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  • help with yes/no radio button for multiple questions pull from database

    - by Darlene
    hey guys i need a little help with this questionaire form. The tables currently using are: user userid| username answers aswerid|quesid|ans|userid|date ques quesid|ques The form below is what im using however i'm gettin errors for radio button.... could anyone offer advice? $query = mysql_query("SELECT * FROM ques", $con) or die("Cannot Access tblprequeations From Server"); echo"<div id='quesform' class='quesform'>"; echo"<form name='QForm' method='post' action='answers.php' onsubmit='return validateQForm(this);'>"; echo"<p>"; while($row = mysql_fetch_array($query)) { echo"<p>"; echo"<label>".$row['quesid']."</label>&nbsp; &nbsp;"; echo"<label>".$row['ques']."</label>&nbsp; &nbsp;"; echo"<input type='radio' name='ans' value='yes' if (isset($_POST['ans']) && $_POST['ans'] == 'yes') echo'checked'/>"; echo"<input type='radio' name='ans' value='no' if (isset($_POST['ans']) && $_POST['ans'] == 'no') echo'checked'/>"; echo"</p>"; } echo"</p>";

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  • IE 9:Release

    - by xamlnotes
    Yippie: IE 9s coming out March 14!: http://windowsteamblog.com/ie/b/ie/archive/2011/03/09/a-more-beautiful-web-launches-on-march-14th.aspx For you guys that love other browsers that’s ok. Personally I love IE for many reasons such as ease of use and stability.  I am cranked up to see what IE 9 does as it was retooled from the start. So this one should be big. Also, its bringing HTML 5 support now so we can have much richer applications. Its about time that HTML was revved to move from the old text like stuff to a better model. More info: http://windowsteamblog.com/ie/b/ie/archive/tags/ie9/ Some glimpses here: http://windows.microsoft.com/en-US/internet-explorer/products/ie-9/features and http://www.beautyoftheweb.com/#/highlights/all-around-fast   Looks like it will be much faster (with hardware support now) in many areas.  Better startup times and install times are hot on my list of favorites too. Plus they retooled the UI in many places too.  The UI looks a lot cleaner now: http://windows.microsoft.com/en-US/internet-explorer/products/ie-9/features/focused-on-your-websites Plus theres tons more like changes in tab pages, a notfication bar, pinned sites and so forth. Plus theres cool integration with Windows 7 also.

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  • How to correctly write an installation or setup document

    - by UmNyobe
    I just joined a small start-up as a software engineer after graduation. The start-up is 4 year old, and I am working with the CEO and the COO, even if there are some people abroad. Basically they both used to do almost everything. I am currently on some kind of training phase. I have at my disposition architecture, setup and installation internal documentation. Architecture documentation is like a bible and should contain complete information. The rest are used to give directions in different processes. The issue is that these documents are more or less dated, as they just didn't have the time to change them. I will be in charge of training the next hires, and updating these documents is part of my training. In some there is a lot of hard-coded information like: Install this_module_which_still_exists cd this_dir_name_changed cp this_file_name_changed other_dir_name_changed ./config_script.sh ./execute_script.sh The issues i have faced : Either the module installation is completely different (for instance now there is an rpm, or a different OS) Either names changed, and i need to switch old names by new names Description of the purpose of the current step missing. Information about a whole topic is missing Fortunately these guys are around and I get all the information I want and all the explanations I need. I want to bring a design to the next documents so in the future people don't feel like they are completely rewriting a document each time they are updating it. Do you have suggestions? If there is a lightweight design methodology available online you can point me to it's nice too. One thing I will do for sure is set up a versioning repository for the documents alone. There is already one for the source code so I don't know why internal documents deserve a different treatment.

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  • Problems moving a rectangle in Pygame.

