Search Results

Search found 18303 results on 733 pages for 'network analyzation'.

Page 136/733 | < Previous Page | 132 133 134 135 136 137 138 139 140 141 142 143  | Next Page >

  • PHP: Mapped Network Drives

    - by Abs
    Hello all, I have mapped a network drive to a computer in my home network. Now I am trying to access it via PHP - I did this quick test: echo opendir('Z:\\'); This gives me: Warning: opendir(Z:\) [function.opendir]: failed to open dir: No error in C:\wamp\www\webs\tester-function.php on line 3 What have I done wrong here? I don't want my users typing in the UNC path so is there a way to get the UNC path for them and maybe that will work when I try to access it? This is possible in Microsoft languages but I am not sure how to get PHP to do this - maybe using a cmd.exe command? Please note, the mapped drive does exist as I can see it and I can access it. It also does not appear to be a permissions problem as I am assuming it would of complained about this IF it could access that drive...right? Thanks all for any help

    Read the article

  • UITableViewController executes delate functions before network request finishes

    - by user1543132
    I'm having trouble trying to populate a UITableView with the results of a network request. It seems that my code is alright as it works perfectly when my network is speedy, however, when it's not, the function - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath- still executes, which results in a bad access error. I presume that this is because the array that the aforesaid function attempts to utilize has not been populated. This brings me to my question: Is there anyway that I can have the UITableView delegate methods delayed to avoid this? - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"AlbumsCell"; //UITableViewCell *basicCell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath]; AlbumsCell *cell = (AlbumsCell *)[tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (!cell) { **// Here is where the Thread 1: EXC_BAD_ACCESS (code=2 address=0x8)** cell = [[[AlbumsCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } Album *album = [_albums objectAtIndex:[indexPath row]]; [cell setAlbum:album]; return cell; }

    Read the article

  • Network license control for a Java application

    - by user1461615
    I have been tasked with providing some form of network license control for a Java application. The app would be stored on a network drive and run from a client machine. The basic idea is that it will be able to work out how many times it is being run concurrently and prevent the N+1th user from running the software where N is the number of concurrent licenses the customer has purchased. Is this possible somehow with a Java application? I implemented a "solution" which relied on multi-cast UDP communication between the running instances of the application but this didn't work because on most networks this kind of communication is blocked by security measures. Is there a better way? I don't even mind if it requires JNI/JNA. N.B. The solution does not have to be that sophisticated or highly secure.

    Read the article

  • .net File.Copy very slow when copying many small files (not over network)

    - by Guavaman
    I'm making a simple folder sync backup tool for myself and ran into quite a roadblock using File.Copy. Doing tests copying a folder of ~44,000 small files (Windows mail folders) to another drive in my system, I found that using File.Copy was over 3x slower than using a command line and running xcopy to copy the same files/folders. My C# version takes over 16+ minutes to copy the files, whereas xcopy takes only 5 minutes. I've tried searching for help on this topic, but all I find is people complaining about slow file copying of large files over a network. This is neither a large file problem nor a network copying problem. I found an interesting article about a better File.Copy replacement, but the code as posted has some errors which causes problems with the stack and I am nowhere near knowledgeable enough to fix the problems in his code. Are there any common or easy ways to replace File.Copy with something more speedy?

    Read the article

  • [python] voice communication for python help!

