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  • rails check_box_tag value is NULL

    - by looloobs
    Hi I am not sure why I am having this problem, maybe I am using the check_box_tag incorrectly. I have a form that is used to send an email message. You are supposed to be able to choose one or more boxes that represent different groups of people. <%= check_box_tag (:bcc_email, value = @spouses) %> <%= f.label :bcc_email, "Company Spouses" %><br /> <%= check_box_tag (:bcc_email, value = @soldiers) %> <%= f.label :bcc_email, "Company Soldiers" %><br /> The values are an array of email addresses. Those work fine, I have had them functioning as drop down menus for sometime. When I look at the HTML page source the values are there, they are just not being passed along with the create method. Any ideas?

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  • Optimizing sorting container of objects with heap-allocated buffers - how to avoid hard-copying buff

    - by Kache4
    I was making sure I knew how to do the op= and copy constructor correctly in order to sort() properly, so I wrote up a test case. After getting it to work, I realized that the op= was hard-copying all the data_. I figure if I wanted to sort a container with this structure (its elements have heap allocated char buffer arrays), it'd be faster to just swap the pointers around. Is there a way to do that? Would I have to write my own sort/swap function? #include <deque> //#include <string> //#include <utility> //#include <cstdlib> #include <cstring> #include <iostream> //#include <algorithm> // I use sort(), so why does this still compile when commented out? #include <boost/filesystem.hpp> #include <boost/foreach.hpp> using namespace std; namespace fs = boost::filesystem; class Page { public: // constructor Page(const char* path, const char* data, int size) : path_(fs::path(path)), size_(size), data_(new char[size]) { // cout << "Creating Page..." << endl; strncpy(data_, data, size); // cout << "done creating Page..." << endl; } // copy constructor Page(const Page& other) : path_(fs::path(other.path())), size_(other.size()), data_(new char[other.size()]) { // cout << "Copying Page..." << endl; strncpy(data_, other.data(), size_); // cout << "done copying Page..." << endl; } // destructor ~Page() { delete[] data_; } // accessors const fs::path& path() const { return path_; } const char* data() const { return data_; } int size() const { return size_; } // operators Page& operator = (const Page& other) { if (this == &other) return *this; char* newImage = new char[other.size()]; strncpy(newImage, other.data(), other.size()); delete[] data_; data_ = newImage; path_ = fs::path(other.path()); size_ = other.size(); return *this; } bool operator < (const Page& other) const { return path_ < other.path(); } private: fs::path path_; int size_; char* data_; }; class Book { public: Book(const char* path) : path_(fs::path(path)) { cout << "Creating Book..." << endl; cout << "pushing back #1" << endl; pages_.push_back(Page("image1.jpg", "firstImageData", 14)); cout << "pushing back #3" << endl; pages_.push_back(Page("image3.jpg", "thirdImageData", 14)); cout << "pushing back #2" << endl; pages_.push_back(Page("image2.jpg", "secondImageData", 15)); cout << "testing operator <" << endl; cout << pages_[0].path().string() << (pages_[0] < pages_[1]? " < " : " > ") << pages_[1].path().string() << endl; cout << pages_[1].path().string() << (pages_[1] < pages_[2]? " < " : " > ") << pages_[2].path().string() << endl; cout << pages_[0].path().string() << (pages_[0] < pages_[2]? " < " : " > ") << pages_[2].path().string() << endl; cout << "sorting" << endl; BOOST_FOREACH (Page p, pages_) cout << p.path().string() << endl; sort(pages_.begin(), pages_.end()); cout << "done sorting\n"; BOOST_FOREACH (Page p, pages_) cout << p.path().string() << endl; cout << "checking datas" << endl; BOOST_FOREACH (Page p, pages_) { char data[p.size() + 1]; strncpy((char*)&data, p.data(), p.size()); data[p.size()] = '\0'; cout << p.path().string() << " " << data << endl; } cout << "done Creating Book" << endl; } private: deque<Page> pages_; fs::path path_; }; int main() { Book* book = new Book("/some/path/"); }

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  • Compare 2 sets of data in Excel and returning a value when multiple columns match

    - by Susan C
    I have a data set for employees that contains name and 3 attributes (job function, job grade and location). I then have a data set for open positions that contains the requisition number and 3 attributes (job function, job grade and job location). For every employee, i would like the three attributes associated with them compared to the same three attributes of the open positions and have the cooresponding requisition numbers displayed for each employee where there is a match.