    - by Yann Core
    Hi guys! I'm making a game in Pygame and I want to be able to target enemy unit. I made it so when I click on them a variable "targeted" becomes true, and stays true until I click somewhere else on the screen. I also want targeted units to have a small green circle around them, so I made it in GEDIT. I have made a function that draws everything on the screen (the background, the player, objects, etc) and in the part where it draws the units it checks if the variable "targeted" is true and if it is it should move that little green circle over the enemy units. here is the code that does that: screen.blit(enemy_unit.pic, enemy_unit.rect) #draw the unit if enemy_unit.targeted == True: #if the unit has been targeted then draw a circle over it target_rect.move_ip(enemy_unit.pos) #move the circle to the unit target_rect.fit(enemy_unit.rect) #there are some bigger units and some smaller ones, so we have to "scale" the circle screen.blit(target_pic, target_rect) #actually draw the circle This doesn't work, when I target the unit the circle just appears for a 1/5 of second next (not on, but just next) to the unit and then disappears. I am sure that I am keeping a good track of "enemy_unit.pos" because I tested it (I added a piece of code that would print one units position and mouse's position every time i clicked the mouse and when i was near him the numbers were same). If you could give me a hint about what I'm doing wrong. I think its in move_ip function, but I tried just move and it didn't work either (the circle didn't even show at all)!

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  • How can I go about learning to write a shader

    - by Donutz
    So here's the background: I'm writing a game, just for my own amusement and education really. I've already come to the conclusion that XNA was the way to go for graphics, I've bought a couple of books, I've gotten basic game graphics going, and that's great. Now I'm starting to get a little in-depth and I'm starting to need to do stuff not covered in my (beginner) books. In particular, I need to display a sprite using a mask. Actually, what I need to do is display a generic sprite with a different color for each player. After banging around on the web, it seems the way to go is to have a color texture (one for each player) which I display using the mask, then display the generic part of the sprite. This has to be done dynamically, i.e. at runtime because there are too many sprites to keep in memory if I try to generate all the permutations at startup. So, I need to use a shader. Fine. I've downloaded a sample shader program, and managed to hit it with a hammer until it does something close enough to what I want so that I know I'm on the right track. And here, we come to my problem... I have no friggin' clue what I'm doing. While there are a lot of samples and such about shaders, no one ever actually explains what's going on. For instance, I can't find any real docs on Tex2D. I feel like the guys in Zoolander poking at the computer. So, my question (yes, I have a question) -- where is a good URL or what is a good book to take me from dumskie to reasonably competent to write a basic shader?

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  • Agressive Auto-Updating?

    - by MattiasK
    What do you guys think is best practice regarding auto-updating? Google Chrome for instance seems to auto-update itself as soon as it get's a chance without asking and I'm fine with it. I think most "normal" users benefits from updates being a transparent process. Then again, some more technical users might be miffed if you update their app without permission, as I see it there's 3 options: 1) Have a checkbox when installing that says "allow automatic updates" 2) Just have a preference somewhere that allows you to "disable automatic updates" so that you have to "check for updates manually" I'm leaning towards 2) because 1) feels like it might alienate non-technical users and I'd rather avoid installation queries if possible. Also I'm thinking about making it easy to downgrade if an upgrade (heaven forbid) causes trouble, what are your thoughts? Another question, even if auto-updates are automatically, perhaps they should be announced. If there's new features for example otherwise you might not realize and use them One thing that kinda scares me though is the security implications, someone could theorically hack my server and push out spyware/zombieware to all my customers. It seems that using digital signatures to prevent man-in-the-middle attacks is the least you could do otherwise you might be hooked up to a network that spoofs the address of of update server.

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  • How to build an API on top of an existing Rails app with NodeJs and what architecture to use?

    - by javiayala
    The explanation I was recently hired by a company that has an old RoR 2.3 application with more than 100k users, a strong SEO strategy with more than 170k indexed urls, native android and ios applications and other custom-made mobile and web applications that rely on a not so good API from the same RoR app. They recently merged with a company from another country as an strategy to grow the business and the profit. They have almost the same stats, a similar strategy and mobile apps. We have just decided that we need to merge the data from both companies and to start a new app from scratch since the RoR app is to old and heavily patched and the app from the other company was built with a custom PHP framework without any documentation. The only good news is that both databases are in MySQL and have a similar structure. The challenge I need to build a new version that: can handle a lot of traffic, preserves the SEO strategies of both companies, serve 2 different domains, and have a strong API that can support legacy mobile apps from both companies and be ready for a new set of native apps. I want to use RoR 3.2 for the main web apps and NodeJs with a Restful API. I know that I need to be very careful with the mobile apps and handle multiple versions of the API. I also think that I need to create a service that can handle a lot IO request since the apps is heavily used to create orders for restaurants at a certain time of the day. The questions With all this in mind: What type of architecture do you recommend me to follow? What gems or node packages do you think will work the best? How do I build a new rails app and keep using the same database structure? Should I use NodeJS to build an API or just build a new service with Ruby? I know that I'm asking to much from you guys, but please help me by answering any topic that you can or by pointing me on the right direction. All your comments and feedback will be extremely appreciated! Thanks!