    - by Eric
    Hello! I'm currently trying to write a voicechat program in python. All tips/trick is welcome to do this. So far I found pyAudio to be a wrapper of PortAudio. So I played around with that and got an input stream from my microphone to be played back to my speakers. Only RAW of course. But I can't send RAW-data over the netowrk (due the size duh), so I'm looking for a way to encode it. And I searched around the 'net and stumbled over this speex-wrapper for python. It seems to good to be true, and believe me, it was. You see in pyAudio you can set the size of the chunks you want to take from your input audiobuffer, and in that sample code on the link, it's set to 320. Then when it's encoded, its like ~40 bytes of data per chunk, which is fairly acceptable I guess. And now for the problem. I start a sample program which just takes the input stream, encodes the chunks, decodes them and play them (not sending over the network due testing). If I just let my computer idle and run this program it works great, but as soon as I do something, i.e start Firefox or something, the audio input buffer gets all clogged up! It just grows and then it all crashes and gives me an overflow error on the buffer.. OK, so why am I just taking 320 bytes of the stream? I could just take like 1024 bytes or something and that will easy the pressure on the buffer. BUT. If I give speex 1024 bytes of data to encode/decode, it either crashes and says that thats too big for its buffer. OR it encodes/decodes it, but the sound is very noisy and "choppy" as if it only encoded a tiny bit of that 1024 chunk and the rest is static noise. So the sound sounds like a helicopter, lol. I did some research and it seems that speex only can convert 320 bytes of data at time, and well, 640 for wide-band. But that's the standard? How can I fix this problem? How should I construct my program to work with speex? I could use a middle-buffer tho that takes all available data to read from the buffer, then chunk this up in 320 bits and encode/decode them. But this takes a bit longer time and seems like a very bad solution of the problem.. Because as far as I know, there's no other encoder for python that encodes the audio so it can be sent over the network in acceptable small packages, or? I've been googling for three days now. Also there is this pyMedia library, I don't know if its good to convert to mp3/ogg for this kind of software. Thank in in advance for reading this, hope anyone can help me! (:

    Read the article

  • Sporadic name resolution failure happening on web service call

    - by ansleygal
    One of our wcf service applications calls a seperate third party web service to submit information. We are getting the following error every so often, but not all the time: System.Net.WebException: The remote name could not be resolved: 'ws.examplesite.net' at System.Net.HttpWebRequest.GetRequestStream() at System.Web.Services.Protocols.SoapHttpClientProtocol.Invoke(String methodName, Object[] parameters) The wierd thing is that after the error happens, we can hit "Submit" again a second later and it will go through just fine. We have checked and double checked with our network guys and they have confirmed that DNS is correct, and they have done multiple nslookups in a row to confirm. This is happening in all environments (dev, test and prod). We use the third party test and prod urls, and it is happening when we point to both. Does anyone have any other trouble shooting techniques for this or any reason this would happen? Much thanks, ~Ansley

    Read the article

  • raw h.264 packet capture and playing in VLC

    - by MAC
    Hi, I am capturing packets off the network from a video conference HDX. The video is sent in RTP and is encoded in H264. I am trying to capture these packets and generate a video file. I wrote raw H264 data from the packets to disk and i am trying to play it in VLC. VLC just shows a green box. Am i being too naive in my approach with data writing or should am I wrong in assuming that VLC should play this file? Anyone have any experience in such things?

    Read the article

  • Regarding to get refrence of IDot11AdHocManager Interface of COM WiFi AdHoc manager Interface

    - by sathaliyawala
    I am Trying to create AdHoc connection and for this i am using AdHoc wifi Interface provided by Microsoft. I have written code :- IDot11AdHocManager *pIAdHocMng = NULL ; HRESULT hr = CoInitialize(NULL); hr = CoCreateInstance(CLSID_Dot11AdHocManager,NULL,CLSCTX_INPROC_HANDLER ,IID_IDot11AdHocManager ,(void**)pIAdHocMng); if(hr == S_OK) printf("CreateNetwork Method success due to following reason :\n %ld",hr) ; else printf("CreateNetwork Method fail due to following reason : %ld \n ",hr) ; getch(); CoUninitialize(); But it will not return reference of Dot11AdHocManager it will return error and NULL value please help me to get the reference of Dot11AdHocManager Interface so i can use it method which help me to create the AdHoc Network

    Read the article

  • Android Emulator starting in Flight-Mode

    - by Andhravaala
    Hi All, I have a small issue. I am running my application in emulator. For that it requires Network to simulate some traffic. But sometimes, on start-up my emulator is starting in Flight Mode. I am did not found any flags or settings to make it not to go to Flight-Mode. Can any one help me, if come across similar problem. Note: It is not a trivial issue, but it is making work difficult to start the emulator multiple times.

    Read the article

  • How can I connect to Android with ADB over TCP?

    - by martinjd
    I am attempting to debug an application on a Motorola Droid but I am having some difficulty connecting to the device via USB. My development server is a Windows 7 64bit VM running in HyperV and so I cannot connect directly via USB in the guest or from the host. I installed a couple of different USB over TCP solutions but the connection appears to have issues since the adb monitor reports "devicemonitor failed to start monitoring" repeatedly. I was wondering if there is a way to connect directly from the client on the development machine to the daemon on the device using the network instead of the usb connection or possibly other viable options?

