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  • How to use NSString drawInRect to centre text?

    - by Steve Folly
    How can I draw a string centred within a rect? I've started off with: (an extract from the drawRect method of my custom view) NSString* theString = ... [theString drawInRect:theRect withAttributes:0]; [theString release]; Now I'm assuming I need to set up some attributes. I've had a look through Apple's Cocoa documentation, but it's a bit overwhelming and can't find anything for how to add paragraph styles to the attributes. Also, I can only find horizontal alignment, what about vertical alignment? Thanks.

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  • Return Immediately from "run script" in Applescript

    - by Andrew
    I want to be able to run an applescript from another applescript, but have it return immediately. I cannot use "osascript script.scpt &" because osascript does not permit "user interaction" and I want to be able to. So, I'm looking for the equivalent of: osascript script.scpt & in "run script script.scpt"

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  • objective-c default init method for class?

    - by Alex
    Hello, I have two differing methods for initializing my objective-c class. One is the default, and one takes a configuration parameter. Now, I'm pretty green when it comes to objective-c, but I've implemented these methods and I'm wondering if there's a better (more correct/in good style) way to handle initialization than the way I have done it. Meaning, did I write these initialization functions in accordance with standards and good style? It just doesn't feel right to check for the existence of selfPtr and then return based on that. Below are my class header and implementation files. Also, if you spot anything else that is wrong or evil, please let me know. I am a C++/Javascript developer who is learning objective-c as hobby and would appreciate any tips that you could offer. #import <Cocoa/Cocoa.h> // class for raising events and parsing returned directives @interface awesome : NSObject { // silence is golden. Actually properties are golden. Hence this emptiness. } // properties @property (retain) SBJsonParser* parser; @property (retain) NSString* eventDomain; @property (retain) NSString* appid // constructors -(id) init; -(id) initWithAppId:(id) input; // destructor -(void) dealloc; @end #import "awesome.h" #import "JSON.h" @implementation awesome - (id) init { if (self = [super init]) { // if init is called directly, just pass nil to AppId contructor variant id selfPtr = [self initWithAppId:nil]; } if (selfPtr) { return selfPtr; } else { return self; } } - (id) initWithAppId:(id) input { if (self = [super init]) { if (input = nil) { input = [[NSString alloc] initWithString:@"a369x123"]; } [self setAppid:input]; [self setEventDomain:[[NSString alloc] initWithString:@"desktop"]]; } return self; } // property synthesis @synthesize parser; @synthesize appid; @synthesize eventDomain; // destructor - (void) dealloc { self.parser = nil; self.appid = nil; self.eventDomain = nil; [super dealloc]; } @end Thanks!

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  • Replacing xcode with macports software

    - by Feynman
    I have been trying to replace everything in xcode with stuff I can get from macports. So far, I installed xcode, then macports, then used macports to install gcc, gcc_select, gmake, elf-bintools, bintools, arm-bintools (just to be sure I replaced all the bintools), and then uninstalled all of xcode. I then linked /usr/bin/make with /opt/local/bin/gmake and used gcc_select to select gcc44--the one from macports. I also exported all the bintool executable paths into the .profile path. I was sure this would work (although I should have known better after working on it for 48 hours straight), but nothing will configure, and the log files all have the common error: :info:configure configure: error: C compiler cannot create executables I have a feeling it has something to do with libraries, but I am really not sure. I use a mac 10.5.8. If this is truely 'impossible', what parts of xcode to I need for macports to work? For example, I can uninstall the xcode folder without a problem.

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  • Creating a window manager type overlay for Mac OS X

    - by zorg1379
    I want to make my own window manager for OS X, or at least give it the appearance of a new one. I have many designs written down in a book, and would like to implement them. These include altering, or even completely removing, menu bars, creating entirely new guis for switching applications, etc. I know that OS X does not have a window manager, and that basically the functions that an X11 window manager would perform are done by Carbon, Cocoa, the Dock application, and the window server. I've read that it would take an incredible amount of reverse engineering to write my own api, etc. at the hardware level. I am still not that good at programming though, and don't have that kind of time. That's why I was thinking of maybe running an application on top of OS X that will function like a separate window manager - and do everything that the normal OS GUI / window manager would do. Is this possible? For example: making a custom button that would appear upon a certain key combination, that could be clicked to access a document viewer, change the time, minimize a window, etc. Is there some way to access functionality to basic tasks / actions like this without using the default OS X button controls, and implementing them with my own GUI? I am talking about more than a simple theme change, I want to completely change the user experience. This means that this application would be run in a full screen mode that blocks out default OS X menu bars. I've heard something about using graphics architectures to plug in your own window manager? Would this be an option too? If so, how would I go about doing that? Thank you,