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  • Help with collision detection method [on hold]

    - by derek jones
    I was wondering if any of you could spare me some time to go over some collision detection on my platform engine. i tried XNA a few years back but for reasons i wont go into online could not continue, my health is now at a state where i am ready to try again but due to my current circumstances (and age) schooling is out of the question so i turn to you guys for help. Whilst i can adapt the MS sample ok and have some great features, you will agree modifying code is not really learning. So i have spent the last couple of week going over my old MS code and lots of stuff online and decided on what i want and have ported most of it over to code that i understand 90% of. I have my player class that moves about, jumps with gravity, has animations and a bounding box that follows it around. I have my map & basic level class to load levels from text files. Its just how i handle the collisions that i am struggling with as i will want per pixel collision on some tiles(i have code for this in a pong game i made so that should be ok). I'm pretty clear in my mind on what i need to do its just putting it in code and in the right place, here's what i was thinking. I was going to do it all in layers, have a tile layer, a collision layer & an item layer this way i could make a nice map editor in Win Forms at some point. Anyway i need to read in the collision layer the assign each tile a rectangle and collision property, and this is where i get me. Would any of you be able to spare some time and go over this with me ? I will post some code later Regards Del

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  • Aggressive Auto-Updating?

    - by MattiasK
    What do you guys think is best practice regarding auto-updating? Google Chrome for instance seems to auto-update itself as soon as it get's a chance without asking and I'm fine with it. I think most "normal" users benefits from updates being a transparent process. Then again, some more technical users might be miffed if you update their app without permission, as I see it there's 3 options: 1) Have a checkbox when installing that says "allow automatic updates" 2) Just have a preference somewhere that allows you to "disable automatic updates" so that you have to "check for updates manually" I'm leaning towards 2) because 1) feels like it might alienate non-technical users and I'd rather avoid installation queries if possible. Also I'm thinking about making it easy to downgrade if an upgrade (heaven forbid) causes trouble, what are your thoughts? Another question, even if auto-updates are automatically, perhaps they should be announced. If there's new features for example otherwise you might not realize and use them One thing that kinda scares me though is the security implications, someone could theorically hack my server and push out spyware/zombieware to all my customers. It seems that using digital signatures to prevent man-in-the-middle attacks is the least you could do otherwise you might be hooked up to a network that spoofs the address of of update server.

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  • Issue with Banshee

    - by Jordan March
    I went to install Banshee using Ubuntu tweak's App button. I clicked the stable ppa, and installed. When it was done, i tried to launch it, it shows up for a split second then closes. So I though it might be having issues with Rhythmbox's associations or something. So I uninstalled Rhythmbox. But same issue. So I try to uninstall Banshee, and it won't, it fails. I thought, well maybe if I tried installing it from the terminal, adding the ppa first (sudo add-apt-repository ppa:banshee-team/ppa) updating apt-get, then sudo apt-get install banshee. But it fails. So now I can't run it, uninstall it, re install it.. or anything. I'm new to linux so I don't know how to go about rebuilding the files. But if anyone has seen this issue before, or has any idea on how to fix this, I would really appreciate the help. Thanks guys

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  • WINAPI window management question

    - by gekod
    I'm learning to develop windows applications using WINAPI and plain C. Now I got a bit confused with all those handles and would like to ask if you guys could teach me some good practices to structure and handle controls and windows. Here's where I get confused: Using the IDs declared in the resources for each object, we can get their handles using GetDlgItem(). Now what if we don't know their parent, which is needed by this function. One example: We have the main window created at launch. Then we register two new window classes and create a window for each new class and we create a message function for each too. Now if inside one of the children windows I create a button and inside the other child window I create a text label. Now when we click the button inside of child window A the label in child window B shall be modified to whatever. The WM_COMMAND for the button is interpreted inside the message loop for child window A. Now what would be the best and more elegant way to access the text label inside the child window B? I am in the process of learning the WINAPI and just want to learn it right from the start instead of producing Hacked code that someday becomes unreadable and to later have to adapt to a new way of programing.