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  • Can we view objects in the JVM memory?

    - by Sebastien Lorber
    Hey, At work we found that on some instances (particulary the slow ones) we have a different behaviour, acquired at the reboot. We guess a cache is not initialized correctly, or maybe a concurrency problem... Anyway it's not reproductible in any other env than production. We actually don't have loggers to activate... it's an old component... Thus i'd like to know if there are tools that can help us to see the different objets present in the JVM memory in order to check the content of the cache... Thank you!

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  • Silverlight MVVM Confusion: Updating Image Based on State

    - by senfo
    I'm developing a Silverlight application and I'm trying to stick to the MVVM principals, but I'm running into some problems changing the source of an image based on the state of a property in the ViewModel. For all intents and purposes, you can think of the functionality I'm implementing as a play/pause button for an audio app. When in the "Play" mode, IsActive is true in the ViewModel and the "Pause.png" image on the button should be displayed. When paused, IsActive is false in the ViewModel and "Play.png" is displayed on the button. Naturally, there are two additional images to handle when the mouse hovers over the button. I thought I could use a Style Trigger, but apparently they're not supported in Silverlight. I've been reviewing a forum post with a question similar to mine where it's suggested to use the VisualStateManager. While this might help with changing the image for hover/normal states, the part missing (or I'm not understanding) is how this would work with a state set via the view model. The post seems to apply only to events rather than properties of the view model. Having said that, I also haven't successfully completed the normal/hover affects, either. Below is my Silverlight 4 XAML. It should also probably be noted I'm working with MVVM Light. <UserControl x:Class="Foo.Bar.MyUserControl" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:i="clr-namespace:System.Windows.Interactivity;assembly=System.Windows.Interactivity" mc:Ignorable="d" d:DesignHeight="100" d:DesignWidth="200"> <UserControl.Resources> <Style x:Key="MyButtonStyle" TargetType="Button"> <Setter Property="IsEnabled" Value="true"/> <Setter Property="IsTabStop" Value="true"/> <Setter Property="Background" Value="#FFA9A9A9"/> <Setter Property="Foreground" Value="#FF000000"/> <Setter Property="MinWidth" Value="5"/> <Setter Property="MinHeight" Value="5"/> <Setter Property="Margin" Value="0"/> <Setter Property="HorizontalAlignment" Value="Left" /> <Setter Property="HorizontalContentAlignment" Value="Center"/> <Setter Property="VerticalAlignment" Value="Top" /> <Setter Property="VerticalContentAlignment" Value="Center"/> <Setter Property="Cursor" Value="Hand"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="Button"> <Grid> <Image Source="/Foo.Bar;component/Resources/Icons/Bar/Play.png"> <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="Active"> <VisualState x:Name="MouseOver"> <Storyboard> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="Source" Storyboard.TargetName="/Foo.Bar;component/Resources/Icons/Bar/Play_Hover.png" /> </Storyboard> </VisualState> </VisualStateGroup> </VisualStateManager.VisualStateGroups> </Image> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> </UserControl.Resources> <Grid x:Name="LayoutRoot" Background="White"> <Button Style="{StaticResource MyButtonStyle}" Command="{Binding ChangeStatus}" Height="30" Width="30" /> </Grid> </UserControl> What is the proper way to update images on buttons with the state determined by the view model? Update I changed my Button to a ToggleButton hoping I could use the Checked state to differentiate between play/pause. I practically have it, but I ran into one additional problem. I need to account for two states at the same time. For example, Checked Normal/Hover and Unchecked Normal/Hover. Following is my updated XAML: <UserControl x:Class="Foo.Bar.MyUserControl" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:i="clr-namespace:System.Windows.Interactivity;assembly=System.Windows.Interactivity" mc:Ignorable="d" d:DesignHeight="100" d:DesignWidth="200"> <UserControl.Resources> <Style x:Key="MyButtonStyle" TargetType="ToggleButton"> <Setter Property="IsEnabled" Value="true"/> <Setter Property="IsTabStop" Value="true"/> <Setter Property="Background" Value="#FFA9A9A9"/> <Setter Property="Foreground" Value="#FF000000"/> <Setter Property="MinWidth" Value="5"/> <Setter Property="MinHeight" Value="5"/> <Setter Property="Margin" Value="0"/> <Setter Property="HorizontalAlignment" Value="Left" /> <Setter Property="HorizontalContentAlignment" Value="Center"/> <Setter Property="VerticalAlignment" Value="Top" /> <Setter Property="VerticalContentAlignment" Value="Center"/> <Setter Property="Cursor" Value="Hand"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="ToggleButton"> <Grid> <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="CommonStates"> <VisualState x:Name="Normal"> <Storyboard> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="Pause"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Collapsed</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> <VisualState x:Name="MouseOver"> <Storyboard> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="PlayHover"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Visible</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="Play"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Collapsed</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> </VisualStateGroup> <VisualStateGroup x:Name="CheckStates"> <VisualState x:Name="Checked"> <Storyboard> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="Pause"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Visible</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="Play"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Collapsed</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="PlayHover"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Collapsed</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> <VisualState x:Name="Unchecked" /> </VisualStateGroup> </VisualStateManager.VisualStateGroups> <Image x:Name="Play" Source="/Foo.Bar;component/Resources/Icons/Bar/Play.png" /> <Image x:Name="Pause" Source="/Foo.Bar;component/Resources/Icons/Bar/Pause.png" Visibility="Collapsed" /> <Image x:Name="PlayHover" Source="/Foo.Bar;component/Resources/Icons/Bar/Play_Hover.png" Visibility="Collapsed" /> <Image x:Name="PauseHover" Source="/Foo.Bar;component/Resources/Icons/Bar/Pause_Hover.png" Visibility="Collapsed" /> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> </UserControl.Resources> <Grid x:Name="LayoutRoot" Background="White"> <ToggleButton Style="{StaticResource MyButtonStyle}" IsChecked="{Binding IsPlaying}" Command="{Binding ChangeStatus}" Height="30" Width="30" /> </Grid> </UserControl>