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  • Visual Source Safe on Mac OS X

    - by Jonathan Badeen
    Is there an application or API for using/accessing Visual SourceSafe (6.0) under Mac OS X? I'm currently using VSS Connect under Parallels for working with our company's ASP.NET site/s. I currently have my Windows drive shared and try to use TextMate on the Mac side to actually edit files. It would be nice to have the ability to check files in/out outside of my virtual machine though.

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  • how do i download source code using svn on OS X?

    - by Moshe
    How can I get source code off the internet using SVN? I'm trying to download Oolong game engine for iPhone OS. I am on Mac OS X 10.6 with XCode 3.2.2. svn checkout http://oolongengine.googlecode.com/svn/trunk/ oolongengine-read-only is the command I got from the Oolong Google Code page.

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  • The 10.6.3 os x update broke simulated key-presses for Nestopia.

    - by Lou Z.
    The iPhone app that I released is a wireless game controller, it translates touches on the device into key-presses on the networked Mac. This allowed for playing emulator (e.g. Nestopia) games using the iPhone as a controller. Of course, the day that I released it coincided with an os x update. After installing this update, the simulated key-presses no longer work in Nestopia! The crazier thing is, when I go to 'File Open' within Nestopia, I can cycle through the file list by hitting the up-arrow on my iphone controller; i.e. the simulated key-presses work in menu items, but not in the game itself. The code that I use to simulate keys is below. Given the list of changes here, can anyone identify which change would cause this problem? Thanks!! #define UP false #define DOWN true -(void)sendKey:(CGKeyCode)keycode andKeyDirection:(BOOL)keydirection{ CGEventRef eventRef = CGEventCreateKeyboardEvent(NULL, keycode, keydirection); CGEventPost(kCGSessionEventTap, eventRef); CFRelease(eventRef); }

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  • Virtual network interface in Mac OS X

    - by Hans Doggen
    I know that you can make a virtual network interface in Windows (see here), and in Linux it is also pretty easy with ip-aliases, but does something similar exist for Mac OS X? I've been looking for loopback adapters, virtual interfaces and couldn't find a good solution. You can create a new interface in the networking panel, based on an existing interface, but it will not act as a real fully functional interface (if the original interface is inactive, then the derived one is also inactive). This scenario is needed when working in a completely disconnected situation. Even then, it makes sense to have networking capabilities when running servers in a VMWare installation. Those virtual machines can be reached by their IP address, but not by their DNS name, even if I run a DNS server in one of those virtual machines. By configuring an interface to use the virtual DNS server, I thought I could test some DNS scenario's. Unfortunately, no interface is resolving DNS names if none of them are inactive...

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  • undefined symbols when compiling libjingle for Mac OS X

    - by wwh37
    Compiling libjinge-0.4.0 on my Leopard returned the following errors: /bin/sh ../../../libtool --silent --tag=CXX --mode=link g++ -g -o login login-login_main.o login-xmppsocket.o login-xmppthread.o login-xmpppump.o login-xmppauth.o ../../../talk/xmpp/libcricketxmpp.la ../../../talk/xmllite/libcricketxmllite.la ../../../talk/base/libcricketbase.la -lexpat -lpthread -lssl -lcrypto Undefined symbols: "_BIO_clear_flags", referenced from: socket_read(bio_st*, char*, int)in libcricketbase.a(openssladapter.o) socket_write(bio_st*, char const*, int)in libcricketbase.a(openssladapter.o) "_BIO_set_flags", referenced from: socket_read(bio_st*, char*, int)in libcricketbase.a(openssladapter.o) socket_write(bio_st*, char const*, int)in libcricketbase.a(openssladapter.o) Any ideas? I couldn't find an answer... Thanks!

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  • What is happening to NCurses and OS X 10.6?

    - by John Velman
    Apparently libncurses...dylib is broken OS X 10.6.3 relative to Mutt, and perhaps other applications, that use ncurses, although it works in 10.6 (as I can attest) and reportedly it works in 10.6.2. Does anyone know if this is a bug or a feature in the view of Apple? If a feature, is there a workaround for people who want to upgrade 10.6..., but also want to use, for example, Mutt? Thanks

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  • Can Spotlight index a MacFUSE filesystem?