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  • Managing game objects/components

    - by Xeon06
    Good day everyone, By far the biggest problem that has always dawned on my when programming games is how to structure my code. It just becomes an incredible mess after a while. The reason for that is because I have no idea how different classes should interact with each other. Let's have an example. Say I have a class Player, a class PlayerInput and a class Map. The player class contains information as to the location of the player, whereas the player input class handles changing that location, but by first making sure it's within a walkable area from the map class. How to structure this? My usual approach is to pass those components as parameters in the constructors of the parameters that need them, like so: var map = new Map(); var player = new Player(); var input = new PlayerInput(player, map); The problem with that is that it quickly gets messy, when you add new components you have to go through your constructors and update them, and it doesn't work well if you have mirroring references: var physics = new Physics(input); //Oops, doesn't work var input = new Input(physics); So, how do you guys usually manage this? Thanks.

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  • How come there is still so much programming work?

    - by jd_505
    First I'd like to say that I am not pretty sure that this question will meet the guidelines. I think it can goes under the "Freelancing and business concerns" bullet, but I am not sure. Anyway, I will give it a shot. I wonder how the programming jobs hasn't yet "dried" because of the software evolution, for example, I am a developer myself, which means that I do care about software (I mean I am not of the type of guys that needs a computer mainly to just browse the Internet), and still I wouldn't mind if I never receive any more updates on my Ubuntu machine. I find that it provides everything I need, and while the updates provide various bug fixes/improvements, I wouldn't mind using it with it's current state for the rest of my life, for 2 years of Ubuntu usage I have never bumped at a serious bug/problem. Another example is Windows, almost half of it's users still use XP, which is practically ancient, yet they find it satisfying all their needs (and I agreee with them). I could go with many more examples, but by now you are understanding my point and my question. While new "trends" appears all of the time (like a new mobile OS) which runs on new platforms and requires some fresh development work, still the majority of the software effort goes in to what I consider as "completed projects", or at least a state of a project which is enough to be considered as completed. Do you have an explanation ? I can't think of the right tags for this question, please edit it the way you find it to be most appropriate. Thanks.

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  • I need a decent alternative to c++ [closed]

    - by wxiiir
    I've learned php and c++, i will list the things i liked and didn't liked on each of them, how i decided to learn them in the first place and why i feel the need to learn a decent alternative to c++, i'm not a professional programmer and only do projects for myself. PHP - Decided to learn because i wanted to build a dynamic website, that i did and turned out very good, i even coded a 'not so basic' search engine for it that would display the results 'google style' and really fast, pretty cool stuff. PROS - Pretty consistent syntax for all stuff (minor caveats), great functionality, a joy for me to code in it (it seems to 'know' what i want it to do and just does it) CONS - Painfully slow for number crunching (which takes me to c++ that i only learned because i wanted to do some number crunching and it had to be screaming fast) C++ - Learned because number crunching was so slow in php and manipulating large amounts of data was very difficult, i thought, it's popular programming language and all, and tests show that it's fast, the basic stuff resemble php so it shouldn't be hard to pick up PROS - It can be used to virtually anything, very very fast CONS - Although fun to code at the start, if i need to do something out of the ordinary, memory allocation routines, pointer stuff, stack sizes etc... will get me tired really quick, syntax is a bit inconsistent some times (more caveats) I guess that from what i wrote you guys will understand what i'm looking for, there are thousands of languages out there, it's likely that one of them will suit my needs, i've been seeing stuff today and a friend of mine that is a professional programmer tried OCaml and Fortran and said that both are fast for numerical stuff, i've been inclined to test Fortran, but i need some more input because i want to have some other good 'candidates' to choose from, for example the python syntax seemed great to me, but then i found out from some tests that it was a lot slower than c++ and i simply don't want to twiddle my thumbs all day.

