". Snow Leopard dev env with latest XCode.

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  • What percent of web sites use JavaScript?

    - by Claudiu
    I'm wondering just how pervasive JavaScript is. This article states that 73% of websites they tested rely on JavaScript for important functionality, but it seems to me that the number must be larger. Have any surveys been done on this topic? Maybe a better way to phrase this question is - are there any sites that don't use JavaScript? EDIT: By 'use', I don't necessarily mean "rely on for important functionality" - that was just the statistic that one article gave.

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  • Why would I get a bus error or segmentation fault when calling free() normally?

    - by chucknelson
    I have a very simple test program, running on Solaris 5.8: #include <stdio.h> #include <stdlib.h> int main(void) { char *paths; paths = getenv("PATH"); printf("Paths: %s\n", paths); free(paths); // this causes a bus error return 0; } If I don't call free() at the end, it displays the message fine and exits. If I include the free() call, it crashes with a bus error. I've had other calls to free(), in other programs, cause segmentation faults as well. Even if I allocate the memory for *paths myself, free() will cause a bus error. Is there some reason trying to free up the memory is causing a crash?

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  • not null usage in mysql

    - by pradeep
    Hi, I use syntax like name varchar(20) NOT NULL in mysql..i have a big confusion over here. typically does it mean that this field is mandatory? but when i store a space in this field it accepts it.is it correct. its like while insert i say '".$_POST['name']."'. even if the name does not have any value query is executed. can any1 just clarify me on this ? is NULL and blank space same ?

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  • Usage of atoi in the c language

    - by maddy
    I don't understand the results of the following C code. main() { char s[] = "AAA"; advanceString(s); } void advanceString(p[3]) { int val = atoi(p); printf("The atoi val is %d\n",val); } Here the atoi val is shown as 0. But I could not figure out the exact reason. As per my understanding, it should be the summation of decimal equivalent of each values in the array.? Please correct me if I am wrong.

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  • Creating huge images

    - by David Rutten
    My program has the feature to export a hi-res image of the working canvas to the disk. Users will frequently try to export images of about 20,000 x 10,000 pixels @ 32bpp which equals about 800MB. Add that to the serious memory consumption already going on in your average 3D CAD program and you'll pretty much guarantee an out-of-memory crash on 32-bit platforms. So now I'm exporting tiles of 1000x1000 pixels which the user has to stitch together afterwards in a pixel editor. Is there a way I can solve this problem without the user doing any work? I figured I could probably write a small exe that gets command-lined into the process and performs the stitching automatically. It would be a separate process and it would thus have 2GB of ram all to itself. Or is there a better way still? I'd like to support jpg, png and bmp so writing the image as a bytestream to the disk is not really possible.

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  • Somewhat newb question about assy and the heap.

    - by Eric M
    Ultimately I am just trying to figure out how to dynamically allocate heap memory from within assembly. If I call Linux sbrk() from assembly code, can I use the address returned as I would use an address of a statically (ie in the .data section of my program listing) declared chunk of memory? I know Linux uses the hardware MMU if present, so I am not sure if what sbrk returns is a 'raw' pointer to real RAM, or is it a cooked pointer to RAM that may be modified by Linux's VM system? I read this: How are sbrk/brk implemented in Linux?. I suspect I can not use the return value from sbrk() without worry: the MMU fault on access-non-allocated-address must cause the VM to alter the real location in RAM being addressed. Thus assy, not linked against libc or what-have-you, would not know the address has changed. Does this make sense, or am I out to lunch?

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