    - by tdavies
    Spotlight indexes at the file level, so a file containing a complicated data structure may need to be split into a set of files for Spotlight to index it in a useful way. Can you use MacFUSE to achieve this more dynamically? Will Spotlight index a MacFUSE volume? Can MacFUSE handle the necessary per-file metadata? Can a MacFUSE process notify Spotlight when attributes of a file change?

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  • How to install DBD::mysql on OS X Server 10.6?

    - by Zoran Simic
    Trying to install DBD::mysql on OS X Server 10.6 (mac mini server). But I'm missing the mysql headers apparently. Since mysql is already part of OS X Server 10.6, I would like to NOT install anything else (no fink or darwin ports installs), just whatever's needed to get DBD::mysql installed and working. Do you know how I could do that? Do I have to install the headers somewhere? And if so, where? (again: I don't want to install another version of mysql on the box, want to use the version it came with). Is there a way to install DBD::mysql without compiling any C files? This is the error I get (the actual error is much longer, but these are the most meaningful bits, this is the first error reported). Checking if your kit is complete... Looks good Unrecognized argument in LIBS ignored: '-pipe' Note (probably harmless): No library found for -lmysqlclient Multiple copies of Driver.xst found in: /Library/Perl/5.10.0/darwin-thread-multi-2level/auto/DBI/ /System/Library/Perl/Extras/5.10.0/darwin-thread-multi-2level/auto/DBI/ at Makefile.PL line 907 Using DBI 1.611 (for perl 5.010000 on darwin-thread-multi-2level) installed in /Library/Perl/5.10.0/darwin-thread-multi-2level/auto/DBI/ Writing Makefile for DBD::mysql cp lib/DBD/mysql.pm blib/lib/DBD/mysql.pm cp lib/DBD/mysql/GetInfo.pm blib/lib/DBD/mysql/GetInfo.pm cp lib/DBD/mysql/INSTALL.pod blib/lib/DBD/mysql/INSTALL.pod cp lib/Bundle/DBD/mysql.pm blib/lib/Bundle/DBD/mysql.pm gcc-4.2 -c -I/Library/Perl/5.10.0/darwin-thread-multi-2level/auto/DBI -I/usr/include -fno-omit-frame-pointer -pipe -D_P1003_1B_VISIBLE -DSIGNAL_WITH_VIO_CLOSE -DSIGNALS_DONT_BREAK_READ -DIGNORE_SIGHUP_SIGQUIT -DDBD_MYSQL_INSERT_ID_IS_GOOD -g -arch x86_64 -arch i386 -arch ppc -g -pipe -fno-common -DPERL_DARWIN -fno-strict-aliasing -I/usr/local/include -Os -DVERSION=\"4.014\" -DXS_VERSION=\"4.014\" "-I/System/Library/Perl/5.10.0/darwin-thread-multi-2level/CORE" dbdimp.c In file included from dbdimp.c:20: dbdimp.h:22:49: error: mysql.h: No such file or directory dbdimp.h:23:45: error: mysqld_error.h: No such file or directory dbdimp.h:25:49: error: errmsg.h: No such file or directory

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  • NSTableView handling edititng cells correctly

    - by Martins
    Hi All, I have an NSTableView working correctly except when I'm editing one of the table items. If the user is still in edit mode, and it presses the Sheet OK button, the tableiew doesn't update. How do I force the tableview to commit the changes when the user press the ok button (closesheet). Also, how do I handle the ESC Key to cancel the editing? Sorry if the questions looks absurd, but I've been only on developing on Mac for a month.

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  • What is the command line syntax to embed MPlayer in an app window in OS X?

    - by Chip
    I know the window ID, and I'm trying stuff like: mplayer -ontop -slave -quiet -wid 471165040 /t.mov mplayer -ontop -slave -quiet --window=471165040 /t.mov but nothing is working. (I know the window ID is correct) Otherwise, mplayer CLI is working great in its own window, just can't get it to play embedded. Can anyone point me to a syntax example of embedding mplayer in an app in OS X? thanks!

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  • file path of a MenuItem target with cmdOpen action

    - by maranas
    I am trying to acquire the file path of an item within the NSMenuItem object. Using [objectname action] i am able to properly acquire the action (cmdOpen). But [objectname target] returns a null value. According to the documentation in the apple developer website, if the value is null, the action is sent to the first-responder. I want to be able to dynamically access the file path of the target file. Is there a way to do this without changing the program design?