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  • rigidbody2d.Addforce( ) behaves wieirdly unity 4.3 [on hold]

    - by Lilz Votca Love
    So guys ive edited the question and here is what my problem is i have a player which has a rigidbody2d attached to it.my player is able to doublejump in the air nicely and stick to walls when colliding with them and slowly slides to the ground.All movement is handle through physics and no transform manipulations.here i did something similar to this in the FixedUpdate of my player. void FixedUpdate() { if(wall && Input.GetButtonDown("Jump")) { if(facingright)//player is facing the left side of the wall { rigidbody2D.Addforce(new vector2(-1f,2f)*jumpforce); /*Now the player should jump backwards following this directional vector and should follow a smooth curve which in this part works well*/ } else { rigidbody2D.Addforce(new vector2(1f,2f)*jumpforce); /*Now this is where everything gets complicated as you should have noticed this is the same directional vector only the opposite x axis value and the same amount of force is used but it behaves like the red curve in the picture below*/ } } } bad behaviour and vector in red .I tested the same thing(both addforce methods) for a simple jump and they exactly behave like mentionned above in the picture.so here is my problem.Jumping diagonally forward with rigidbody2d.addforce() do not have the same impact,do not follow the same curve as jumping the opposite direction with the same exact amount of force.if i could fix this or get past this i could implement a walljump system like a ninja jumping in zigzag between two opposite wall to climb them.Any ideas or alternatives?

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  • Need help for array when no checkbox is selected [closed]

    - by darlene
    Hi guys I have created a form that has checkboxes, the code works great when a checkbox is selcted however when no checkboxes are selected I get errors such as "Undefined index: onemon in and Warning: Invalid argument supplied for foreach()" Please help:) FORM 1. Had a cold, fever or headache? input type="checkbox" name="onemon[]" value="q1" if(isset($_GET['onemon']) && $_GET['onemon']= "q1") 2. Had dental extractions or teeth cleaning? input type="checkbox" name="onemon[]" value="q2" if(isset($_GET['onemon']) && $_GET['onemon']= "q2") 3. Had minor outpatient sugery? input type="checkbox" name="onemon[]" value="q3" if(isset($_GET['onemon']) && $_GET['onemon']= "q3") 4. Had any vaccines? input type="checkbox" name="onemon[]" value="q4" if(isset($_GET['onemon']) && $_GET['onemon']= "q4") PHP $date = date('Y-m-d'); $onemon = $_POST ['onemon']; { $con = mysql_connect("localhost","root","") or die ("Could not connect to DB Server"); $db_selected = mysql_select_db("nbtsdb", $con) or die("Could not locate the DB"); // You have to loop through the array of checked box values ... $ques=""; foreach($onemon as $entry){ $ques .= $entry.","; } //$addPersonalSql holds the insert SQL query string $query = "INSERT INTO defferal(defid, intdate, onemonth) VALUES('','$date','$ques')"; $addMemberSql = $query or die ("Unable to Insert Data into defferal Table"); mysql_query($addMemberSql); }

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  • Best way to generate pieces in match-3 games, and then tracking them?

    - by JonLim
    I've been working on a match-3 style game in Actionscript using Flixel, and so far, I've been able to build the core mechanics of the game, including board generation, piece generation, piece swapping and movement, and checking algorithms. However, I am now running into issues with clearing out pieces and letting the above pieces fall down and generating new pieces. The reason I'm running into these issues is that when all of the pieces are generated, the pertinent values (position, sprite ID, and sprite object) are pushed into an array that helps me track everything, all the time. When pieces are moved, I swap the values of the corresponding arrays and life goes on. And that array is the core of my problem: if a row in the middle of the board clears out, ideally, all of the pieces above the cleared pieces should fall down to take their place and new pieces are generated at the top and also fall into place. Except if I try to do that now, all the pieces can fall down, but then I'd have to bump all of their values into the right arrays (oh god my head) and then generate new pieces and fit THOSE into the correct place in the array. Am I overthinking this? Or is there a far better way to track these pieces? Thanks guys!

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  • How does process of updating code with Continous Integration work?

    - by BleakCabalist
    I want to draw a model of process of updating the source code with the use of Continous Integration. The main issue is I don't really understand how it works when there are several programmers working on various aspects of the code at the same time. I can't visualize it in my mind. Here's what I know but I might be wrong: New code is sent to repository. Continous Integration server asks Version Control System if there is a new code in repository. If there is than CIS executes tests on the code. If tests show there are problems than CIS orders VCS to revert back to working wersion of the code and communicates it to programmer. If tests are passed positively it compiles the repository code and makes new build of a game? New build is made not after ever single change, but at the end of the day I believe? Are my assumptions above correct? If yes, does it also work when there are several programmers updating repository at once? Is this enough to draw a model of the process in your opinions or did I miss something? Also, what software would I need for above process? Can you guys give examples for CIS software and VCS software and whatever else I need? Does CIS software perform code tests or do I need another tool for that and integrate it with CIS? Is there a repository software?