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  • Initializing objects on the fly

    - by pocoa
    I have a vector called players and a class called Player. And what I'm trying to do is to write: players.push_back(Player(name, Weapon(bullets))); So I want to be able to create players in a loop. But I see an error message says "no matching function for call Player::Player..." Then I've changed that to: Weapon w(bullets); Player p(name, w); players.push_back(p); Here is my Player definition: class Player { public: Player(string &name, Weapon &weapon); private string name; Weapon weapon; } I'm just trying to learn what is the difference between these definitions. And is this the right way to pass an object to an object constructor. Note: These are not my actual class definitions. I'm just trying to learn something about object oriented programming in C++ with coding it. I mean I know that Weapon should be initialized in Player :)

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  • Reset auto increment column value in script mysql

    - by Lucia
    Hi, I have two mysql tables, one needs to start its auto-increment column id with the last value of the last inserted row in the other table (plus 1). According to mysql manual you can restart the value of an auto increment column like this: mysql ALTER TABLE tbl AUTO_INCREMENT = 100; However, this is not possible: mysql ALTER TABLE tb2 AUTO_INCREMENT = (SELECT MAX(id) FROM tbl1); I need to perform something like this because I'm filling the tables using a script. Is there another way to achieve it?

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  • How to get url parameter value of current route in view in ASP .NET MVC

    - by Dima
    For example I am on page http://localhost:1338/category/category1?view=list&min-price=0&max-price=100 And in my view I want to render some form @using(Html.BeginForm("Action", "Controller", new RouteValueDictionary { { /*this is poblem place*/ } }, FormMethod.Get)) { <!--Render some controls--> <input type="submit" value="OK" /> } What I want is to get view parameter value from current page link to use it for constructing form get request. I tried @using(Html.BeginForm("Action", "Controller", new RouteValueDictionary { { "view", ViewContext.RouteData.Values["view"] } }, FormMethod.Get)) but it doesn't help.

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  • Android: Send arbitrary objects within Activities?

    - by Sebastian
    I have read some question here but I didn't find a solution. I have read about Parcelable, Intents, and sharing specific data within Activities from the android dev docs (both dev guide and reference). Here's the scenario: I have one ListActivity that fills in an object parsing an xml file, it shows a list of values, and when clicked I want to return the object that represents the item clicked to the activity that has called it, for then, call another activity with this object. I read on how to implement Parcelable but seems not being the way. Implementing Parcelable receives a Parcel for the constructor and then reads the values from it (or at least that was what I understood). This makes no sense for me and I can't see how to implement basing on that issue. I build the object parsing the xml file, not having a Parcel. I appreciate some clarifications on this, regards.