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  • Formatted text encoding in binary plist

    - by Sean
    I'm trying to do some scripting that edits a binary plist file. The plist describes the objects contained in a DVD studio pro file. It appears that a text box in DVD studio pro is encoded in the plist as hex data that describes the text string along with its formatting. I can't seem to figure out how to understand this data. Ideally, I'd like to be able to alter the text string but not the formatting. The following seems to describe a text box that says "Menu title here". There are two hex strings, one with the key called "dictionary" and the other called "string"; both are CFData. Any ideas how I can parse this or convert this into a format that I can edit directly? I've been playing around with writing a little converter in cocoa, but no luck yet. <dict> <key>Dictionary</key> <data> BAtzdHJlYW10 eXBlZIHoA4QB QISEhAxOU0Rp Y3Rpb25hcnkA hIQITlNPYmpl Y3QAhYQBaQaS hISECE5TU3Ry aW5nAZSEASsG TlNGb250hpKE hIQGTlNGb250 HpSVJIQFWzM2 Y10GAAAAGgAA AP/+TAB1AGMA aQBkAGEARwBy AGEAbgBkAGUA AACEAWYVhAFj AJsBmwCbAIaS hJaXB05TQ29s b3KGkoSEhAdO U0NvbG9yAJSb AYQEZmZmZoPz 8nI/g/Dvbz+D 7OtrPwGGkoSW lwtOU0V4cGFu c2lvboaShISE CE5TTnVtYmVy AISEB05TVmFs dWUAlIQBKoSa moNHx9c9hpKE lpcNTlNPYmxp cXVlbmVzc4aS hJ6ghIQBZKEA hpKElpcQTlNQ YXJhZ3JhcGhT dHlsZYaShISE EE5TUGFyYWdy YXBoU3R5bGUA lIQEQ0NAUwAA hQCGkoSWlxFO U0JhY2tncm91 bmRDb2xvcoaS hJubA4QCZmYA AIaG </data> <key>String</key> <data> BAtzdHJlYW10 eXBlZIHoA4QB QISEhBJOU0F0 dHJpYnV0ZWRT dHJpbmcAhIQI TlNPYmplY3QA hZKEhIQITlNT dHJpbmcBlIQB Kw9OZW51IFRp dGxlIEhlcmWG hAJpSQEPkoSE hAxOU0RpY3Rp b25hcnkAlIQB aQWShJaWDU5T T2JsaXF1ZW5l c3OGkoSEhAhO U051bWJlcgCE hAdOU1ZhbHVl AJSEASqEhAFk nQCGkoSWlgtO U0V4cGFuc2lv boaShJuchIQB Zp6DR8fXPYaS hJaWEE5TUGFy YWdyYXBoU3R5 bGWGkoSEhBBO U1BhcmFncmFw aFN0eWxlAJSE BENDQFMAAIUA hpKElpYGTlNG b250hpKEhIQG TlNGb250HpSZ JIQFWzM2Y10G AAAAGgAAAP/+ TAB1AGMAaQBk AGEARwByAGEA bgBkAGUAAACe FYQBYwCjAaMA owCGkoSWlgdO U0NvbG9yhpKE hIQHTlNDb2xv cgCUowGEBGZm ZmaD8/JyP4Pw 728/g+zraz8B hoaG </data> </dict>

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  • Get the path of the .dmg from the mount point

    - by wbg
    I'm looking for a way to get the .dmg path of a mounted disk image with just its mount point. I want to write a "simple" Finder service that ejects the disk image and trashes the accompanying .dmg. The ejecting is trivial, but I'm at a loss as to how to figure out the path of the .dmg, given just the mount point. diskutil doesn't seem to know or isn't saying. It's for a script, so AppleScript- or shell-based suggestions are preferred.

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  • Editing remote files over SSH, using TextMate?

    - by Zachary Burt
    I LOVE using TextMate on my MacBook. It's great. Unfortunately, I want to edit some files directly on my dev server, since it's difficult to recreate the environment locally. I'm using Git, so one alternative is to just edit locally, git commit, git push, and then git merge, but that's kind of complicated every time I want to make a simple change. I'd rather just ... use another solution. One thing I tried is mounting a hard drive via MacFusion, and then loading that in an editor. But that's so freaking laggy/slow! Has anyone cooked up a better solution?

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