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  • What's the best way to handle numerous recurring log entries in game loop?

    - by Kaa
    I have a custom logging system, use of which is scattered all over the engine and game. The system is linked to a "LogStore" that has an std::vector<string> logs[NUM_LOG_TYPES] - each vector corresponds with it's log type (info, error, debug, etc.). There's one extra std::vector that has "coordinates" to all log entries in the order they were received. Now, all the logging output is also displayed inside my development console in the game. The game console is handled by HTML-type GUI and therefore requires a new <p> element being added for each log output. My problem is that the log entries that are generated in the main loop each frame freeze the engine, because they continue to add elements to the in-game console, and if the console or guy generates a warning - that creates an infinite logging loop. I want to solve it by handling the recurring log entries in an elegant way that lets you know that something is critically wrong, but won't freeze the engine - like displaying the count of errors in the last 60 frames instead of displaying errors themselves. But how do you guys handle this? Does anyone know any nifty tricks to do this? I understand the question may sound vague, but if someone came across this type of issue I'm sure they would know exactly what's happening. Example problematic log entries: OpenGL warnings (I actually do check for errors every frame in many places) Really any prints anywhere in the main loop (may be debugging, may be warnings)

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  • Ubuntu 12.10 Quantal Quetzal and AMD 12.11 Beta Driver

    - by White
    I'm using a Quantal AMDx64 install and a XFX Radeon HD5850 video card. I first enabled restricted drivers through additional drivers, but it resulted in breaking Unity and Compiz (I can only see my wallpaper and shortcuts. But the terminal still works and Nautilus too, however, without Close/Maximize/Minimize and slower). Then I uninstalled it and everything went back to normal. Then I installed it via terminal (12.10 version), and the result was the same. Then I downloaded it via ATI's web site (12.11 beta) and installed the .run file using the terminal, but the result was yet again the same. Then I went to the terminal and entered these commands: sudo apt-get remove --purge fglrx fglrx_* fglrx-amdcccle* fglrx-dev* - It said it had nothing to uninstall sudo rm /ect/x11/xorg.conf - No such directory sudo dpkg-reconfigure xserver-xorg sudo startx sudo cp/ect/x11/xorg.conf.orig /ect/x11/xorg.conf - Also, no such directory sudo aticonfig --initial sudo reboot Then, I was presented with the log in screen, but when I tried to login (with my account), it flashed a black screen and then threw me back. Guest account still works (without unity and compiz, tough) and I can still use TTY. And I also got the "AMD Testing Only" watermark. Then I figured that I should stop messing with the terminal and get help before I unleashed Apocalypse XD. Side notes: My Ubuntu is installed on a ext4 partition with 60GB, and I dual boot with Windows 7 (at least for now). My internet is a 50kbps 3G-ish, so downloading even small files is a pain, let alone a video driver. I would rather not reinstall the O.S., it was a herculean task to download everything I had in there, and I have very little free disk space for backups. I'm still new to Ubuntu (I know some basic commands), and I don't know how to debug, so please, be patient XD And using Windows, my internet is even slower (is that possible?), so it kind of leaves a torture aftertaste xD. So, if you guys could answer quickly, it would be greatly appreciated. Thanks in advance. If you need any info, just ask (and explain how to get it XD).

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  • Should I Open Source? [closed]

    - by Howdy_McGee
    My company recently created a full javascript, html & css Virtual Tour. Since it is html based there is no real way of securing our information/code so selling it could be flimsy. We are an extremely small company, barely on the map so I was thinking that by making this an open source project it could give us a chance to jump start our SEO by page views alone, especially if we provide documentation. Not to mention hopefully bring a community following on our blog. On the other hand though could this possibly hurt our sales as a web development company? If we are handing out this cool "plugin" we made what keeps people from making it commercial somehow? So I'm trying to weigh the options on whether I should make this Open Source or not and the pros / cons of each especially for a small business. What do you guys think about making things Open Source? How do I know if this product is the right thing to make Open Source? What are some pros and cons to going Open Source?