    Read the article

  • linux: disable using loopback and send data via wire between 2 eth cards of one comp

    - by osgx
    Hello I have a comp with 2 eth cards, connected with patch-cord (direct eth. cable from 1st to 2nd). The linux is installed, I want to send data from 1st network card to 2nd. And I want to force the packet to pass via cable. I can set up any ip on cards. With ping I get counters on cards constant. Is it possible with tcp/ip sockets? PS. I need to write a program. which will send packets via eth, so stackoverflow-related question. There can be some OS-dependent way, they will help me too

    Read the article

  • Reinforcement learning with neural networks

    - by Betamoo
    I am working on a project with RL & NN I need to determine the action vector structure which will be fed to a neural network.. I have 3 different actions (A & B & Nothing) each with different powers (e.g A100 A50 B100 B50) I wonder what is the best way to feed these actions to a NN in order to yield best results? 1- feed A/B to input 1, while action power 100/50/Nothing to input 2 2- feed A100/A50/Nothing to input 1, while B100/B50/Nothing to input 2 3- feed A100/A50 to input 1, while B100/B50 to input 2, while Nothing flag to input 3 4- Also to feed 100 & 50 or normalize them to 2 & 1 ? I need reasons why to choose one method Any suggestions are recommended Thanks

    Read the article

  • Few question about client application to be networked

    - by user225269
    I have made a registration program. Making use of mysql database. Can I still use the traditional programming for client applications. If I want to network it. Do I have to modify the codes a little in order to make it work? -Please enlighten me, I'm just a beginner. I don't have any idea on how this works. Do I have to install wampserver only in one computer? I'm using visual studio 2008. Win forms to be exact.

    Read the article

  • Cancel UDP recvfrom in C on Unix

    - by hora
    I'm just starting to learn how network programming in C works, and I've written a small program that sends messages to and from a UNIX terminal. I'm using pthreads in my program, one of which essentially just waits on recvfrom() to receive a message. However, I want to be able to close all threads properly if the users chooses to quit the program. The way I have it set up right now, a different thread just cancels the thread waiting on recvfrom, but I'm worried this might not be a good idea since I'm leaving sockets unclosed and I'm not freeing all the memory I allocated. Is there a way to cancel a recvfrom() call, or some way to run a certain routine upon cancelling a pthread? Thanks.

    Read the article

  • serving js libraries: better performance from google code or using asset packager?

    - by brahn
    I am working on a rails application that uses big javascript libraries (e.g. jquery UI), and I also have a handful of my own javascript files. I'm using asset packager to package up my own javascript. I'm considering two ways of serving these files: Link to the jQuery libraries from Google Code as described at http://code.google.com/apis/ajaxlibs/documentation/#jquery , and separately package up and serve my javascript files using asset packager. Host the jquery libraries myself, and package them together with my own javascript as one big merged javascript file. My hosting solution is of course not going to beat out Google's content delivery network, so at first I assumed that end users would experience faster page loads via option #1. However, it also occured to me that if I serve them myself, users would only need to issue one request to get the merged javascript (as opposed to one for my merged javascript and another for the libraries served by google). Which approach will provide the best end-user experience (presumably in the form of faster load times?)

    Read the article

  • iPhone - Browsing iPhone files through computer

    - by quano
    I want to be able to send files from an iPhone app to a computer. What would be the easiest way of doing this? I've made simple server client programs before, but in those, the client has always needed to connect to the server before being able to receive messages from it. There is an app for the iPhone called iSimulate, where you put a server on a Mac (the iPhone simulator), and then you use the iSimulate app of an iTouch or iPhone to send touch events to the server. This app does not require you to type in an ip-address. Instead it presents a list of available computers that have this server up and running. How exactly is this being done? Can a server broadcast a message over a network, w/o anyone being connected to the server? How does that work? How does a client listen for that broadcast? Here's a video of the app I'm talking about: http://www.youtube.com/watch?v=N3Qpd1ycZh4

    Read the article

  • What would be the disadvantages/risks of using AF_UNSPEC?