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  • Using same onmouseover function for multiple objects

    - by phpscriptcoder
    I'm creating a building game in JavaScript and PHP that involves a grid. Each square in the grid is a div, with an own onmouseover and onmousedown function: for(x=0; x < width; x++) { for(y=0; y < height; y++) { var div = document.createElement("div"); //... div.onmouseclick = function() {blockClick(x, y)} div.onmouseover = function() {blockMouseover(x, y)} game.appendChild(div); } } But, all of the squares seem to have the x and y of the last square that was added. I can sort of see why this is happening - it is making a pointer to x and y instead of cloning the variables - but how could I fix it? I even tried for(x=0; x < width; x++) { for(y=0; y < height; y++) { var div = document.createElement("div"); var myX = x; var myY = y; div.onmouseclick = function() {blockClick(myX, myY)} div.onmouseover = function() {blockMouseover(myX, myY)} game.appendChild(div); } } with the same result. I was using div.setAttribute("onmouseover", ...) which worked in Firefox, but not IE. Thanks!

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  • WPF, Setting property with single value on multiple subcontrols

    - by Andre van Heerwaarde
    I have a parent contentcontrol which displays data via a datatemplate. The datatemplate contains a stackpanel with several usercontols of the same type. I like to set the property only once on the parent control, it must set the value of the property on all the subcontrols. But if there is a way to do it on the stackpanel it's also OK. The template can be changed at runtime and the values need also to be propagated to the new template. My current solution is to implement the property on both parent and subcontrol and use code to propagate the value from the parent to all the subcontrols. My question is: is there a better or other ways of doing this?

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  • Objects do not retain the frame that I give then when using CGAffineTransforms with Core Animation

    - by user170030
    Hi, I'm making a game where when a card is touched, it grows so that it is focused, and when you 'let go', it goes back to its original size and place. This seems pretty standard, however, when I add cards and move the hand around to accommodate different numbers of cards, touching the card makes it go to its original place, and not to the new place. This has been stumping me for a while now Any hints would be much appreciated. Thanks !

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  • How to check a radio button based upon the enum value

    - by user281180
    I have an enum. Based upon the value brought by model, I have to check radio button. How can I do that? <%=Html.RadioButton("Role", Role.Viewer)%><%= .Role.Viewer%> <%=Html.RadioButton("Role",.Role.Reporter)%><%= Role.Reporter%> <%=Html.RadioButton("Role",Role.User)%><%= Role.User%> My enum would be having the numbers 1 to 3 for e.g. How can I check the Role.Viewer if enum value selected is 1?

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  • Rails: common approach for handling exceptions in restful actions on objects that have been destroye

    - by Greg
    It is very common in Rails for an objects_controller controller to have RESTful edit and destroy actions like so: def edit @object = Object.find(params[:id]) end def destroy @object = Object.find(params[:id]) @object.destroy redirect_to :back end With an associated view that provides edit and destroy links like so: <%= link_to "Edit the Object", edit_object_path(object) %> <%= link_to "Delete", object, :confirm => 'Are you sure?', :method => :delete %> And it is easy to blow this up. If I open two browser windows, A and B, destroy an object with the "Delete" link in browser A and then press the "Edit" link in browser B, the find() in the edit action throws an exception. Obviously there are several ways to deal with this in the edit action: catch the exception and recover gracefully use @object = find(:first, "conditions... etc. and test the @object before going further But seeing as this is such a common pattern, I would love to know how other folks deal with this situation.

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  • Debugging over-released objects, problem with NSZombie

    - by hyn
    I have a reproduceable EXC_BAD_ACCESS during NSAutoreleasePool -drain, which seems to indicate that I am over-releasing an object. So I enable NSZombie, but then the program does not crash any more. Nor do I get any info logged to the console. If I turn NSZombie off, the crash comes back. What is the meaning of this? I thought NSZombies were used to tackle exactly this kind of problem. If NSZombie won't help, is there another way to interrogate this over-released object? Also the crash is not reproduceable on Simulator, which is why I can't use Instruments with NSZombie.