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  • Top down or bottom up approach?

    - by george_zakharov
    this is the closest I think I can get to define my problem. I'm an interface designer and now I'm working with a team of programmers to develop a new CMS for a heavy media site. I'm sorry if it's a very, very dumb question to ask here, but I really need some help. As I've started developing a specification list for a prototype it turned out a very big one. I do realize now that the client-side will be JS heavy, with lots of DnD and other "cool designer stuff". The CMS will even include a small project management system for its users, nothing big like Basecamp, but with a live feed of comments etc. The problem is the the team has now separated. Someone is proposing the existing backend solution used in other CMS, someone is proposing to rewrite everything from scratch. The point to keep the code is that it is faster, the point to rewrite is to make it better for the proposed design (include Node.js and other stuff I don't actually get). The question is — can the UI specs influence back-end? The guys that propose to use the existing solution did everything with the Yii framework (as far as I know), and they say that everything on server is not affected by this "interface coolness". Others say that it does, that even autosave can't work without server load. Please, if this is really incomprehensible, again, I'm sorry, and I'll happy to clarify it after your questions. Thanks in advance

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  • How can I convince my boss that ANSI C is inadequate for our new project?

    - by justifiably cowardly
    A few months ago, we started developing an app to control an in-house developed test equipment and record a set of measurements. It should have a simple UI, and would likely require threads due to the continuous recording that must take place. This application will be used for a few years, and shall be maintained by a number of computer science students during this period. Our boss graduated some 30 years ago (not to be taken as an offense; I have more than half that time on my back too) and has mandated that we develop this application in ANSI C. The rationale is that he is the only one that will be around the entire time, and therefore he must be able to understand what we are doing. He also ruled that we should use no abstract data types; he even gave us a list with the name of the global variables (sigh) he wants us to use. I actually tried that approach for a while, but it was really slowing me down to make sure that all pointer operations were safe and all strings had the correct size. Additionally, the number of lines of code that actually related to the problem in hand was a only small fraction of our code base. After a few days, I scrapped the entire thing and started anew using C#. Our boss has already seen the program running and he likes the way it works, but he doesn't know that it's written in another language. Next week the two of us will meet to go over the source code, so that he "will know how to maintain it". I am sort of scared, and I would like to hear from you guys what arguments I could use to support my decision. Cowardly yours,

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  • Attempting to install ubuntu 11.10

    - by Orin
    I installed version 9 sometime ago and since have forgotten the process for partitioning, or the layout is different. I have 5 partitions but only have windows xp installed on the pc in question with that being the one of those 5 partitions which is ntfs 34444 mb its - a 40gig hard-drive. My first question is... is there a way to get a screen shot of the partitioner when I am running the demo session straight from disc... these 5 partitions are fragmenting the other 4ish gig needed to install.. I get an error message which says go back and make sure 1 partition has at least 2.5 gig or so. But I have no idea what I am supposed to set these remaining 4 partitions to in order to proceed.. I have read up on install guides and understand that one must be "/" root and another as swap... but to no avail thus far have the correct combo. A few screen shots will no doubt help you guys answer as I'm baffled as to what specific details to give as each one has various settings on inspection, and I don't really feel like writing it all down manually then posting specs for each one

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  • help me being the next zuckerberg [closed]

    - by Kraken
    I really expect someone to help me with my problem as stated below. I started learning website making by having tutorials from w3schools.com but after doing taking the HTML tutorials I don't think I really can do anything with it. Maybe I don't know everything about HTML yet. I know the online tutorials are not enough but what I need you guys to tell me is that how can I learn making some nice websites. I have vacations for two months now and I think it would be the best time for me to learn making websites as I really love to be a website developer. Now I would like to start from the scratch. I know some C language (though I know it will not help me). So tell me from where shall I learn HTML and what all things shall I learn after that and in what order. If you can also help me with the material (let it be books or online tutorials). But I would like to know how can I gain confidence that I can make some websites as just learning online tutorials doesn't help me much. I also tried some video tutorials but in that too, they will just tell me some of the functions and not all. So what am I supposed to do.. just know a limited functions as they want me to know in video tutorials or do something else.

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