    - by Kiril Kirov
    From Beej's Guide to Network programming You can force it to use IPv4 or IPv6 in the ai_family field, or leave it as AF_UNSPEC to use whatever. This is cool because your code can be IP version-agnostic. As the title says - what would be the disadvantages (or risks, if any) of always using AF_UNSPEC, instead of specifying IPv4 or IPv6? Or it's only for one reason - if the version is specified, this will guarantee that this and only this version is supported? A little background - I think about adding support for IPv6 in client-server (C++) applications and both versions should be supported. So I wondered if it's fine to use AF_UNSPEC or it's better to "recognize" the address from the string and use AF_INET6 or AF_INET, depending on the address.

    Read the article

  • Can a Linksys Router be the cause of bad speeds on a 1.5 mbps link.

    - by gramware
    We use a Linksys 5-port router at a smal organization with about 20 employees. We recently acquired a 1.5 mbps fibre link, but sometimes the link goes down and speeds are still low. On enquirey from the ISP, this was part of the response, However there maybe throttling due to the router in place. A Linksys is a low end router and may be unable to carried traffic of up to 1536Kbps. We are in a position to deploy a Cisco 871 router on test for 2 wks to eliminate that possibility. Also kindly advise the destination of the ping results they look to high. How true is that about the router throttling the network and need for a bigger one.

    Read the article

  • Linux / C++: Get the IP Address of local computer

    - by BlaM
    This Question is almost the same as the previously asked Get the IP Address of local computer-Question. However I need to find the IP address(es) of a Linux Machine. So: How do I - programmatically in C++ - detect the IP addresses of the linux server my application is running on. The servers will have at least two IP addresses and I need a specific one (the one in a given network (the public one)). I'm sure there is a simple function to do that - but where? [EDIT] To make things a bit clearer: The server will obviously have the "localhost": 127.0.0.1 The server will have an internal (management) IP address: 172.16.x.x The server will have an external (public) IP address: 80.190.x.x I need to find the external IP address to bind my application to it. Obviously I can also bind to INADDR_ANY (and actually that's what I do at the moment). I would prefer to detect the public address, though.

    Read the article

  • How to engineer features for machine learning

    - by Ivo Danihelka
    Do you have some advices or reading how to engineer features for a machine learning task? Good input features are important even for a neural network. The chosen features will affect the needed number of hidden neurons and the needed number of training examples. The following is an example problem, but I'm interested in feature engineering in general. A motivation example: What would be a good input when looking at a puzzle (e.g., 15-puzzle or Sokoban)? Would it be possible to recognize which of two states is closer to the goal?

    Read the article

  • Ideas on simulating webservices for local automated testing.

    - by novice123
    I am testing an app, which talks to different webservices over the internet. For my automated testing, I don't want to go over the network. To achieve this, I need to simulate the webservice on my machine using another app. My initial thought is to record all the requests and responses between client and webservice, and then just write a simulation app which replays these responses. The disadvantage here is that everytime the webservice protocol changes a bit, I have to modify all my recorded resposnes. so I am looking to see if there are more elegant solutions. have anyone solved a similar problem? any thoughts, suggestion are appreciated.

    Read the article

  • Load balancer - how to write one for a custom application?

    - by Poni
    Hi! I've written a simple server application which will run distributed on several machines. My question is how does a network load balancer works, in general? I've heard of round-robin and other algorithms, but what I haven't got answer to is how does the process really goes? In socket terms. The client connects to one of the load balancer machines, asks for a "free-to-connect-to" server and simply connects to it? That's the simpliest way I can think of. .. or, does it use the load balancer as a proxy (that implies that all the NBs must be always connected to the application servers, and data is transferred through them)? It's more of a general question. How would you do this? Thank you all!

    Read the article

  • Are there any modern platforms with non-IEEE C/C++ float formats?

    - by Patrick Niedzielski
    Hi all, I am writing a video game, Humm and Strumm, which requires a network component in its game engine. I can deal with differences in endianness easily, but I have hit a wall in attempting to deal with possible float memory formats. I know that modern computers have all a standard integer format, but I have heard that they may not all use the IEEE standard for floating-point integers. Is this true? While certainly I could just output it as a character string into each packet, I would still have to convert to a "well-known format" of each client, regardless of the platform. The standard printf() and atod() would be inadequate. Please note, because this game is a Free/Open Source Software program that will run on GNU/Linux, *BSD, and Microsoft Windows, I cannot use any proprietary solutions, nor any single-platform solutions. Cheers, Patrick

    Read the article

< Previous Page | 132 133 134 135 136 137 138 139 140 141 142 143  | Next Page >