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  • How Pick a Column Value from a ListView Row - C#.NET

    - by peace
    How can i fetch the value 500 to a variable from the selected row? One solution would be to get the row position number and then the CustomerID position number. Can you please give a simple solution. SelectedItems means selected row and SubItems means the column values, so SelectedItem 0 and SubItem 0 would represent the value 500. Right? This is how i populate the listview: for (int i = 0; i < tempTable.Rows.Count; i++) { DataRow row = tempTable.Rows[i]; ListViewItem lvi = new ListViewItem(row["customerID"].ToString()); lvi.SubItems.Add(row["companyName"].ToString()); lvi.SubItems.Add(row["firstName"].ToString()); lvi.SubItems.Add(row["lastName"].ToString()); lstvRecordsCus.Items.Add(lvi); }

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  • Why does PHP overwrite values when I iterate through this array twice (by reference, by value)

    - by jeremy
    If I iterate through an array twice, once by reference and then by value, PHP will overwrite the last value in the array if I use the same variable name for each loop. This is best illustrated through an example: $array = range(1,5); foreach($array as &$element) { $element *= 2; } print_r($array); foreach($array as $element) { } print_r($array); Output: Array ( [0] = 2 [1] = 4 [2] = 6 [3] = 8 [4] = 10 ) Array ( [0] = 2 [1] = 4 [2] = 6 [3] = 8 [4] = 8 ) Note that I am not looking for a fix, I am looking to understand why this is happening. Also note that it does not happen if the variable names in each loop are not each called $element, so I'm guessing it has to do with $element still being in scope and a reference after the end of the first loop.

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  • Initialisation of Objects Syntax question

    - by Brock Woolf
    When I initialise a struct in C (Node is the struct): struct Node { /* Non-Relevant code */ }; This works: Node *rootNode = new Node(); but so does this: Node *rootNode = new Node; Is there a difference, and what is the difference between using () or not using the brackets? Just off memory, I think the same applies above for C++ object initialisations. What is happening here?

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  • Getting random objects from an array, and if the objects are the same, get a new object.

    - by XcodeDev
    Hi, I have made a jokes application, where the user generates a joke and the joke will display in a UILabel. However I am trying to randomise the jokes show, but I do not want to show the same joke twice. Please could you tell me how I could do this. I am using the code below to try and do that, but it seems that it is not working. - (IBAction)generateNewJoke { if (i < [jokeArray count]) { i++; [userDefaults setInteger:[userDefaults integerForKey:kNewIndex] forKey:kOldIndex]; int oldnumber = [userDefaults integerForKey:kOldIndex]; int newnumber = [userDefaults integerForKey:kNewIndex]; [answerLabel setText:@""]; [userDefaults setInteger:i forKey:kNewIndex]; if (oldnumber == newnumber) { NSLog(@"they are the same"); [userDefaults setInteger:arc4random()%[jokeArray count] forKey:kNewIndex]; } [jokeLabel setText:[jokeArray objectAtIndex:[userDefaults integerForKey:kNewIndex]]]; } }

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  • Convert Null Value to String - C#.NET

    - by peace
    foreach (PropertyInfo PropertyItem in this.GetType().GetProperties()) { PropertyItem.SetValue(this, objDataTable.Rows[0][PropertyItem.Name.ToString()], null); } In one of the loops i get this exceptional error: Object of type 'System.DBNull' cannot be converted to type 'System.String'. The error occurs because one of the fields in the database has no value (null), so the string property could not handle it. How can i convert this null to string? I got this solution If you know a shorter or better one, feel free to post it. I'm trying to avoid checking on every loop is current value is null or not.

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  • SQL Server Concatenate string column value to 5 char long

    - by mrp
    Scenario: I have a table1(col1 char(5)); A value in table1 may '001' or '01' or '1'. Requirement: Whatever value in col1, I need to retrive it in 5 char length concatenate with leading '0' to make it 5 char long. Technique I applied: select right(('00000' + col1),5) from table1; I didn't see any reason, why it doesn't work? but it didn't. Can anyone help me, how I can achieve the desired result?

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  • Pass Value between MDI Child in WinForm using C#

    - by abhilashca
    I have an MDI Parent, containing a MenuStrip. When I click on one of the Menu, two Child Forms are displayed simultaneoulsy. I have a TextBox and a Send Button on one of my ChildForm. When I type-in something in that TextBox and Click the Send Button, I need to show that value in the TextBox of my Second Child Form. What I had done is, I wrote a Public Function in the Second Child Form and tried to invoke it by creating an object of Second Form, on the Send Button click event. When I put break points, in that Public Function, I find that the control is flowing through that Public function on cliking the Send button. But the passed value is not displayed. And, I know that is not the standard way to do that. Any sample script for help? Thanks.

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